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@@ -25,16 +25,16 @@ class Skill1(ActiveSkill):
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hasUP = False
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# 射击攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# [转职为暗刃时]
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# 发射次数 : {value1}次
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data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 射击攻击力 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
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data2 = get_data(f'{prefix}/{uuid}', 2)
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hit2 = 5
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# [范围信息]
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# 子弹发射距离比率 : {value3}%
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data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
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data3 = get_data(f'{prefix}/{uuid}', 3)
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# 幽灵近战术
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# gunblader/hitman/de3fea2d65c597f4d55c70a02b97fc79
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@@ -75,11 +75,11 @@ class Skill4(PassiveSkill):
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hasUP = False
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# 基本攻击力变化率 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 前冲攻击力变化率 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 跳跃攻击力变化率 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# 重劈
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@@ -104,10 +104,10 @@ class Skill7(ActiveSkill):
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hasUP = False
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# 劈砍攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
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data0 = get_data(f'{prefix}/{uuid}', 0)
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hit0 = 1
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# 冲击波攻击力 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
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data1 = get_data(f'{prefix}/{uuid}', 1)
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hit1 = 1
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# G型手榴弹
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@@ -133,16 +133,16 @@ class Skill8(ActiveSkill):
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hasUP = False
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# 爆炸攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
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data0 = get_data(f'{prefix}/{uuid}', 0)
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hit0 = 1
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# - [转职为战线佣兵后] -
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# 攻击力增加率 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 爆炸范围增加 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# [范围信息]
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# 爆炸范围比率 : {value3}%
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data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
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data3 = get_data(f'{prefix}/{uuid}', 3)
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# 瞬击
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# gunblader/hitman/4b2c90ec226fd40e967875aa5eabefb2
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@@ -165,10 +165,10 @@ class Skill9(ActiveSkill):
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hasUP = False
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# 挥舞枪身攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
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data0 = get_data(f'{prefix}/{uuid}', 0)
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hit0 =1
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# 斩击攻击力 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
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data1 = get_data(f'{prefix}/{uuid}', 1)
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hit1 = 1
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# 浮空连击
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@@ -193,10 +193,10 @@ class Skill10(ActiveSkill):
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hasUP = False
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# 下斩攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
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data0 = get_data(f'{prefix}/{uuid}', 0)
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hit0 = 1
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# 上挑攻击力 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
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data1 = get_data(f'{prefix}/{uuid}', 1)
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hit1 = 1
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@@ -220,11 +220,11 @@ class Skill15(PassiveSkill):
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hasUP = False
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# 物理攻击力增加率 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 命中率增加 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 冷却时间减少率 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
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data2 = get_data(f'{prefix}/{uuid}', 2)
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associate = [
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{"type":"$*PAtkP","data":data0},
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@@ -253,13 +253,13 @@ class Skill16(ActiveSkill):
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hasUP = True
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# 斩击攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
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data0 = get_data(f'{prefix}/{uuid}', 0)
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hit0 = 1
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# 射击攻击力 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
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data1 = get_data(f'{prefix}/{uuid}', 1)
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hit1 = 4
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# 射击多段攻击次数 : {value2}次
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data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# 掩护射击
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# gunblader/hitman/2a3c96b88d02372505692da0a8b54743
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@@ -283,13 +283,13 @@ class Skill17(ActiveSkill):
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hasUP = True
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# 对单个敌人攻击次数上限 : {value0}次
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data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 射击攻击力 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
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data1 = get_data(f'{prefix}/{uuid}', 1)
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hit1 = 10
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# [范围信息]
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# 子弹发射距离比率 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# 剑刃突刺
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# gunblader/hitman/bc11d28c04e01923a093d65752c55516
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@@ -315,21 +315,21 @@ class Skill18(ActiveSkill):
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hasUP = True
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# 突刺次数 : {value0}次
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data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 突刺攻击力 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
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data1 = get_data(f'{prefix}/{uuid}', 1)
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hit1 = 4
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# 终结横斩攻击力 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
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data2 = get_data(f'{prefix}/{uuid}', 2)
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hit2 = 1
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# 终结射击对单个敌人攻击次数上限 : {value3}次
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data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
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data3 = get_data(f'{prefix}/{uuid}', 3)
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# 终结射击攻击力 : {value4}%
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data4 = get_data(f'{prefix}/{uuid}', 4, lambda x = None: x)
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data4 = get_data(f'{prefix}/{uuid}', 4)
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hit4 = 3
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# [范围信息]
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# 子弹发射距离比率 : {value5}%
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data5 = get_data(f'{prefix}/{uuid}', 5, lambda x = None: x)
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data5 = get_data(f'{prefix}/{uuid}', 5)
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# 轮盘连射
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# gunblader/hitman/faf9cd66281078b51be2ee0b0f6c5530
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@@ -353,21 +353,21 @@ class Skill19(ActiveSkill):
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hasUP = True
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# 射击次数 : {value0}次
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data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 上挑攻击力 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
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data1 = get_data(f'{prefix}/{uuid}', 1)
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hit1 = 1
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# 射击攻击力 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
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data2 = get_data(f'{prefix}/{uuid}', 2)
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hit2 = 10
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# power2 = 3.72 倍率写在三觉被动上
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# 下劈攻击力 : {value3}%
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data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
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data3 = get_data(f'{prefix}/{uuid}', 3)
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# [范围信息]
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# 射击 x轴范围 : {value4}px
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data4 = get_data(f'{prefix}/{uuid}', 4, lambda x = None: x)
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data4 = get_data(f'{prefix}/{uuid}', 4)
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# 射击 y轴范围 : {value5}px
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data5 = get_data(f'{prefix}/{uuid}', 5, lambda x = None: x)
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data5 = get_data(f'{prefix}/{uuid}', 5)
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data6 = data2
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hit6 = 0
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@@ -391,7 +391,7 @@ class Skill20(PassiveSkill):
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hasUP = False
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# 物理/魔法暴击率增加 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 利刃旋斩
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# gunblader/hitman/d296043df164385a14cb973c8c7c4d07
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@@ -414,15 +414,15 @@ class Skill21(ActiveSkill):
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hasUP = True
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# 旋转斩击多段攻击次数 : {value0}次
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data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 左右斩击攻击力 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
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data1 = get_data(f'{prefix}/{uuid}', 1)
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hit1 = 2
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# 旋转斩击攻击力 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
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data2 = get_data(f'{prefix}/{uuid}', 2)
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hit2 = 5
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# 最终旋斩攻击力 : {value3}%
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data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
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data3 = get_data(f'{prefix}/{uuid}', 3)
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hit3 = 1
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# 暗刃战略
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@@ -452,9 +452,9 @@ class Skill22(PassiveSkill):
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hasUP = False
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# 物理暴击伤害增加率 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 物理暴击率增加 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
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data1 = get_data(f'{prefix}/{uuid}', 1)
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associate = [ {"data":data0,"type":"*skillRation"}]
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@@ -480,17 +480,17 @@ class Skill23(ActiveSkill):
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hasUP = True
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# 射击次数 : {value0}次
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data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 基本移动距离 : {value1}px
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data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
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data1 = get_data(f'{prefix}/{uuid}', 1)
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hit1 = 15
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# 按下方向键时 : {value2}px
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data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# 射击攻击力 : {value3}%
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data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
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data3 = get_data(f'{prefix}/{uuid}', 3)
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# [范围信息]
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# 子弹发射距离比率 : {value4}%
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data4 = get_data(f'{prefix}/{uuid}', 4, lambda x = None: x)
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data4 = get_data(f'{prefix}/{uuid}', 4)
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# 战术指示
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# gunblader/hitman/1721e94897e9961d5c98130a13392f17
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@@ -511,21 +511,21 @@ class Skill24(ActiveSkill):
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hasUP = False
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# 增益效果持续时间 : {value0}秒
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data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 基本攻击力和技能攻击力增加比率 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 攻击速度增加 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# 移动速度增加 : {value3}%
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data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
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data3 = get_data(f'{prefix}/{uuid}', 3)
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# 施放速度增加 : {value4}%
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data4 = get_data(f'{prefix}/{uuid}', 4, lambda x = None: x)
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data4 = get_data(f'{prefix}/{uuid}', 4)
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# 队友攻击速度增加 : {value5}%
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data5 = get_data(f'{prefix}/{uuid}', 5, lambda x = None: x)
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data5 = get_data(f'{prefix}/{uuid}', 5)
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# 队友移动速度增加 : {value6}%
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data6 = get_data(f'{prefix}/{uuid}', 6, lambda x = None: x)
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data6 = get_data(f'{prefix}/{uuid}', 6)
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# 队友施放速度增加 : {value7}%
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data7 = get_data(f'{prefix}/{uuid}', 7, lambda x = None: x)
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data7 = get_data(f'{prefix}/{uuid}', 7)
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# 游弹枪袭
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# gunblader/hitman/b163d099c8cc27fdb6fd3639c2ee6df9
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@@ -549,13 +549,13 @@ class Skill25(ActiveSkill):
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hasUP = True
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# 射击攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
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data0 = get_data(f'{prefix}/{uuid}', 0)
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hit0 = 30
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# 射击多段攻击次数 : {value1}次
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data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# [范围信息]
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# 子弹发射距离比率 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# 全方位射击
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# gunblader/hitman/51a08fd0c90f0a5276cd552047fac93d
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@@ -583,18 +583,18 @@ class Skill26(ActiveSkill):
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vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
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# 周围射击次数 : {value0}次
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data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 周围射击攻击力 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
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data1 = get_data(f'{prefix}/{uuid}', 1)
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hit1 = 15
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# 最终射击次数 : {value2}次
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data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# 最终射击攻击力 : {value3}%
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data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
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data3 = get_data(f'{prefix}/{uuid}', 3)
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hit3 = 6
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# [范围信息]
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# 打击范围比率 : {value4}%
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data4 = get_data(f'{prefix}/{uuid}', 4, lambda x = None: x)
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data4 = get_data(f'{prefix}/{uuid}', 4)
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def vp_1(self):
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"""
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@@ -639,23 +639,23 @@ class Skill27(ActiveSkill):
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vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
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|
||||
# 投掷前的旋转上挑攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 1
|
||||
# 长刀飞出时的攻击次数 : {value1}次
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 长刀飞回时的攻击次数 : {value2}次
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 长刀旋转攻击力 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
hit3 = 8
|
||||
# 射击攻击次数上限 : {value4}次
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4, lambda x = None: x)
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# 射击攻击力 : {value5}%
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5, lambda x = None: x)
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
hit5 = 5
|
||||
# [范围信息]
|
||||
# 长刀大小比率 : {value6}%
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6, lambda x = None: x)
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
|
||||
def vp_1(self):
|
||||
"""
|
||||
@@ -703,23 +703,23 @@ class Skill28(ActiveSkill):
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
|
||||
# 斩击次数 : {value0}次
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 斩击攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
hit1 = 10
|
||||
# 射击次数 : {value2}次
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 射击攻击力 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
hit3 = 15
|
||||
# 最终横斩攻击力 : {value4}%
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4, lambda x = None: x)
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
hit4 = 1
|
||||
# [范围信息]
|
||||
# 斩击范围比率 : {value5}%
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5, lambda x = None: x)
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
# 射击范围比率 : {value6}%
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6, lambda x = None: x)
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
|
||||
def vp_1(self):
|
||||
"""
|
||||
@@ -762,11 +762,11 @@ class Skill29(ActiveSkill):
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
|
||||
# 横斩攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 1
|
||||
# [范围信息]
|
||||
# 斩击范围比率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
def vp_1(self):
|
||||
"""
|
||||
@@ -803,7 +803,7 @@ class Skill30(PassiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 基本攻击力和技能攻击力增加率 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
associate = [ {"data":data0,"type":"*skillRation"}]
|
||||
|
||||
@@ -830,21 +830,21 @@ class Skill31(ActiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 每次攻击移动距离 : {value0}px
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 剑术攻击次数 : {value1}次
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 射击攻击次数 : {value2}次
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 最终射击攻击次数 : {value3}次
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# 剑术攻击力 : {value4}%
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4, lambda x = None: x)
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
hit4 = 13
|
||||
# 射击攻击力 : {value5}%
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5, lambda x = None: x)
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
hit5 = 8
|
||||
# 最终射击攻击力 : {value6}%
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6, lambda x = None: x)
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
hit6 = 8
|
||||
|
||||
# 近敌灭杀
|
||||
@@ -872,16 +872,16 @@ class Skill32(ActiveSkill):
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
|
||||
# 刺击攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 1
|
||||
# 射击次数 : {value1}次
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 射击攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
hit2 = 20
|
||||
# [范围信息]
|
||||
# 刺击距离比率 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
def vp_1(self):
|
||||
"""
|
||||
@@ -927,21 +927,21 @@ class Skill33(ActiveSkill):
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
|
||||
# 射击次数 : {value0}次
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 射击攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
hit1 = 10
|
||||
# 旋转斩击次数 : {value2}次
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 旋转斩击攻击力 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
hit3 = 10
|
||||
# 最终坠斩攻击力 : {value4}%
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4, lambda x = None: x)
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
hit4 = 1
|
||||
# [范围信息]
|
||||
# 最后一击范围比率 : {value5}%
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5, lambda x = None: x)
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
|
||||
def vp_1(self):
|
||||
"""
|
||||
@@ -997,7 +997,7 @@ class Skill34(PassiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 基本攻击力和技能攻击力增加率 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
associate = [ {"data":data0,"type":"*skillRation"}]
|
||||
|
||||
@@ -1027,25 +1027,25 @@ class Skill35(ActiveSkill):
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
|
||||
# 前方移动距离 : {value0}px
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 移动射击次数上限 : {value1}次
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 移动射击攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
hit2 = 10
|
||||
# 原地范围射击攻击次数上限 : {value3}次
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# 原地范围射击攻击力 : {value4}%
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4, lambda x = None: x)
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
hit4 = 10
|
||||
# 后方射击次数上限 : {value5}次
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5, lambda x = None: x)
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
# 后方射击攻击力 : {value6}%
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6, lambda x = None: x)
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
hit6 = 0
|
||||
# [范围信息]
|
||||
# 打击范围增加比率 : {value7}%
|
||||
data7 = get_data(f'{prefix}/{uuid}', 7, lambda x = None: x)
|
||||
data7 = get_data(f'{prefix}/{uuid}', 7)
|
||||
|
||||
mode = ['原地','后方']
|
||||
|
||||
@@ -1114,13 +1114,13 @@ class Skill36(ActiveSkill):
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
|
||||
# [碧波瞬斩]每一击攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 3
|
||||
# [碧波瞬斩]攻击次数 : {value1}次
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# [范围信息]
|
||||
# [碧波瞬斩]斩击范围比率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
def vp_1(self):
|
||||
"""
|
||||
@@ -1165,20 +1165,20 @@ class Skill37(ActiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 剑术攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 4
|
||||
# 射击攻击次数 : {value1}次
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 射击攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
hit2 = 11
|
||||
# 最终齐射攻击次数 : {value3}次
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# 最终齐射攻击力 : {value4}%
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4, lambda x = None: x)
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
hit4 = 20
|
||||
# 最终齐射爆炸攻击力 : {value5}%
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5, lambda x = None: x)
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
hit5 = 1
|
||||
|
||||
# 暮光战略
|
||||
@@ -1205,13 +1205,13 @@ class Skill38(PassiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 基本攻击力和转职技能攻击力增加率 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# [轮盘连射]暗刃射击次数 : {value1}次
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# [轮盘连射]暗刃射击攻击力 : 原射击攻击力的{value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# [轮盘连射]罗朗斩击攻击力 : [轮盘连射]攻击力总和的{value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
associate = [
|
||||
{"data":data0,"type":"*skillRation"},
|
||||
@@ -1244,28 +1244,28 @@ class Skill39(ActiveSkill):
|
||||
|
||||
# [普通施放时]
|
||||
# 暗刃支援射击攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 10
|
||||
# 暗刃支援射击次数 : {value1}次
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 罗朗斩击攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
hit2 = 6
|
||||
# 罗朗斩击次数 : {value3}次
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# [前方突进时]
|
||||
# 比尔支援射击攻击力 : {value4}%
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4, lambda x = None: x)
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
hit4 = 0
|
||||
# 比尔支援射击次数 : {value5}次
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5, lambda x = None: x)
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
# 暗刃旋转斩击攻击力 : {value6}%
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6, lambda x = None: x)
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
hit6 = 0
|
||||
# 暗刃旋转斩击次数 : {value7}次
|
||||
data7 = get_data(f'{prefix}/{uuid}', 7, lambda x = None: x)
|
||||
data7 = get_data(f'{prefix}/{uuid}', 7)
|
||||
# 暗刃终结斩击攻击力 : {value8}%
|
||||
data8 = get_data(f'{prefix}/{uuid}', 8, lambda x = None: x)
|
||||
data8 = get_data(f'{prefix}/{uuid}', 8)
|
||||
hit8 = 0
|
||||
|
||||
mode = ['常规','突进']
|
||||
@@ -1308,27 +1308,27 @@ class Skill40(ActiveSkill):
|
||||
hasUP = False
|
||||
|
||||
# 比尔、 布兰德射击攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 22
|
||||
# 比尔、 布兰德射击次数 : {value1}次
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 暗刃、 罗朗登场攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
hit2 = 2
|
||||
# 暗刃、 罗朗登场攻击次数 : {value3}次
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# 暗刃、 罗朗乱舞斩击攻击力 : {value4}%
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4, lambda x = None: x)
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
hit4 = 4
|
||||
# 暗刃、 罗朗乱舞斩击次数 : {value5}次
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5, lambda x = None: x)
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
# 比尔、 布兰德乱射攻击力 : {value6}%
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6, lambda x = None: x)
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
hit6 = 16
|
||||
# 比尔、 布兰德乱射次数 : {value7}次
|
||||
data7 = get_data(f'{prefix}/{uuid}', 7, lambda x = None: x)
|
||||
data7 = get_data(f'{prefix}/{uuid}', 7)
|
||||
# 终结一击攻击力 : {value8}%
|
||||
data8 = get_data(f'{prefix}/{uuid}', 8, lambda x = None: x)
|
||||
data8 = get_data(f'{prefix}/{uuid}', 8)
|
||||
hit8 = 1
|
||||
|
||||
class classChange(Character):
|
||||
|
||||
Reference in New Issue
Block a user