From 87aff3ab6d5209c8282118499766117a1f175525 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E7=A4=81=E7=9F=B3?= <907627613@qq.com> Date: Sun, 17 Aug 2025 23:42:51 +0800 Subject: [PATCH] =?UTF-8?q?=E9=92=9D=E5=99=A8=E5=89=91=E8=88=9E=E4=BF=AE?= =?UTF-8?q?=E6=AD=A3(=E9=81=BF=E5=85=8D=E4=BA=8C=E8=A7=89=E8=A2=AB?= =?UTF-8?q?=E5=8A=A8+power=E5=BD=B1=E5=93=8D)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- backend/core/character/GF/swordman_male/weapon_master.py | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/backend/core/character/GF/swordman_male/weapon_master.py b/backend/core/character/GF/swordman_male/weapon_master.py index c7ae7df2..35071b32 100644 --- a/backend/core/character/GF/swordman_male/weapon_master.py +++ b/backend/core/character/GF/swordman_male/weapon_master.py @@ -1278,8 +1278,8 @@ class Skill24(ActiveSkill): # 75被动钝器冲击波部分 data19 = data15 - power19 = 0 - hit19 = 1 + power19 = 1 + hit19 = 0 def setMode(self, mode=None): weapon = self.char.GetWeaponType() @@ -1299,7 +1299,6 @@ class Skill24(ActiveSkill): elif weapon[0] == "钝器": # 不会产生剑气 变成冲击波 self.hit15 = self.hit19 = 1 - self.power19 += 1 self.hit2 = self.hit18 = 0 pass