diff --git a/backend/core/equipment/version_0/oathSuitSkill.py b/backend/core/equipment/version_0/oathSuitSkill.py index e70d177c..2dbd07cf 100644 --- a/backend/core/equipment/version_0/oathSuitSkill.py +++ b/backend/core/equipment/version_0/oathSuitSkill.py @@ -752,7 +752,7 @@ def oath_skill_2040202(char: CharacterProperty): char.equ_effect.append(EquEffect(name='黑龙横扫', icon='/equipment/suit/1.png', cd=4, data=12950)) char.equ_effect.append(EquEffect(name='应龙腾霄', icon='/equipment/suit/1.png', cd=10, data=18250)) char.equ_effect.append(EquEffect(name='龙王降世', icon='/equipment/suit/125.png', cd=60, data=510300)) - for skill in char.skill: + for skill in char.skills: if skill.cube > 0: skill.skillDamage *= 1.07 pass @@ -792,7 +792,7 @@ def oath_skill_2040302(char: CharacterProperty): char.equ_effect.append(EquEffect(name='黑龙横扫', icon='/equipment/suit/1.png', cd=4, data=12950)) char.equ_effect.append(EquEffect(name='应龙腾霄', icon='/equipment/suit/1.png', cd=10, data=18250)) char.equ_effect.append(EquEffect(name='龙王降世', icon='/equipment/suit/125.png', cd=60, data=510300)) - for skill in char.skill: + for skill in char.skills: if skill.cube > 0: skill.skillDamage *= 1.1 pass