dev
This commit is contained in:
@@ -1,28 +1,90 @@
|
||||
<script setup lang="ts">
|
||||
import { computed, ref } from "vue";
|
||||
import type { IResultSkill } from "@/api/calc/type";
|
||||
import { useConfigStore, useInfoStore } from "@/stores";
|
||||
import { Button } from "@/components/ui/button";
|
||||
import { Card, CardContent, CardDescription, CardHeader, CardTitle } from "@/components/ui/card";
|
||||
import { Input } from "@/components/ui/input";
|
||||
import Tabs from "@/components/ui/tabs/Tabs.vue";
|
||||
import TabsList from "@/components/ui/tabs/TabsList.vue";
|
||||
import TabsTrigger from "@/components/ui/tabs/TabsTrigger.vue";
|
||||
import EquList from "@/components/dnf/Equipment/List/index.vue";
|
||||
import OathList from "@/components/dnf/Equipment/Oath/index.vue";
|
||||
|
||||
const configStore = useConfigStore();
|
||||
const infoStore = useInfoStore();
|
||||
|
||||
const displayTab = ref<"equ" | "oath">("equ");
|
||||
const skillSort = ref<"damage" | "cd">("damage");
|
||||
const equippedPart = ref("");
|
||||
const equippedOathPart = ref("0");
|
||||
const skillSort = ref<"damage" | "cd" | "buff-main" | "buff-atk" | "buff-str" | "buff-ratio">(
|
||||
"damage",
|
||||
);
|
||||
|
||||
const resultState = computed(() => configStore.result.state);
|
||||
const isLoading = computed(() => configStore.result.isLoading);
|
||||
const isBufferClass = computed(() => !!resultState.value?.buffer);
|
||||
const standard = computed(() => infoStore.standard);
|
||||
|
||||
const resultError = computed(() => {
|
||||
const error = configStore.result.error;
|
||||
if (!error) return "";
|
||||
return error instanceof Error ? error.message : String(error);
|
||||
});
|
||||
|
||||
const retryCalc = async () => {
|
||||
await configStore.result.execute();
|
||||
};
|
||||
|
||||
const getSkillCountEntry = (skill: IResultSkill) => {
|
||||
const name = skill.name;
|
||||
const mode = skill.mode;
|
||||
const existed = configStore.skillCountConfig.find(
|
||||
(item) => item.name === name && item.mode === mode,
|
||||
);
|
||||
if (existed) return existed;
|
||||
const created = { name, mode, count: 1 };
|
||||
configStore.skillCountConfig.push(created);
|
||||
return created;
|
||||
};
|
||||
|
||||
const getSkillCount = (skill: IResultSkill) => {
|
||||
return Math.max(0, Number(getSkillCountEntry(skill).count) || 0);
|
||||
};
|
||||
|
||||
const setSkillCount = (skill: IResultSkill, raw: string | number) => {
|
||||
const parsed = Number(raw);
|
||||
const entry = getSkillCountEntry(skill);
|
||||
entry.count = Number.isFinite(parsed) ? Math.max(0, parsed) : 0;
|
||||
};
|
||||
|
||||
const getStandardSkill = (skill: IResultSkill) => {
|
||||
return standard.value?.skills.find(
|
||||
(item) => item.name === skill.name && item.mode === skill.mode,
|
||||
);
|
||||
};
|
||||
|
||||
const getStandardSkillCount = (skill: IResultSkill) => {
|
||||
const count = standard.value?.skillCount.find(
|
||||
(item) => item.name === skill.name && item.mode === skill.mode,
|
||||
)?.count;
|
||||
return Number(count ?? 0);
|
||||
};
|
||||
|
||||
const sortedSkills = computed(() => {
|
||||
const skills = [...(resultState.value?.skills ?? [])];
|
||||
if (isBufferClass.value) {
|
||||
const metricIndexMap: Record<string, number> = {
|
||||
"buff-main": 0,
|
||||
"buff-atk": 1,
|
||||
"buff-str": 2,
|
||||
"buff-ratio": 3,
|
||||
};
|
||||
const metricIndex = metricIndexMap[skillSort.value] ?? 2;
|
||||
return skills.sort(
|
||||
(left, right) => (right.buff?.[metricIndex] ?? 0) - (left.buff?.[metricIndex] ?? 0),
|
||||
);
|
||||
}
|
||||
if (skillSort.value === "cd") {
|
||||
return skills.sort((left, right) => left.cd - right.cd);
|
||||
}
|
||||
@@ -33,6 +95,35 @@ const totalDamage = computed(() => {
|
||||
return sortedSkills.value.reduce((sum, item) => sum + item.damage, 0);
|
||||
});
|
||||
|
||||
const totalWeightedDamage = computed(() => {
|
||||
return sortedSkills.value.reduce((sum, item) => sum + item.damage * getSkillCount(item), 0);
|
||||
});
|
||||
|
||||
const totalStandardDamage = computed(() => {
|
||||
if (!standard.value) return 0;
|
||||
return sortedSkills.value.reduce((sum, item) => {
|
||||
const base = getStandardSkill(item);
|
||||
if (!base) return sum;
|
||||
const count = getStandardSkillCount(item);
|
||||
return sum + base.damage * count;
|
||||
}, 0);
|
||||
});
|
||||
|
||||
const totalDiffLabel = computed(() => {
|
||||
if (!totalStandardDamage.value) return formatNumber(totalWeightedDamage.value);
|
||||
const diff =
|
||||
((totalWeightedDamage.value - totalStandardDamage.value) / totalStandardDamage.value) * 100;
|
||||
const prefix = diff >= 0 ? "+" : "";
|
||||
return `${prefix}${diff.toFixed(2)}%`;
|
||||
});
|
||||
|
||||
const totalDiffClass = computed(() => {
|
||||
if (!totalStandardDamage.value) return "text-foreground";
|
||||
return totalWeightedDamage.value >= totalStandardDamage.value
|
||||
? "text-emerald-600"
|
||||
: "text-red-600";
|
||||
});
|
||||
|
||||
const formatNumber = (value: number) => {
|
||||
if (!Number.isFinite(value)) return "0";
|
||||
if (Math.abs(value) >= 100000000) {
|
||||
@@ -55,24 +146,52 @@ const changeSources = computed(() => configStore.changeSourceLogs.slice(0, 8));
|
||||
const clearChangeSources = () => {
|
||||
configStore.clearChangeSource();
|
||||
};
|
||||
|
||||
const formatPercent = (value: number) => `${value.toFixed(2)}%`;
|
||||
|
||||
const formatDeltaPercent = (current: number, baseline: number) => {
|
||||
if (!baseline) return formatNumber(current);
|
||||
const ratio = ((current - baseline) / baseline) * 100;
|
||||
return `${ratio >= 0 ? "+" : ""}${ratio.toFixed(2)}%`;
|
||||
};
|
||||
|
||||
const diffClass = (current: number, baseline: number) => {
|
||||
if (!baseline) return "text-foreground";
|
||||
return current >= baseline ? "text-emerald-600" : "text-red-600";
|
||||
};
|
||||
|
||||
const hasVisibleResult = computed(() => {
|
||||
return (resultState.value?.skills?.length ?? 0) > 0 || (resultState.value?.info?.length ?? 0) > 0;
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div class="grid h-full min-h-0 grid-rows-[auto_auto_1fr] gap-3">
|
||||
<div class="flex h-full min-h-0 flex-col gap-3">
|
||||
<Card>
|
||||
<CardHeader class="pb-2">
|
||||
<CardTitle class="text-base">结果面板</CardTitle>
|
||||
<CardDescription>展示当前配置的实时计算结果。</CardDescription>
|
||||
</CardHeader>
|
||||
<CardContent class="flex gap-2">
|
||||
<Button size="sm" variant="outline" @click="setStandard">设为基准</Button>
|
||||
<Button size="sm" variant="outline" @click="clearStandard">清空基准</Button>
|
||||
<CardContent class="flex flex-wrap gap-2">
|
||||
<Button
|
||||
size="sm"
|
||||
variant="outline"
|
||||
class="h-8 px-2.5 text-xs sm:text-sm"
|
||||
@click="setStandard"
|
||||
>设为基准</Button
|
||||
>
|
||||
<Button
|
||||
size="sm"
|
||||
variant="outline"
|
||||
class="h-8 px-2.5 text-xs sm:text-sm"
|
||||
@click="clearStandard"
|
||||
>清空基准</Button
|
||||
>
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
<Card>
|
||||
<CardHeader class="pb-2">
|
||||
<CardTitle class="text-sm">套装摘要</CardTitle>
|
||||
<CardTitle class="text-sm">穿戴信息</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent class="space-y-2 text-xs">
|
||||
<Tabs :model-value="displayTab">
|
||||
@@ -83,27 +202,16 @@ const clearChangeSources = () => {
|
||||
</Tabs>
|
||||
|
||||
<div v-if="displayTab === 'equ'" class="rounded-md border p-2">
|
||||
<div v-if="resultState?.suits?.suit">
|
||||
<div class="font-medium">{{ resultState.suits.suit.name }}</div>
|
||||
<div class="text-muted-foreground">
|
||||
{{ resultState.suits.suit.rarity }} · {{ resultState.suits.suit.point }}点
|
||||
</div>
|
||||
</div>
|
||||
<div v-else class="text-muted-foreground">暂无装备套装信息</div>
|
||||
<EquList
|
||||
v-model:part="equippedPart"
|
||||
:detail="configStore.config.equips"
|
||||
:with-sub-weapon="(infoStore.infos?.alter?.includes('vegabond') ?? false)"
|
||||
:with-pet="true"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<div v-else class="rounded-md border p-2">
|
||||
<div v-if="resultState?.suits?.oath">
|
||||
<div class="font-medium">{{ resultState.suits.oath.name }}</div>
|
||||
<div class="text-muted-foreground">
|
||||
{{ resultState.suits.oath.rarity }} · {{ resultState.suits.oath.point }}点
|
||||
</div>
|
||||
</div>
|
||||
<div v-else class="text-muted-foreground">暂无誓约套装信息</div>
|
||||
</div>
|
||||
|
||||
<div v-if="resultState?.suits?.correction" class="text-muted-foreground">
|
||||
套装积分修正:{{ resultState.suits.correction }}
|
||||
<OathList v-model:part="equippedOathPart" :detail="configStore.config.oaths" />
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
@@ -134,73 +242,255 @@ const clearChangeSources = () => {
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
<Card class="min-h-0">
|
||||
<Card class="min-h-0 flex-1">
|
||||
<CardHeader class="pb-2">
|
||||
<CardTitle class="text-sm">技能伤害</CardTitle>
|
||||
<CardDescription class="flex items-center gap-2">
|
||||
<CardTitle class="text-sm">{{ isBufferClass ? "技能加成" : "技能伤害" }}</CardTitle>
|
||||
<CardDescription class="flex flex-wrap items-center gap-1.5">
|
||||
<Button
|
||||
v-if="!isBufferClass"
|
||||
size="sm"
|
||||
variant="ghost"
|
||||
class="h-7 px-2 text-xs"
|
||||
:class="{ 'text-foreground': skillSort === 'damage' }"
|
||||
@click="skillSort = 'damage'"
|
||||
>
|
||||
按伤害
|
||||
</Button>
|
||||
<Button
|
||||
v-if="!isBufferClass"
|
||||
size="sm"
|
||||
variant="ghost"
|
||||
class="h-7 px-2 text-xs"
|
||||
:class="{ 'text-foreground': skillSort === 'cd' }"
|
||||
@click="skillSort = 'cd'"
|
||||
>
|
||||
按 CD
|
||||
</Button>
|
||||
<Button
|
||||
v-if="isBufferClass"
|
||||
size="sm"
|
||||
variant="ghost"
|
||||
class="h-7 px-2 text-xs"
|
||||
:class="{ 'text-foreground': skillSort === 'buff-main' }"
|
||||
@click="skillSort = 'buff-main'"
|
||||
>
|
||||
适用
|
||||
</Button>
|
||||
<Button
|
||||
v-if="isBufferClass"
|
||||
size="sm"
|
||||
variant="ghost"
|
||||
class="h-7 px-2 text-xs"
|
||||
:class="{ 'text-foreground': skillSort === 'buff-atk' }"
|
||||
@click="skillSort = 'buff-atk'"
|
||||
>
|
||||
三攻
|
||||
</Button>
|
||||
<Button
|
||||
v-if="isBufferClass"
|
||||
size="sm"
|
||||
variant="ghost"
|
||||
class="h-7 px-2 text-xs"
|
||||
:class="{ 'text-foreground': skillSort === 'buff-str' }"
|
||||
@click="skillSort = 'buff-str'"
|
||||
>
|
||||
力智
|
||||
</Button>
|
||||
<Button
|
||||
v-if="isBufferClass"
|
||||
size="sm"
|
||||
variant="ghost"
|
||||
class="h-7 px-2 text-xs"
|
||||
:class="{ 'text-foreground': skillSort === 'buff-ratio' }"
|
||||
@click="skillSort = 'buff-ratio'"
|
||||
>
|
||||
增伤
|
||||
</Button>
|
||||
</CardDescription>
|
||||
</CardHeader>
|
||||
<CardContent class="min-h-0">
|
||||
<CardContent class="min-h-0 flex h-full flex-col">
|
||||
<div v-if="isLoading" class="py-6 text-center text-sm text-muted-foreground">计算中...</div>
|
||||
<div v-else-if="resultError" class="py-6 text-center text-sm text-destructive">
|
||||
{{ resultError }}
|
||||
<div
|
||||
v-else-if="resultError"
|
||||
class="flex flex-col items-center gap-3 py-6 text-center text-sm text-destructive"
|
||||
>
|
||||
<span>{{ resultError }}</span>
|
||||
<Button size="sm" variant="outline" @click="retryCalc">重试计算</Button>
|
||||
</div>
|
||||
<div
|
||||
v-else-if="!resultState || sortedSkills.length === 0"
|
||||
v-else-if="!hasVisibleResult || sortedSkills.length === 0"
|
||||
class="py-6 text-center text-sm text-muted-foreground"
|
||||
>
|
||||
暂无结果,请先编辑配置。
|
||||
</div>
|
||||
<div v-else class="max-h-[48vh] overflow-auto rounded-md border">
|
||||
<table class="w-full table-auto text-xs">
|
||||
<thead class="bg-muted/60 sticky top-0 z-10">
|
||||
<tr>
|
||||
<th class="px-2 py-2 text-left">技能</th>
|
||||
<th class="px-2 py-2 text-right">CD</th>
|
||||
<th class="px-2 py-2 text-right">伤害</th>
|
||||
<th class="px-2 py-2 text-right">占比</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr
|
||||
v-for="skill in sortedSkills"
|
||||
:key="`${skill.name}-${skill.mode}`"
|
||||
class="border-t hover:bg-muted/30"
|
||||
>
|
||||
<td class="px-2 py-1.5">
|
||||
<div class="flex items-center gap-2">
|
||||
<img
|
||||
:src="skill.icon"
|
||||
:alt="skill.name"
|
||||
class="size-5 rounded-sm object-cover"
|
||||
/>
|
||||
<span class="truncate">{{ skill.name }}</span>
|
||||
</div>
|
||||
</td>
|
||||
<td class="px-2 py-1.5 text-right">{{ skill.cd.toFixed(1) }}</td>
|
||||
<td class="px-2 py-1.5 text-right font-medium">{{ formatNumber(skill.damage) }}</td>
|
||||
<td class="px-2 py-1.5 text-right text-muted-foreground">
|
||||
{{ totalDamage > 0 ? ((skill.damage / totalDamage) * 100).toFixed(1) : "0.0" }}%
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<div v-else class="flex min-h-0 h-full flex-col">
|
||||
<div class="min-h-0 flex-1 overflow-auto rounded-md border">
|
||||
<table class="w-full table-fixed text-[11px] sm:text-xs">
|
||||
<colgroup v-if="!isBufferClass">
|
||||
<col class="w-[9.5rem] sm:w-[11rem]" />
|
||||
<col class="hidden sm:table-column sm:w-[4.25rem]" />
|
||||
<col class="w-[4.5rem]" />
|
||||
<col class="hidden md:table-column md:w-[5.5rem]" />
|
||||
<col class="w-[5.5rem] sm:w-[6rem]" />
|
||||
<col class="w-[4.5rem]" />
|
||||
</colgroup>
|
||||
<colgroup v-else>
|
||||
<col class="w-[9rem] sm:w-[10rem]" />
|
||||
<col class="hidden sm:table-column sm:w-[4.25rem]" />
|
||||
<col class="w-[4.75rem]" />
|
||||
<col class="w-[4.75rem]" />
|
||||
<col class="w-[4.75rem]" />
|
||||
<col class="w-[4.75rem]" />
|
||||
</colgroup>
|
||||
<thead class="bg-muted/60 sticky top-0 z-10">
|
||||
<tr v-if="!isBufferClass">
|
||||
<th class="px-1.5 py-1.5 text-left">技能</th>
|
||||
<th class="hidden px-1.5 py-1.5 text-right sm:table-cell">CD</th>
|
||||
<th class="px-1.5 py-1.5 text-right">次数</th>
|
||||
<th class="hidden px-1.5 py-1.5 text-right md:table-cell">秒伤</th>
|
||||
<th class="px-1.5 py-1.5 text-right">总伤害</th>
|
||||
<th class="px-1.5 py-1.5 text-right">占比</th>
|
||||
</tr>
|
||||
<tr v-else>
|
||||
<th class="px-1.5 py-1.5 text-left">技能</th>
|
||||
<th class="hidden px-1.5 py-1.5 text-right sm:table-cell">CD</th>
|
||||
<th class="px-1.5 py-1.5 text-right">适用</th>
|
||||
<th class="px-1.5 py-1.5 text-right">三攻</th>
|
||||
<th class="px-1.5 py-1.5 text-right">力智</th>
|
||||
<th class="px-1.5 py-1.5 text-right">增伤</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr
|
||||
v-for="skill in sortedSkills"
|
||||
:key="`${skill.name}-${skill.mode}`"
|
||||
class="border-t hover:bg-muted/30"
|
||||
>
|
||||
<td class="px-1.5 py-1.5">
|
||||
<div class="flex items-center gap-2">
|
||||
<img
|
||||
:src="skill.icon"
|
||||
:alt="skill.name"
|
||||
class="size-4 rounded-sm object-cover sm:size-5"
|
||||
/>
|
||||
<span class="max-w-[6.5rem] truncate sm:max-w-[8.5rem]"
|
||||
>{{ skill.name }}{{ skill.mode ? ` [${skill.mode}]` : "" }}</span
|
||||
>
|
||||
</div>
|
||||
</td>
|
||||
<td class="hidden px-1.5 py-1.5 text-right sm:table-cell">
|
||||
{{ skill.cd.toFixed(1) }}
|
||||
</td>
|
||||
<template v-if="!isBufferClass">
|
||||
<td class="px-1.5 py-1.5 text-right">
|
||||
<Input
|
||||
class="ml-auto h-7 w-12 px-1 text-right sm:w-14"
|
||||
type="number"
|
||||
:model-value="getSkillCount(skill)"
|
||||
@update:model-value="(value) => setSkillCount(skill, value)"
|
||||
/>
|
||||
</td>
|
||||
<td class="hidden px-1.5 py-1.5 text-right text-muted-foreground md:table-cell">
|
||||
{{
|
||||
formatNumber(
|
||||
skill.cd > 0 ? (skill.damage * getSkillCount(skill)) / skill.cd : 0,
|
||||
)
|
||||
}}
|
||||
</td>
|
||||
<td
|
||||
class="px-1.5 py-1.5 text-right font-medium"
|
||||
:class="
|
||||
diffClass(
|
||||
skill.damage * getSkillCount(skill),
|
||||
(getStandardSkill(skill)?.damage ?? 0) * getStandardSkillCount(skill),
|
||||
)
|
||||
"
|
||||
>
|
||||
{{
|
||||
formatDeltaPercent(
|
||||
skill.damage * getSkillCount(skill),
|
||||
(getStandardSkill(skill)?.damage ?? 0) * getStandardSkillCount(skill),
|
||||
)
|
||||
}}
|
||||
</td>
|
||||
<td class="px-1.5 py-1.5 text-right text-muted-foreground">
|
||||
{{
|
||||
totalWeightedDamage > 0
|
||||
? formatPercent(
|
||||
(skill.damage * getSkillCount(skill) * 100) / totalWeightedDamage,
|
||||
)
|
||||
: "0.00%"
|
||||
}}
|
||||
</td>
|
||||
</template>
|
||||
<template v-else>
|
||||
<td class="hidden px-1.5 py-1.5 text-right sm:table-cell">
|
||||
{{ skill.cd.toFixed(1) }}
|
||||
</td>
|
||||
<td
|
||||
class="px-1.5 py-1.5 text-right"
|
||||
:class="
|
||||
diffClass(skill.buff?.[0] ?? 0, getStandardSkill(skill)?.buff?.[0] ?? 0)
|
||||
"
|
||||
>
|
||||
{{
|
||||
formatDeltaPercent(
|
||||
skill.buff?.[0] ?? 0,
|
||||
getStandardSkill(skill)?.buff?.[0] ?? 0,
|
||||
)
|
||||
}}
|
||||
</td>
|
||||
<td
|
||||
class="px-1.5 py-1.5 text-right"
|
||||
:class="
|
||||
diffClass(skill.buff?.[1] ?? 0, getStandardSkill(skill)?.buff?.[1] ?? 0)
|
||||
"
|
||||
>
|
||||
{{
|
||||
formatDeltaPercent(
|
||||
skill.buff?.[1] ?? 0,
|
||||
getStandardSkill(skill)?.buff?.[1] ?? 0,
|
||||
)
|
||||
}}
|
||||
</td>
|
||||
<td
|
||||
class="px-1.5 py-1.5 text-right"
|
||||
:class="
|
||||
diffClass(skill.buff?.[2] ?? 0, getStandardSkill(skill)?.buff?.[2] ?? 0)
|
||||
"
|
||||
>
|
||||
{{
|
||||
formatDeltaPercent(
|
||||
skill.buff?.[2] ?? 0,
|
||||
getStandardSkill(skill)?.buff?.[2] ?? 0,
|
||||
)
|
||||
}}
|
||||
</td>
|
||||
<td
|
||||
class="px-1.5 py-1.5 text-right"
|
||||
:class="
|
||||
diffClass(skill.buff?.[3] ?? 0, getStandardSkill(skill)?.buff?.[3] ?? 0)
|
||||
"
|
||||
>
|
||||
{{
|
||||
formatDeltaPercent(
|
||||
skill.buff?.[3] ?? 0,
|
||||
getStandardSkill(skill)?.buff?.[3] ?? 0,
|
||||
)
|
||||
}}
|
||||
</td>
|
||||
</template>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
<div
|
||||
v-if="!isBufferClass"
|
||||
class="mt-2 text-right text-sm font-semibold"
|
||||
:class="totalDiffClass"
|
||||
>
|
||||
合计:{{ totalDiffLabel }}
|
||||
</div>
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
Reference in New Issue
Block a user