@@ -30,6 +30,7 @@ logs
|
|||||||
AutoRelease
|
AutoRelease
|
||||||
*.exe
|
*.exe
|
||||||
.venv
|
.venv
|
||||||
|
.env
|
||||||
.env.dev
|
.env.dev
|
||||||
.env.prod
|
.env.prod
|
||||||
._*
|
._*
|
||||||
|
|||||||
@@ -1,8 +0,0 @@
|
|||||||
PORT=47173
|
|
||||||
MCPPORT=47174
|
|
||||||
DEBUG_MODE=True
|
|
||||||
WORKERS=1
|
|
||||||
REDIS_URL=redis://localhost:6379/1
|
|
||||||
COLG_TOKEN="Bearer 7B8B817D9BC838B813A1E6B1A0CAFD5F"
|
|
||||||
HELPER_TOKEN="ESc6Z2kW"
|
|
||||||
HELPER_ID="706194702"
|
|
||||||
@@ -46,6 +46,7 @@ def enchant_4(char: CharacterProperty):
|
|||||||
char.AddSkillLv(50, 50, 1, 1)
|
char.AddSkillLv(50, 50, 1, 1)
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
@register
|
@register
|
||||||
def enchant_5(char: CharacterProperty):
|
def enchant_5(char: CharacterProperty):
|
||||||
"""
|
"""
|
||||||
@@ -55,6 +56,7 @@ def enchant_5(char: CharacterProperty):
|
|||||||
char.SetStatus(三攻=20, 四维=75, 技攻=0.07)
|
char.SetStatus(三攻=20, 四维=75, 技攻=0.07)
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
@register
|
@register
|
||||||
def enchant_6(char: CharacterProperty):
|
def enchant_6(char: CharacterProperty):
|
||||||
"""
|
"""
|
||||||
@@ -136,6 +138,26 @@ def enchant_105(char: CharacterProperty):
|
|||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
@register
|
||||||
|
def enchant_115(char: CharacterProperty):
|
||||||
|
"""
|
||||||
|
DCALC_REMOVE: enchant_115
|
||||||
|
四维(210)
|
||||||
|
"""
|
||||||
|
char.SetStatus(四维=210)
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
@register
|
||||||
|
def enchant_114(char: CharacterProperty):
|
||||||
|
"""
|
||||||
|
DCALC_REMOVE: enchant_114
|
||||||
|
三攻(110)|力智(90)|技攻(3%)
|
||||||
|
"""
|
||||||
|
char.SetStatus(三攻=110, 力智=90, 技攻=0.03)
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
# endregion
|
# endregion
|
||||||
# region 头肩
|
# region 头肩
|
||||||
|
|
||||||
@@ -261,6 +283,7 @@ def enchant_202(char: CharacterProperty):
|
|||||||
char.SetStatus(三攻=110, 力智=90, 技攻=0.02)
|
char.SetStatus(三攻=110, 力智=90, 技攻=0.02)
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
@register
|
@register
|
||||||
def enchant_203(char: CharacterProperty):
|
def enchant_203(char: CharacterProperty):
|
||||||
"""
|
"""
|
||||||
@@ -270,6 +293,7 @@ def enchant_203(char: CharacterProperty):
|
|||||||
char.SetStatus(三攻=90, 力智=60)
|
char.SetStatus(三攻=90, 力智=60)
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
@register
|
@register
|
||||||
def enchant_204(char: CharacterProperty):
|
def enchant_204(char: CharacterProperty):
|
||||||
"""
|
"""
|
||||||
@@ -324,6 +348,7 @@ def enchant_303(char: CharacterProperty):
|
|||||||
char.SetStatus(三攻=36, 技攻=0.05)
|
char.SetStatus(三攻=36, 技攻=0.05)
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
@register
|
@register
|
||||||
def enchant_304(char: CharacterProperty):
|
def enchant_304(char: CharacterProperty):
|
||||||
"""
|
"""
|
||||||
@@ -333,6 +358,7 @@ def enchant_304(char: CharacterProperty):
|
|||||||
char.SetStatus(四维=50, 三攻=15, 技攻=0.03)
|
char.SetStatus(四维=50, 三攻=15, 技攻=0.03)
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
@register
|
@register
|
||||||
def enchant_305(char: CharacterProperty):
|
def enchant_305(char: CharacterProperty):
|
||||||
"""
|
"""
|
||||||
@@ -344,6 +370,7 @@ def enchant_305(char: CharacterProperty):
|
|||||||
char.AddSkillLv(15, 15, 3, 0)
|
char.AddSkillLv(15, 15, 3, 0)
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
@register
|
@register
|
||||||
def enchant_306(char: CharacterProperty):
|
def enchant_306(char: CharacterProperty):
|
||||||
"""
|
"""
|
||||||
@@ -353,6 +380,7 @@ def enchant_306(char: CharacterProperty):
|
|||||||
char.SetStatus(三攻=10, 四维=40, 技攻=0.01)
|
char.SetStatus(三攻=10, 四维=40, 技攻=0.01)
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
@register
|
@register
|
||||||
def enchant_307(char: CharacterProperty):
|
def enchant_307(char: CharacterProperty):
|
||||||
"""
|
"""
|
||||||
@@ -364,6 +392,7 @@ def enchant_307(char: CharacterProperty):
|
|||||||
char.AddSkillLv(15, 15, 1, 0)
|
char.AddSkillLv(15, 15, 1, 0)
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
@register
|
@register
|
||||||
def enchant_308(char: CharacterProperty):
|
def enchant_308(char: CharacterProperty):
|
||||||
"""
|
"""
|
||||||
@@ -383,6 +412,7 @@ def enchant_309(char: CharacterProperty):
|
|||||||
char.SetStatus(三攻=36, 技攻=0.07)
|
char.SetStatus(三攻=36, 技攻=0.07)
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
@register
|
@register
|
||||||
def enchant_310(char: CharacterProperty):
|
def enchant_310(char: CharacterProperty):
|
||||||
"""
|
"""
|
||||||
@@ -394,6 +424,8 @@ def enchant_310(char: CharacterProperty):
|
|||||||
if char.buffer:
|
if char.buffer:
|
||||||
char.SetStatus(增益量P=0.02)
|
char.SetStatus(增益量P=0.02)
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
# endregion
|
# endregion
|
||||||
# region 武器
|
# region 武器
|
||||||
|
|
||||||
@@ -660,6 +692,7 @@ def enchant_608(char: CharacterProperty):
|
|||||||
char.SetStatus(技攻=0.01)
|
char.SetStatus(技攻=0.01)
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
@register
|
@register
|
||||||
def enchant_609(char: CharacterProperty):
|
def enchant_609(char: CharacterProperty):
|
||||||
"""
|
"""
|
||||||
@@ -673,6 +706,7 @@ def enchant_609(char: CharacterProperty):
|
|||||||
char.SetStatus(技攻=0.02)
|
char.SetStatus(技攻=0.02)
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
@register
|
@register
|
||||||
def enchant_610(char: CharacterProperty):
|
def enchant_610(char: CharacterProperty):
|
||||||
"""
|
"""
|
||||||
@@ -684,6 +718,7 @@ def enchant_610(char: CharacterProperty):
|
|||||||
char.AddSkillLv(15, 15, 1, 0)
|
char.AddSkillLv(15, 15, 1, 0)
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
# endregion
|
# endregion
|
||||||
# region 辅助装备
|
# region 辅助装备
|
||||||
|
|
||||||
@@ -761,6 +796,7 @@ def enchant_905(char: CharacterProperty):
|
|||||||
char.AddElementDB('暗', 15)
|
char.AddElementDB('暗', 15)
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
@register
|
@register
|
||||||
def enchant_906(char: CharacterProperty):
|
def enchant_906(char: CharacterProperty):
|
||||||
"""
|
"""
|
||||||
@@ -774,6 +810,7 @@ def enchant_906(char: CharacterProperty):
|
|||||||
char.AddElementDB('暗', 8)
|
char.AddElementDB('暗', 8)
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
@register
|
@register
|
||||||
def enchant_907(char: CharacterProperty):
|
def enchant_907(char: CharacterProperty):
|
||||||
"""
|
"""
|
||||||
@@ -787,6 +824,7 @@ def enchant_907(char: CharacterProperty):
|
|||||||
char.AddElementDB('暗', 12)
|
char.AddElementDB('暗', 12)
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
# endregion
|
# endregion
|
||||||
# region 魔法石
|
# region 魔法石
|
||||||
|
|
||||||
@@ -854,6 +892,29 @@ def enchant_1004(char: CharacterProperty):
|
|||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
@register
|
||||||
|
def enchant_1005(char: CharacterProperty):
|
||||||
|
"""
|
||||||
|
DCALC_REMOVE: enchant_1005
|
||||||
|
全属强(45)
|
||||||
|
"""
|
||||||
|
char.AddElementDB('火', 45)
|
||||||
|
char.AddElementDB('冰', 45)
|
||||||
|
char.AddElementDB('光', 45)
|
||||||
|
char.AddElementDB('暗', 45)
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
@register
|
||||||
|
def enchant_1006(char: CharacterProperty):
|
||||||
|
"""
|
||||||
|
DCALC_REMOVE: enchant_1006
|
||||||
|
四维(190)
|
||||||
|
"""
|
||||||
|
char.SetStatus(四维=190)
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
# endregion
|
# endregion
|
||||||
# region 耳环
|
# region 耳环
|
||||||
|
|
||||||
@@ -905,6 +966,7 @@ def enchant_1103(char: CharacterProperty):
|
|||||||
char.SetStatus(四维=200)
|
char.SetStatus(四维=200)
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
@register
|
@register
|
||||||
def enchant_1104(char: CharacterProperty):
|
def enchant_1104(char: CharacterProperty):
|
||||||
"""
|
"""
|
||||||
@@ -918,6 +980,7 @@ def enchant_1104(char: CharacterProperty):
|
|||||||
char.SetStatus(四维=100)
|
char.SetStatus(四维=100)
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
@register
|
@register
|
||||||
def enchant_1105(char: CharacterProperty):
|
def enchant_1105(char: CharacterProperty):
|
||||||
"""
|
"""
|
||||||
@@ -927,6 +990,7 @@ def enchant_1105(char: CharacterProperty):
|
|||||||
char.SetStatus(四维=250)
|
char.SetStatus(四维=250)
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
# endregion
|
# endregion
|
||||||
# region 称号
|
# region 称号
|
||||||
|
|
||||||
@@ -971,7 +1035,7 @@ def enchant_1202(char: CharacterProperty):
|
|||||||
char.AddElementDB('冰', 15)
|
char.AddElementDB('冰', 15)
|
||||||
char.AddElementDB('光', 15)
|
char.AddElementDB('光', 15)
|
||||||
char.AddElementDB('暗', 15)
|
char.AddElementDB('暗', 15)
|
||||||
char.AddSkillLv(40, 40, 2, 1,["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"])
|
char.AddSkillLv(40, 40, 2, 1, ['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
@@ -986,7 +1050,7 @@ def enchant_1203(char: CharacterProperty):
|
|||||||
char.AddElementDB('冰', 15)
|
char.AddElementDB('冰', 15)
|
||||||
char.AddElementDB('光', 15)
|
char.AddElementDB('光', 15)
|
||||||
char.AddElementDB('暗', 15)
|
char.AddElementDB('暗', 15)
|
||||||
char.AddSkillLv(45, 45, 2, 1,["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"])
|
char.AddSkillLv(45, 45, 2, 1, ['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
@@ -1001,7 +1065,7 @@ def enchant_1204(char: CharacterProperty):
|
|||||||
char.AddElementDB('冰', 15)
|
char.AddElementDB('冰', 15)
|
||||||
char.AddElementDB('光', 15)
|
char.AddElementDB('光', 15)
|
||||||
char.AddElementDB('暗', 15)
|
char.AddElementDB('暗', 15)
|
||||||
char.AddSkillLv(60, 60, 2, 1,["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"])
|
char.AddSkillLv(60, 60, 2, 1, ['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
@@ -1016,7 +1080,7 @@ def enchant_1205(char: CharacterProperty):
|
|||||||
char.AddElementDB('冰', 15)
|
char.AddElementDB('冰', 15)
|
||||||
char.AddElementDB('光', 15)
|
char.AddElementDB('光', 15)
|
||||||
char.AddElementDB('暗', 15)
|
char.AddElementDB('暗', 15)
|
||||||
char.AddSkillLv(70, 70, 2, 1,["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"])
|
char.AddSkillLv(70, 70, 2, 1, ['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
@@ -1031,7 +1095,7 @@ def enchant_1206(char: CharacterProperty):
|
|||||||
char.AddElementDB('冰', 15)
|
char.AddElementDB('冰', 15)
|
||||||
char.AddElementDB('光', 15)
|
char.AddElementDB('光', 15)
|
||||||
char.AddElementDB('暗', 15)
|
char.AddElementDB('暗', 15)
|
||||||
char.AddSkillLv(75, 75, 2, 1,["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"])
|
char.AddSkillLv(75, 75, 2, 1, ['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
@@ -1046,7 +1110,7 @@ def enchant_1207(char: CharacterProperty):
|
|||||||
char.AddElementDB('冰', 15)
|
char.AddElementDB('冰', 15)
|
||||||
char.AddElementDB('光', 15)
|
char.AddElementDB('光', 15)
|
||||||
char.AddElementDB('暗', 15)
|
char.AddElementDB('暗', 15)
|
||||||
char.AddSkillLv(80, 80, 2, 1,["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"])
|
char.AddSkillLv(80, 80, 2, 1, ['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
@@ -1321,7 +1385,7 @@ def enchant_2100(char: CharacterProperty):
|
|||||||
DCALC_REMOVE: enchant_2100
|
DCALC_REMOVE: enchant_2100
|
||||||
Lv40主动+1|四维(55)
|
Lv40主动+1|四维(55)
|
||||||
"""
|
"""
|
||||||
char.AddSkillLv(40, 40, 1, 1,["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"])
|
char.AddSkillLv(40, 40, 1, 1, ['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
|
||||||
char.SetStatus(四维=55)
|
char.SetStatus(四维=55)
|
||||||
pass
|
pass
|
||||||
|
|
||||||
@@ -1332,7 +1396,7 @@ def enchant_2101(char: CharacterProperty):
|
|||||||
DCALC_REMOVE: enchant_2101
|
DCALC_REMOVE: enchant_2101
|
||||||
Lv45主动+1|四维(55)
|
Lv45主动+1|四维(55)
|
||||||
"""
|
"""
|
||||||
char.AddSkillLv(45, 45, 1, 1,["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"])
|
char.AddSkillLv(45, 45, 1, 1, ['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
|
||||||
char.SetStatus(四维=55)
|
char.SetStatus(四维=55)
|
||||||
pass
|
pass
|
||||||
|
|
||||||
@@ -1343,7 +1407,7 @@ def enchant_2102(char: CharacterProperty):
|
|||||||
DCALC_REMOVE: enchant_2102
|
DCALC_REMOVE: enchant_2102
|
||||||
Lv60主动+1|四维(55)
|
Lv60主动+1|四维(55)
|
||||||
"""
|
"""
|
||||||
char.AddSkillLv(60, 60, 1, 1,["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"])
|
char.AddSkillLv(60, 60, 1, 1, ['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
|
||||||
char.SetStatus(四维=55)
|
char.SetStatus(四维=55)
|
||||||
pass
|
pass
|
||||||
|
|
||||||
@@ -1354,7 +1418,7 @@ def enchant_2103(char: CharacterProperty):
|
|||||||
DCALC_REMOVE: enchant_2103
|
DCALC_REMOVE: enchant_2103
|
||||||
Lv70主动+1|四维(55)
|
Lv70主动+1|四维(55)
|
||||||
"""
|
"""
|
||||||
char.AddSkillLv(70, 70, 1, 1,["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"])
|
char.AddSkillLv(70, 70, 1, 1, ['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
|
||||||
char.SetStatus(四维=55)
|
char.SetStatus(四维=55)
|
||||||
pass
|
pass
|
||||||
|
|
||||||
@@ -1365,7 +1429,7 @@ def enchant_2104(char: CharacterProperty):
|
|||||||
DCALC_REMOVE: enchant_2104
|
DCALC_REMOVE: enchant_2104
|
||||||
Lv75主动+1|四维(55)
|
Lv75主动+1|四维(55)
|
||||||
"""
|
"""
|
||||||
char.AddSkillLv(75, 75, 1, 1,["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"])
|
char.AddSkillLv(75, 75, 1, 1, ['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
|
||||||
char.SetStatus(四维=55)
|
char.SetStatus(四维=55)
|
||||||
pass
|
pass
|
||||||
|
|
||||||
@@ -1376,7 +1440,7 @@ def enchant_2105(char: CharacterProperty):
|
|||||||
DCALC_REMOVE: enchant_2105
|
DCALC_REMOVE: enchant_2105
|
||||||
Lv80主动+1|四维(55)
|
Lv80主动+1|四维(55)
|
||||||
"""
|
"""
|
||||||
char.AddSkillLv(80, 80, 1, 1,["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"])
|
char.AddSkillLv(80, 80, 1, 1, ['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
|
||||||
char.SetStatus(四维=55)
|
char.SetStatus(四维=55)
|
||||||
pass
|
pass
|
||||||
|
|
||||||
@@ -1390,6 +1454,7 @@ def enchant_2106(char: CharacterProperty):
|
|||||||
char.SetStatus(四维=65, 技攻=0.03, 增益量P=0.01)
|
char.SetStatus(四维=65, 技攻=0.03, 增益量P=0.01)
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
# endregion
|
# endregion
|
||||||
# region 皮肤
|
# region 皮肤
|
||||||
|
|
||||||
@@ -1400,7 +1465,7 @@ def enchant_2200(char: CharacterProperty):
|
|||||||
DCALC_REMOVE: enchant_2200
|
DCALC_REMOVE: enchant_2200
|
||||||
Lv40主动+1|全属强(12)|四维(55)
|
Lv40主动+1|全属强(12)|四维(55)
|
||||||
"""
|
"""
|
||||||
char.AddSkillLv(40, 40, 1, 1, exceptSkills=["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"])
|
char.AddSkillLv(40, 40, 1, 1, exceptSkills=['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
|
||||||
char.SetStatus(四维=55)
|
char.SetStatus(四维=55)
|
||||||
char.AddElementDB('火', 12)
|
char.AddElementDB('火', 12)
|
||||||
char.AddElementDB('冰', 12)
|
char.AddElementDB('冰', 12)
|
||||||
@@ -1415,7 +1480,7 @@ def enchant_2201(char: CharacterProperty):
|
|||||||
DCALC_REMOVE: enchant_2201
|
DCALC_REMOVE: enchant_2201
|
||||||
Lv45主动+1|全属强(12)|四维(55)
|
Lv45主动+1|全属强(12)|四维(55)
|
||||||
"""
|
"""
|
||||||
char.AddSkillLv(45, 45, 1, 1, exceptSkills=["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"])
|
char.AddSkillLv(45, 45, 1, 1, exceptSkills=['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
|
||||||
char.SetStatus(四维=55)
|
char.SetStatus(四维=55)
|
||||||
char.AddElementDB('火', 12)
|
char.AddElementDB('火', 12)
|
||||||
char.AddElementDB('冰', 12)
|
char.AddElementDB('冰', 12)
|
||||||
@@ -1430,7 +1495,7 @@ def enchant_2202(char: CharacterProperty):
|
|||||||
DCALC_REMOVE: enchant_2202
|
DCALC_REMOVE: enchant_2202
|
||||||
Lv60主动+1|全属强(12)|四维(55)
|
Lv60主动+1|全属强(12)|四维(55)
|
||||||
"""
|
"""
|
||||||
char.AddSkillLv(60, 60, 1, 1, exceptSkills=["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"])
|
char.AddSkillLv(60, 60, 1, 1, exceptSkills=['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
|
||||||
char.SetStatus(四维=55)
|
char.SetStatus(四维=55)
|
||||||
char.AddElementDB('火', 12)
|
char.AddElementDB('火', 12)
|
||||||
char.AddElementDB('冰', 12)
|
char.AddElementDB('冰', 12)
|
||||||
@@ -1445,7 +1510,7 @@ def enchant_2203(char: CharacterProperty):
|
|||||||
DCALC_REMOVE: enchant_2203
|
DCALC_REMOVE: enchant_2203
|
||||||
Lv70主动+1|全属强(12)|四维(55)
|
Lv70主动+1|全属强(12)|四维(55)
|
||||||
"""
|
"""
|
||||||
char.AddSkillLv(70, 70, 1, 1, exceptSkills=["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"])
|
char.AddSkillLv(70, 70, 1, 1, exceptSkills=['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
|
||||||
char.SetStatus(四维=55)
|
char.SetStatus(四维=55)
|
||||||
char.AddElementDB('火', 12)
|
char.AddElementDB('火', 12)
|
||||||
char.AddElementDB('冰', 12)
|
char.AddElementDB('冰', 12)
|
||||||
@@ -1460,7 +1525,7 @@ def enchant_2204(char: CharacterProperty):
|
|||||||
DCALC_REMOVE: enchant_2204
|
DCALC_REMOVE: enchant_2204
|
||||||
Lv75主动+1|全属强(12)|四维(55)
|
Lv75主动+1|全属强(12)|四维(55)
|
||||||
"""
|
"""
|
||||||
char.AddSkillLv(75, 75, 1, 1, exceptSkills=["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"])
|
char.AddSkillLv(75, 75, 1, 1, exceptSkills=['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
|
||||||
char.SetStatus(四维=55)
|
char.SetStatus(四维=55)
|
||||||
char.AddElementDB('火', 12)
|
char.AddElementDB('火', 12)
|
||||||
char.AddElementDB('冰', 12)
|
char.AddElementDB('冰', 12)
|
||||||
@@ -1475,7 +1540,7 @@ def enchant_2205(char: CharacterProperty):
|
|||||||
DCALC_REMOVE: enchant_2205
|
DCALC_REMOVE: enchant_2205
|
||||||
Lv80主动+1|全属强(12)|四维(55)
|
Lv80主动+1|全属强(12)|四维(55)
|
||||||
"""
|
"""
|
||||||
char.AddSkillLv(80, 80, 1, 1 , exceptSkills=["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"])
|
char.AddSkillLv(80, 80, 1, 1, exceptSkills=['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
|
||||||
char.SetStatus(四维=55)
|
char.SetStatus(四维=55)
|
||||||
char.AddElementDB('火', 12)
|
char.AddElementDB('火', 12)
|
||||||
char.AddElementDB('冰', 12)
|
char.AddElementDB('冰', 12)
|
||||||
@@ -1889,5 +1954,4 @@ def enchant_2709(char: CharacterProperty):
|
|||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# endregion
|
# endregion
|
||||||
|
|||||||
@@ -108,12 +108,12 @@ def trans_to_dcalc_set(detail, alter: AltersDep):
|
|||||||
'reinforceType': equ.get('enhance', {}).get('reinforceType', 0),
|
'reinforceType': equ.get('enhance', {}).get('reinforceType', 0),
|
||||||
# 附魔
|
# 附魔
|
||||||
'enchant': 0,
|
'enchant': 0,
|
||||||
# 徽章1
|
# # 徽章1
|
||||||
'emblem_0': 0,
|
# 'emblem_0': 0,
|
||||||
# 徽章2
|
# # 徽章2
|
||||||
'emblem_1': 0,
|
# 'emblem_1': 0,
|
||||||
# 贴膜
|
# 贴膜
|
||||||
'fusion': 0,
|
# 'fusion': 0,
|
||||||
# 锻造等级
|
# 锻造等级
|
||||||
'refine': equ.get('enhance', {}).get('refine', 0),
|
'refine': equ.get('enhance', {}).get('refine', 0),
|
||||||
# 调试等级
|
# 调试等级
|
||||||
@@ -131,8 +131,8 @@ def trans_to_dcalc_set(detail, alter: AltersDep):
|
|||||||
# info['fusion'] = dcalcEquFusion.id
|
# info['fusion'] = dcalcEquFusion.id
|
||||||
info['enchant'] = getEnchatIdByName(equ.get('enchant', ''), equ.get('posName', ''), basic.enchants)
|
info['enchant'] = getEnchatIdByName(equ.get('enchant', ''), equ.get('posName', ''), basic.enchants)
|
||||||
emblems = [getEmblemIdByName(i.get('detail', ''), i.get('categorize', ''), i.get('rarity', ''), basic.emblems) for i in equ.get('emblems', [])]
|
emblems = [getEmblemIdByName(i.get('detail', ''), i.get('categorize', ''), i.get('rarity', ''), basic.emblems) for i in equ.get('emblems', [])]
|
||||||
info['emblem_0'] = emblems[0] if len(emblems) > 0 else 0
|
# info['emblem_0'] = emblems[0] if len(emblems) > 0 else 0
|
||||||
info['emblem_1'] = emblems[1] if len(emblems) > 1 else 0
|
# info['emblem_1'] = emblems[1] if len(emblems) > 1 else 0
|
||||||
equips[equ['posName']] = info
|
equips[equ['posName']] = info
|
||||||
avatars = detail.get('avatars', [])
|
avatars = detail.get('avatars', [])
|
||||||
for item in avatars:
|
for item in avatars:
|
||||||
@@ -140,8 +140,8 @@ def trans_to_dcalc_set(detail, alter: AltersDep):
|
|||||||
'id': '',
|
'id': '',
|
||||||
'option': '',
|
'option': '',
|
||||||
'enchant': '',
|
'enchant': '',
|
||||||
'emblem_0': '',
|
# 'emblem_0': '',
|
||||||
'emblem_1': '',
|
# 'emblem_1': '',
|
||||||
}
|
}
|
||||||
list = basicAvatars.get(item.get('posName', ''), [])
|
list = basicAvatars.get(item.get('posName', ''), [])
|
||||||
if len(list) > 0:
|
if len(list) > 0:
|
||||||
|
|||||||
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+1
-1
Submodule backend/openapi updated: 33785f2a50...c7957c50eb
Reference in New Issue
Block a user