From 7cb868c787ee7399c1c3c08e3ea164c48b6b0a49 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E8=A5=BF=E7=93=9C=C2=B0?= Date: Fri, 6 Jun 2025 00:55:38 +0800 Subject: [PATCH] dev --- backend/core/basic/character.py | 2 +- backend/core/character/GF/gunner_female/spitfire_female.py | 2 +- backend/core/character/GF/gunner_male/spitfire_male.py | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/backend/core/basic/character.py b/backend/core/basic/character.py index b80f096b..37f8a9e8 100644 --- a/backend/core/basic/character.py +++ b/backend/core/basic/character.py @@ -921,7 +921,7 @@ class Character(CharacterProperty): # 攻击强化 ratio_7 = 1 + self.Attack / 100 * (self.AttackP + self.jade_effect.AttackP) # 防御系数,暂定145沙袋防御 - monster_defense = 75117226590 + monster_defense = 81417275817 ratio_8 = 1 - monster_defense / (monster_defense + 200 * 100) # 杂项 斗神、宠物技能、队友增幅等(技能的属性增幅归属到这部分,因为会加成到特效部分,修复后修改为技能攻击力计算) ratio_9 = 1.0 * self.ElementIncrease diff --git a/backend/core/character/GF/gunner_female/spitfire_female.py b/backend/core/character/GF/gunner_female/spitfire_female.py index a9dcc144..cc07de05 100644 --- a/backend/core/character/GF/gunner_female/spitfire_female.py +++ b/backend/core/character/GF/gunner_female/spitfire_female.py @@ -630,7 +630,7 @@ class classChange(Character): self.输出类型 = '物理固伤' self.防具精通属性 = ['智力', '力量'] self.防具类型 = '皮甲' - self.buff = 1.84 + self.buff = 1.911 self.角色 = '神枪手(女)' diff --git a/backend/core/character/GF/gunner_male/spitfire_male.py b/backend/core/character/GF/gunner_male/spitfire_male.py index 0268b267..74f1bab3 100644 --- a/backend/core/character/GF/gunner_male/spitfire_male.py +++ b/backend/core/character/GF/gunner_male/spitfire_male.py @@ -702,7 +702,7 @@ class classChange(Character): self.输出类型 = '物理百分比' self.防具精通属性 = ['智力', '力量'] self.防具类型 = '皮甲' - self.buff = 1.84 + self.buff = 1.911 self.角色 = '神枪手(男)'