feat:优化职业技能关联实现
This commit was merged in pull request #11.
This commit is contained in:
@@ -10,6 +10,7 @@ from core.basic.skill_effect_types import (
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SkillAttribute,
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SkillEffect,
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)
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from core.character.refs.gunblader.agent import AgentSkillRef as Ref
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prefix = "gunblader/agent/cn/skillDetail"
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@@ -24,6 +25,7 @@ class Skill0(ActiveSkill):
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"""
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name = '弦月斩'
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ref = Ref.CRESCENTMOONSLASH
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cellPos = (6,1)
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learnLv = 1
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masterLv = 10
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@@ -53,6 +55,7 @@ class Skill1(ActiveSkill):
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"""
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name = '穿透射击'
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ref = Ref.ANGLESHOT
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cellPos = (2,1)
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learnLv = 1
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masterLv = 60
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@@ -86,6 +89,7 @@ class Skill2(ActiveSkill):
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使自身向后方小跳并避开敌人的攻击。\n
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"""
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name = "后跳"
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ref = Ref.BACKSTEP
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learnLv = 1
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masterLv = 1
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maxLv = 1
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@@ -110,6 +114,7 @@ class Skill3(PassiveSkill):
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"""
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name = '基础精通'
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ref = Ref.BASICATTACKUP
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cellPos = (1,0)
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learnLv = 1
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masterLv = 115
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@@ -132,7 +137,7 @@ class Skill3(PassiveSkill):
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# 迁移前实现(保留对照):
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# associate = [{'type': '*skillDamage', 'data': [i - 100 if i > 0 else 0 for i in data0], 'skills': ['斩射']}]
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associate = [
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SkillEffect(attribute=SkillAttribute.DAMAGE, value=1 + Percent(LevelTable([i - 100 if i > 0 else 0 for i in data0])), skills=['斩射']),
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SkillEffect(attribute=SkillAttribute.DAMAGE, value=1 + Percent(LevelTable([i - 100 if i > 0 else 0 for i in data0])), skills=[Ref.CUTANDSHOT]),
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]
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# 受身蹲伏
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@@ -143,6 +148,7 @@ class Skill4(ActiveSkill):
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使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
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"""
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name = "受身蹲伏"
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ref = Ref.QUICKSTANDING
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learnLv = 1
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masterLv = 1
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maxLv = 20
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@@ -184,6 +190,7 @@ class Skill5(ActiveSkill):
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决斗场中无法使用技能连招。\n
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"""
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name = "技能连招"
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ref = Ref.SKILLPRESETTYPE1
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learnLv = 1
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masterLv = 1
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maxLv = 1
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@@ -206,6 +213,7 @@ class Skill6(PassiveSkill):
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穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
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"""
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name = "防具精通"
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ref = Ref.ARMORMASTERYETC
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learnLv = 1
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masterLv = 1
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maxLv = 1
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@@ -231,6 +239,7 @@ class Skill7(ActiveSkill):
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"""
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name = '重劈'
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ref = Ref.HOPSLASH
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cellPos = (2,2)
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learnLv = 5
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masterLv = 60
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@@ -262,6 +271,7 @@ class Skill8(ActiveSkill):
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转职为战线佣兵后,增加攻击力与爆炸范围。\n
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"""
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name = "G型手榴弹"
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ref = Ref.GBOMB
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learnLv = 10
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masterLv = 60
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maxLv = 70
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@@ -296,6 +306,7 @@ class Skill9(ActiveSkill):
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"""
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name = '瞬击'
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ref = Ref.NECKBREAKING
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cellPos = (4,3)
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learnLv = 10
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masterLv = 60
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@@ -327,6 +338,7 @@ class Skill10(ActiveSkill):
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"""
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name = '浮空连击'
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ref = Ref.DEADLIFT
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cellPos = (2,3)
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learnLv = 10
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masterLv = 60
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@@ -357,6 +369,7 @@ class Skill11(ActiveSkill):
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装备源力剑时,无需注入源能直接发动斩击。\n
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"""
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name = "源光斩"
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ref = Ref.BEAMSLASH
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learnLv = 10
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masterLv = 60
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maxLv = 70
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@@ -391,6 +404,7 @@ class Skill12(PassiveSkill):
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无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
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"""
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name = "强化 - 后跳"
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ref = Ref.ESCAPEBACKSTEP
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learnLv = 10
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masterLv = 1
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maxLv = 1
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@@ -418,6 +432,7 @@ class Skill13(ActiveSkill):
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效果持续期间内,再次按技能键可以结束。\n
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"""
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name = "跃翔"
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ref = Ref.JUMPPOWERUP
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learnLv = 10
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masterLv = 1
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maxLv = 1
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@@ -445,6 +460,7 @@ class Skill14(ActiveSkill):
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"""
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name = '迅步突袭'
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ref = Ref.ROMANDASH
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cellPos = (8,4)
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learnLv = 15
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masterLv = 60
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@@ -472,6 +488,7 @@ class Skill15(ActiveSkill):
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"""
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name = '连续射击'
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ref = Ref.CONTINUOUSFIRE
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cellPos = (4,4)
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learnLv = 15
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masterLv = 60
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@@ -506,6 +523,7 @@ class Skill16(PassiveSkill):
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"""
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name = '特工秘技'
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ref = Ref.TACTICALAGENT
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cellPos = (1,4)
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learnLv = 15
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masterLv = 10
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@@ -546,6 +564,7 @@ class Skill17(ActiveSkill):
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"""
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name = '源能护盾'
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ref = Ref.CORESHIELD
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cellPos = (0,4)
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learnLv = 15
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masterLv = 60
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@@ -594,6 +613,7 @@ class Skill18(ActiveSkill):
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"""
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name = '斩射'
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ref = Ref.CUTANDSHOT
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cellPos = (6,4)
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learnLv = 15
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masterLv = 1
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@@ -628,6 +648,7 @@ class Skill19(PassiveSkill):
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"""
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name = '迅步闪避'
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ref = Ref.EVASION
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cellPos = (8,5)
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learnLv = 20
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masterLv = 1
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@@ -654,6 +675,7 @@ class Skill20(ActiveSkill):
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"""
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name = '双弦斩'
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ref = Ref.DOUBLEHALFMOONSLASH
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cellPos = (6,5)
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learnLv = 20
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masterLv = 60
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@@ -689,6 +711,7 @@ class Skill21(PassiveSkill):
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"""
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name = '小太刀精通'
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ref = Ref.SHORTBLADEMASTERY
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cellPos = (1,5)
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learnLv = 20
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masterLv = 10
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@@ -720,6 +743,7 @@ class Skill22(PassiveSkill):
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集中精神,提升物理/魔法暴击率。\n
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"""
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name = "暴击"
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ref = Ref.PHYSICALCRITICALHITUP
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learnLv = 20
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masterLv = 10
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maxLv = 20
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@@ -744,6 +768,7 @@ class Skill23(ActiveSkill):
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"""
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name = '月光挥斩'
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ref = Ref.MOONLIGHTSLASH
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cellPos = (6,6)
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learnLv = 25
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masterLv = 60
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@@ -781,6 +806,7 @@ class Skill24(ActiveSkill):
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"""
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name = '精准射击'
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ref = Ref.SIGHTINGSHOT
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cellPos = (4,7)
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learnLv = 30
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masterLv = 60
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@@ -820,6 +846,7 @@ class Skill25(ActiveSkill):
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"""
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name = '追踪目标'
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ref = Ref.TARGETING
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cellPos = (3,7)
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learnLv = 30
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masterLv = 1
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@@ -843,6 +870,7 @@ class Skill26(ActiveSkill):
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"""
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name = '特工使命'
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ref = Ref.MISSIONSTART
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cellPos = (1,7)
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learnLv = 30
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masterLv = 10
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@@ -876,6 +904,7 @@ class Skill27(ActiveSkill):
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"""
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name = '月影秘步'
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ref = Ref.DARKMOONSTEP
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cellPos = (8,8)
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learnLv = 35
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masterLv = 60
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@@ -933,6 +962,7 @@ class Skill28(ActiveSkill):
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"""
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name = '满月斩'
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ref = Ref.FULLMOONLIGHTSLASH
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cellPos = (6,8)
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learnLv = 35
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masterLv = 60
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@@ -991,6 +1021,7 @@ class Skill29(ActiveSkill):
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"""
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name = '锁定射击'
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ref = Ref.TARGETINGFIRE
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cellPos = (4,9)
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learnLv = 40
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masterLv = 60
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@@ -1051,6 +1082,7 @@ class Skill30(ActiveSkill):
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"""
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name = '枪刃旋杀'
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ref = Ref.BLADEFALCON
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cellPos = (7,10)
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learnLv = 45
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masterLv = 60
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@@ -1113,6 +1145,7 @@ class Skill31(PassiveSkill):
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"""
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name = '使命觉悟'
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ref = Ref.PINPOINT
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cellPos = (4,11)
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learnLv = 48
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masterLv = 40
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@@ -1146,6 +1179,7 @@ class Skill32(ActiveSkill):
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"""
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name = '毁灭绝击'
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ref = Ref.KEYFIGUREASSASSINATION
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cellPos = (6,11)
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learnLv = 50
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masterLv = 40
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@@ -1179,6 +1213,7 @@ class Skill33(ActiveSkill):
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"""
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name = '终极锁定'
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ref = Ref.CATCHTARGET
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cellPos = (8,12)
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learnLv = 60
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masterLv = 40
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@@ -1230,6 +1265,7 @@ class Skill34(ActiveSkill):
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"""
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name = '月相轮舞'
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ref = Ref.MOONPHASE
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cellPos = (8,13)
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learnLv = 70
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masterLv = 40
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@@ -1294,6 +1330,7 @@ class Skill35(PassiveSkill):
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"""
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name = '冷酷敌意'
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ref = Ref.COLDBLOOD
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cellPos = (4,13)
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learnLv = 75
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masterLv = 40
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@@ -1319,7 +1356,7 @@ class Skill35(PassiveSkill):
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# ]
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associate = [
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SkillEffect(attribute=SkillAttribute.DAMAGE, value=1 + Percent(LevelTable(data1))),
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SkillEffect(attribute=SkillAttribute.CD, operation=Operation.ADD, value=LevelTable([0] + [-1] * maxLv), skills=['迅步突袭']),
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SkillEffect(attribute=SkillAttribute.CD, operation=Operation.ADD, value=LevelTable([0] + [-1] * maxLv), skills=[Ref.ROMANDASH]),
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]
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# 月光镇魂曲
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@@ -1333,6 +1370,7 @@ class Skill36(ActiveSkill):
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"""
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name = '月光镇魂曲'
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ref = Ref.MOONLIGHTREQUIEM
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cellPos = (6,13)
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learnLv = 75
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masterLv = 40
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@@ -1395,6 +1433,7 @@ class Skill37(ActiveSkill):
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"""
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name = '毁灭狂欢'
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ref = Ref.FUSILLADE
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cellPos = (4,14)
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learnLv = 80
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masterLv = 40
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@@ -1457,6 +1496,7 @@ class Skill38(ActiveSkill):
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"""
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name = '月相天陨'
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ref = Ref.MOONECLIPSE
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cellPos = (6,14)
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learnLv = 85
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masterLv = 40
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@@ -1497,6 +1537,7 @@ class Skill39(PassiveSkill):
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"""
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name = '无瑕'
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ref = Ref.PERFECTION
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cellPos = (5,15)
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learnLv = 95
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masterLv = 40
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@@ -1528,6 +1569,7 @@ class Skill40(ActiveSkill):
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"""
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name = '夜影迷踪'
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ref = Ref.DOWNUPMOON
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cellPos = (7,15)
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learnLv = 95
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masterLv = 40
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@@ -1564,6 +1606,7 @@ class Skill41(ActiveSkill):
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"""
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name = '月夜 : 终极行动'
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ref = Ref.LASTMISSION
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cellPos = (5,16)
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learnLv = 100
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masterLv = 40
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