feat:优化职业技能关联实现
This commit was merged in pull request #11.
This commit is contained in:
@@ -14,6 +14,7 @@ from core.basic.skill_effect_types import (
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SkillAttribute,
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SkillEffect,
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)
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from core.character.refs.gunblader.hitman import HitmanSkillRef as Ref
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prefix = "gunblader/hitman/cn/skillDetail"
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@@ -27,6 +28,7 @@ class Skill0(ActiveSkill):
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浮空力随技能等级的增加而增加。\n
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"""
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name = "弦月斩"
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ref = Ref.CRESCENTMOONSLASH
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learnLv = 1
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masterLv = 10
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maxLv = 20
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@@ -56,6 +58,7 @@ class Skill1(ActiveSkill):
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"""
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name = '穿透射击'
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ref = Ref.ANGLESHOT
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cellPos = (2,1)
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learnLv = 1
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masterLv = 60
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@@ -91,6 +94,7 @@ class Skill2(PassiveSkill):
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"""
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name = '幽灵近战术'
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ref = Ref.SPECTER5
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cellPos = (6,1)
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learnLv = 1
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masterLv = 1
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@@ -111,6 +115,7 @@ class Skill3(ActiveSkill):
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使自身向后方小跳并避开敌人的攻击。\n
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"""
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name = "后跳"
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ref = Ref.BACKSTEP
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learnLv = 1
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masterLv = 1
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maxLv = 1
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@@ -135,6 +140,7 @@ class Skill4(PassiveSkill):
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"""
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name = '基础精通'
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ref = Ref.BASICATTACKUP
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cellPos = (1,0)
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learnLv = 1
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masterLv = 115
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@@ -162,6 +168,7 @@ class Skill5(ActiveSkill):
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使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
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"""
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name = "受身蹲伏"
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ref = Ref.QUICKSTANDING
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learnLv = 1
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masterLv = 1
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maxLv = 20
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@@ -203,6 +210,7 @@ class Skill6(ActiveSkill):
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决斗场中无法使用技能连招。\n
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"""
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name = "技能连招"
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ref = Ref.SKILLPRESETTYPE1
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learnLv = 1
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masterLv = 1
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maxLv = 1
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@@ -225,6 +233,7 @@ class Skill7(PassiveSkill):
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穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
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"""
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name = "防具精通"
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ref = Ref.ARMORMASTERYETC
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learnLv = 1
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masterLv = 1
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maxLv = 1
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@@ -250,6 +259,7 @@ class Skill8(ActiveSkill):
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"""
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name = '重劈'
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ref = Ref.HOPSLASH
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cellPos = (1,2)
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learnLv = 5
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masterLv = 60
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@@ -282,6 +292,7 @@ class Skill9(ActiveSkill):
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"""
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name = 'G型手榴弹'
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ref = Ref.GBOMB
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cellPos = (6,3)
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learnLv = 10
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masterLv = 60
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@@ -317,6 +328,7 @@ class Skill10(ActiveSkill):
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"""
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name = '瞬击'
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ref = Ref.NECKBREAKING
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cellPos = (4,3)
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learnLv = 10
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masterLv = 60
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@@ -348,6 +360,7 @@ class Skill11(ActiveSkill):
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"""
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name = '浮空连击'
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ref = Ref.DEADLIFT
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cellPos = (1,3)
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learnLv = 10
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masterLv = 60
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@@ -378,6 +391,7 @@ class Skill12(ActiveSkill):
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装备源力剑时,无需注入源能直接发动斩击。\n
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"""
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name = "源光斩"
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ref = Ref.BEAMSLASH
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learnLv = 10
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masterLv = 60
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maxLv = 70
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@@ -412,6 +426,7 @@ class Skill13(PassiveSkill):
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无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
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"""
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name = "强化 - 后跳"
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ref = Ref.ESCAPEBACKSTEP
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learnLv = 10
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masterLv = 1
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maxLv = 1
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@@ -439,6 +454,7 @@ class Skill14(ActiveSkill):
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效果持续期间内,再次按技能键可以结束。\n
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"""
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name = "跃翔"
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ref = Ref.JUMPPOWERUP
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learnLv = 10
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masterLv = 1
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maxLv = 1
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@@ -471,6 +487,7 @@ class Skill15(ActiveSkill):
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在决斗场中,被攻击和使用[受身蹲伏]时无法手动引爆。\n
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"""
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name = "源能护盾"
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ref = Ref.CORESHIELD
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learnLv = 15
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masterLv = 60
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maxLv = 70
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@@ -518,6 +535,7 @@ class Skill16(PassiveSkill):
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"""
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name = '长刀精通'
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ref = Ref.LONGBLADEMASTERY
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cellPos = (1,4)
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learnLv = 15
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masterLv = 10
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@@ -544,7 +562,7 @@ class Skill16(PassiveSkill):
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# ]
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associate = [
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CharacterEffect(attribute=CharacterAttribute.P_ATK_P, value=1 + Percent(LevelTable(data0))),
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SkillEffect(attribute=SkillAttribute.CD_REDUCE, value=1 - Percent(LevelTable(data2)), except_skills=['电光飞掠', '集结·暮光之翼', '暮光密令 : 黎明决战']),
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SkillEffect(attribute=SkillAttribute.CD_REDUCE, value=1 - Percent(LevelTable(data2)), except_skills=[Ref.BLITZKRIEG, Ref.WINGSOFTWILIGHT, Ref.DAWNOFFLIGHT]),
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]
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# 捷影步
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@@ -558,6 +576,7 @@ class Skill17(ActiveSkill):
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"""
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name = '捷影步'
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ref = Ref.RAPIDMOVE
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cellPos = (3,4)
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learnLv = 15
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masterLv = 60
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@@ -591,6 +610,7 @@ class Skill18(ActiveSkill):
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"""
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name = '掩护射击'
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ref = Ref.CUVERINGFIRE
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cellPos = (2,4)
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learnLv = 15
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masterLv = 60
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@@ -629,6 +649,7 @@ class Skill19(ActiveSkill):
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"""
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name = '剑刃突刺'
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ref = Ref.SUPRISECUT
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cellPos = (5,5)
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learnLv = 20
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masterLv = 60
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@@ -670,6 +691,7 @@ class Skill20(ActiveSkill):
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"""
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name = '轮盘连射'
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ref = Ref.DEAD6
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cellPos = (4,5)
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learnLv = 20
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masterLv = 60
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@@ -713,6 +735,7 @@ class Skill21(PassiveSkill):
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"""
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name = '暴击'
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ref = Ref.PHYSICALCRITICALHITUP
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cellPos = (5,0)
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learnLv = 20
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masterLv = 10
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@@ -737,6 +760,7 @@ class Skill22(ActiveSkill):
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"""
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name = '利刃旋斩'
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ref = Ref.BILLDRILL
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cellPos = (5,6)
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learnLv = 25
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masterLv = 60
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@@ -780,6 +804,7 @@ class Skill23(PassiveSkill):
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"""
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name = '暗刃战略'
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ref = Ref.VETERANSEXPERT
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cellPos = (1,6)
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learnLv = 25
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masterLv = 10
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@@ -813,6 +838,7 @@ class Skill24(ActiveSkill):
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"""
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name = '潜行射击'
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ref = Ref.SUDDENSTRIKE
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cellPos = (3,6)
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learnLv = 25
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masterLv = 60
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@@ -848,6 +874,7 @@ class Skill25(ActiveSkill):
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"""
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name = '战术指示'
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ref = Ref.TACTICSCOMMAND
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cellPos = (7,7)
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learnLv = 30
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masterLv = 10
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@@ -888,6 +915,7 @@ class Skill26(ActiveSkill):
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"""
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name = '游弹枪袭'
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ref = Ref.MASSEDFIRE
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cellPos = (2,7)
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learnLv = 30
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masterLv = 60
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@@ -926,6 +954,7 @@ class Skill27(ActiveSkill):
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"""
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name = '全方位射击'
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ref = Ref.ALPHASTRIKE
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cellPos = (2,8)
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learnLv = 35
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masterLv = 60
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@@ -985,6 +1014,7 @@ class Skill28(ActiveSkill):
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"""
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name = '回旋飞剑'
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ref = Ref.CARACOLE
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cellPos = (3,8)
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learnLv = 35
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masterLv = 60
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@@ -1052,6 +1082,7 @@ class Skill29(ActiveSkill):
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"""
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name = '枪刃乱舞'
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ref = Ref.RAMPAGE
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cellPos = (3,9)
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learnLv = 40
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masterLv = 60
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@@ -1117,6 +1148,7 @@ class Skill30(ActiveSkill):
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"""
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name = '疾光斩'
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ref = Ref.THELASTATTACK
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cellPos = (5,10)
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learnLv = 45
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masterLv = 60
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@@ -1165,6 +1197,7 @@ class Skill31(PassiveSkill):
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"""
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name = 'B.G枪刃改造'
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ref = Ref.BGFIRETOOL
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cellPos = (1,11)
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learnLv = 48
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masterLv = 40
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@@ -1196,6 +1229,7 @@ class Skill32(ActiveSkill):
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"""
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name = '电光飞掠'
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ref = Ref.BLITZKRIEG
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cellPos = (6,11)
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learnLv = 50
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masterLv = 40
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@@ -1240,6 +1274,7 @@ class Skill33(ActiveSkill):
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"""
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name = '近敌灭杀'
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ref = Ref.POINTBLANK
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cellPos = (4,12)
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learnLv = 60
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masterLv = 40
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@@ -1301,6 +1336,7 @@ class Skill34(ActiveSkill):
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"""
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name = '大回旋坠斩'
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ref = Ref.HELIXDIVE
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cellPos = (3,13)
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learnLv = 70
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masterLv = 40
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@@ -1367,7 +1403,7 @@ class Skill34(ActiveSkill):
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# self.associate = [{'type': '*skillRation', 'data': [0] + [-50] * self.maxLv, 'skills': ['潜行射击']}]
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# return super().effect(old, new)
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associate = [
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SkillEffect(attribute=SkillAttribute.PANEL_RATIO, value=1 + Percent(LevelTable([0] + [-50] * maxLv)), skills=['潜行射击'], when=Equals(Read(SkillAttribute.VP), 2)),
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SkillEffect(attribute=SkillAttribute.PANEL_RATIO, value=1 + Percent(LevelTable([0] + [-50] * maxLv)), skills=[Ref.SUDDENSTRIKE], when=Equals(Read(SkillAttribute.VP), 2)),
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]
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# B.C精锐特训
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@@ -1382,6 +1418,7 @@ class Skill35(PassiveSkill):
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"""
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name = 'B.C精锐特训'
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ref = Ref.BATTLECOMMANDTRAINING
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cellPos = (1,13)
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learnLv = 75
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masterLv = 40
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@@ -1415,6 +1452,7 @@ class Skill36(ActiveSkill):
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"""
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name = '致命焰火'
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ref = Ref.TACTICALOFFENSIVE
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cellPos = (2,13)
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learnLv = 75
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masterLv = 40
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@@ -1493,7 +1531,7 @@ class Skill36(ActiveSkill):
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# self.associate = [{'type': '*skillRation', 'data': [0] + [-50] * self.maxLv, 'skills': ['潜行射击']}]
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# return super().effect(old, new)
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associate = [
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SkillEffect(attribute=SkillAttribute.PANEL_RATIO, value=1 + Percent(LevelTable([0] + [-50] * maxLv)), skills=['潜行射击'], when=Equals(Read(SkillAttribute.VP), 2)),
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SkillEffect(attribute=SkillAttribute.PANEL_RATIO, value=1 + Percent(LevelTable([0] + [-50] * maxLv)), skills=[Ref.SUDDENSTRIKE], when=Equals(Read(SkillAttribute.VP), 2)),
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]
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# 碧波瞬斩
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@@ -1509,6 +1547,7 @@ class Skill37(ActiveSkill):
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"""
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name = '碧波瞬斩'
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ref = Ref.BLUEWAVESLASH
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cellPos = (5,14)
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learnLv = 80
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masterLv = 40
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@@ -1564,6 +1603,7 @@ class Skill38(ActiveSkill):
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"""
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name = '集结·暮光之翼'
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ref = Ref.WINGSOFTWILIGHT
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cellPos = (6,14)
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learnLv = 85
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masterLv = 40
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@@ -1610,6 +1650,7 @@ class Skill39(PassiveSkill):
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"""
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name = '暮光战略'
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ref = Ref.DUSKTACTICS
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cellPos = (5,15)
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learnLv = 95
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masterLv = 40
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@@ -1634,8 +1675,8 @@ class Skill39(PassiveSkill):
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# associate = [{'data': data0, 'type': '*skillDamage'}, {'data': data1, 'type': '=hit2', 'skills': ['轮盘连射'], 'ratio': 1}, {'data': [i - 100 if i > 0 else 0 for i in data2], 'type': '*power2', 'skills': ['轮盘连射']}]
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associate = [
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SkillEffect(attribute=SkillAttribute.DAMAGE, value=1 + Percent(LevelTable(data0))),
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SkillEffect(attribute=Hit(2), operation=Operation.ASSIGN, value=LevelTable(data1), skills=['轮盘连射']),
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SkillEffect(attribute=Power(2), value=1 + Percent(LevelTable([i - 100 if i > 0 else 0 for i in data2])), skills=['轮盘连射']),
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SkillEffect(attribute=Hit(2), operation=Operation.ASSIGN, value=LevelTable(data1), skills=[Ref.DEAD6]),
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SkillEffect(attribute=Power(2), value=1 + Percent(LevelTable([i - 100 if i > 0 else 0 for i in data2])), skills=[Ref.DEAD6]),
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]
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# 燃情协战
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@@ -1650,6 +1691,7 @@ class Skill40(ActiveSkill):
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"""
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name = '燃情协战'
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ref = Ref.CALLSIGNALCOVERING
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cellPos = (7,15)
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learnLv = 95
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masterLv = 40
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@@ -1717,6 +1759,7 @@ class Skill41(ActiveSkill):
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"""
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name = '暮光密令 : 黎明决战'
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ref = Ref.DAWNOFFLIGHT
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cellPos = (5,16)
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learnLv = 100
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masterLv = 40
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