new:添加缪斯
This commit is contained in:
@@ -501,10 +501,10 @@ class Skill15(ActiveSkill):
|
||||
# 沙尘命中时中毒攻击力 : {value5}%
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
hit5 = 2
|
||||
dataType5 = EnumDamageType.ENCHANTPOISON
|
||||
# [范围信息]
|
||||
# 沙尘大小比率 : {value6}%
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
dataType5 = EnumDamageType.ENCHANTPOISON
|
||||
|
||||
# 鹰踏
|
||||
# fighter_female/brawler_female/78bd107acd474518b606be1e4fd38239
|
||||
@@ -708,14 +708,14 @@ class Skill21(ActiveSkill):
|
||||
# 摆拳攻击时中毒攻击力 : {value6}%
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
hit6 = 1
|
||||
dataType6 = EnumDamageType.ENCHANTPOISON
|
||||
# 爆炸攻击时中毒攻击力 : {value7}%
|
||||
data7 = get_data(f'{prefix}/{uuid}', 7)
|
||||
hit7 = 1
|
||||
dataType7 = EnumDamageType.ENCHANTPOISON
|
||||
# [范围信息]
|
||||
# 爆炸范围比率 : {value8}%
|
||||
data8 = get_data(f'{prefix}/{uuid}', 8)
|
||||
dataType6 = EnumDamageType.ENCHANTPOISON
|
||||
dataType7 = EnumDamageType.ENCHANTPOISON
|
||||
|
||||
# 每个异常增伤20%,最高60%增伤
|
||||
skillDamage = 1.6
|
||||
@@ -723,6 +723,7 @@ class Skill21(ActiveSkill):
|
||||
# 念气波
|
||||
# fighter_female/brawler_female/01c3a2fb793d293a25ed8dc7a0d70c1a
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/01c3a2fb793d293a25ed8dc7a0d70c1a
|
||||
# MIGRATION: character 中没有同名技能“念气波”,暂不启用
|
||||
# class Skill22(ActiveSkill):
|
||||
# """
|
||||
# 使念气实体化后向前方敌人发射。\n
|
||||
@@ -742,7 +743,7 @@ class Skill21(ActiveSkill):
|
||||
# hasVP = False
|
||||
# hasUP = True
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
#
|
||||
# # 攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 诱导性比率 : {value1}%
|
||||
@@ -844,7 +845,6 @@ class Skill24(ActiveSkill):
|
||||
# 针攻击时毒攻击力 : {value5}%
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
hit5 = 1
|
||||
dataType5 = EnumDamageType.ENCHANTPOISON
|
||||
# [学习猛毒之伤后]
|
||||
# 中毒攻击力 : {value6}%
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
@@ -853,6 +853,7 @@ class Skill24(ActiveSkill):
|
||||
data7 = get_data(f'{prefix}/{uuid}', 7)
|
||||
# 中毒持续时间 : {value8}秒
|
||||
data8 = get_data(f'{prefix}/{uuid}', 8)
|
||||
dataType5 = EnumDamageType.ENCHANTPOISON
|
||||
|
||||
# 双重投掷
|
||||
# fighter_female/brawler_female/4b2c90ec226fd40e967875aa5eabefb2
|
||||
@@ -977,6 +978,7 @@ class Skill27(PassiveSkill):
|
||||
# 暴击
|
||||
# fighter_female/brawler_female/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# MIGRATION: character 中没有同名技能“暴击”,暂不启用
|
||||
# class Skill28(PassiveSkill):
|
||||
# """
|
||||
# 集中精神,提升物理/魔法暴击率。\n
|
||||
@@ -992,7 +994,7 @@ class Skill27(PassiveSkill):
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
#
|
||||
# # 物理/魔法暴击率增加 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
@@ -1078,14 +1080,14 @@ class Skill30(ActiveSkill):
|
||||
# 砖块攻击时中毒攻击力 : {value6}%
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
hit6 = 1
|
||||
dataType6 = EnumDamageType.ENCHANTPOISON
|
||||
# 砖碎块攻击时中毒攻击力 : {value7}%
|
||||
data7 = get_data(f'{prefix}/{uuid}', 7)
|
||||
hit7 = 1
|
||||
dataType7 = EnumDamageType.ENCHANTPOISON
|
||||
# [范围信息]
|
||||
# 碎块范围比率 : {value8}%
|
||||
data8 = get_data(f'{prefix}/{uuid}', 8)
|
||||
dataType6 = EnumDamageType.ENCHANTPOISON
|
||||
dataType7 = EnumDamageType.ENCHANTPOISON
|
||||
|
||||
# 伏虎霸王拳
|
||||
# fighter_female/brawler_female/8c2379737c5acc935c1731f67f607655
|
||||
@@ -1123,17 +1125,17 @@ class Skill31(ActiveSkill):
|
||||
# [发动涂毒时附加中毒攻击力]
|
||||
# 连击时,中毒攻击力 : {value4}%
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
dataType4 = EnumDamageType.ENCHANTPOISON
|
||||
# 最后一击时,中毒攻击力 : {value5}%
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
dataType5 = EnumDamageType.ENCHANTPOISON
|
||||
# 抓取失败时,冲击波中毒攻击力 : {value6}%
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
hit6 = 1
|
||||
dataType6 = EnumDamageType.ENCHANTPOISON
|
||||
# [范围信息]
|
||||
# 冲击波范围比率 : {value7}%
|
||||
data7 = get_data(f'{prefix}/{uuid}', 7)
|
||||
dataType4 = EnumDamageType.ENCHANTPOISON
|
||||
dataType5 = EnumDamageType.ENCHANTPOISON
|
||||
dataType6 = EnumDamageType.ENCHANTPOISON
|
||||
|
||||
# 旋风腿
|
||||
# fighter_female/brawler_female/202edb928046f4fa6dedf6337377efd5
|
||||
@@ -1321,10 +1323,10 @@ class Skill35(ActiveSkill):
|
||||
# 踢击命中时,中毒攻击力 : {value6}%
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
hit6 = 1
|
||||
dataType6 = EnumDamageType.ENCHANTPOISON
|
||||
# [范围信息]
|
||||
# 攻击范围比率 : {value7}%
|
||||
data7 = get_data(f'{prefix}/{uuid}', 7)
|
||||
dataType6 = EnumDamageType.ENCHANTPOISON
|
||||
|
||||
mode = ['不可抓取', '可抓取']
|
||||
|
||||
@@ -1469,10 +1471,10 @@ class Skill37(ActiveSkill):
|
||||
# 毒气柱攻击时中毒攻击力 : {value5}%
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
hit5 = 7
|
||||
dataType5 = EnumDamageType.ENCHANTPOISON
|
||||
# [范围信息]
|
||||
# 毒气柱爆炸范围比率 : {value6}%
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
dataType5 = EnumDamageType.ENCHANTPOISON
|
||||
|
||||
def vp_1(self):
|
||||
"""
|
||||
@@ -1545,16 +1547,16 @@ class Skill38(ActiveSkill):
|
||||
# 生活用品攻击时中毒攻击力 : {value8}%
|
||||
data8 = get_data(f'{prefix}/{uuid}', 8)
|
||||
hit8 = 25
|
||||
dataType8 = EnumDamageType.ENCHANTPOISON
|
||||
# 炸药爆炸攻击时中毒攻击力 : {value9}%
|
||||
data9 = get_data(f'{prefix}/{uuid}', 9)
|
||||
hit9 = 1
|
||||
dataType9 = EnumDamageType.ENCHANTPOISON
|
||||
# [范围信息]
|
||||
# 生活用品大小比率 : {value10}%
|
||||
data10 = get_data(f'{prefix}/{uuid}', 10)
|
||||
# 炸药爆炸范围比率 : {value11}%
|
||||
data11 = get_data(f'{prefix}/{uuid}', 11)
|
||||
dataType8 = EnumDamageType.ENCHANTPOISON
|
||||
dataType9 = EnumDamageType.ENCHANTPOISON
|
||||
|
||||
def vp_1(self):
|
||||
"""
|
||||
@@ -1647,7 +1649,6 @@ class Skill40(ActiveSkill):
|
||||
# 毒雾中毒攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
hit1 = 33
|
||||
power1 = 1/3
|
||||
# 毒雾中毒持续时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 毒雾爆炸攻击力 : {value3}%
|
||||
@@ -1666,6 +1667,7 @@ class Skill40(ActiveSkill):
|
||||
# 毒雾爆炸时攻击力 : {value8}%
|
||||
data8 = get_data(f'{prefix}/{uuid}', 8)
|
||||
hit8 = 4
|
||||
power1 = 1/3
|
||||
dataType8 = EnumDamageType.ENCHANTPOISON
|
||||
|
||||
# 猛毒擒月炎
|
||||
@@ -1724,14 +1726,14 @@ class Skill41(ActiveSkill):
|
||||
# 摆拳攻击时中毒攻击力 : {value10}%
|
||||
data10 = get_data(f'{prefix}/{uuid}', 10)
|
||||
hit10 = 1
|
||||
dataType10 = EnumDamageType.ENCHANTPOISON
|
||||
# 爆炸攻击时中毒攻击力 : {value11}%
|
||||
data11 = get_data(f'{prefix}/{uuid}', 11)
|
||||
hit11 = 1
|
||||
dataType11 = EnumDamageType.ENCHANTPOISON
|
||||
# [范围信息]
|
||||
# 爆炸范围比率 : {value12}%
|
||||
data12 = get_data(f'{prefix}/{uuid}', 12)
|
||||
dataType10 = EnumDamageType.ENCHANTPOISON
|
||||
dataType11 = EnumDamageType.ENCHANTPOISON
|
||||
|
||||
skillDamage = 1.6
|
||||
|
||||
@@ -1801,18 +1803,18 @@ class Skill42(ActiveSkill):
|
||||
# 冲击波中毒攻击力 : {value7}%
|
||||
data7 = get_data(f'{prefix}/{uuid}', 7)
|
||||
hit7 = 1
|
||||
dataType7 = EnumDamageType.ENCHANTPOISON
|
||||
# 砖块攻击时中毒攻击力 : {value8}%
|
||||
data8 = get_data(f'{prefix}/{uuid}', 8)
|
||||
hit8 = 1
|
||||
dataType8 = EnumDamageType.ENCHANTPOISON
|
||||
# 砖块爆炸时中毒攻击力 : {value9}%
|
||||
data9 = get_data(f'{prefix}/{uuid}', 9)
|
||||
hit9 = 5
|
||||
dataType9 = EnumDamageType.ENCHANTPOISON
|
||||
# [范围信息]
|
||||
# 砖块爆炸大小比率 : {value10}%
|
||||
data10 = get_data(f'{prefix}/{uuid}', 10)
|
||||
dataType7 = EnumDamageType.ENCHANTPOISON
|
||||
dataType8 = EnumDamageType.ENCHANTPOISON
|
||||
dataType9 = EnumDamageType.ENCHANTPOISON
|
||||
|
||||
def vp_1(self):
|
||||
"""
|
||||
@@ -1939,14 +1941,14 @@ class Skill44(ActiveSkill):
|
||||
# 踢击时中毒攻击力 : {value16}%
|
||||
data16 = get_data(f'{prefix}/{uuid}', 16)
|
||||
hit16 = 1
|
||||
dataType16 = EnumDamageType.ENCHANTPOISON
|
||||
# 毒爆弹爆炸时中毒攻击力 : {value17}%
|
||||
data17 = get_data(f'{prefix}/{uuid}', 17)
|
||||
hit17 = 1
|
||||
dataType17 = EnumDamageType.ENCHANTPOISON
|
||||
# [范围信息]
|
||||
# 爆炸范围比率 : {value18}%
|
||||
data18 = get_data(f'{prefix}/{uuid}', 18)
|
||||
dataType16 = EnumDamageType.ENCHANTPOISON
|
||||
dataType17 = EnumDamageType.ENCHANTPOISON
|
||||
|
||||
def vp_1(self):
|
||||
"""
|
||||
@@ -2023,14 +2025,14 @@ class Skill45(ActiveSkill):
|
||||
# 落地攻击时中毒攻击力 : {value9}%
|
||||
data9 = get_data(f'{prefix}/{uuid}', 9)
|
||||
hit9 = 1
|
||||
dataType9 = EnumDamageType.ENCHANTPOISON
|
||||
# 轰天雷爆炸时中毒攻击力 : {value10}%
|
||||
data10 = get_data(f'{prefix}/{uuid}', 10)
|
||||
hit10 = 5
|
||||
dataType10 = EnumDamageType.ENCHANTPOISON
|
||||
# [范围信息]
|
||||
# 攻击范围比率 : {value11}%
|
||||
data11 = get_data(f'{prefix}/{uuid}', 11)
|
||||
dataType9 = EnumDamageType.ENCHANTPOISON
|
||||
dataType10 = EnumDamageType.ENCHANTPOISON
|
||||
|
||||
def vp_1(self):
|
||||
"""
|
||||
@@ -2148,27 +2150,27 @@ class Skill47(ActiveSkill):
|
||||
# 基本攻击第1击攻击时中毒攻击力 : {value11}%
|
||||
data11 = get_data(f'{prefix}/{uuid}', 11)
|
||||
hit11 = 1
|
||||
dataType11 = EnumDamageType.ENCHANTPOISON
|
||||
# 基本攻击第2击攻击时中毒攻击力 : {value12}%
|
||||
data12 = get_data(f'{prefix}/{uuid}', 12)
|
||||
hit12 = 1
|
||||
dataType12 = EnumDamageType.ENCHANTPOISON
|
||||
# 基本攻击第3击攻击时中毒攻击力 : {value13}%
|
||||
data13 = get_data(f'{prefix}/{uuid}', 13)
|
||||
hit13 = 1
|
||||
dataType13 = EnumDamageType.ENCHANTPOISON
|
||||
# 基本攻击第4击攻击时中毒攻击力 : {value14}%
|
||||
data14 = get_data(f'{prefix}/{uuid}', 14)
|
||||
hit14 = 1
|
||||
dataType14 = EnumDamageType.ENCHANTPOISON
|
||||
# 基本攻击第5击攻击时中毒攻击力 : {value15}%
|
||||
data15 = get_data(f'{prefix}/{uuid}', 15)
|
||||
hit15 = 1
|
||||
dataType15 = EnumDamageType.ENCHANTPOISON
|
||||
# 前冲攻击攻击时中毒攻击力 : {value16}%
|
||||
data16 = get_data(f'{prefix}/{uuid}', 16)
|
||||
# 跳跃攻击攻击时中毒攻击力 : {value17}%
|
||||
data17 = get_data(f'{prefix}/{uuid}', 17)
|
||||
dataType11 = EnumDamageType.ENCHANTPOISON
|
||||
dataType12 = EnumDamageType.ENCHANTPOISON
|
||||
dataType13 = EnumDamageType.ENCHANTPOISON
|
||||
dataType14 = EnumDamageType.ENCHANTPOISON
|
||||
dataType15 = EnumDamageType.ENCHANTPOISON
|
||||
|
||||
mode = ['平x一轮']
|
||||
|
||||
@@ -2312,13 +2314,13 @@ class Skill50(ActiveSkill):
|
||||
# 命中敌人时中毒攻击力 : {value13}%
|
||||
data13 = get_data(f'{prefix}/{uuid}', 13)
|
||||
hit13 = 1
|
||||
dataType13 = EnumDamageType.ENCHANTPOISON
|
||||
# 攻击地面时中毒攻击力 : {value14}%
|
||||
data14 = get_data(f'{prefix}/{uuid}', 14)
|
||||
dataType14 = EnumDamageType.ENCHANTPOISON
|
||||
# 箱械爆炸攻击时中毒攻击力 : {value15}%
|
||||
data15 = get_data(f'{prefix}/{uuid}', 15)
|
||||
hit15 = 5
|
||||
dataType13 = EnumDamageType.ENCHANTPOISON
|
||||
dataType14 = EnumDamageType.ENCHANTPOISON
|
||||
dataType15 = EnumDamageType.ENCHANTPOISON
|
||||
|
||||
mode = ['命中', '地面']
|
||||
@@ -2403,14 +2405,14 @@ class Skill51(ActiveSkill):
|
||||
# 对无法抓取敌人的下劈攻击时中毒攻击力 : {value14}%
|
||||
data14 = get_data(f'{prefix}/{uuid}', 14)
|
||||
hit14 = 1
|
||||
dataType14 = EnumDamageType.ENCHANTPOISON
|
||||
# 毒蛇群多段攻击中毒攻击力 : {value15}%
|
||||
data15 = get_data(f'{prefix}/{uuid}', 15)
|
||||
hit15 = 8
|
||||
dataType15 = EnumDamageType.ENCHANTPOISON
|
||||
# 最后一击毒龙攻击时中毒攻击力 : {value16}%
|
||||
data16 = get_data(f'{prefix}/{uuid}', 16)
|
||||
hit16 = 1
|
||||
dataType14 = EnumDamageType.ENCHANTPOISON
|
||||
dataType15 = EnumDamageType.ENCHANTPOISON
|
||||
dataType16 = EnumDamageType.ENCHANTPOISON
|
||||
|
||||
class classChange(Character):
|
||||
|
||||
Reference in New Issue
Block a user