feat:优化职业技能关联实现
This commit was merged in pull request #11.
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# 此文件由 scripts/generate_skill_refs.py 自动生成,请勿手工修改。
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"""技能引用来源:gunblader/hitman/skill_tree.json;公共技能继承自 common.py 中的适用分组。"""
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from core.character.refs.base import SkillRef
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from core.character.refs.common import CommonSkillRefs, Awakening1SkillRefs, ComboSkillRefs
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class HitmanSkillRef(CommonSkillRefs, Awakening1SkillRefs, ComboSkillRefs):
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"""gunblader.hitman 的技能引用;包含继承的公共技能。"""
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__profession__ = 'gunblader.hitman'
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ALPHASTRIKE = SkillRef(name='全方位射击', code='alphastrike', profession=__profession__)
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"全方位射击"
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ANGLESHOT = SkillRef(name='穿透射击', code='angleshot', profession=__profession__)
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"穿透射击"
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BATTLECOMMANDTRAINING = SkillRef(name='B.C精锐特训', code='battlecommandtraining', profession=__profession__)
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"B.C精锐特训"
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BEAMSLASH = SkillRef(name='源光斩', code='beamslash', profession=__profession__)
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"源光斩"
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BGFIRETOOL = SkillRef(name='B.G枪刃改造', code='bgfiretool', profession=__profession__)
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"B.G枪刃改造"
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BILLDRILL = SkillRef(name='利刃旋斩', code='billdrill', profession=__profession__)
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"利刃旋斩"
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BLITZKRIEG = SkillRef(name='电光飞掠', code='blitzkrieg', profession=__profession__)
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"电光飞掠"
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BLUEWAVESLASH = SkillRef(name='碧波瞬斩', code='bluewaveslash', profession=__profession__)
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"碧波瞬斩"
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CALLSIGNALCOVERING = SkillRef(name='燃情协战', code='callsignalcovering', profession=__profession__)
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"燃情协战"
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CARACOLE = SkillRef(name='回旋飞剑', code='caracole', profession=__profession__)
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"回旋飞剑"
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CORESHIELD = SkillRef(name='源能护盾', code='coreshield', profession=__profession__)
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"源能护盾"
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CRESCENTMOONSLASH = SkillRef(name='弦月斩', code='crescentmoonslash', profession=__profession__)
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"弦月斩"
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CUVERINGFIRE = SkillRef(name='掩护射击', code='cuveringfire', profession=__profession__)
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"掩护射击"
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DAWNOFFLIGHT = SkillRef(name='暮光密令 : 黎明决战', code='dawnofflight', profession=__profession__)
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"暮光密令 : 黎明决战"
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DEAD6 = SkillRef(name='轮盘连射', code='dead6', profession=__profession__)
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"轮盘连射"
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DEADLIFT = SkillRef(name='浮空连击', code='deadlift', profession=__profession__)
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"浮空连击"
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DUSKTACTICS = SkillRef(name='暮光战略', code='dusktactics', profession=__profession__)
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"暮光战略"
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GBOMB = SkillRef(name='G型手榴弹', code='gbomb', profession=__profession__)
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"G型手榴弹"
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HELIXDIVE = SkillRef(name='大回旋坠斩', code='helixdive', profession=__profession__)
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"大回旋坠斩"
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HOPSLASH = SkillRef(name='重劈', code='hopslash', profession=__profession__)
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"重劈"
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LONGBLADEMASTERY = SkillRef(name='长刀精通', code='longblademastery', profession=__profession__)
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"长刀精通"
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MASSEDFIRE = SkillRef(name='游弹枪袭', code='massedfire', profession=__profession__)
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"游弹枪袭"
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NECKBREAKING = SkillRef(name='瞬击', code='neckbreaking', profession=__profession__)
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"瞬击"
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POINTBLANK = SkillRef(name='近敌灭杀', code='pointblank', profession=__profession__)
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"近敌灭杀"
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RAMPAGE = SkillRef(name='枪刃乱舞', code='rampage', profession=__profession__)
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"枪刃乱舞"
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RAPIDMOVE = SkillRef(name='捷影步', code='rapidmove', profession=__profession__)
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"捷影步"
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SPECTER5 = SkillRef(name='幽灵近战术', code='specter5', profession=__profession__)
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"幽灵近战术"
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SUDDENSTRIKE = SkillRef(name='潜行射击', code='suddenstrike', profession=__profession__)
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"潜行射击"
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SUPRISECUT = SkillRef(name='剑刃突刺', code='suprisecut', profession=__profession__)
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"剑刃突刺"
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TACTICALOFFENSIVE = SkillRef(name='致命焰火', code='tacticaloffensive', profession=__profession__)
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"致命焰火"
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TACTICSCOMMAND = SkillRef(name='战术指示', code='tacticscommand', profession=__profession__)
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"战术指示"
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TEMPORARYREALIZATION1 = SkillRef(name='超卓之心', code='temporaryrealization1', profession=__profession__)
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"超卓之心"
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THELASTATTACK = SkillRef(name='疾光斩', code='thelastattack', profession=__profession__)
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"疾光斩"
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VETERANSEXPERT = SkillRef(name='暗刃战略', code='veteransexpert', profession=__profession__)
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"暗刃战略"
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WINGSOFTWILIGHT = SkillRef(name='集结·暮光之翼', code='wingsoftwilight', profession=__profession__)
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"集结·暮光之翼"
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