new:添加街霸 女
This commit is contained in:
@@ -1,19 +1,10 @@
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#a7a059ebe9e6054c0644b40ef316d6e9
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from core.basic.skill import (
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PassiveSkill,
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ActiveSkill,
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get_data,
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_get_skill_damage_suffixes,
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_get_skill_dataplus_suffixes,
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)
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from core.basic.skill import PassiveSkill, ActiveSkill, get_data, _get_skill_damage_suffixes, _get_skill_dataplus_suffixes
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from core.basic.character import Character
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from core.basic.enum.skill import EnumDamageType
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prefix = "fighter_female/brawler_female/cn/skillDetail"
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class EnumDamageType(EnumDamageType):
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ENCHANTPOISON = 'enchantpoison'
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class ActiveSkill(ActiveSkill):
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enchantPoisonRatio = 1.0
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"""涂毒伤害系数"""
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@@ -78,12 +69,12 @@ class Skill1(PassiveSkill):
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通过对毒的修炼,减少自身受到的中毒伤害。\n
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"""
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name = "剧毒抵抗"
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learnLv = None
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learnLv = 15
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masterLv = 1
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maxLv = 1
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cellPos = (7,1)
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position = 7
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rangeLv = None
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rangeLv = 1
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uuid = "03bb5314ffd41e9458d67ef924fef38f"
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hasVP = False
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hasUP = False
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@@ -510,10 +501,10 @@ class Skill15(ActiveSkill):
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# 沙尘命中时中毒攻击力 : {value5}%
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data5 = get_data(f'{prefix}/{uuid}', 5)
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hit5 = 2
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dataType5 = EnumDamageType.ENCHANTPOISON
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# [范围信息]
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# 沙尘大小比率 : {value6}%
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data6 = get_data(f'{prefix}/{uuid}', 6)
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dataType5 = EnumDamageType.ENCHANTPOISON
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# 鹰踏
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# fighter_female/brawler_female/78bd107acd474518b606be1e4fd38239
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@@ -700,18 +691,15 @@ class Skill21(ActiveSkill):
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# 摆拳攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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hit0 = 1
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power0 = 1.6 #TODO:CHECK
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# 爆炸攻击力 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1)
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hit1 = 1
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power1 = 1.6 #TODO:CHECK
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# 每个异常状态附加攻击力 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# [灼伤效果]
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# 灼伤攻击力 : {value3}%
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data3 = get_data(f'{prefix}/{uuid}', 3)
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hit3 = 1
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power3 = 1.6 #TODO:CHECK
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# 灼伤几率 : {value4}%
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data4 = get_data(f'{prefix}/{uuid}', 4)
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# 灼伤持续时间 : {value5}秒
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@@ -720,61 +708,59 @@ class Skill21(ActiveSkill):
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# 摆拳攻击时中毒攻击力 : {value6}%
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data6 = get_data(f'{prefix}/{uuid}', 6)
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hit6 = 1
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power6 = 1.6 #TODO:CHECK
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dataType6 = EnumDamageType.ENCHANTPOISON
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# 爆炸攻击时中毒攻击力 : {value7}%
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data7 = get_data(f'{prefix}/{uuid}', 7)
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hit7 = 1
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power7 = 1.6 #TODO:CHECK
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dataType7 = EnumDamageType.ENCHANTPOISON
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# [范围信息]
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# 爆炸范围比率 : {value8}%
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data8 = get_data(f'{prefix}/{uuid}', 8)
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# 每个异常增伤20%,最高60%增伤
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skillDamage = 1.0
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skillDamage = 1.6
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# 念气波
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# fighter_female/brawler_female/01c3a2fb793d293a25ed8dc7a0d70c1a
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# a7a059ebe9e6054c0644b40ef316d6e9/01c3a2fb793d293a25ed8dc7a0d70c1a
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class Skill22(ActiveSkill):
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"""
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使念气实体化后向前方敌人发射。\n
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念气波对周围敌人具有诱导性,在命中时爆炸,对附近的敌人造成光属性伤害并进入感电状态。\n
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转职为气功师后,可以强制中断基本攻击动作施放,并大幅度减少冷却时间。\n
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"""
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name = "念气波"
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learnLv = 15
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masterLv = 60
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maxLv = 70
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cellPos = (10,4)
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position = 10
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rangeLv = 2
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cd = 1
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mp = [15, 154]
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uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a"
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hasVP = False
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hasUP = True
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# class Skill22(ActiveSkill):
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# """
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# 使念气实体化后向前方敌人发射。\n
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# 念气波对周围敌人具有诱导性,在命中时爆炸,对附近的敌人造成光属性伤害并进入感电状态。\n
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# 转职为气功师后,可以强制中断基本攻击动作施放,并大幅度减少冷却时间。\n
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# """
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# name = "念气波"
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# learnLv = 15
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# masterLv = 60
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# maxLv = 70
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# cellPos = (10,4)
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# position = 10
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# rangeLv = 2
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# cd = 1
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# mp = [15, 154]
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# uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a"
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# hasVP = False
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# hasUP = True
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 诱导性比率 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 感电几率 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# 感电持续时间 : {value3}秒
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data3 = get_data(f'{prefix}/{uuid}', 3)
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# 感电攻击力 : {value4}%
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data4 = get_data(f'{prefix}/{uuid}', 4)
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# [转职为气功师后]
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# 念气波冷却时间减少率 : {value5}%
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data5 = get_data(f'{prefix}/{uuid}', 5)
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# [范围信息]
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# 念气波大小比率 : {value6}%
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data6 = get_data(f'{prefix}/{uuid}', 6)
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# 射程距离 : {value7}px
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data7 = get_data(f'{prefix}/{uuid}', 7)
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# # 攻击力 : {value0}%
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# data0 = get_data(f'{prefix}/{uuid}', 0)
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# # 诱导性比率 : {value1}%
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# data1 = get_data(f'{prefix}/{uuid}', 1)
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# # 感电几率 : {value2}%
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# data2 = get_data(f'{prefix}/{uuid}', 2)
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# # 感电持续时间 : {value3}秒
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# data3 = get_data(f'{prefix}/{uuid}', 3)
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# # 感电攻击力 : {value4}%
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# data4 = get_data(f'{prefix}/{uuid}', 4)
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# # [转职为气功师后]
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# # 念气波冷却时间减少率 : {value5}%
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# data5 = get_data(f'{prefix}/{uuid}', 5)
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# # [范围信息]
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# # 念气波大小比率 : {value6}%
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# data6 = get_data(f'{prefix}/{uuid}', 6)
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# # 射程距离 : {value7}px
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# data7 = get_data(f'{prefix}/{uuid}', 7)
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# 涂毒
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# fighter_female/brawler_female/762c4e6d030eaf0abbfe1fec2b298574
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@@ -981,8 +967,7 @@ class Skill27(PassiveSkill):
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maxLv = 1
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cellPos = (9,5)
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position = 9
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rangeLv = None
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cd = []
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rangeLv = 1
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uuid = "8572675ec6a1f50b6eff6a867376c2de"
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hasVP = False
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hasUP = False
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@@ -992,24 +977,24 @@ class Skill27(PassiveSkill):
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# 暴击
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# fighter_female/brawler_female/fc1262c19f3d0477ee8eda47b8db8696
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# a7a059ebe9e6054c0644b40ef316d6e9/fc1262c19f3d0477ee8eda47b8db8696
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class Skill28(PassiveSkill):
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"""
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集中精神,提升物理/魔法暴击率。\n
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"""
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name = "暴击"
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learnLv = 20
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masterLv = 10
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maxLv = 20
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cellPos = (5,0)
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position = 5
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rangeLv = 3
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uuid = "fc1262c19f3d0477ee8eda47b8db8696"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# class Skill28(PassiveSkill):
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# """
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# 集中精神,提升物理/魔法暴击率。\n
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# """
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# name = "暴击"
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# learnLv = 20
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# masterLv = 10
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# maxLv = 20
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# cellPos = (5,0)
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# position = 5
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# rangeLv = 3
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# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 物理/魔法暴击率增加 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# # 物理/魔法暴击率增加 : {value0}%
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# data0 = get_data(f'{prefix}/{uuid}', 0)
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# 爪精通
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# fighter_female/brawler_female/e4c354a89c337310aeb7041d5e742828
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@@ -1048,6 +1033,8 @@ class Skill29(PassiveSkill):
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# 出血持续时间 : {value6}秒
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data6 = get_data(f'{prefix}/{uuid}', 6)
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associate = [{"data":data0,"type":"$*PAtkP"},{"data":data1,"type":"$*PAtkM"}]
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# 砖袭
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# fighter_female/brawler_female/bc11d28c04e01923a093d65752c55516
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# a7a059ebe9e6054c0644b40ef316d6e9/bc11d28c04e01923a093d65752c55516
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@@ -1128,25 +1115,22 @@ class Skill31(ActiveSkill):
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 连击攻击力 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1)
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hit1 = 0
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# 最后一击攻击力 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2)
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hit2 = 1
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power2 = 29.728 #TODO:CHECK
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# 抓取失败时,冲击波攻击力 : {value3}%
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data3 = get_data(f'{prefix}/{uuid}', 3)
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hit3 = 1
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# [发动涂毒时附加中毒攻击力]
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# 连击时,中毒攻击力 : {value4}%
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data4 = get_data(f'{prefix}/{uuid}', 4)
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hit4 = 0
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dataType4 = EnumDamageType.ENCHANTPOISON
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# 最后一击时,中毒攻击力 : {value5}%
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data5 = get_data(f'{prefix}/{uuid}', 5)
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hit5 = 1
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power5 = 29.728 #TODO:CHECK
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dataType5 = EnumDamageType.ENCHANTPOISON
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# 抓取失败时,冲击波中毒攻击力 : {value6}%
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data6 = get_data(f'{prefix}/{uuid}', 6)
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hit6 = 1
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dataType6 = EnumDamageType.ENCHANTPOISON
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# [范围信息]
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# 冲击波范围比率 : {value7}%
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data7 = get_data(f'{prefix}/{uuid}', 7)
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@@ -1176,6 +1160,7 @@ class Skill32(ActiveSkill):
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# 回旋踢攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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hit0 = 4
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# 攻击次数 : {value1}次
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data1 = get_data(f'{prefix}/{uuid}', 1)
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@@ -1220,6 +1205,8 @@ class Skill33(ActiveSkill):
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# 控制型异常状态抗性减少范围 : {value5}px
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data5 = get_data(f'{prefix}/{uuid}', 5)
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associate = [{"data":data1}]
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# 天罗地网
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# fighter_female/brawler_female/d0cdaca82892e54097f22a1f60817048
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# a7a059ebe9e6054c0644b40ef316d6e9/d0cdaca82892e54097f22a1f60817048
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@@ -1257,13 +1244,13 @@ class Skill34(ActiveSkill):
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# [束缚效果]
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# 束缚几率 : {value4}%
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data4 = get_data(f'{prefix}/{uuid}', 4)
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hit4 = 1
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dataType4 = EnumDamageType.ENCHANTPOISON
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# 束缚持续时间 : {value5}秒
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data5 = get_data(f'{prefix}/{uuid}', 5)
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# [发动涂毒时附加中毒攻击力]
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# 罗网攻击时中毒攻击力 : {value6}%
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data6 = get_data(f'{prefix}/{uuid}', 6)
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hit6 = 1
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dataType6 = EnumDamageType.ENCHANTPOISON
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def vp_1(self):
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"""
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@@ -1278,8 +1265,8 @@ class Skill34(ActiveSkill):
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基本冷却时间变更为5.5秒\n
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- 总攻击力 -50%\n
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"""
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self.power0 *= 0.5
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self.power4 *= 0.5
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self.cd = 5.5
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self.skillRation *= 0.5
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def vp_2(self):
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"""
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@@ -1318,7 +1305,6 @@ class Skill35(ActiveSkill):
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# 踢击攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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hit0 = 1
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power0 = 1.2 #TODO:CHECK
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# 对无法抓取的敌人攻击力增加率 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# [失明效果]
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@@ -1344,11 +1330,7 @@ class Skill35(ActiveSkill):
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def setMode(self, mode):
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if mode == '不可抓取':
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self.power0 = 1.2 #TODO:CHECK
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self.power6 = 1.2 #TODO:CHECK
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elif mode == '可抓取':
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self.power0 = 1.0 #TODO:CHECK
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self.power6 = 1.0 #TODO:CHECK
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self.skillDamage *= 1.2
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def vp_1(self):
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"""
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@@ -1366,8 +1348,7 @@ class Skill35(ActiveSkill):
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攻击范围 +50%\n
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"""
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self.cd = 40
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self.power0 *= 2
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self.power6 *= 2
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self.skillRation *= 1.5
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# 狂 · 霸王拳
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# fighter_female/brawler_female/b3659936a9a74c4ed6f7faf07cca1f9e
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@@ -1418,29 +1399,8 @@ class Skill36(PassiveSkill):
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data10 = get_data(f'{prefix}/{uuid}', 10)
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data11 = get_data(f'{prefix}/{uuid}', 11)
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def effect(self, old, new):
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super().effect(old, new)
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skill = self.char.GetSkillByName('伏虎霸王拳')
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if skill is None:
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return
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if getattr(self, 'vp', 0) == 2:
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skill.hit1 = 6
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skill.power1 = 4.672 #TODO:CHECK
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skill.hit2 = 1
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skill.power2 = 2.336 #TODO:CHECK
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skill.hit4 = 6
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skill.power4 = 4.672 #TODO:CHECK
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skill.hit5 = 1
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skill.power5 = 2.336 #TODO:CHECK
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else:
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skill.hit1 = 0
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skill.power1 = 1 #TODO:CHECK
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skill.hit2 = 1
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skill.power2 = 29.728 #TODO:CHECK
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skill.hit4 = 0
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skill.power4 = 1 #TODO:CHECK
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skill.hit5 = 1
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skill.power5 = 29.728 #TODO:CHECK
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associate = [{'data':data2, 'type': '*power3', 'skills': ['伏虎霸王拳']},{'data': [i * 3 for i in data3], 'skills': ['伏虎霸王拳']},{'data':data9, 'type': '*power6', 'skills': ['伏虎霸王拳']}]
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def vp_1(self):
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"""
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@@ -1464,6 +1424,7 @@ class Skill36(PassiveSkill):
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- [毒影针] : 中毒/出血\n
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- [砖袭] : 眩晕\n
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"""
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# TODO : 每次连击攻击均合算[万毒噬心诀]基本攻击第1击的攻击力
|
||||
...
|
||||
|
||||
# 毒雷引爆
|
||||
@@ -1521,9 +1482,9 @@ class Skill37(ActiveSkill):
|
||||
- 单次攻击力 -50%\n
|
||||
毒气柱爆炸范围 +40%\n
|
||||
"""
|
||||
self.power1 *= 0.5
|
||||
self.power2 *= 0.5
|
||||
self.power5 *= 0.5
|
||||
self.cd = 12
|
||||
self.skillRation *= 0.5
|
||||
...
|
||||
|
||||
def vp_2(self):
|
||||
"""
|
||||
@@ -1563,7 +1524,7 @@ class Skill38(ActiveSkill):
|
||||
|
||||
# 生活用品攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 50
|
||||
hit0 = 25
|
||||
# 生活用品多段攻击次数 : {value1}次
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 炸药爆炸攻击力 : {value2}%
|
||||
@@ -1571,24 +1532,24 @@ class Skill38(ActiveSkill):
|
||||
hit2 = 1
|
||||
# 压制力 (4人队伍) : {value3}秒 ({value4}秒)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
hit3 = 1
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# [灼伤效果]
|
||||
# 灼伤攻击力 : {value5}%
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
hit5 = 1
|
||||
# 灼伤几率 : {value6}%
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
hit6 = 50
|
||||
dataType6 = EnumDamageType.ENCHANTPOISON
|
||||
# 灼伤持续时间 : {value7}秒
|
||||
data7 = get_data(f'{prefix}/{uuid}', 7)
|
||||
hit7 = 1
|
||||
dataType7 = EnumDamageType.ENCHANTPOISON
|
||||
# - [发动涂毒时附加中毒攻击力] -
|
||||
# 生活用品攻击时中毒攻击力 : {value8}%
|
||||
data8 = get_data(f'{prefix}/{uuid}', 8)
|
||||
hit8 = 25
|
||||
dataType8 = EnumDamageType.ENCHANTPOISON
|
||||
# 炸药爆炸攻击时中毒攻击力 : {value9}%
|
||||
data9 = get_data(f'{prefix}/{uuid}', 9)
|
||||
hit9 = 1
|
||||
dataType9 = EnumDamageType.ENCHANTPOISON
|
||||
# [范围信息]
|
||||
# 生活用品大小比率 : {value10}%
|
||||
data10 = get_data(f'{prefix}/{uuid}', 10)
|
||||
@@ -1612,11 +1573,7 @@ class Skill38(ActiveSkill):
|
||||
施放时进入无敌状态\n
|
||||
施放时引发风暴,吸附敌人\n
|
||||
"""
|
||||
self.power0 *= 0.5
|
||||
self.power2 *= 0.5
|
||||
self.power3 *= 0.5
|
||||
self.power6 *= 0.5
|
||||
self.power7 *= 0.5
|
||||
...
|
||||
|
||||
# 猛毒之血
|
||||
# fighter_female/brawler_female/6e33d47e6622ce03b6defdd912140270
|
||||
@@ -1656,6 +1613,8 @@ class Skill39(PassiveSkill):
|
||||
# 中毒生成持续时间 : {value6}秒
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
|
||||
associate = [{'data':data0}]
|
||||
|
||||
# 死亡毒雾
|
||||
# fighter_female/brawler_female/ca75c965f20a150f99f54155a37400df
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/ca75c965f20a150f99f54155a37400df
|
||||
@@ -1688,7 +1647,7 @@ class Skill40(ActiveSkill):
|
||||
# 毒雾中毒攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
hit1 = 33
|
||||
power1 = 0.125 #TODO:CHECK
|
||||
power1 = 1/3
|
||||
# 毒雾中毒持续时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 毒雾爆炸攻击力 : {value3}%
|
||||
@@ -1739,18 +1698,15 @@ class Skill41(ActiveSkill):
|
||||
# 摆拳攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 1
|
||||
power0 = 1.6 #TODO:CHECK
|
||||
# 爆炸攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
hit1 = 1
|
||||
power1 = 1.6 #TODO:CHECK
|
||||
# 每个异常状态攻击力增加率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# [中毒效果]
|
||||
# 中毒攻击力 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
hit3 = 1
|
||||
power3 = 1.6 #TODO:CHECK
|
||||
# 中毒几率 : {value4}%
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# 中毒持续时间 : {value5}秒
|
||||
@@ -1768,17 +1724,17 @@ class Skill41(ActiveSkill):
|
||||
# 摆拳攻击时中毒攻击力 : {value10}%
|
||||
data10 = get_data(f'{prefix}/{uuid}', 10)
|
||||
hit10 = 1
|
||||
power10 = 1.6 #TODO:CHECK
|
||||
dataType10 = EnumDamageType.ENCHANTPOISON
|
||||
# 爆炸攻击时中毒攻击力 : {value11}%
|
||||
data11 = get_data(f'{prefix}/{uuid}', 11)
|
||||
hit11 = 1
|
||||
power11 = 1.6 #TODO:CHECK
|
||||
dataType11 = EnumDamageType.ENCHANTPOISON
|
||||
# [范围信息]
|
||||
# 爆炸范围比率 : {value12}%
|
||||
data12 = get_data(f'{prefix}/{uuid}', 12)
|
||||
|
||||
skillDamage = 1.6
|
||||
|
||||
def vp_1(self):
|
||||
"""
|
||||
[猛毒擒月炎]\n
|
||||
@@ -1840,20 +1796,20 @@ class Skill42(ActiveSkill):
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# 压制力 (4人队伍) : {value5}秒 ({value6}秒)
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
hit5 = 1
|
||||
dataType5 = EnumDamageType.ENCHANTPOISON
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
hit6 = 1
|
||||
dataType6 = EnumDamageType.ENCHANTPOISON
|
||||
# [发动涂毒时附加中毒攻击力]
|
||||
# 冲击波中毒攻击力 : {value7}%
|
||||
data7 = get_data(f'{prefix}/{uuid}', 7)
|
||||
hit7 = 5
|
||||
hit7 = 1
|
||||
dataType7 = EnumDamageType.ENCHANTPOISON
|
||||
# 砖块攻击时中毒攻击力 : {value8}%
|
||||
data8 = get_data(f'{prefix}/{uuid}', 8)
|
||||
hit8 = 1
|
||||
dataType8 = EnumDamageType.ENCHANTPOISON
|
||||
# 砖块爆炸时中毒攻击力 : {value9}%
|
||||
data9 = get_data(f'{prefix}/{uuid}', 9)
|
||||
hit9 = 5
|
||||
dataType9 = EnumDamageType.ENCHANTPOISON
|
||||
# [范围信息]
|
||||
# 砖块爆炸大小比率 : {value10}%
|
||||
data10 = get_data(f'{prefix}/{uuid}', 10)
|
||||
@@ -1868,12 +1824,8 @@ class Skill42(ActiveSkill):
|
||||
- 每次攻击力 -50%\n
|
||||
可以在空中施放\n
|
||||
"""
|
||||
self.power0 *= 0.5
|
||||
self.power1 *= 0.5
|
||||
self.power2 *= 0.5
|
||||
self.power5 *= 0.5
|
||||
self.power6 *= 0.5
|
||||
self.power7 *= 0.5
|
||||
self.cd = 25
|
||||
self.skillRation *= 0.5
|
||||
|
||||
def vp_2(self):
|
||||
"""
|
||||
@@ -1917,6 +1869,8 @@ class Skill43(PassiveSkill):
|
||||
# 基本攻击力和技能攻击力增加率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
associate = [{'data':data2}]
|
||||
|
||||
# 连环毒爆弹
|
||||
# fighter_female/brawler_female/faf9cd66281078b51be2ee0b0f6c5530
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/faf9cd66281078b51be2ee0b0f6c5530
|
||||
@@ -1947,11 +1901,9 @@ class Skill44(ActiveSkill):
|
||||
# 踢击攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 1
|
||||
power0 = 1.5 #TODO:CHECK
|
||||
# 毒爆弹爆炸攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
hit1 = 1
|
||||
power1 = 1.4 #TODO:CHECK
|
||||
# 毒爆弹第1次转移人数上限 : {value2}个
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 第1次转移时,攻击力减少率 : {value3}%
|
||||
@@ -1966,36 +1918,32 @@ class Skill44(ActiveSkill):
|
||||
data7 = get_data(f'{prefix}/{uuid}', 7)
|
||||
# 压制力 (4人队伍) : {value8}秒 ({value9}秒)
|
||||
data8 = get_data(f'{prefix}/{uuid}', 8)
|
||||
hit8 = 1
|
||||
power8 = 1.4 #TODO:CHECK
|
||||
data9 = get_data(f'{prefix}/{uuid}', 9)
|
||||
# [中毒效果]
|
||||
# 中毒攻击力 : {value10}%
|
||||
data10 = get_data(f'{prefix}/{uuid}', 10)
|
||||
hit10 = 1
|
||||
# 中毒几率 : {value11}%
|
||||
data11 = get_data(f'{prefix}/{uuid}', 11)
|
||||
hit11 = 1
|
||||
power11 = 1.4 #TODO:CHECK
|
||||
# 中毒持续时间 : {value12}秒
|
||||
data12 = get_data(f'{prefix}/{uuid}', 12)
|
||||
# [灼伤效果]
|
||||
# 灼伤攻击力 : {value13}%
|
||||
data13 = get_data(f'{prefix}/{uuid}', 13)
|
||||
hit13 = 1
|
||||
# 灼伤几率 : {value14}%
|
||||
data14 = get_data(f'{prefix}/{uuid}', 14)
|
||||
hit14 = 1
|
||||
power14 = 1.4 #TODO:CHECK
|
||||
dataType14 = EnumDamageType.ENCHANTPOISON
|
||||
# 灼伤持续时间 : {value15}秒
|
||||
data15 = get_data(f'{prefix}/{uuid}', 15)
|
||||
hit15 = 1
|
||||
power15 = 1.4 #TODO:CHECK
|
||||
dataType15 = EnumDamageType.ENCHANTPOISON
|
||||
# [发动涂毒时附加中毒攻击力]
|
||||
# 踢击时中毒攻击力 : {value16}%
|
||||
data16 = get_data(f'{prefix}/{uuid}', 16)
|
||||
hit16 = 1
|
||||
dataType16 = EnumDamageType.ENCHANTPOISON
|
||||
# 毒爆弹爆炸时中毒攻击力 : {value17}%
|
||||
data17 = get_data(f'{prefix}/{uuid}', 17)
|
||||
hit17 = 1
|
||||
dataType17 = EnumDamageType.ENCHANTPOISON
|
||||
# [范围信息]
|
||||
# 爆炸范围比率 : {value18}%
|
||||
data18 = get_data(f'{prefix}/{uuid}', 18)
|
||||
@@ -2134,6 +2082,15 @@ class Skill46(PassiveSkill):
|
||||
# 毒爆弹爆炸攻击时中毒攻击力变化率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
associate = [
|
||||
{'data':data0,'type':'*power0', 'skills':['连环毒爆弹']},
|
||||
{'data':data1,'type':'*power1', 'skills':['连环毒爆弹']},
|
||||
{'data':data1,'type':'*power10', 'skills':['连环毒爆弹']},
|
||||
{'data':data1,'type':'*power13', 'skills':['连环毒爆弹']},
|
||||
{'data':data2,'type':'*power16', 'skills':['连环毒爆弹']},
|
||||
{'data':data2,'type':'*power17', 'skills':['连环毒爆弹']}
|
||||
]
|
||||
|
||||
# 万毒噬心诀
|
||||
# fighter_female/brawler_female/2a3c96b88d02372505692da0a8b54743
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/2a3c96b88d02372505692da0a8b54743
|
||||
@@ -2213,17 +2170,14 @@ class Skill47(ActiveSkill):
|
||||
# 跳跃攻击攻击时中毒攻击力 : {value17}%
|
||||
data17 = get_data(f'{prefix}/{uuid}', 17)
|
||||
|
||||
mode = ['平x一轮', '第一击']
|
||||
mode = ['平x一轮']
|
||||
|
||||
associate = [{"data":data10 }]
|
||||
|
||||
def setMode(self, mode):
|
||||
if mode == '平x一轮':
|
||||
self.hit3 = self.hit4 = self.hit5 = self.hit6 = self.hit7 = 1
|
||||
self.hit11 = self.hit12 = self.hit13 = self.hit14 = self.hit15 = 1
|
||||
elif mode == '第一击':
|
||||
self.hit3 = 6
|
||||
self.hit4 = self.hit5 = self.hit6 = self.hit7 = 0
|
||||
self.hit11 = 6
|
||||
self.hit12 = self.hit13 = self.hit14 = self.hit15 = 0
|
||||
|
||||
# 禁技 : 万毒蛇窟
|
||||
# fighter_female/brawler_female/8b08f9504167a9c0f3a1d29d71b7943e
|
||||
@@ -2291,6 +2245,8 @@ class Skill49(PassiveSkill):
|
||||
# [擒月炎]攻击可抓取敌人时的控制持续时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
associate = [{"data":data0 }]
|
||||
|
||||
# 钻心毒爆
|
||||
# fighter_female/brawler_female/f4a561e272cc434a4905b3aa0c0de090
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/f4a561e272cc434a4905b3aa0c0de090
|
||||
@@ -2430,11 +2386,11 @@ class Skill51(ActiveSkill):
|
||||
hit6 = 1
|
||||
# 压制力 (4人队伍) : {value7}秒 ({value8}秒)
|
||||
data7 = get_data(f'{prefix}/{uuid}', 7)
|
||||
hit7 = 1
|
||||
data8 = get_data(f'{prefix}/{uuid}', 8)
|
||||
# [中毒效果]
|
||||
# 中毒攻击力 : {value9}%
|
||||
data9 = get_data(f'{prefix}/{uuid}', 9)
|
||||
hit9 = 1
|
||||
# 中毒持续时间 : {value10}秒
|
||||
data10 = get_data(f'{prefix}/{uuid}', 10)
|
||||
# 中毒几率 : {value11}%
|
||||
@@ -2442,20 +2398,20 @@ class Skill51(ActiveSkill):
|
||||
# [发动涂毒时附加中毒攻击力]
|
||||
# 对可抓取敌人的膝踢攻击时中毒攻击力 : {value12}%
|
||||
data12 = get_data(f'{prefix}/{uuid}', 12)
|
||||
hit12 = 1
|
||||
dataType12 = EnumDamageType.ENCHANTPOISON
|
||||
# 对可抓取敌人的下劈攻击时中毒攻击力 : {value13}%
|
||||
data13 = get_data(f'{prefix}/{uuid}', 13)
|
||||
hit13 = 8
|
||||
dataType13 = EnumDamageType.ENCHANTPOISON
|
||||
# 对无法抓取敌人的下劈攻击时中毒攻击力 : {value14}%
|
||||
data14 = get_data(f'{prefix}/{uuid}', 14)
|
||||
hit14 = 1
|
||||
dataType14 = EnumDamageType.ENCHANTPOISON
|
||||
# 毒蛇群多段攻击中毒攻击力 : {value15}%
|
||||
data15 = get_data(f'{prefix}/{uuid}', 15)
|
||||
hit15 = 8
|
||||
dataType15 = EnumDamageType.ENCHANTPOISON
|
||||
# 最后一击毒龙攻击时中毒攻击力 : {value16}%
|
||||
data16 = get_data(f'{prefix}/{uuid}', 16)
|
||||
hit16 = 1
|
||||
dataType16 = EnumDamageType.ENCHANTPOISON
|
||||
|
||||
class classChange(Character):
|
||||
def __init__(self, equVersion):
|
||||
@@ -2468,11 +2424,11 @@ class classChange(Character):
|
||||
self.jobId = 'a7a059ebe9e6054c0644b40ef316d6e9'
|
||||
self.jobGrowId = '6d459bc74ba73ee4fe5cdc4655400193'
|
||||
|
||||
self.武器选项 = [] # TODO
|
||||
self.输出类型选项 = [] # TODO
|
||||
self.输出类型 = '' # TODO
|
||||
self.防具精通属性 = [''] # TODO
|
||||
self.防具类型 = ''
|
||||
self.武器选项 = ['手套', '臂铠', '爪', '东方棍']
|
||||
self.输出类型选项 = ['魔法百分比', '物理百分比']
|
||||
self.输出类型 = '物理百分比'
|
||||
self.防具精通属性 = ['力量', '智力']
|
||||
self.防具类型 = '重甲'
|
||||
# 涂毒单独处理
|
||||
self.buff = 1.0
|
||||
|
||||
|
||||
@@ -1367,7 +1367,7 @@ class Skill36(ActiveSkill):
|
||||
|
||||
# 连续斩击攻击力 : {value0}% X {value1}
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 12
|
||||
hit0 = 21
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 最终一击攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
Reference in New Issue
Block a user