feat:优化职业技能关联实现
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@@ -1,9 +1,9 @@
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from collections.abc import Mapping
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import sys
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from typing import Any, Literal
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from core.abstract.character import CharacterProperty
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from core.basic.skill import Skill
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from core.basic.skill_effects import SkillEffectEngine, skill_effect_batch
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from core.basic.equipment import EquEffect, OathSuit, OathSuitSkill, Suit
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from ..formula import get_base_attributes, 获取唤醒属性
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from ..roleinfo import CharacterEmblemInfo, CharacterEquipInfo, get_key_by_value, CharacterOathInfo
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@@ -178,6 +178,7 @@ class CharacterBase(CharacterProperty):
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self.skill_names_cache = {}
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self.skills_cache = {}
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self.load_skills()
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self.skill_effects = SkillEffectEngine(self)
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# region 角色属性设置
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@@ -188,6 +189,7 @@ class CharacterBase(CharacterProperty):
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for index, i in enumerate([get_key_by_value(i) for i in ['力量', '体力', '智力', '精神']]):
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setattr(self, i, getattr(self, i) + temp[index] + 唤醒)
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@skill_effect_batch
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def SetStatus(
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self,
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力量=0,
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@@ -323,6 +325,7 @@ class CharacterBase(CharacterProperty):
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value = int(value * (1 + self.jade_effect.ElementIncrease))
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self.ElementDB[element] += value
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@skill_effect_batch
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def AddSkillLv(self, min: int, max: int, lv: int, type=-1, exceptSkills: tuple[str, ...] = ()) -> None:
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"""
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增加技能等级
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@@ -334,18 +337,21 @@ class CharacterBase(CharacterProperty):
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if (skillType == 'all' or skill.type == skillType) and skill.lv > 0 and skill.name not in exceptSkills:
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skill.lv += lv
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@skill_effect_batch
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def SetSkillCD(self, min=1, max=100, cd=0, exclude: tuple[int, ...] = (50, 85, 100)) -> None:
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"""设置技能CD"""
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for skill in self.skills:
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if min <= skill.learnLv <= max and (skill.type == 'active' or skill.damage) and skill.learnLv not in exclude:
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skill.cdReduce *= 1 - cd
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@skill_effect_batch
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def SetSkillCDRecover(self, min=1, max=100, cd=0, exclude: tuple[int, ...] = (50, 85, 100)) -> None:
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"""设置技能CD恢复"""
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for skill in self.skills:
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if min <= skill.learnLv <= max and (skill.type == 'active' or skill.damage) and skill.learnLv not in exclude:
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skill.cdRecover += cd
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@skill_effect_batch
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def SetSkillRation(self, min=1, max=100, ratio=1, type=-1) -> None:
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"""设置技能倍率
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0 修改技能面板 1 不修改技能面板
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