男街霸vp相关修正

This commit is contained in:
STONEB\yyf72
2026-07-16 23:22:17 +08:00
parent f224eee633
commit 60cd716de3
@@ -768,8 +768,8 @@ class Skill22(ActiveSkill):
data8 = get_data(f'{prefix}/{uuid}', 8)
data9 = data7
hit9 = 1
power9 = 0
hit9 = 10
power9 = 1
mode = ['常规', '强化', '爆破污桶']
@@ -781,8 +781,8 @@ class Skill22(ActiveSkill):
self.hit7 = 1
self.hit2 = self.hit5 = self.hit9 = 0
elif mode == '爆破污桶':
self.hit9 = 1
self.hit2 = self.hit5 = self.hit7 = 1
self.hit9 = 10
self.hit2 = self.hit5 = self.hit7 = 0
def getSkillCD(self, mode=None):
if mode == '爆破污桶':
@@ -1054,7 +1054,7 @@ class Skill30(ActiveSkill):
hit2 = 2
# 出血攻击力 : {value3}%
data3 = get_data(f'{prefix}/{uuid}', 3)
hit3 = 2
hit3 = 3
# 出血持续时间 : {value4}秒
data4 = get_data(f'{prefix}/{uuid}', 4)
# [投掷强化]
@@ -1071,23 +1071,24 @@ class Skill30(ActiveSkill):
# 飞沙走石 VP2部分伤害
data9 = data2
hit9 = 1
hit9 = 16*1.54
data10 = data3
hit10 = 1
power9 = 0
power10 = 0
hit10 = 16*1.54
power9 = 1
power10 = 1
mode = ['常规', '强化', '飞沙走石']
def setMode(self, mode):
if mode == '常规':
self.hit2 = self.hit3 = 2
self.hit2 = 2
self.hit3 = 3
self.hit7 = self.hit8 = self.hit9 = self.hit10 = 0
elif mode == '强化':
self.hit7 = self.hit8 = 4
self.hit2 = self.hit3 = self.hit9 = self.hit10 = 0
elif mode == '飞沙走石':
self.hit9 = self.hit10 = 1
self.hit9 = self.hit10 = 16*1.54
self.hit2 = self.hit3 = self.hit7 = self.hit8 = 0
# 后备口袋
@@ -1246,25 +1247,25 @@ class Skill34(ActiveSkill):
# 压制力 (4人队伍) : {value12}秒 ({value13}秒)
data12 = get_data(f'{prefix}/{uuid}', 12)
data13 = get_data(f'{prefix}/{uuid}', 13)
hit13 = 1
# [范围信息]
# 碎片范围比率 : {value14}%
data14 = get_data(f'{prefix}/{uuid}', 14)
hit14 = 1
power13 = 0
power14 = 0
data15 = data2
hit15 = 16.14
power15 = 1
mode = ['常规', '强化', '暗街夺命锁']
def setMode(self, mode):
if mode == '常规':
self.hit2 = self.hit3 = 1
self.hit11 = self.hit13 = self.hit14 = 0
self.hit2 = self.hit3 = 2
self.hit11 = self.hit15 = self.hit16 = 0
elif mode == '强化':
self.hit11 = 1
self.hit2 = self.hit3 = self.hit13 = self.hit14 = 0
self.hit2 = self.hit3 = self.hit15 = self.hit16 = 0
elif mode == '暗街夺命锁':
self.hit13 = self.hit14 = 1
self.hit15 = 16.14
self.hit2 = self.hit3 = self.hit11 = 0
# 挑衅
@@ -1809,7 +1810,7 @@ class Skill43(ActiveSkill):
def effect(self, old, new):
if self.vp == 2:
self.associate = [{'type': '*skillRation', 'data': [0] + [-50] * self.maxLv, 'skills': ['毒瓶投掷']}, {'type': '+power9', 'data': [0] + [1043] * self.maxLv, 'skills': ['毒瓶投掷']}]
self.associate = [{'type': '*skillRation', 'data': [0] + [-50] * self.maxLv}]
return super().effect(old, new)
# 千锁乱舞
@@ -1987,7 +1988,7 @@ class Skill46(ActiveSkill):
def effect(self, old, new):
if self.vp == 2:
self.associate = [{'type': '*skillRation', 'data': [0] + [-30] * self.maxLv, 'skills': ['砖块投掷']}, {'type': '+power13', 'data': [0] + [1671] * self.maxLv, 'skills': ['砖块投掷']}, {'type': '+power14', 'data': [0] + [1671] * self.maxLv, 'skills': ['砖块投掷']}]
self.associate = [{'type': '*skillRation', 'data': [0] + [-30] * self.maxLv, 'skills': ['砖块投掷']}]
return super().effect(old, new)
# 飞沙走石
@@ -2066,7 +2067,7 @@ class Skill47(ActiveSkill):
def effect(self, old, new):
if self.vp == 2:
self.associate = [{'type': '*skillRation', 'data': [0] + [-40] * self.maxLv, 'skills': ['毒针投掷']}, {'type': '+power9', 'data': [0] + [210] * self.maxLv, 'skills': ['毒针投掷']}, {'type': '+power10', 'data': [0] + [210] * self.maxLv, 'skills': ['毒针投掷']}]
self.associate = [{'type': '*skillRation', 'data': [0] + [-40] * self.maxLv, 'skills': ['毒针投掷']}]
return super().effect(old, new)
# 燃火轰天炮