diff --git a/backend/core/equipment/version_0/equ.py b/backend/core/equipment/version_0/equ.py index 881c87c3..1f9f7d02 100644 --- a/backend/core/equipment/version_0/equ.py +++ b/backend/core/equipment/version_0/equ.py @@ -1,4 +1,4 @@ -from core.basic.equipment import EquEffect +from core.basic.equipment import EquEffect from core.abstract.character import CharacterProperty from .effect_damage import effect_damage from .register import register @@ -5829,7 +5829,7 @@ def equ_900(char: CharacterProperty,effectDamage: list[float] = []): - 冷却时间10秒 rarity: 太初 """ - equ_8(char) + equ_8(char, effectDamage) pass @@ -5867,7 +5867,7 @@ def equ_902(char: CharacterProperty,effectDamage: list[float] = []): - 冷却时间60秒 rarity: 太初 """ - equ_16(char) + equ_16(char, effectDamage) pass @@ -5911,7 +5911,7 @@ def equ_904(char: CharacterProperty,effectDamage: list[float] = []): 分身攻击命中时,技能冷却时间恢复速度 +3%,效果持续3秒。(觉醒技能除外;最多叠加1次) rarity: 太初 """ - equ_24(char) + equ_24(char, effectDamage) pass @@ -5957,7 +5957,7 @@ def equ_906(char: CharacterProperty,effectDamage: list[float] = []): - 冷却时间:60秒 rarity: 太初 """ - equ_32(char) + equ_32(char, effectDamage) pass @@ -5997,7 +5997,7 @@ def equ_908(char: CharacterProperty,effectDamage: list[float] = []): - 所有速度 +20% rarity: 太初 """ - equ_40(char) + equ_40(char, effectDamage) pass @@ -6037,7 +6037,7 @@ def equ_910(char: CharacterProperty,effectDamage: list[float] = []): 召唤念气星体。 rarity: 太初 """ - equ_48(char) + equ_48(char, effectDamage) pass @@ -6077,7 +6077,7 @@ def equ_912(char: CharacterProperty,effectDamage: list[float] = []): - 爆炸发生时,如果生命值不足80%,则恢复40%的生命值。(冷却时间30秒) rarity: 太初 """ - equ_56(char) + equ_56(char, effectDamage) pass @@ -6126,7 +6126,7 @@ def equ_914(char: CharacterProperty,effectDamage: list[float] = []): - 所受物理/魔法伤害 -10% rarity: 太初 """ - equ_64(char) + equ_64(char, effectDamage) pass @@ -6159,7 +6159,7 @@ def equ_916(char: CharacterProperty,effectDamage: list[float] = []): - 冲击波范围 +50% rarity: 太初 """ - equ_72(char) + equ_72(char, effectDamage) pass @@ -6206,7 +6206,7 @@ def equ_918(char: CharacterProperty,effectDamage: list[float] = []): - 魔法值为0或再次按键时,解除[魔力觉察]状态 rarity: 太初 """ - equ_80(char) + equ_80(char, effectDamage) pass @@ -6249,7 +6249,7 @@ def equ_920(char: CharacterProperty,effectDamage: list[float] = []): - 发动权威光谱效果 rarity: 太初 """ - equ_88(char) + equ_88(char, effectDamage) pass @@ -6295,7 +6295,7 @@ def equ_922(char: CharacterProperty,effectDamage: list[float] = []): - 冷却时间1秒 rarity: 太初 """ - equ_96(char) + equ_96(char, effectDamage) pass @@ -6336,7 +6336,7 @@ def equ_924(char: CharacterProperty,effectDamage: list[float] = []): - 特效伤害 +29.5% rarity: 太初 """ - equ_104(char) + equ_104(char, effectDamage) pass @@ -6382,7 +6382,7 @@ def equ_926(char: CharacterProperty,effectDamage: list[float] = []): 关闭自动爆炸,再次使用时开启。(冷却10秒) rarity: 太初 """ - equ_112(char) + equ_112(char, effectDamage) pass @@ -6414,7 +6414,7 @@ def equ_928(char: CharacterProperty,effectDamage: list[float] = []): - 可取消技能释放(觉醒技能除外) rarity: 太初 """ - equ_120(char) + equ_120(char, effectDamage) pass @@ -6450,7 +6450,7 @@ def equ_930(char: CharacterProperty,effectDamage: list[float] = []): - 特效伤害 +12% rarity: 太初 """ - equ_128(char) + equ_128(char, effectDamage) pass @@ -6491,7 +6491,7 @@ def equ_932(char: CharacterProperty,effectDamage: list[float] = []): 被击时,消耗1只羊, 生成最大生命值20%数值的保护罩,效果持续2秒。(冷却时间2秒) rarity: 太初 """ - equ_136(char) + equ_136(char, effectDamage) pass @@ -6537,7 +6537,7 @@ def equ_934(char: CharacterProperty,effectDamage: list[float] = []): *生命值/魔法值恢复10% rarity: 太初 """ - equ_144(char) + equ_144(char, effectDamage) pass @@ -6569,7 +6569,7 @@ def equ_936(char: CharacterProperty,effectDamage: list[float] = []): - 可取消技能释放(觉醒技能除外) rarity: 太初 """ - equ_152(char) + equ_152(char, effectDamage) pass @@ -6613,7 +6613,7 @@ def equ_938(char: CharacterProperty,effectDamage: list[float] = []): 技能范围 +30% rarity: 太初 """ - equ_160(char) + equ_160(char, effectDamage) pass @@ -6643,7 +6643,7 @@ def equ_940(char: CharacterProperty,effectDamage: list[float] = []): - 冷却时间:30秒 rarity: 太初 """ - equ_168(char) + equ_168(char, effectDamage) pass @@ -6675,7 +6675,7 @@ def equ_942(char: CharacterProperty,effectDamage: list[float] = []): - 每6秒吸收敌人的灵魂,恢复15%的魔法值 rarity: 太初 """ - equ_176(char) + equ_176(char, effectDamage) pass @@ -6711,7 +6711,7 @@ def equ_944(char: CharacterProperty,effectDamage: list[float] = []): 所有速度 +30% rarity: 太初 """ - equ_184(char) + equ_184(char, effectDamage) pass @@ -6754,7 +6754,7 @@ def equ_946(char: CharacterProperty,effectDamage: list[float] = []): - 可取消技能释放(觉醒技能除外) rarity: 太初 """ - equ_192(char) + equ_192(char, effectDamage) pass @@ -6799,7 +6799,7 @@ def equ_948(char: CharacterProperty,effectDamage: list[float] = []): - 威严痛击伤害量:112200% rarity: 太初 """ - equ_200(char) + equ_200(char, effectDamage) pass @@ -6832,7 +6832,7 @@ def equ_950(char: CharacterProperty,effectDamage: list[float] = []): - 所有速度 +20% rarity: 太初 """ - equ_208(char) + equ_208(char, effectDamage) pass @@ -6874,7 +6874,7 @@ def equ_952(char: CharacterProperty,effectDamage: list[float] = []): - 特效伤害 +12% rarity: 太初 """ - equ_216(char) + equ_216(char, effectDamage) pass @@ -6916,7 +6916,7 @@ def equ_954(char: CharacterProperty,effectDamage: list[float] = []): - 冷却时间20秒 rarity: 太初 """ - equ_224(char) + equ_224(char, effectDamage) pass @@ -6959,7 +6959,7 @@ def equ_956(char: CharacterProperty,effectDamage: list[float] = []): - 所受物理/魔法伤害 -5% rarity: 太初 """ - equ_232(char) + equ_232(char, effectDamage) pass @@ -7001,7 +7001,7 @@ def equ_958(char: CharacterProperty,effectDamage: list[float] = []): - 所受物理/魔法伤害 -30% rarity: 太初 """ - equ_240(char) + equ_240(char, effectDamage) pass @@ -7033,7 +7033,7 @@ def equ_960(char: CharacterProperty,effectDamage: list[float] = []): - 可取消技能释放(觉醒技能除外) rarity: 太初 """ - equ_248(char) + equ_248(char, effectDamage) pass @@ -7076,7 +7076,7 @@ def equ_962(char: CharacterProperty,effectDamage: list[float] = []): - [强化 -后跳]冷却时间 -20% rarity: 太初 """ - equ_256(char) + equ_256(char, effectDamage) pass @@ -7118,7 +7118,7 @@ def equ_964(char: CharacterProperty,effectDamage: list[float] = []): - 暗灭之矛伤害量:1100% rarity: 太初 """ - equ_264(char) + equ_264(char, effectDamage) pass @@ -7159,7 +7159,7 @@ def equ_966(char: CharacterProperty,effectDamage: list[float] = []): 所受物理/魔法伤害 -30% rarity: 太初 """ - equ_272(char) + equ_272(char, effectDamage) pass @@ -7199,7 +7199,7 @@ def equ_968(char: CharacterProperty,effectDamage: list[float] = []): 技能范围 +20% rarity: 太初 """ - equ_280(char) + equ_280(char, effectDamage) pass @@ -7246,7 +7246,7 @@ def equ_970(char: CharacterProperty,effectDamage: list[float] = []): - 冷却时间:2秒 rarity: 太初 """ - equ_288(char) + equ_288(char, effectDamage) pass @@ -7294,7 +7294,7 @@ def equ_972(char: CharacterProperty,effectDamage: list[float] = []): 若0.2秒内未进行攻击,则下次攻击时追加1次攻击次数(最多叠加5层) rarity: 太初 """ - equ_296(char) + equ_296(char, effectDamage) pass @@ -7337,7 +7337,7 @@ def equ_974(char: CharacterProperty,effectDamage: list[float] = []): - 特效伤害 +10% rarity: 太初 """ - equ_304(char) + equ_304(char, effectDamage) pass @@ -7380,7 +7380,7 @@ def equ_976(char: CharacterProperty,effectDamage: list[float] = []): - 技能伤害 增加 12.3% rarity: 太初 """ - equ_312(char) + equ_312(char, effectDamage) pass @@ -7422,7 +7422,7 @@ def equ_978(char: CharacterProperty,effectDamage: list[float] = []): - 特效伤害 +10% rarity: 太初 """ - equ_320(char) + equ_320(char, effectDamage) pass @@ -7465,7 +7465,7 @@ def equ_980(char: CharacterProperty,effectDamage: list[float] = []): - 特效伤害 +10% rarity: 太初 """ - equ_328(char) + equ_328(char, effectDamage) pass @@ -7506,7 +7506,7 @@ def equ_982(char: CharacterProperty,effectDamage: list[float] = []): - 技能冷却时间 -20% rarity: 太初 """ - equ_884(char) + equ_884(char, effectDamage) pass @@ -7560,25 +7560,25 @@ def equ_1053(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1054(char: CharacterProperty,effectDamage: list[float] = []): - equ_884(char) + equ_884(char, effectDamage) pass @register def equ_1055(char: CharacterProperty,effectDamage: list[float] = []): - equ_884(char) + equ_884(char, effectDamage) pass @register def equ_1056(char: CharacterProperty,effectDamage: list[float] = []): - equ_884(char) + equ_884(char, effectDamage) pass @register def equ_1057(char: CharacterProperty,effectDamage: list[float] = []): - equ_884(char) + equ_884(char, effectDamage) pass @@ -8294,7 +8294,7 @@ def equ_984(char: CharacterProperty,effectDamage: list[float] = []): 所受物理/魔法伤害 -20% rarity: 史诗 """ - equ_342(char) + equ_342(char, effectDamage) pass @@ -8305,7 +8305,7 @@ def equ_985(char: CharacterProperty,effectDamage: list[float] = []): 维持前冲状态1秒后,进入无敌状态1秒 rarity: 史诗 """ - equ_345(char) + equ_345(char, effectDamage) pass @@ -8317,7 +8317,7 @@ def equ_986(char: CharacterProperty,effectDamage: list[float] = []): 攻击时,生成雾珠,聚集400px范围内敌人。(冷却10秒) rarity: 史诗 """ - equ_348(char) + equ_348(char, effectDamage) pass @@ -8329,7 +8329,7 @@ def equ_987(char: CharacterProperty,effectDamage: list[float] = []): [强化 -后跳]技能冷冷却时间 -10秒 rarity: 史诗 """ - equ_351(char) + equ_351(char, effectDamage) pass @@ -8341,7 +8341,7 @@ def equ_988(char: CharacterProperty,effectDamage: list[float] = []): 所有速度 +50% rarity: 史诗 """ - equ_354(char) + equ_354(char, effectDamage) pass @@ -8410,7 +8410,7 @@ def equ_377(char: CharacterProperty,effectDamage: list[float] = []): 所受物理/魔法伤害 -5% rarity: 传说 """ - equ_376(char) + equ_376(char, effectDamage) pass @@ -8579,7 +8579,7 @@ def equ_389(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 传说 """ - equ_388(char) + equ_388(char, effectDamage) pass @@ -8590,7 +8590,7 @@ def equ_390(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 史诗 """ - equ_388(char) + equ_388(char, effectDamage) pass @@ -8601,7 +8601,7 @@ def equ_391(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 太初 """ - equ_388(char) + equ_388(char, effectDamage) pass @@ -8612,7 +8612,7 @@ def equ_392(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 史诗 """ - equ_388(char) + equ_388(char, effectDamage) pass @@ -8623,7 +8623,7 @@ def equ_393(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 太初 """ - equ_388(char) + equ_388(char, effectDamage) pass @@ -8651,7 +8651,7 @@ def equ_395(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 传说 """ - equ_394(char) + equ_394(char, effectDamage) pass @@ -8662,7 +8662,7 @@ def equ_396(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 史诗 """ - equ_394(char) + equ_394(char, effectDamage) pass @@ -8673,7 +8673,7 @@ def equ_397(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 太初 """ - equ_394(char) + equ_394(char, effectDamage) pass @@ -8684,7 +8684,7 @@ def equ_398(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 史诗 """ - equ_394(char) + equ_394(char, effectDamage) pass @@ -8695,7 +8695,7 @@ def equ_399(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 太初 """ - equ_394(char) + equ_394(char, effectDamage) pass @@ -8723,7 +8723,7 @@ def equ_401(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 传说 """ - equ_400(char) + equ_400(char, effectDamage) pass @@ -8734,7 +8734,7 @@ def equ_402(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 史诗 """ - equ_400(char) + equ_400(char, effectDamage) pass @@ -8745,7 +8745,7 @@ def equ_403(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 太初 """ - equ_400(char) + equ_400(char, effectDamage) pass @@ -8756,7 +8756,7 @@ def equ_404(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 史诗 """ - equ_400(char) + equ_400(char, effectDamage) pass @@ -8767,7 +8767,7 @@ def equ_405(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 太初 """ - equ_400(char) + equ_400(char, effectDamage) pass @@ -8905,7 +8905,7 @@ def equ_989(char: CharacterProperty,effectDamage: list[float] = []): 魔法值最大值 +15% rarity: 史诗 """ - equ_375(char) + equ_375(char, effectDamage) pass @@ -8917,7 +8917,7 @@ def equ_990(char: CharacterProperty,effectDamage: list[float] = []): 施放速度 +40% rarity: 史诗 """ - equ_378(char) + equ_378(char, effectDamage) pass @@ -8928,7 +8928,7 @@ def equ_991(char: CharacterProperty,effectDamage: list[float] = []): 所受物理/魔法伤害 -10% rarity: 史诗 """ - equ_381(char) + equ_381(char, effectDamage) pass @@ -8940,7 +8940,7 @@ def equ_992(char: CharacterProperty,effectDamage: list[float] = []): 所有异常状态抗性 +30.5% rarity: 史诗 """ - equ_384(char) + equ_384(char, effectDamage) pass @@ -8951,7 +8951,7 @@ def equ_993(char: CharacterProperty,effectDamage: list[float] = []): 移动速度 +44% rarity: 史诗 """ - equ_387(char) + equ_387(char, effectDamage) pass @@ -8966,7 +8966,7 @@ def equ_415(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 神器 """ - equ_373(char) + equ_373(char, effectDamage) pass @@ -8978,7 +8978,7 @@ def equ_416(char: CharacterProperty,effectDamage: list[float] = []): 魔法值最大值 +5% rarity: 传说 """ - equ_374(char) + equ_374(char, effectDamage) pass @@ -8990,7 +8990,7 @@ def equ_417(char: CharacterProperty,effectDamage: list[float] = []): 魔法值最大值 +15% rarity: 史诗 """ - equ_375(char) + equ_375(char, effectDamage) pass @@ -9001,7 +9001,7 @@ def equ_418(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 神器 """ - equ_376(char) + equ_376(char, effectDamage) pass @@ -9012,7 +9012,7 @@ def equ_419(char: CharacterProperty,effectDamage: list[float] = []): 所受物理/魔法伤害 -5% rarity: 传说 """ - equ_377(char) + equ_377(char, effectDamage) pass @@ -9024,7 +9024,7 @@ def equ_420(char: CharacterProperty,effectDamage: list[float] = []): 施放速度 +40% rarity: 史诗 """ - equ_378(char) + equ_378(char, effectDamage) pass @@ -9036,7 +9036,7 @@ def equ_421(char: CharacterProperty,effectDamage: list[float] = []): 施放速度 +35% rarity: 神器 """ - equ_379(char) + equ_379(char, effectDamage) pass @@ -9048,7 +9048,7 @@ def equ_422(char: CharacterProperty,effectDamage: list[float] = []): 施放速度 +40% rarity: 传说 """ - equ_380(char) + equ_380(char, effectDamage) pass @@ -9059,7 +9059,7 @@ def equ_423(char: CharacterProperty,effectDamage: list[float] = []): 所受物理/魔法伤害 -10% rarity: 史诗 """ - equ_381(char) + equ_381(char, effectDamage) pass @@ -9070,7 +9070,7 @@ def equ_424(char: CharacterProperty,effectDamage: list[float] = []): 物品栏负重上限 +3kg rarity: 神器 """ - equ_382(char) + equ_382(char, effectDamage) pass @@ -9082,7 +9082,7 @@ def equ_425(char: CharacterProperty,effectDamage: list[float] = []): 所有异常状态抗性 +20.5% rarity: 传说 """ - equ_383(char) + equ_383(char, effectDamage) pass @@ -9094,7 +9094,7 @@ def equ_426(char: CharacterProperty,effectDamage: list[float] = []): 所有异常状态抗性 +30.5% rarity: 史诗 """ - equ_384(char) + equ_384(char, effectDamage) pass @@ -9105,7 +9105,7 @@ def equ_427(char: CharacterProperty,effectDamage: list[float] = []): 移动速度 +39% rarity: 神器 """ - equ_385(char) + equ_385(char, effectDamage) pass @@ -9116,7 +9116,7 @@ def equ_428(char: CharacterProperty,effectDamage: list[float] = []): 移动速度 +44% rarity: 传说 """ - equ_386(char) + equ_386(char, effectDamage) pass @@ -9127,7 +9127,7 @@ def equ_429(char: CharacterProperty,effectDamage: list[float] = []): 移动速度 +44% rarity: 史诗 """ - equ_387(char) + equ_387(char, effectDamage) pass @@ -9138,7 +9138,7 @@ def equ_430(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 神器 """ - equ_388(char) + equ_388(char, effectDamage) pass @@ -9149,7 +9149,7 @@ def equ_431(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 传说 """ - equ_389(char) + equ_389(char, effectDamage) pass @@ -9160,7 +9160,7 @@ def equ_432(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 史诗 """ - equ_390(char) + equ_390(char, effectDamage) pass @@ -9171,7 +9171,7 @@ def equ_433(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 太初 """ - equ_391(char) + equ_391(char, effectDamage) pass @@ -9182,7 +9182,7 @@ def equ_434(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 史诗 """ - equ_392(char) + equ_392(char, effectDamage) pass @@ -9193,7 +9193,7 @@ def equ_435(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 太初 """ - equ_393(char) + equ_393(char, effectDamage) pass @@ -9204,7 +9204,7 @@ def equ_436(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 神器 """ - equ_394(char) + equ_394(char, effectDamage) pass @@ -9215,7 +9215,7 @@ def equ_437(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 传说 """ - equ_395(char) + equ_395(char, effectDamage) pass @@ -9226,7 +9226,7 @@ def equ_438(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 史诗 """ - equ_396(char) + equ_396(char, effectDamage) pass @@ -9237,7 +9237,7 @@ def equ_439(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 太初 """ - equ_397(char) + equ_397(char, effectDamage) pass @@ -9248,7 +9248,7 @@ def equ_440(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 史诗 """ - equ_398(char) + equ_398(char, effectDamage) pass @@ -9259,7 +9259,7 @@ def equ_441(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 太初 """ - equ_399(char) + equ_399(char, effectDamage) pass @@ -9270,7 +9270,7 @@ def equ_442(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 神器 """ - equ_400(char) + equ_400(char, effectDamage) pass @@ -9281,7 +9281,7 @@ def equ_443(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 传说 """ - equ_401(char) + equ_401(char, effectDamage) pass @@ -9292,7 +9292,7 @@ def equ_444(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 史诗 """ - equ_402(char) + equ_402(char, effectDamage) pass @@ -9303,7 +9303,7 @@ def equ_445(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 太初 """ - equ_403(char) + equ_403(char, effectDamage) pass @@ -9314,7 +9314,7 @@ def equ_446(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 史诗 """ - equ_404(char) + equ_404(char, effectDamage) pass @@ -9325,7 +9325,7 @@ def equ_447(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 太初 """ - equ_405(char) + equ_405(char, effectDamage) pass @@ -9337,7 +9337,7 @@ def equ_448(char: CharacterProperty,effectDamage: list[float] = []): 魔法暴击率 +20% rarity: 神器 """ - equ_406(char) + equ_406(char, effectDamage) pass @@ -9349,7 +9349,7 @@ def equ_449(char: CharacterProperty,effectDamage: list[float] = []): 魔法暴击率 +25% rarity: 传说 """ - equ_407(char) + equ_407(char, effectDamage) pass @@ -9361,7 +9361,7 @@ def equ_450(char: CharacterProperty,effectDamage: list[float] = []): 魔法暴击率 +30% rarity: 史诗 """ - equ_408(char) + equ_408(char, effectDamage) pass @@ -9372,7 +9372,7 @@ def equ_451(char: CharacterProperty,effectDamage: list[float] = []): 技能冷却时间15%减少(觉醒技能除外) rarity: 神器 """ - equ_409(char) + equ_409(char, effectDamage) pass @@ -9383,7 +9383,7 @@ def equ_452(char: CharacterProperty,effectDamage: list[float] = []): 技能冷却时间15%减少(觉醒技能除外) rarity: 传说 """ - equ_410(char) + equ_410(char, effectDamage) pass @@ -9394,7 +9394,7 @@ def equ_453(char: CharacterProperty,effectDamage: list[float] = []): 技能冷却时间15%减少(觉醒技能除外) rarity: 史诗 """ - equ_411(char) + equ_411(char, effectDamage) pass @@ -9405,7 +9405,7 @@ def equ_454(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 神器 """ - equ_412(char) + equ_412(char, effectDamage) pass @@ -9416,7 +9416,7 @@ def equ_455(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 传说 """ - equ_413(char) + equ_413(char, effectDamage) pass @@ -9427,7 +9427,7 @@ def equ_456(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 史诗 """ - equ_414(char) + equ_414(char, effectDamage) pass @@ -9439,7 +9439,7 @@ def equ_994(char: CharacterProperty,effectDamage: list[float] = []): 魔法值最大值 +15% rarity: 史诗 """ - equ_375(char) + equ_375(char, effectDamage) pass @@ -9451,7 +9451,7 @@ def equ_995(char: CharacterProperty,effectDamage: list[float] = []): 施放速度 +40% rarity: 史诗 """ - equ_378(char) + equ_378(char, effectDamage) pass @@ -9462,7 +9462,7 @@ def equ_996(char: CharacterProperty,effectDamage: list[float] = []): 所受物理/魔法伤害 -10% rarity: 史诗 """ - equ_381(char) + equ_381(char, effectDamage) pass @@ -9474,7 +9474,7 @@ def equ_997(char: CharacterProperty,effectDamage: list[float] = []): 所有异常状态抗性 +30.5% rarity: 史诗 """ - equ_384(char) + equ_384(char, effectDamage) pass @@ -9485,7 +9485,7 @@ def equ_998(char: CharacterProperty,effectDamage: list[float] = []): 移动速度 +44% rarity: 史诗 """ - equ_387(char) + equ_387(char, effectDamage) pass @@ -9500,7 +9500,7 @@ def equ_457(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 神器 """ - equ_373(char) + equ_373(char, effectDamage) pass @@ -9512,7 +9512,7 @@ def equ_458(char: CharacterProperty,effectDamage: list[float] = []): 魔法值最大值 +5% rarity: 传说 """ - equ_374(char) + equ_374(char, effectDamage) pass @@ -9524,7 +9524,7 @@ def equ_459(char: CharacterProperty,effectDamage: list[float] = []): 魔法值最大值 +15% rarity: 史诗 """ - equ_375(char) + equ_375(char, effectDamage) pass @@ -9535,7 +9535,7 @@ def equ_460(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 神器 """ - equ_376(char) + equ_376(char, effectDamage) pass @@ -9546,7 +9546,7 @@ def equ_461(char: CharacterProperty,effectDamage: list[float] = []): 所受物理/魔法伤害 -5% rarity: 传说 """ - equ_377(char) + equ_377(char, effectDamage) pass @@ -9558,7 +9558,7 @@ def equ_462(char: CharacterProperty,effectDamage: list[float] = []): 施放速度 +40% rarity: 史诗 """ - equ_378(char) + equ_378(char, effectDamage) pass @@ -9570,7 +9570,7 @@ def equ_463(char: CharacterProperty,effectDamage: list[float] = []): 施放速度 +35% rarity: 神器 """ - equ_379(char) + equ_379(char, effectDamage) pass @@ -9582,7 +9582,7 @@ def equ_464(char: CharacterProperty,effectDamage: list[float] = []): 施放速度 +40% rarity: 传说 """ - equ_380(char) + equ_380(char, effectDamage) pass @@ -9593,7 +9593,7 @@ def equ_465(char: CharacterProperty,effectDamage: list[float] = []): 所受物理/魔法伤害 -10% rarity: 史诗 """ - equ_381(char) + equ_381(char, effectDamage) pass @@ -9604,7 +9604,7 @@ def equ_466(char: CharacterProperty,effectDamage: list[float] = []): 物品栏负重上限 +3kg rarity: 神器 """ - equ_382(char) + equ_382(char, effectDamage) pass @@ -9616,7 +9616,7 @@ def equ_467(char: CharacterProperty,effectDamage: list[float] = []): 所有异常状态抗性 +20.5% rarity: 传说 """ - equ_383(char) + equ_383(char, effectDamage) pass @@ -9628,7 +9628,7 @@ def equ_468(char: CharacterProperty,effectDamage: list[float] = []): 所有异常状态抗性 +30.5% rarity: 史诗 """ - equ_384(char) + equ_384(char, effectDamage) pass @@ -9639,7 +9639,7 @@ def equ_469(char: CharacterProperty,effectDamage: list[float] = []): 移动速度 +39% rarity: 神器 """ - equ_385(char) + equ_385(char, effectDamage) pass @@ -9650,7 +9650,7 @@ def equ_470(char: CharacterProperty,effectDamage: list[float] = []): 移动速度 +44% rarity: 传说 """ - equ_386(char) + equ_386(char, effectDamage) pass @@ -9661,7 +9661,7 @@ def equ_471(char: CharacterProperty,effectDamage: list[float] = []): 移动速度 +44% rarity: 史诗 """ - equ_387(char) + equ_387(char, effectDamage) pass @@ -9672,7 +9672,7 @@ def equ_472(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 神器 """ - equ_388(char) + equ_388(char, effectDamage) pass @@ -9683,7 +9683,7 @@ def equ_473(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 传说 """ - equ_389(char) + equ_389(char, effectDamage) pass @@ -9694,7 +9694,7 @@ def equ_474(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 史诗 """ - equ_390(char) + equ_390(char, effectDamage) pass @@ -9705,7 +9705,7 @@ def equ_475(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 太初 """ - equ_391(char) + equ_391(char, effectDamage) pass @@ -9716,7 +9716,7 @@ def equ_476(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 史诗 """ - equ_392(char) + equ_392(char, effectDamage) pass @@ -9727,7 +9727,7 @@ def equ_477(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 太初 """ - equ_393(char) + equ_393(char, effectDamage) pass @@ -9738,7 +9738,7 @@ def equ_478(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 神器 """ - equ_394(char) + equ_394(char, effectDamage) pass @@ -9749,7 +9749,7 @@ def equ_479(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 传说 """ - equ_395(char) + equ_395(char, effectDamage) pass @@ -9760,7 +9760,7 @@ def equ_480(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 史诗 """ - equ_396(char) + equ_396(char, effectDamage) pass @@ -9771,7 +9771,7 @@ def equ_481(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 太初 """ - equ_397(char) + equ_397(char, effectDamage) pass @@ -9782,7 +9782,7 @@ def equ_482(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 史诗 """ - equ_398(char) + equ_398(char, effectDamage) pass @@ -9793,7 +9793,7 @@ def equ_483(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 太初 """ - equ_399(char) + equ_399(char, effectDamage) pass @@ -9804,7 +9804,7 @@ def equ_484(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 神器 """ - equ_400(char) + equ_400(char, effectDamage) pass @@ -9815,7 +9815,7 @@ def equ_485(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 传说 """ - equ_401(char) + equ_401(char, effectDamage) pass @@ -9826,7 +9826,7 @@ def equ_486(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 史诗 """ - equ_402(char) + equ_402(char, effectDamage) pass @@ -9837,7 +9837,7 @@ def equ_487(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 太初 """ - equ_403(char) + equ_403(char, effectDamage) pass @@ -9848,7 +9848,7 @@ def equ_488(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 史诗 """ - equ_404(char) + equ_404(char, effectDamage) pass @@ -9859,7 +9859,7 @@ def equ_489(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 太初 """ - equ_405(char) + equ_405(char, effectDamage) pass @@ -9871,7 +9871,7 @@ def equ_490(char: CharacterProperty,effectDamage: list[float] = []): 魔法暴击率 +20% rarity: 神器 """ - equ_406(char) + equ_406(char, effectDamage) pass @@ -9883,7 +9883,7 @@ def equ_491(char: CharacterProperty,effectDamage: list[float] = []): 魔法暴击率 +25% rarity: 传说 """ - equ_407(char) + equ_407(char, effectDamage) pass @@ -9895,7 +9895,7 @@ def equ_492(char: CharacterProperty,effectDamage: list[float] = []): 魔法暴击率 +30% rarity: 史诗 """ - equ_408(char) + equ_408(char, effectDamage) pass @@ -9906,7 +9906,7 @@ def equ_493(char: CharacterProperty,effectDamage: list[float] = []): 技能冷却时间15%减少(觉醒技能除外) rarity: 神器 """ - equ_409(char) + equ_409(char, effectDamage) pass @@ -9917,7 +9917,7 @@ def equ_494(char: CharacterProperty,effectDamage: list[float] = []): 技能冷却时间15%减少(觉醒技能除外) rarity: 传说 """ - equ_410(char) + equ_410(char, effectDamage) pass @@ -9928,7 +9928,7 @@ def equ_495(char: CharacterProperty,effectDamage: list[float] = []): 技能冷却时间15%减少(觉醒技能除外) rarity: 史诗 """ - equ_411(char) + equ_411(char, effectDamage) pass @@ -9939,7 +9939,7 @@ def equ_496(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 神器 """ - equ_412(char) + equ_412(char, effectDamage) pass @@ -9950,7 +9950,7 @@ def equ_497(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 传说 """ - equ_413(char) + equ_413(char, effectDamage) pass @@ -9961,7 +9961,7 @@ def equ_498(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 史诗 """ - equ_414(char) + equ_414(char, effectDamage) pass @@ -9973,7 +9973,7 @@ def equ_999(char: CharacterProperty,effectDamage: list[float] = []): 魔法值最大值 +15% rarity: 史诗 """ - equ_375(char) + equ_375(char, effectDamage) pass @@ -9985,7 +9985,7 @@ def equ_1000(char: CharacterProperty,effectDamage: list[float] = []): 施放速度 +40% rarity: 史诗 """ - equ_378(char) + equ_378(char, effectDamage) pass @@ -9996,7 +9996,7 @@ def equ_1001(char: CharacterProperty,effectDamage: list[float] = []): 所受物理/魔法伤害 -10% rarity: 史诗 """ - equ_381(char) + equ_381(char, effectDamage) pass @@ -10008,7 +10008,7 @@ def equ_1002(char: CharacterProperty,effectDamage: list[float] = []): 所有异常状态抗性 +30.5% rarity: 史诗 """ - equ_384(char) + equ_384(char, effectDamage) pass @@ -10019,7 +10019,7 @@ def equ_1003(char: CharacterProperty,effectDamage: list[float] = []): 移动速度 +44% rarity: 史诗 """ - equ_387(char) + equ_387(char, effectDamage) pass @@ -10034,7 +10034,7 @@ def equ_499(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 神器 """ - equ_373(char) + equ_373(char, effectDamage) pass @@ -10046,7 +10046,7 @@ def equ_500(char: CharacterProperty,effectDamage: list[float] = []): 魔法值最大值 +5% rarity: 传说 """ - equ_374(char) + equ_374(char, effectDamage) pass @@ -10058,7 +10058,7 @@ def equ_501(char: CharacterProperty,effectDamage: list[float] = []): 魔法值最大值 +15% rarity: 史诗 """ - equ_375(char) + equ_375(char, effectDamage) pass @@ -10069,7 +10069,7 @@ def equ_502(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 神器 """ - equ_376(char) + equ_376(char, effectDamage) pass @@ -10080,7 +10080,7 @@ def equ_503(char: CharacterProperty,effectDamage: list[float] = []): 所受物理/魔法伤害 -5% rarity: 传说 """ - equ_377(char) + equ_377(char, effectDamage) pass @@ -10092,7 +10092,7 @@ def equ_504(char: CharacterProperty,effectDamage: list[float] = []): 施放速度 +40% rarity: 史诗 """ - equ_378(char) + equ_378(char, effectDamage) pass @@ -10104,7 +10104,7 @@ def equ_505(char: CharacterProperty,effectDamage: list[float] = []): 施放速度 +35% rarity: 神器 """ - equ_379(char) + equ_379(char, effectDamage) pass @@ -10116,7 +10116,7 @@ def equ_506(char: CharacterProperty,effectDamage: list[float] = []): 施放速度 +40% rarity: 传说 """ - equ_380(char) + equ_380(char, effectDamage) pass @@ -10127,7 +10127,7 @@ def equ_507(char: CharacterProperty,effectDamage: list[float] = []): 所受物理/魔法伤害 -10% rarity: 史诗 """ - equ_381(char) + equ_381(char, effectDamage) pass @@ -10138,7 +10138,7 @@ def equ_508(char: CharacterProperty,effectDamage: list[float] = []): 物品栏负重上限 +3kg rarity: 神器 """ - equ_382(char) + equ_382(char, effectDamage) pass @@ -10150,7 +10150,7 @@ def equ_509(char: CharacterProperty,effectDamage: list[float] = []): 所有异常状态抗性 +20.5% rarity: 传说 """ - equ_383(char) + equ_383(char, effectDamage) pass @@ -10162,7 +10162,7 @@ def equ_510(char: CharacterProperty,effectDamage: list[float] = []): 所有异常状态抗性 +30.5% rarity: 史诗 """ - equ_384(char) + equ_384(char, effectDamage) pass @@ -10173,7 +10173,7 @@ def equ_511(char: CharacterProperty,effectDamage: list[float] = []): 移动速度 +39% rarity: 神器 """ - equ_385(char) + equ_385(char, effectDamage) pass @@ -10184,7 +10184,7 @@ def equ_512(char: CharacterProperty,effectDamage: list[float] = []): 移动速度 +44% rarity: 传说 """ - equ_386(char) + equ_386(char, effectDamage) pass @@ -10195,7 +10195,7 @@ def equ_513(char: CharacterProperty,effectDamage: list[float] = []): 移动速度 +44% rarity: 史诗 """ - equ_387(char) + equ_387(char, effectDamage) pass @@ -10206,7 +10206,7 @@ def equ_514(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 神器 """ - equ_388(char) + equ_388(char, effectDamage) pass @@ -10217,7 +10217,7 @@ def equ_515(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 传说 """ - equ_389(char) + equ_389(char, effectDamage) pass @@ -10228,7 +10228,7 @@ def equ_516(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 史诗 """ - equ_390(char) + equ_390(char, effectDamage) pass @@ -10239,7 +10239,7 @@ def equ_517(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 太初 """ - equ_391(char) + equ_391(char, effectDamage) pass @@ -10250,7 +10250,7 @@ def equ_518(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 史诗 """ - equ_392(char) + equ_392(char, effectDamage) pass @@ -10261,7 +10261,7 @@ def equ_519(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 太初 """ - equ_393(char) + equ_393(char, effectDamage) pass @@ -10272,7 +10272,7 @@ def equ_520(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 神器 """ - equ_394(char) + equ_394(char, effectDamage) pass @@ -10283,7 +10283,7 @@ def equ_521(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 传说 """ - equ_395(char) + equ_395(char, effectDamage) pass @@ -10294,7 +10294,7 @@ def equ_522(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 史诗 """ - equ_396(char) + equ_396(char, effectDamage) pass @@ -10305,7 +10305,7 @@ def equ_523(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 太初 """ - equ_397(char) + equ_397(char, effectDamage) pass @@ -10316,7 +10316,7 @@ def equ_524(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 史诗 """ - equ_398(char) + equ_398(char, effectDamage) pass @@ -10327,7 +10327,7 @@ def equ_525(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 太初 """ - equ_399(char) + equ_399(char, effectDamage) pass @@ -10338,7 +10338,7 @@ def equ_526(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 神器 """ - equ_400(char) + equ_400(char, effectDamage) pass @@ -10349,7 +10349,7 @@ def equ_527(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 传说 """ - equ_401(char) + equ_401(char, effectDamage) pass @@ -10360,7 +10360,7 @@ def equ_528(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 史诗 """ - equ_402(char) + equ_402(char, effectDamage) pass @@ -10371,7 +10371,7 @@ def equ_529(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 太初 """ - equ_403(char) + equ_403(char, effectDamage) pass @@ -10382,7 +10382,7 @@ def equ_530(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 史诗 """ - equ_404(char) + equ_404(char, effectDamage) pass @@ -10393,7 +10393,7 @@ def equ_531(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 太初 """ - equ_405(char) + equ_405(char, effectDamage) pass @@ -10405,7 +10405,7 @@ def equ_532(char: CharacterProperty,effectDamage: list[float] = []): 魔法暴击率 +20% rarity: 神器 """ - equ_406(char) + equ_406(char, effectDamage) pass @@ -10417,7 +10417,7 @@ def equ_533(char: CharacterProperty,effectDamage: list[float] = []): 魔法暴击率 +25% rarity: 传说 """ - equ_407(char) + equ_407(char, effectDamage) pass @@ -10429,7 +10429,7 @@ def equ_534(char: CharacterProperty,effectDamage: list[float] = []): 魔法暴击率 +30% rarity: 史诗 """ - equ_408(char) + equ_408(char, effectDamage) pass @@ -10440,7 +10440,7 @@ def equ_535(char: CharacterProperty,effectDamage: list[float] = []): 技能冷却时间15%减少(觉醒技能除外) rarity: 神器 """ - equ_409(char) + equ_409(char, effectDamage) pass @@ -10451,7 +10451,7 @@ def equ_536(char: CharacterProperty,effectDamage: list[float] = []): 技能冷却时间15%减少(觉醒技能除外) rarity: 传说 """ - equ_410(char) + equ_410(char, effectDamage) pass @@ -10462,7 +10462,7 @@ def equ_537(char: CharacterProperty,effectDamage: list[float] = []): 技能冷却时间15%减少(觉醒技能除外) rarity: 史诗 """ - equ_411(char) + equ_411(char, effectDamage) pass @@ -10473,7 +10473,7 @@ def equ_538(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 神器 """ - equ_412(char) + equ_412(char, effectDamage) pass @@ -10484,7 +10484,7 @@ def equ_539(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 传说 """ - equ_413(char) + equ_413(char, effectDamage) pass @@ -10495,7 +10495,7 @@ def equ_540(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 史诗 """ - equ_414(char) + equ_414(char, effectDamage) pass @@ -10507,7 +10507,7 @@ def equ_1004(char: CharacterProperty,effectDamage: list[float] = []): 魔法值最大值 +15% rarity: 史诗 """ - equ_375(char) + equ_375(char, effectDamage) pass @@ -10519,7 +10519,7 @@ def equ_1005(char: CharacterProperty,effectDamage: list[float] = []): 施放速度 +40% rarity: 史诗 """ - equ_378(char) + equ_378(char, effectDamage) pass @@ -10530,7 +10530,7 @@ def equ_1006(char: CharacterProperty,effectDamage: list[float] = []): 所受物理/魔法伤害 -10% rarity: 史诗 """ - equ_381(char) + equ_381(char, effectDamage) pass @@ -10542,7 +10542,7 @@ def equ_1007(char: CharacterProperty,effectDamage: list[float] = []): 所有异常状态抗性 +30.5% rarity: 史诗 """ - equ_384(char) + equ_384(char, effectDamage) pass @@ -10553,7 +10553,7 @@ def equ_1008(char: CharacterProperty,effectDamage: list[float] = []): 移动速度 +44% rarity: 史诗 """ - equ_387(char) + equ_387(char, effectDamage) pass @@ -10568,7 +10568,7 @@ def equ_541(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 神器 """ - equ_373(char) + equ_373(char, effectDamage) pass @@ -10580,7 +10580,7 @@ def equ_542(char: CharacterProperty,effectDamage: list[float] = []): 魔法值最大值 +5% rarity: 传说 """ - equ_374(char) + equ_374(char, effectDamage) pass @@ -10592,7 +10592,7 @@ def equ_543(char: CharacterProperty,effectDamage: list[float] = []): 魔法值最大值 +15% rarity: 史诗 """ - equ_375(char) + equ_375(char, effectDamage) pass @@ -10603,7 +10603,7 @@ def equ_544(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 神器 """ - equ_376(char) + equ_376(char, effectDamage) pass @@ -10614,7 +10614,7 @@ def equ_545(char: CharacterProperty,effectDamage: list[float] = []): 所受物理/魔法伤害 -5% rarity: 传说 """ - equ_377(char) + equ_377(char, effectDamage) pass @@ -10626,7 +10626,7 @@ def equ_546(char: CharacterProperty,effectDamage: list[float] = []): 施放速度 +40% rarity: 史诗 """ - equ_378(char) + equ_378(char, effectDamage) pass @@ -10638,7 +10638,7 @@ def equ_547(char: CharacterProperty,effectDamage: list[float] = []): 施放速度 +35% rarity: 神器 """ - equ_379(char) + equ_379(char, effectDamage) pass @@ -10650,7 +10650,7 @@ def equ_548(char: CharacterProperty,effectDamage: list[float] = []): 施放速度 +40% rarity: 传说 """ - equ_380(char) + equ_380(char, effectDamage) pass @@ -10661,7 +10661,7 @@ def equ_549(char: CharacterProperty,effectDamage: list[float] = []): 所受物理/魔法伤害 -10% rarity: 史诗 """ - equ_381(char) + equ_381(char, effectDamage) pass @@ -10672,7 +10672,7 @@ def equ_550(char: CharacterProperty,effectDamage: list[float] = []): 物品栏负重上限 +3kg rarity: 神器 """ - equ_382(char) + equ_382(char, effectDamage) pass @@ -10684,7 +10684,7 @@ def equ_551(char: CharacterProperty,effectDamage: list[float] = []): 所有异常状态抗性 +20.5% rarity: 传说 """ - equ_383(char) + equ_383(char, effectDamage) pass @@ -10696,7 +10696,7 @@ def equ_552(char: CharacterProperty,effectDamage: list[float] = []): 所有异常状态抗性 +30.5% rarity: 史诗 """ - equ_384(char) + equ_384(char, effectDamage) pass @@ -10707,7 +10707,7 @@ def equ_553(char: CharacterProperty,effectDamage: list[float] = []): 移动速度 +39% rarity: 神器 """ - equ_385(char) + equ_385(char, effectDamage) pass @@ -10718,7 +10718,7 @@ def equ_554(char: CharacterProperty,effectDamage: list[float] = []): 移动速度 +44% rarity: 传说 """ - equ_386(char) + equ_386(char, effectDamage) pass @@ -10729,7 +10729,7 @@ def equ_555(char: CharacterProperty,effectDamage: list[float] = []): 移动速度 +44% rarity: 史诗 """ - equ_387(char) + equ_387(char, effectDamage) pass @@ -10740,7 +10740,7 @@ def equ_556(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 神器 """ - equ_388(char) + equ_388(char, effectDamage) pass @@ -10751,7 +10751,7 @@ def equ_557(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 传说 """ - equ_389(char) + equ_389(char, effectDamage) pass @@ -10762,7 +10762,7 @@ def equ_558(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 史诗 """ - equ_390(char) + equ_390(char, effectDamage) pass @@ -10773,7 +10773,7 @@ def equ_559(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 太初 """ - equ_391(char) + equ_391(char, effectDamage) pass @@ -10784,7 +10784,7 @@ def equ_560(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 史诗 """ - equ_392(char) + equ_392(char, effectDamage) pass @@ -10795,7 +10795,7 @@ def equ_561(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 太初 """ - equ_393(char) + equ_393(char, effectDamage) pass @@ -10806,7 +10806,7 @@ def equ_562(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 神器 """ - equ_394(char) + equ_394(char, effectDamage) pass @@ -10817,7 +10817,7 @@ def equ_563(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 传说 """ - equ_395(char) + equ_395(char, effectDamage) pass @@ -10828,7 +10828,7 @@ def equ_564(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 史诗 """ - equ_396(char) + equ_396(char, effectDamage) pass @@ -10839,7 +10839,7 @@ def equ_565(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 太初 """ - equ_397(char) + equ_397(char, effectDamage) pass @@ -10850,7 +10850,7 @@ def equ_566(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 史诗 """ - equ_398(char) + equ_398(char, effectDamage) pass @@ -10861,7 +10861,7 @@ def equ_567(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 太初 """ - equ_399(char) + equ_399(char, effectDamage) pass @@ -10872,7 +10872,7 @@ def equ_568(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 神器 """ - equ_400(char) + equ_400(char, effectDamage) pass @@ -10883,7 +10883,7 @@ def equ_569(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 传说 """ - equ_401(char) + equ_401(char, effectDamage) pass @@ -10894,7 +10894,7 @@ def equ_570(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 史诗 """ - equ_402(char) + equ_402(char, effectDamage) pass @@ -10905,7 +10905,7 @@ def equ_571(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 太初 """ - equ_403(char) + equ_403(char, effectDamage) pass @@ -10916,7 +10916,7 @@ def equ_572(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 史诗 """ - equ_404(char) + equ_404(char, effectDamage) pass @@ -10927,7 +10927,7 @@ def equ_573(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 太初 """ - equ_405(char) + equ_405(char, effectDamage) pass @@ -10939,7 +10939,7 @@ def equ_574(char: CharacterProperty,effectDamage: list[float] = []): 魔法暴击率 +20% rarity: 神器 """ - equ_406(char) + equ_406(char, effectDamage) pass @@ -10951,7 +10951,7 @@ def equ_575(char: CharacterProperty,effectDamage: list[float] = []): 魔法暴击率 +25% rarity: 传说 """ - equ_407(char) + equ_407(char, effectDamage) pass @@ -10963,7 +10963,7 @@ def equ_576(char: CharacterProperty,effectDamage: list[float] = []): 魔法暴击率 +30% rarity: 史诗 """ - equ_408(char) + equ_408(char, effectDamage) pass @@ -10974,7 +10974,7 @@ def equ_577(char: CharacterProperty,effectDamage: list[float] = []): 技能冷却时间15%减少(觉醒技能除外) rarity: 神器 """ - equ_409(char) + equ_409(char, effectDamage) pass @@ -10985,7 +10985,7 @@ def equ_578(char: CharacterProperty,effectDamage: list[float] = []): 技能冷却时间15%减少(觉醒技能除外) rarity: 传说 """ - equ_410(char) + equ_410(char, effectDamage) pass @@ -10996,7 +10996,7 @@ def equ_579(char: CharacterProperty,effectDamage: list[float] = []): 技能冷却时间15%减少(觉醒技能除外) rarity: 史诗 """ - equ_411(char) + equ_411(char, effectDamage) pass @@ -11007,7 +11007,7 @@ def equ_580(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 神器 """ - equ_412(char) + equ_412(char, effectDamage) pass @@ -11018,7 +11018,7 @@ def equ_581(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 传说 """ - equ_413(char) + equ_413(char, effectDamage) pass @@ -11029,7 +11029,7 @@ def equ_582(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 史诗 """ - equ_414(char) + equ_414(char, effectDamage) pass @@ -11041,7 +11041,7 @@ def equ_1009(char: CharacterProperty,effectDamage: list[float] = []): 魔法值最大值 +15% rarity: 史诗 """ - equ_375(char) + equ_375(char, effectDamage) pass @@ -11053,7 +11053,7 @@ def equ_1010(char: CharacterProperty,effectDamage: list[float] = []): 施放速度 +40% rarity: 史诗 """ - equ_378(char) + equ_378(char, effectDamage) pass @@ -11064,7 +11064,7 @@ def equ_1011(char: CharacterProperty,effectDamage: list[float] = []): 所受物理/魔法伤害 -10% rarity: 史诗 """ - equ_381(char) + equ_381(char, effectDamage) pass @@ -11076,7 +11076,7 @@ def equ_1012(char: CharacterProperty,effectDamage: list[float] = []): 所有异常状态抗性 +30.5% rarity: 史诗 """ - equ_384(char) + equ_384(char, effectDamage) pass @@ -11087,7 +11087,7 @@ def equ_1013(char: CharacterProperty,effectDamage: list[float] = []): 移动速度 +44% rarity: 史诗 """ - equ_387(char) + equ_387(char, effectDamage) pass @@ -11102,7 +11102,7 @@ def equ_583(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 神器 """ - equ_373(char) + equ_373(char, effectDamage) pass @@ -11114,7 +11114,7 @@ def equ_584(char: CharacterProperty,effectDamage: list[float] = []): 魔法值最大值 +5% rarity: 传说 """ - equ_374(char) + equ_374(char, effectDamage) pass @@ -11126,7 +11126,7 @@ def equ_585(char: CharacterProperty,effectDamage: list[float] = []): 魔法值最大值 +15% rarity: 史诗 """ - equ_375(char) + equ_375(char, effectDamage) pass @@ -11137,7 +11137,7 @@ def equ_586(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 神器 """ - equ_376(char) + equ_376(char, effectDamage) pass @@ -11148,7 +11148,7 @@ def equ_587(char: CharacterProperty,effectDamage: list[float] = []): 所受物理/魔法伤害 -5% rarity: 传说 """ - equ_377(char) + equ_377(char, effectDamage) pass @@ -11160,7 +11160,7 @@ def equ_588(char: CharacterProperty,effectDamage: list[float] = []): 施放速度 +40% rarity: 史诗 """ - equ_378(char) + equ_378(char, effectDamage) pass @@ -11172,7 +11172,7 @@ def equ_589(char: CharacterProperty,effectDamage: list[float] = []): 施放速度 +35% rarity: 神器 """ - equ_379(char) + equ_379(char, effectDamage) pass @@ -11184,7 +11184,7 @@ def equ_590(char: CharacterProperty,effectDamage: list[float] = []): 施放速度 +40% rarity: 传说 """ - equ_380(char) + equ_380(char, effectDamage) pass @@ -11195,7 +11195,7 @@ def equ_591(char: CharacterProperty,effectDamage: list[float] = []): 所受物理/魔法伤害 -10% rarity: 史诗 """ - equ_381(char) + equ_381(char, effectDamage) pass @@ -11206,7 +11206,7 @@ def equ_592(char: CharacterProperty,effectDamage: list[float] = []): 物品栏负重上限 +3kg rarity: 神器 """ - equ_382(char) + equ_382(char, effectDamage) pass @@ -11218,7 +11218,7 @@ def equ_593(char: CharacterProperty,effectDamage: list[float] = []): 所有异常状态抗性 +20.5% rarity: 传说 """ - equ_383(char) + equ_383(char, effectDamage) pass @@ -11230,7 +11230,7 @@ def equ_594(char: CharacterProperty,effectDamage: list[float] = []): 所有异常状态抗性 +30.5% rarity: 史诗 """ - equ_384(char) + equ_384(char, effectDamage) pass @@ -11241,7 +11241,7 @@ def equ_595(char: CharacterProperty,effectDamage: list[float] = []): 移动速度 +39% rarity: 神器 """ - equ_385(char) + equ_385(char, effectDamage) pass @@ -11252,7 +11252,7 @@ def equ_596(char: CharacterProperty,effectDamage: list[float] = []): 移动速度 +44% rarity: 传说 """ - equ_386(char) + equ_386(char, effectDamage) pass @@ -11263,7 +11263,7 @@ def equ_597(char: CharacterProperty,effectDamage: list[float] = []): 移动速度 +44% rarity: 史诗 """ - equ_387(char) + equ_387(char, effectDamage) pass @@ -11274,7 +11274,7 @@ def equ_598(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 神器 """ - equ_388(char) + equ_388(char, effectDamage) pass @@ -11285,7 +11285,7 @@ def equ_599(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 传说 """ - equ_389(char) + equ_389(char, effectDamage) pass @@ -11296,7 +11296,7 @@ def equ_600(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 史诗 """ - equ_390(char) + equ_390(char, effectDamage) pass @@ -11307,7 +11307,7 @@ def equ_601(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 太初 """ - equ_391(char) + equ_391(char, effectDamage) pass @@ -11318,7 +11318,7 @@ def equ_602(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 史诗 """ - equ_392(char) + equ_392(char, effectDamage) pass @@ -11329,7 +11329,7 @@ def equ_603(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 太初 """ - equ_393(char) + equ_393(char, effectDamage) pass @@ -11340,7 +11340,7 @@ def equ_604(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 神器 """ - equ_394(char) + equ_394(char, effectDamage) pass @@ -11351,7 +11351,7 @@ def equ_605(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 传说 """ - equ_395(char) + equ_395(char, effectDamage) pass @@ -11362,7 +11362,7 @@ def equ_606(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 史诗 """ - equ_396(char) + equ_396(char, effectDamage) pass @@ -11373,7 +11373,7 @@ def equ_607(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 太初 """ - equ_397(char) + equ_397(char, effectDamage) pass @@ -11384,7 +11384,7 @@ def equ_608(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 史诗 """ - equ_398(char) + equ_398(char, effectDamage) pass @@ -11395,7 +11395,7 @@ def equ_609(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 太初 """ - equ_399(char) + equ_399(char, effectDamage) pass @@ -11406,7 +11406,7 @@ def equ_610(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 神器 """ - equ_400(char) + equ_400(char, effectDamage) pass @@ -11417,7 +11417,7 @@ def equ_611(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 传说 """ - equ_401(char) + equ_401(char, effectDamage) pass @@ -11428,7 +11428,7 @@ def equ_612(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 史诗 """ - equ_402(char) + equ_402(char, effectDamage) pass @@ -11439,7 +11439,7 @@ def equ_613(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 太初 """ - equ_403(char) + equ_403(char, effectDamage) pass @@ -11450,7 +11450,7 @@ def equ_614(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 史诗 """ - equ_404(char) + equ_404(char, effectDamage) pass @@ -11461,7 +11461,7 @@ def equ_615(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 太初 """ - equ_405(char) + equ_405(char, effectDamage) pass @@ -11473,7 +11473,7 @@ def equ_616(char: CharacterProperty,effectDamage: list[float] = []): 魔法暴击率 +20% rarity: 神器 """ - equ_406(char) + equ_406(char, effectDamage) pass @@ -11485,7 +11485,7 @@ def equ_617(char: CharacterProperty,effectDamage: list[float] = []): 魔法暴击率 +25% rarity: 传说 """ - equ_407(char) + equ_407(char, effectDamage) pass @@ -11497,7 +11497,7 @@ def equ_618(char: CharacterProperty,effectDamage: list[float] = []): 魔法暴击率 +30% rarity: 史诗 """ - equ_408(char) + equ_408(char, effectDamage) pass @@ -11508,7 +11508,7 @@ def equ_619(char: CharacterProperty,effectDamage: list[float] = []): 技能冷却时间15%减少(觉醒技能除外) rarity: 神器 """ - equ_409(char) + equ_409(char, effectDamage) pass @@ -11519,7 +11519,7 @@ def equ_620(char: CharacterProperty,effectDamage: list[float] = []): 技能冷却时间15%减少(觉醒技能除外) rarity: 传说 """ - equ_410(char) + equ_410(char, effectDamage) pass @@ -11530,7 +11530,7 @@ def equ_621(char: CharacterProperty,effectDamage: list[float] = []): 技能冷却时间15%减少(觉醒技能除外) rarity: 史诗 """ - equ_411(char) + equ_411(char, effectDamage) pass @@ -11541,7 +11541,7 @@ def equ_622(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 神器 """ - equ_412(char) + equ_412(char, effectDamage) pass @@ -11552,7 +11552,7 @@ def equ_623(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 传说 """ - equ_413(char) + equ_413(char, effectDamage) pass @@ -11563,7 +11563,7 @@ def equ_624(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 史诗 """ - equ_414(char) + equ_414(char, effectDamage) pass @@ -11575,7 +11575,7 @@ def equ_1014(char: CharacterProperty,effectDamage: list[float] = []): 魔法值最大值 +15% rarity: 史诗 """ - equ_375(char) + equ_375(char, effectDamage) pass @@ -11587,7 +11587,7 @@ def equ_1015(char: CharacterProperty,effectDamage: list[float] = []): 施放速度 +40% rarity: 史诗 """ - equ_378(char) + equ_378(char, effectDamage) pass @@ -11598,7 +11598,7 @@ def equ_1016(char: CharacterProperty,effectDamage: list[float] = []): 所受物理/魔法伤害 -10% rarity: 史诗 """ - equ_381(char) + equ_381(char, effectDamage) pass @@ -11610,7 +11610,7 @@ def equ_1017(char: CharacterProperty,effectDamage: list[float] = []): 所有异常状态抗性 +30.5% rarity: 史诗 """ - equ_384(char) + equ_384(char, effectDamage) pass @@ -11621,7 +11621,7 @@ def equ_1018(char: CharacterProperty,effectDamage: list[float] = []): 移动速度 +44% rarity: 史诗 """ - equ_387(char) + equ_387(char, effectDamage) pass @@ -11636,7 +11636,7 @@ def equ_625(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 神器 """ - equ_373(char) + equ_373(char, effectDamage) pass @@ -11648,7 +11648,7 @@ def equ_626(char: CharacterProperty,effectDamage: list[float] = []): 魔法值最大值 +5% rarity: 传说 """ - equ_374(char) + equ_374(char, effectDamage) pass @@ -11660,7 +11660,7 @@ def equ_627(char: CharacterProperty,effectDamage: list[float] = []): 魔法值最大值 +15% rarity: 史诗 """ - equ_375(char) + equ_375(char, effectDamage) pass @@ -11671,7 +11671,7 @@ def equ_628(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 神器 """ - equ_376(char) + equ_376(char, effectDamage) pass @@ -11682,7 +11682,7 @@ def equ_629(char: CharacterProperty,effectDamage: list[float] = []): 所受物理/魔法伤害 -5% rarity: 传说 """ - equ_377(char) + equ_377(char, effectDamage) pass @@ -11694,7 +11694,7 @@ def equ_630(char: CharacterProperty,effectDamage: list[float] = []): 施放速度 +40% rarity: 史诗 """ - equ_378(char) + equ_378(char, effectDamage) pass @@ -11706,7 +11706,7 @@ def equ_631(char: CharacterProperty,effectDamage: list[float] = []): 施放速度 +35% rarity: 神器 """ - equ_379(char) + equ_379(char, effectDamage) pass @@ -11718,7 +11718,7 @@ def equ_632(char: CharacterProperty,effectDamage: list[float] = []): 施放速度 +40% rarity: 传说 """ - equ_380(char) + equ_380(char, effectDamage) pass @@ -11729,7 +11729,7 @@ def equ_633(char: CharacterProperty,effectDamage: list[float] = []): 所受物理/魔法伤害 -10% rarity: 史诗 """ - equ_381(char) + equ_381(char, effectDamage) pass @@ -11740,7 +11740,7 @@ def equ_634(char: CharacterProperty,effectDamage: list[float] = []): 物品栏负重上限 +3kg rarity: 神器 """ - equ_382(char) + equ_382(char, effectDamage) pass @@ -11752,7 +11752,7 @@ def equ_635(char: CharacterProperty,effectDamage: list[float] = []): 所有异常状态抗性 +20.5% rarity: 传说 """ - equ_383(char) + equ_383(char, effectDamage) pass @@ -11764,7 +11764,7 @@ def equ_636(char: CharacterProperty,effectDamage: list[float] = []): 所有异常状态抗性 +30.5% rarity: 史诗 """ - equ_384(char) + equ_384(char, effectDamage) pass @@ -11775,7 +11775,7 @@ def equ_637(char: CharacterProperty,effectDamage: list[float] = []): 移动速度 +39% rarity: 神器 """ - equ_385(char) + equ_385(char, effectDamage) pass @@ -11786,7 +11786,7 @@ def equ_638(char: CharacterProperty,effectDamage: list[float] = []): 移动速度 +44% rarity: 传说 """ - equ_386(char) + equ_386(char, effectDamage) pass @@ -11797,7 +11797,7 @@ def equ_639(char: CharacterProperty,effectDamage: list[float] = []): 移动速度 +44% rarity: 史诗 """ - equ_387(char) + equ_387(char, effectDamage) pass @@ -11808,7 +11808,7 @@ def equ_640(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 神器 """ - equ_388(char) + equ_388(char, effectDamage) pass @@ -11819,7 +11819,7 @@ def equ_641(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 传说 """ - equ_389(char) + equ_389(char, effectDamage) pass @@ -11830,7 +11830,7 @@ def equ_642(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 史诗 """ - equ_390(char) + equ_390(char, effectDamage) pass @@ -11841,7 +11841,7 @@ def equ_643(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 太初 """ - equ_391(char) + equ_391(char, effectDamage) pass @@ -11852,7 +11852,7 @@ def equ_644(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 史诗 """ - equ_392(char) + equ_392(char, effectDamage) pass @@ -11863,7 +11863,7 @@ def equ_645(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 太初 """ - equ_393(char) + equ_393(char, effectDamage) pass @@ -11874,7 +11874,7 @@ def equ_646(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 神器 """ - equ_394(char) + equ_394(char, effectDamage) pass @@ -11885,7 +11885,7 @@ def equ_647(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 传说 """ - equ_395(char) + equ_395(char, effectDamage) pass @@ -11896,7 +11896,7 @@ def equ_648(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 史诗 """ - equ_396(char) + equ_396(char, effectDamage) pass @@ -11907,7 +11907,7 @@ def equ_649(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 太初 """ - equ_397(char) + equ_397(char, effectDamage) pass @@ -11918,7 +11918,7 @@ def equ_650(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 史诗 """ - equ_398(char) + equ_398(char, effectDamage) pass @@ -11929,7 +11929,7 @@ def equ_651(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 太初 """ - equ_399(char) + equ_399(char, effectDamage) pass @@ -11940,7 +11940,7 @@ def equ_652(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 神器 """ - equ_400(char) + equ_400(char, effectDamage) pass @@ -11951,7 +11951,7 @@ def equ_653(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 传说 """ - equ_401(char) + equ_401(char, effectDamage) pass @@ -11962,7 +11962,7 @@ def equ_654(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 史诗 """ - equ_402(char) + equ_402(char, effectDamage) pass @@ -11973,7 +11973,7 @@ def equ_655(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 太初 """ - equ_403(char) + equ_403(char, effectDamage) pass @@ -11984,7 +11984,7 @@ def equ_656(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 史诗 """ - equ_404(char) + equ_404(char, effectDamage) pass @@ -11995,7 +11995,7 @@ def equ_657(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 太初 """ - equ_405(char) + equ_405(char, effectDamage) pass @@ -12007,7 +12007,7 @@ def equ_658(char: CharacterProperty,effectDamage: list[float] = []): 魔法暴击率 +20% rarity: 神器 """ - equ_406(char) + equ_406(char, effectDamage) pass @@ -12019,7 +12019,7 @@ def equ_659(char: CharacterProperty,effectDamage: list[float] = []): 魔法暴击率 +25% rarity: 传说 """ - equ_407(char) + equ_407(char, effectDamage) pass @@ -12031,7 +12031,7 @@ def equ_660(char: CharacterProperty,effectDamage: list[float] = []): 魔法暴击率 +30% rarity: 史诗 """ - equ_408(char) + equ_408(char, effectDamage) pass @@ -12042,7 +12042,7 @@ def equ_661(char: CharacterProperty,effectDamage: list[float] = []): 技能冷却时间15%减少(觉醒技能除外) rarity: 神器 """ - equ_409(char) + equ_409(char, effectDamage) pass @@ -12053,7 +12053,7 @@ def equ_662(char: CharacterProperty,effectDamage: list[float] = []): 技能冷却时间15%减少(觉醒技能除外) rarity: 传说 """ - equ_410(char) + equ_410(char, effectDamage) pass @@ -12064,7 +12064,7 @@ def equ_663(char: CharacterProperty,effectDamage: list[float] = []): 技能冷却时间15%减少(觉醒技能除外) rarity: 史诗 """ - equ_411(char) + equ_411(char, effectDamage) pass @@ -12075,7 +12075,7 @@ def equ_664(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 神器 """ - equ_412(char) + equ_412(char, effectDamage) pass @@ -12086,7 +12086,7 @@ def equ_665(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 传说 """ - equ_413(char) + equ_413(char, effectDamage) pass @@ -12097,7 +12097,7 @@ def equ_666(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 史诗 """ - equ_414(char) + equ_414(char, effectDamage) pass @@ -12109,7 +12109,7 @@ def equ_1019(char: CharacterProperty,effectDamage: list[float] = []): 魔法值最大值 +15% rarity: 史诗 """ - equ_375(char) + equ_375(char, effectDamage) pass @@ -12121,7 +12121,7 @@ def equ_1020(char: CharacterProperty,effectDamage: list[float] = []): 施放速度 +40% rarity: 史诗 """ - equ_378(char) + equ_378(char, effectDamage) pass @@ -12132,7 +12132,7 @@ def equ_1021(char: CharacterProperty,effectDamage: list[float] = []): 所受物理/魔法伤害 -10% rarity: 史诗 """ - equ_381(char) + equ_381(char, effectDamage) pass @@ -12144,7 +12144,7 @@ def equ_1022(char: CharacterProperty,effectDamage: list[float] = []): 所有异常状态抗性 +30.5% rarity: 史诗 """ - equ_384(char) + equ_384(char, effectDamage) pass @@ -12155,7 +12155,7 @@ def equ_1023(char: CharacterProperty,effectDamage: list[float] = []): 移动速度 +44% rarity: 史诗 """ - equ_387(char) + equ_387(char, effectDamage) pass @@ -12170,7 +12170,7 @@ def equ_667(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 神器 """ - equ_373(char) + equ_373(char, effectDamage) pass @@ -12182,7 +12182,7 @@ def equ_668(char: CharacterProperty,effectDamage: list[float] = []): 魔法值最大值 +5% rarity: 传说 """ - equ_374(char) + equ_374(char, effectDamage) pass @@ -12194,7 +12194,7 @@ def equ_669(char: CharacterProperty,effectDamage: list[float] = []): 魔法值最大值 +15% rarity: 史诗 """ - equ_375(char) + equ_375(char, effectDamage) pass @@ -12205,7 +12205,7 @@ def equ_670(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 神器 """ - equ_376(char) + equ_376(char, effectDamage) pass @@ -12216,7 +12216,7 @@ def equ_671(char: CharacterProperty,effectDamage: list[float] = []): 所受物理/魔法伤害 -5% rarity: 传说 """ - equ_377(char) + equ_377(char, effectDamage) pass @@ -12228,7 +12228,7 @@ def equ_672(char: CharacterProperty,effectDamage: list[float] = []): 施放速度 +40% rarity: 史诗 """ - equ_378(char) + equ_378(char, effectDamage) pass @@ -12240,7 +12240,7 @@ def equ_673(char: CharacterProperty,effectDamage: list[float] = []): 施放速度 +35% rarity: 神器 """ - equ_379(char) + equ_379(char, effectDamage) pass @@ -12252,7 +12252,7 @@ def equ_674(char: CharacterProperty,effectDamage: list[float] = []): 施放速度 +40% rarity: 传说 """ - equ_380(char) + equ_380(char, effectDamage) pass @@ -12263,7 +12263,7 @@ def equ_675(char: CharacterProperty,effectDamage: list[float] = []): 所受物理/魔法伤害 -10% rarity: 史诗 """ - equ_381(char) + equ_381(char, effectDamage) pass @@ -12274,7 +12274,7 @@ def equ_676(char: CharacterProperty,effectDamage: list[float] = []): 物品栏负重上限 +3kg rarity: 神器 """ - equ_382(char) + equ_382(char, effectDamage) pass @@ -12286,7 +12286,7 @@ def equ_677(char: CharacterProperty,effectDamage: list[float] = []): 所有异常状态抗性 +20.5% rarity: 传说 """ - equ_383(char) + equ_383(char, effectDamage) pass @@ -12298,7 +12298,7 @@ def equ_678(char: CharacterProperty,effectDamage: list[float] = []): 所有异常状态抗性 +30.5% rarity: 史诗 """ - equ_384(char) + equ_384(char, effectDamage) pass @@ -12309,7 +12309,7 @@ def equ_679(char: CharacterProperty,effectDamage: list[float] = []): 移动速度 +39% rarity: 神器 """ - equ_385(char) + equ_385(char, effectDamage) pass @@ -12320,7 +12320,7 @@ def equ_680(char: CharacterProperty,effectDamage: list[float] = []): 移动速度 +44% rarity: 传说 """ - equ_386(char) + equ_386(char, effectDamage) pass @@ -12331,7 +12331,7 @@ def equ_681(char: CharacterProperty,effectDamage: list[float] = []): 移动速度 +44% rarity: 史诗 """ - equ_387(char) + equ_387(char, effectDamage) pass @@ -12342,7 +12342,7 @@ def equ_682(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 神器 """ - equ_388(char) + equ_388(char, effectDamage) pass @@ -12353,7 +12353,7 @@ def equ_683(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 传说 """ - equ_389(char) + equ_389(char, effectDamage) pass @@ -12364,7 +12364,7 @@ def equ_684(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 史诗 """ - equ_390(char) + equ_390(char, effectDamage) pass @@ -12375,7 +12375,7 @@ def equ_685(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 太初 """ - equ_391(char) + equ_391(char, effectDamage) pass @@ -12386,7 +12386,7 @@ def equ_686(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 史诗 """ - equ_392(char) + equ_392(char, effectDamage) pass @@ -12397,7 +12397,7 @@ def equ_687(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 太初 """ - equ_393(char) + equ_393(char, effectDamage) pass @@ -12408,7 +12408,7 @@ def equ_688(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 神器 """ - equ_394(char) + equ_394(char, effectDamage) pass @@ -12419,7 +12419,7 @@ def equ_689(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 传说 """ - equ_395(char) + equ_395(char, effectDamage) pass @@ -12430,7 +12430,7 @@ def equ_690(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 史诗 """ - equ_396(char) + equ_396(char, effectDamage) pass @@ -12441,7 +12441,7 @@ def equ_691(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 太初 """ - equ_397(char) + equ_397(char, effectDamage) pass @@ -12452,7 +12452,7 @@ def equ_692(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 史诗 """ - equ_398(char) + equ_398(char, effectDamage) pass @@ -12463,7 +12463,7 @@ def equ_693(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 太初 """ - equ_399(char) + equ_399(char, effectDamage) pass @@ -12474,7 +12474,7 @@ def equ_694(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 神器 """ - equ_400(char) + equ_400(char, effectDamage) pass @@ -12485,7 +12485,7 @@ def equ_695(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 传说 """ - equ_401(char) + equ_401(char, effectDamage) pass @@ -12496,7 +12496,7 @@ def equ_696(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 史诗 """ - equ_402(char) + equ_402(char, effectDamage) pass @@ -12507,7 +12507,7 @@ def equ_697(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 太初 """ - equ_403(char) + equ_403(char, effectDamage) pass @@ -12518,7 +12518,7 @@ def equ_698(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 史诗 """ - equ_404(char) + equ_404(char, effectDamage) pass @@ -12529,7 +12529,7 @@ def equ_699(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 太初 """ - equ_405(char) + equ_405(char, effectDamage) pass @@ -12541,7 +12541,7 @@ def equ_700(char: CharacterProperty,effectDamage: list[float] = []): 魔法暴击率 +20% rarity: 神器 """ - equ_406(char) + equ_406(char, effectDamage) pass @@ -12553,7 +12553,7 @@ def equ_701(char: CharacterProperty,effectDamage: list[float] = []): 魔法暴击率 +25% rarity: 传说 """ - equ_407(char) + equ_407(char, effectDamage) pass @@ -12565,7 +12565,7 @@ def equ_702(char: CharacterProperty,effectDamage: list[float] = []): 魔法暴击率 +30% rarity: 史诗 """ - equ_408(char) + equ_408(char, effectDamage) pass @@ -12576,7 +12576,7 @@ def equ_703(char: CharacterProperty,effectDamage: list[float] = []): 技能冷却时间15%减少(觉醒技能除外) rarity: 神器 """ - equ_409(char) + equ_409(char, effectDamage) pass @@ -12587,7 +12587,7 @@ def equ_704(char: CharacterProperty,effectDamage: list[float] = []): 技能冷却时间15%减少(觉醒技能除外) rarity: 传说 """ - equ_410(char) + equ_410(char, effectDamage) pass @@ -12598,7 +12598,7 @@ def equ_705(char: CharacterProperty,effectDamage: list[float] = []): 技能冷却时间15%减少(觉醒技能除外) rarity: 史诗 """ - equ_411(char) + equ_411(char, effectDamage) pass @@ -12609,7 +12609,7 @@ def equ_706(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 神器 """ - equ_412(char) + equ_412(char, effectDamage) pass @@ -12620,7 +12620,7 @@ def equ_707(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 传说 """ - equ_413(char) + equ_413(char, effectDamage) pass @@ -12631,7 +12631,7 @@ def equ_708(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 史诗 """ - equ_414(char) + equ_414(char, effectDamage) pass @@ -12643,7 +12643,7 @@ def equ_1024(char: CharacterProperty,effectDamage: list[float] = []): 魔法值最大值 +15% rarity: 史诗 """ - equ_375(char) + equ_375(char, effectDamage) pass @@ -12655,7 +12655,7 @@ def equ_1025(char: CharacterProperty,effectDamage: list[float] = []): 施放速度 +40% rarity: 史诗 """ - equ_378(char) + equ_378(char, effectDamage) pass @@ -12666,7 +12666,7 @@ def equ_1026(char: CharacterProperty,effectDamage: list[float] = []): 所受物理/魔法伤害 -10% rarity: 史诗 """ - equ_381(char) + equ_381(char, effectDamage) pass @@ -12678,7 +12678,7 @@ def equ_1027(char: CharacterProperty,effectDamage: list[float] = []): 所有异常状态抗性 +30.5% rarity: 史诗 """ - equ_384(char) + equ_384(char, effectDamage) pass @@ -12689,7 +12689,7 @@ def equ_1028(char: CharacterProperty,effectDamage: list[float] = []): 移动速度 +44% rarity: 史诗 """ - equ_387(char) + equ_387(char, effectDamage) pass @@ -12704,7 +12704,7 @@ def equ_709(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 神器 """ - equ_373(char) + equ_373(char, effectDamage) pass @@ -12716,7 +12716,7 @@ def equ_710(char: CharacterProperty,effectDamage: list[float] = []): 魔法值最大值 +5% rarity: 传说 """ - equ_374(char) + equ_374(char, effectDamage) pass @@ -12728,7 +12728,7 @@ def equ_711(char: CharacterProperty,effectDamage: list[float] = []): 魔法值最大值 +15% rarity: 史诗 """ - equ_375(char) + equ_375(char, effectDamage) pass @@ -12739,7 +12739,7 @@ def equ_712(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 神器 """ - equ_376(char) + equ_376(char, effectDamage) pass @@ -12750,7 +12750,7 @@ def equ_713(char: CharacterProperty,effectDamage: list[float] = []): 所受物理/魔法伤害 -5% rarity: 传说 """ - equ_377(char) + equ_377(char, effectDamage) pass @@ -12762,7 +12762,7 @@ def equ_714(char: CharacterProperty,effectDamage: list[float] = []): 施放速度 +40% rarity: 史诗 """ - equ_378(char) + equ_378(char, effectDamage) pass @@ -12774,7 +12774,7 @@ def equ_715(char: CharacterProperty,effectDamage: list[float] = []): 施放速度 +35% rarity: 神器 """ - equ_379(char) + equ_379(char, effectDamage) pass @@ -12786,7 +12786,7 @@ def equ_716(char: CharacterProperty,effectDamage: list[float] = []): 施放速度 +40% rarity: 传说 """ - equ_380(char) + equ_380(char, effectDamage) pass @@ -12797,7 +12797,7 @@ def equ_717(char: CharacterProperty,effectDamage: list[float] = []): 所受物理/魔法伤害 -10% rarity: 史诗 """ - equ_381(char) + equ_381(char, effectDamage) pass @@ -12808,7 +12808,7 @@ def equ_718(char: CharacterProperty,effectDamage: list[float] = []): 物品栏负重上限 +3kg rarity: 神器 """ - equ_382(char) + equ_382(char, effectDamage) pass @@ -12820,7 +12820,7 @@ def equ_719(char: CharacterProperty,effectDamage: list[float] = []): 所有异常状态抗性 +20.5% rarity: 传说 """ - equ_383(char) + equ_383(char, effectDamage) pass @@ -12832,7 +12832,7 @@ def equ_720(char: CharacterProperty,effectDamage: list[float] = []): 所有异常状态抗性 +30.5% rarity: 史诗 """ - equ_384(char) + equ_384(char, effectDamage) pass @@ -12843,7 +12843,7 @@ def equ_721(char: CharacterProperty,effectDamage: list[float] = []): 移动速度 +39% rarity: 神器 """ - equ_385(char) + equ_385(char, effectDamage) pass @@ -12854,7 +12854,7 @@ def equ_722(char: CharacterProperty,effectDamage: list[float] = []): 移动速度 +44% rarity: 传说 """ - equ_386(char) + equ_386(char, effectDamage) pass @@ -12865,7 +12865,7 @@ def equ_723(char: CharacterProperty,effectDamage: list[float] = []): 移动速度 +44% rarity: 史诗 """ - equ_387(char) + equ_387(char, effectDamage) pass @@ -12876,7 +12876,7 @@ def equ_724(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 神器 """ - equ_388(char) + equ_388(char, effectDamage) pass @@ -12887,7 +12887,7 @@ def equ_725(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 传说 """ - equ_389(char) + equ_389(char, effectDamage) pass @@ -12898,7 +12898,7 @@ def equ_726(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 史诗 """ - equ_390(char) + equ_390(char, effectDamage) pass @@ -12909,7 +12909,7 @@ def equ_727(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 太初 """ - equ_391(char) + equ_391(char, effectDamage) pass @@ -12920,7 +12920,7 @@ def equ_728(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 史诗 """ - equ_392(char) + equ_392(char, effectDamage) pass @@ -12931,7 +12931,7 @@ def equ_729(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 太初 """ - equ_393(char) + equ_393(char, effectDamage) pass @@ -12942,7 +12942,7 @@ def equ_730(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 神器 """ - equ_394(char) + equ_394(char, effectDamage) pass @@ -12953,7 +12953,7 @@ def equ_731(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 传说 """ - equ_395(char) + equ_395(char, effectDamage) pass @@ -12964,7 +12964,7 @@ def equ_732(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 史诗 """ - equ_396(char) + equ_396(char, effectDamage) pass @@ -12975,7 +12975,7 @@ def equ_733(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 太初 """ - equ_397(char) + equ_397(char, effectDamage) pass @@ -12986,7 +12986,7 @@ def equ_734(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 史诗 """ - equ_398(char) + equ_398(char, effectDamage) pass @@ -12997,7 +12997,7 @@ def equ_735(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 太初 """ - equ_399(char) + equ_399(char, effectDamage) pass @@ -13008,7 +13008,7 @@ def equ_736(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 神器 """ - equ_400(char) + equ_400(char, effectDamage) pass @@ -13019,7 +13019,7 @@ def equ_737(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 传说 """ - equ_401(char) + equ_401(char, effectDamage) pass @@ -13030,7 +13030,7 @@ def equ_738(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 史诗 """ - equ_402(char) + equ_402(char, effectDamage) pass @@ -13041,7 +13041,7 @@ def equ_739(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 太初 """ - equ_403(char) + equ_403(char, effectDamage) pass @@ -13052,7 +13052,7 @@ def equ_740(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 史诗 """ - equ_404(char) + equ_404(char, effectDamage) pass @@ -13063,7 +13063,7 @@ def equ_741(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 太初 """ - equ_405(char) + equ_405(char, effectDamage) pass @@ -13075,7 +13075,7 @@ def equ_742(char: CharacterProperty,effectDamage: list[float] = []): 魔法暴击率 +20% rarity: 神器 """ - equ_406(char) + equ_406(char, effectDamage) pass @@ -13087,7 +13087,7 @@ def equ_743(char: CharacterProperty,effectDamage: list[float] = []): 魔法暴击率 +25% rarity: 传说 """ - equ_407(char) + equ_407(char, effectDamage) pass @@ -13099,7 +13099,7 @@ def equ_744(char: CharacterProperty,effectDamage: list[float] = []): 魔法暴击率 +30% rarity: 史诗 """ - equ_408(char) + equ_408(char, effectDamage) pass @@ -13110,7 +13110,7 @@ def equ_745(char: CharacterProperty,effectDamage: list[float] = []): 技能冷却时间15%减少(觉醒技能除外) rarity: 神器 """ - equ_409(char) + equ_409(char, effectDamage) pass @@ -13121,7 +13121,7 @@ def equ_746(char: CharacterProperty,effectDamage: list[float] = []): 技能冷却时间15%减少(觉醒技能除外) rarity: 传说 """ - equ_410(char) + equ_410(char, effectDamage) pass @@ -13132,7 +13132,7 @@ def equ_747(char: CharacterProperty,effectDamage: list[float] = []): 技能冷却时间15%减少(觉醒技能除外) rarity: 史诗 """ - equ_411(char) + equ_411(char, effectDamage) pass @@ -13143,7 +13143,7 @@ def equ_748(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 神器 """ - equ_412(char) + equ_412(char, effectDamage) pass @@ -13154,7 +13154,7 @@ def equ_749(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 传说 """ - equ_413(char) + equ_413(char, effectDamage) pass @@ -13165,7 +13165,7 @@ def equ_750(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 史诗 """ - equ_414(char) + equ_414(char, effectDamage) pass @@ -13177,7 +13177,7 @@ def equ_1029(char: CharacterProperty,effectDamage: list[float] = []): 魔法值最大值 +15% rarity: 史诗 """ - equ_375(char) + equ_375(char, effectDamage) pass @@ -13189,7 +13189,7 @@ def equ_1030(char: CharacterProperty,effectDamage: list[float] = []): 施放速度 +40% rarity: 史诗 """ - equ_378(char) + equ_378(char, effectDamage) pass @@ -13200,7 +13200,7 @@ def equ_1031(char: CharacterProperty,effectDamage: list[float] = []): 所受物理/魔法伤害 -10% rarity: 史诗 """ - equ_381(char) + equ_381(char, effectDamage) pass @@ -13212,7 +13212,7 @@ def equ_1032(char: CharacterProperty,effectDamage: list[float] = []): 所有异常状态抗性 +30.5% rarity: 史诗 """ - equ_384(char) + equ_384(char, effectDamage) pass @@ -13223,7 +13223,7 @@ def equ_1033(char: CharacterProperty,effectDamage: list[float] = []): 移动速度 +44% rarity: 史诗 """ - equ_387(char) + equ_387(char, effectDamage) pass @@ -13238,7 +13238,7 @@ def equ_751(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 神器 """ - equ_373(char) + equ_373(char, effectDamage) pass @@ -13250,7 +13250,7 @@ def equ_752(char: CharacterProperty,effectDamage: list[float] = []): 魔法值最大值 +5% rarity: 传说 """ - equ_374(char) + equ_374(char, effectDamage) pass @@ -13262,7 +13262,7 @@ def equ_753(char: CharacterProperty,effectDamage: list[float] = []): 魔法值最大值 +15% rarity: 史诗 """ - equ_375(char) + equ_375(char, effectDamage) pass @@ -13273,7 +13273,7 @@ def equ_754(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 神器 """ - equ_376(char) + equ_376(char, effectDamage) pass @@ -13284,7 +13284,7 @@ def equ_755(char: CharacterProperty,effectDamage: list[float] = []): 所受物理/魔法伤害 -5% rarity: 传说 """ - equ_377(char) + equ_377(char, effectDamage) pass @@ -13296,7 +13296,7 @@ def equ_756(char: CharacterProperty,effectDamage: list[float] = []): 施放速度 +40% rarity: 史诗 """ - equ_378(char) + equ_378(char, effectDamage) pass @@ -13308,7 +13308,7 @@ def equ_757(char: CharacterProperty,effectDamage: list[float] = []): 施放速度 +35% rarity: 神器 """ - equ_379(char) + equ_379(char, effectDamage) pass @@ -13320,7 +13320,7 @@ def equ_758(char: CharacterProperty,effectDamage: list[float] = []): 施放速度 +40% rarity: 传说 """ - equ_380(char) + equ_380(char, effectDamage) pass @@ -13331,7 +13331,7 @@ def equ_759(char: CharacterProperty,effectDamage: list[float] = []): 所受物理/魔法伤害 -10% rarity: 史诗 """ - equ_381(char) + equ_381(char, effectDamage) pass @@ -13342,7 +13342,7 @@ def equ_760(char: CharacterProperty,effectDamage: list[float] = []): 物品栏负重上限 +3kg rarity: 神器 """ - equ_382(char) + equ_382(char, effectDamage) pass @@ -13354,7 +13354,7 @@ def equ_761(char: CharacterProperty,effectDamage: list[float] = []): 所有异常状态抗性 +20.5% rarity: 传说 """ - equ_383(char) + equ_383(char, effectDamage) pass @@ -13366,7 +13366,7 @@ def equ_762(char: CharacterProperty,effectDamage: list[float] = []): 所有异常状态抗性 +30.5% rarity: 史诗 """ - equ_384(char) + equ_384(char, effectDamage) pass @@ -13377,7 +13377,7 @@ def equ_763(char: CharacterProperty,effectDamage: list[float] = []): 移动速度 +39% rarity: 神器 """ - equ_385(char) + equ_385(char, effectDamage) pass @@ -13388,7 +13388,7 @@ def equ_764(char: CharacterProperty,effectDamage: list[float] = []): 移动速度 +44% rarity: 传说 """ - equ_386(char) + equ_386(char, effectDamage) pass @@ -13399,7 +13399,7 @@ def equ_765(char: CharacterProperty,effectDamage: list[float] = []): 移动速度 +44% rarity: 史诗 """ - equ_387(char) + equ_387(char, effectDamage) pass @@ -13410,7 +13410,7 @@ def equ_766(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 神器 """ - equ_388(char) + equ_388(char, effectDamage) pass @@ -13421,7 +13421,7 @@ def equ_767(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 传说 """ - equ_389(char) + equ_389(char, effectDamage) pass @@ -13432,7 +13432,7 @@ def equ_768(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 史诗 """ - equ_390(char) + equ_390(char, effectDamage) pass @@ -13443,7 +13443,7 @@ def equ_769(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 太初 """ - equ_391(char) + equ_391(char, effectDamage) pass @@ -13454,7 +13454,7 @@ def equ_770(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 史诗 """ - equ_392(char) + equ_392(char, effectDamage) pass @@ -13465,7 +13465,7 @@ def equ_771(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 太初 """ - equ_393(char) + equ_393(char, effectDamage) pass @@ -13476,7 +13476,7 @@ def equ_772(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 神器 """ - equ_394(char) + equ_394(char, effectDamage) pass @@ -13487,7 +13487,7 @@ def equ_773(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 传说 """ - equ_395(char) + equ_395(char, effectDamage) pass @@ -13498,7 +13498,7 @@ def equ_774(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 史诗 """ - equ_396(char) + equ_396(char, effectDamage) pass @@ -13509,7 +13509,7 @@ def equ_775(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 太初 """ - equ_397(char) + equ_397(char, effectDamage) pass @@ -13520,7 +13520,7 @@ def equ_776(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 史诗 """ - equ_398(char) + equ_398(char, effectDamage) pass @@ -13531,7 +13531,7 @@ def equ_777(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 太初 """ - equ_399(char) + equ_399(char, effectDamage) pass @@ -13542,7 +13542,7 @@ def equ_778(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 神器 """ - equ_400(char) + equ_400(char, effectDamage) pass @@ -13553,7 +13553,7 @@ def equ_779(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 传说 """ - equ_401(char) + equ_401(char, effectDamage) pass @@ -13564,7 +13564,7 @@ def equ_780(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 史诗 """ - equ_402(char) + equ_402(char, effectDamage) pass @@ -13575,7 +13575,7 @@ def equ_781(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 太初 """ - equ_403(char) + equ_403(char, effectDamage) pass @@ -13586,7 +13586,7 @@ def equ_782(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 史诗 """ - equ_404(char) + equ_404(char, effectDamage) pass @@ -13597,7 +13597,7 @@ def equ_783(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 太初 """ - equ_405(char) + equ_405(char, effectDamage) pass @@ -13609,7 +13609,7 @@ def equ_784(char: CharacterProperty,effectDamage: list[float] = []): 魔法暴击率 +20% rarity: 神器 """ - equ_406(char) + equ_406(char, effectDamage) pass @@ -13621,7 +13621,7 @@ def equ_785(char: CharacterProperty,effectDamage: list[float] = []): 魔法暴击率 +25% rarity: 传说 """ - equ_407(char) + equ_407(char, effectDamage) pass @@ -13633,7 +13633,7 @@ def equ_786(char: CharacterProperty,effectDamage: list[float] = []): 魔法暴击率 +30% rarity: 史诗 """ - equ_408(char) + equ_408(char, effectDamage) pass @@ -13644,7 +13644,7 @@ def equ_787(char: CharacterProperty,effectDamage: list[float] = []): 技能冷却时间15%减少(觉醒技能除外) rarity: 神器 """ - equ_409(char) + equ_409(char, effectDamage) pass @@ -13655,7 +13655,7 @@ def equ_788(char: CharacterProperty,effectDamage: list[float] = []): 技能冷却时间15%减少(觉醒技能除外) rarity: 传说 """ - equ_410(char) + equ_410(char, effectDamage) pass @@ -13666,7 +13666,7 @@ def equ_789(char: CharacterProperty,effectDamage: list[float] = []): 技能冷却时间15%减少(觉醒技能除外) rarity: 史诗 """ - equ_411(char) + equ_411(char, effectDamage) pass @@ -13677,7 +13677,7 @@ def equ_790(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 神器 """ - equ_412(char) + equ_412(char, effectDamage) pass @@ -13688,7 +13688,7 @@ def equ_791(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 传说 """ - equ_413(char) + equ_413(char, effectDamage) pass @@ -13699,7 +13699,7 @@ def equ_792(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 史诗 """ - equ_414(char) + equ_414(char, effectDamage) pass @@ -13711,7 +13711,7 @@ def equ_1034(char: CharacterProperty,effectDamage: list[float] = []): 魔法值最大值 +15% rarity: 史诗 """ - equ_375(char) + equ_375(char, effectDamage) pass @@ -13723,7 +13723,7 @@ def equ_1035(char: CharacterProperty,effectDamage: list[float] = []): 施放速度 +40% rarity: 史诗 """ - equ_378(char) + equ_378(char, effectDamage) pass @@ -13734,7 +13734,7 @@ def equ_1036(char: CharacterProperty,effectDamage: list[float] = []): 所受物理/魔法伤害 -10% rarity: 史诗 """ - equ_381(char) + equ_381(char, effectDamage) pass @@ -13746,7 +13746,7 @@ def equ_1037(char: CharacterProperty,effectDamage: list[float] = []): 所有异常状态抗性 +30.5% rarity: 史诗 """ - equ_384(char) + equ_384(char, effectDamage) pass @@ -13757,7 +13757,7 @@ def equ_1038(char: CharacterProperty,effectDamage: list[float] = []): 移动速度 +44% rarity: 史诗 """ - equ_387(char) + equ_387(char, effectDamage) pass @@ -13772,7 +13772,7 @@ def equ_793(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 神器 """ - equ_373(char) + equ_373(char, effectDamage) pass @@ -13784,7 +13784,7 @@ def equ_794(char: CharacterProperty,effectDamage: list[float] = []): 魔法值最大值 +5% rarity: 传说 """ - equ_374(char) + equ_374(char, effectDamage) pass @@ -13796,7 +13796,7 @@ def equ_795(char: CharacterProperty,effectDamage: list[float] = []): 魔法值最大值 +15% rarity: 史诗 """ - equ_375(char) + equ_375(char, effectDamage) pass @@ -13807,7 +13807,7 @@ def equ_796(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 神器 """ - equ_376(char) + equ_376(char, effectDamage) pass @@ -13818,7 +13818,7 @@ def equ_797(char: CharacterProperty,effectDamage: list[float] = []): 所受物理/魔法伤害 -5% rarity: 传说 """ - equ_377(char) + equ_377(char, effectDamage) pass @@ -13830,7 +13830,7 @@ def equ_798(char: CharacterProperty,effectDamage: list[float] = []): 施放速度 +40% rarity: 史诗 """ - equ_378(char) + equ_378(char, effectDamage) pass @@ -13842,7 +13842,7 @@ def equ_799(char: CharacterProperty,effectDamage: list[float] = []): 施放速度 +35% rarity: 神器 """ - equ_379(char) + equ_379(char, effectDamage) pass @@ -13854,7 +13854,7 @@ def equ_800(char: CharacterProperty,effectDamage: list[float] = []): 施放速度 +40% rarity: 传说 """ - equ_380(char) + equ_380(char, effectDamage) pass @@ -13865,7 +13865,7 @@ def equ_801(char: CharacterProperty,effectDamage: list[float] = []): 所受物理/魔法伤害 -10% rarity: 史诗 """ - equ_381(char) + equ_381(char, effectDamage) pass @@ -13876,7 +13876,7 @@ def equ_802(char: CharacterProperty,effectDamage: list[float] = []): 物品栏负重上限 +3kg rarity: 神器 """ - equ_382(char) + equ_382(char, effectDamage) pass @@ -13888,7 +13888,7 @@ def equ_803(char: CharacterProperty,effectDamage: list[float] = []): 所有异常状态抗性 +20.5% rarity: 传说 """ - equ_383(char) + equ_383(char, effectDamage) pass @@ -13900,7 +13900,7 @@ def equ_804(char: CharacterProperty,effectDamage: list[float] = []): 所有异常状态抗性 +30.5% rarity: 史诗 """ - equ_384(char) + equ_384(char, effectDamage) pass @@ -13911,7 +13911,7 @@ def equ_805(char: CharacterProperty,effectDamage: list[float] = []): 移动速度 +39% rarity: 神器 """ - equ_385(char) + equ_385(char, effectDamage) pass @@ -13922,7 +13922,7 @@ def equ_806(char: CharacterProperty,effectDamage: list[float] = []): 移动速度 +44% rarity: 传说 """ - equ_386(char) + equ_386(char, effectDamage) pass @@ -13933,7 +13933,7 @@ def equ_807(char: CharacterProperty,effectDamage: list[float] = []): 移动速度 +44% rarity: 史诗 """ - equ_387(char) + equ_387(char, effectDamage) pass @@ -13944,7 +13944,7 @@ def equ_808(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 神器 """ - equ_388(char) + equ_388(char, effectDamage) pass @@ -13955,7 +13955,7 @@ def equ_809(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 传说 """ - equ_389(char) + equ_389(char, effectDamage) pass @@ -13966,7 +13966,7 @@ def equ_810(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 史诗 """ - equ_390(char) + equ_390(char, effectDamage) pass @@ -13977,7 +13977,7 @@ def equ_811(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 太初 """ - equ_391(char) + equ_391(char, effectDamage) pass @@ -13988,7 +13988,7 @@ def equ_812(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 史诗 """ - equ_392(char) + equ_392(char, effectDamage) pass @@ -13999,7 +13999,7 @@ def equ_813(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 太初 """ - equ_393(char) + equ_393(char, effectDamage) pass @@ -14010,7 +14010,7 @@ def equ_814(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 神器 """ - equ_394(char) + equ_394(char, effectDamage) pass @@ -14021,7 +14021,7 @@ def equ_815(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 传说 """ - equ_395(char) + equ_395(char, effectDamage) pass @@ -14032,7 +14032,7 @@ def equ_816(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 史诗 """ - equ_396(char) + equ_396(char, effectDamage) pass @@ -14043,7 +14043,7 @@ def equ_817(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 太初 """ - equ_397(char) + equ_397(char, effectDamage) pass @@ -14054,7 +14054,7 @@ def equ_818(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 史诗 """ - equ_398(char) + equ_398(char, effectDamage) pass @@ -14065,7 +14065,7 @@ def equ_819(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 太初 """ - equ_399(char) + equ_399(char, effectDamage) pass @@ -14076,7 +14076,7 @@ def equ_820(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 神器 """ - equ_400(char) + equ_400(char, effectDamage) pass @@ -14087,7 +14087,7 @@ def equ_821(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 传说 """ - equ_401(char) + equ_401(char, effectDamage) pass @@ -14098,7 +14098,7 @@ def equ_822(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 史诗 """ - equ_402(char) + equ_402(char, effectDamage) pass @@ -14109,7 +14109,7 @@ def equ_823(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 太初 """ - equ_403(char) + equ_403(char, effectDamage) pass @@ -14120,7 +14120,7 @@ def equ_824(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 史诗 """ - equ_404(char) + equ_404(char, effectDamage) pass @@ -14131,7 +14131,7 @@ def equ_825(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 太初 """ - equ_405(char) + equ_405(char, effectDamage) pass @@ -14143,7 +14143,7 @@ def equ_826(char: CharacterProperty,effectDamage: list[float] = []): 魔法暴击率 +20% rarity: 神器 """ - equ_406(char) + equ_406(char, effectDamage) pass @@ -14155,7 +14155,7 @@ def equ_827(char: CharacterProperty,effectDamage: list[float] = []): 魔法暴击率 +25% rarity: 传说 """ - equ_407(char) + equ_407(char, effectDamage) pass @@ -14167,7 +14167,7 @@ def equ_828(char: CharacterProperty,effectDamage: list[float] = []): 魔法暴击率 +30% rarity: 史诗 """ - equ_408(char) + equ_408(char, effectDamage) pass @@ -14178,7 +14178,7 @@ def equ_829(char: CharacterProperty,effectDamage: list[float] = []): 技能冷却时间15%减少(觉醒技能除外) rarity: 神器 """ - equ_409(char) + equ_409(char, effectDamage) pass @@ -14189,7 +14189,7 @@ def equ_830(char: CharacterProperty,effectDamage: list[float] = []): 技能冷却时间15%减少(觉醒技能除外) rarity: 传说 """ - equ_410(char) + equ_410(char, effectDamage) pass @@ -14200,7 +14200,7 @@ def equ_831(char: CharacterProperty,effectDamage: list[float] = []): 技能冷却时间15%减少(觉醒技能除外) rarity: 史诗 """ - equ_411(char) + equ_411(char, effectDamage) pass @@ -14211,7 +14211,7 @@ def equ_832(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 神器 """ - equ_412(char) + equ_412(char, effectDamage) pass @@ -14222,7 +14222,7 @@ def equ_833(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 传说 """ - equ_413(char) + equ_413(char, effectDamage) pass @@ -14233,7 +14233,7 @@ def equ_834(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 史诗 """ - equ_414(char) + equ_414(char, effectDamage) pass @@ -14245,7 +14245,7 @@ def equ_1039(char: CharacterProperty,effectDamage: list[float] = []): 魔法值最大值 +15% rarity: 史诗 """ - equ_375(char) + equ_375(char, effectDamage) pass @@ -14257,7 +14257,7 @@ def equ_1040(char: CharacterProperty,effectDamage: list[float] = []): 施放速度 +40% rarity: 史诗 """ - equ_378(char) + equ_378(char, effectDamage) pass @@ -14268,7 +14268,7 @@ def equ_1041(char: CharacterProperty,effectDamage: list[float] = []): 所受物理/魔法伤害 -10% rarity: 史诗 """ - equ_381(char) + equ_381(char, effectDamage) pass @@ -14280,7 +14280,7 @@ def equ_1042(char: CharacterProperty,effectDamage: list[float] = []): 所有异常状态抗性 +30.5% rarity: 史诗 """ - equ_384(char) + equ_384(char, effectDamage) pass @@ -14291,7 +14291,7 @@ def equ_1043(char: CharacterProperty,effectDamage: list[float] = []): 移动速度 +44% rarity: 史诗 """ - equ_387(char) + equ_387(char, effectDamage) pass @@ -14306,7 +14306,7 @@ def equ_835(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 神器 """ - equ_373(char) + equ_373(char, effectDamage) pass @@ -14318,7 +14318,7 @@ def equ_836(char: CharacterProperty,effectDamage: list[float] = []): 魔法值最大值 +5% rarity: 传说 """ - equ_374(char) + equ_374(char, effectDamage) pass @@ -14330,7 +14330,7 @@ def equ_837(char: CharacterProperty,effectDamage: list[float] = []): 魔法值最大值 +15% rarity: 史诗 """ - equ_375(char) + equ_375(char, effectDamage) pass @@ -14341,7 +14341,7 @@ def equ_838(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 神器 """ - equ_376(char) + equ_376(char, effectDamage) pass @@ -14352,7 +14352,7 @@ def equ_839(char: CharacterProperty,effectDamage: list[float] = []): 所受物理/魔法伤害 -5% rarity: 传说 """ - equ_377(char) + equ_377(char, effectDamage) pass @@ -14364,7 +14364,7 @@ def equ_840(char: CharacterProperty,effectDamage: list[float] = []): 施放速度 +40% rarity: 史诗 """ - equ_378(char) + equ_378(char, effectDamage) pass @@ -14376,7 +14376,7 @@ def equ_841(char: CharacterProperty,effectDamage: list[float] = []): 施放速度 +35% rarity: 神器 """ - equ_379(char) + equ_379(char, effectDamage) pass @@ -14388,7 +14388,7 @@ def equ_842(char: CharacterProperty,effectDamage: list[float] = []): 施放速度 +40% rarity: 传说 """ - equ_380(char) + equ_380(char, effectDamage) pass @@ -14399,7 +14399,7 @@ def equ_843(char: CharacterProperty,effectDamage: list[float] = []): 所受物理/魔法伤害 -10% rarity: 史诗 """ - equ_381(char) + equ_381(char, effectDamage) pass @@ -14410,7 +14410,7 @@ def equ_844(char: CharacterProperty,effectDamage: list[float] = []): 物品栏负重上限 +3kg rarity: 神器 """ - equ_382(char) + equ_382(char, effectDamage) pass @@ -14422,7 +14422,7 @@ def equ_845(char: CharacterProperty,effectDamage: list[float] = []): 所有异常状态抗性 +20.5% rarity: 传说 """ - equ_383(char) + equ_383(char, effectDamage) pass @@ -14434,7 +14434,7 @@ def equ_846(char: CharacterProperty,effectDamage: list[float] = []): 所有异常状态抗性 +30.5% rarity: 史诗 """ - equ_384(char) + equ_384(char, effectDamage) pass @@ -14445,7 +14445,7 @@ def equ_847(char: CharacterProperty,effectDamage: list[float] = []): 移动速度 +39% rarity: 神器 """ - equ_385(char) + equ_385(char, effectDamage) pass @@ -14456,7 +14456,7 @@ def equ_848(char: CharacterProperty,effectDamage: list[float] = []): 移动速度 +44% rarity: 传说 """ - equ_386(char) + equ_386(char, effectDamage) pass @@ -14467,7 +14467,7 @@ def equ_849(char: CharacterProperty,effectDamage: list[float] = []): 移动速度 +44% rarity: 史诗 """ - equ_387(char) + equ_387(char, effectDamage) pass @@ -14478,7 +14478,7 @@ def equ_850(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 神器 """ - equ_388(char) + equ_388(char, effectDamage) pass @@ -14489,7 +14489,7 @@ def equ_851(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 传说 """ - equ_389(char) + equ_389(char, effectDamage) pass @@ -14500,7 +14500,7 @@ def equ_852(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 史诗 """ - equ_390(char) + equ_390(char, effectDamage) pass @@ -14511,7 +14511,7 @@ def equ_853(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 太初 """ - equ_391(char) + equ_391(char, effectDamage) pass @@ -14522,7 +14522,7 @@ def equ_854(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 史诗 """ - equ_392(char) + equ_392(char, effectDamage) pass @@ -14533,7 +14533,7 @@ def equ_855(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 太初 """ - equ_393(char) + equ_393(char, effectDamage) pass @@ -14544,7 +14544,7 @@ def equ_856(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 神器 """ - equ_394(char) + equ_394(char, effectDamage) pass @@ -14555,7 +14555,7 @@ def equ_857(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 传说 """ - equ_395(char) + equ_395(char, effectDamage) pass @@ -14566,7 +14566,7 @@ def equ_858(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 史诗 """ - equ_396(char) + equ_396(char, effectDamage) pass @@ -14577,7 +14577,7 @@ def equ_859(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 太初 """ - equ_397(char) + equ_397(char, effectDamage) pass @@ -14588,7 +14588,7 @@ def equ_860(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 史诗 """ - equ_398(char) + equ_398(char, effectDamage) pass @@ -14599,7 +14599,7 @@ def equ_861(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +50 rarity: 太初 """ - equ_399(char) + equ_399(char, effectDamage) pass @@ -14610,7 +14610,7 @@ def equ_862(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 神器 """ - equ_400(char) + equ_400(char, effectDamage) pass @@ -14621,7 +14621,7 @@ def equ_863(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 传说 """ - equ_401(char) + equ_401(char, effectDamage) pass @@ -14632,7 +14632,7 @@ def equ_864(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 史诗 """ - equ_402(char) + equ_402(char, effectDamage) pass @@ -14643,7 +14643,7 @@ def equ_865(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 太初 """ - equ_403(char) + equ_403(char, effectDamage) pass @@ -14654,7 +14654,7 @@ def equ_866(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 史诗 """ - equ_404(char) + equ_404(char, effectDamage) pass @@ -14665,7 +14665,7 @@ def equ_867(char: CharacterProperty,effectDamage: list[float] = []): 所有属性强化 +40 rarity: 太初 """ - equ_405(char) + equ_405(char, effectDamage) pass @@ -14677,7 +14677,7 @@ def equ_868(char: CharacterProperty,effectDamage: list[float] = []): 魔法暴击率 +20% rarity: 神器 """ - equ_406(char) + equ_406(char, effectDamage) pass @@ -14689,7 +14689,7 @@ def equ_869(char: CharacterProperty,effectDamage: list[float] = []): 魔法暴击率 +25% rarity: 传说 """ - equ_407(char) + equ_407(char, effectDamage) pass @@ -14701,7 +14701,7 @@ def equ_870(char: CharacterProperty,effectDamage: list[float] = []): 魔法暴击率 +30% rarity: 史诗 """ - equ_408(char) + equ_408(char, effectDamage) pass @@ -14712,7 +14712,7 @@ def equ_871(char: CharacterProperty,effectDamage: list[float] = []): 技能冷却时间15%减少(觉醒技能除外) rarity: 神器 """ - equ_409(char) + equ_409(char, effectDamage) pass @@ -14723,7 +14723,7 @@ def equ_872(char: CharacterProperty,effectDamage: list[float] = []): 技能冷却时间15%减少(觉醒技能除外) rarity: 传说 """ - equ_410(char) + equ_410(char, effectDamage) pass @@ -14734,7 +14734,7 @@ def equ_873(char: CharacterProperty,effectDamage: list[float] = []): 技能冷却时间15%减少(觉醒技能除外) rarity: 史诗 """ - equ_411(char) + equ_411(char, effectDamage) pass @@ -14745,7 +14745,7 @@ def equ_874(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 神器 """ - equ_412(char) + equ_412(char, effectDamage) pass @@ -14756,7 +14756,7 @@ def equ_875(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 传说 """ - equ_413(char) + equ_413(char, effectDamage) pass @@ -14767,7 +14767,7 @@ def equ_876(char: CharacterProperty,effectDamage: list[float] = []): - rarity: 史诗 """ - equ_414(char) + equ_414(char, effectDamage) pass @@ -14779,7 +14779,7 @@ def equ_1044(char: CharacterProperty,effectDamage: list[float] = []): 魔法值最大值 +15% rarity: 史诗 """ - equ_375(char) + equ_375(char, effectDamage) pass @@ -14791,7 +14791,7 @@ def equ_1045(char: CharacterProperty,effectDamage: list[float] = []): 施放速度 +40% rarity: 史诗 """ - equ_378(char) + equ_378(char, effectDamage) pass @@ -14802,7 +14802,7 @@ def equ_1046(char: CharacterProperty,effectDamage: list[float] = []): 所受物理/魔法伤害 -10% rarity: 史诗 """ - equ_381(char) + equ_381(char, effectDamage) pass @@ -14814,7 +14814,7 @@ def equ_1047(char: CharacterProperty,effectDamage: list[float] = []): 所有异常状态抗性 +30.5% rarity: 史诗 """ - equ_384(char) + equ_384(char, effectDamage) pass @@ -14825,7 +14825,7 @@ def equ_1048(char: CharacterProperty,effectDamage: list[float] = []): 移动速度 +44% rarity: 史诗 """ - equ_387(char) + equ_387(char, effectDamage) pass @@ -14954,6 +14954,7 @@ def equ_2002(char: CharacterProperty,effectDamage: list[float] = []): pass point = char.charEquipInfo['辅助装备'].precision skillAttack = 0.1 * point - (point // 25) * 0.1 + (0.1 if point >= 25 else 0) + (0.1 if point >= 50 else 0) + (0.1 if point >= 75 else 0) + (0.1 if point >= 100 else 0) + print(skillAttack / 100) buffer = 30 * point - (point // 25) * 30 + (350 if point >= 25 else 0) + (380 if point >= 50 else 0) + (380 if point >= 75 else 0) + (510 if point >= 100 else 0) char.SetStatus(SkillAttack=round(skillAttack / 100,6), Buffer=buffer) for part in ['项链', '手镯', '戒指']: @@ -15599,7 +15600,7 @@ def equ_4021(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_4022(char: CharacterProperty,effectDamage: list[float] = []): """ """ - equ_4020(char) + equ_4020(char, effectDamage) pass diff --git a/backend/core/equipment/version_0/suit.py b/backend/core/equipment/version_0/suit.py index 01495baf..506511e1 100644 --- a/backend/core/equipment/version_0/suit.py +++ b/backend/core/equipment/version_0/suit.py @@ -40,7 +40,7 @@ def suit_16(char: CharacterProperty,effectDamage: list[float] = []): # level: 1 # value: 逆转与影子的因果关系,实现超乎寻常的动作。 施放技能时,获得[影子]层数。(最多叠加10次) 所有速度 +15% [潜影灭迹][装备主动技能] 存在[影子]层数时,施放装备技能时发动以下效果。 - 消耗2个[影子]层数 - 强制中断角色动作(觉醒技能除外) [追击替罪羊][装备主动技能] - 消耗7个[影子]层数 - 强制中断角色动作(觉醒技能除外) - 瞬移到最强大的敌人背后 - 追击范围:600px - 冷却时间:8秒 # rarity: 史诗 - suit_11(char) + suit_11(char,effectDamage) pass @@ -50,7 +50,7 @@ def suit_21(char: CharacterProperty,effectDamage: list[float] = []): # level: 1 # value: 逆转与影子的因果关系,实现超乎寻常的动作。 施放技能时,获得[影子]层数。(最多叠加10次) 所有速度 +15% [潜影灭迹][装备主动技能] 存在[影子]层数时,施放装备技能时发动以下效果。 - 消耗1个[影子]层数 - 强制中断角色动作(觉醒技能除外) [追击替罪羊][装备主动技能] - 消耗7个[影子]层数 - 强制中断角色动作(觉醒技能除外) - 瞬移到最强大的敌人背后 - 追击范围:800px - 冷却时间:8秒 [太初的记忆] 套装积分达到2550后, 每增加70点套装积分, 可以获得以下效果。 技能伤害 增加 1% 增益量 +100 # rarity: 太初 - suit_11(char) + suit_11(char,effectDamage) pass @@ -353,7 +353,7 @@ def suit_100(char: CharacterProperty,effectDamage: list[float] = []): # level: 1 # value: [暗黑净化][装备主动技能] 根据使用者的意愿调整净化与堕落状态。 - 进入地下城时,净化状态自动生效 - 冷却时间:300秒 [净化] - 技能伤害 +17.5% - 技能冷却时间 -30%(觉醒技能除外) - 特效伤害 +15% - 每秒恢复0.5%的生命值和魔法值 - 每10秒生成最大生命值10%的保护罩 [堕落] - 技能冷却时间 -55%(觉醒技能除外) - 特效伤害 +32.5% - 进入霸体状态 - 跳跃时可以再跳跃一次 # rarity: 史诗 - suit_95(char) + suit_95(char,effectDamage) pass @@ -363,7 +363,7 @@ def suit_105(char: CharacterProperty,effectDamage: list[float] = []): # level: 1 # value: 净化与堕落达到协调后,进入均衡状态。 [均衡] - 每秒恢复0.5%的生命值和魔法值 - 每10秒生成最大生命值10%的保护罩 - 进入霸体状态 - 跳跃时可以再跳跃一次 [暗黑净化] [装备发动属性] 选择使用净化和堕落的力量。 进入地下城时,净化状态自动生效 - 冷却时间300秒 [净化] - 技能伤害 +17.5% - 技能冷却时间 -30.0%(觉醒技能除外) - 特效伤害 +15% [堕落] - 技能冷却时间 -55.0%(觉醒技能除外) - 特效伤害 +32.5% [太初的记忆] 套装积分达到2550后,每增加70点套装积分,可以获得以下效果。 - 技能伤害 增加 1% - 增益量 +100 # rarity: 太初 - suit_95(char) + suit_95(char,effectDamage) pass diff --git a/backend/dataFiles/dcalc_0.db b/backend/dataFiles/dcalc_0.db index 76a9d8a3..2ca8c7c3 100644 Binary files a/backend/dataFiles/dcalc_0.db and b/backend/dataFiles/dcalc_0.db differ