Co-authored-by: Copilot <copilot@github.com>
This commit is contained in:
2026-04-28 15:55:20 +08:00
co-authored by Copilot
parent 07dd632557
commit 76cda54443
6 changed files with 98 additions and 41 deletions
+87 -23
View File
@@ -46,6 +46,7 @@ def enchant_4(char: CharacterProperty):
char.AddSkillLv(50, 50, 1, 1)
pass
@register
def enchant_5(char: CharacterProperty):
"""
@@ -55,6 +56,7 @@ def enchant_5(char: CharacterProperty):
char.SetStatus(三攻=20, 四维=75, 技攻=0.07)
pass
@register
def enchant_6(char: CharacterProperty):
"""
@@ -136,6 +138,26 @@ def enchant_105(char: CharacterProperty):
pass
@register
def enchant_115(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_115
四维(210)
"""
char.SetStatus(四维=210)
pass
@register
def enchant_114(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_114
三攻(110)|力智(90)|技攻(3%)
"""
char.SetStatus(三攻=110, 力智=90, 技攻=0.03)
pass
# endregion
# region 头肩
@@ -261,6 +283,7 @@ def enchant_202(char: CharacterProperty):
char.SetStatus(三攻=110, 力智=90, 技攻=0.02)
pass
@register
def enchant_203(char: CharacterProperty):
"""
@@ -270,6 +293,7 @@ def enchant_203(char: CharacterProperty):
char.SetStatus(三攻=90, 力智=60)
pass
@register
def enchant_204(char: CharacterProperty):
"""
@@ -324,6 +348,7 @@ def enchant_303(char: CharacterProperty):
char.SetStatus(三攻=36, 技攻=0.05)
pass
@register
def enchant_304(char: CharacterProperty):
"""
@@ -333,6 +358,7 @@ def enchant_304(char: CharacterProperty):
char.SetStatus(四维=50, 三攻=15, 技攻=0.03)
pass
@register
def enchant_305(char: CharacterProperty):
"""
@@ -344,6 +370,7 @@ def enchant_305(char: CharacterProperty):
char.AddSkillLv(15, 15, 3, 0)
pass
@register
def enchant_306(char: CharacterProperty):
"""
@@ -353,6 +380,7 @@ def enchant_306(char: CharacterProperty):
char.SetStatus(三攻=10, 四维=40, 技攻=0.01)
pass
@register
def enchant_307(char: CharacterProperty):
"""
@@ -364,6 +392,7 @@ def enchant_307(char: CharacterProperty):
char.AddSkillLv(15, 15, 1, 0)
pass
@register
def enchant_308(char: CharacterProperty):
"""
@@ -383,6 +412,7 @@ def enchant_309(char: CharacterProperty):
char.SetStatus(三攻=36, 技攻=0.07)
pass
@register
def enchant_310(char: CharacterProperty):
"""
@@ -394,6 +424,8 @@ def enchant_310(char: CharacterProperty):
if char.buffer:
char.SetStatus(增益量P=0.02)
pass
# endregion
# region 武器
@@ -542,7 +574,7 @@ def enchant_512(char: CharacterProperty):
DCALC_REMOVE: enchant_512
三攻(50)|力智(50)|全属强(16)|属性攻击
"""
char.SetStatus(三攻=50,力智=50)
char.SetStatus(三攻=50, 力智=50)
char.AddElementDB('火', 16)
char.AddElementDB('冰', 16)
char.AddElementDB('光', 16)
@@ -660,6 +692,7 @@ def enchant_608(char: CharacterProperty):
char.SetStatus(技攻=0.01)
pass
@register
def enchant_609(char: CharacterProperty):
"""
@@ -673,6 +706,7 @@ def enchant_609(char: CharacterProperty):
char.SetStatus(技攻=0.02)
pass
@register
def enchant_610(char: CharacterProperty):
"""
@@ -684,6 +718,7 @@ def enchant_610(char: CharacterProperty):
char.AddSkillLv(15, 15, 1, 0)
pass
# endregion
# region 辅助装备
@@ -761,6 +796,7 @@ def enchant_905(char: CharacterProperty):
char.AddElementDB('暗', 15)
pass
@register
def enchant_906(char: CharacterProperty):
"""
@@ -774,6 +810,7 @@ def enchant_906(char: CharacterProperty):
char.AddElementDB('暗', 8)
pass
@register
def enchant_907(char: CharacterProperty):
"""
@@ -787,6 +824,7 @@ def enchant_907(char: CharacterProperty):
char.AddElementDB('暗', 12)
pass
# endregion
# region 魔法石
@@ -854,6 +892,29 @@ def enchant_1004(char: CharacterProperty):
pass
@register
def enchant_1005(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_1005
全属强(45)
"""
char.AddElementDB('火', 45)
char.AddElementDB('冰', 45)
char.AddElementDB('光', 45)
char.AddElementDB('暗', 45)
pass
@register
def enchant_1006(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_1006
四维(190)
"""
char.SetStatus(四维=190)
pass
# endregion
# region 耳环
@@ -905,6 +966,7 @@ def enchant_1103(char: CharacterProperty):
char.SetStatus(四维=200)
pass
@register
def enchant_1104(char: CharacterProperty):
"""
@@ -918,6 +980,7 @@ def enchant_1104(char: CharacterProperty):
char.SetStatus(四维=100)
pass
@register
def enchant_1105(char: CharacterProperty):
"""
@@ -927,6 +990,7 @@ def enchant_1105(char: CharacterProperty):
char.SetStatus(四维=250)
pass
# endregion
# region 称号
@@ -971,7 +1035,7 @@ def enchant_1202(char: CharacterProperty):
char.AddElementDB('冰', 15)
char.AddElementDB('光', 15)
char.AddElementDB('暗', 15)
char.AddSkillLv(40, 40, 2, 1,["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"])
char.AddSkillLv(40, 40, 2, 1, ['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
pass
@@ -986,7 +1050,7 @@ def enchant_1203(char: CharacterProperty):
char.AddElementDB('冰', 15)
char.AddElementDB('光', 15)
char.AddElementDB('暗', 15)
char.AddSkillLv(45, 45, 2, 1,["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"])
char.AddSkillLv(45, 45, 2, 1, ['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
pass
@@ -1001,7 +1065,7 @@ def enchant_1204(char: CharacterProperty):
char.AddElementDB('冰', 15)
char.AddElementDB('光', 15)
char.AddElementDB('暗', 15)
char.AddSkillLv(60, 60, 2, 1,["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"])
char.AddSkillLv(60, 60, 2, 1, ['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
pass
@@ -1016,7 +1080,7 @@ def enchant_1205(char: CharacterProperty):
char.AddElementDB('冰', 15)
char.AddElementDB('光', 15)
char.AddElementDB('暗', 15)
char.AddSkillLv(70, 70, 2, 1,["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"])
char.AddSkillLv(70, 70, 2, 1, ['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
pass
@@ -1031,7 +1095,7 @@ def enchant_1206(char: CharacterProperty):
char.AddElementDB('冰', 15)
char.AddElementDB('光', 15)
char.AddElementDB('暗', 15)
char.AddSkillLv(75, 75, 2, 1,["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"])
char.AddSkillLv(75, 75, 2, 1, ['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
pass
@@ -1046,7 +1110,7 @@ def enchant_1207(char: CharacterProperty):
char.AddElementDB('冰', 15)
char.AddElementDB('光', 15)
char.AddElementDB('暗', 15)
char.AddSkillLv(80, 80, 2, 1,["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"])
char.AddSkillLv(80, 80, 2, 1, ['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
pass
@@ -1284,7 +1348,7 @@ def enchant_2000(char: CharacterProperty):
DCALC_REMOVE: enchant_2000
Lv1~95+1|攻击强化(12%)|增益量(7%)
"""
char.SetStatus(攻击强化P=0.12,增益量P=0.07)
char.SetStatus(攻击强化P=0.12, 增益量P=0.07)
char.AddSkillLv(1, 95, 1)
pass
@@ -1295,7 +1359,7 @@ def enchant_2001(char: CharacterProperty):
DCALC_REMOVE: enchant_2001
Lv1~95+1|攻击强化(7%)|增益量(5%)
"""
char.SetStatus(攻击强化P=0.07,增益量P=0.05)
char.SetStatus(攻击强化P=0.07, 增益量P=0.05)
char.AddSkillLv(1, 95, 1)
pass
@@ -1306,7 +1370,7 @@ def enchant_2002(char: CharacterProperty):
DCALC_REMOVE: enchant_2002
Lv1~35+1|攻击强化(5%)|增益量(3%)
"""
char.SetStatus(攻击强化P=0.05,增益量P=0.03)
char.SetStatus(攻击强化P=0.05, 增益量P=0.03)
char.AddSkillLv(1, 35, 1)
pass
@@ -1321,7 +1385,7 @@ def enchant_2100(char: CharacterProperty):
DCALC_REMOVE: enchant_2100
Lv40主动+1|四维(55)
"""
char.AddSkillLv(40, 40, 1, 1,["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"])
char.AddSkillLv(40, 40, 1, 1, ['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
char.SetStatus(四维=55)
pass
@@ -1332,7 +1396,7 @@ def enchant_2101(char: CharacterProperty):
DCALC_REMOVE: enchant_2101
Lv45主动+1|四维(55)
"""
char.AddSkillLv(45, 45, 1, 1,["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"])
char.AddSkillLv(45, 45, 1, 1, ['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
char.SetStatus(四维=55)
pass
@@ -1343,7 +1407,7 @@ def enchant_2102(char: CharacterProperty):
DCALC_REMOVE: enchant_2102
Lv60主动+1|四维(55)
"""
char.AddSkillLv(60, 60, 1, 1,["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"])
char.AddSkillLv(60, 60, 1, 1, ['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
char.SetStatus(四维=55)
pass
@@ -1354,7 +1418,7 @@ def enchant_2103(char: CharacterProperty):
DCALC_REMOVE: enchant_2103
Lv70主动+1|四维(55)
"""
char.AddSkillLv(70, 70, 1, 1,["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"])
char.AddSkillLv(70, 70, 1, 1, ['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
char.SetStatus(四维=55)
pass
@@ -1365,7 +1429,7 @@ def enchant_2104(char: CharacterProperty):
DCALC_REMOVE: enchant_2104
Lv75主动+1|四维(55)
"""
char.AddSkillLv(75, 75, 1, 1,["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"])
char.AddSkillLv(75, 75, 1, 1, ['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
char.SetStatus(四维=55)
pass
@@ -1376,7 +1440,7 @@ def enchant_2105(char: CharacterProperty):
DCALC_REMOVE: enchant_2105
Lv80主动+1|四维(55)
"""
char.AddSkillLv(80, 80, 1, 1,["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"])
char.AddSkillLv(80, 80, 1, 1, ['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
char.SetStatus(四维=55)
pass
@@ -1390,6 +1454,7 @@ def enchant_2106(char: CharacterProperty):
char.SetStatus(四维=65, 技攻=0.03, 增益量P=0.01)
pass
# endregion
# region 皮肤
@@ -1400,7 +1465,7 @@ def enchant_2200(char: CharacterProperty):
DCALC_REMOVE: enchant_2200
Lv40主动+1|全属强(12)|四维(55)
"""
char.AddSkillLv(40, 40, 1, 1, exceptSkills=["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"])
char.AddSkillLv(40, 40, 1, 1, exceptSkills=['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
char.SetStatus(四维=55)
char.AddElementDB('火', 12)
char.AddElementDB('冰', 12)
@@ -1415,7 +1480,7 @@ def enchant_2201(char: CharacterProperty):
DCALC_REMOVE: enchant_2201
Lv45主动+1|全属强(12)|四维(55)
"""
char.AddSkillLv(45, 45, 1, 1, exceptSkills=["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"])
char.AddSkillLv(45, 45, 1, 1, exceptSkills=['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
char.SetStatus(四维=55)
char.AddElementDB('火', 12)
char.AddElementDB('冰', 12)
@@ -1430,7 +1495,7 @@ def enchant_2202(char: CharacterProperty):
DCALC_REMOVE: enchant_2202
Lv60主动+1|全属强(12)|四维(55)
"""
char.AddSkillLv(60, 60, 1, 1, exceptSkills=["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"])
char.AddSkillLv(60, 60, 1, 1, exceptSkills=['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
char.SetStatus(四维=55)
char.AddElementDB('火', 12)
char.AddElementDB('冰', 12)
@@ -1445,7 +1510,7 @@ def enchant_2203(char: CharacterProperty):
DCALC_REMOVE: enchant_2203
Lv70主动+1|全属强(12)|四维(55)
"""
char.AddSkillLv(70, 70, 1, 1, exceptSkills=["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"])
char.AddSkillLv(70, 70, 1, 1, exceptSkills=['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
char.SetStatus(四维=55)
char.AddElementDB('火', 12)
char.AddElementDB('冰', 12)
@@ -1460,7 +1525,7 @@ def enchant_2204(char: CharacterProperty):
DCALC_REMOVE: enchant_2204
Lv75主动+1|全属强(12)|四维(55)
"""
char.AddSkillLv(75, 75, 1, 1, exceptSkills=["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"])
char.AddSkillLv(75, 75, 1, 1, exceptSkills=['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
char.SetStatus(四维=55)
char.AddElementDB('火', 12)
char.AddElementDB('冰', 12)
@@ -1475,7 +1540,7 @@ def enchant_2205(char: CharacterProperty):
DCALC_REMOVE: enchant_2205
Lv80主动+1|全属强(12)|四维(55)
"""
char.AddSkillLv(80, 80, 1, 1 , exceptSkills=["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"])
char.AddSkillLv(80, 80, 1, 1, exceptSkills=['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
char.SetStatus(四维=55)
char.AddElementDB('火', 12)
char.AddElementDB('冰', 12)
@@ -1889,5 +1954,4 @@ def enchant_2709(char: CharacterProperty):
pass
# endregion