Co-authored-by: Copilot <copilot@github.com>
This commit is contained in:
2026-04-28 15:55:20 +08:00
co-authored by Copilot
parent 07dd632557
commit 76cda54443
6 changed files with 98 additions and 41 deletions
+1
View File
@@ -30,6 +30,7 @@ logs
AutoRelease AutoRelease
*.exe *.exe
.venv .venv
.env
.env.dev .env.dev
.env.prod .env.prod
._* ._*
-8
View File
@@ -1,8 +0,0 @@
PORT=47173
MCPPORT=47174
DEBUG_MODE=True
WORKERS=1
REDIS_URL=redis://localhost:6379/1
COLG_TOKEN="Bearer 7B8B817D9BC838B813A1E6B1A0CAFD5F"
HELPER_TOKEN="ESc6Z2kW"
HELPER_ID="706194702"
+87 -23
View File
@@ -46,6 +46,7 @@ def enchant_4(char: CharacterProperty):
char.AddSkillLv(50, 50, 1, 1) char.AddSkillLv(50, 50, 1, 1)
pass pass
@register @register
def enchant_5(char: CharacterProperty): def enchant_5(char: CharacterProperty):
""" """
@@ -55,6 +56,7 @@ def enchant_5(char: CharacterProperty):
char.SetStatus(三攻=20, 四维=75, 技攻=0.07) char.SetStatus(三攻=20, 四维=75, 技攻=0.07)
pass pass
@register @register
def enchant_6(char: CharacterProperty): def enchant_6(char: CharacterProperty):
""" """
@@ -136,6 +138,26 @@ def enchant_105(char: CharacterProperty):
pass pass
@register
def enchant_115(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_115
四维(210)
"""
char.SetStatus(四维=210)
pass
@register
def enchant_114(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_114
三攻(110)|力智(90)|技攻(3%)
"""
char.SetStatus(三攻=110, 力智=90, 技攻=0.03)
pass
# endregion # endregion
# region 头肩 # region 头肩
@@ -261,6 +283,7 @@ def enchant_202(char: CharacterProperty):
char.SetStatus(三攻=110, 力智=90, 技攻=0.02) char.SetStatus(三攻=110, 力智=90, 技攻=0.02)
pass pass
@register @register
def enchant_203(char: CharacterProperty): def enchant_203(char: CharacterProperty):
""" """
@@ -270,6 +293,7 @@ def enchant_203(char: CharacterProperty):
char.SetStatus(三攻=90, 力智=60) char.SetStatus(三攻=90, 力智=60)
pass pass
@register @register
def enchant_204(char: CharacterProperty): def enchant_204(char: CharacterProperty):
""" """
@@ -324,6 +348,7 @@ def enchant_303(char: CharacterProperty):
char.SetStatus(三攻=36, 技攻=0.05) char.SetStatus(三攻=36, 技攻=0.05)
pass pass
@register @register
def enchant_304(char: CharacterProperty): def enchant_304(char: CharacterProperty):
""" """
@@ -333,6 +358,7 @@ def enchant_304(char: CharacterProperty):
char.SetStatus(四维=50, 三攻=15, 技攻=0.03) char.SetStatus(四维=50, 三攻=15, 技攻=0.03)
pass pass
@register @register
def enchant_305(char: CharacterProperty): def enchant_305(char: CharacterProperty):
""" """
@@ -344,6 +370,7 @@ def enchant_305(char: CharacterProperty):
char.AddSkillLv(15, 15, 3, 0) char.AddSkillLv(15, 15, 3, 0)
pass pass
@register @register
def enchant_306(char: CharacterProperty): def enchant_306(char: CharacterProperty):
""" """
@@ -353,6 +380,7 @@ def enchant_306(char: CharacterProperty):
char.SetStatus(三攻=10, 四维=40, 技攻=0.01) char.SetStatus(三攻=10, 四维=40, 技攻=0.01)
pass pass
@register @register
def enchant_307(char: CharacterProperty): def enchant_307(char: CharacterProperty):
""" """
@@ -364,6 +392,7 @@ def enchant_307(char: CharacterProperty):
char.AddSkillLv(15, 15, 1, 0) char.AddSkillLv(15, 15, 1, 0)
pass pass
@register @register
def enchant_308(char: CharacterProperty): def enchant_308(char: CharacterProperty):
""" """
@@ -383,6 +412,7 @@ def enchant_309(char: CharacterProperty):
char.SetStatus(三攻=36, 技攻=0.07) char.SetStatus(三攻=36, 技攻=0.07)
pass pass
@register @register
def enchant_310(char: CharacterProperty): def enchant_310(char: CharacterProperty):
""" """
@@ -394,6 +424,8 @@ def enchant_310(char: CharacterProperty):
if char.buffer: if char.buffer:
char.SetStatus(增益量P=0.02) char.SetStatus(增益量P=0.02)
pass pass
# endregion # endregion
# region 武器 # region 武器
@@ -542,7 +574,7 @@ def enchant_512(char: CharacterProperty):
DCALC_REMOVE: enchant_512 DCALC_REMOVE: enchant_512
三攻(50)|力智(50)|全属强(16)|属性攻击 三攻(50)|力智(50)|全属强(16)|属性攻击
""" """
char.SetStatus(三攻=50,力智=50) char.SetStatus(三攻=50, 力智=50)
char.AddElementDB('火', 16) char.AddElementDB('火', 16)
char.AddElementDB('冰', 16) char.AddElementDB('冰', 16)
char.AddElementDB('光', 16) char.AddElementDB('光', 16)
@@ -660,6 +692,7 @@ def enchant_608(char: CharacterProperty):
char.SetStatus(技攻=0.01) char.SetStatus(技攻=0.01)
pass pass
@register @register
def enchant_609(char: CharacterProperty): def enchant_609(char: CharacterProperty):
""" """
@@ -673,6 +706,7 @@ def enchant_609(char: CharacterProperty):
char.SetStatus(技攻=0.02) char.SetStatus(技攻=0.02)
pass pass
@register @register
def enchant_610(char: CharacterProperty): def enchant_610(char: CharacterProperty):
""" """
@@ -684,6 +718,7 @@ def enchant_610(char: CharacterProperty):
char.AddSkillLv(15, 15, 1, 0) char.AddSkillLv(15, 15, 1, 0)
pass pass
# endregion # endregion
# region 辅助装备 # region 辅助装备
@@ -761,6 +796,7 @@ def enchant_905(char: CharacterProperty):
char.AddElementDB('暗', 15) char.AddElementDB('暗', 15)
pass pass
@register @register
def enchant_906(char: CharacterProperty): def enchant_906(char: CharacterProperty):
""" """
@@ -774,6 +810,7 @@ def enchant_906(char: CharacterProperty):
char.AddElementDB('暗', 8) char.AddElementDB('暗', 8)
pass pass
@register @register
def enchant_907(char: CharacterProperty): def enchant_907(char: CharacterProperty):
""" """
@@ -787,6 +824,7 @@ def enchant_907(char: CharacterProperty):
char.AddElementDB('暗', 12) char.AddElementDB('暗', 12)
pass pass
# endregion # endregion
# region 魔法石 # region 魔法石
@@ -854,6 +892,29 @@ def enchant_1004(char: CharacterProperty):
pass pass
@register
def enchant_1005(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_1005
全属强(45)
"""
char.AddElementDB('火', 45)
char.AddElementDB('冰', 45)
char.AddElementDB('光', 45)
char.AddElementDB('暗', 45)
pass
@register
def enchant_1006(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_1006
四维(190)
"""
char.SetStatus(四维=190)
pass
# endregion # endregion
# region 耳环 # region 耳环
@@ -905,6 +966,7 @@ def enchant_1103(char: CharacterProperty):
char.SetStatus(四维=200) char.SetStatus(四维=200)
pass pass
@register @register
def enchant_1104(char: CharacterProperty): def enchant_1104(char: CharacterProperty):
""" """
@@ -918,6 +980,7 @@ def enchant_1104(char: CharacterProperty):
char.SetStatus(四维=100) char.SetStatus(四维=100)
pass pass
@register @register
def enchant_1105(char: CharacterProperty): def enchant_1105(char: CharacterProperty):
""" """
@@ -927,6 +990,7 @@ def enchant_1105(char: CharacterProperty):
char.SetStatus(四维=250) char.SetStatus(四维=250)
pass pass
# endregion # endregion
# region 称号 # region 称号
@@ -971,7 +1035,7 @@ def enchant_1202(char: CharacterProperty):
char.AddElementDB('冰', 15) char.AddElementDB('冰', 15)
char.AddElementDB('光', 15) char.AddElementDB('光', 15)
char.AddElementDB('暗', 15) char.AddElementDB('暗', 15)
char.AddSkillLv(40, 40, 2, 1,["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"]) char.AddSkillLv(40, 40, 2, 1, ['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
pass pass
@@ -986,7 +1050,7 @@ def enchant_1203(char: CharacterProperty):
char.AddElementDB('冰', 15) char.AddElementDB('冰', 15)
char.AddElementDB('光', 15) char.AddElementDB('光', 15)
char.AddElementDB('暗', 15) char.AddElementDB('暗', 15)
char.AddSkillLv(45, 45, 2, 1,["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"]) char.AddSkillLv(45, 45, 2, 1, ['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
pass pass
@@ -1001,7 +1065,7 @@ def enchant_1204(char: CharacterProperty):
char.AddElementDB('冰', 15) char.AddElementDB('冰', 15)
char.AddElementDB('光', 15) char.AddElementDB('光', 15)
char.AddElementDB('暗', 15) char.AddElementDB('暗', 15)
char.AddSkillLv(60, 60, 2, 1,["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"]) char.AddSkillLv(60, 60, 2, 1, ['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
pass pass
@@ -1016,7 +1080,7 @@ def enchant_1205(char: CharacterProperty):
char.AddElementDB('冰', 15) char.AddElementDB('冰', 15)
char.AddElementDB('光', 15) char.AddElementDB('光', 15)
char.AddElementDB('暗', 15) char.AddElementDB('暗', 15)
char.AddSkillLv(70, 70, 2, 1,["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"]) char.AddSkillLv(70, 70, 2, 1, ['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
pass pass
@@ -1031,7 +1095,7 @@ def enchant_1206(char: CharacterProperty):
char.AddElementDB('冰', 15) char.AddElementDB('冰', 15)
char.AddElementDB('光', 15) char.AddElementDB('光', 15)
char.AddElementDB('暗', 15) char.AddElementDB('暗', 15)
char.AddSkillLv(75, 75, 2, 1,["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"]) char.AddSkillLv(75, 75, 2, 1, ['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
pass pass
@@ -1046,7 +1110,7 @@ def enchant_1207(char: CharacterProperty):
char.AddElementDB('冰', 15) char.AddElementDB('冰', 15)
char.AddElementDB('光', 15) char.AddElementDB('光', 15)
char.AddElementDB('暗', 15) char.AddElementDB('暗', 15)
char.AddSkillLv(80, 80, 2, 1,["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"]) char.AddSkillLv(80, 80, 2, 1, ['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
pass pass
@@ -1284,7 +1348,7 @@ def enchant_2000(char: CharacterProperty):
DCALC_REMOVE: enchant_2000 DCALC_REMOVE: enchant_2000
Lv1~95+1|攻击强化(12%)|增益量(7%) Lv1~95+1|攻击强化(12%)|增益量(7%)
""" """
char.SetStatus(攻击强化P=0.12,增益量P=0.07) char.SetStatus(攻击强化P=0.12, 增益量P=0.07)
char.AddSkillLv(1, 95, 1) char.AddSkillLv(1, 95, 1)
pass pass
@@ -1295,7 +1359,7 @@ def enchant_2001(char: CharacterProperty):
DCALC_REMOVE: enchant_2001 DCALC_REMOVE: enchant_2001
Lv1~95+1|攻击强化(7%)|增益量(5%) Lv1~95+1|攻击强化(7%)|增益量(5%)
""" """
char.SetStatus(攻击强化P=0.07,增益量P=0.05) char.SetStatus(攻击强化P=0.07, 增益量P=0.05)
char.AddSkillLv(1, 95, 1) char.AddSkillLv(1, 95, 1)
pass pass
@@ -1306,7 +1370,7 @@ def enchant_2002(char: CharacterProperty):
DCALC_REMOVE: enchant_2002 DCALC_REMOVE: enchant_2002
Lv1~35+1|攻击强化(5%)|增益量(3%) Lv1~35+1|攻击强化(5%)|增益量(3%)
""" """
char.SetStatus(攻击强化P=0.05,增益量P=0.03) char.SetStatus(攻击强化P=0.05, 增益量P=0.03)
char.AddSkillLv(1, 35, 1) char.AddSkillLv(1, 35, 1)
pass pass
@@ -1321,7 +1385,7 @@ def enchant_2100(char: CharacterProperty):
DCALC_REMOVE: enchant_2100 DCALC_REMOVE: enchant_2100
Lv40主动+1|四维(55) Lv40主动+1|四维(55)
""" """
char.AddSkillLv(40, 40, 1, 1,["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"]) char.AddSkillLv(40, 40, 1, 1, ['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
char.SetStatus(四维=55) char.SetStatus(四维=55)
pass pass
@@ -1332,7 +1396,7 @@ def enchant_2101(char: CharacterProperty):
DCALC_REMOVE: enchant_2101 DCALC_REMOVE: enchant_2101
Lv45主动+1|四维(55) Lv45主动+1|四维(55)
""" """
char.AddSkillLv(45, 45, 1, 1,["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"]) char.AddSkillLv(45, 45, 1, 1, ['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
char.SetStatus(四维=55) char.SetStatus(四维=55)
pass pass
@@ -1343,7 +1407,7 @@ def enchant_2102(char: CharacterProperty):
DCALC_REMOVE: enchant_2102 DCALC_REMOVE: enchant_2102
Lv60主动+1|四维(55) Lv60主动+1|四维(55)
""" """
char.AddSkillLv(60, 60, 1, 1,["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"]) char.AddSkillLv(60, 60, 1, 1, ['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
char.SetStatus(四维=55) char.SetStatus(四维=55)
pass pass
@@ -1354,7 +1418,7 @@ def enchant_2103(char: CharacterProperty):
DCALC_REMOVE: enchant_2103 DCALC_REMOVE: enchant_2103
Lv70主动+1|四维(55) Lv70主动+1|四维(55)
""" """
char.AddSkillLv(70, 70, 1, 1,["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"]) char.AddSkillLv(70, 70, 1, 1, ['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
char.SetStatus(四维=55) char.SetStatus(四维=55)
pass pass
@@ -1365,7 +1429,7 @@ def enchant_2104(char: CharacterProperty):
DCALC_REMOVE: enchant_2104 DCALC_REMOVE: enchant_2104
Lv75主动+1|四维(55) Lv75主动+1|四维(55)
""" """
char.AddSkillLv(75, 75, 1, 1,["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"]) char.AddSkillLv(75, 75, 1, 1, ['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
char.SetStatus(四维=55) char.SetStatus(四维=55)
pass pass
@@ -1376,7 +1440,7 @@ def enchant_2105(char: CharacterProperty):
DCALC_REMOVE: enchant_2105 DCALC_REMOVE: enchant_2105
Lv80主动+1|四维(55) Lv80主动+1|四维(55)
""" """
char.AddSkillLv(80, 80, 1, 1,["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"]) char.AddSkillLv(80, 80, 1, 1, ['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
char.SetStatus(四维=55) char.SetStatus(四维=55)
pass pass
@@ -1390,6 +1454,7 @@ def enchant_2106(char: CharacterProperty):
char.SetStatus(四维=65, 技攻=0.03, 增益量P=0.01) char.SetStatus(四维=65, 技攻=0.03, 增益量P=0.01)
pass pass
# endregion # endregion
# region 皮肤 # region 皮肤
@@ -1400,7 +1465,7 @@ def enchant_2200(char: CharacterProperty):
DCALC_REMOVE: enchant_2200 DCALC_REMOVE: enchant_2200
Lv40主动+1|全属强(12)|四维(55) Lv40主动+1|全属强(12)|四维(55)
""" """
char.AddSkillLv(40, 40, 1, 1, exceptSkills=["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"]) char.AddSkillLv(40, 40, 1, 1, exceptSkills=['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
char.SetStatus(四维=55) char.SetStatus(四维=55)
char.AddElementDB('火', 12) char.AddElementDB('火', 12)
char.AddElementDB('冰', 12) char.AddElementDB('冰', 12)
@@ -1415,7 +1480,7 @@ def enchant_2201(char: CharacterProperty):
DCALC_REMOVE: enchant_2201 DCALC_REMOVE: enchant_2201
Lv45主动+1|全属强(12)|四维(55) Lv45主动+1|全属强(12)|四维(55)
""" """
char.AddSkillLv(45, 45, 1, 1, exceptSkills=["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"]) char.AddSkillLv(45, 45, 1, 1, exceptSkills=['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
char.SetStatus(四维=55) char.SetStatus(四维=55)
char.AddElementDB('火', 12) char.AddElementDB('火', 12)
char.AddElementDB('冰', 12) char.AddElementDB('冰', 12)
@@ -1430,7 +1495,7 @@ def enchant_2202(char: CharacterProperty):
DCALC_REMOVE: enchant_2202 DCALC_REMOVE: enchant_2202
Lv60主动+1|全属强(12)|四维(55) Lv60主动+1|全属强(12)|四维(55)
""" """
char.AddSkillLv(60, 60, 1, 1, exceptSkills=["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"]) char.AddSkillLv(60, 60, 1, 1, exceptSkills=['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
char.SetStatus(四维=55) char.SetStatus(四维=55)
char.AddElementDB('火', 12) char.AddElementDB('火', 12)
char.AddElementDB('冰', 12) char.AddElementDB('冰', 12)
@@ -1445,7 +1510,7 @@ def enchant_2203(char: CharacterProperty):
DCALC_REMOVE: enchant_2203 DCALC_REMOVE: enchant_2203
Lv70主动+1|全属强(12)|四维(55) Lv70主动+1|全属强(12)|四维(55)
""" """
char.AddSkillLv(70, 70, 1, 1, exceptSkills=["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"]) char.AddSkillLv(70, 70, 1, 1, exceptSkills=['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
char.SetStatus(四维=55) char.SetStatus(四维=55)
char.AddElementDB('火', 12) char.AddElementDB('火', 12)
char.AddElementDB('冰', 12) char.AddElementDB('冰', 12)
@@ -1460,7 +1525,7 @@ def enchant_2204(char: CharacterProperty):
DCALC_REMOVE: enchant_2204 DCALC_REMOVE: enchant_2204
Lv75主动+1|全属强(12)|四维(55) Lv75主动+1|全属强(12)|四维(55)
""" """
char.AddSkillLv(75, 75, 1, 1, exceptSkills=["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"]) char.AddSkillLv(75, 75, 1, 1, exceptSkills=['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
char.SetStatus(四维=55) char.SetStatus(四维=55)
char.AddElementDB('火', 12) char.AddElementDB('火', 12)
char.AddElementDB('冰', 12) char.AddElementDB('冰', 12)
@@ -1475,7 +1540,7 @@ def enchant_2205(char: CharacterProperty):
DCALC_REMOVE: enchant_2205 DCALC_REMOVE: enchant_2205
Lv80主动+1|全属强(12)|四维(55) Lv80主动+1|全属强(12)|四维(55)
""" """
char.AddSkillLv(80, 80, 1, 1 , exceptSkills=["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"]) char.AddSkillLv(80, 80, 1, 1, exceptSkills=['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
char.SetStatus(四维=55) char.SetStatus(四维=55)
char.AddElementDB('火', 12) char.AddElementDB('火', 12)
char.AddElementDB('冰', 12) char.AddElementDB('冰', 12)
@@ -1889,5 +1954,4 @@ def enchant_2709(char: CharacterProperty):
pass pass
# endregion # endregion
+9 -9
View File
@@ -108,12 +108,12 @@ def trans_to_dcalc_set(detail, alter: AltersDep):
'reinforceType': equ.get('enhance', {}).get('reinforceType', 0), 'reinforceType': equ.get('enhance', {}).get('reinforceType', 0),
# 附魔 # 附魔
'enchant': 0, 'enchant': 0,
# 徽章1 # # 徽章1
'emblem_0': 0, # 'emblem_0': 0,
# 徽章2 # # 徽章2
'emblem_1': 0, # 'emblem_1': 0,
# 贴膜 # 贴膜
'fusion': 0, # 'fusion': 0,
# 锻造等级 # 锻造等级
'refine': equ.get('enhance', {}).get('refine', 0), 'refine': equ.get('enhance', {}).get('refine', 0),
# 调试等级 # 调试等级
@@ -131,8 +131,8 @@ def trans_to_dcalc_set(detail, alter: AltersDep):
# info['fusion'] = dcalcEquFusion.id # info['fusion'] = dcalcEquFusion.id
info['enchant'] = getEnchatIdByName(equ.get('enchant', ''), equ.get('posName', ''), basic.enchants) info['enchant'] = getEnchatIdByName(equ.get('enchant', ''), equ.get('posName', ''), basic.enchants)
emblems = [getEmblemIdByName(i.get('detail', ''), i.get('categorize', ''), i.get('rarity', ''), basic.emblems) for i in equ.get('emblems', [])] emblems = [getEmblemIdByName(i.get('detail', ''), i.get('categorize', ''), i.get('rarity', ''), basic.emblems) for i in equ.get('emblems', [])]
info['emblem_0'] = emblems[0] if len(emblems) > 0 else 0 # info['emblem_0'] = emblems[0] if len(emblems) > 0 else 0
info['emblem_1'] = emblems[1] if len(emblems) > 1 else 0 # info['emblem_1'] = emblems[1] if len(emblems) > 1 else 0
equips[equ['posName']] = info equips[equ['posName']] = info
avatars = detail.get('avatars', []) avatars = detail.get('avatars', [])
for item in avatars: for item in avatars:
@@ -140,8 +140,8 @@ def trans_to_dcalc_set(detail, alter: AltersDep):
'id': '', 'id': '',
'option': '', 'option': '',
'enchant': '', 'enchant': '',
'emblem_0': '', # 'emblem_0': '',
'emblem_1': '', # 'emblem_1': '',
} }
list = basicAvatars.get(item.get('posName', ''), []) list = basicAvatars.get(item.get('posName', ''), [])
if len(list) > 0: if len(list) > 0:
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