feat:优化职业技能关联实现
This commit was merged in pull request #11.
This commit is contained in:
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# 此文件由 scripts/generate_skill_refs.py 自动生成,请勿手工修改。
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"""职业技能引用分组;按需导入具体职业。"""
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# 此文件由 scripts/generate_skill_refs.py 自动生成,请勿手工修改。
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"""技能引用来源:fighter_male/brawler_male/skill_tree.json;公共技能继承自 common.py 中的适用分组。"""
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from core.character.refs.base import SkillRef
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from core.character.refs.common import CommonSkillRefs, Awakening3SkillRefs, ComboSkillRefs
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class BrawlerMaleSkillRef(CommonSkillRefs, Awakening3SkillRefs, ComboSkillRefs):
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"""fighter_male.brawler_male 的技能引用;包含继承的公共技能。"""
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__profession__ = 'fighter_male.brawler_male'
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AUTOLOAD = SkillRef(name='自动填充', code='autoload', profession=__profession__)
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"自动填充"
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BACKPOCKET = SkillRef(name='后备口袋', code='backpocket', profession=__profession__)
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"后备口袋"
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BADENDING = SkillRef(name='逆道·幽链之界', code='badending', profession=__profession__)
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"逆道·幽链之界"
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BLOCKBUSTER = SkillRef(name='砖块投掷', code='blockbuster', profession=__profession__)
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"砖块投掷"
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CHAINDRIVE = SkillRef(name='暗街夺命锁', code='chaindrive', profession=__profession__)
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"暗街夺命锁"
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CLAWMASTERY = SkillRef(name='爪精通', code='clawmastery', profession=__profession__)
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"爪精通"
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CONVERSION = SkillRef(name='攻击类型转换', code='conversion', profession=__profession__)
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"攻击类型转换"
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CRASHCHAIN = SkillRef(name='千锁乱舞', code='crashchain', profession=__profession__)
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"千锁乱舞"
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CRAZYMOUNT = SkillRef(name='狂 · 霸王拳', code='crazymount', profession=__profession__)
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"狂 · 霸王拳"
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CROUCH = SkillRef(name='蹲伏', code='crouch', profession=__profession__)
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"蹲伏"
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DAMAGELOWKICK = SkillRef(name='下段踢', code='damagelowkick', profession=__profession__)
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"下段踢"
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DASHAFTERDASH = SkillRef(name='疾风追击', code='dashafterdash', profession=__profession__)
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"疾风追击"
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DASHAFTERDASHEXTENSION = SkillRef(name='疾风连击', code='dashafterdashextension', profession=__profession__)
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"疾风连击"
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DESTROYEARTHSKYDROP = SkillRef(name='天崩地裂', code='destroyearthskydrop', profession=__profession__)
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"天崩地裂"
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DOUBLETHROW = SkillRef(name='后街战术', code='doublethrow', profession=__profession__)
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"后街战术"
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EARTHBREAK = SkillRef(name='金刚碎', code='earthbreak', profession=__profession__)
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"金刚碎"
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ENCHANTPOISON = SkillRef(name='毒瓶投掷', code='enchantpoison', profession=__profession__)
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"毒瓶投掷"
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ENERGYBALL = SkillRef(name='念气波', code='energyball', profession=__profession__)
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"念气波"
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FASTDASH = SkillRef(name='瞬步', code='fastdash', profession=__profession__)
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"瞬步"
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FIREWORKS = SkillRef(name='燃火轰天炮', code='fireworks', profession=__profession__)
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"燃火轰天炮"
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GLUEYFRUITEX = SkillRef(name='爆破污桶', code='glueyfruitex', profession=__profession__)
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"爆破污桶"
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GRABEXPLOSION = SkillRef(name='擒月炎', code='grabexplosion', profession=__profession__)
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"擒月炎"
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GROUNDKICK = SkillRef(name='螺旋滑铲', code='groundkick', profession=__profession__)
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"螺旋滑铲"
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HERESYPOWERTRAINING = SkillRef(name='毒攻掌握', code='heresypowertraining', profession=__profession__)
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"毒攻掌握"
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HIDDENSTING = SkillRef(name='毒针投掷', code='hiddensting', profession=__profession__)
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"毒针投掷"
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KENSIN = SkillRef(name='分身', code='kensin', profession=__profession__)
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"分身"
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LIFTUPPER = SkillRef(name='后踢', code='liftupper', profession=__profession__)
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"后踢"
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MOUNT = SkillRef(name='伏虎霸王拳', code='mount', profession=__profession__)
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"伏虎霸王拳"
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OUTLAW = SkillRef(name='逆道·皆允', code='outlaw', profession=__profession__)
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"逆道·皆允"
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PHYSICALDEFENSEUP = SkillRef(name='钢筋铁骨', code='physicaldefenseup', profession=__profession__)
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"钢筋铁骨"
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POISONTOLERANCEUP = SkillRef(name='剧毒抵抗', code='poisontoleranceup', profession=__profession__)
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"剧毒抵抗"
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PROVOCATION = SkillRef(name='挑衅', code='provocation', profession=__profession__)
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"挑衅"
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ROADTOHELL = SkillRef(name='逆道·爆狱', code='roadtohell', profession=__profession__)
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"逆道·爆狱"
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RUINRAIN = SkillRef(name='飞沙走石', code='ruinrain', profession=__profession__)
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"飞沙走石"
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RULEBREAK = SkillRef(name='诡诈之道', code='rulebreak', profession=__profession__)
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"诡诈之道"
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SINGLEKICK = SkillRef(name='前踢', code='singlekick', profession=__profession__)
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"前踢"
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SKILL_1000HANDS1000EYES = SkillRef(name='千手奥义', code='1000hands1000eyes', profession=__profession__)
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"千手奥义"
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SMARTTHROW = SkillRef(name='投掷强化', code='smartthrow', profession=__profession__)
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"投掷强化"
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STOMP = SkillRef(name='鹰踏', code='stomp', profession=__profession__)
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"鹰踏"
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SUPLEX = SkillRef(name='膝击', code='suplex', profession=__profession__)
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"膝击"
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TEMPORARYREALIZATION3 = SkillRef(name='超卓之心', code='temporaryrealization3', profession=__profession__)
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"超卓之心"
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THROWSAND = SkillRef(name='抛沙', code='throwsand', profession=__profession__)
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"抛沙"
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THROWWEB = SkillRef(name='罗网投掷', code='throwweb', profession=__profession__)
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"罗网投掷"
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VENOMMINE = SkillRef(name='毒雷引爆', code='venommine', profession=__profession__)
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"毒雷引爆"
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VICIOUSLARIAT = SkillRef(name='极恶飞锁', code='viciouslariat', profession=__profession__)
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"极恶飞锁"
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WHIRLWINDKICK = SkillRef(name='旋风腿', code='whirlwindkick', profession=__profession__)
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"旋风腿"
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# 此文件由 scripts/generate_skill_refs.py 自动生成,请勿手工修改。
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"""技能引用来源:fighter_male/grappler_male/skill_tree.json;公共技能继承自 common.py 中的适用分组。"""
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from core.character.refs.base import SkillRef
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from core.character.refs.common import CommonSkillRefs, Awakening4SkillRefs, ComboSkillRefs
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class GrapplerMaleSkillRef(CommonSkillRefs, Awakening4SkillRefs, ComboSkillRefs):
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"""fighter_male.grappler_male 的技能引用;包含继承的公共技能。"""
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__profession__ = 'fighter_male.grappler_male'
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BACKSUPLEX = SkillRef(name='连环抓取', code='backsuplex', profession=__profession__)
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"连环抓取"
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BREAKDOWN = SkillRef(name='无情摔击', code='breakdown', profession=__profession__)
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"无情摔击"
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CHAINBRAKE = SkillRef(name='疾风闪电', code='chainbrake', profession=__profession__)
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"疾风闪电"
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CHARGESPEAREX = SkillRef(name='彗星冲击', code='chargespearex', profession=__profession__)
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"彗星冲击"
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CROUCH = SkillRef(name='蹲伏', code='crouch', profession=__profession__)
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"蹲伏"
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CYCLONECRASH = SkillRef(name='黑震旋风', code='cyclonecrash', profession=__profession__)
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"黑震旋风"
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DAMAGELOWKICK = SkillRef(name='下段踢', code='damagelowkick', profession=__profession__)
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"下段踢"
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DASHAFTERDASH = SkillRef(name='疾风追击', code='dashafterdash', profession=__profession__)
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"疾风追击"
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DASHAFTERDASHEXTENSION = SkillRef(name='疾风连击', code='dashafterdashextension', profession=__profession__)
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"疾风连击"
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DEATHDOORDESTROY = SkillRef(name='黑震流·山岳崩颓', code='deathdoordestroy', profession=__profession__)
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"黑震流·山岳崩颓"
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DEFINITEGRAB = SkillRef(name='暴力抓取', code='definitegrab', profession=__profession__)
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"暴力抓取"
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EARTHBREAK = SkillRef(name='金刚碎', code='earthbreak', profession=__profession__)
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"金刚碎"
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ENERGYBALL = SkillRef(name='念气波', code='energyball', profession=__profession__)
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"念气波"
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FASTDASH = SkillRef(name='瞬步', code='fastdash', profession=__profession__)
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"瞬步"
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FINALEXTREMESTRIKE = SkillRef(name='一字传承 : 极义震天破', code='finalextremestrike', profession=__profession__)
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"一字传承 : 极义震天破"
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GAUNTLETMASTERY = SkillRef(name='臂铠精通', code='gauntletmastery', profession=__profession__)
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"臂铠精通"
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GRABCANNON = SkillRef(name='抓轰炮', code='grabcannon', profession=__profession__)
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"抓轰炮"
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HOLDUP = SkillRef(name='霹雳旋踢', code='holdup', profession=__profession__)
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"霹雳旋踢"
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IMPERTURBABLE = SkillRef(name='神怡气静', code='imperturbable', profession=__profession__)
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"神怡气静"
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KENSIN = SkillRef(name='分身', code='kensin', profession=__profession__)
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"分身"
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LEGSUPLEX = SkillRef(name='空绞锤', code='legsuplex', profession=__profession__)
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"空绞锤"
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LIFTUPPER = SkillRef(name='后踢', code='liftupper', profession=__profession__)
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"后踢"
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MAGNUMSAULT = SkillRef(name='疾波猛坠', code='magnumsault', profession=__profession__)
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"疾波猛坠"
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PHYSICALDEFENSEUP = SkillRef(name='钢筋铁骨', code='physicaldefenseup', profession=__profession__)
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"钢筋铁骨"
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PUNCHAFTERRETURN = SkillRef(name='折颈', code='punchafterreturn', profession=__profession__)
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"折颈"
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SHOULDERTACKLE = SkillRef(name='野蛮冲撞', code='shouldertackle', profession=__profession__)
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"野蛮冲撞"
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SINGLEKICK = SkillRef(name='前踢', code='singlekick', profession=__profession__)
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"前踢"
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SKILL_108STAIRSEX = SkillRef(name='武莲华', code='108stairsex', profession=__profession__)
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"武莲华"
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SLIDEGRAB = SkillRef(name='滑行抓取', code='slidegrab', profession=__profession__)
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"滑行抓取"
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SPIRE = SkillRef(name='浮空凌云踢', code='spire', profession=__profession__)
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"浮空凌云踢"
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STOMP = SkillRef(name='鹰踏', code='stomp', profession=__profession__)
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"鹰踏"
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STONESHOWER = SkillRef(name='黑震流·殒灭', code='stoneshower', profession=__profession__)
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"黑震流·殒灭"
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SUPLEX = SkillRef(name='膝击', code='suplex', profession=__profession__)
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"膝击"
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SUPLEXCYCLONE = SkillRef(name='地狱风火轮', code='suplexcyclone', profession=__profession__)
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"地狱风火轮"
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SUPLEXSUBPOWERUP = SkillRef(name='摔技强化', code='suplexsubpowerup', profession=__profession__)
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"摔技强化"
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TEMPORARYREALIZATION4 = SkillRef(name='超卓之心', code='temporaryrealization4', profession=__profession__)
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"超卓之心"
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THROWENEMY = SkillRef(name='抛投', code='throwenemy', profession=__profession__)
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"抛投"
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THROWSAND = SkillRef(name='抛沙', code='throwsand', profession=__profession__)
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"抛沙"
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TYPHOON = SkillRef(name='死亡旋律', code='typhoon', profession=__profession__)
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"死亡旋律"
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TYPHOONCOUNTERSTRIKE = SkillRef(name='力之奥义', code='typhooncounterstrike', profession=__profession__)
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"力之奥义"
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WHIRLWINDKICK = SkillRef(name='旋风腿', code='whirlwindkick', profession=__profession__)
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"旋风腿"
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WHOISNEXT = SkillRef(name='傲天之怒', code='whoisnext', profession=__profession__)
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"傲天之怒"
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WILDCANNONSPIKE = SkillRef(name='裂石破天', code='wildcannonspike', profession=__profession__)
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"裂石破天"
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# 此文件由 scripts/generate_skill_refs.py 自动生成,请勿手工修改。
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"""技能引用来源:fighter_male/nenmaster_male/skill_tree.json;公共技能继承自 common.py 中的适用分组。"""
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from core.character.refs.base import SkillRef
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from core.character.refs.common import CommonSkillRefs, Awakening1SkillRefs, ComboSkillRefs
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class NenmasterMaleSkillRef(CommonSkillRefs, Awakening1SkillRefs, ComboSkillRefs):
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"""fighter_male.nenmaster_male 的技能引用;包含继承的公共技能。"""
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__profession__ = 'fighter_male.nenmaster_male'
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ATTAINTHENATURE = SkillRef(name='禅意·万象', code='attainthenature', profession=__profession__)
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"禅意·万象"
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BLINDTOLERANCEUP = SkillRef(name='念气感知', code='blindtoleranceup', profession=__profession__)
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"念气感知"
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CROUCH = SkillRef(name='蹲伏', code='crouch', profession=__profession__)
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"蹲伏"
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DAMAGELOWKICK = SkillRef(name='下段踢', code='damagelowkick', profession=__profession__)
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"下段踢"
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DASHAFTERDASH = SkillRef(name='疾风追击', code='dashafterdash', profession=__profession__)
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"疾风追击"
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DASHAFTERDASHEXTENSION = SkillRef(name='疾风连击', code='dashafterdashextension', profession=__profession__)
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"疾风连击"
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EARTHBREAK = SkillRef(name='金刚碎', code='earthbreak', profession=__profession__)
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"金刚碎"
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ENERGYBALL = SkillRef(name='念气波', code='energyball', profession=__profession__)
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"念气波"
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ENERGYBALLCHARGE = SkillRef(name='蓄念炮', code='energyballcharge', profession=__profession__)
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"蓄念炮"
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FASTDASH = SkillRef(name='瞬步', code='fastdash', profession=__profession__)
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"瞬步"
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GLANCETHEHOST = SkillRef(name='月华万象', code='glancethehost', profession=__profession__)
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"月华万象"
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GLOWINGTIGER = SkillRef(name='禅语·形灭', code='glowingtiger', profession=__profession__)
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"禅语·形灭"
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HEAVENANDEARTH = SkillRef(name='禅念·归一', code='heavenandearth', profession=__profession__)
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"禅念·归一"
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ILLUSIONBOMB = SkillRef(name='幻影爆碎', code='illusionbomb', profession=__profession__)
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"幻影爆碎"
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KENSIN = SkillRef(name='分身', code='kensin', profession=__profession__)
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"分身"
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KIKOUKEN = SkillRef(name='螺旋念气场', code='kikouken', profession=__profession__)
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"螺旋念气场"
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LIFTUPPER = SkillRef(name='后踢', code='liftupper', profession=__profession__)
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"后踢"
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LIGHTFRIENDSHIP = SkillRef(name='光之亲和', code='lightfriendship', profession=__profession__)
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"光之亲和"
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|
||||
LIGHTNINGDRAGON = SkillRef(name='念兽 : 猛虎震地', code='lightningdragon', profession=__profession__)
|
||||
"念兽 : 猛虎震地"
|
||||
|
||||
LIGHTTOLERANCEUP = SkillRef(name='念气流转', code='lighttoleranceup', profession=__profession__)
|
||||
"念气流转"
|
||||
|
||||
MOONLIGHTTHEEARTH = SkillRef(name='月辉念气破', code='moonlighttheearth', profession=__profession__)
|
||||
"月辉念气破"
|
||||
|
||||
NENFLOWER = SkillRef(name='念兽 : 审判之金雷虎', code='nenflower', profession=__profession__)
|
||||
"念兽 : 审判之金雷虎"
|
||||
|
||||
NENGUARD = SkillRef(name='念气罩', code='nenguard', profession=__profession__)
|
||||
"念气罩"
|
||||
|
||||
NENMONSTERWHITETIGER = SkillRef(name='念兽 : 龙虎啸', code='nenmonsterwhitetiger', profession=__profession__)
|
||||
"念兽 : 龙虎啸"
|
||||
|
||||
NENPOLE = SkillRef(name='念之奥义', code='nenpole', profession=__profession__)
|
||||
"念之奥义"
|
||||
|
||||
NENSPEAREX = SkillRef(name='念之战矛', code='nenspearex', profession=__profession__)
|
||||
"念之战矛"
|
||||
|
||||
PHYSICALDEFENSEUP = SkillRef(name='钢筋铁骨', code='physicaldefenseup', profession=__profession__)
|
||||
"钢筋铁骨"
|
||||
|
||||
SAJAHU = SkillRef(name='狮子吼', code='sajahu', profession=__profession__)
|
||||
"狮子吼"
|
||||
|
||||
SINGLEKICK = SkillRef(name='前踢', code='singlekick', profession=__profession__)
|
||||
"前踢"
|
||||
|
||||
SPIRALCOLUMNEX = SkillRef(name='冲云念气场', code='spiralcolumnex', profession=__profession__)
|
||||
"冲云念气场"
|
||||
|
||||
SPIRALEMPERORSLAP = SkillRef(name='奔雷螺旋击', code='spiralemperorslap', profession=__profession__)
|
||||
"奔雷螺旋击"
|
||||
|
||||
SPIRALGALEFORCE = SkillRef(name='风雷啸', code='spiralgaleforce', profession=__profession__)
|
||||
"风雷啸"
|
||||
|
||||
SPIRALINHALE = SkillRef(name='风雷引', code='spiralinhale', profession=__profession__)
|
||||
"风雷引"
|
||||
|
||||
SPIRALNEN = SkillRef(name='念气环绕', code='spiralnen', profession=__profession__)
|
||||
"念气环绕"
|
||||
|
||||
SPIRALNENSHOOT = SkillRef(name='念气环绕 : 袭', code='spiralnenshoot', profession=__profession__)
|
||||
"念气环绕 : 袭"
|
||||
|
||||
SPIRALNENSPIN = SkillRef(name='念气环绕 : 御', code='spiralnenspin', profession=__profession__)
|
||||
"念气环绕 : 御"
|
||||
|
||||
STOMP = SkillRef(name='鹰踏', code='stomp', profession=__profession__)
|
||||
"鹰踏"
|
||||
|
||||
SUPLEX = SkillRef(name='膝击', code='suplex', profession=__profession__)
|
||||
"膝击"
|
||||
|
||||
TEMPORARYREALIZATION1 = SkillRef(name='超卓之心', code='temporaryrealization1', profession=__profession__)
|
||||
"超卓之心"
|
||||
|
||||
THROWSAND = SkillRef(name='抛沙', code='throwsand', profession=__profession__)
|
||||
"抛沙"
|
||||
|
||||
THUNDERCANNON = SkillRef(name='念雷轰', code='thundercannon', profession=__profession__)
|
||||
"念雷轰"
|
||||
|
||||
THUNDERSUPLEX = SkillRef(name='雷霆踏', code='thundersuplex', profession=__profession__)
|
||||
"雷霆踏"
|
||||
|
||||
THUNDERTIGER = SkillRef(name='天雷虎踢', code='thundertiger', profession=__profession__)
|
||||
"天雷虎踢"
|
||||
|
||||
WHIRLWINDKICK = SkillRef(name='旋风腿', code='whirlwindkick', profession=__profession__)
|
||||
"旋风腿"
|
||||
@@ -0,0 +1,138 @@
|
||||
# 此文件由 scripts/generate_skill_refs.py 自动生成,请勿手工修改。
|
||||
"""技能引用来源:fighter_male/striker_male/skill_tree.json;公共技能继承自 common.py 中的适用分组。"""
|
||||
from core.character.refs.base import SkillRef
|
||||
from core.character.refs.common import CommonSkillRefs, Awakening2SkillRefs, ComboSkillRefs
|
||||
|
||||
|
||||
class StrikerMaleSkillRef(CommonSkillRefs, Awakening2SkillRefs, ComboSkillRefs):
|
||||
"""fighter_male.striker_male 的技能引用;包含继承的公共技能。"""
|
||||
__profession__ = 'fighter_male.striker_male'
|
||||
|
||||
AIMVITALPOINT = SkillRef(name='弱点感知', code='aimvitalpoint', profession=__profession__)
|
||||
"弱点感知"
|
||||
|
||||
ATFIREPOWERRELEASE = SkillRef(name='烈火支配', code='atfirepowerrelease', profession=__profession__)
|
||||
"烈火支配"
|
||||
|
||||
ATOMICCANNON = SkillRef(name='烈火强拳', code='atomiccannon', profession=__profession__)
|
||||
"烈火强拳"
|
||||
|
||||
CLOSEPUNCH = SkillRef(name='冲膝', code='closepunch', profession=__profession__)
|
||||
"冲膝"
|
||||
|
||||
CRASHLOWKICK = SkillRef(name='碎骨', code='crashlowkick', profession=__profession__)
|
||||
"碎骨"
|
||||
|
||||
CROUCH = SkillRef(name='蹲伏', code='crouch', profession=__profession__)
|
||||
"蹲伏"
|
||||
|
||||
DAMAGELOWKICK = SkillRef(name='下段踢', code='damagelowkick', profession=__profession__)
|
||||
"下段踢"
|
||||
|
||||
DASHAFTERDASH = SkillRef(name='疾风追击', code='dashafterdash', profession=__profession__)
|
||||
"疾风追击"
|
||||
|
||||
DASHAFTERDASHEXTENSION = SkillRef(name='疾风连击', code='dashafterdashextension', profession=__profession__)
|
||||
"疾风连击"
|
||||
|
||||
DASHPUNCH = SkillRef(name='肘击', code='dashpunch', profession=__profession__)
|
||||
"肘击"
|
||||
|
||||
DOUBLEOPEN = SkillRef(name='双重释放', code='doubleopen', profession=__profession__)
|
||||
"双重释放"
|
||||
|
||||
DROPFIRE = SkillRef(name='烈火强踢', code='dropfire', profession=__profession__)
|
||||
"烈火强踢"
|
||||
|
||||
EARTHBREAK = SkillRef(name='金刚碎', code='earthbreak', profession=__profession__)
|
||||
"金刚碎"
|
||||
|
||||
EFFICIENTBURN = SkillRef(name='烈焰燃烧', code='efficientburn', profession=__profession__)
|
||||
"烈焰燃烧"
|
||||
|
||||
EMPERORCOMBINATION = SkillRef(name='极武霸皇踢', code='emperorcombination', profession=__profession__)
|
||||
"极武霸皇踢"
|
||||
|
||||
ENERGYBALL = SkillRef(name='念气波', code='energyball', profession=__profession__)
|
||||
"念气波"
|
||||
|
||||
EQUIPBOXINGGLOVE = SkillRef(name='拳套掌握', code='equipboxingglove', profession=__profession__)
|
||||
"拳套掌握"
|
||||
|
||||
FASTDASH = SkillRef(name='瞬步', code='fastdash', profession=__profession__)
|
||||
"瞬步"
|
||||
|
||||
FLAMELEGS = SkillRef(name='烈焰焚步', code='flamelegs', profession=__profession__)
|
||||
"烈焰焚步"
|
||||
|
||||
FLYINGCHAINKICK = SkillRef(name='飞燕旋风', code='flyingchainkick', profession=__profession__)
|
||||
"飞燕旋风"
|
||||
|
||||
HURRICANESPEAR = SkillRef(name='旋风碎心踢', code='hurricanespear', profession=__profession__)
|
||||
"旋风碎心踢"
|
||||
|
||||
KENSIN = SkillRef(name='分身', code='kensin', profession=__profession__)
|
||||
"分身"
|
||||
|
||||
LIFTUPPER = SkillRef(name='后踢', code='liftupper', profession=__profession__)
|
||||
"后踢"
|
||||
|
||||
LIGHTNINGDANCE = SkillRef(name='闪电之舞', code='lightningdance', profession=__profession__)
|
||||
"闪电之舞"
|
||||
|
||||
LIMITBREAK = SkillRef(name='千锤百炼', code='limitbreak', profession=__profession__)
|
||||
"千锤百炼"
|
||||
|
||||
MOMENTATTACK = SkillRef(name='闪击快打', code='momentattack', profession=__profession__)
|
||||
"闪击快打"
|
||||
|
||||
MORTALASSAULT = SkillRef(name='炼狱坠星腿', code='mortalassault', profession=__profession__)
|
||||
"炼狱坠星腿"
|
||||
|
||||
MORTALFIST = SkillRef(name='焚火逐日拳', code='mortalfist', profession=__profession__)
|
||||
"焚火逐日拳"
|
||||
|
||||
MUSCLESHIFT = SkillRef(name='柔化肌肉', code='muscleshift', profession=__profession__)
|
||||
"柔化肌肉"
|
||||
|
||||
PHYSICALDEFENSEUP = SkillRef(name='钢筋铁骨', code='physicaldefenseup', profession=__profession__)
|
||||
"钢筋铁骨"
|
||||
|
||||
RANDOMKICK = SkillRef(name='瞬影连环踢', code='randomkick', profession=__profession__)
|
||||
"瞬影连环踢"
|
||||
|
||||
RISINGUPPER = SkillRef(name='炽焰旋风腿', code='risingupper', profession=__profession__)
|
||||
"炽焰旋风腿"
|
||||
|
||||
SHINESTEP = SkillRef(name='闪步', code='shinestep', profession=__profession__)
|
||||
"闪步"
|
||||
|
||||
SHOULDERCHARGE = SkillRef(name='铁山靠', code='shouldercharge', profession=__profession__)
|
||||
"铁山靠"
|
||||
|
||||
SINGLEKICK = SkillRef(name='前踢', code='singlekick', profession=__profession__)
|
||||
"前踢"
|
||||
|
||||
SLOWDOWNPOWERUP = SkillRef(name='强拳', code='slowdownpowerup', profession=__profession__)
|
||||
"强拳"
|
||||
|
||||
STOMP = SkillRef(name='鹰踏', code='stomp', profession=__profession__)
|
||||
"鹰踏"
|
||||
|
||||
STRENGTHFIREHANDSTRIKE = SkillRef(name='强袭重击', code='strengthfirehandstrike', profession=__profession__)
|
||||
"强袭重击"
|
||||
|
||||
SUPERARMOR = SkillRef(name='霸体护甲', code='superarmor', profession=__profession__)
|
||||
"霸体护甲"
|
||||
|
||||
SUPLEX = SkillRef(name='膝击', code='suplex', profession=__profession__)
|
||||
"膝击"
|
||||
|
||||
TEMPORARYREALIZATION2 = SkillRef(name='超卓之心', code='temporaryrealization2', profession=__profession__)
|
||||
"超卓之心"
|
||||
|
||||
THROWSAND = SkillRef(name='抛沙', code='throwsand', profession=__profession__)
|
||||
"抛沙"
|
||||
|
||||
WHIRLWINDKICK = SkillRef(name='旋风腿', code='whirlwindkick', profession=__profession__)
|
||||
"旋风腿"
|
||||
Reference in New Issue
Block a user