feat:优化职业技能关联实现
This commit was merged in pull request #11.
This commit is contained in:
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# 此文件由 scripts/generate_skill_refs.py 自动生成,请勿手工修改。
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"""职业技能引用分组;按需导入具体职业。"""
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# 此文件由 scripts/generate_skill_refs.py 自动生成,请勿手工修改。
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"""技能引用来源:demonic_lancer/dragoon/skill_tree.json;公共技能继承自 common.py 中的适用分组。"""
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from core.character.refs.base import SkillRef
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from core.character.refs.common import CommonSkillRefs, Awakening3SkillRefs, ComboSkillRefs
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class DragoonSkillRef(CommonSkillRefs, Awakening3SkillRefs, ComboSkillRefs):
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"""demonic_lancer.dragoon 的技能引用;包含继承的公共技能。"""
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__profession__ = 'demonic_lancer.dragoon'
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AFTERSENSATION = SkillRef(name='枪魂感知', code='aftersensation', profession=__profession__)
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"枪魂感知"
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AVENHUNTING = SkillRef(name='凌空之狩', code='avenhunting', profession=__profession__)
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"凌空之狩"
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BUFFALOFALL = SkillRef(name='蛮横冲撞', code='buffalofall', profession=__profession__)
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"蛮横冲撞"
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BURNLOCUST = SkillRef(name='利刃收割', code='burnlocust', profession=__profession__)
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"利刃收割"
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DEATHCHARGE = SkillRef(name='绝命猎杀 : 死亡穿刺', code='deathcharge', profession=__profession__)
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"绝命猎杀 : 死亡穿刺"
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DEMONICANKLECUT = SkillRef(name='扫堂枪', code='demonicanklecut', profession=__profession__)
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"扫堂枪"
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DRAGONSLAYER = SkillRef(name='逐云灭龙杀', code='dragonslayer', profession=__profession__)
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"逐云灭龙杀"
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DRILLINGNECK = SkillRef(name='猎杀枪 : 穿心', code='drillingneck', profession=__profession__)
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"猎杀枪 : 穿心"
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EARTHWORMHUNT = SkillRef(name='地龙狩', code='earthwormhunt', profession=__profession__)
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"地龙狩"
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ENCHANTPARTISAN = SkillRef(name='狩猎本能', code='enchantpartisan', profession=__profession__)
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"狩猎本能"
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FORCEOFSOURCE = SkillRef(name='狩猎之心', code='forceofsource', profession=__profession__)
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"狩猎之心"
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GRINDERJET = SkillRef(name='无尽毁灭', code='grinderjet', profession=__profession__)
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"无尽毁灭"
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HELMSHOT = SkillRef(name='枪挑', code='helmshot', profession=__profession__)
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"枪挑"
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HOOKANDTHROW = SkillRef(name='回旋钩', code='hookandthrow', profession=__profession__)
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"回旋钩"
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HUNTERSMOVESET = SkillRef(name='狩猎技艺', code='huntersmoveset', profession=__profession__)
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"狩猎技艺"
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HUNTINGOFREDMOON = SkillRef(name='红月·狂狩盛宴', code='huntingofredmoon', profession=__profession__)
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"红月·狂狩盛宴"
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INDURE = SkillRef(name='格挡反击', code='indure', profession=__profession__)
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"格挡反击"
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INSIDIOUSPIKE = SkillRef(name='瞬光猎杀枪', code='insidiouspike', profession=__profession__)
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"瞬光猎杀枪"
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KERAVNOS = SkillRef(name='狩魔之魂', code='keravnos', profession=__profession__)
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"狩魔之魂"
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LAMBFENCE = SkillRef(name='光焰囚杀', code='lambfence', profession=__profession__)
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"光焰囚杀"
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MANAEXTRACT = SkillRef(name='能量萃取', code='manaextract', profession=__profession__)
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"能量萃取"
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MOLEHUNT = SkillRef(name='隐鼠之袭', code='molehunt', profession=__profession__)
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"隐鼠之袭"
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NEEDLER = SkillRef(name='光焰飞枪', code='needler', profession=__profession__)
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"光焰飞枪"
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PARATROOPER = SkillRef(name='落凤枪', code='paratrooper', profession=__profession__)
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"落凤枪"
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PARTISANMASTERY = SkillRef(name='光枪精通', code='partisanmastery', profession=__profession__)
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"光枪精通"
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PARTISANSHOOT = SkillRef(name='魔枪发射', code='partisanshoot', profession=__profession__)
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"魔枪发射"
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PARTISANSKEWER = SkillRef(name='天龙破', code='partisanskewer', profession=__profession__)
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"天龙破"
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PENETRATEHEAD = SkillRef(name='鹰坠', code='penetratehead', profession=__profession__)
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"鹰坠"
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QUICKPUNTO = SkillRef(name='刺击', code='quickpunto', profession=__profession__)
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"刺击"
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SCALEGRINDER = SkillRef(name='龙鳞碎割', code='scalegrinder', profession=__profession__)
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"龙鳞碎割"
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SERVERNTLANCE = SkillRef(name='猎杀枪', code='serverntlance', profession=__profession__)
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"猎杀枪"
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SERVERNTLANCEASSULT = SkillRef(name='猎杀枪 : 掠食', code='serverntlanceassult', profession=__profession__)
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"猎杀枪 : 掠食"
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SIDESLASH = SkillRef(name='横扫', code='sideslash', profession=__profession__)
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"横扫"
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STRINGWING = SkillRef(name='光焰枪', code='stringwing', profession=__profession__)
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"光焰枪"
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SURROUNDBREAK = SkillRef(name='连环枪', code='surroundbreak', profession=__profession__)
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"连环枪"
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TEMPORARYREALIZATION3 = SkillRef(name='超卓之心', code='temporaryrealization3', profession=__profession__)
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"超卓之心"
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# 此文件由 scripts/generate_skill_refs.py 自动生成,请勿手工修改。
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"""技能引用来源:demonic_lancer/impaler/skill_tree.json;公共技能继承自 common.py 中的适用分组。"""
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from core.character.refs.base import SkillRef
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from core.character.refs.common import CommonSkillRefs, Awakening4SkillRefs, ComboSkillRefs
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class ImpalerSkillRef(CommonSkillRefs, Awakening4SkillRefs, ComboSkillRefs):
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"""demonic_lancer.impaler 的技能引用;包含继承的公共技能。"""
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__profession__ = 'demonic_lancer.impaler'
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ABYSSALINVANDER = SkillRef(name='虚空碎灭', code='abyssalinvander', profession=__profession__)
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"虚空碎灭"
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DARKAMBITION = SkillRef(name='侵蚀之矛', code='darkambition', profession=__profession__)
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"侵蚀之矛"
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DARKBURIAL = SkillRef(name='黑蚀葬礼', code='darkburial', profession=__profession__)
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"黑蚀葬礼"
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DARKDESTROYOFSPEAR = SkillRef(name='暗·渊灭禁绝', code='darkdestroyofspear', profession=__profession__)
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"暗·渊灭禁绝"
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DARKDIVISION = SkillRef(name='暗影蚀魂', code='darkdivision', profession=__profession__)
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"暗影蚀魂"
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DARKEXPLOSIONOFMEAT = SkillRef(name='暗蚀爆雷杀', code='darkexplosionofmeat', profession=__profession__)
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"暗蚀爆雷杀"
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DARKIMPULSE = SkillRef(name='冥蚀脉冲', code='darkimpulse', profession=__profession__)
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"冥蚀脉冲"
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DARKJAVELINMASTERY = SkillRef(name='暗矛精通', code='darkjavelinmastery', profession=__profession__)
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"暗矛精通"
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DARKNESS = SkillRef(name='黑暗化身', code='darkness', profession=__profession__)
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"黑暗化身"
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DARKNESSONTHEABYSS = SkillRef(name='黑暗本源', code='darknessontheabyss', profession=__profession__)
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"黑暗本源"
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DARKSPEARSUCCESSIVETHROWING = SkillRef(name='无尽侵蚀 : 缚魂', code='darkspearsuccessivethrowing', profession=__profession__)
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"无尽侵蚀 : 缚魂"
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DARKSTAR = SkillRef(name='坠蚀之雨', code='darkstar', profession=__profession__)
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"坠蚀之雨"
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DEATHSPEAR = SkillRef(name='绝望枪', code='deathspear', profession=__profession__)
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"绝望枪"
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DEMONICANKLECUT = SkillRef(name='扫堂枪', code='demonicanklecut', profession=__profession__)
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"扫堂枪"
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DEMONICLANCERECKLESS = SkillRef(name='暗枪突破', code='demoniclancereckless', profession=__profession__)
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"暗枪突破"
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DESPAIR = SkillRef(name='黑暗枪雨', code='despair', profession=__profession__)
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"黑暗枪雨"
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DESTROYLIGHT = SkillRef(name='幽影暗蚀 : 寂灭', code='destroylight', profession=__profession__)
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"幽影暗蚀 : 寂灭"
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DIFFUSION = SkillRef(name='连锁侵蚀', code='diffusion', profession=__profession__)
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"连锁侵蚀"
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DOUBLETHROW = SkillRef(name='双重投射', code='doublethrow', profession=__profession__)
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"双重投射"
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ENCROACH = SkillRef(name='暗蚀', code='encroach', profession=__profession__)
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"暗蚀"
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FALLINGDEATH = SkillRef(name='冥夜裂空', code='fallingdeath', profession=__profession__)
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"冥夜裂空"
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HELIXSPEAR = SkillRef(name='暗矛投射', code='helixspear', profession=__profession__)
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"暗矛投射"
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HELMSHOT = SkillRef(name='枪挑', code='helmshot', profession=__profession__)
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"枪挑"
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HOOKANDTHROW = SkillRef(name='回旋钩', code='hookandthrow', profession=__profession__)
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"回旋钩"
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INDURE = SkillRef(name='格挡反击', code='indure', profession=__profession__)
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"格挡反击"
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PARATROOPER = SkillRef(name='落凤枪', code='paratrooper', profession=__profession__)
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"落凤枪"
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PARTISANSHOOT = SkillRef(name='魔枪发射', code='partisanshoot', profession=__profession__)
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"魔枪发射"
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PIERCINGDRIVE = SkillRef(name='暗矛贯穿', code='piercingdrive', profession=__profession__)
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"暗矛贯穿"
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QUICKPUNTO = SkillRef(name='刺击', code='quickpunto', profession=__profession__)
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"刺击"
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RULEROFDARKNESS = SkillRef(name='黑暗支配者', code='rulerofdarkness', profession=__profession__)
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"黑暗支配者"
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SIDESLASH = SkillRef(name='横扫', code='sideslash', profession=__profession__)
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"横扫"
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SKULKINGDARKNESS = SkillRef(name='暗源之蚀', code='skulkingdarkness', profession=__profession__)
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"暗源之蚀"
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SPEARMANSHIP = SkillRef(name='帝国枪术', code='spearmanship', profession=__profession__)
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"帝国枪术"
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SPIRALRUSH = SkillRef(name='暗蚀螺旋枪', code='spiralrush', profession=__profession__)
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"暗蚀螺旋枪"
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SURROUNDBREAK = SkillRef(name='连环枪', code='surroundbreak', profession=__profession__)
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"连环枪"
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TEMPORARYREALIZATION4 = SkillRef(name='超卓之心', code='temporaryrealization4', profession=__profession__)
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"超卓之心"
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VIOLENTPIERCE = SkillRef(name='黑蚀酷刑', code='violentpierce', profession=__profession__)
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"黑蚀酷刑"
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# 此文件由 scripts/generate_skill_refs.py 自动生成,请勿手工修改。
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"""技能引用来源:demonic_lancer/skirmisher/skill_tree.json;公共技能继承自 common.py 中的适用分组。"""
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from core.character.refs.base import SkillRef
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from core.character.refs.common import CommonSkillRefs, Awakening2SkillRefs, ComboSkillRefs
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class SkirmisherSkillRef(CommonSkillRefs, Awakening2SkillRefs, ComboSkillRefs):
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"""demonic_lancer.skirmisher 的技能引用;包含继承的公共技能。"""
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__profession__ = 'demonic_lancer.skirmisher'
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AURAFORCEJAVELIN = SkillRef(name='流云幻灭', code='auraforcejavelin', profession=__profession__)
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"流云幻灭"
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AURALANCE = SkillRef(name='无双枪术', code='auralance', profession=__profession__)
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"无双枪术"
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CHAINLANCE = SkillRef(name='无畏波动枪', code='chainlance', profession=__profession__)
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"无畏波动枪"
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CRESCENT = SkillRef(name='三一斩月', code='crescent', profession=__profession__)
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"三一斩月"
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DEMONICANKLECUT = SkillRef(name='扫堂枪', code='demonicanklecut', profession=__profession__)
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"扫堂枪"
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EXTREMESKILLARTS = SkillRef(name='极影无形杀', code='extremeskillarts', profession=__profession__)
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"极影无形杀"
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FEARLESSATTITUDE = SkillRef(name='一身是胆', code='fearlessattitude', profession=__profession__)
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"一身是胆"
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FORMLESSSPEARMAN = SkillRef(name='行云 : 冥', code='formlessspearman', profession=__profession__)
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"行云 : 冥"
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GROUNDSEEKER = SkillRef(name='行云 : 疾', code='groundseeker', profession=__profession__)
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"行云 : 疾"
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HELMSHOT = SkillRef(name='枪挑', code='helmshot', profession=__profession__)
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"枪挑"
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HOOKANDTHROW = SkillRef(name='回旋钩', code='hookandthrow', profession=__profession__)
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"回旋钩"
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INDURE = SkillRef(name='格挡反击', code='indure', profession=__profession__)
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"格挡反击"
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LINEARMIRAGEATTACK = SkillRef(name='双龙流云灭', code='linearmirageattack', profession=__profession__)
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"双龙流云灭"
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MESOCYCLONE = SkillRef(name='狂龙怒啸', code='mesocyclone', profession=__profession__)
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"狂龙怒啸"
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MIRAGE = SkillRef(name='行云诀', code='mirage', profession=__profession__)
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"行云诀"
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MIRAGEBOOST = SkillRef(name='行云 : 沐', code='mirageboost', profession=__profession__)
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"行云 : 沐"
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MIRAGEHALLUCINATION = SkillRef(name='问鼎·千军破云', code='miragehallucination', profession=__profession__)
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"问鼎·千军破云"
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MIRAGESTREAM = SkillRef(name='行云 : 启', code='miragestream', profession=__profession__)
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"行云 : 启"
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MYSTFLARE = SkillRef(name='流光无影闪', code='mystflare', profession=__profession__)
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"流光无影闪"
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PARATROOPER = SkillRef(name='落凤枪', code='paratrooper', profession=__profession__)
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"落凤枪"
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PARTISANSHOOT = SkillRef(name='魔枪发射', code='partisanshoot', profession=__profession__)
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"魔枪发射"
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PINPOINTSLASH = SkillRef(name='夺命雷霆枪', code='pinpointslash', profession=__profession__)
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"夺命雷霆枪"
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QUICKPUNTO = SkillRef(name='刺击', code='quickpunto', profession=__profession__)
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"刺击"
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RISINGLANCER = SkillRef(name='行云 : 落', code='risinglancer', profession=__profession__)
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"行云 : 落"
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ROLLINGVULKAN = SkillRef(name='风火燎原', code='rollingvulkan', profession=__profession__)
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"风火燎原"
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ROUNDSLASH = SkillRef(name='螺旋波动枪', code='roundslash', profession=__profession__)
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"螺旋波动枪"
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SIDESLASH = SkillRef(name='横扫', code='sideslash', profession=__profession__)
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"横扫"
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SKYTOOTH = SkillRef(name='升龙破空枪', code='skytooth', profession=__profession__)
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"升龙破空枪"
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SPEARMASTERY = SkillRef(name='长枪精通', code='spearmastery', profession=__profession__)
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"长枪精通"
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STURM = SkillRef(name='旋风枪', code='sturm', profession=__profession__)
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"旋风枪"
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SURROUNDBREAK = SkillRef(name='连环枪', code='surroundbreak', profession=__profession__)
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"连环枪"
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|
||||
SWIRLINGSPEAR = SkillRef(name='行云 : 风', code='swirlingspear', profession=__profession__)
|
||||
"行云 : 风"
|
||||
|
||||
TASERDRIVE = SkillRef(name='无双突刺', code='taserdrive', profession=__profession__)
|
||||
"无双突刺"
|
||||
|
||||
TEMPORARYREALIZATION2 = SkillRef(name='超卓之心', code='temporaryrealization2', profession=__profession__)
|
||||
"超卓之心"
|
||||
|
||||
TWINPUNTO = SkillRef(name='双重刺击', code='twinpunto', profession=__profession__)
|
||||
"双重刺击"
|
||||
@@ -0,0 +1,108 @@
|
||||
# 此文件由 scripts/generate_skill_refs.py 自动生成,请勿手工修改。
|
||||
"""技能引用来源:demonic_lancer/vanguard/skill_tree.json;公共技能继承自 common.py 中的适用分组。"""
|
||||
from core.character.refs.base import SkillRef
|
||||
from core.character.refs.common import CommonSkillRefs, Awakening1SkillRefs, ComboSkillRefs
|
||||
|
||||
|
||||
class VanguardSkillRef(CommonSkillRefs, Awakening1SkillRefs, ComboSkillRefs):
|
||||
"""demonic_lancer.vanguard 的技能引用;包含继承的公共技能。"""
|
||||
__profession__ = 'demonic_lancer.vanguard'
|
||||
|
||||
BEHEAD = SkillRef(name='破灭斩', code='behead', profession=__profession__)
|
||||
"破灭斩"
|
||||
|
||||
BLADESTORM = SkillRef(name='灭袭乱舞', code='bladestorm', profession=__profession__)
|
||||
"灭袭乱舞"
|
||||
|
||||
BRANDISH = SkillRef(name='追魂斩', code='brandish', profession=__profession__)
|
||||
"追魂斩"
|
||||
|
||||
BRUTALSPLIT = SkillRef(name='镇狱裂地枪', code='brutalsplit', profession=__profession__)
|
||||
"镇狱裂地枪"
|
||||
|
||||
BURSTSLASH = SkillRef(name='断魂裂岩斩', code='burstslash', profession=__profession__)
|
||||
"断魂裂岩斩"
|
||||
|
||||
CLEAVE = SkillRef(name='狂暴战戟', code='cleave', profession=__profession__)
|
||||
"狂暴战戟"
|
||||
|
||||
CRESCENTSLASH = SkillRef(name='落月斩', code='crescentslash', profession=__profession__)
|
||||
"落月斩"
|
||||
|
||||
DEADLYMASSACRE = SkillRef(name='破灭轮回刺', code='deadlymassacre', profession=__profession__)
|
||||
"破灭轮回刺"
|
||||
|
||||
DEADLYSTEP = SkillRef(name='灭天之魂', code='deadlystep', profession=__profession__)
|
||||
"灭天之魂"
|
||||
|
||||
DEMONICANKLECUT = SkillRef(name='扫堂枪', code='demonicanklecut', profession=__profession__)
|
||||
"扫堂枪"
|
||||
|
||||
DEMONICINFERNO = SkillRef(name='血战天狱', code='demonicinferno', profession=__profession__)
|
||||
"血战天狱"
|
||||
|
||||
DEMONICLANCEAWAKENING = SkillRef(name='战神之力', code='demoniclanceawakening', profession=__profession__)
|
||||
"战神之力"
|
||||
|
||||
DEMONICLANCECONTROL = SkillRef(name='战戟精通', code='demoniclancecontrol', profession=__profession__)
|
||||
"战戟精通"
|
||||
|
||||
DEMONICLANCERELEASE = SkillRef(name='不灭战戟', code='demoniclancerelease', profession=__profession__)
|
||||
"不灭战戟"
|
||||
|
||||
DEVASTATE = SkillRef(name='横扫八荒', code='devastate', profession=__profession__)
|
||||
"横扫八荒"
|
||||
|
||||
DOOMGLAIVE = SkillRef(name='穿云裂地斩', code='doomglaive', profession=__profession__)
|
||||
"穿云裂地斩"
|
||||
|
||||
DREADBORE = SkillRef(name='冷血突刺', code='dreadbore', profession=__profession__)
|
||||
"冷血突刺"
|
||||
|
||||
HEADONCHARGE = SkillRef(name='破军突击', code='headoncharge', profession=__profession__)
|
||||
"破军突击"
|
||||
|
||||
HELMSHOT = SkillRef(name='枪挑', code='helmshot', profession=__profession__)
|
||||
"枪挑"
|
||||
|
||||
HOOKANDTHROW = SkillRef(name='回旋钩', code='hookandthrow', profession=__profession__)
|
||||
"回旋钩"
|
||||
|
||||
IMPACTSMASH = SkillRef(name='战戟猛攻', code='impactsmash', profession=__profession__)
|
||||
"战戟猛攻"
|
||||
|
||||
INDURE = SkillRef(name='格挡反击', code='indure', profession=__profession__)
|
||||
"格挡反击"
|
||||
|
||||
LUNGESTRIKE = SkillRef(name='长虹贯日', code='lungestrike', profession=__profession__)
|
||||
"长虹贯日"
|
||||
|
||||
NEVERMORE = SkillRef(name='天劫·斗灭乾坤', code='nevermore', profession=__profession__)
|
||||
"天劫·斗灭乾坤"
|
||||
|
||||
PARATROOPER = SkillRef(name='落凤枪', code='paratrooper', profession=__profession__)
|
||||
"落凤枪"
|
||||
|
||||
PARTISANSHOOT = SkillRef(name='魔枪发射', code='partisanshoot', profession=__profession__)
|
||||
"魔枪发射"
|
||||
|
||||
QUICKPUNTO = SkillRef(name='刺击', code='quickpunto', profession=__profession__)
|
||||
"刺击"
|
||||
|
||||
SIDESLASH = SkillRef(name='横扫', code='sideslash', profession=__profession__)
|
||||
"横扫"
|
||||
|
||||
SMASH = SkillRef(name='霸王戟', code='smash', profession=__profession__)
|
||||
"霸王戟"
|
||||
|
||||
SURROUNDBREAK = SkillRef(name='连环枪', code='surroundbreak', profession=__profession__)
|
||||
"连环枪"
|
||||
|
||||
TEMPORARYREALIZATION1 = SkillRef(name='超卓之心', code='temporaryrealization1', profession=__profession__)
|
||||
"超卓之心"
|
||||
|
||||
VETERAN = SkillRef(name='战戟之魂', code='veteran', profession=__profession__)
|
||||
"战戟之魂"
|
||||
|
||||
YOUDIED = SkillRef(name='千魂弑', code='youdied', profession=__profession__)
|
||||
"千魂弑"
|
||||
Reference in New Issue
Block a user