diff --git a/backend/core/character/GF/swordman_male/weapon_master.py b/backend/core/character/GF/swordman_male/weapon_master.py index c7ae7df2..35071b32 100644 --- a/backend/core/character/GF/swordman_male/weapon_master.py +++ b/backend/core/character/GF/swordman_male/weapon_master.py @@ -1278,8 +1278,8 @@ class Skill24(ActiveSkill): # 75被动钝器冲击波部分 data19 = data15 - power19 = 0 - hit19 = 1 + power19 = 1 + hit19 = 0 def setMode(self, mode=None): weapon = self.char.GetWeaponType() @@ -1299,7 +1299,6 @@ class Skill24(ActiveSkill): elif weapon[0] == "钝器": # 不会产生剑气 变成冲击波 self.hit15 = self.hit19 = 1 - self.power19 += 1 self.hit2 = self.hit18 = 0 pass