ifx
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@@ -15854,7 +15854,7 @@ def equ_2003(char: CharacterProperty,effectDamage: list[float] = []):
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buffer = 30 * point - (point // 25) * 30 + (280 if point >= 25 else 0) + (280 if point >= 50 else 0) + (280 if point >= 75 else 0) + (530 if point >= 100 else 0)
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char.SetStatus(SkillAttack=round(skillAttack / 100,6), Buffer=buffer)
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for part in ['上衣', '下装', '头肩', '腰带', '鞋']:
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if char.charEquipInfo[part].equInfo and '启圣' in char.charEquipInfo[part].equInfo.name:
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if char.charEquipInfo[part].equInfo and ('启圣' in char.charEquipInfo[part].equInfo.name or '米歇尔团本' in char.charEquipInfo[part].equInfo.categprize):
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char.SetStatus(SkillAttack=0.01, Buffer=200)
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char.AddElementDB('火', 40, 1)
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char.AddElementDB('冰', 40, 1)
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@@ -403,7 +403,8 @@ const equs = computed(() => {
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(!curRarity.value || a.rarity === curRarity.value) &&
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(choose_part.value.length === 0 ||
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choose_part.value.includes(a.itemDetailType || a.itemType)) &&
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((type.value == 'equ' && a.categorize.includes('秘宝')) ||
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((type.value == 'equ' &&
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(a.categorize.includes('秘宝') || a.categorize.includes('米歇尔团本'))) ||
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a.suit.length == 0 ||
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(curSuit.value == -1 && a.suit.length > 1 && type.value == 'equ') ||
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(a.suit.length > 1 && type.value == 'oath') ||
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