This commit is contained in:
2025-04-06 02:26:06 +08:00
parent 41d14c947c
commit 718bba9136
39 changed files with 386 additions and 80 deletions
+12 -12
View File
@@ -746,7 +746,7 @@ def suit_48(char: Character):
reinforce = reinforce_0 + reinforce_1 + reinforce_2 + reinforce_3
char.SetStatus(SkillRange=0.02 * min(reinforce // 11, 7))
# char.SetStatus(DamageReduce=0.01 * min(reinforce_0 // 5, 7))
char.SetStatus(SkillDamage=0.01 * min(reinforce_1 // 3, 7))
char.SetStatus(SkillAttack=0.01 * min(reinforce_1 // 3, 7))
char.SetStatus(SpeedA=0.02 * min(reinforce_2 // 3, 7))
char.SetStatus(SpeedM=0.02 * min(reinforce_2 // 3, 7))
char.SetStatus(SpeedR=0.02 * min(reinforce_2 // 3, 7))
@@ -843,7 +843,7 @@ def suit_53(char: Character):
reinforce = reinforce_0 + reinforce_1 + reinforce_2 + reinforce_3
char.SetStatus(SkillRange=0.02 * min(reinforce // 11, 12))
# char.SetStatus(DamageReduce=0.01 * min(reinforce_0 // 5, 7))
char.SetStatus(SkillDamage=0.01 * min(reinforce_1 // 3, 12))
char.SetStatus(SkillAttack=0.01 * min(reinforce_1 // 3, 12))
char.SetStatus(SpeedA=0.02 * min(reinforce_2 // 3, 12))
char.SetStatus(SpeedM=0.02 * min(reinforce_2 // 3, 12))
char.SetStatus(SpeedR=0.02 * min(reinforce_2 // 3, 12))
@@ -982,7 +982,7 @@ def suit_58(char: Character):
reinforce = reinforce_0 + reinforce_1 + reinforce_2 + reinforce_3
char.SetStatus(SkillRange=0.02 * min(reinforce // 11, 12))
# char.SetStatus(DamageReduce=0.01 * min(reinforce_0 // 5, 7))
char.SetStatus(SkillDamage=0.01 * min(reinforce_1 // 3, 12))
char.SetStatus(SkillAttack=0.01 * min(reinforce_1 // 3, 12))
char.SetStatus(SpeedA=0.02 * min(reinforce_2 // 3, 12))
char.SetStatus(SpeedM=0.02 * min(reinforce_2 // 3, 12))
char.SetStatus(SpeedR=0.02 * min(reinforce_2 // 3, 12))
@@ -991,7 +991,7 @@ def suit_58(char: Character):
char.SetSkillCD(cd=0.02 * min(reinforce // 1, 12))
if reinforce >= 110:
char.SetStatus(SkillDamage=0.02 * min((reinforce - 110) // 11, 2))
char.SetStatus(SkillAttack=0.02 * min((reinforce - 110) // 11, 2))
if char.buffer:
char.SetSkillCD(Buffer=750 * min((reinforce - 110) // 11, 2))
@@ -1171,7 +1171,7 @@ def suit_63(char: Character):
reinforce = reinforce_0 + reinforce_1 + reinforce_2 + reinforce_3
char.SetStatus(SkillRange=0.02 * min(reinforce // 11, 12))
# char.SetStatus(DamageReduce=0.01 * min(reinforce_0 // 5, 7))
char.SetStatus(SkillDamage=0.01 * min(reinforce_1 // 3, 12))
char.SetStatus(SkillAttack=0.01 * min(reinforce_1 // 3, 12))
char.SetStatus(SpeedA=0.02 * min(reinforce_2 // 3, 12))
char.SetStatus(SpeedM=0.02 * min(reinforce_2 // 3, 12))
char.SetStatus(SpeedR=0.02 * min(reinforce_2 // 3, 12))
@@ -1180,7 +1180,7 @@ def suit_63(char: Character):
char.SetSkillCD(cd=0.02 * min(reinforce // 1, 12))
if reinforce >= 110:
char.SetStatus(SkillDamage=0.02 * min((reinforce - 110) // 11, 2))
char.SetStatus(SkillAttack=0.02 * min((reinforce - 110) // 11, 2))
if char.buffer:
char.SetSkillCD(Buffer=1500 * min((reinforce - 110) // 11, 2))
@@ -1382,11 +1382,11 @@ def suit_79(char: Character):
char.equ_effect.append(EquEffect(name='烛龙腾霄', icon='/equipment/suit/1.png', cd=10, data=14400))
elif char.equ_options.get('1', 0) == 1:
char.SetStatus(SpeedA=0.3, SpeedM=0.3, SpeedR=0.3)
char.SetStatus(SkillDamage=0.03)
char.SetStatus(SkillAttack=0.03)
char.equ_effect.append(EquEffect(name='白龙强袭', icon='/equipment/suit/1.png', cd=3, data=6000))
elif char.equ_options.get('1', 0) == 2:
char.SetStatus(SpeedA=0.2, SpeedM=0.2, SpeedR=0.2)
char.SetStatus(SkillDamage=0.015)
char.SetStatus(SkillAttack=0.015)
char.equ_effect.append(EquEffect(name='白龙强袭', icon='/equipment/suit/1.png', cd=3, data=6000))
char.equ_effect.append(EquEffect(name='烛龙腾霄', icon='/equipment/suit/1.png', cd=10, data=14400))
pass
@@ -1517,7 +1517,7 @@ def suit_84(char: Character):
char.equ_effect.append(EquEffect(name='烛龙腾霄', icon='/equipment/suit/1.png', cd=10, data=14400))
elif char.equ_options.get('1', 0) == 1:
char.SetStatus(SpeedA=0.3, SpeedM=0.3, SpeedR=0.3)
char.SetStatus(SkillDamage=0.03)
char.SetStatus(SkillAttack=0.03)
char.equ_effect.append(EquEffect(name='白龙强袭', icon='/equipment/suit/1.png', cd=3, data=6000))
char.equ_effect.append(EquEffect(name='应龙之怒', icon='/equipment/suit/1.png', cd=4, data=7200))
pass
@@ -1636,7 +1636,7 @@ def suit_95(char: Character):
- 进入霸体状态
"""
if char.equ_options.get('2', 0) == 0:
char.SetStatus(SkillDamage=0.175)
char.SetStatus(SkillAttack=0.175)
char.SetSkillCD(cd=0.3)
else:
char.SetSkillCD(cd=0.55)
@@ -1887,7 +1887,7 @@ def suit_111(char: Character):
攻击时, 有3%的几率发动[神的祝福]。 (发动冷却1秒)
剩余冷却时间33秒以下的技能中, 初始化剩余时间最长的1个技能 (觉醒技能除外)
"""
char.SetStatus(SkillDamage=0.03)
char.SetStatus(SkillAttack=0.03)
pass
@@ -1964,7 +1964,7 @@ def suit_116(char: Character):
- 剩余冷却时间33秒以下的技能中,初始化剩余时间最短的1个技能(觉醒技能除外)
- 立即发动[第二次幸运]
"""
char.SetStatus(SkillDamage=0.03)
char.SetStatus(SkillAttack=0.03)
char.AddElementDB('火',33,1)
char.AddElementDB('冰',33,1)
char.AddElementDB('光',33,1)