修正伤害系数

This commit is contained in:
2025-04-07 19:10:45 +08:00
parent 9227b67915
commit 649e342a3b
8 changed files with 80 additions and 35 deletions
+24 -17
View File
@@ -333,6 +333,8 @@ class Character:
self.HitP += 命中率 + kwargs.get('HitP', 0)
self.Hit += 命中 + kwargs.get('Hit', 0)
self.Attack += 攻击强化 + kwargs.get('Attack', 0)
if kwargs.get('Attack', 0) > 0:
print(kwargs.get('Attack', 0))
self.AttackP += 攻击强化P + kwargs.get('AttackP', 0.0)
self.Buffer += 增益量 + kwargs.get('Buffer', 0)
self.BufferP += 增益量P + kwargs.get('BufferP', 0)
@@ -773,22 +775,26 @@ class Character:
skillInfos = []
for i in self.skills:
if i.damage and i.lv > 0:
temp = i.skillInfo()
skillInfos.append(
{
'name': i.name,
'icon': i.icon,
'lv': i.lv,
'data': temp[0],
'ratio': temp[1],
'cd': temp[2],
}
)
for mode in i.mode:
temp = i.skillInfo(mode)
skillInfos.append(
{
'name': i.name,
'icon': i.icon,
'lv': i.lv,
'data': temp[0],
'ratio': temp[1],
'cd': temp[2],
'mode': mode,
}
)
ratios = self.calc_damage_ration()
ratio_char_skill = ratios[0] * ratios[1] * ratios[2] * ratios[3] * ratios[4] * ratios[5] * ratios[6] * ratios[7] * ratios[8] * ratios[9] / 10000
ratuio_equ_skill = ratios[0] * ratios[1] * ratios[3] * ratios[4] * ratios[6] * ratios[7] * ratios[8] * ratios[9] / 10000
for i in ratios:
print(i)
ratio_char_skill = ratios[0] * ratios[1] * ratios[2] * ratios[3] * ratios[4] * ratios[5] * ratios[6] * ratios[7] * ratios[8] * ratios[9] / 1000
ratuio_equ_skill = ratios[0] * ratios[1] * ratios[3] * ratios[4] * ratios[6] * ratios[7] * ratios[8] * ratios[9] / 1000
for i in skillInfos:
i['damage'] = ratio_char_skill * i['data'] * i['ratio']
i['damage'] = ratio_char_skill * i['data'] * i['ratio'] / 100
for i in self.equ_effect:
skillInfos.append(
{
@@ -798,7 +804,8 @@ class Character:
'data': i.data,
'ratio': 10.0,
'cd': i.cd,
'damage': ratuio_equ_skill * i.data * 10 * self.EquEffectRatio,
'damage': ratuio_equ_skill * i.data * 10 * self.EquEffectRatio / 100,
'mode':''
}
)
attrs = []
@@ -864,9 +871,9 @@ class Character:
# BUFF系数
ratio_5 = self.buff
# 技攻系数
ratio_6 = self.SkillAttack *( self.jade_effect.SkillAttack + 1)
ratio_6 = self.SkillAttack * (self.jade_effect.SkillAttack + 1)
# 攻击强化
ratio_7 = 1 + self.Attack * (self.AttackP + self.jade_effect.AttackP)
ratio_7 = 1 + self.Attack / 100 * (self.AttackP + self.jade_effect.AttackP)
# 防御系数,暂定145沙袋防御
monster_defense = 75068627484
ratio_8 = 1 - monster_defense / (monster_defense + 200 * 100)