feat:优化职业技能关联实现

This commit is contained in:
2026-10-13 15:57:28 +08:00
parent 15c3bff467
commit 7dc5f4cde5
20 changed files with 875 additions and 161 deletions
+7 -1
View File
@@ -1,9 +1,9 @@
from collections.abc import Mapping
import sys
from typing import Any, Literal
from core.abstract.character import CharacterProperty
from core.basic.skill import Skill
from core.basic.skill_effects import SkillEffectEngine, skill_effect_batch
from core.basic.equipment import EquEffect, OathSuit, OathSuitSkill, Suit
from ..formula import get_base_attributes, 获取唤醒属性
from ..roleinfo import CharacterEmblemInfo, CharacterEquipInfo, get_key_by_value, CharacterOathInfo
@@ -178,6 +178,7 @@ class CharacterBase(CharacterProperty):
self.skill_names_cache = {}
self.skills_cache = {}
self.load_skills()
self.skill_effects = SkillEffectEngine(self)
# region 角色属性设置
@@ -188,6 +189,7 @@ class CharacterBase(CharacterProperty):
for index, i in enumerate([get_key_by_value(i) for i in ['力量', '体力', '智力', '精神']]):
setattr(self, i, getattr(self, i) + temp[index] + 唤醒)
@skill_effect_batch
def SetStatus(
self,
力量=0,
@@ -323,6 +325,7 @@ class CharacterBase(CharacterProperty):
value = int(value * (1 + self.jade_effect.ElementIncrease))
self.ElementDB[element] += value
@skill_effect_batch
def AddSkillLv(self, min: int, max: int, lv: int, type=-1, exceptSkills: tuple[str, ...] = ()) -> None:
"""
增加技能等级
@@ -334,18 +337,21 @@ class CharacterBase(CharacterProperty):
if (skillType == 'all' or skill.type == skillType) and skill.lv > 0 and skill.name not in exceptSkills:
skill.lv += lv
@skill_effect_batch
def SetSkillCD(self, min=1, max=100, cd=0, exclude: tuple[int, ...] = (50, 85, 100)) -> None:
"""设置技能CD"""
for skill in self.skills:
if min <= skill.learnLv <= max and (skill.type == 'active' or skill.damage) and skill.learnLv not in exclude:
skill.cdReduce *= 1 - cd
@skill_effect_batch
def SetSkillCDRecover(self, min=1, max=100, cd=0, exclude: tuple[int, ...] = (50, 85, 100)) -> None:
"""设置技能CD恢复"""
for skill in self.skills:
if min <= skill.learnLv <= max and (skill.type == 'active' or skill.damage) and skill.learnLv not in exclude:
skill.cdRecover += cd
@skill_effect_batch
def SetSkillRation(self, min=1, max=100, ratio=1, type=-1) -> None:
"""设置技能倍率
0 修改技能面板 1 不修改技能面板
+18 -13
View File
@@ -8,6 +8,7 @@ from ..roleinfo import CharacterEmblemInfo, CharacterEquipInfo, CharacterOathInf
from .base import CharacterBase
from .config_view import CalcConfigView
from .effect_apply import apply_uppercase_attrs
from ..skill_effects import skill_effect_batch
@cache
@@ -60,8 +61,9 @@ class CalcEquipMixin(CharacterBase):
self.SetDetail(setInfo)
self.SetSkills(setInfo.get('skills', {}))
@skill_effect_batch
def SetSkills(self, skills: dict[str, dict]):
"""设置技能等级"""
"""批量设置基础等级及 VP/UP;等级不含关联加级,共享等级由 level_source 决定。"""
for key in skills:
skill = self.GetSkillByID(key)
if skill is not None:
@@ -69,7 +71,7 @@ class CalcEquipMixin(CharacterBase):
skill.up = skills[key].get('up', 0)
if skill.hasVP:
skill.vp = skills[key].get('vp', 0)
skill.lv += skills[key].get('lv', 0)
self.skill_effects.set_input_level(skill, skills[key].get('lv', 0))
def load_skills(self) -> None:
"""加载技能"""
@@ -436,17 +438,20 @@ class CalcEquipMixin(CharacterBase):
def calc(self, setInfo: dict[str, dict]):
config = CalcConfigView(setInfo).as_legacy_dict()
self.calc_init(config)
self.SetBaseStatus()
self.calc_jade(config.get('jades', []))
self.calc_avatar(config.get('avatar', {}))
self.calc_basic()
self.calc_sundry(config.get('sundry', {}))
self.calc_emblems()
self.calc_oath_upgrade()
suit = self.calc_suits()
self.calc_equs()
self.calc_oaths()
# 装备等外部加成作为技能关联的基础值;批次结束后按最终技能状态重建关联。
# 装备之间仍有先后依赖(如先计算套装积分),不能据此任意交换下面的调用。
with self.skill_effects.batch():
self.calc_init(config)
self.SetBaseStatus()
self.calc_jade(config.get('jades', []))
self.calc_avatar(config.get('avatar', {}))
self.calc_basic()
self.calc_sundry(config.get('sundry', {}))
self.calc_emblems()
self.calc_oath_upgrade()
suit = self.calc_suits()
self.calc_equs()
self.calc_oaths()
skillInfos = []
if self.buffer:
skillInfos = self.calc_buffer_skills()