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@@ -746,7 +746,7 @@ def suit_48(char: Character):
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reinforce = reinforce_0 + reinforce_1 + reinforce_2 + reinforce_3
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char.SetStatus(SkillRange=0.02 * min(reinforce // 11, 7))
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# char.SetStatus(DamageReduce=0.01 * min(reinforce_0 // 5, 7))
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char.SetStatus(SkillDamage=0.01 * min(reinforce_1 // 3, 7))
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char.SetStatus(SkillAttack=0.01 * min(reinforce_1 // 3, 7))
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char.SetStatus(SpeedA=0.02 * min(reinforce_2 // 3, 7))
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char.SetStatus(SpeedM=0.02 * min(reinforce_2 // 3, 7))
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char.SetStatus(SpeedR=0.02 * min(reinforce_2 // 3, 7))
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@@ -843,7 +843,7 @@ def suit_53(char: Character):
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reinforce = reinforce_0 + reinforce_1 + reinforce_2 + reinforce_3
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char.SetStatus(SkillRange=0.02 * min(reinforce // 11, 12))
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# char.SetStatus(DamageReduce=0.01 * min(reinforce_0 // 5, 7))
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char.SetStatus(SkillDamage=0.01 * min(reinforce_1 // 3, 12))
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char.SetStatus(SkillAttack=0.01 * min(reinforce_1 // 3, 12))
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char.SetStatus(SpeedA=0.02 * min(reinforce_2 // 3, 12))
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char.SetStatus(SpeedM=0.02 * min(reinforce_2 // 3, 12))
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char.SetStatus(SpeedR=0.02 * min(reinforce_2 // 3, 12))
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@@ -982,7 +982,7 @@ def suit_58(char: Character):
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reinforce = reinforce_0 + reinforce_1 + reinforce_2 + reinforce_3
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char.SetStatus(SkillRange=0.02 * min(reinforce // 11, 12))
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# char.SetStatus(DamageReduce=0.01 * min(reinforce_0 // 5, 7))
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char.SetStatus(SkillDamage=0.01 * min(reinforce_1 // 3, 12))
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char.SetStatus(SkillAttack=0.01 * min(reinforce_1 // 3, 12))
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char.SetStatus(SpeedA=0.02 * min(reinforce_2 // 3, 12))
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char.SetStatus(SpeedM=0.02 * min(reinforce_2 // 3, 12))
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char.SetStatus(SpeedR=0.02 * min(reinforce_2 // 3, 12))
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@@ -991,7 +991,7 @@ def suit_58(char: Character):
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char.SetSkillCD(cd=0.02 * min(reinforce // 1, 12))
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if reinforce >= 110:
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char.SetStatus(SkillDamage=0.02 * min((reinforce - 110) // 11, 2))
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char.SetStatus(SkillAttack=0.02 * min((reinforce - 110) // 11, 2))
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if char.buffer:
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char.SetSkillCD(Buffer=750 * min((reinforce - 110) // 11, 2))
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@@ -1171,7 +1171,7 @@ def suit_63(char: Character):
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reinforce = reinforce_0 + reinforce_1 + reinforce_2 + reinforce_3
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char.SetStatus(SkillRange=0.02 * min(reinforce // 11, 12))
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# char.SetStatus(DamageReduce=0.01 * min(reinforce_0 // 5, 7))
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char.SetStatus(SkillDamage=0.01 * min(reinforce_1 // 3, 12))
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char.SetStatus(SkillAttack=0.01 * min(reinforce_1 // 3, 12))
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char.SetStatus(SpeedA=0.02 * min(reinforce_2 // 3, 12))
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char.SetStatus(SpeedM=0.02 * min(reinforce_2 // 3, 12))
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char.SetStatus(SpeedR=0.02 * min(reinforce_2 // 3, 12))
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@@ -1180,7 +1180,7 @@ def suit_63(char: Character):
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char.SetSkillCD(cd=0.02 * min(reinforce // 1, 12))
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if reinforce >= 110:
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char.SetStatus(SkillDamage=0.02 * min((reinforce - 110) // 11, 2))
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char.SetStatus(SkillAttack=0.02 * min((reinforce - 110) // 11, 2))
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if char.buffer:
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char.SetSkillCD(Buffer=1500 * min((reinforce - 110) // 11, 2))
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@@ -1382,11 +1382,11 @@ def suit_79(char: Character):
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char.equ_effect.append(EquEffect(name='烛龙腾霄', icon='/equipment/suit/1.png', cd=10, data=14400))
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elif char.equ_options.get('1', 0) == 1:
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char.SetStatus(SpeedA=0.3, SpeedM=0.3, SpeedR=0.3)
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char.SetStatus(SkillDamage=0.03)
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char.SetStatus(SkillAttack=0.03)
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char.equ_effect.append(EquEffect(name='白龙强袭', icon='/equipment/suit/1.png', cd=3, data=6000))
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elif char.equ_options.get('1', 0) == 2:
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char.SetStatus(SpeedA=0.2, SpeedM=0.2, SpeedR=0.2)
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char.SetStatus(SkillDamage=0.015)
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char.SetStatus(SkillAttack=0.015)
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char.equ_effect.append(EquEffect(name='白龙强袭', icon='/equipment/suit/1.png', cd=3, data=6000))
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char.equ_effect.append(EquEffect(name='烛龙腾霄', icon='/equipment/suit/1.png', cd=10, data=14400))
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pass
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@@ -1517,7 +1517,7 @@ def suit_84(char: Character):
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char.equ_effect.append(EquEffect(name='烛龙腾霄', icon='/equipment/suit/1.png', cd=10, data=14400))
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elif char.equ_options.get('1', 0) == 1:
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char.SetStatus(SpeedA=0.3, SpeedM=0.3, SpeedR=0.3)
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char.SetStatus(SkillDamage=0.03)
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char.SetStatus(SkillAttack=0.03)
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char.equ_effect.append(EquEffect(name='白龙强袭', icon='/equipment/suit/1.png', cd=3, data=6000))
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char.equ_effect.append(EquEffect(name='应龙之怒', icon='/equipment/suit/1.png', cd=4, data=7200))
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pass
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@@ -1636,7 +1636,7 @@ def suit_95(char: Character):
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- 进入霸体状态
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"""
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if char.equ_options.get('2', 0) == 0:
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char.SetStatus(SkillDamage=0.175)
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char.SetStatus(SkillAttack=0.175)
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char.SetSkillCD(cd=0.3)
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else:
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char.SetSkillCD(cd=0.55)
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@@ -1887,7 +1887,7 @@ def suit_111(char: Character):
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攻击时, 有3%的几率发动[神的祝福]。 (发动冷却1秒)
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剩余冷却时间33秒以下的技能中, 初始化剩余时间最长的1个技能 (觉醒技能除外)
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"""
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char.SetStatus(SkillDamage=0.03)
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char.SetStatus(SkillAttack=0.03)
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pass
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@@ -1964,7 +1964,7 @@ def suit_116(char: Character):
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- 剩余冷却时间33秒以下的技能中,初始化剩余时间最短的1个技能(觉醒技能除外)
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- 立即发动[第二次幸运]
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"""
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char.SetStatus(SkillDamage=0.03)
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char.SetStatus(SkillAttack=0.03)
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char.AddElementDB('火',33,1)
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char.AddElementDB('冰',33,1)
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char.AddElementDB('光',33,1)
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