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@@ -436,6 +436,9 @@ class Character(CharacterProperty):
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info['name'] = self.nameCN
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info['weapons'] = self.武器选项
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info['subweapons'] = self.副武器选项
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if self.buffer:
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info['properties'] = self.防具精通属性
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info['properties'] = self.输出类型选项
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skillInfo = []
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skill_clothes = []
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platinum = []
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@@ -115,7 +115,7 @@ class Skill:
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weapon = assoc.get('weapon', self.char.武器选项)
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exceptSkills = assoc.get('exceptSkills', [])
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if type[0] not in ['*', '+', '$']:
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if self.precondition():
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if self.precondition() and self.char.GetWeaponType()[0] in weapon:
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getattr(self, type)(old, new, data, skills,exceptSkills,ratio,weapon)
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continue
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if self.precondition():
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@@ -205,7 +205,7 @@ class Skill9(PassiveSkill):
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{"type":"*skillRation","data":data1,"skills":["帝国剑术"],"weapon":["太刀"]},
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{"type":"*skillRation","data":data2,"skills":["魔剑降临"],"weapon":["太刀"]},
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{"type":"*skillRation","data":data6,"weapon":["太刀"]},
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{"type":"*cdReduce","data":data7},
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{"type":"*cdReduce","data":data7,"weapon":["太刀"]},
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{"type":"+hit0","data":data8,"skills":["瞬影三绝斩"],"weapon":["太刀"],"ratio":1},
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{"type":"+hit3","data":data8,"skills":["瞬影三绝斩"],"weapon":["太刀"],"ratio":1},
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]
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@@ -763,10 +763,9 @@ class Skill34(PassiveSkill):
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icon = "$char/剑心:魔剑觉醒"
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data0 = [0, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52, 54, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74, 76, 78, 80, 82, 84, 86, 88, 90, 92, 94, 96, 98, 100, 102, 104, 106, 108, 110, 112, 114, 116, 118]# noqa: E501
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hit0 = 1 #TODO
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associate = [
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{"type":"$*skillRation","data":data0},
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{"type":"*skillRation","data":data0},
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]
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# 誓约之引 : 万剑之巅 리전 오브 슈프림
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@@ -800,7 +799,6 @@ class classChange(Character):
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self.role = 'swordman_female'
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self.武器选项 = ['巨剑', '钝器', '太刀', '短剑']
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self.副武器选项 = ['光剑']
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self.输出类型选项 = ['物理百分比']
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self.输出类型 = '物理百分比'
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self.防具精通属性 = ['力量']
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@@ -31,10 +31,10 @@ adv = [
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'name': 'fighter_male',
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'title': '格斗家(男)',
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'children': [
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{'id': 0, 'name': 'nenmaster_male', 'title': '归元·气功师', 'open': False},
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{'id': 1, 'name': 'striker_male', 'title': '归元·散打', 'open': False},
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{'id': 2, 'name': 'brawler_male', 'title': '归元·街霸', 'open': False},
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{'id': 3, 'name': 'grappler_male', 'title': '归元·柔道家', 'open': False},
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{'id': 0, 'name': 'nenmaster_male', 'title': '归元·气功师', 'open': False,'class': 'GF.fighter_male.nenmaster_male'},
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{'id': 1, 'name': 'striker_male', 'title': '归元·散打', 'open': False, 'class': 'GF.fighter_male.striker_male'},
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{'id': 2, 'name': 'brawler_male', 'title': '归元·街霸', 'open': False, 'class': 'GF.fighter_male.brawler_male'},
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{'id': 3, 'name': 'grappler_male', 'title': '归元·柔道家', 'open': False,'class': 'GF.fighter_male.grappler'},
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{'name': 'empty', 'title': '', 'comment': '首页'},
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],
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},
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@@ -26,6 +26,7 @@ export interface ICharacterInfo {
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name: string
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equVersion: string
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equips: IEquipment[]
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properties: string[]
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stones: IEquipment[]
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enchants: IEnchantingInfo[]
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emblems: IEnchantingInfo[]
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@@ -15,6 +15,7 @@
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<Result></Result>
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</div>
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</div>
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<div class="footer flex"></div>
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</div>
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</template>
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