feat:优化职业技能关联实现
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# 此文件由 scripts/generate_skill_refs.py 自动生成,请勿手工修改。
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"""技能引用来源:archer/chimera/skill_tree.json;公共技能继承自 common.py 中的适用分组。"""
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from core.character.refs.base import SkillRef
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from core.character.refs.common import CommonSkillRefs, Awakening5SkillRefs, ComboSkillRefs
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class ChimeraSkillRef(CommonSkillRefs, Awakening5SkillRefs, ComboSkillRefs):
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"""archer.chimera 的技能引用;包含继承的公共技能。"""
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__profession__ = 'archer.chimera'
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AIR = SkillRef(name='环阿拉德狂飙', code='air', profession=__profession__)
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"环阿拉德狂飙"
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BEQUIET = SkillRef(name='肃静!', code='bequiet', profession=__profession__)
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"肃静!"
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BOUNCETABLE = SkillRef(name='巨镰斯诺克', code='bouncetable', profession=__profession__)
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"巨镰斯诺克"
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CEEEE = SkillRef(name='瞬影', code='ceeee', profession=__profession__)
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"瞬影"
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CEEEECLEAN = SkillRef(name='瞬影清除', code='ceeeeclean', profession=__profession__)
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"瞬影清除"
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CENTRIFUGALVENOM = SkillRef(name='环形毒液', code='centrifugalvenom', profession=__profession__)
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"环形毒液"
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CRACKARROW = SkillRef(name='凌跃一击', code='crackarrow', profession=__profession__)
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"凌跃一击"
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CROWNSHREDDER = SkillRef(name='王冠粉碎者', code='crownshredder', profession=__profession__)
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"王冠粉碎者"
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CUBEOFMATERIALISM = SkillRef(name='唯物主义魔方', code='cubeofmaterialism', profession=__profession__)
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"唯物主义魔方"
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DOUBLEHELIX = SkillRef(name='双重螺旋', code='doublehelix', profession=__profession__)
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"双重螺旋"
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FOURTHFORCE = SkillRef(name='利剑四重奏', code='fourthforce', profession=__profession__)
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"利剑四重奏"
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FRUITOFFAIL = SkillRef(name='败果之慧', code='fruitoffail', profession=__profession__)
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"败果之慧"
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FULLSWING = SkillRef(name='全力挥击', code='fullswing', profession=__profession__)
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"全力挥击"
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GRINDER = SkillRef(name='狂锯旋斧', code='grinder', profession=__profession__)
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"狂锯旋斧"
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HALFLESH = SkillRef(name='碎心连刺', code='halflesh', profession=__profession__)
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"碎心连刺"
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HAVOC = SkillRef(name='颠倒之浩劫', code='havoc', profession=__profession__)
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"颠倒之浩劫"
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HEDGEHOGDILEMMA = SkillRef(name='刺猬困境', code='hedgehogdilemma', profession=__profession__)
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"刺猬困境"
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ISRAFIL = SkillRef(name='幻爆天使之翼', code='israfil', profession=__profession__)
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"幻爆天使之翼"
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LEGACYOFCOPY = SkillRef(name='遗物之力 · 克隆', code='legacyofcopy', profession=__profession__)
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"遗物之力 · 克隆"
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LEGACYOFGROWTH = SkillRef(name='遗物之力 · 巨大化', code='legacyofgrowth', profession=__profession__)
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"遗物之力 · 巨大化"
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LINEARDAGGER = SkillRef(name='空翻刃袭', code='lineardagger', profession=__profession__)
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"空翻刃袭"
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NINEPOINTEIGHT = SkillRef(name='重力加速度', code='ninepointeight', profession=__profession__)
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"重力加速度"
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ORTHODOX = SkillRef(name='投掷匕首', code='orthodox', profession=__profession__)
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"投掷匕首"
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REALIZATIONANDHANGING = SkillRef(name='遗物奥义 · 变形', code='realizationandhanging', profession=__profession__)
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"遗物奥义 · 变形"
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RECYCLE = SkillRef(name='回收利用', code='recycle', profession=__profession__)
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"回收利用"
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REPULSOR = SkillRef(name='喷毒', code='repulsor', profession=__profession__)
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"喷毒"
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RISINGMOON = SkillRef(name='翻月翔击', code='risingmoon', profession=__profession__)
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"翻月翔击"
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SATURN = SkillRef(name='土星环', code='saturn', profession=__profession__)
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"土星环"
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SEPARATE = SkillRef(name='华丽回收', code='separate', profession=__profession__)
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"华丽回收"
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SORTING = SkillRef(name='废物清理', code='sorting', profession=__profession__)
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"废物清理"
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TEMPORARYREALIZATION5 = SkillRef(name='超卓之心', code='temporaryrealization5', profession=__profession__)
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"超卓之心"
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UNLINEARENTROPYSKIP = SkillRef(name='熵变 : 非线性跳跃', code='unlinearentropyskip', profession=__profession__)
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"熵变 : 非线性跳跃"
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VTOZERO = SkillRef(name='首足连击', code='vtozero', profession=__profession__)
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"首足连击"
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