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@@ -1,7 +1,8 @@
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#944b9aab492c15a8474f96947ceeb9e4
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# 944b9aab492c15a8474f96947ceeb9e4
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from core.basic.skill import PassiveSkill, ActiveSkill, get_data
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from core.basic.character import Character
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prefix = "gunner_female/spitfire_female/cn/skillDetail"
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prefix = 'gunner_female/spitfire_female/cn/skillDetail'
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# 跃翔
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@@ -12,18 +13,20 @@ class Skill16(ActiveSkill):
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增加自身20%的跳跃力, 效果持续一定时间。\n
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效果持续期间内, 再次按技能键可以结束。
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"""
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name = "跃翔"
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name = '跃翔'
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learnLv = 10
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masterLv = 1
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maxLv = 1
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position = 0 #TODO
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position = 0 # TODO
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rangeLv = 3
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cd = 5
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mp = [13, 13]
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uuid = "1fea5a626f15230237946a11a9d11582"
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uuid = '1fea5a626f15230237946a11a9d11582'
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icon = '$common/$uuid'
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# 持续时间 : {value0}秒
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -42,7 +45,8 @@ class Skill18(ActiveSkill):
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该技能即时受装备的影响。\n
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在决斗场中, 适用单独的持续时间; 灼伤异常状态触发几率变更为100%。
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"""
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name = "特性弹"
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name = '特性弹'
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learnLv = 15
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masterLv = 10
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maxLv = 20
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@@ -50,10 +54,10 @@ class Skill18(ActiveSkill):
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rangeLv = 3
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cd = 5
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mp = [126, 975]
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uuid = "9dda3f4a849dba1a288dd65e116860f2"
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uuid = '9dda3f4a849dba1a288dd65e116860f2'
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# 攻击力 : {value0}
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 异常状态发动率 : {value1}%
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@@ -95,16 +99,17 @@ class Skill21(PassiveSkill):
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(被攻击中) + C\n
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- 施放技能 : 可以在空中施放技能。
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"""
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name = "单兵推进器"
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name = '单兵推进器'
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learnLv = 15
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masterLv = 10
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maxLv = 20
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position = 8
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rangeLv = 1
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uuid = "4224f9b0b8c7c903e9a1e0f9d9f6d04d"
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uuid = '4224f9b0b8c7c903e9a1e0f9d9f6d04d'
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# 子弹效果攻击力增加率 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 射击技能攻击力增加率 : {value1}%
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@@ -120,10 +125,8 @@ class Skill21(PassiveSkill):
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# 后跳使用时, 消耗使用次数 : {value6}
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data6 = get_data(f'{prefix}/{uuid}', 6)
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associate = [
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{'data': data0, 'skills': ['交叉射击', '聚合弹', '凝固汽油弹', '超真空弹:切利']},
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{'data': data1, 'skills': ['爆裂弹']}
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]
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associate = [{'data': data0, 'skills': ['交叉射击', '聚合弹', '凝固汽油弹', '超真空弹:切利']}, {'data': data1, 'skills': ['爆裂弹']}]
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# 空中射击
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# gunner_female/spitfire_female/bb34e8854a93fd250347a1c64119f7ab
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@@ -132,7 +135,8 @@ class Skill22(ActiveSkill):
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"""
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增加跳跃攻击的空中停留时间以及跳跃射击的攻击力和射击次数上限, 效果持续一定时间。
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"""
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name = "空中射击"
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name = '空中射击'
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learnLv = 15
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masterLv = 10
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maxLv = 20
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@@ -140,10 +144,10 @@ class Skill22(ActiveSkill):
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rangeLv = 3
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cd = 40
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mp = [40, 168]
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uuid = "bb34e8854a93fd250347a1c64119f7ab"
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uuid = 'bb34e8854a93fd250347a1c64119f7ab'
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# 持续时间 : {value0}秒
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 空中射击攻击力增加率 : {value1}%
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@@ -159,6 +163,7 @@ class Skill22(ActiveSkill):
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# 增加发射子弹数上限 : 左轮枪{value2}发、 自动手枪{value3}发、 步枪{value4}发、 手炮{value5}发、 手弩{value6}发
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data6 = get_data(f'{prefix}/{uuid}', 6)
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# G-14手雷
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# gunner_female/spitfire_female/de3fea2d65c597f4d55c70a02b97fc79
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# 944b9aab492c15a8474f96947ceeb9e4/de3fea2d65c597f4d55c70a02b97fc79
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@@ -167,7 +172,8 @@ class Skill23(ActiveSkill):
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向前方投掷G-14手雷, 使一定范围内的所有敌人受到伤害。\n
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G-14手雷有最大填装数和填装冷却时间, 按上、 下方向键后施放技能时, 可以调整投掷位置。 转职成为弹药专家时, 可以强制中断基本攻击动作, 投掷G-14手雷。
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"""
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name = "G-14手雷"
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name = 'G-14手雷'
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learnLv = 15
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masterLv = 60
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maxLv = 70
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@@ -175,10 +181,10 @@ class Skill23(ActiveSkill):
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rangeLv = 2
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cd = 2
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mp = [20, 160]
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uuid = "de3fea2d65c597f4d55c70a02b97fc79"
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uuid = 'de3fea2d65c597f4d55c70a02b97fc79'
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hasVP = False
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hasUP = True
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# 最大填装数 : {value0}发
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 攻击力 : {value1}
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@@ -192,7 +198,7 @@ class Skill23(ActiveSkill):
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# 爆炸范围 : {value4}px
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data4 = get_data(f'{prefix}/{uuid}', 4)
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mode = ['普通','强化']
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mode = ['普通', '强化']
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def setMode(self, mode):
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if mode == '普通':
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@@ -201,6 +207,7 @@ class Skill23(ActiveSkill):
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self.skillRation *= 1.2
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return
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# 超负荷装填
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# gunner_female/spitfire_female/c47b66efd27845ef14954928ea2f95c8
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# 944b9aab492c15a8474f96947ceeb9e4/c47b66efd27845ef14954928ea2f95c8
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@@ -208,20 +215,22 @@ class Skill24(ActiveSkill):
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"""
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在子弹中填装特殊弹药, 增加基本攻击力和技能攻击力。
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"""
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name = "超负荷装填"
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name = '超负荷装填'
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learnLv = 15
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masterLv = 10
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maxLv = 20
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position = 3
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rangeLv = 3
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cd = 5
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uuid = "c47b66efd27845ef14954928ea2f95c8"
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uuid = 'c47b66efd27845ef14954928ea2f95c8'
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# 基本攻击力和技能攻击力增加率 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 弹药改良
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# gunner_female/spitfire_female/3829c15bf5f520c13998a3479ba0ce7b
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# 944b9aab492c15a8474f96947ceeb9e4/3829c15bf5f520c13998a3479ba0ce7b
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@@ -230,16 +239,17 @@ class Skill25(PassiveSkill):
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学习技能后, 增加自身和队伍中其他神枪手的射击穿刺力和敌人的僵直时间。 转职为弹药专家后, 增加暴击率、 暴击伤害, 施放[超负荷装填]的状态下, 增加基本攻击力和技能攻击力。\n
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如在[超负荷装填]中选择无属性, 增加基本攻击的弹速。
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"""
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name = "弹药改良"
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name = '弹药改良'
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learnLv = 20
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masterLv = 10
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maxLv = 20
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position = 1
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rangeLv = 3
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uuid = "3829c15bf5f520c13998a3479ba0ce7b"
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uuid = '3829c15bf5f520c13998a3479ba0ce7b'
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# 敌人僵直时间增加 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 穿刺率增加 : {value1}%
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@@ -253,10 +263,8 @@ class Skill25(PassiveSkill):
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# 暴击率增加 : {value5}%
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data5 = get_data(f'{prefix}/{uuid}', 5)
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associate = [
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{'data': data3, 'type': '*skillDamage'},
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{'data': data4, 'type': '*skillDamage'}
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]
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associate = [{'data': data3, 'type': '*skillDamage'}, {'data': data4, 'type': '*skillDamage'}]
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# 手雷精通
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# gunner_female/spitfire_female/0113c8b1306ca76d208f83f2d093dd62
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@@ -265,21 +273,22 @@ class Skill26(PassiveSkill):
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"""
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增加[G-14手雷]、 [G-35L感电手雷]、 [G-18C冰冻手雷]的攻击力。
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"""
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name = "手雷精通"
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name = '手雷精通'
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learnLv = 20
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masterLv = 10
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maxLv = 20
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position = 6
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rangeLv = 3
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uuid = "0113c8b1306ca76d208f83f2d093dd62"
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uuid = '0113c8b1306ca76d208f83f2d093dd62'
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# 攻击力增加率 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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associate = [
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{'type': '*skillDamage', 'data': data0, 'skills': ['G-14手雷','G-35L感电手雷','G-18C冰冻手雷']},
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{'type': '*skillDamage', 'data': data0, 'skills': ['G-14手雷', 'G-35L感电手雷', 'G-18C冰冻手雷']},
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]
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@@ -290,16 +299,17 @@ class Skill28(PassiveSkill):
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"""
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学习后, 增加物理、 魔法、 独立攻击力, 减少转职后技能的冷却时间。 装备步枪、 手弩时, 增加攻击速度、 技能施放速度和填装速度; 增加集弹率和空中射击的后坐力。
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"""
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name = "兵器研究"
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name = '兵器研究'
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learnLv = 20
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masterLv = 10
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maxLv = 20
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position = 0
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rangeLv = 3
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uuid = "bae12a6dc7d22a5cf149673e88ddda28"
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uuid = 'bae12a6dc7d22a5cf149673e88ddda28'
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# 物理、 魔法攻击力增加比率 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 独立攻击力增加率 : {value1}%
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@@ -314,10 +324,8 @@ class Skill28(PassiveSkill):
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# 填装速度增加 : {value5}%
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data5 = get_data(f'{prefix}/{uuid}', 5)
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associate = [
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{'data': data0, 'type': '$*PAtkI'},
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{'data': data2, 'type': '*cdReduce', 'exceptSkills': ['EMP磁暴','决战之日','终解·制空霸权']}
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]
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associate = [{'data': data0, 'type': '$*PAtkI'}, {'data': data2, 'type': '*cdReduce', 'exceptSkills': ['EMP磁暴', '决战之日', '终解·制空霸权']}]
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# M18阔剑地雷
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# gunner_female/spitfire_female/2ff50c35efcf0f287c4c418c8454da48
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@@ -329,7 +337,8 @@ class Skill29(ActiveSkill):
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爆炸能使敌人进入眩晕状态, 并将其击退。\n
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在决斗场中无法手动引爆阔剑地雷。 经过一定时间后, 阔剑地雷自动爆炸, 爆炸前追加僵直时间。
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"""
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name = "M18阔剑地雷"
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name = 'M18阔剑地雷'
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learnLv = 20
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masterLv = 60
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maxLv = 70
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@@ -337,10 +346,10 @@ class Skill29(ActiveSkill):
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rangeLv = 2
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cd = 6
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mp = [70, 588]
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uuid = "2ff50c35efcf0f287c4c418c8454da48"
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uuid = '2ff50c35efcf0f287c4c418c8454da48'
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hasVP = False
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hasUP = True
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# 多段攻击次数 : {value0}次
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 多段攻击力 : {value1}
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@@ -356,6 +365,7 @@ class Skill29(ActiveSkill):
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# 索敌及爆炸范围比率 : {value5}%
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data5 = get_data(f'{prefix}/{uuid}', 5)
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# 快速拔枪
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# gunner_female/spitfire_female/45442bbbe33540b4deeec29437dae70c
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# 944b9aab492c15a8474f96947ceeb9e4/45442bbbe33540b4deeec29437dae70c
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@@ -364,16 +374,17 @@ class Skill30(PassiveSkill):
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增加攻击速度和基本射击攻击力。\n
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转职为漫游枪手后, 增加精通等级。
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"""
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name = "快速拔枪"
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name = '快速拔枪'
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learnLv = 25
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masterLv = 10
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maxLv = 20
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position = 9
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rangeLv = 3
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uuid = "45442bbbe33540b4deeec29437dae70c"
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uuid = '45442bbbe33540b4deeec29437dae70c'
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# 拔枪速度增加 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 普通射击的攻击力增加率 : {value1}%
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@@ -381,6 +392,7 @@ class Skill30(PassiveSkill):
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# 攻击速度增加 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# 交叉射击
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||||
# gunner_female/spitfire_female/78be08a3f8c834d3b06fa20c6a08c5a5
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/78be08a3f8c834d3b06fa20c6a08c5a5
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@@ -389,7 +401,8 @@ class Skill31(ActiveSkill):
|
||||
双手交叉向前方进行大范围射击, 使敌人受到多段攻击伤害。\n
|
||||
可以在[超负荷装填]状态下使用, 射击属性为在[超负荷装填]中选择的属性。
|
||||
"""
|
||||
name = "交叉射击"
|
||||
|
||||
name = '交叉射击'
|
||||
learnLv = 25
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
@@ -397,10 +410,10 @@ class Skill31(ActiveSkill):
|
||||
rangeLv = 2
|
||||
cd = 8
|
||||
mp = [70, 588]
|
||||
uuid = "78be08a3f8c834d3b06fa20c6a08c5a5"
|
||||
uuid = '78be08a3f8c834d3b06fa20c6a08c5a5'
|
||||
hasVP = False
|
||||
hasUP = True
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||
# 多段攻击次数 : {value0}次
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 攻击力 : {value1}
|
||||
@@ -412,6 +425,7 @@ class Skill31(ActiveSkill):
|
||||
# 射击范围比率 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
|
||||
# G-35L感电手雷
|
||||
# gunner_female/spitfire_female/c61f5a010370101402b05b21916c2071
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/c61f5a010370101402b05b21916c2071
|
||||
@@ -421,7 +435,8 @@ class Skill32(ActiveSkill):
|
||||
G-35L感电手雷有最大填装数和填装冷却时间, 按上、 下方向键后施放技能时, 可以调整投掷位置。\n
|
||||
在决斗场中, 不适用感电效果。
|
||||
"""
|
||||
name = "G-35L感电手雷"
|
||||
|
||||
name = 'G-35L感电手雷'
|
||||
learnLv = 25
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
@@ -429,10 +444,10 @@ class Skill32(ActiveSkill):
|
||||
rangeLv = 2
|
||||
cd = 3
|
||||
mp = [40, 350]
|
||||
uuid = "c61f5a010370101402b05b21916c2071"
|
||||
uuid = 'c61f5a010370101402b05b21916c2071'
|
||||
hasVP = False
|
||||
hasUP = True
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||
# 最大填装数 : {value0}发
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 攻击力 : {value1}
|
||||
@@ -451,7 +466,7 @@ class Skill32(ActiveSkill):
|
||||
# 爆炸范围 : {value6}px
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
|
||||
mode = ['普通','强化']
|
||||
mode = ['普通', '强化']
|
||||
|
||||
def setMode(self, mode):
|
||||
if mode == '普通':
|
||||
@@ -459,6 +474,8 @@ class Skill32(ActiveSkill):
|
||||
if mode == '强化':
|
||||
self.skillRation *= 1.2
|
||||
return
|
||||
|
||||
|
||||
# 爆裂弹
|
||||
# gunner_female/spitfire_female/3c5604bdbb0240b8f130f59ab40509c3
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/3c5604bdbb0240b8f130f59ab40509c3
|
||||
@@ -469,7 +486,8 @@ class Skill33(ActiveSkill):
|
||||
该技能即时受装备的影响。\n
|
||||
在决斗场中适用单独的持续时间。
|
||||
"""
|
||||
name = "爆裂弹"
|
||||
|
||||
name = '爆裂弹'
|
||||
learnLv = 30
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
@@ -477,10 +495,10 @@ class Skill33(ActiveSkill):
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [357, 2765]
|
||||
uuid = "3c5604bdbb0240b8f130f59ab40509c3"
|
||||
uuid = '3c5604bdbb0240b8f130f59ab40509c3'
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||
# 爆炸攻击力 : {value0}
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 1
|
||||
@@ -488,13 +506,14 @@ class Skill33(ActiveSkill):
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# [范围信息]
|
||||
|
||||
def getSkillCD(self,mode=None):
|
||||
def getSkillCD(self, mode=None):
|
||||
if self.char.charEquipInfo['武器'].equInfo is None:
|
||||
return 0.14
|
||||
if self.char.charEquipInfo['武器'].equInfo.itemDetailType == '手弩':
|
||||
return 0.115
|
||||
return 0.14
|
||||
|
||||
|
||||
# 贯穿弹
|
||||
# gunner_female/spitfire_female/d0cdaca82892e54097f22a1f60817048
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/d0cdaca82892e54097f22a1f60817048
|
||||
@@ -505,7 +524,8 @@ class Skill34(ActiveSkill):
|
||||
该技能即时受装备的影响。\n
|
||||
在决斗场中适用单独的持续时间。
|
||||
"""
|
||||
name = "贯穿弹"
|
||||
|
||||
name = '贯穿弹'
|
||||
learnLv = 30
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
@@ -513,10 +533,10 @@ class Skill34(ActiveSkill):
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [357, 2765]
|
||||
uuid = "d0cdaca82892e54097f22a1f60817048"
|
||||
uuid = 'd0cdaca82892e54097f22a1f60817048'
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||
# 攻击力 : {value0}
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 1
|
||||
@@ -529,13 +549,14 @@ class Skill34(ActiveSkill):
|
||||
# 子弹增益效果持续时间 : {value4}秒
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
|
||||
def getSkillCD(self,mode=None):
|
||||
def getSkillCD(self, mode=None):
|
||||
if self.char.charEquipInfo['武器'].equInfo is None:
|
||||
return 0.14
|
||||
if self.char.charEquipInfo['武器'].equInfo.itemDetailType == '手弩':
|
||||
return 0.115
|
||||
return 0.14
|
||||
|
||||
|
||||
# G-18C冰冻手雷
|
||||
# gunner_female/spitfire_female/202edb928046f4fa6dedf6337377efd5
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/202edb928046f4fa6dedf6337377efd5
|
||||
@@ -544,7 +565,8 @@ class Skill35(ActiveSkill):
|
||||
向前方投掷G-18C冰冻手雷, 使一定范围内的所有敌人受到伤害, 并使敌人进入冰冻状态。\n
|
||||
G-18C冰冻手雷有最大填装数和填装冷却时间, 按上、 下方向键后施放技能时, 可以调整投掷位置。
|
||||
"""
|
||||
name = "G-18C冰冻手雷"
|
||||
|
||||
name = 'G-18C冰冻手雷'
|
||||
learnLv = 30
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
@@ -552,10 +574,10 @@ class Skill35(ActiveSkill):
|
||||
rangeLv = 2
|
||||
cd = 4
|
||||
mp = [70, 560]
|
||||
uuid = "202edb928046f4fa6dedf6337377efd5"
|
||||
uuid = '202edb928046f4fa6dedf6337377efd5'
|
||||
hasVP = False
|
||||
hasUP = True
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||
# 最大填装数 : {value0}发
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 攻击力 : {value1}
|
||||
@@ -573,7 +595,7 @@ class Skill35(ActiveSkill):
|
||||
# 爆炸范围 : {value6}px
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
|
||||
mode = ['普通','强化']
|
||||
mode = ['普通', '强化']
|
||||
|
||||
def setMode(self, mode):
|
||||
if mode == '普通':
|
||||
@@ -582,6 +604,7 @@ class Skill35(ActiveSkill):
|
||||
self.skillRation *= 1.2
|
||||
return
|
||||
|
||||
|
||||
# C4飞弹
|
||||
# gunner_female/spitfire_female/a2d943797daca862a6f321aca6ac9bfa
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/a2d943797daca862a6f321aca6ac9bfa
|
||||
@@ -592,7 +615,8 @@ class Skill36(ActiveSkill):
|
||||
C4安装完成后, 持续时间结束或再次按技能键, 则C4爆炸。\n
|
||||
在决斗场中, 即使经过一定时间C4也不会自动爆炸。
|
||||
"""
|
||||
name = "C4飞弹"
|
||||
|
||||
name = 'C4飞弹'
|
||||
learnLv = 35
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
@@ -600,11 +624,11 @@ class Skill36(ActiveSkill):
|
||||
rangeLv = 2
|
||||
cd = 20
|
||||
mp = [150, 1232]
|
||||
uuid = "a2d943797daca862a6f321aca6ac9bfa"
|
||||
uuid = 'a2d943797daca862a6f321aca6ac9bfa'
|
||||
hasVP = True
|
||||
hasUP = True
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||
vps = get_data(f'{prefix}/{uuid}', 'vps') # noqa: E501
|
||||
|
||||
# C4持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
@@ -638,6 +662,7 @@ class Skill36(ActiveSkill):
|
||||
"""
|
||||
...
|
||||
|
||||
|
||||
# 聚合弹
|
||||
# gunner_female/spitfire_female/3fb8395ae3b81bd608e0c4223a8eb534
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/3fb8395ae3b81bd608e0c4223a8eb534
|
||||
@@ -646,7 +671,8 @@ class Skill37(ActiveSkill):
|
||||
对前方进行小范围集中射击, 使敌人受到伤害。\n
|
||||
可以在[超负荷装填]状态下使用, 射击属性为[超负荷装填]中选择的属性。
|
||||
"""
|
||||
name = "聚合弹"
|
||||
|
||||
name = '聚合弹'
|
||||
learnLv = 35
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
@@ -654,11 +680,11 @@ class Skill37(ActiveSkill):
|
||||
rangeLv = 2
|
||||
cd = 18
|
||||
mp = [150, 1232]
|
||||
uuid = "3fb8395ae3b81bd608e0c4223a8eb534"
|
||||
uuid = '3fb8395ae3b81bd608e0c4223a8eb534'
|
||||
hasVP = True
|
||||
hasUP = True
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||
vps = get_data(f'{prefix}/{uuid}', 'vps') # noqa: E501
|
||||
|
||||
# 攻击力 : {value0}
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
@@ -683,6 +709,7 @@ class Skill37(ActiveSkill):
|
||||
"""
|
||||
...
|
||||
|
||||
|
||||
# 地狱烈炎
|
||||
# gunner_female/spitfire_female/1803b6a67047cafb9e289b4f33cc507b
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/1803b6a67047cafb9e289b4f33cc507b
|
||||
@@ -692,7 +719,8 @@ class Skill38(ActiveSkill):
|
||||
可以在[超负荷装填]状态下使用, 爆炸和地带属性为[超负荷装填]中选择的属性。\n
|
||||
在决斗场中, 不发动霸体护甲。
|
||||
"""
|
||||
name = "凝固汽油弹"
|
||||
|
||||
name = '凝固汽油弹'
|
||||
learnLv = 40
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
@@ -701,11 +729,11 @@ class Skill38(ActiveSkill):
|
||||
cube = 1
|
||||
cd = 20
|
||||
mp = [200, 1812]
|
||||
uuid = "1803b6a67047cafb9e289b4f33cc507b"
|
||||
uuid = '1803b6a67047cafb9e289b4f33cc507b'
|
||||
hasVP = True
|
||||
hasUP = True
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||
vps = get_data(f'{prefix}/{uuid}', 'vps') # noqa: E501
|
||||
|
||||
# 爆炸攻击力 : {value0}
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
@@ -743,6 +771,7 @@ class Skill38(ActiveSkill):
|
||||
"""
|
||||
...
|
||||
|
||||
|
||||
# 镭射狙击
|
||||
# gunner_female/spitfire_female/845e0ce3235e19f60cc82a082d072cba
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/845e0ce3235e19f60cc82a082d072cba
|
||||
@@ -752,7 +781,8 @@ class Skill39(ActiveSkill):
|
||||
支援攻击将对被锁定对象发动一定次数的攻击, 而且可使其进入眩晕状态。\n
|
||||
在决斗场中施放时, 霸体不生效, 而且减少探索范围、 无法使敌人眩晕。
|
||||
"""
|
||||
name = "镭射狙击"
|
||||
|
||||
name = '镭射狙击'
|
||||
learnLv = 45
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
@@ -761,11 +791,11 @@ class Skill39(ActiveSkill):
|
||||
cube = 2
|
||||
cd = 45
|
||||
mp = [400, 3360]
|
||||
uuid = "845e0ce3235e19f60cc82a082d072cba"
|
||||
uuid = '845e0ce3235e19f60cc82a082d072cba'
|
||||
hasVP = True
|
||||
hasUP = True
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||
vps = get_data(f'{prefix}/{uuid}', 'vps') # noqa: E501
|
||||
|
||||
# 攻击力 : {value0} X {value1}
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
@@ -802,6 +832,7 @@ class Skill39(ActiveSkill):
|
||||
"""
|
||||
...
|
||||
|
||||
|
||||
# 弹药强化
|
||||
# gunner_female/spitfire_female/b89c9ab317bc0a443f6497b7cca2f6a8
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/b89c9ab317bc0a443f6497b7cca2f6a8
|
||||
@@ -810,22 +841,24 @@ class Skill40(PassiveSkill):
|
||||
强化弹药, 自身所有攻击都能使敌人进入过电流状态。\n
|
||||
过电流状态下的敌人受到伤害时, 会额外受到所受伤害一定比例的伤害。
|
||||
"""
|
||||
name = "弹药强化"
|
||||
|
||||
name = '弹药强化'
|
||||
learnLv = 48
|
||||
masterLv = 40
|
||||
maxLv = 50
|
||||
position = 4
|
||||
rangeLv = 3
|
||||
uuid = "b89c9ab317bc0a443f6497b7cca2f6a8"
|
||||
uuid = 'b89c9ab317bc0a443f6497b7cca2f6a8'
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||
# 额外伤害比率 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 过电流持续时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
associate = [{'type': '*skillDamage', 'data': data0}]
|
||||
|
||||
|
||||
# EMP磁暴
|
||||
# gunner_female/spitfire_female/2c9d9a36c8401bddff6cdb80fab8dc24
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/2c9d9a36c8401bddff6cdb80fab8dc24
|
||||
@@ -833,7 +866,8 @@ class Skill41(ActiveSkill):
|
||||
"""
|
||||
在前方设置EMP机动装置。 机动装置落下时, 形成冲击波和电磁场, 使敌人受到伤害并强控敌人, 发动多段攻击和电磁波攻击后爆炸。
|
||||
"""
|
||||
name = "EMP磁暴"
|
||||
|
||||
name = 'EMP磁暴'
|
||||
learnLv = 50
|
||||
masterLv = 40
|
||||
maxLv = 50
|
||||
@@ -842,10 +876,10 @@ class Skill41(ActiveSkill):
|
||||
cube = 5
|
||||
cd = 145
|
||||
mp = [880, 7392]
|
||||
uuid = "2c9d9a36c8401bddff6cdb80fab8dc24"
|
||||
uuid = '2c9d9a36c8401bddff6cdb80fab8dc24'
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||
# 机动装置落下攻击 : {value0}
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 1
|
||||
@@ -861,6 +895,7 @@ class Skill41(ActiveSkill):
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
hit4 = 1
|
||||
|
||||
|
||||
# G-61重力手雷
|
||||
# gunner_female/spitfire_female/e0daa922b19cdc35de879e938361464e
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/e0daa922b19cdc35de879e938361464e
|
||||
@@ -868,7 +903,8 @@ class Skill42(ActiveSkill):
|
||||
"""
|
||||
向前方投掷重力手雷, 将范围内的敌人聚集到一处后爆炸, 对敌人造成伤害。
|
||||
"""
|
||||
name = "G-61重力手雷"
|
||||
|
||||
name = 'G-61重力手雷'
|
||||
learnLv = 60
|
||||
masterLv = 40
|
||||
maxLv = 50
|
||||
@@ -877,11 +913,11 @@ class Skill42(ActiveSkill):
|
||||
cube = 2
|
||||
cd = 20
|
||||
mp = [400, 1120]
|
||||
uuid = "e0daa922b19cdc35de879e938361464e"
|
||||
uuid = 'e0daa922b19cdc35de879e938361464e'
|
||||
hasVP = True
|
||||
hasUP = True
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||
vps = get_data(f'{prefix}/{uuid}', 'vps') # noqa: E501
|
||||
|
||||
# 重力场持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
@@ -918,6 +954,7 @@ class Skill42(ActiveSkill):
|
||||
"""
|
||||
...
|
||||
|
||||
|
||||
# 超真空弹 : 切利
|
||||
# gunner_female/spitfire_female/1bf9711f3f15865e38d7dce51c6b5a8c
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/1bf9711f3f15865e38d7dce51c6b5a8c
|
||||
@@ -927,7 +964,8 @@ class Skill43(ActiveSkill):
|
||||
真空洞附近弹药专家投掷的G-14手雷、 G-35L感电手雷、 G-18C冰冻手雷将移动到真空洞中心, 并产生爆炸。\n
|
||||
若超真空弹未命中, 则在地面放置真空洞; 若敌人踩中真空洞, 则附着在敌人脚下。
|
||||
"""
|
||||
name = "超真空弹 : 切利"
|
||||
|
||||
name = '超真空弹 : 切利'
|
||||
learnLv = 70
|
||||
masterLv = 40
|
||||
maxLv = 50
|
||||
@@ -936,11 +974,11 @@ class Skill43(ActiveSkill):
|
||||
cube = 3
|
||||
cd = 30
|
||||
mp = [800, 1680]
|
||||
uuid = "1bf9711f3f15865e38d7dce51c6b5a8c"
|
||||
uuid = '1bf9711f3f15865e38d7dce51c6b5a8c'
|
||||
hasVP = True
|
||||
hasUP = True
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||
vps = get_data(f'{prefix}/{uuid}', 'vps') # noqa: E501
|
||||
|
||||
# 真空攻击力 : {value0} X {value1}
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
@@ -981,6 +1019,7 @@ class Skill43(ActiveSkill):
|
||||
"""
|
||||
...
|
||||
|
||||
|
||||
# 制空掌握
|
||||
# gunner_female/spitfire_female/f45301a5590cccefbe0becf2f8d029f5
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/f45301a5590cccefbe0becf2f8d029f5
|
||||
@@ -989,21 +1028,23 @@ class Skill44(PassiveSkill):
|
||||
芙蕾雅独一无二的战斗技术。\n
|
||||
通过制空, 可更加容易发现敌人的破绽, 使基本攻击力和技能造成更高的伤害。
|
||||
"""
|
||||
name = "制空掌握"
|
||||
|
||||
name = '制空掌握'
|
||||
learnLv = 75
|
||||
masterLv = 40
|
||||
maxLv = 50
|
||||
position = 1
|
||||
rangeLv = 3
|
||||
uuid = "f45301a5590cccefbe0becf2f8d029f5"
|
||||
uuid = 'f45301a5590cccefbe0becf2f8d029f5'
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||
# 基本攻击力和技能攻击力增加率 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
associate = [{'type': '*skillDamage', 'data': data0}]
|
||||
|
||||
|
||||
# 开火
|
||||
# gunner_female/spitfire_female/9ceb0c55f40f1fc0fe0fcc65c8fee3a0
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/9ceb0c55f40f1fc0fe0fcc65c8fee3a0
|
||||
@@ -1012,7 +1053,8 @@ class Skill45(ActiveSkill):
|
||||
跳到空中, 将持有的所有手雷一次性扔向前方。\n
|
||||
在空中也可以施放。
|
||||
"""
|
||||
name = "开火"
|
||||
|
||||
name = '开火'
|
||||
learnLv = 75
|
||||
masterLv = 40
|
||||
maxLv = 50
|
||||
@@ -1021,11 +1063,11 @@ class Skill45(ActiveSkill):
|
||||
cube = 5
|
||||
cd = 45
|
||||
mp = [160, 1600]
|
||||
uuid = "9ceb0c55f40f1fc0fe0fcc65c8fee3a0"
|
||||
uuid = '9ceb0c55f40f1fc0fe0fcc65c8fee3a0'
|
||||
hasVP = True
|
||||
hasUP = True
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||
vps = get_data(f'{prefix}/{uuid}', 'vps') # noqa: E501
|
||||
|
||||
# 爆炸攻击力 : {value0} X {value1}
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
@@ -1055,6 +1097,7 @@ class Skill45(ActiveSkill):
|
||||
"""
|
||||
...
|
||||
|
||||
|
||||
# 光子霰雷发射器
|
||||
# gunner_female/spitfire_female/3736fe00a26b0086c23db9a4426a5641
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/3736fe00a26b0086c23db9a4426a5641
|
||||
@@ -1062,7 +1105,8 @@ class Skill46(ActiveSkill):
|
||||
"""
|
||||
跳跃至空中投掷多枚光子手雷, 并向地面发射具有强力磁性的弹药。 悬浮在空中的光子手雷移动到落地的位置后, 引发爆炸并造成伤害。
|
||||
"""
|
||||
name = "光子霰雷发射器"
|
||||
|
||||
name = '光子霰雷发射器'
|
||||
learnLv = 80
|
||||
masterLv = 40
|
||||
maxLv = 50
|
||||
@@ -1071,11 +1115,11 @@ class Skill46(ActiveSkill):
|
||||
cube = 5
|
||||
cd = 45
|
||||
mp = [800, 6000]
|
||||
uuid = "3736fe00a26b0086c23db9a4426a5641"
|
||||
uuid = '3736fe00a26b0086c23db9a4426a5641'
|
||||
hasVP = True
|
||||
hasUP = True
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||
vps = get_data(f'{prefix}/{uuid}', 'vps') # noqa: E501
|
||||
|
||||
# 光子手雷爆炸攻击力 : {value0} X {value1}
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
@@ -1112,6 +1156,7 @@ class Skill46(ActiveSkill):
|
||||
self.skillRation /= 3
|
||||
...
|
||||
|
||||
|
||||
# 决战之日
|
||||
# gunner_female/spitfire_female/13a759aad5bb7fb7f08fae8f88c1cdbb
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/13a759aad5bb7fb7f08fae8f88c1cdbb
|
||||
@@ -1120,7 +1165,8 @@ class Skill47(ActiveSkill):
|
||||
向前方投掷一颗信号弹, 随后炮兵部队和战争女神机动队会集中火力支援信号弹指定的位置。\n
|
||||
可在空中投掷。
|
||||
"""
|
||||
name = "决战之日"
|
||||
|
||||
name = '决战之日'
|
||||
learnLv = 85
|
||||
masterLv = 40
|
||||
maxLv = 50
|
||||
@@ -1129,16 +1175,17 @@ class Skill47(ActiveSkill):
|
||||
cube = 10
|
||||
cd = 180
|
||||
mp = [2500, 8000]
|
||||
uuid = "13a759aad5bb7fb7f08fae8f88c1cdbb"
|
||||
uuid = '13a759aad5bb7fb7f08fae8f88c1cdbb'
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||
# 攻击力 : {value0} X {value1}次
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 40
|
||||
# 攻击力 : {value0} X {value1}次
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
|
||||
# 单兵推进器-02X
|
||||
# gunner_female/spitfire_female/34e1bda921012f6018709f1c1a12b04d
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/34e1bda921012f6018709f1c1a12b04d
|
||||
@@ -1148,16 +1195,17 @@ class Skill48(PassiveSkill):
|
||||
[M18阔剑地雷] : 投掷包含弹头的圆盘型M18阔剑地雷, 坠落至地面的阔剑地雷探测到敌人时自动爆炸, 再次按技能键则可以立即引爆。 减少爆炸时的击退距离。\n
|
||||
[手雷精通] : 提升技能攻击力增加率, [G-14手雷]、 [G-35L感电手雷]、 [G-18C冰冻手雷]中同系列的手雷投掷两次时, 强化下一次投掷的同系列手雷, 造成更高伤害。
|
||||
"""
|
||||
name = "单兵推进器-02X"
|
||||
|
||||
name = '单兵推进器-02X'
|
||||
learnLv = 95
|
||||
masterLv = 40
|
||||
maxLv = 50
|
||||
position = 5
|
||||
rangeLv = 3
|
||||
uuid = "34e1bda921012f6018709f1c1a12b04d"
|
||||
uuid = '34e1bda921012f6018709f1c1a12b04d'
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||
# 基本攻击和转职技能攻击力增加率 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# [手雷精通]附加攻击力增加率 : {value1}%
|
||||
@@ -1167,6 +1215,7 @@ class Skill48(PassiveSkill):
|
||||
|
||||
associate = [{'type': '*skillDamage', 'data': data0}]
|
||||
|
||||
|
||||
# 空袭战略
|
||||
# gunner_female/spitfire_female/c591d1827cfbe224031c704e21d07932
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/c591d1827cfbe224031c704e21d07932
|
||||
@@ -1179,7 +1228,8 @@ class Skill49(ActiveSkill):
|
||||
[空袭战略]持续期间, 施放[终解·制空霸权]技能时, 立即向地面投掷过载的单兵推进器-02X身体部件, 对敌人造成伤害。\n
|
||||
[空袭战略]悬浮期间, 可以按C键向前方冲刺, 但无法使用迅速降落(SPACE)的动作。
|
||||
"""
|
||||
name = "空袭战略"
|
||||
|
||||
name = '空袭战略'
|
||||
learnLv = 95
|
||||
masterLv = 40
|
||||
maxLv = 50
|
||||
@@ -1188,16 +1238,17 @@ class Skill49(ActiveSkill):
|
||||
cube = 7
|
||||
cd = 30
|
||||
mp = [400, 3000]
|
||||
uuid = "c591d1827cfbe224031c704e21d07932"
|
||||
uuid = 'c591d1827cfbe224031c704e21d07932'
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||
# [空袭战略]持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 终结爆炸攻击力 : {value1}
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
hit1 = 1
|
||||
|
||||
|
||||
# 终解·制空霸权
|
||||
# gunner_female/spitfire_female/8ad90fd01b5844edd692fff54d9f74e7
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/8ad90fd01b5844edd692fff54d9f74e7
|
||||
@@ -1210,7 +1261,8 @@ class Skill50(ActiveSkill):
|
||||
使用三次觉醒技能时, 与关联的技能共享冷却时间。\n
|
||||
若关联的技能还在冷却中, 则无法使用三次觉醒技能。
|
||||
"""
|
||||
name = "终解·制空霸权"
|
||||
|
||||
name = '终解·制空霸权'
|
||||
learnLv = 100
|
||||
masterLv = 40
|
||||
maxLv = 50
|
||||
@@ -1219,10 +1271,10 @@ class Skill50(ActiveSkill):
|
||||
cube = 15
|
||||
cd = 290
|
||||
mp = [4028, 8056]
|
||||
uuid = "8ad90fd01b5844edd692fff54d9f74e7"
|
||||
uuid = '8ad90fd01b5844edd692fff54d9f74e7'
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||
# 第1次轰炸攻击力 : {value0} x {value1}
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 7
|
||||
@@ -1246,8 +1298,8 @@ class classChange(Character):
|
||||
self.jobId = '944b9aab492c15a8474f96947ceeb9e4'
|
||||
self.jobGrowId = 'c9b492038ee3ca8d27d7004cf58d59f3'
|
||||
|
||||
self.武器选项 = ['手弩', '步枪','左轮枪','自动手枪','手炮']
|
||||
self.输出类型选项 = ['物理固伤','魔法固伤']
|
||||
self.武器选项 = ['手弩', '步枪', '左轮枪', '自动手枪', '手炮']
|
||||
self.输出类型选项 = ['物理固伤', '魔法固伤']
|
||||
self.输出类型 = '物理固伤'
|
||||
self.防具精通属性 = ['智力', '力量']
|
||||
self.防具类型 = '皮甲'
|
||||
|
||||
Reference in New Issue
Block a user