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@@ -24,19 +24,19 @@ class CharacterInfo(enum.Enum):
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INT = '智力', '/ui/UI_ProfileIcon_003.png', lambda x: round(x, 0)
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"""智力"""
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AtkP = '物理攻击力', '/ui/UI_ProfileIcon_006.png', lambda x: round(x, 0)
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AtkP = '物理攻击', '/ui/UI_ProfileIcon_006.png', lambda x: round(x, 0)
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"""物理攻击力"""
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AtkM = '魔法攻击力', '/ui/UI_ProfileIcon_007.png', lambda x: round(x, 0)
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AtkM = '魔法攻击', '/ui/UI_ProfileIcon_007.png', lambda x: round(x, 0)
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"""魔法攻击力"""
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AtkI = '独立攻击力', '/ui/UI_ProfileIcon_008.png', lambda x: round(x, 0)
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AtkI = '独立攻击', '/ui/UI_ProfileIcon_008.png', lambda x: round(x, 0)
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"""独立攻击力"""
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ElementDB = '攻击属性', '/ui/UI_ProfileIcon_009.png', lambda x: f'火({int(x['火'])})/光({int(x['光'])})/冰({int(x['冰'])})/暗({int(x['暗'])})'
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ElementDB = '攻击属性', '/ui/UI_ProfileIcon_009.png', lambda x: f'火({int(x['火'])})/冰({int(x['冰'])})/光({int(x['光'])})/暗({int(x['暗'])})'
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"""攻击属性"""
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SkillAttack = '技能攻击力增加', '/ui/UI_ProfileIcon_047.png', lambda x: f'{format(x * 100 - 100, ".2f")}%'
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SkillAttack = '技能伤害', '/ui/UI_ProfileIcon_047.png', lambda x: f'{format(x * 100 - 100, ".1f")}%'
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"""技能攻击力"""
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SpeedA = '攻击速度', '/ui/UI_ProfileIcon_012.png', lambda x: f'{format(x * 100, ".2f")}%'
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@@ -48,7 +48,7 @@ class CharacterInfo(enum.Enum):
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SpeedR = '施放速度', '/ui/UI_ProfileIcon_013.png', lambda x: f'{format(x * 100, ".2f")}%'
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"""施放速度"""
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Attack = '攻击强化', '/ui/UI_ProfileIcon_015.png', lambda x: f'{format(x * 100, ".2f")}%'
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Attack = '攻击强化', '/ui/UI_ProfileIcon_015.png', lambda x: f'{format(x, ".1f")}%'
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"""攻击强化"""
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AttackP = '攻击强化%', '/ui/UI_ProfileIcon_015.png', lambda x: f'{format(x * 100 - 100, ".2f")}%'
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