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@@ -654,7 +654,8 @@ class Character(CharacterProperty):
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# 太初积分以上,每超过70点数增加1%技能攻击力
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if self.max_point >= 2550:
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skillAttack = (self.max_point - 2550) // 70 * 0.01
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self.SetStatus(SkillAttack=skillAttack)
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buffer = (self.max_point - 2550) // 70 * 100
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self.SetStatus(SkillAttack=skillAttack,buffer=buffer)
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return res
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def calc_equs(self):
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