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@@ -23,10 +23,10 @@ class Skill0(ActiveSkill):
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hasUP = False
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# 攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
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data0 = get_data(f'{prefix}/{uuid}', 0)
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hit0 = 1
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# 浮空力比率 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 穿透射击
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# gunblader/agent/92360eab6e1f378902018eca681ac629
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@@ -50,16 +50,16 @@ class Skill1(ActiveSkill):
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hasUP = False
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# 射击攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
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data0 = get_data(f'{prefix}/{uuid}', 0)
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hit0 = 1
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# [转职为暗刃时]
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# 发射次数 : {value1}次
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data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 射击攻击力 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# [范围信息]
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# 子弹发射距离比率 : {value3}%
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data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
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data3 = get_data(f'{prefix}/{uuid}', 3)
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# 基础精通
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@@ -82,11 +82,11 @@ class Skill3(PassiveSkill):
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hasUP = False
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# 基本攻击力变化率 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 前冲攻击力变化率 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 跳跃攻击力变化率 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
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data2 = get_data(f'{prefix}/{uuid}', 2)
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associate = [{"type":"*skillRation","data":[i-100 if i>0 else 0 for i in data0],"skills":["斩射"]}]
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@@ -114,10 +114,10 @@ class Skill6(ActiveSkill):
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hasUP = False
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# 劈砍攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
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data0 = get_data(f'{prefix}/{uuid}', 0)
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hit0 = 1
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# 冲击波攻击力 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
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data1 = get_data(f'{prefix}/{uuid}', 1)
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hit1 = 1
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# 瞬击
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@@ -141,10 +141,10 @@ class Skill8(ActiveSkill):
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hasUP = False
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# 挥舞枪身攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
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data0 = get_data(f'{prefix}/{uuid}', 0)
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hit0 = 1
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# 斩击攻击力 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
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data1 = get_data(f'{prefix}/{uuid}', 1)
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hit1 = 1
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# 浮空连击
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@@ -169,10 +169,10 @@ class Skill9(ActiveSkill):
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hasUP = False
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# 下斩攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
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data0 = get_data(f'{prefix}/{uuid}', 0)
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hit0 = 1
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# 上挑攻击力 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
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data1 = get_data(f'{prefix}/{uuid}', 1)
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hit1 = 1
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# 迅步突袭
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@@ -196,7 +196,7 @@ class Skill13(ActiveSkill):
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hasUP = True
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# 追加攻击攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
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data0 = get_data(f'{prefix}/{uuid}', 0)
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hit0 = 1
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# 连续射击
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@@ -220,14 +220,14 @@ class Skill14(ActiveSkill):
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hasUP = True
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# 第1击和第2击射击攻击力 : {value0}% X 2次
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data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
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data0 = get_data(f'{prefix}/{uuid}', 0)
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hit0 = 2
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# 最后射击攻击力 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
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data1 = get_data(f'{prefix}/{uuid}', 1)
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hit1 = 1
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# [范围信息]
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# 攻击范围比率 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# 特工秘技
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# gunblader/agent/01384bbfc346775d1267fa0bc4ca605f
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@@ -249,11 +249,11 @@ class Skill15(PassiveSkill):
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hasUP = False
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# 后跳攻击冷却时间 : {value0}秒
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data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 物理暴击率增加量 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 暴击伤害增加率 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
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data2 = get_data(f'{prefix}/{uuid}', 2)
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associate = [ {"type":"*skillRation","data":data2} ]
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@@ -284,28 +284,28 @@ class Skill16(ActiveSkill):
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hasUP = True
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# 护盾生命值 : {value0}
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data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 护盾持续时间 : {value1}秒
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data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 护盾爆炸攻击力 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
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data2 = get_data(f'{prefix}/{uuid}', 2)
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hit2= 1
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# - 发动[源能提炼]时 -
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# 护盾大小和爆炸范围增加 : {value3}%
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data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
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data3 = get_data(f'{prefix}/{uuid}', 3)
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# 护盾持续时间增加 : {value4}秒
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data4 = get_data(f'{prefix}/{uuid}', 4, lambda x = None: x)
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data4 = get_data(f'{prefix}/{uuid}', 4)
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# 护盾生命值增加 : {value5}%
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data5 = get_data(f'{prefix}/{uuid}', 5, lambda x = None: x)
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data5 = get_data(f'{prefix}/{uuid}', 5)
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# [源能提炼]叠加数消耗量 : {value6}个
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data6 = get_data(f'{prefix}/{uuid}', 6, lambda x = None: x)
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data6 = get_data(f'{prefix}/{uuid}', 6)
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# 蓄气动作持续时间上限 : {value7}秒
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data7 = get_data(f'{prefix}/{uuid}', 7, lambda x = None: x)
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data7 = get_data(f'{prefix}/{uuid}', 7)
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# [范围信息]
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# 护盾大小比率 : {value8}%
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data8 = get_data(f'{prefix}/{uuid}', 8, lambda x = None: x)
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data8 = get_data(f'{prefix}/{uuid}', 8)
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# 爆炸范围比率 : {value9}%
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data9 = get_data(f'{prefix}/{uuid}', 9, lambda x = None: x)
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data9 = get_data(f'{prefix}/{uuid}', 9)
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# 斩射
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# gunblader/agent/0113c8b1306ca76d208f83f2d093dd62
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@@ -329,11 +329,11 @@ class Skill17(ActiveSkill):
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hasUP = True
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# 斩击/射击攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
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data0 = get_data(f'{prefix}/{uuid}', 0)
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hit0 = 2
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# [范围信息]
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# 攻击范围比率 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 迅步闪避
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# gunblader/agent/717f1e2104fe4b796f800352fa143ecc
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@@ -358,7 +358,7 @@ class Skill18(PassiveSkill):
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hasUP = False
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# 发动迅步闪避后无敌时间 : {value0}秒
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data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 双弦斩
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# gunblader/agent/eb71e1d82d92c7e1d40500a0dcd77aa6
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@@ -383,14 +383,14 @@ class Skill19(ActiveSkill):
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hasUP = True
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# 第1击攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
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data0 = get_data(f'{prefix}/{uuid}', 0)
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hit0 = 1
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# 第2击攻击力 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
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data1 = get_data(f'{prefix}/{uuid}', 1)
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hit1 = 1
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# [范围信息]
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# 攻击范围比率 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# 小太刀精通
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# gunblader/agent/dc1ffbe7bfcc6dc2be737951960da9ad
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@@ -410,9 +410,9 @@ class Skill20(PassiveSkill):
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hasUP = False
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# 物理攻击力增加率 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 命中率增加 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
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data1 = get_data(f'{prefix}/{uuid}', 1)
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associate = [
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{"type":"$*PAtkP","data":data0}]
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@@ -438,12 +438,12 @@ class Skill22(ActiveSkill):
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hasUP = True
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# 攻击力 : {value0}% X {value1}次
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data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
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data0 = get_data(f'{prefix}/{uuid}', 0)
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hit0 = 2
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data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# [范围信息]
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# 攻击范围比率 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# 精准射击
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# gunblader/agent/c9664191611af31142e052dfaef84530
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@@ -469,12 +469,12 @@ class Skill23(ActiveSkill):
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hasUP = True
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# 攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
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data0 = get_data(f'{prefix}/{uuid}', 0)
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hit0 = 1
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# 穿刺几率 : 100%
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# [范围信息]
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# 攻击范围比率 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 追踪目标
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# gunblader/agent/e4c354a89c337310aeb7041d5e742828
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@@ -520,9 +520,9 @@ class Skill25(ActiveSkill):
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hasUP = False
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# 持续时间 : {value0}秒
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data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 基本攻击力和技能攻击力增加率 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 月影秘步
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# gunblader/agent/f2fb27162beb0b87a7cb9af7900e95f2
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@@ -553,16 +553,16 @@ class Skill26(ActiveSkill):
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vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
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# 每次攻击的攻击力 : {value0}% X {value1}次
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data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
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data0 = get_data(f'{prefix}/{uuid}', 0)
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hit0 = 18
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data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 可发动下一套组合攻击的最大有效时间 : {value2}秒
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data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# 可搜索目标的最大范围 : {value3}px
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data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
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data3 = get_data(f'{prefix}/{uuid}', 3)
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# [范围信息]
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# 施放攻击范围比率 : {value4}%
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data4 = get_data(f'{prefix}/{uuid}', 4, lambda x = None: x)
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data4 = get_data(f'{prefix}/{uuid}', 4)
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def vp_1(self):
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"""
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@@ -607,15 +607,15 @@ class Skill27(ActiveSkill):
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vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
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# 旋转攻击攻击力 : {value0}% X {value1}次
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data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
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data0 = get_data(f'{prefix}/{uuid}', 0)
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hit0 = 3
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data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 满月斩物理攻击力 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
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data2 = get_data(f'{prefix}/{uuid}', 2)
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hit2 = 1
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# [范围信息]
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# 大小比率 : {value3}%
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data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
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data3 = get_data(f'{prefix}/{uuid}', 3)
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def vp_1(self):
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"""
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@@ -662,14 +662,14 @@ class Skill28(ActiveSkill):
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vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
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# 攻击力 : {value0}% X {value1}
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data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
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data0 = get_data(f'{prefix}/{uuid}', 0)
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hit0 = 12
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data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 射击高度上限 : {value2}px
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data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# [范围信息]
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# 目标锁定范围 : {value3}px
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data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
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data3 = get_data(f'{prefix}/{uuid}', 3)
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def vp_1(self):
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"""
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@@ -719,21 +719,21 @@ class Skill29(ActiveSkill):
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vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
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# 枪投掷攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
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data0 = get_data(f'{prefix}/{uuid}', 0)
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hit0 = 1
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# 剑刃投掷攻击力 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
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data1 = get_data(f'{prefix}/{uuid}', 1)
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hit1 = 1
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# 枪刃多段攻击力 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
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data2 = get_data(f'{prefix}/{uuid}', 2)
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hit2 = 16
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# 终结攻击攻击力 : {value3}% X {value4}次
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data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
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data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
hit3 = 2
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4, lambda x = None: x)
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# [范围信息]
|
||||
# 攻击范围比率 : {value5}%
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5, lambda x = None: x)
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
|
||||
def vp_1(self):
|
||||
"""
|
||||
@@ -774,9 +774,9 @@ class Skill30(PassiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 基本攻击力和技能攻击力增加率 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 寻敌范围增加 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
associate = [ {"data":data0,"type":"*skillRation"}]
|
||||
|
||||
@@ -803,7 +803,7 @@ class Skill31(ActiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 攻击力 : {value0}% X 2次
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 2
|
||||
power0 = 1.1 #以前记录的10%增加
|
||||
|
||||
@@ -831,11 +831,11 @@ class Skill32(ActiveSkill):
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
|
||||
# 每次攻击的攻击力 : {value0}% X 4次
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 4
|
||||
# [范围信息]
|
||||
# 搜索范围比率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
def vp_1(self):
|
||||
"""
|
||||
@@ -879,20 +879,20 @@ class Skill33(ActiveSkill):
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
|
||||
# 新月攻击力 : {value0}% X {value1}次
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 2
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 半月攻击力 : {value2}% X {value3}次
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
hit2 = 2
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# 满月攻击力 : {value4}% X {value5}次
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4, lambda x = None: x)
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
hit4 = 2
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5, lambda x = None: x)
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
# [范围信息]
|
||||
# 大小比率 : {value6}%
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6, lambda x = None: x)
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
|
||||
def vp_1(self):
|
||||
"""
|
||||
@@ -936,11 +936,11 @@ class Skill34(PassiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 物理暴击率增加 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 暴击伤害增加率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 迅步突袭冷却时间缩短 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
associate = [
|
||||
{"type":"*skillRation","data":data1},
|
||||
@@ -971,15 +971,15 @@ class Skill35(ActiveSkill):
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
|
||||
# 乱舞攻击力 : {value0}% X {value1}次
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 9
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 最后一击攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
hit2 = 1
|
||||
# [范围信息]
|
||||
# 攻击范围比率 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
def vp_1(self):
|
||||
"""
|
||||
@@ -1027,17 +1027,17 @@ class Skill36(ActiveSkill):
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
|
||||
# 多段攻击攻击力 : {value0}% X 9次
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 11
|
||||
# [追踪目标]追加射击次数 : 2次
|
||||
# 最后射击攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
hit1 = 1
|
||||
# 射击高度上限 : {value2}px
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# [范围信息]
|
||||
# 攻击范围比率 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
def vp_1(self):
|
||||
"""
|
||||
@@ -1085,15 +1085,15 @@ class Skill37(ActiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 剑光多段攻击攻击力 : {value0}% X {value1}次
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 12
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 射击多段攻击攻击力 : {value2}% X {value3}次
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
hit2 = 9
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# 最后一击攻击力 : {value4}%
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4, lambda x = None: x)
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
hit4 = 1
|
||||
|
||||
# 无瑕
|
||||
@@ -1119,7 +1119,7 @@ class Skill38(PassiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 基本攻击力和转职技能攻击力增加率 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
associate = [ {"type":"*skillRation","data":data0}]
|
||||
|
||||
@@ -1146,13 +1146,13 @@ class Skill39(ActiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 第1击攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 1
|
||||
# 第2击攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
hit1 = 1
|
||||
# 第3击攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
hit2 = 1
|
||||
|
||||
# 月夜 : 终极行动
|
||||
@@ -1179,11 +1179,11 @@ class Skill40(ActiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 多段攻击攻击力 : {value0}% X {value1}次
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 11
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 终结攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
hit2 = 1
|
||||
|
||||
class classChange(Character):
|
||||
|
||||
@@ -25,16 +25,16 @@ class Skill1(ActiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 射击攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# [转职为暗刃时]
|
||||
# 发射次数 : {value1}次
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 射击攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
hit2 = 5
|
||||
# [范围信息]
|
||||
# 子弹发射距离比率 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
# 幽灵近战术
|
||||
# gunblader/hitman/de3fea2d65c597f4d55c70a02b97fc79
|
||||
@@ -75,11 +75,11 @@ class Skill4(PassiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 基本攻击力变化率 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 前冲攻击力变化率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 跳跃攻击力变化率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
|
||||
# 重劈
|
||||
@@ -104,10 +104,10 @@ class Skill7(ActiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 劈砍攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 1
|
||||
# 冲击波攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
hit1 = 1
|
||||
|
||||
# G型手榴弹
|
||||
@@ -133,16 +133,16 @@ class Skill8(ActiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 爆炸攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 1
|
||||
# - [转职为战线佣兵后] -
|
||||
# 攻击力增加率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 爆炸范围增加 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# [范围信息]
|
||||
# 爆炸范围比率 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
# 瞬击
|
||||
# gunblader/hitman/4b2c90ec226fd40e967875aa5eabefb2
|
||||
@@ -165,10 +165,10 @@ class Skill9(ActiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 挥舞枪身攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 =1
|
||||
# 斩击攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
hit1 = 1
|
||||
|
||||
# 浮空连击
|
||||
@@ -193,10 +193,10 @@ class Skill10(ActiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 下斩攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 1
|
||||
# 上挑攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
hit1 = 1
|
||||
|
||||
|
||||
@@ -220,11 +220,11 @@ class Skill15(PassiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 物理攻击力增加率 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 命中率增加 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 冷却时间减少率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
associate = [
|
||||
{"type":"$*PAtkP","data":data0},
|
||||
@@ -253,13 +253,13 @@ class Skill16(ActiveSkill):
|
||||
hasUP = True
|
||||
|
||||
# 斩击攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 1
|
||||
# 射击攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
hit1 = 4
|
||||
# 射击多段攻击次数 : {value2}次
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 掩护射击
|
||||
# gunblader/hitman/2a3c96b88d02372505692da0a8b54743
|
||||
@@ -283,13 +283,13 @@ class Skill17(ActiveSkill):
|
||||
hasUP = True
|
||||
|
||||
# 对单个敌人攻击次数上限 : {value0}次
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 射击攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
hit1 = 10
|
||||
# [范围信息]
|
||||
# 子弹发射距离比率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 剑刃突刺
|
||||
# gunblader/hitman/bc11d28c04e01923a093d65752c55516
|
||||
@@ -315,21 +315,21 @@ class Skill18(ActiveSkill):
|
||||
hasUP = True
|
||||
|
||||
# 突刺次数 : {value0}次
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 突刺攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
hit1 = 4
|
||||
# 终结横斩攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
hit2 = 1
|
||||
# 终结射击对单个敌人攻击次数上限 : {value3}次
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# 终结射击攻击力 : {value4}%
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4, lambda x = None: x)
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
hit4 = 3
|
||||
# [范围信息]
|
||||
# 子弹发射距离比率 : {value5}%
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5, lambda x = None: x)
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
|
||||
# 轮盘连射
|
||||
# gunblader/hitman/faf9cd66281078b51be2ee0b0f6c5530
|
||||
@@ -353,21 +353,21 @@ class Skill19(ActiveSkill):
|
||||
hasUP = True
|
||||
|
||||
# 射击次数 : {value0}次
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 上挑攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
hit1 = 1
|
||||
# 射击攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
hit2 = 10
|
||||
# power2 = 3.72 倍率写在三觉被动上
|
||||
# 下劈攻击力 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# [范围信息]
|
||||
# 射击 x轴范围 : {value4}px
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4, lambda x = None: x)
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# 射击 y轴范围 : {value5}px
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5, lambda x = None: x)
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
|
||||
data6 = data2
|
||||
hit6 = 0
|
||||
@@ -391,7 +391,7 @@ class Skill20(PassiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 物理/魔法暴击率增加 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 利刃旋斩
|
||||
# gunblader/hitman/d296043df164385a14cb973c8c7c4d07
|
||||
@@ -414,15 +414,15 @@ class Skill21(ActiveSkill):
|
||||
hasUP = True
|
||||
|
||||
# 旋转斩击多段攻击次数 : {value0}次
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 左右斩击攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
hit1 = 2
|
||||
# 旋转斩击攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
hit2 = 5
|
||||
# 最终旋斩攻击力 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
hit3 = 1
|
||||
|
||||
# 暗刃战略
|
||||
@@ -452,9 +452,9 @@ class Skill22(PassiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 物理暴击伤害增加率 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 物理暴击率增加 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
associate = [ {"data":data0,"type":"*skillRation"}]
|
||||
|
||||
@@ -480,17 +480,17 @@ class Skill23(ActiveSkill):
|
||||
hasUP = True
|
||||
|
||||
# 射击次数 : {value0}次
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 基本移动距离 : {value1}px
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
hit1 = 15
|
||||
# 按下方向键时 : {value2}px
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 射击攻击力 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# [范围信息]
|
||||
# 子弹发射距离比率 : {value4}%
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4, lambda x = None: x)
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
|
||||
# 战术指示
|
||||
# gunblader/hitman/1721e94897e9961d5c98130a13392f17
|
||||
@@ -511,21 +511,21 @@ class Skill24(ActiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 增益效果持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 基本攻击力和技能攻击力增加比率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 攻击速度增加 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 移动速度增加 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# 施放速度增加 : {value4}%
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4, lambda x = None: x)
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# 队友攻击速度增加 : {value5}%
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5, lambda x = None: x)
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
# 队友移动速度增加 : {value6}%
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6, lambda x = None: x)
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
# 队友施放速度增加 : {value7}%
|
||||
data7 = get_data(f'{prefix}/{uuid}', 7, lambda x = None: x)
|
||||
data7 = get_data(f'{prefix}/{uuid}', 7)
|
||||
|
||||
# 游弹枪袭
|
||||
# gunblader/hitman/b163d099c8cc27fdb6fd3639c2ee6df9
|
||||
@@ -549,13 +549,13 @@ class Skill25(ActiveSkill):
|
||||
hasUP = True
|
||||
|
||||
# 射击攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 30
|
||||
# 射击多段攻击次数 : {value1}次
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# [范围信息]
|
||||
# 子弹发射距离比率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 全方位射击
|
||||
# gunblader/hitman/51a08fd0c90f0a5276cd552047fac93d
|
||||
@@ -583,18 +583,18 @@ class Skill26(ActiveSkill):
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
|
||||
# 周围射击次数 : {value0}次
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 周围射击攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
hit1 = 15
|
||||
# 最终射击次数 : {value2}次
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 最终射击攻击力 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
hit3 = 6
|
||||
# [范围信息]
|
||||
# 打击范围比率 : {value4}%
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4, lambda x = None: x)
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
|
||||
def vp_1(self):
|
||||
"""
|
||||
@@ -639,23 +639,23 @@ class Skill27(ActiveSkill):
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
|
||||
# 投掷前的旋转上挑攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 1
|
||||
# 长刀飞出时的攻击次数 : {value1}次
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 长刀飞回时的攻击次数 : {value2}次
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 长刀旋转攻击力 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
hit3 = 8
|
||||
# 射击攻击次数上限 : {value4}次
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4, lambda x = None: x)
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# 射击攻击力 : {value5}%
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5, lambda x = None: x)
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
hit5 = 5
|
||||
# [范围信息]
|
||||
# 长刀大小比率 : {value6}%
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6, lambda x = None: x)
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
|
||||
def vp_1(self):
|
||||
"""
|
||||
@@ -703,23 +703,23 @@ class Skill28(ActiveSkill):
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
|
||||
# 斩击次数 : {value0}次
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 斩击攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
hit1 = 10
|
||||
# 射击次数 : {value2}次
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 射击攻击力 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
hit3 = 15
|
||||
# 最终横斩攻击力 : {value4}%
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4, lambda x = None: x)
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
hit4 = 1
|
||||
# [范围信息]
|
||||
# 斩击范围比率 : {value5}%
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5, lambda x = None: x)
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
# 射击范围比率 : {value6}%
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6, lambda x = None: x)
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
|
||||
def vp_1(self):
|
||||
"""
|
||||
@@ -762,11 +762,11 @@ class Skill29(ActiveSkill):
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
|
||||
# 横斩攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 1
|
||||
# [范围信息]
|
||||
# 斩击范围比率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
def vp_1(self):
|
||||
"""
|
||||
@@ -803,7 +803,7 @@ class Skill30(PassiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 基本攻击力和技能攻击力增加率 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
associate = [ {"data":data0,"type":"*skillRation"}]
|
||||
|
||||
@@ -830,21 +830,21 @@ class Skill31(ActiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 每次攻击移动距离 : {value0}px
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 剑术攻击次数 : {value1}次
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 射击攻击次数 : {value2}次
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 最终射击攻击次数 : {value3}次
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# 剑术攻击力 : {value4}%
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4, lambda x = None: x)
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
hit4 = 13
|
||||
# 射击攻击力 : {value5}%
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5, lambda x = None: x)
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
hit5 = 8
|
||||
# 最终射击攻击力 : {value6}%
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6, lambda x = None: x)
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
hit6 = 8
|
||||
|
||||
# 近敌灭杀
|
||||
@@ -872,16 +872,16 @@ class Skill32(ActiveSkill):
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
|
||||
# 刺击攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 1
|
||||
# 射击次数 : {value1}次
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 射击攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
hit2 = 20
|
||||
# [范围信息]
|
||||
# 刺击距离比率 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
def vp_1(self):
|
||||
"""
|
||||
@@ -927,21 +927,21 @@ class Skill33(ActiveSkill):
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
|
||||
# 射击次数 : {value0}次
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 射击攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
hit1 = 10
|
||||
# 旋转斩击次数 : {value2}次
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 旋转斩击攻击力 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
hit3 = 10
|
||||
# 最终坠斩攻击力 : {value4}%
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4, lambda x = None: x)
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
hit4 = 1
|
||||
# [范围信息]
|
||||
# 最后一击范围比率 : {value5}%
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5, lambda x = None: x)
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
|
||||
def vp_1(self):
|
||||
"""
|
||||
@@ -997,7 +997,7 @@ class Skill34(PassiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 基本攻击力和技能攻击力增加率 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
associate = [ {"data":data0,"type":"*skillRation"}]
|
||||
|
||||
@@ -1027,25 +1027,25 @@ class Skill35(ActiveSkill):
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
|
||||
# 前方移动距离 : {value0}px
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 移动射击次数上限 : {value1}次
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 移动射击攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
hit2 = 10
|
||||
# 原地范围射击攻击次数上限 : {value3}次
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# 原地范围射击攻击力 : {value4}%
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4, lambda x = None: x)
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
hit4 = 10
|
||||
# 后方射击次数上限 : {value5}次
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5, lambda x = None: x)
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
# 后方射击攻击力 : {value6}%
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6, lambda x = None: x)
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
hit6 = 0
|
||||
# [范围信息]
|
||||
# 打击范围增加比率 : {value7}%
|
||||
data7 = get_data(f'{prefix}/{uuid}', 7, lambda x = None: x)
|
||||
data7 = get_data(f'{prefix}/{uuid}', 7)
|
||||
|
||||
mode = ['原地','后方']
|
||||
|
||||
@@ -1114,13 +1114,13 @@ class Skill36(ActiveSkill):
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
|
||||
# [碧波瞬斩]每一击攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 3
|
||||
# [碧波瞬斩]攻击次数 : {value1}次
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# [范围信息]
|
||||
# [碧波瞬斩]斩击范围比率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
def vp_1(self):
|
||||
"""
|
||||
@@ -1165,20 +1165,20 @@ class Skill37(ActiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 剑术攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 4
|
||||
# 射击攻击次数 : {value1}次
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 射击攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
hit2 = 11
|
||||
# 最终齐射攻击次数 : {value3}次
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# 最终齐射攻击力 : {value4}%
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4, lambda x = None: x)
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
hit4 = 20
|
||||
# 最终齐射爆炸攻击力 : {value5}%
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5, lambda x = None: x)
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
hit5 = 1
|
||||
|
||||
# 暮光战略
|
||||
@@ -1205,13 +1205,13 @@ class Skill38(PassiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 基本攻击力和转职技能攻击力增加率 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# [轮盘连射]暗刃射击次数 : {value1}次
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# [轮盘连射]暗刃射击攻击力 : 原射击攻击力的{value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# [轮盘连射]罗朗斩击攻击力 : [轮盘连射]攻击力总和的{value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
associate = [
|
||||
{"data":data0,"type":"*skillRation"},
|
||||
@@ -1244,28 +1244,28 @@ class Skill39(ActiveSkill):
|
||||
|
||||
# [普通施放时]
|
||||
# 暗刃支援射击攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 10
|
||||
# 暗刃支援射击次数 : {value1}次
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 罗朗斩击攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
hit2 = 6
|
||||
# 罗朗斩击次数 : {value3}次
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# [前方突进时]
|
||||
# 比尔支援射击攻击力 : {value4}%
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4, lambda x = None: x)
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
hit4 = 0
|
||||
# 比尔支援射击次数 : {value5}次
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5, lambda x = None: x)
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
# 暗刃旋转斩击攻击力 : {value6}%
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6, lambda x = None: x)
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
hit6 = 0
|
||||
# 暗刃旋转斩击次数 : {value7}次
|
||||
data7 = get_data(f'{prefix}/{uuid}', 7, lambda x = None: x)
|
||||
data7 = get_data(f'{prefix}/{uuid}', 7)
|
||||
# 暗刃终结斩击攻击力 : {value8}%
|
||||
data8 = get_data(f'{prefix}/{uuid}', 8, lambda x = None: x)
|
||||
data8 = get_data(f'{prefix}/{uuid}', 8)
|
||||
hit8 = 0
|
||||
|
||||
mode = ['常规','突进']
|
||||
@@ -1308,27 +1308,27 @@ class Skill40(ActiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 比尔、 布兰德射击攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 22
|
||||
# 比尔、 布兰德射击次数 : {value1}次
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 暗刃、 罗朗登场攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
hit2 = 2
|
||||
# 暗刃、 罗朗登场攻击次数 : {value3}次
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# 暗刃、 罗朗乱舞斩击攻击力 : {value4}%
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4, lambda x = None: x)
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
hit4 = 4
|
||||
# 暗刃、 罗朗乱舞斩击次数 : {value5}次
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5, lambda x = None: x)
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
# 比尔、 布兰德乱射攻击力 : {value6}%
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6, lambda x = None: x)
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
hit6 = 16
|
||||
# 比尔、 布兰德乱射次数 : {value7}次
|
||||
data7 = get_data(f'{prefix}/{uuid}', 7, lambda x = None: x)
|
||||
data7 = get_data(f'{prefix}/{uuid}', 7)
|
||||
# 终结一击攻击力 : {value8}%
|
||||
data8 = get_data(f'{prefix}/{uuid}', 8, lambda x = None: x)
|
||||
data8 = get_data(f'{prefix}/{uuid}', 8)
|
||||
hit8 = 1
|
||||
|
||||
class classChange(Character):
|
||||
|
||||
@@ -27,48 +27,48 @@ class Skill2(PassiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# [源能提炼]累积数上限 : {value0}个
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# [源能提炼]基本累积数 : {value1}个
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# - [各技能能量值获得量] -
|
||||
# 基本攻击 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 前冲攻击 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# 跳跃攻击 : {value4}%
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4, lambda x = None: x)
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# [源光斩] : {value5}%
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5, lambda x = None: x)
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
# [源能护盾] : {value6}%
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6, lambda x = None: x)
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
# [旋转源能波] : {value7}%
|
||||
data7 = get_data(f'{prefix}/{uuid}', 7, lambda x = None: x)
|
||||
data7 = get_data(f'{prefix}/{uuid}', 7)
|
||||
# [镭射源能枪] : {value8}%
|
||||
data8 = get_data(f'{prefix}/{uuid}', 8, lambda x = None: x)
|
||||
data8 = get_data(f'{prefix}/{uuid}', 8)
|
||||
# [源能波刃] : {value9}%
|
||||
data9 = get_data(f'{prefix}/{uuid}', 9, lambda x = None: x)
|
||||
data9 = get_data(f'{prefix}/{uuid}', 9)
|
||||
# [能量飞鱼弹] : {value10}%
|
||||
data10 = get_data(f'{prefix}/{uuid}', 10, lambda x = None: x)
|
||||
data10 = get_data(f'{prefix}/{uuid}', 10)
|
||||
# [脉冲斩] : {value11}%
|
||||
data11 = get_data(f'{prefix}/{uuid}', 11, lambda x = None: x)
|
||||
data11 = get_data(f'{prefix}/{uuid}', 11)
|
||||
# [电磁领域] : {value12}%
|
||||
data12 = get_data(f'{prefix}/{uuid}', 12, lambda x = None: x)
|
||||
data12 = get_data(f'{prefix}/{uuid}', 12)
|
||||
# [引力源光弹] : {value13}%
|
||||
data13 = get_data(f'{prefix}/{uuid}', 13, lambda x = None: x)
|
||||
data13 = get_data(f'{prefix}/{uuid}', 13)
|
||||
# [光裂斩] : {value14}%
|
||||
data14 = get_data(f'{prefix}/{uuid}', 14, lambda x = None: x)
|
||||
data14 = get_data(f'{prefix}/{uuid}', 14)
|
||||
# [光导裂地斩] : {value15}%
|
||||
data15 = get_data(f'{prefix}/{uuid}', 15, lambda x = None: x)
|
||||
data15 = get_data(f'{prefix}/{uuid}', 15)
|
||||
# [超能场域] : {value16}%
|
||||
data16 = get_data(f'{prefix}/{uuid}', 16, lambda x = None: x)
|
||||
data16 = get_data(f'{prefix}/{uuid}', 16)
|
||||
# [能量禁锢] : {value17}%
|
||||
data17 = get_data(f'{prefix}/{uuid}', 17, lambda x = None: x)
|
||||
data17 = get_data(f'{prefix}/{uuid}', 17)
|
||||
# [离散能量波] : {value18}%
|
||||
data18 = get_data(f'{prefix}/{uuid}', 18, lambda x = None: x)
|
||||
data18 = get_data(f'{prefix}/{uuid}', 18)
|
||||
# [临界源能弹] : {value19}%
|
||||
data19 = get_data(f'{prefix}/{uuid}', 19, lambda x = None: x)
|
||||
data19 = get_data(f'{prefix}/{uuid}', 19)
|
||||
# [源能场域 : 黑暗边缘] : {value20}%
|
||||
data20 = get_data(f'{prefix}/{uuid}', 20, lambda x = None: x)
|
||||
data20 = get_data(f'{prefix}/{uuid}', 20)
|
||||
|
||||
|
||||
# 基础精通
|
||||
@@ -91,11 +91,11 @@ class Skill4(PassiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 基本攻击力变化率 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 前冲攻击力变化率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 跳跃攻击力变化率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
|
||||
# 瞬击
|
||||
@@ -119,10 +119,10 @@ class Skill9(ActiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 挥舞枪身攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 1
|
||||
# 斩击攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
hit1 = 1
|
||||
|
||||
|
||||
@@ -148,16 +148,16 @@ class Skill11(ActiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 斩击攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 1
|
||||
# 能量多段攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
hit1 = 4
|
||||
# 多段攻击次数 : {value2}次
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# [范围信息]
|
||||
# 范围比率 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
# 迅步突袭
|
||||
# gunblader/specialist/9dda3f4a849dba1a288dd65e116860f2
|
||||
@@ -180,7 +180,7 @@ class Skill14(ActiveSkill):
|
||||
hasUP = True
|
||||
|
||||
# 追加攻击攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 1
|
||||
|
||||
# 源能护盾
|
||||
@@ -210,28 +210,28 @@ class Skill15(ActiveSkill):
|
||||
hasUP = True
|
||||
|
||||
# 护盾生命值 : {value0}
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 护盾持续时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 护盾爆炸攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
hit2 = 1
|
||||
# - 发动[源能提炼]时 -
|
||||
# 护盾大小和爆炸范围增加 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# 护盾持续时间增加 : {value4}秒
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4, lambda x = None: x)
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# 护盾生命值增加 : {value5}%
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5, lambda x = None: x)
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
# [源能提炼]叠加数消耗量 : {value6}个
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6, lambda x = None: x)
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
# 蓄气动作持续时间上限 : {value7}秒
|
||||
data7 = get_data(f'{prefix}/{uuid}', 7, lambda x = None: x)
|
||||
data7 = get_data(f'{prefix}/{uuid}', 7)
|
||||
# [范围信息]
|
||||
# 护盾大小比率 : {value8}%
|
||||
data8 = get_data(f'{prefix}/{uuid}', 8, lambda x = None: x)
|
||||
data8 = get_data(f'{prefix}/{uuid}', 8)
|
||||
# 爆炸范围比率 : {value9}%
|
||||
data9 = get_data(f'{prefix}/{uuid}', 9, lambda x = None: x)
|
||||
data9 = get_data(f'{prefix}/{uuid}', 9)
|
||||
|
||||
# 旋转源能波
|
||||
# gunblader/specialist/0b8db1e10b3abbd24d38564e708675d5
|
||||
@@ -253,18 +253,18 @@ class Skill16(ActiveSkill):
|
||||
hasUP = True
|
||||
|
||||
# 源能波生成攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 1
|
||||
# 源能波旋转攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
hit1 = 4
|
||||
# 旋转多段攻击次数 : {value2}次
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# [范围信息]
|
||||
# 源能波移动距离 : {value3}px
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# 范围比率 : {value4}%
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4, lambda x = None: x)
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
|
||||
# 源力剑精通
|
||||
# gunblader/specialist/ecc23c980ea71450c0ad0c3fd232f329
|
||||
@@ -285,11 +285,11 @@ class Skill17(PassiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 魔法攻击力增加率 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 命中率增加 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 攻击速度增加 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
associate = [ {"type":"$*PAtkM","data":data0}, ]
|
||||
|
||||
@@ -318,25 +318,25 @@ class Skill18(ActiveSkill):
|
||||
hasUP = True
|
||||
|
||||
# 能量多段攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 2
|
||||
# 多段攻击次数 : {value1}次
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 爆炸攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
hit2 = 1
|
||||
# 镭射源能枪连接持续时间 : {value3}秒
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# 爆炸强制控制时间 : {value4}秒
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4, lambda x = None: x)
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# - [源能提炼]效果 -
|
||||
# 爆炸强制控制时间增加量 : {value5}秒
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5, lambda x = None: x)
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
# [源能提炼]累积数消耗量 : {value6}个
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6, lambda x = None: x)
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
# [范围信息]
|
||||
# 范围比率 : {value7}%
|
||||
data7 = get_data(f'{prefix}/{uuid}', 7, lambda x = None: x)
|
||||
data7 = get_data(f'{prefix}/{uuid}', 7)
|
||||
|
||||
# 源能屏障
|
||||
# gunblader/specialist/8b08f9504167a9c0f3a1d29d71b7943e
|
||||
@@ -359,7 +359,7 @@ class Skill19(ActiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 屏障持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
|
||||
# 细胞弱化
|
||||
@@ -381,7 +381,7 @@ class Skill21(PassiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 基本攻击力和技能攻击力增加率 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
associate = [ {"data":data0,"type":"*skillRation"}]
|
||||
|
||||
@@ -409,20 +409,20 @@ class Skill22(ActiveSkill):
|
||||
hasUP = True
|
||||
|
||||
# 斩击攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 1
|
||||
# 吸附攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
hit1 = 1
|
||||
# - [源能提炼]效果 -
|
||||
# 范围增加率 : 20%
|
||||
# [源能提炼]累积数消耗量 : {value2}个
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 蓄气动作持续时间上限 : {value3}秒
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# [范围信息]
|
||||
# 范围比率 : {value4}%
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4, lambda x = None: x)
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
|
||||
# 能量飞鱼弹
|
||||
# gunblader/specialist/4f2e001e9a19eb7bae50ad1840dfb329
|
||||
@@ -444,11 +444,11 @@ class Skill23(ActiveSkill):
|
||||
hasUP = True
|
||||
|
||||
# 炸弹攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 1
|
||||
# [范围信息]
|
||||
# 范围比率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 脉冲斩
|
||||
# gunblader/specialist/b8f4966608e4ebb3cc80ba4eac3649bb
|
||||
@@ -470,15 +470,15 @@ class Skill24(ActiveSkill):
|
||||
hasUP = True
|
||||
|
||||
# 多段攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 4
|
||||
# 多段攻击次数上限 : {value1}次
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 能量脉冲生成数量 : {value2}个
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# [范围信息]
|
||||
# 范围比率 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
# 源能应用
|
||||
# gunblader/specialist/d53301bb328baf12a3ae482cc6a565dd
|
||||
@@ -499,15 +499,15 @@ class Skill25(ActiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 增益效果持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 魔法暴击伤害增加率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 魔法暴击率增加 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 物理防御力增加 : {value3}
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# 魔法防御力增加 : {value4}
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4, lambda x = None: x)
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
|
||||
# 引力源光弹
|
||||
# gunblader/specialist/dbf8b30c7057032af0d68fcfa289fdae
|
||||
@@ -536,24 +536,24 @@ class Skill26(ActiveSkill):
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
|
||||
# 多段攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 8
|
||||
# 多段攻击次数 : {value1}次
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 爆炸攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
hit2 = 1
|
||||
# 引力源光弹持续时间 : {value3}秒
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# - [源能提炼]效果 -
|
||||
# 吸附范围增加 : 40%
|
||||
# [源能提炼]累积数消耗量 : {value4}个
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4, lambda x = None: x)
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# 蓄气动作持续时间上限 : {value5}秒
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5, lambda x = None: x)
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
# [范围信息]
|
||||
# 范围比率 : {value6}%
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6, lambda x = None: x)
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
|
||||
def vp_1(self):
|
||||
"""
|
||||
@@ -603,25 +603,25 @@ class Skill27(ActiveSkill):
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
|
||||
# 多段攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 5
|
||||
# 多段攻击次数 : {value1}次
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 爆炸攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
hit2 = 1
|
||||
# 能量释放强制控制时间 : {value3}秒
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# 爆炸强制控制时间 : {value4}秒
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4, lambda x = None: x)
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# - [源能提炼]效果 -
|
||||
# 爆炸强制控制时间增加 : {value5}秒
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5, lambda x = None: x)
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
# [源能提炼]累积数消耗量 : {value6}个
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6, lambda x = None: x)
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
# [范围信息]
|
||||
# 范围比率 : {value7}%
|
||||
data7 = get_data(f'{prefix}/{uuid}', 7, lambda x = None: x)
|
||||
data7 = get_data(f'{prefix}/{uuid}', 7)
|
||||
|
||||
def vp_1(self):
|
||||
"""
|
||||
@@ -673,18 +673,18 @@ class Skill28(ActiveSkill):
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
|
||||
# 斩击攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 1
|
||||
# 能量多段攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
hit1 = 5
|
||||
# 多段攻击次数 : {value2}次
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 蓄气动作持续时间上限 : {value3}秒
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# [范围信息]
|
||||
# 范围比率 : {value4}%
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4, lambda x = None: x)
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
|
||||
def vp_1(self):
|
||||
"""
|
||||
@@ -733,14 +733,14 @@ class Skill29(ActiveSkill):
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
|
||||
# 下劈攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 1
|
||||
# 上挑攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
hit1 = 1
|
||||
# [范围信息]
|
||||
# 范围比率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
def vp_1(self):
|
||||
"""
|
||||
@@ -780,9 +780,9 @@ class Skill30(PassiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 基本攻击力和技能攻击力增加率 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# [源能提炼]累积数上限增加 : {value1}个
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
associate = [ {"data":data0,"type":"*skillRation"}]
|
||||
|
||||
@@ -811,18 +811,18 @@ class Skill31(ActiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 能量多段攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 25
|
||||
# 能量多段攻击间隔 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 能量爆炸攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
hit2 = 1
|
||||
# 领域持续时间 : 3秒
|
||||
# - [源能提炼]效果 -
|
||||
# 领域持续时间增加 : 1.5秒
|
||||
# [源能提炼]累积数消耗量 : {value3}个
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
mode = ['满','秒C']
|
||||
|
||||
@@ -860,23 +860,23 @@ class Skill32(ActiveSkill):
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
|
||||
# 多段攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 14
|
||||
# 多段攻击次数 : {value1}次
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 柱子爆炸攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
hit2 = 1
|
||||
# 柱子持续时间 : {value3}秒
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# - [源能提炼]效果 -
|
||||
# 爆炸攻击的强制控制时间 : {value4}秒
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4, lambda x = None: x)
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# [源能提炼]累积数消耗量 : {value5}个
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5, lambda x = None: x)
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
# [范围信息]
|
||||
# 范围比率 : {value6}%
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6, lambda x = None: x)
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
|
||||
def vp_1(self):
|
||||
"""
|
||||
@@ -923,16 +923,16 @@ class Skill33(ActiveSkill):
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
|
||||
# 能量释放多段攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 10
|
||||
# 能量释放多段攻击次数 : {value1}次
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 能量屏障爆炸攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
hit2 = 1
|
||||
# [范围信息]
|
||||
# 范围比率 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
def vp_1(self):
|
||||
"""
|
||||
@@ -974,13 +974,13 @@ class Skill34(PassiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 基本攻击力和技能攻击力增加率 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# [源能提炼]基本累积数增加 : {value1}个
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# [源能提炼]能量获得量增加 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# [源能应用]物理/魔法防御力额外增加 : {value3}
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
associate = [ {"data":data0,"type":"*skillRation"}]
|
||||
|
||||
@@ -1008,15 +1008,15 @@ class Skill35(ActiveSkill):
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
|
||||
# 乱舞攻击力 : {value0}% x{value1}次
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 8
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 最后一击攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
hit2 = 1
|
||||
# [范围信息]
|
||||
# 范围比率 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
def vp_1(self):
|
||||
"""
|
||||
@@ -1062,18 +1062,18 @@ class Skill36(ActiveSkill):
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
|
||||
# 爆炸攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 0
|
||||
# 最大蓄气时的爆炸攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
hit1 = 1
|
||||
# 达到最大蓄气所需的多段攻击次数 : {value2}次
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 持续时间上限 : {value3}秒
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# [范围信息]
|
||||
# 范围比率 : {value4}%
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4, lambda x = None: x)
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
|
||||
mode = ['满蓄','不蓄']
|
||||
|
||||
@@ -1127,15 +1127,15 @@ class Skill37(ActiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 多段攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 14
|
||||
# 多段攻击次数上限 : {value1}次
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 爆炸攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
hit2 = 1
|
||||
# 手动爆炸最短时间 : {value3}秒
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
# 奇点源核
|
||||
# gunblader/specialist/5806440d21e7546d50007a5ba11f8024
|
||||
@@ -1161,9 +1161,9 @@ class Skill38(PassiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 基本攻击力和转职技能攻击力增加率 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# [源能提炼]能量获得额外增加 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
associate = [ {"data":data0,"type":"*skillRation"}]
|
||||
|
||||
@@ -1194,14 +1194,14 @@ class Skill39(ActiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 连锁爆炸多段攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 5
|
||||
# 连锁爆炸多段攻击次数 : {value1}次
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 持续时间上限 : 10秒
|
||||
# - [源能提炼]效果 -
|
||||
# 同时爆炸攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 范围增加 : 10%
|
||||
# [源能提炼]累积数消耗量 : 1个
|
||||
# 蓄气动作持续时间上限 : 3秒
|
||||
@@ -1241,7 +1241,7 @@ class Skill40(ActiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 横斩攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 1
|
||||
|
||||
class classChange(Character):
|
||||
|
||||
@@ -23,10 +23,10 @@ class Skill0(ActiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 1
|
||||
# 浮空力比率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 穿透射击
|
||||
# gunblader/trouble_shooter/92360eab6e1f378902018eca681ac629
|
||||
@@ -50,16 +50,16 @@ class Skill1(ActiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 射击攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 1
|
||||
# [转职为暗刃时]
|
||||
# 发射次数 : {value1}次
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 射击攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# [范围信息]
|
||||
# 子弹发射距离比率 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
# 基础精通
|
||||
# gunblader/trouble_shooter/5a56514f35cf0270ae8d6c65f8fefd78
|
||||
@@ -81,11 +81,11 @@ class Skill3(PassiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 基本攻击力变化率 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 前冲攻击力变化率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 跳跃攻击力变化率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
|
||||
# 重劈
|
||||
@@ -110,10 +110,10 @@ class Skill6(ActiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 劈砍攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 1
|
||||
# 冲击波攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
hit1 = 1
|
||||
|
||||
# G型手榴弹
|
||||
@@ -139,16 +139,16 @@ class Skill7(ActiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 爆炸攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 1
|
||||
# - [转职为战线佣兵后] -
|
||||
# 攻击力增加率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 爆炸范围增加 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# [范围信息]
|
||||
# 爆炸范围比率 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
associate = [ {"data":data1,"type":"+power0","skills":["G型手榴弹"]}, ]
|
||||
|
||||
@@ -173,10 +173,10 @@ class Skill8(ActiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 挥舞枪身攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 1
|
||||
# 斩击攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
hit1 = 1
|
||||
|
||||
# 浮空连击
|
||||
@@ -201,10 +201,10 @@ class Skill9(ActiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 下斩攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 1
|
||||
# 上挑攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
hit1 = 1
|
||||
|
||||
# 源光斩
|
||||
@@ -229,16 +229,16 @@ class Skill10(ActiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 斩击攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 1
|
||||
# 能量多段攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
hit1 = 4
|
||||
# 多段攻击次数 : {value2}次
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# [范围信息]
|
||||
# 范围比率 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
|
||||
# 纯熟战技
|
||||
@@ -260,7 +260,7 @@ class Skill13(PassiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 移动速度增加 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 矫捷翻滚
|
||||
# gunblader/trouble_shooter/ade01c1d6afc8a05055225045e89fe49
|
||||
@@ -288,9 +288,9 @@ class Skill14(ActiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 移动距离 : {value0}px
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 上挑攻击力比率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 双重散射
|
||||
# gunblader/trouble_shooter/78be08a3f8c834d3b06fa20c6a08c5a5
|
||||
@@ -312,14 +312,14 @@ class Skill15(ActiveSkill):
|
||||
hasUP = True
|
||||
|
||||
# 第1次射击攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 1
|
||||
# 第2次射击攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
hit1 = 1
|
||||
# [范围信息]
|
||||
# 射击范围比率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 源能护盾
|
||||
# gunblader/trouble_shooter/0232c151ef3731c2dede51931a374723
|
||||
@@ -348,28 +348,28 @@ class Skill16(ActiveSkill):
|
||||
hasUP = True
|
||||
|
||||
# 护盾生命值 : {value0}
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 护盾持续时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 护盾爆炸攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
hit2= 1
|
||||
# - 发动[源能提炼]时 -
|
||||
# 护盾大小和爆炸范围增加 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# 护盾持续时间增加 : {value4}秒
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4, lambda x = None: x)
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# 护盾生命值增加 : {value5}%
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5, lambda x = None: x)
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
# [源能提炼]叠加数消耗量 : {value6}个
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6, lambda x = None: x)
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
# 蓄气动作持续时间上限 : {value7}秒
|
||||
data7 = get_data(f'{prefix}/{uuid}', 7, lambda x = None: x)
|
||||
data7 = get_data(f'{prefix}/{uuid}', 7)
|
||||
# [范围信息]
|
||||
# 护盾大小比率 : {value8}%
|
||||
data8 = get_data(f'{prefix}/{uuid}', 8, lambda x = None: x)
|
||||
data8 = get_data(f'{prefix}/{uuid}', 8)
|
||||
# 爆炸范围比率 : {value9}%
|
||||
data9 = get_data(f'{prefix}/{uuid}', 9, lambda x = None: x)
|
||||
data9 = get_data(f'{prefix}/{uuid}', 9)
|
||||
|
||||
# 重剑精通
|
||||
# gunblader/trouble_shooter/ff171dc487807bb9aa28900ca9a46b41
|
||||
@@ -390,13 +390,13 @@ class Skill17(PassiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 物理攻击力增加率 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 攻击速度增加 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 命中率增加 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 僵直度增加 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
associate = [ {"type":"$*PAtkP","data":data0}]
|
||||
|
||||
@@ -424,14 +424,14 @@ class Skill18(ActiveSkill):
|
||||
hasUP = True
|
||||
|
||||
# 剑攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 1
|
||||
# 射击攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
hit1 = 1
|
||||
# [范围信息]
|
||||
# 射击范围比率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
|
||||
# 充能特饮
|
||||
@@ -455,9 +455,9 @@ class Skill20(ActiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 增益效果持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 基本攻击力和技能攻击力增加率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 剑刃爆弹
|
||||
# gunblader/trouble_shooter/5dc7008b12a459325b548b0715c6b73c
|
||||
@@ -482,21 +482,21 @@ class Skill21(ActiveSkill):
|
||||
hasUP = True
|
||||
|
||||
# 击退攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 1
|
||||
# 爆炸攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
hit1 = 3
|
||||
# 爆炸多段攻击次数 : {value2}
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 特殊灼伤攻击力 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
hit3 = 1
|
||||
# 特殊灼伤持续时间 : {value4}秒
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4, lambda x = None: x)
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# [范围信息]
|
||||
# 爆炸范围比率 : {value5}%
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5, lambda x = None: x)
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
|
||||
|
||||
# 广域散射
|
||||
@@ -519,11 +519,11 @@ class Skill22(ActiveSkill):
|
||||
hasUP = True
|
||||
|
||||
# 射击攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 1
|
||||
# [范围信息]
|
||||
# 射击范围比率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 火药改良
|
||||
# gunblader/trouble_shooter/8ee0099656df08a0b39225f8a21d514b
|
||||
@@ -545,9 +545,9 @@ class Skill23(PassiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 基本攻击力和技能攻击力增加率 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 目标技能攻击范围增加 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
associate = [ {"data":data0,"type":"*skillRation"}]
|
||||
|
||||
@@ -576,16 +576,16 @@ class Skill24(ActiveSkill):
|
||||
hasUP = True
|
||||
|
||||
# 爆炸攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 1
|
||||
# 特殊灼伤攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
hit1 = 1
|
||||
# 特殊灼伤持续时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# [范围信息]
|
||||
# 爆炸范围比率 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
# 爆裂斩
|
||||
# gunblader/trouble_shooter/da6e37c1e3f0e8867f70007d89c239ff
|
||||
@@ -613,17 +613,17 @@ class Skill25(ActiveSkill):
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
|
||||
# 第一次爆炸攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 1
|
||||
# 第二次爆炸攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
hit1 = 1
|
||||
# 第三次爆炸攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
hit2 = 1
|
||||
# [范围信息]
|
||||
# 爆炸范围比率 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
def vp_1(self):
|
||||
"""
|
||||
@@ -669,23 +669,23 @@ class Skill26(ActiveSkill):
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
|
||||
# 射击攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 1
|
||||
# 爆炸攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
hit1 = 6
|
||||
# 爆炸多段攻击次数 : {value2}次
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 特殊灼伤攻击力 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
hit3 = 1
|
||||
# 特殊灼伤持续时间 : {value4}秒
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4, lambda x = None: x)
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# 爆弹罗网持续时间 : {value5}秒
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5, lambda x = None: x)
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
# [范围信息]
|
||||
# 爆炸大小比率 : {value6}%
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6, lambda x = None: x)
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
|
||||
def vp_1(self):
|
||||
"""
|
||||
@@ -731,11 +731,11 @@ class Skill27(ActiveSkill):
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
|
||||
# 爆炸攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 1
|
||||
# [范围信息]
|
||||
# 爆炸范围比率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
def vp_1(self):
|
||||
"""
|
||||
@@ -782,13 +782,13 @@ class Skill28(ActiveSkill):
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
|
||||
# 爆炸攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 6
|
||||
# 爆炸多段攻击次数 : {value1}次
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# [范围信息]
|
||||
# 爆炸范围比率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
def vp_1(self):
|
||||
"""
|
||||
@@ -835,9 +835,9 @@ class Skill29(PassiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 基本攻击力和技能攻击力增加率 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 物理暴击率增加 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
associate = [ {"data":data0,"type":"*skillRation"}]
|
||||
|
||||
@@ -866,16 +866,16 @@ class Skill30(ActiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 首次爆炸攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 1
|
||||
# 特殊灼伤攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
hit1 = 1
|
||||
# 霰弹枪射击攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
hit2 = 4
|
||||
# 最终爆炸攻击力 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
hit3 = 1
|
||||
|
||||
#以前3,6,9的自增伤
|
||||
@@ -905,16 +905,16 @@ class Skill31(ActiveSkill):
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
|
||||
# 旋转爆炸攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 1
|
||||
# 最终爆炸攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
hit1 = 1
|
||||
# [范围信息]
|
||||
# 爆炸大小比率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 最终爆炸范围比率 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
def vp_1(self):
|
||||
"""
|
||||
@@ -966,19 +966,19 @@ class Skill32(ActiveSkill):
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
|
||||
# 第一次射击攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 1
|
||||
# 第二次射击攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
hit1 = 1
|
||||
# 最终射击攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
hit2 = 4
|
||||
# 最终射击多段攻击次数 : {value3}次
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# [范围信息]
|
||||
# 射击范围比率 : {value4}%
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4, lambda x = None: x)
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
|
||||
def vp_1(self):
|
||||
"""
|
||||
@@ -1035,7 +1035,7 @@ class Skill33(PassiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 基本攻击力和技能攻击力增加率 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
associate = [ {"data":data0,"type":"*skillRation"}]
|
||||
|
||||
@@ -1063,18 +1063,18 @@ class Skill34(ActiveSkill):
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
|
||||
# 第一次爆炸攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 3
|
||||
# 第一次爆炸多段攻击次数 : {value1}次
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 第二次爆炸攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
hit2 = 5
|
||||
# 第二次爆炸多段攻击次数 : {value3}次
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# [范围信息]
|
||||
# 爆炸范围比率 : {value4}%
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4, lambda x = None: x)
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
|
||||
def vp_1(self):
|
||||
"""
|
||||
@@ -1122,11 +1122,11 @@ class Skill35(ActiveSkill):
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
|
||||
# 射击攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 1
|
||||
# [范围信息]
|
||||
# 射击范围比率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
def vp_1(self):
|
||||
"""
|
||||
@@ -1176,15 +1176,15 @@ class Skill36(ActiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# CTF地雷爆炸攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 4
|
||||
# CTF地雷爆炸多段攻击次数 : {value1}次
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 最后爆炸攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
hit2 = 13
|
||||
# 最后爆炸多段攻击次数 : {value3}次
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
# 铁血豪情
|
||||
# gunblader/trouble_shooter/2a0a39184de92acf1c1375e00b77404c
|
||||
@@ -1212,9 +1212,9 @@ class Skill37(PassiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 基本攻击力和转职技能攻击力增加率 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# [广域散射]射击范围增加率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
associate = [ {"data":data0,"type":"*skillRation"}]
|
||||
|
||||
@@ -1240,10 +1240,10 @@ class Skill38(ActiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 爆炸攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 4
|
||||
# 爆炸多段攻击次数 : {value1}次
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 烽火硝烟·终末之征
|
||||
# gunblader/trouble_shooter/3fb8395ae3b81bd608e0c4223a8eb534
|
||||
@@ -1272,12 +1272,12 @@ class Skill39(ActiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 投掷炸弹爆炸攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 5
|
||||
# 投掷炸弹多段攻击次数 : {value1}次
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 终结爆炸攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
hit2 = 1
|
||||
|
||||
class classChange(Character):
|
||||
|
||||
Reference in New Issue
Block a user