new:添加街霸 女

This commit is contained in:
2026-07-28 00:55:21 +08:00
parent c370ef3e15
commit 898a91c26b
5 changed files with 136 additions and 179 deletions
@@ -1,19 +1,10 @@
#a7a059ebe9e6054c0644b40ef316d6e9
from core.basic.skill import (
PassiveSkill,
ActiveSkill,
get_data,
_get_skill_damage_suffixes,
_get_skill_dataplus_suffixes,
)
from core.basic.skill import PassiveSkill, ActiveSkill, get_data, _get_skill_damage_suffixes, _get_skill_dataplus_suffixes
from core.basic.character import Character
from core.basic.enum.skill import EnumDamageType
prefix = "fighter_female/brawler_female/cn/skillDetail"
class EnumDamageType(EnumDamageType):
ENCHANTPOISON = 'enchantpoison'
class ActiveSkill(ActiveSkill):
enchantPoisonRatio = 1.0
"""涂毒伤害系数"""
@@ -78,12 +69,12 @@ class Skill1(PassiveSkill):
通过对毒的修炼,减少自身受到的中毒伤害。\n
"""
name = "剧毒抵抗"
learnLv = None
learnLv = 15
masterLv = 1
maxLv = 1
cellPos = (7,1)
position = 7
rangeLv = None
rangeLv = 1
uuid = "03bb5314ffd41e9458d67ef924fef38f"
hasVP = False
hasUP = False
@@ -510,10 +501,10 @@ class Skill15(ActiveSkill):
# 沙尘命中时中毒攻击力 : {value5}%
data5 = get_data(f'{prefix}/{uuid}', 5)
hit5 = 2
dataType5 = EnumDamageType.ENCHANTPOISON
# [范围信息]
# 沙尘大小比率 : {value6}%
data6 = get_data(f'{prefix}/{uuid}', 6)
dataType5 = EnumDamageType.ENCHANTPOISON
# 鹰踏
# fighter_female/brawler_female/78bd107acd474518b606be1e4fd38239
@@ -700,18 +691,15 @@ class Skill21(ActiveSkill):
# 摆拳攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
hit0 = 1
power0 = 1.6 #TODO:CHECK
# 爆炸攻击力 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
hit1 = 1
power1 = 1.6 #TODO:CHECK
# 每个异常状态附加攻击力 : {value2}%
data2 = get_data(f'{prefix}/{uuid}', 2)
# [灼伤效果]
# 灼伤攻击力 : {value3}%
data3 = get_data(f'{prefix}/{uuid}', 3)
hit3 = 1
power3 = 1.6 #TODO:CHECK
# 灼伤几率 : {value4}%
data4 = get_data(f'{prefix}/{uuid}', 4)
# 灼伤持续时间 : {value5}秒
@@ -720,61 +708,59 @@ class Skill21(ActiveSkill):
# 摆拳攻击时中毒攻击力 : {value6}%
data6 = get_data(f'{prefix}/{uuid}', 6)
hit6 = 1
power6 = 1.6 #TODO:CHECK
dataType6 = EnumDamageType.ENCHANTPOISON
# 爆炸攻击时中毒攻击力 : {value7}%
data7 = get_data(f'{prefix}/{uuid}', 7)
hit7 = 1
power7 = 1.6 #TODO:CHECK
dataType7 = EnumDamageType.ENCHANTPOISON
# [范围信息]
# 爆炸范围比率 : {value8}%
data8 = get_data(f'{prefix}/{uuid}', 8)
# 每个异常增伤20%,最高60%增伤
skillDamage = 1.0
skillDamage = 1.6
# 念气波
# fighter_female/brawler_female/01c3a2fb793d293a25ed8dc7a0d70c1a
# a7a059ebe9e6054c0644b40ef316d6e9/01c3a2fb793d293a25ed8dc7a0d70c1a
class Skill22(ActiveSkill):
"""
使念气实体化后向前方敌人发射。\n
念气波对周围敌人具有诱导性,在命中时爆炸,对附近的敌人造成光属性伤害并进入感电状态。\n
转职为气功师后,可以强制中断基本攻击动作施放,并大幅度减少冷却时间。\n
"""
name = "念气波"
learnLv = 15
masterLv = 60
maxLv = 70
cellPos = (10,4)
position = 10
rangeLv = 2
cd = 1
mp = [15, 154]
uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# class Skill22(ActiveSkill):
# """
# 使念气实体化后向前方敌人发射。\n
# 念气波对周围敌人具有诱导性,在命中时爆炸,对附近的敌人造成光属性伤害并进入感电状态。\n
# 转职为气功师后,可以强制中断基本攻击动作施放,并大幅度减少冷却时间。\n
# """
# name = "念气波"
# learnLv = 15
# masterLv = 60
# maxLv = 70
# cellPos = (10,4)
# position = 10
# rangeLv = 2
# cd = 1
# mp = [15, 154]
# uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a"
# hasVP = False
# hasUP = True
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
# 诱导性比率 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
# 感电几率 : {value2}%
data2 = get_data(f'{prefix}/{uuid}', 2)
# 感电持续时间 : {value3}秒
data3 = get_data(f'{prefix}/{uuid}', 3)
# 感电攻击力 : {value4}%
data4 = get_data(f'{prefix}/{uuid}', 4)
# [转职为气功师后]
# 念气波冷却时间减少率 : {value5}%
data5 = get_data(f'{prefix}/{uuid}', 5)
# [范围信息]
# 念气波大小比率 : {value6}%
data6 = get_data(f'{prefix}/{uuid}', 6)
# 射程距离 : {value7}px
data7 = get_data(f'{prefix}/{uuid}', 7)
# # 攻击力 : {value0}%
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 诱导性比率 : {value1}%
# data1 = get_data(f'{prefix}/{uuid}', 1)
# # 感电几率 : {value2}%
# data2 = get_data(f'{prefix}/{uuid}', 2)
# # 感电持续时间 : {value3}秒
# data3 = get_data(f'{prefix}/{uuid}', 3)
# # 感电攻击力 : {value4}%
# data4 = get_data(f'{prefix}/{uuid}', 4)
# # [转职为气功师后]
# # 念气波冷却时间减少率 : {value5}%
# data5 = get_data(f'{prefix}/{uuid}', 5)
# # [范围信息]
# # 念气波大小比率 : {value6}%
# data6 = get_data(f'{prefix}/{uuid}', 6)
# # 射程距离 : {value7}px
# data7 = get_data(f'{prefix}/{uuid}', 7)
# 涂毒
# fighter_female/brawler_female/762c4e6d030eaf0abbfe1fec2b298574
@@ -981,8 +967,7 @@ class Skill27(PassiveSkill):
maxLv = 1
cellPos = (9,5)
position = 9
rangeLv = None
cd = []
rangeLv = 1
uuid = "8572675ec6a1f50b6eff6a867376c2de"
hasVP = False
hasUP = False
@@ -992,24 +977,24 @@ class Skill27(PassiveSkill):
# 暴击
# fighter_female/brawler_female/fc1262c19f3d0477ee8eda47b8db8696
# a7a059ebe9e6054c0644b40ef316d6e9/fc1262c19f3d0477ee8eda47b8db8696
class Skill28(PassiveSkill):
"""
集中精神,提升物理/魔法暴击率。\n
"""
name = "暴击"
learnLv = 20
masterLv = 10
maxLv = 20
cellPos = (5,0)
position = 5
rangeLv = 3
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# class Skill28(PassiveSkill):
# """
# 集中精神,提升物理/魔法暴击率。\n
# """
# name = "暴击"
# learnLv = 20
# masterLv = 10
# maxLv = 20
# cellPos = (5,0)
# position = 5
# rangeLv = 3
# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理/魔法暴击率增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
# # 物理/魔法暴击率增加 : {value0}%
# data0 = get_data(f'{prefix}/{uuid}', 0)
# 爪精通
# fighter_female/brawler_female/e4c354a89c337310aeb7041d5e742828
@@ -1048,6 +1033,8 @@ class Skill29(PassiveSkill):
# 出血持续时间 : {value6}秒
data6 = get_data(f'{prefix}/{uuid}', 6)
associate = [{"data":data0,"type":"$*PAtkP"},{"data":data1,"type":"$*PAtkM"}]
# 砖袭
# fighter_female/brawler_female/bc11d28c04e01923a093d65752c55516
# a7a059ebe9e6054c0644b40ef316d6e9/bc11d28c04e01923a093d65752c55516
@@ -1128,25 +1115,22 @@ class Skill31(ActiveSkill):
data0 = get_data(f'{prefix}/{uuid}', 0)
# 连击攻击力 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
hit1 = 0
# 最后一击攻击力 : {value2}%
data2 = get_data(f'{prefix}/{uuid}', 2)
hit2 = 1
power2 = 29.728 #TODO:CHECK
# 抓取失败时,冲击波攻击力 : {value3}%
data3 = get_data(f'{prefix}/{uuid}', 3)
hit3 = 1
# [发动涂毒时附加中毒攻击力]
# 连击时,中毒攻击力 : {value4}%
data4 = get_data(f'{prefix}/{uuid}', 4)
hit4 = 0
dataType4 = EnumDamageType.ENCHANTPOISON
# 最后一击时,中毒攻击力 : {value5}%
data5 = get_data(f'{prefix}/{uuid}', 5)
hit5 = 1
power5 = 29.728 #TODO:CHECK
dataType5 = EnumDamageType.ENCHANTPOISON
# 抓取失败时,冲击波中毒攻击力 : {value6}%
data6 = get_data(f'{prefix}/{uuid}', 6)
hit6 = 1
dataType6 = EnumDamageType.ENCHANTPOISON
# [范围信息]
# 冲击波范围比率 : {value7}%
data7 = get_data(f'{prefix}/{uuid}', 7)
@@ -1176,6 +1160,7 @@ class Skill32(ActiveSkill):
# 回旋踢攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
hit0 = 4
# 攻击次数 : {value1}次
data1 = get_data(f'{prefix}/{uuid}', 1)
@@ -1220,6 +1205,8 @@ class Skill33(ActiveSkill):
# 控制型异常状态抗性减少范围 : {value5}px
data5 = get_data(f'{prefix}/{uuid}', 5)
associate = [{"data":data1}]
# 天罗地网
# fighter_female/brawler_female/d0cdaca82892e54097f22a1f60817048
# a7a059ebe9e6054c0644b40ef316d6e9/d0cdaca82892e54097f22a1f60817048
@@ -1257,13 +1244,13 @@ class Skill34(ActiveSkill):
# [束缚效果]
# 束缚几率 : {value4}%
data4 = get_data(f'{prefix}/{uuid}', 4)
hit4 = 1
dataType4 = EnumDamageType.ENCHANTPOISON
# 束缚持续时间 : {value5}秒
data5 = get_data(f'{prefix}/{uuid}', 5)
# [发动涂毒时附加中毒攻击力]
# 罗网攻击时中毒攻击力 : {value6}%
data6 = get_data(f'{prefix}/{uuid}', 6)
hit6 = 1
dataType6 = EnumDamageType.ENCHANTPOISON
def vp_1(self):
"""
@@ -1278,8 +1265,8 @@ class Skill34(ActiveSkill):
基本冷却时间变更为5.5秒\n
- 总攻击力 -50%\n
"""
self.power0 *= 0.5
self.power4 *= 0.5
self.cd = 5.5
self.skillRation *= 0.5
def vp_2(self):
"""
@@ -1318,7 +1305,6 @@ class Skill35(ActiveSkill):
# 踢击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
hit0 = 1
power0 = 1.2 #TODO:CHECK
# 对无法抓取的敌人攻击力增加率 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
# [失明效果]
@@ -1344,11 +1330,7 @@ class Skill35(ActiveSkill):
def setMode(self, mode):
if mode == '不可抓取':
self.power0 = 1.2 #TODO:CHECK
self.power6 = 1.2 #TODO:CHECK
elif mode == '可抓取':
self.power0 = 1.0 #TODO:CHECK
self.power6 = 1.0 #TODO:CHECK
self.skillDamage *= 1.2
def vp_1(self):
"""
@@ -1366,8 +1348,7 @@ class Skill35(ActiveSkill):
攻击范围 +50%\n
"""
self.cd = 40
self.power0 *= 2
self.power6 *= 2
self.skillRation *= 1.5
# 狂 · 霸王拳
# fighter_female/brawler_female/b3659936a9a74c4ed6f7faf07cca1f9e
@@ -1418,29 +1399,8 @@ class Skill36(PassiveSkill):
data10 = get_data(f'{prefix}/{uuid}', 10)
data11 = get_data(f'{prefix}/{uuid}', 11)
def effect(self, old, new):
super().effect(old, new)
skill = self.char.GetSkillByName('伏虎霸王拳')
if skill is None:
return
if getattr(self, 'vp', 0) == 2:
skill.hit1 = 6
skill.power1 = 4.672 #TODO:CHECK
skill.hit2 = 1
skill.power2 = 2.336 #TODO:CHECK
skill.hit4 = 6
skill.power4 = 4.672 #TODO:CHECK
skill.hit5 = 1
skill.power5 = 2.336 #TODO:CHECK
else:
skill.hit1 = 0
skill.power1 = 1 #TODO:CHECK
skill.hit2 = 1
skill.power2 = 29.728 #TODO:CHECK
skill.hit4 = 0
skill.power4 = 1 #TODO:CHECK
skill.hit5 = 1
skill.power5 = 29.728 #TODO:CHECK
associate = [{'data':data2, 'type': '*power3', 'skills': ['伏虎霸王拳']},{'data': [i * 3 for i in data3], 'skills': ['伏虎霸王拳']},{'data':data9, 'type': '*power6', 'skills': ['伏虎霸王拳']}]
def vp_1(self):
"""
@@ -1464,6 +1424,7 @@ class Skill36(PassiveSkill):
- [毒影针] : 中毒/出血\n
- [砖袭] : 眩晕\n
"""
# TODO : 每次连击攻击均合算[万毒噬心诀]基本攻击第1击的攻击力
...
# 毒雷引爆
@@ -1521,9 +1482,9 @@ class Skill37(ActiveSkill):
- 单次攻击力 -50%\n
毒气柱爆炸范围 +40%\n
"""
self.power1 *= 0.5
self.power2 *= 0.5
self.power5 *= 0.5
self.cd = 12
self.skillRation *= 0.5
...
def vp_2(self):
"""
@@ -1563,7 +1524,7 @@ class Skill38(ActiveSkill):
# 生活用品攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
hit0 = 50
hit0 = 25
# 生活用品多段攻击次数 : {value1}次
data1 = get_data(f'{prefix}/{uuid}', 1)
# 炸药爆炸攻击力 : {value2}%
@@ -1571,24 +1532,24 @@ class Skill38(ActiveSkill):
hit2 = 1
# 压制力 (4人队伍) : {value3}秒 ({value4}秒)
data3 = get_data(f'{prefix}/{uuid}', 3)
hit3 = 1
data4 = get_data(f'{prefix}/{uuid}', 4)
# [灼伤效果]
# 灼伤攻击力 : {value5}%
data5 = get_data(f'{prefix}/{uuid}', 5)
hit5 = 1
# 灼伤几率 : {value6}%
data6 = get_data(f'{prefix}/{uuid}', 6)
hit6 = 50
dataType6 = EnumDamageType.ENCHANTPOISON
# 灼伤持续时间 : {value7}秒
data7 = get_data(f'{prefix}/{uuid}', 7)
hit7 = 1
dataType7 = EnumDamageType.ENCHANTPOISON
# - [发动涂毒时附加中毒攻击力] -
# 生活用品攻击时中毒攻击力 : {value8}%
data8 = get_data(f'{prefix}/{uuid}', 8)
hit8 = 25
dataType8 = EnumDamageType.ENCHANTPOISON
# 炸药爆炸攻击时中毒攻击力 : {value9}%
data9 = get_data(f'{prefix}/{uuid}', 9)
hit9 = 1
dataType9 = EnumDamageType.ENCHANTPOISON
# [范围信息]
# 生活用品大小比率 : {value10}%
data10 = get_data(f'{prefix}/{uuid}', 10)
@@ -1612,11 +1573,7 @@ class Skill38(ActiveSkill):
施放时进入无敌状态\n
施放时引发风暴,吸附敌人\n
"""
self.power0 *= 0.5
self.power2 *= 0.5
self.power3 *= 0.5
self.power6 *= 0.5
self.power7 *= 0.5
...
# 猛毒之血
# fighter_female/brawler_female/6e33d47e6622ce03b6defdd912140270
@@ -1656,6 +1613,8 @@ class Skill39(PassiveSkill):
# 中毒生成持续时间 : {value6}秒
data6 = get_data(f'{prefix}/{uuid}', 6)
associate = [{'data':data0}]
# 死亡毒雾
# fighter_female/brawler_female/ca75c965f20a150f99f54155a37400df
# a7a059ebe9e6054c0644b40ef316d6e9/ca75c965f20a150f99f54155a37400df
@@ -1688,7 +1647,7 @@ class Skill40(ActiveSkill):
# 毒雾中毒攻击力 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
hit1 = 33
power1 = 0.125 #TODO:CHECK
power1 = 1/3
# 毒雾中毒持续时间 : {value2}秒
data2 = get_data(f'{prefix}/{uuid}', 2)
# 毒雾爆炸攻击力 : {value3}%
@@ -1739,18 +1698,15 @@ class Skill41(ActiveSkill):
# 摆拳攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
hit0 = 1
power0 = 1.6 #TODO:CHECK
# 爆炸攻击力 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
hit1 = 1
power1 = 1.6 #TODO:CHECK
# 每个异常状态攻击力增加率 : {value2}%
data2 = get_data(f'{prefix}/{uuid}', 2)
# [中毒效果]
# 中毒攻击力 : {value3}%
data3 = get_data(f'{prefix}/{uuid}', 3)
hit3 = 1
power3 = 1.6 #TODO:CHECK
# 中毒几率 : {value4}%
data4 = get_data(f'{prefix}/{uuid}', 4)
# 中毒持续时间 : {value5}秒
@@ -1768,17 +1724,17 @@ class Skill41(ActiveSkill):
# 摆拳攻击时中毒攻击力 : {value10}%
data10 = get_data(f'{prefix}/{uuid}', 10)
hit10 = 1
power10 = 1.6 #TODO:CHECK
dataType10 = EnumDamageType.ENCHANTPOISON
# 爆炸攻击时中毒攻击力 : {value11}%
data11 = get_data(f'{prefix}/{uuid}', 11)
hit11 = 1
power11 = 1.6 #TODO:CHECK
dataType11 = EnumDamageType.ENCHANTPOISON
# [范围信息]
# 爆炸范围比率 : {value12}%
data12 = get_data(f'{prefix}/{uuid}', 12)
skillDamage = 1.6
def vp_1(self):
"""
[猛毒擒月炎]\n
@@ -1840,20 +1796,20 @@ class Skill42(ActiveSkill):
data4 = get_data(f'{prefix}/{uuid}', 4)
# 压制力 (4人队伍) : {value5}秒 ({value6}秒)
data5 = get_data(f'{prefix}/{uuid}', 5)
hit5 = 1
dataType5 = EnumDamageType.ENCHANTPOISON
data6 = get_data(f'{prefix}/{uuid}', 6)
hit6 = 1
dataType6 = EnumDamageType.ENCHANTPOISON
# [发动涂毒时附加中毒攻击力]
# 冲击波中毒攻击力 : {value7}%
data7 = get_data(f'{prefix}/{uuid}', 7)
hit7 = 5
hit7 = 1
dataType7 = EnumDamageType.ENCHANTPOISON
# 砖块攻击时中毒攻击力 : {value8}%
data8 = get_data(f'{prefix}/{uuid}', 8)
hit8 = 1
dataType8 = EnumDamageType.ENCHANTPOISON
# 砖块爆炸时中毒攻击力 : {value9}%
data9 = get_data(f'{prefix}/{uuid}', 9)
hit9 = 5
dataType9 = EnumDamageType.ENCHANTPOISON
# [范围信息]
# 砖块爆炸大小比率 : {value10}%
data10 = get_data(f'{prefix}/{uuid}', 10)
@@ -1868,12 +1824,8 @@ class Skill42(ActiveSkill):
- 每次攻击力 -50%\n
可以在空中施放\n
"""
self.power0 *= 0.5
self.power1 *= 0.5
self.power2 *= 0.5
self.power5 *= 0.5
self.power6 *= 0.5
self.power7 *= 0.5
self.cd = 25
self.skillRation *= 0.5
def vp_2(self):
"""
@@ -1917,6 +1869,8 @@ class Skill43(PassiveSkill):
# 基本攻击力和技能攻击力增加率 : {value2}%
data2 = get_data(f'{prefix}/{uuid}', 2)
associate = [{'data':data2}]
# 连环毒爆弹
# fighter_female/brawler_female/faf9cd66281078b51be2ee0b0f6c5530
# a7a059ebe9e6054c0644b40ef316d6e9/faf9cd66281078b51be2ee0b0f6c5530
@@ -1947,11 +1901,9 @@ class Skill44(ActiveSkill):
# 踢击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
hit0 = 1
power0 = 1.5 #TODO:CHECK
# 毒爆弹爆炸攻击力 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
hit1 = 1
power1 = 1.4 #TODO:CHECK
# 毒爆弹第1次转移人数上限 : {value2}个
data2 = get_data(f'{prefix}/{uuid}', 2)
# 第1次转移时,攻击力减少率 : {value3}%
@@ -1966,36 +1918,32 @@ class Skill44(ActiveSkill):
data7 = get_data(f'{prefix}/{uuid}', 7)
# 压制力 (4人队伍) : {value8}秒 ({value9}秒)
data8 = get_data(f'{prefix}/{uuid}', 8)
hit8 = 1
power8 = 1.4 #TODO:CHECK
data9 = get_data(f'{prefix}/{uuid}', 9)
# [中毒效果]
# 中毒攻击力 : {value10}%
data10 = get_data(f'{prefix}/{uuid}', 10)
hit10 = 1
# 中毒几率 : {value11}%
data11 = get_data(f'{prefix}/{uuid}', 11)
hit11 = 1
power11 = 1.4 #TODO:CHECK
# 中毒持续时间 : {value12}秒
data12 = get_data(f'{prefix}/{uuid}', 12)
# [灼伤效果]
# 灼伤攻击力 : {value13}%
data13 = get_data(f'{prefix}/{uuid}', 13)
hit13 = 1
# 灼伤几率 : {value14}%
data14 = get_data(f'{prefix}/{uuid}', 14)
hit14 = 1
power14 = 1.4 #TODO:CHECK
dataType14 = EnumDamageType.ENCHANTPOISON
# 灼伤持续时间 : {value15}秒
data15 = get_data(f'{prefix}/{uuid}', 15)
hit15 = 1
power15 = 1.4 #TODO:CHECK
dataType15 = EnumDamageType.ENCHANTPOISON
# [发动涂毒时附加中毒攻击力]
# 踢击时中毒攻击力 : {value16}%
data16 = get_data(f'{prefix}/{uuid}', 16)
hit16 = 1
dataType16 = EnumDamageType.ENCHANTPOISON
# 毒爆弹爆炸时中毒攻击力 : {value17}%
data17 = get_data(f'{prefix}/{uuid}', 17)
hit17 = 1
dataType17 = EnumDamageType.ENCHANTPOISON
# [范围信息]
# 爆炸范围比率 : {value18}%
data18 = get_data(f'{prefix}/{uuid}', 18)
@@ -2134,6 +2082,15 @@ class Skill46(PassiveSkill):
# 毒爆弹爆炸攻击时中毒攻击力变化率 : {value2}%
data2 = get_data(f'{prefix}/{uuid}', 2)
associate = [
{'data':data0,'type':'*power0', 'skills':['连环毒爆弹']},
{'data':data1,'type':'*power1', 'skills':['连环毒爆弹']},
{'data':data1,'type':'*power10', 'skills':['连环毒爆弹']},
{'data':data1,'type':'*power13', 'skills':['连环毒爆弹']},
{'data':data2,'type':'*power16', 'skills':['连环毒爆弹']},
{'data':data2,'type':'*power17', 'skills':['连环毒爆弹']}
]
# 万毒噬心诀
# fighter_female/brawler_female/2a3c96b88d02372505692da0a8b54743
# a7a059ebe9e6054c0644b40ef316d6e9/2a3c96b88d02372505692da0a8b54743
@@ -2213,17 +2170,14 @@ class Skill47(ActiveSkill):
# 跳跃攻击攻击时中毒攻击力 : {value17}%
data17 = get_data(f'{prefix}/{uuid}', 17)
mode = ['平x一轮', '第一击']
mode = ['平x一轮']
associate = [{"data":data10 }]
def setMode(self, mode):
if mode == '平x一轮':
self.hit3 = self.hit4 = self.hit5 = self.hit6 = self.hit7 = 1
self.hit11 = self.hit12 = self.hit13 = self.hit14 = self.hit15 = 1
elif mode == '第一击':
self.hit3 = 6
self.hit4 = self.hit5 = self.hit6 = self.hit7 = 0
self.hit11 = 6
self.hit12 = self.hit13 = self.hit14 = self.hit15 = 0
# 禁技 : 万毒蛇窟
# fighter_female/brawler_female/8b08f9504167a9c0f3a1d29d71b7943e
@@ -2291,6 +2245,8 @@ class Skill49(PassiveSkill):
# [擒月炎]攻击可抓取敌人时的控制持续时间 : {value1}秒
data1 = get_data(f'{prefix}/{uuid}', 1)
associate = [{"data":data0 }]
# 钻心毒爆
# fighter_female/brawler_female/f4a561e272cc434a4905b3aa0c0de090
# a7a059ebe9e6054c0644b40ef316d6e9/f4a561e272cc434a4905b3aa0c0de090
@@ -2430,11 +2386,11 @@ class Skill51(ActiveSkill):
hit6 = 1
# 压制力 (4人队伍) : {value7}秒 ({value8}秒)
data7 = get_data(f'{prefix}/{uuid}', 7)
hit7 = 1
data8 = get_data(f'{prefix}/{uuid}', 8)
# [中毒效果]
# 中毒攻击力 : {value9}%
data9 = get_data(f'{prefix}/{uuid}', 9)
hit9 = 1
# 中毒持续时间 : {value10}秒
data10 = get_data(f'{prefix}/{uuid}', 10)
# 中毒几率 : {value11}%
@@ -2442,20 +2398,20 @@ class Skill51(ActiveSkill):
# [发动涂毒时附加中毒攻击力]
# 对可抓取敌人的膝踢攻击时中毒攻击力 : {value12}%
data12 = get_data(f'{prefix}/{uuid}', 12)
hit12 = 1
dataType12 = EnumDamageType.ENCHANTPOISON
# 对可抓取敌人的下劈攻击时中毒攻击力 : {value13}%
data13 = get_data(f'{prefix}/{uuid}', 13)
hit13 = 8
dataType13 = EnumDamageType.ENCHANTPOISON
# 对无法抓取敌人的下劈攻击时中毒攻击力 : {value14}%
data14 = get_data(f'{prefix}/{uuid}', 14)
hit14 = 1
dataType14 = EnumDamageType.ENCHANTPOISON
# 毒蛇群多段攻击中毒攻击力 : {value15}%
data15 = get_data(f'{prefix}/{uuid}', 15)
hit15 = 8
dataType15 = EnumDamageType.ENCHANTPOISON
# 最后一击毒龙攻击时中毒攻击力 : {value16}%
data16 = get_data(f'{prefix}/{uuid}', 16)
hit16 = 1
dataType16 = EnumDamageType.ENCHANTPOISON
class classChange(Character):
def __init__(self, equVersion):
@@ -2468,11 +2424,11 @@ class classChange(Character):
self.jobId = 'a7a059ebe9e6054c0644b40ef316d6e9'
self.jobGrowId = '6d459bc74ba73ee4fe5cdc4655400193'
self.武器选项 = [] # TODO
self.输出类型选项 = [] # TODO
self.输出类型 = '' # TODO
self.防具精通属性 = [''] # TODO
self.防具类型 = ''
self.武器选项 = ['手套', '臂铠', '爪', '东方棍']
self.输出类型选项 = ['魔法百分比', '物理百分比']
self.输出类型 = '物理百分比'
self.防具精通属性 = ['力量', '智力']
self.防具类型 = '重甲'
# 涂毒单独处理
self.buff = 1.0
@@ -1367,7 +1367,7 @@ class Skill36(ActiveSkill):
# 连续斩击攻击力 : {value0}% X {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
hit0 = 12
hit0 = 21
data1 = get_data(f'{prefix}/{uuid}', 1)
# 最终一击攻击力 : {value2}%
data2 = get_data(f'{prefix}/{uuid}', 2)
+1 -1
View File
@@ -46,7 +46,7 @@ adv = [
'children': [
{'id': 0, 'name': 'nenmaster_female', 'title': '归元·气功师', 'open': True, 'class': 'GF.fighter_female.nenmaster_female'},
{'id': 1, 'name': 'striker_female', 'title': '归元·散打', 'open': True, 'class': 'GF.fighter_female.striker_female'},
{'id': 2, 'name': 'brawler_female', 'title': '归元·街霸', 'open': False},
{'id': 2, 'name': 'brawler_female', 'title': '归元·街霸', 'open': True, 'class': 'GF.fighter_female.brawler_female'},
{'id': 3, 'name': 'grappler_female', 'title': '归元·柔道家', 'open': True, 'class': 'GF.fighter_female.grappler_female'},
{'name': 'sponsor', 'url': 'https://bbs.colg.cn', 'title': '', 'open': True},
],