fix
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@@ -14865,14 +14865,14 @@ def equ_2000(char: CharacterProperty,effectDamage: list[float] = []):
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buffer = 30 * point - (point // 25) * 30 + (390 if point >= 25 else 0) + (420 if point >= 50 else 0) + (420 if point >= 75 else 0) + (540 if point >= 100 else 0)
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buffer = 30 * point - (point // 25) * 30 + (390 if point >= 25 else 0) + (420 if point >= 50 else 0) + (420 if point >= 75 else 0) + (540 if point >= 100 else 0)
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char.SetStatus(SkillAttack=skillAttack / 100, Buffer=buffer)
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char.SetStatus(SkillAttack=skillAttack / 100, Buffer=buffer)
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char.SetSkillCD(cd=0.15)
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char.SetSkillCD(cd=0.15)
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effect = (point // 25) * 0.5
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effect = (point // 25)
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if effect > 0:
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if effect > 0:
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char.equ_effect.append(
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char.equ_effect.append(
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EquEffect(
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EquEffect(
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name='地震波',
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name='地震波',
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icon='/equipment/icon/special/magicstone/00417.png',
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icon='/equipment/icon/special/magicstone/00417.png',
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cd=30,
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cd=30,
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data=effect_damage(effectDamage, 0, 90900) * min(effect, 3),
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data=effect_damage(effectDamage, 0, 90900) * min(effect + 1, 3),
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)
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)
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)
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)
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if char.buffer:
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if char.buffer:
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