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@@ -1,7 +1,8 @@
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#ddc49e9ad1ff72a00b53c6cff5b1e920
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# ddc49e9ad1ff72a00b53c6cff5b1e920
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from core.basic.skill import PassiveSkill, ActiveSkill, get_data
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from core.basic.character import Character
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prefix = "thief/shadow_dancer/cn/skillDetail"
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prefix = 'thief/shadow_dancer/cn/skillDetail'
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# 基础精通
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@@ -12,16 +13,18 @@ class Skill3(PassiveSkill):
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增加基本攻击、 前冲攻击、 跳跃攻击、 [翔击]的攻击力。\n
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在决斗场中, 增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。
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"""
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name = "基础精通"
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name = '基础精通'
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learnLv = 1
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masterLv = 115
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maxLv = 200
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position = 1 #TODO
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position = 1 # TODO
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rangeLv = 1
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uuid = "5a56514f35cf0270ae8d6c65f8fefd78"
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uuid = '5a56514f35cf0270ae8d6c65f8fefd78'
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icon = '$common/$uuid'
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# 基本攻击力变化率 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -31,7 +34,6 @@ class Skill3(PassiveSkill):
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# 切割
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# thief/shadow_dancer/9dda3f4a849dba1a288dd65e116860f2
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# ddc49e9ad1ff72a00b53c6cff5b1e920/9dda3f4a849dba1a288dd65e116860f2
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@@ -40,18 +42,19 @@ class Skill6(ActiveSkill):
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前冲攻击中输入攻击键时, 施放追加斩击。\n
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攻击力、 攻击范围、 前进速度和前进距离随技能等级增加而增大。
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"""
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name = "切割"
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name = '切割'
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learnLv = 5
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masterLv = 1
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maxLv = 6
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position = 3 #TODO
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position = 3 # TODO
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rangeLv = 2
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cd = 2.5
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mp = [6, 56]
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uuid = "9dda3f4a849dba1a288dd65e116860f2"
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uuid = '9dda3f4a849dba1a288dd65e116860f2'
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# 攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -72,18 +75,19 @@ class Skill8(ActiveSkill):
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转职为影舞者时, 可以强制控制敌人。\n
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在决斗场中, 无法强制控制敌人, 但是相比其他暗夜使者, 可以使敌人进入更长时间的僵直状态。
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"""
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name = "影袭"
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name = '影袭'
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learnLv = 5
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masterLv = 60
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maxLv = 70
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position = 5 #TODO
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position = 5 # TODO
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rangeLv = 2
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cd = 6
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mp = [15, 168]
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uuid = "c9664191611af31142e052dfaef84530"
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uuid = 'c9664191611af31142e052dfaef84530'
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# 攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -109,18 +113,19 @@ class Skill11(ActiveSkill):
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可以在其他动作中施放, 不受冷却时间减少效果的影响。\n
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在决斗场中, 不适用持续时间减少和霸体护甲效果, 施放技能时减少所受伤害。
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"""
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name = "骨盾"
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name = '骨盾'
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learnLv = 10
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masterLv = 1
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maxLv = 7
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position = 1 #TODO
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position = 1 # TODO
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rangeLv = 3
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cd = 15
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mp = [20, 400]
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uuid = "ff171dc487807bb9aa28900ca9a46b41"
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uuid = 'ff171dc487807bb9aa28900ca9a46b41'
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# 攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -143,7 +148,6 @@ class Skill11(ActiveSkill):
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data7 = get_data(f'{prefix}/{uuid}', 7)
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# 天诛
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# thief/shadow_dancer/f2fb27162beb0b87a7cb9af7900e95f2
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# ddc49e9ad1ff72a00b53c6cff5b1e920/f2fb27162beb0b87a7cb9af7900e95f2
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@@ -152,19 +156,20 @@ class Skill18(ActiveSkill):
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抓取一名敌人后向其头部进行刺击, 被刺击命中的敌人将受到无属性伤害。\n
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若[天诛]背击敌人时, 则会追加一次刺击, 且最后还会追加一次高伤害的切割攻击。
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"""
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name = "天诛"
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name = '天诛'
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learnLv = 15
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masterLv = 60
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maxLv = 70
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position = 5 #TODO
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position = 5 # TODO
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line = 10
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rangeLv = 2
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cd = 7
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mp = [28, 308]
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uuid = "f2fb27162beb0b87a7cb9af7900e95f2"
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uuid = 'f2fb27162beb0b87a7cb9af7900e95f2'
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hasVP = False
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hasUP = True
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# 刺击攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -187,20 +192,22 @@ class Skill20(PassiveSkill):
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[碎踝] : 使被击中的敌人向后回头。\n
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影舞者基本攻击第三击 : 使被击中的敌人向后回头。
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"""
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name = "潜行教义"
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name = '潜行教义'
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learnLv = 15
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masterLv = 1
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maxLv = 11
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position = 3 #TODO
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position = 3 # TODO
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rangeLv = 3
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uuid = "e0daa922b19cdc35de879e938361464e"
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uuid = 'e0daa922b19cdc35de879e938361464e'
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# 暴击伤害增加率 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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associate = [{"data":data0}]
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associate = [{'data': data0}]
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# 追影步
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# thief/shadow_dancer/0fbb8de70002ad34f046c94c2cb3e863
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@@ -209,18 +216,19 @@ class Skill21(ActiveSkill):
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"""
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向前快速移动, 若移动途中碰到敌人, 将会移动到敌人的背后。 施放该技能时, 可以强制中断某些指定技能的施放, 某些技能被强制中断时, 会制造暗袭分身完成未完成的动作。
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"""
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name = "追影步"
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name = '追影步'
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learnLv = 15
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masterLv = 1
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maxLv = 1
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position = 7 #TODO
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position = 7 # TODO
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rangeLv = 1
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cd = 3
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mp = [50, 50]
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uuid = "0fbb8de70002ad34f046c94c2cb3e863"
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uuid = '0fbb8de70002ad34f046c94c2cb3e863'
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# 撕裂
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@@ -230,18 +238,19 @@ class Skill22(ActiveSkill):
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"""
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使用武器向下攻击敌人。 如果命中敌人背部, 将会进行追加攻击。 此技能可在空中使用, 在空中使用时, 会垂直下落并向下攻击敌人。 技能命中敌人后, 使用[挑空]可以与其他技能形成连招。
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"""
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name = "撕裂"
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name = '撕裂'
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learnLv = 15
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masterLv = 60
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maxLv = 70
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position = 5 #TODO
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position = 5 # TODO
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rangeLv = 2
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cd = 6
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mp = [30, 252]
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uuid = "c5a2956d8ed3af1746ed2f76ca971a09"
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uuid = 'c5a2956d8ed3af1746ed2f76ca971a09'
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hasVP = False
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hasUP = True
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# 攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -250,6 +259,7 @@ class Skill22(ActiveSkill):
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data1 = get_data(f'{prefix}/{uuid}', 1)
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hit1 = 1
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# 潜行之匕首精通
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# thief/shadow_dancer/e5c09f9132a48dc1d695968592cc5878
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# ddc49e9ad1ff72a00b53c6cff5b1e920/e5c09f9132a48dc1d695968592cc5878
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@@ -258,23 +268,25 @@ class Skill23(PassiveSkill):
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增加武器物理攻击力, 使用匕首系列武器时, 增加命中率。 攻击时对敌人造成的僵直时间提高至双剑水准。\n
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在决斗场中, 不会增加僵直时间。
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"""
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name = "潜行之匕首精通"
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name = '潜行之匕首精通'
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learnLv = 20
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masterLv = 20
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maxLv = 30
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position = 3 #TODO
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position = 3 # TODO
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rangeLv = 3
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uuid = "e5c09f9132a48dc1d695968592cc5878"
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uuid = 'e5c09f9132a48dc1d695968592cc5878'
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# 武器物理攻击力增加率 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 命中率增加 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1)
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associate = [{"data":data0,"type":"$*PAtkP"}]
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associate = [{'data': data0, 'type': '$*PAtkP'}]
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# 挑空
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# thief/shadow_dancer/e0a072e8cef2d77893aad5f68aeed56a
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@@ -284,18 +296,19 @@ class Skill24(ActiveSkill):
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从地面垂直对敌人发出上挑攻击。 击中倒地或者浮在低空中的敌人可以挑起对方。 被击中的敌人会进入无视硬直的僵直状态。\n
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在决斗场对倒地的敌人使用时, 不会挑起对方, 而是让敌人浮在空中。
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"""
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name = "挑空"
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name = '挑空'
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learnLv = 20
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masterLv = 60
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maxLv = 70
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position = 5 #TODO
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position = 5 # TODO
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rangeLv = 2
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cd = 3
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mp = [40, 292]
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uuid = "e0a072e8cef2d77893aad5f68aeed56a"
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uuid = 'e0a072e8cef2d77893aad5f68aeed56a'
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hasVP = False
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hasUP = True
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# 攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -305,6 +318,7 @@ class Skill24(ActiveSkill):
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# 僵直时间 : {value2}秒
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# 潜行领域
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# thief/shadow_dancer/7ec521d063d2190e1fcc5bd229af9bcf
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# ddc49e9ad1ff72a00b53c6cff5b1e920/7ec521d063d2190e1fcc5bd229af9bcf
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@@ -324,18 +338,19 @@ class Skill25(ActiveSkill):
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9级 - [死亡连舞]\n
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10级 - [摧心]、 [幽冥链狱 : 瞬逝]、 [影缚追魂锁]
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"""
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name = "潜行领域"
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name = '潜行领域'
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learnLv = 20
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masterLv = 1
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maxLv = 10
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position = 7 #TODO
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position = 7 # TODO
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rangeLv = 5
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cd = 5
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mp = [128, 128]
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uuid = "7ec521d063d2190e1fcc5bd229af9bcf"
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uuid = '7ec521d063d2190e1fcc5bd229af9bcf'
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# 持续时间 : {value0}秒
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -360,6 +375,7 @@ class Skill25(ActiveSkill):
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# [影缚追魂锁]暗影爆炸攻击力 : {value10}%
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data10 = get_data(f'{prefix}/{uuid}', 10)
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# 穿心
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# thief/shadow_dancer/2a0a39184de92acf1c1375e00b77404c
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# ddc49e9ad1ff72a00b53c6cff5b1e920/2a0a39184de92acf1c1375e00b77404c
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@@ -369,18 +385,19 @@ class Skill27(ActiveSkill):
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被要害攻击命中的敌人将会减少硬直最大值, 并使敌人背面朝向影舞者。\n
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对无法抓取的敌人不适用控制效果。
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"""
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name = "穿心"
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name = '穿心'
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learnLv = 25
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masterLv = 60
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maxLv = 70
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position = 5 #TODO
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position = 5 # TODO
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rangeLv = 2
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cd = 8
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mp = [30, 500]
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uuid = "2a0a39184de92acf1c1375e00b77404c"
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uuid = '2a0a39184de92acf1c1375e00b77404c'
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hasVP = False
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hasUP = True
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# 攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -393,6 +410,7 @@ class Skill27(ActiveSkill):
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# 硬直持续时间 : {value3}秒
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data3 = get_data(f'{prefix}/{uuid}', 3)
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# 影遁
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# thief/shadow_dancer/9dc8438e4572d39243c97da31c113acc
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||||
# ddc49e9ad1ff72a00b53c6cff5b1e920/9dc8438e4572d39243c97da31c113acc
|
||||
@@ -400,18 +418,19 @@ class Skill28(ActiveSkill):
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"""
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召唤出挑衅敌人的暗袭分身, 并且在一段时间内变为隐身状态进行突进。
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||||
"""
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||||
name = "影遁"
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||||
|
||||
name = '影遁'
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||||
learnLv = 25
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||||
masterLv = 1
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||||
maxLv = 1
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||||
position = 3 #TODO
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||||
position = 3 # TODO
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||||
rangeLv = 5
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||||
cd = 10
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||||
mp = [150, 150]
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||||
uuid = "9dc8438e4572d39243c97da31c113acc"
|
||||
uuid = '9dc8438e4572d39243c97da31c113acc'
|
||||
hasVP = False
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||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||
|
||||
# 分身的生命值比率 : 角色生命值的{value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
@@ -424,6 +443,7 @@ class Skill28(ActiveSkill):
|
||||
# 隐身状态下物理暴击率增加量 : {value4}%
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
|
||||
|
||||
# 潜行信条
|
||||
# thief/shadow_dancer/7f80b887a09e88e2c4728c898bd73654
|
||||
# ddc49e9ad1ff72a00b53c6cff5b1e920/7f80b887a09e88e2c4728c898bd73654
|
||||
@@ -433,17 +453,18 @@ class Skill29(ActiveSkill):
|
||||
追踪者的五种美德。\n
|
||||
忍耐、 集中、 冷静、 沉着、 任务至上。 (节选自教科书《潜伏的定式》)
|
||||
"""
|
||||
name = "潜行信条"
|
||||
|
||||
name = '潜行信条'
|
||||
learnLv = 30
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
position = 3 #TODO
|
||||
position = 3 # TODO
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
uuid = "7f80b887a09e88e2c4728c898bd73654"
|
||||
uuid = '7f80b887a09e88e2c4728c898bd73654'
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
@@ -452,6 +473,7 @@ class Skill29(ActiveSkill):
|
||||
# 暴击伤害增加率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
|
||||
# 追袭
|
||||
# thief/shadow_dancer/3fb8395ae3b81bd608e0c4223a8eb534
|
||||
# ddc49e9ad1ff72a00b53c6cff5b1e920/3fb8395ae3b81bd608e0c4223a8eb534
|
||||
@@ -461,18 +483,19 @@ class Skill30(ActiveSkill):
|
||||
在地面使用技能时, 跳跃较长距离进行攻击。 通过方向键可以调整中/远距离以及Y轴的移动方向。\n
|
||||
在空中使用技能时, 会把敌人按在正前方的地面上。 [后跳]过程中也可以使用空中[追袭]。
|
||||
"""
|
||||
name = "追袭"
|
||||
|
||||
name = '追袭'
|
||||
learnLv = 30
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
position = 7 #TODO
|
||||
position = 7 # TODO
|
||||
rangeLv = 2
|
||||
cd = 10
|
||||
mp = [50, 420]
|
||||
uuid = "3fb8395ae3b81bd608e0c4223a8eb534"
|
||||
uuid = '3fb8395ae3b81bd608e0c4223a8eb534'
|
||||
hasVP = False
|
||||
hasUP = True
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||
|
||||
# 攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
@@ -484,6 +507,7 @@ class Skill30(ActiveSkill):
|
||||
# 冲击波范围比率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
|
||||
# 刃舞
|
||||
# thief/shadow_dancer/5806440d21e7546d50007a5ba11f8024
|
||||
# ddc49e9ad1ff72a00b53c6cff5b1e920/5806440d21e7546d50007a5ba11f8024
|
||||
@@ -491,20 +515,21 @@ class Skill31(ActiveSkill):
|
||||
"""
|
||||
猛烈挥舞手中的剑刃, 对周围的敌人进行攻击。 施放过程中, 按下Z键或跳跃键, 可以快速施放最后的斩击。
|
||||
"""
|
||||
name = "刃舞"
|
||||
|
||||
name = '刃舞'
|
||||
learnLv = 35
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
position = 7 #TODO
|
||||
position = 7 # TODO
|
||||
rangeLv = 2
|
||||
cube = 1
|
||||
cd = 15
|
||||
mp = [45, 850]
|
||||
uuid = "5806440d21e7546d50007a5ba11f8024"
|
||||
uuid = '5806440d21e7546d50007a5ba11f8024'
|
||||
hasVP = True
|
||||
hasUP = True
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||
vps = get_data(f'{prefix}/{uuid}', 'vps') # noqa: E501
|
||||
|
||||
# 回旋斩击攻击力 : {value0}% X {value1}
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
@@ -538,6 +563,7 @@ class Skill31(ActiveSkill):
|
||||
"""
|
||||
...
|
||||
|
||||
|
||||
# 潜影刺击
|
||||
# thief/shadow_dancer/c524c4f378d1cd0ff99e4580750a4567
|
||||
# ddc49e9ad1ff72a00b53c6cff5b1e920/c524c4f378d1cd0ff99e4580750a4567
|
||||
@@ -545,20 +571,21 @@ class Skill32(ActiveSkill):
|
||||
"""
|
||||
快速挥斩两次后, 移动到敌人背后, 最后强力刺击敌人要害。 从背后命中敌人时, 可以造成更深的伤口。
|
||||
"""
|
||||
name = "潜影刺击"
|
||||
|
||||
name = '潜影刺击'
|
||||
learnLv = 35
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
position = 6 #TODO
|
||||
position = 6 # TODO
|
||||
rangeLv = 2
|
||||
cube = 1
|
||||
cd = 15
|
||||
mp = [126, 1058]
|
||||
uuid = "c524c4f378d1cd0ff99e4580750a4567"
|
||||
uuid = 'c524c4f378d1cd0ff99e4580750a4567'
|
||||
hasVP = True
|
||||
hasUP = True
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||
vps = get_data(f'{prefix}/{uuid}', 'vps') # noqa: E501
|
||||
|
||||
# 连续挥斩攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
@@ -586,6 +613,7 @@ class Skill32(ActiveSkill):
|
||||
"""
|
||||
...
|
||||
|
||||
|
||||
# 影戮
|
||||
# thief/shadow_dancer/d429147c372b549c3dadcabcba50787f
|
||||
# ddc49e9ad1ff72a00b53c6cff5b1e920/d429147c372b549c3dadcabcba50787f
|
||||
@@ -596,20 +624,21 @@ class Skill33(ActiveSkill):
|
||||
命中敌人时, 使用[追影步]可以让暗袭分身继续进行该技能的剩余动作。\n
|
||||
在决斗场中, 只有当影戮攻击命中目标时, 可以用追影步强行停止分身。
|
||||
"""
|
||||
name = "影戮"
|
||||
|
||||
name = '影戮'
|
||||
learnLv = 40
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
position = 7 #TODO
|
||||
position = 7 # TODO
|
||||
rangeLv = 2
|
||||
cube = 1
|
||||
cd = 25
|
||||
mp = [150, 1260]
|
||||
uuid = "d429147c372b549c3dadcabcba50787f"
|
||||
uuid = 'd429147c372b549c3dadcabcba50787f'
|
||||
hasVP = True
|
||||
hasUP = True
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||
vps = get_data(f'{prefix}/{uuid}', 'vps') # noqa: E501
|
||||
|
||||
# 乱舞攻击力 : {value0}% X {value1}
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
@@ -652,6 +681,7 @@ class Skill33(ActiveSkill):
|
||||
self.skillRation *= 1.25
|
||||
...
|
||||
|
||||
|
||||
# 瞬袭
|
||||
# thief/shadow_dancer/0113c8b1306ca76d208f83f2d093dd62
|
||||
# ddc49e9ad1ff72a00b53c6cff5b1e920/0113c8b1306ca76d208f83f2d093dd62
|
||||
@@ -659,20 +689,21 @@ class Skill34(ActiveSkill):
|
||||
"""
|
||||
悄无声息地接近敌人进行攻击。 被攻击的对象的生命值越少, 受到的伤害越高。
|
||||
"""
|
||||
name = "瞬袭"
|
||||
|
||||
name = '瞬袭'
|
||||
learnLv = 45
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
position = 5 #TODO
|
||||
position = 5 # TODO
|
||||
rangeLv = 2
|
||||
cube = 2
|
||||
cd = 45
|
||||
mp = [250, 2500]
|
||||
uuid = "0113c8b1306ca76d208f83f2d093dd62"
|
||||
uuid = '0113c8b1306ca76d208f83f2d093dd62'
|
||||
hasVP = True
|
||||
hasUP = True
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||
vps = get_data(f'{prefix}/{uuid}', 'vps') # noqa: E501
|
||||
|
||||
# 背后偷袭攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
@@ -707,6 +738,7 @@ class Skill34(ActiveSkill):
|
||||
"""
|
||||
...
|
||||
|
||||
|
||||
# 潜行之心
|
||||
# thief/shadow_dancer/c91a62dc0a18360acf5031ac0ebf09f5
|
||||
# ddc49e9ad1ff72a00b53c6cff5b1e920/c91a62dc0a18360acf5031ac0ebf09f5
|
||||
@@ -715,23 +747,25 @@ class Skill35(PassiveSkill):
|
||||
死亡舞会所属要员必须掌握的潜行术, 可以准确的从背后命中目标的要害。\n
|
||||
技能命中敌人背部时, 会增加攻击力和暴击率。
|
||||
"""
|
||||
name = "潜行之心"
|
||||
|
||||
name = '潜行之心'
|
||||
learnLv = 48
|
||||
masterLv = 40
|
||||
maxLv = 50
|
||||
position = 3 #TODO
|
||||
position = 3 # TODO
|
||||
rangeLv = 3
|
||||
uuid = "c91a62dc0a18360acf5031ac0ebf09f5"
|
||||
uuid = 'c91a62dc0a18360acf5031ac0ebf09f5'
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||
|
||||
# 背击时暴击几率增加 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 背击时攻击力增加率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
associate = [{"data":data1}]
|
||||
associate = [{'data': data1}]
|
||||
|
||||
|
||||
# 影斩·乱舞
|
||||
# thief/shadow_dancer/8b08f9504167a9c0f3a1d29d71b7943e
|
||||
@@ -740,19 +774,20 @@ class Skill36(ActiveSkill):
|
||||
"""
|
||||
梦魇会在大范围内进行快速移动并斩击敌人。 每次斩击都会制造一个暗袭分身进行攻击, 最后在暗袭分身和梦魇的夹击下颠覆空间。 连续按攻击键, 可以加快施放速度。 按前或下方向键, 可以在原地发动最终一击。
|
||||
"""
|
||||
name = "影斩·乱舞"
|
||||
|
||||
name = '影斩·乱舞'
|
||||
learnLv = 50
|
||||
masterLv = 40
|
||||
maxLv = 50
|
||||
position = 7 #TODO
|
||||
position = 7 # TODO
|
||||
rangeLv = 5
|
||||
cube = 7
|
||||
cd = 145
|
||||
mp = [881, 7403]
|
||||
uuid = "8b08f9504167a9c0f3a1d29d71b7943e"
|
||||
uuid = '8b08f9504167a9c0f3a1d29d71b7943e'
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||
|
||||
# 连续斩击攻击力 : {value0}% X {value1}
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
@@ -762,6 +797,7 @@ class Skill36(ActiveSkill):
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
hit2 = 1
|
||||
|
||||
|
||||
# 绝境飞刃
|
||||
# thief/shadow_dancer/ac21c02567f04a92b54dd85c091d1e5a
|
||||
# ddc49e9ad1ff72a00b53c6cff5b1e920/ac21c02567f04a92b54dd85c091d1e5a
|
||||
@@ -769,20 +805,21 @@ class Skill37(ActiveSkill):
|
||||
"""
|
||||
投掷匕首, 将匕首掷入敌人的身体里, 可在空中进行投掷。 匕首会在敌人身体内滞留一段时间, 此时再次输入技能键, 影舞者会接近敌人背后, 随后拔出匕首进行一次攻击。
|
||||
"""
|
||||
name = "绝境飞刃"
|
||||
|
||||
name = '绝境飞刃'
|
||||
learnLv = 60
|
||||
masterLv = 40
|
||||
maxLv = 50
|
||||
position = 7 #TODO
|
||||
position = 7 # TODO
|
||||
rangeLv = 2
|
||||
cube = 1
|
||||
cd = 30
|
||||
mp = [400, 1620]
|
||||
uuid = "ac21c02567f04a92b54dd85c091d1e5a"
|
||||
uuid = 'ac21c02567f04a92b54dd85c091d1e5a'
|
||||
hasVP = True
|
||||
hasUP = True
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||
vps = get_data(f'{prefix}/{uuid}', 'vps') # noqa: E501
|
||||
|
||||
# 匕首滞留敌人身体的时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
@@ -818,6 +855,7 @@ class Skill37(ActiveSkill):
|
||||
"""
|
||||
...
|
||||
|
||||
|
||||
# 八荒影杀
|
||||
# thief/shadow_dancer/ab6fc3303df03b58911967dfca2b5d07
|
||||
# ddc49e9ad1ff72a00b53c6cff5b1e920/ab6fc3303df03b58911967dfca2b5d07
|
||||
@@ -825,20 +863,21 @@ class Skill38(ActiveSkill):
|
||||
"""
|
||||
对敌人进行斩击, 随后制造暗袭分身, 从八个方向同时斩击敌人。
|
||||
"""
|
||||
name = "八荒影杀"
|
||||
|
||||
name = '八荒影杀'
|
||||
learnLv = 70
|
||||
masterLv = 40
|
||||
maxLv = 50
|
||||
position = 7 #TODO
|
||||
position = 7 # TODO
|
||||
rangeLv = 2
|
||||
cube = 2
|
||||
cd = 50
|
||||
mp = [800, 1680]
|
||||
uuid = "ab6fc3303df03b58911967dfca2b5d07"
|
||||
uuid = 'ab6fc3303df03b58911967dfca2b5d07'
|
||||
hasVP = True
|
||||
hasUP = True
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||
vps = get_data(f'{prefix}/{uuid}', 'vps') # noqa: E501
|
||||
|
||||
# 第1击攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
@@ -880,6 +919,7 @@ class Skill38(ActiveSkill):
|
||||
"""
|
||||
...
|
||||
|
||||
|
||||
# 死亡连舞
|
||||
# thief/shadow_dancer/6e33d47e6622ce03b6defdd912140270
|
||||
# ddc49e9ad1ff72a00b53c6cff5b1e920/6e33d47e6622ce03b6defdd912140270
|
||||
@@ -887,22 +927,23 @@ class Skill39(ActiveSkill):
|
||||
"""
|
||||
抓住敌人后, 使用迅速、 干净利落的动作对要害进行连续攻击。\n
|
||||
从背后进行攻击时, 会施放强力的追加攻击。\n
|
||||
对不可抓取敌人省略部分中间动作,增加最后一击攻击力。
|
||||
对不可抓取敌人省略部分中间动作,增加最后一击攻击力。
|
||||
"""
|
||||
name = "死亡连舞"
|
||||
|
||||
name = '死亡连舞'
|
||||
learnLv = 75
|
||||
masterLv = 40
|
||||
maxLv = 50
|
||||
position = 5 #TODO
|
||||
position = 5 # TODO
|
||||
rangeLv = 2
|
||||
cube = 3
|
||||
cd = 40
|
||||
mp = [580, 4500]
|
||||
uuid = "6e33d47e6622ce03b6defdd912140270"
|
||||
uuid = '6e33d47e6622ce03b6defdd912140270'
|
||||
hasVP = True
|
||||
hasUP = True
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||
vps = get_data(f'{prefix}/{uuid}', 'vps') # noqa: E501
|
||||
|
||||
# 连续攻击攻击力 : {value0}% X {value1}
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
@@ -917,14 +958,14 @@ class Skill39(ActiveSkill):
|
||||
# 对无法抓取的敌人最后一击攻击力 : {value4}%
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
|
||||
mode = ["抓取", "不可抓取"] # noqa: E501
|
||||
mode = ['抓取', '不可抓取'] # noqa: E501
|
||||
|
||||
def setMode(self, mode):
|
||||
if mode == "抓取":
|
||||
if mode == '抓取':
|
||||
self.hit0 = 6
|
||||
self.hit2 = self.hit3 = 1
|
||||
self.hit4 = 0
|
||||
elif mode == "不可抓取":
|
||||
elif mode == '不可抓取':
|
||||
self.hit0 = 3
|
||||
self.hit2 = self.hit3 = 0
|
||||
self.hit4 = 1
|
||||
@@ -934,7 +975,7 @@ class Skill39(ActiveSkill):
|
||||
[死亡连舞]\n
|
||||
成功背击且最后一击命中时\n
|
||||
初始化[追影步]的冷却时间\n
|
||||
[潜行领域]范围 +20%, 效果持续15秒
|
||||
[潜行领域]范围 +20%, 效果持续15秒
|
||||
"""
|
||||
...
|
||||
|
||||
@@ -945,9 +986,10 @@ class Skill39(ActiveSkill):
|
||||
初始化[影遁]的冷却时间\n
|
||||
以无法抓取的形态发动
|
||||
"""
|
||||
self.setMode("不可抓取") # noqa: E501
|
||||
self.setMode('不可抓取') # noqa: E501
|
||||
...
|
||||
|
||||
|
||||
# 潜行之袭
|
||||
# thief/shadow_dancer/51a08fd0c90f0a5276cd552047fac93d
|
||||
# ddc49e9ad1ff72a00b53c6cff5b1e920/51a08fd0c90f0a5276cd552047fac93d
|
||||
@@ -955,20 +997,22 @@ class Skill40(PassiveSkill):
|
||||
"""
|
||||
增加自身基本攻击力和技能攻击力, 技能施放过程中可以使用[影遁]。
|
||||
"""
|
||||
name = "潜行之袭"
|
||||
|
||||
name = '潜行之袭'
|
||||
learnLv = 75
|
||||
masterLv = 40
|
||||
maxLv = 50
|
||||
position = 3 #TODO
|
||||
position = 3 # TODO
|
||||
rangeLv = 3
|
||||
uuid = "51a08fd0c90f0a5276cd552047fac93d"
|
||||
uuid = '51a08fd0c90f0a5276cd552047fac93d'
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||
|
||||
# 基本攻击力和技能攻击力增加率 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
associate = [{"data":data0}]
|
||||
associate = [{'data': data0}]
|
||||
|
||||
|
||||
# 摧心
|
||||
# thief/shadow_dancer/b163d099c8cc27fdb6fd3639c2ee6df9
|
||||
@@ -977,20 +1021,21 @@ class Skill41(ActiveSkill):
|
||||
"""
|
||||
用绚丽旋转的步伐对前方敌人进行攻击。 如果命中敌人的正面, 用强烈的旋转力施加重击。 如果命中敌人的背部, 则会将敌人的要害握在手里, 随后引起爆炸。
|
||||
"""
|
||||
name = "摧心"
|
||||
|
||||
name = '摧心'
|
||||
learnLv = 80
|
||||
masterLv = 40
|
||||
maxLv = 50
|
||||
position = 3 #TODO
|
||||
position = 3 # TODO
|
||||
rangeLv = 2
|
||||
cube = 5
|
||||
cd = 45
|
||||
mp = [800, 6000]
|
||||
uuid = "b163d099c8cc27fdb6fd3639c2ee6df9"
|
||||
uuid = 'b163d099c8cc27fdb6fd3639c2ee6df9'
|
||||
hasVP = True
|
||||
hasUP = True
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
||||
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||
vps = get_data(f'{prefix}/{uuid}', 'vps') # noqa: E501
|
||||
|
||||
# 正面旋转重击的攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
@@ -1015,6 +1060,7 @@ class Skill41(ActiveSkill):
|
||||
"""
|
||||
...
|
||||
|
||||
|
||||
# 幽冥链狱 : 瞬逝
|
||||
# thief/shadow_dancer/28b583c75a49103a1d8aabf799c000a4
|
||||
# ddc49e9ad1ff72a00b53c6cff5b1e920/28b583c75a49103a1d8aabf799c000a4
|
||||
@@ -1033,19 +1079,20 @@ class Skill42(ActiveSkill):
|
||||
[绝境飞刃] (最后二击)、 [摧心] (要害袭击动作)、 [瞬袭] (转刀动作)、 [影缚追魂锁] (背后暗影爆炸动作)。\n
|
||||
射出匕首命中敌人时, 增加[幽冥链狱 : 瞬逝]的持续时间。
|
||||
"""
|
||||
name = "幽冥链狱 : 瞬逝"
|
||||
|
||||
name = '幽冥链狱 : 瞬逝'
|
||||
learnLv = 85
|
||||
masterLv = 40
|
||||
maxLv = 50
|
||||
position = 5 #TODO
|
||||
position = 5 # TODO
|
||||
rangeLv = 5
|
||||
cube = 10
|
||||
cd = 180
|
||||
mp = [2500, 5000]
|
||||
uuid = "28b583c75a49103a1d8aabf799c000a4"
|
||||
uuid = '28b583c75a49103a1d8aabf799c000a4'
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||
|
||||
# 增益效果持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
@@ -1079,31 +1126,32 @@ class Skill42(ActiveSkill):
|
||||
# 射出匕首命中敌人后技能持续时间最大增加值 : {value15}秒
|
||||
data15 = get_data(f'{prefix}/{uuid}', 15)
|
||||
|
||||
mode = ['终结抓取', '终结非抓','锁链聚集', '锁链拉拽'] # noqa: E501
|
||||
mode = ['终结抓取', '终结非抓', '锁链聚集', '锁链拉拽'] # noqa: E501
|
||||
|
||||
def setMode(self, mode):
|
||||
if mode == "终结抓取":
|
||||
if mode == '终结抓取':
|
||||
self.hit2 = 1
|
||||
self.hit6 = 4
|
||||
self.hit7 = 1
|
||||
elif mode == "终结非抓":
|
||||
elif mode == '终结非抓':
|
||||
self.hit2 = 1
|
||||
self.hit8 = 1
|
||||
elif mode == "锁链聚集":
|
||||
elif mode == '锁链聚集':
|
||||
self.hit2 = 1
|
||||
self.hit9 = 6
|
||||
self.hit11 = 1
|
||||
elif mode == "锁链拉拽":
|
||||
elif mode == '锁链拉拽':
|
||||
self.hit2 = 1
|
||||
self.hit3 = 1
|
||||
|
||||
def getSkillCD(self, mode=None):
|
||||
if mode == "锁链聚集":
|
||||
if mode == '锁链聚集':
|
||||
return 10.0
|
||||
elif mode == "锁链拉拽":
|
||||
elif mode == '锁链拉拽':
|
||||
return 1.0
|
||||
return super().getSkillCD(mode)
|
||||
|
||||
|
||||
# 暗影禁忌
|
||||
# thief/shadow_dancer/33ad4930f4724a7d025c3046c6f6074b
|
||||
# ddc49e9ad1ff72a00b53c6cff5b1e920/33ad4930f4724a7d025c3046c6f6074b
|
||||
@@ -1114,16 +1162,17 @@ class Skill43(PassiveSkill):
|
||||
[潜行领域] : 增加暗影领域范围。 背击成功时若存在多个敌人, 则增加每次召唤的暗袭分身的数量。\n
|
||||
[穿心] : 影舞者的所有转职技能的终结动作时可以预输入该技能键。 预输入后发动技能的状态下, 技能完全结束或施放[追影步]时, 出现在该技能命中的敌人中最强的敌人背后, 穿刺敌人的心脏。 此效果发动的[穿心]必定为背击。
|
||||
"""
|
||||
name = "暗影禁忌"
|
||||
|
||||
name = '暗影禁忌'
|
||||
learnLv = 95
|
||||
masterLv = 40
|
||||
maxLv = 50
|
||||
position = 5 #TODO
|
||||
position = 5 # TODO
|
||||
rangeLv = 3
|
||||
uuid = "33ad4930f4724a7d025c3046c6f6074b"
|
||||
uuid = '33ad4930f4724a7d025c3046c6f6074b'
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||
|
||||
# 基本攻击力和技能攻击力增加率 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
@@ -1131,7 +1180,8 @@ class Skill43(PassiveSkill):
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# [潜行领域]暗袭分身召唤数增加 : {value2}
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
associate = [{"data":data0}]
|
||||
associate = [{'data': data0}]
|
||||
|
||||
|
||||
# 影缚追魂锁
|
||||
# thief/shadow_dancer/9ceb0c55f40f1fc0fe0fcc65c8fee3a0
|
||||
@@ -1140,21 +1190,22 @@ class Skill44(ActiveSkill):
|
||||
"""
|
||||
投掷暗影锁链, 抽取敌人的影子, 对其进行追魂攻击。\n
|
||||
暗影锁链命中敌人背后时, 抽取影子后快速移动, 切割影子并使其爆炸。 影子爆炸瞬间, 所有伤害都会瞬间转移到敌人本体, 造成致命伤害。\n
|
||||
背后攻击时, 若敌人的影子贴近隐夜·影舞者, 则后空翻拉开距离后再开始攻击。
|
||||
背后攻击时, 若敌人的影子贴近隐夜·影舞者, 则后空翻拉开距离后再开始攻击。
|
||||
"""
|
||||
name = "影缚追魂锁"
|
||||
|
||||
name = '影缚追魂锁'
|
||||
learnLv = 95
|
||||
masterLv = 40
|
||||
maxLv = 50
|
||||
position = 7 #TODO
|
||||
position = 7 # TODO
|
||||
rangeLv = 2
|
||||
cube = 7
|
||||
cd = 60
|
||||
mp = [800, 6000]
|
||||
uuid = "9ceb0c55f40f1fc0fe0fcc65c8fee3a0"
|
||||
uuid = '9ceb0c55f40f1fc0fe0fcc65c8fee3a0'
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||
|
||||
# 正面抽取影子攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
@@ -1166,6 +1217,7 @@ class Skill44(ActiveSkill):
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
hit3 = 1
|
||||
|
||||
|
||||
# 无间影狱·噬灭
|
||||
# thief/shadow_dancer/aa6dd52e1c925d87cdc0ca340056c543
|
||||
# ddc49e9ad1ff72a00b53c6cff5b1e920/aa6dd52e1c925d87cdc0ca340056c543
|
||||
@@ -1178,19 +1230,20 @@ class Skill45(ActiveSkill):
|
||||
选择[影斩·乱舞]使用三次觉醒技能时, 与[影斩·乱舞]共享冷却时间。 \n
|
||||
选择[幽冥链狱 : 瞬逝]使用三次觉醒技能时, 可以使用三次觉醒技能代替[幽冥链狱 : 瞬逝]的终结攻击。 三次觉醒技能在冷却中、 [幽冥链狱 : 瞬逝]终结攻击已发动或[幽冥链狱 : 瞬逝]未激活的状态下, 无法使用三次觉醒技能。
|
||||
"""
|
||||
name = "无间影狱·噬灭"
|
||||
|
||||
name = '无间影狱·噬灭'
|
||||
learnLv = 100
|
||||
masterLv = 40
|
||||
maxLv = 50
|
||||
position = 5 #TODO
|
||||
position = 5 # TODO
|
||||
rangeLv = 5
|
||||
cube = 15
|
||||
cd = 290
|
||||
mp = [4028, 8056]
|
||||
uuid = "aa6dd52e1c925d87cdc0ca340056c543"
|
||||
uuid = 'aa6dd52e1c925d87cdc0ca340056c543'
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||
|
||||
# 锁链多段攻击力 : {value0}% x {value1}
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
@@ -1218,10 +1271,10 @@ class classChange(Character):
|
||||
self.jobId = 'ddc49e9ad1ff72a00b53c6cff5b1e920'
|
||||
self.jobGrowId = '4a1459a4fa3c7f59b6da2e43382ed0b9'
|
||||
|
||||
self.武器选项 = ['匕首', '双剑', '手杖'] # TODO
|
||||
self.输出类型选项 = ["物理百分比"] # TODO
|
||||
self.输出类型 = '物理百分比' # TODO
|
||||
self.防具精通属性 = ['力量'] # TODO
|
||||
self.武器选项 = ['匕首', '双剑', '手杖'] # TODO
|
||||
self.输出类型选项 = ['物理百分比'] # TODO
|
||||
self.输出类型 = '物理百分比' # TODO
|
||||
self.防具精通属性 = ['力量'] # TODO
|
||||
self.防具类型 = '皮甲'
|
||||
self.buff = 2.113
|
||||
|
||||
|
||||
Reference in New Issue
Block a user