new:添加缪斯
This commit is contained in:
@@ -8,108 +8,107 @@ prefix = "gunner_female/mechanic_female/cn/skillDetail"
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# 后撩踢
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# gunner_female/mechanic_female/717f1e2104fe4b796f800352fa143ecc
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# 944b9aab492c15a8474f96947ceeb9e4/717f1e2104fe4b796f800352fa143ecc
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# MIGRATION: character 中没有同名技能“后撩踢”,暂不启用
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# class Skill0(ActiveSkill):
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# """
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# 向敌人发出强威力的后撩踢并使其浮空。\n
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# 发动的瞬间存在霸体判定。\n
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# 转职为弹药专家或协战师后,技能类型变为独立攻击力。\n
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# """
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# name = '后撩踢'
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# cellPos = (5,1)
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# name = "后撩踢"
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# learnLv = 1
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# masterLv = 10
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# maxLv = 20
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# cellPos = (5,1)
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# position = 5
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# rangeLv = 3
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# cd = 2
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# uuid = '717f1e2104fe4b796f800352fa143ecc'
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# mp = [0, 0]
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# uuid = "717f1e2104fe4b796f800352fa143ecc"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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#
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# # 发动速度增加率 : {value0}%
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# data0 = get_data(f'{prefix}/{uuid}', 0)
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# # 浮空力比率 : {value1}%
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# data1 = get_data(f'{prefix}/{uuid}', 1)
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# # 踢击攻击力 : {value2}%
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# data2 = get_data(f'{prefix}/{uuid}', 2)
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# hit2 = 1
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# 浮空弹
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# gunner_female/mechanic_female/128b9ddef2262f40723deae4407bdb42
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# 944b9aab492c15a8474f96947ceeb9e4/128b9ddef2262f40723deae4407bdb42
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# MIGRATION: character 中没有同名技能“浮空弹”,暂不启用
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# class Skill1(ActiveSkill):
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# """
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# 向敌人发射1发子弹并使其浮空。\n
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# 转职为协战师后,技能类型变为独立攻击力。\n
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# """
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# name = '浮空弹'
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# cellPos = (3,1)
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# name = "浮空弹"
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# learnLv = 1
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# masterLv = 60
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# maxLv = 70
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# cellPos = (3,1)
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# position = 3
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# rangeLv = 2
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# cd = 3.6
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# mp = [6, 140]
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# uuid = '128b9ddef2262f40723deae4407bdb42'
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# uuid = "128b9ddef2262f40723deae4407bdb42"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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#
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# # 子弹攻击力 : {value0}%
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# data0 = get_data(f'{prefix}/{uuid}', 0)
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# hit0 = 1
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# # 浮空力比率 : {value1}%
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# data1 = get_data(f'{prefix}/{uuid}', 1)
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# 后跳
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# gunner_female/mechanic_female/7822d6d52e10964a6755f142c666b494
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# 944b9aab492c15a8474f96947ceeb9e4/7822d6d52e10964a6755f142c666b494
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# MIGRATION: character 中没有同名技能“后跳”,暂不启用
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# class Skill2(ActiveSkill):
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# """
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# 使自身向后方小跳并避开敌人的攻击。\n
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# """
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# name = '后跳'
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# cellPos = (3,0)
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# name = "后跳"
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# learnLv = 1
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# masterLv = 1
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# maxLv = 1
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# cellPos = (3,0)
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# position = 3
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# rangeLv = 1
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# mp = [1, 1]
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# uuid = '7822d6d52e10964a6755f142c666b494'
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# icon = '$common/$uuid'
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# rangeLv = None
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# cd = []
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# uuid = "7822d6d52e10964a6755f142c666b494"
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# icon = "$common/$uuid"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 基础精通
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# gunner_female/mechanic_female/5a56514f35cf0270ae8d6c65f8fefd78
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# 944b9aab492c15a8474f96947ceeb9e4/5a56514f35cf0270ae8d6c65f8fefd78
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# MIGRATION: character 中没有同名技能“基础精通”,暂不启用
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# class Skill3(PassiveSkill):
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# """
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# 增加基本攻击、 前冲攻击、 跳跃攻击、 [后撩踢]的攻击力。\n
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# 在决斗场中,增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。\n
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# """
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# name = '基础精通'
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# cellPos = (1,0)
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# name = "基础精通"
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# learnLv = 1
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# masterLv = 115
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# maxLv = 200
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# cellPos = (1,0)
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# position = 1
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# rangeLv = 1
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# uuid = '5a56514f35cf0270ae8d6c65f8fefd78'
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# icon = '$common/$uuid'
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# uuid = "5a56514f35cf0270ae8d6c65f8fefd78"
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# icon = "$common/$uuid"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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#
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# # 基本攻击力变化率 : {value0}%
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# data0 = get_data(f'{prefix}/{uuid}', 0)
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# # 前冲攻击力变化率 : {value1}%
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@@ -120,26 +119,26 @@ prefix = "gunner_female/mechanic_female/cn/skillDetail"
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# 受身蹲伏
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# gunner_female/mechanic_female/ce26c6b69d02a440a81b552bec94f03b
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# 944b9aab492c15a8474f96947ceeb9e4/ce26c6b69d02a440a81b552bec94f03b
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# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
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# class Skill4(ActiveSkill):
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# """
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# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
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# """
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# name = '受身蹲伏'
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# cellPos = (2,0)
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# name = "受身蹲伏"
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# learnLv = 1
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# masterLv = 10
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# maxLv = 20
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# cellPos = (2,0)
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# position = 2
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# rangeLv = 1
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# rangeLv = None
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# cd = 5
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# mp = [1, 1]
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# uuid = 'ce26c6b69d02a440a81b552bec94f03b'
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# icon = '$common/$uuid'
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# uuid = "ce26c6b69d02a440a81b552bec94f03b"
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# icon = "$common/$uuid"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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#
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# # 蹲伏姿势最短无敌时间 : {value0}秒
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# data0 = get_data(f'{prefix}/{uuid}', 0)
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# # 蹲伏姿势最长无敌时间 : {value1}秒
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@@ -184,54 +183,54 @@ prefix = "gunner_female/mechanic_female/cn/skillDetail"
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# 防具精通
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# gunner_female/mechanic_female/892ef624d8bf3d7fc045f84825fd6104
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# 944b9aab492c15a8474f96947ceeb9e4/892ef624d8bf3d7fc045f84825fd6104
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# class Skill5(PassiveSkill):
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# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
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# class Skill6(PassiveSkill):
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# """
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# 穿戴防具时,可以增加各种属性。\n
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# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
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# """
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# name = '防具精通'
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# cellPos = (0,1)
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# name = "防具精通"
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# learnLv = 1
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# masterLv = 1
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# maxLv = 1
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# cellPos = (0,1)
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# position = 0
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# rangeLv = 1
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# uuid = '892ef624d8bf3d7fc045f84825fd6104'
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# icon = '$common/$uuid'
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# rangeLv = None
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# cd = []
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# uuid = "892ef624d8bf3d7fc045f84825fd6104"
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# icon = "$common/$uuid"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# M-137格林机枪
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# gunner_female/mechanic_female/01c3a2fb793d293a25ed8dc7a0d70c1a
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# 944b9aab492c15a8474f96947ceeb9e4/01c3a2fb793d293a25ed8dc7a0d70c1a
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# class Skill6(ActiveSkill):
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# MIGRATION: character 中没有同名技能“M-137格林机枪”,暂不启用
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# class Skill7(ActiveSkill):
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# """
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# 使用M-137格林机枪攻击敌人。 若连按攻击键可以延长发射时间,但按跳跃键或达到发射时间上限,则会停止发射。\n
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# 若发射中按住向上方向键,则可以向上发射。\n
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# """
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# name = 'M-137格林机枪'
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# cellPos = (4,2)
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# name = "M-137格林机枪"
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# learnLv = 5
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# masterLv = 60
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# maxLv = 70
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# cellPos = (4,2)
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# position = 4
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# rangeLv = 2
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# cd = 5
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# mp = [10, 180]
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# uuid = '01c3a2fb793d293a25ed8dc7a0d70c1a'
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# uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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#
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# # 取出机枪所用时间 : {value0}秒
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# data0 = get_data(f'{prefix}/{uuid}', 0)
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# # 发射攻击力 : {value1}%
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# data1 = get_data(f'{prefix}/{uuid}', 1)
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# hit1 = 16
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# # 每秒发射次数 : {value2}次
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# data2 = get_data(f'{prefix}/{uuid}', 2)
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# # 发射次数上限 : {value3}次
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@@ -276,88 +275,85 @@ class Skill7(ActiveSkill):
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# 银弹
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# gunner_female/mechanic_female/a6c8f69107f8c4f5d1a0c7a57d000290
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# 944b9aab492c15a8474f96947ceeb9e4/a6c8f69107f8c4f5d1a0c7a57d000290
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# class Skill8(ActiveSkill):
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# MIGRATION: character 中没有同名技能“银弹”,暂不启用
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# class Skill9(ActiveSkill):
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# """
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# 使一定数量子弹的属性变成光属性,且命中敌人时附加光属性伤害。\n
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# 攻击不死族、 恶魔、 精灵类怪物时,可以大幅度增加伤害值。\n
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# """
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# name = '银弹'
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# cellPos = (6,2)
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# name = "银弹"
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# learnLv = 5
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# masterLv = 20
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# maxLv = 30
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# cellPos = (6,2)
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# position = 6
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# rangeLv = 2
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# cd = 16
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# mp = [60, 560]
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# uuid = 'a6c8f69107f8c4f5d1a0c7a57d000290'
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# uuid = "a6c8f69107f8c4f5d1a0c7a57d000290"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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#
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# # 银弹装弹数 : {value0}发
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# data0 = get_data(f'{prefix}/{uuid}', 0)
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# # 附加攻击力 : {value1}%
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# data1 = get_data(f'{prefix}/{uuid}', 1)
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# hit1 = 32
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# # 不死族、 恶魔、 精灵时的附加攻击力 : {value2}%
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# data2 = get_data(f'{prefix}/{uuid}', 2)
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# 重火器拔击
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# gunner_female/mechanic_female/1dad88963abdc96b091fcab185a8820d
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# 944b9aab492c15a8474f96947ceeb9e4/1dad88963abdc96b091fcab185a8820d
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# class Skill9(PassiveSkill):
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# MIGRATION: character 中没有同名技能“重火器拔击”,暂不启用
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# class Skill10(PassiveSkill):
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# """
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# 使重火器的拔出动作出现攻击判定,命中敌人后可以将敌人击退。\n
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# """
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# name = '重火器拔击'
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# cellPos = (3,2)
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# name = "重火器拔击"
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# learnLv = 5
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# masterLv = 1
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# maxLv = 11
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# cellPos = (3,2)
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# position = 3
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# rangeLv = 3
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# uuid = '1dad88963abdc96b091fcab185a8820d'
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# uuid = "1dad88963abdc96b091fcab185a8820d"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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#
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# # 攻击力 : {value0}%
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# data0 = get_data(f'{prefix}/{uuid}', 0)
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# hit0 = 1
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# # 敌人僵直时间增加率 : {value1}%
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# data1 = get_data(f'{prefix}/{uuid}', 1)
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# 上旋踢
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# gunner_female/mechanic_female/0969cd4054d93da07708108c0cc1c4b5
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# 944b9aab492c15a8474f96947ceeb9e4/0969cd4054d93da07708108c0cc1c4b5
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# class Skill10(ActiveSkill):
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# MIGRATION: character 中没有同名技能“上旋踢”,暂不启用
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# class Skill11(ActiveSkill):
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# """
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# 向周围的敌人发出炫丽的上旋踢攻击。\n
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# 前冲攻击或者倒地后,可以边发动上旋踢边站立。\n
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# 若学习了[花式枪术],施放时可以移动。\n
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# 转职为协战师后,技能类型变为独立攻击力。\n
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# """
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# name = '上旋踢'
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# cellPos = (2,3)
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# name = "上旋踢"
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# learnLv = 10
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# masterLv = 60
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# maxLv = 70
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# cellPos = (2,3)
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# position = 2
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# rangeLv = 2
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# cd = 4.5
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# mp = [25, 210]
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# uuid = '0969cd4054d93da07708108c0cc1c4b5'
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# uuid = "0969cd4054d93da07708108c0cc1c4b5"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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#
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# # 发动速度增加率 : {value0}%
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# data0 = get_data(f'{prefix}/{uuid}', 0)
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# hit0 = 2
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# # 攻击次数 : {value1}次
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# data1 = get_data(f'{prefix}/{uuid}', 1)
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# # 踢击攻击力 : {value2}%
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@@ -369,134 +365,116 @@ class Skill7(ActiveSkill):
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# 钉刺射
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# gunner_female/mechanic_female/4655101518604f874721b3cc249aae10
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/4655101518604f874721b3cc249aae10
|
||||
# class Skill11(ActiveSkill):
|
||||
# MIGRATION: character 中没有同名技能“钉刺射”,暂不启用
|
||||
# class Skill12(ActiveSkill):
|
||||
# """
|
||||
# 用滑铲攻击前方敌人,使其浮空,并对该敌人进行追射。\n
|
||||
# 前方敌人倒下时,会对周围的敌人造成伤害。\n
|
||||
# 可以抓取霸体和防御状态的敌人,但对无法抓取的敌人不适用抓取和控制效果。\n
|
||||
# 转职为协战师时,技能类型变为独立攻击力; 仅射击2次。\n
|
||||
# """
|
||||
|
||||
# name = '钉刺射'
|
||||
# cellPos = (6,3)
|
||||
# name = "钉刺射"
|
||||
# learnLv = 10
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (6,3)
|
||||
# position = 6
|
||||
# rangeLv = 2
|
||||
# cd = 6
|
||||
# mp = [30, 252]
|
||||
# uuid = '4655101518604f874721b3cc249aae10'
|
||||
# uuid = "4655101518604f874721b3cc249aae10"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 发射子弹数 : {value0}
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 射击攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# hit1 = 0
|
||||
# # 冲击波攻击力 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# mode = ['不可抓取', '可抓取']
|
||||
|
||||
# def setMode(self, mode):
|
||||
# if mode == '不可抓取':
|
||||
# self.hit1 = 0
|
||||
# elif mode == '可抓取':
|
||||
# self.hit1 = 7
|
||||
|
||||
# 炙烤
|
||||
# gunner_female/mechanic_female/8c2379737c5acc935c1731f67f607655
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/8c2379737c5acc935c1731f67f607655
|
||||
# class Skill12(ActiveSkill):
|
||||
# MIGRATION: character 中没有同名技能“炙烤”,暂不启用
|
||||
# class Skill13(ActiveSkill):
|
||||
# """
|
||||
# 先向1名敌人发出强威力的后撩踢使其浮空,然后再用格林机枪对其进行猛烈追射,使敌人受到一定伤害。\n
|
||||
# 后撩踢的攻击力与当前已学的[后撩踢]攻击力相同。\n
|
||||
# 对无法抓取的敌人不适用控制效果,只能造成后撩踢的攻击伤害。\n
|
||||
# """
|
||||
|
||||
# name = '炙烤'
|
||||
# cellPos = (4,3)
|
||||
# name = "炙烤"
|
||||
# learnLv = 10
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (4,3)
|
||||
# position = 4
|
||||
# rangeLv = 2
|
||||
# cd = 8
|
||||
# mp = [30, 322]
|
||||
# uuid = '8c2379737c5acc935c1731f67f607655'
|
||||
# uuid = "8c2379737c5acc935c1731f67f607655"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# hit0 = 0
|
||||
# # 发射次数 : {value1}次
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# mode = ['不可抓取', '可抓取']
|
||||
|
||||
# def setMode(self, mode):
|
||||
# if mode == '不可抓取':
|
||||
# self.hit1 = 0
|
||||
# elif mode == '可抓取':
|
||||
# self.hit1 = 12
|
||||
|
||||
# 浮空铲
|
||||
# gunner_female/mechanic_female/dcd536f1674630f01fc9667bb202b851
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/dcd536f1674630f01fc9667bb202b851
|
||||
# class Skill13(ActiveSkill):
|
||||
# MIGRATION: character 中没有同名技能“浮空铲”,暂不启用
|
||||
# class Skill14(ActiveSkill):
|
||||
# """
|
||||
# 使滑铲(前冲攻击)命中的敌人浮空。\n
|
||||
# 前冲攻击时,可以强制中断并立即施放[浮空铲]。\n
|
||||
# 在决斗场中无法强制中断。\n
|
||||
# """
|
||||
|
||||
# name = '浮空铲'
|
||||
# cellPos = (8,3)
|
||||
# name = "浮空铲"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (8,3)
|
||||
# position = 8
|
||||
# rangeLv = 3
|
||||
# cd = 8
|
||||
# mp = [22, 22]
|
||||
# uuid = 'dcd536f1674630f01fc9667bb202b851'
|
||||
# uuid = "dcd536f1674630f01fc9667bb202b851"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 浮空力比率 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 强化 - 后跳
|
||||
# gunner_female/mechanic_female/2b340542e776818b78f3212af184bd6b
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/2b340542e776818b78f3212af184bd6b
|
||||
# class Skill14(PassiveSkill):
|
||||
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
|
||||
# class Skill15(PassiveSkill):
|
||||
# """
|
||||
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
# """
|
||||
|
||||
# name = '强化 - 后跳'
|
||||
# cellPos = (4,0)
|
||||
# name = "强化 - 后跳"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (4,0)
|
||||
# position = 4
|
||||
# rangeLv = 1
|
||||
# rangeLv = None
|
||||
# cd = 30
|
||||
# uuid = '2b340542e776818b78f3212af184bd6b'
|
||||
# icon = '$common/$uuid'
|
||||
# uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 强制中断技能时的冷却时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
@@ -505,55 +483,54 @@ class Skill7(ActiveSkill):
|
||||
# 跃翔
|
||||
# gunner_female/mechanic_female/1fea5a626f15230237946a11a9d11582
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/1fea5a626f15230237946a11a9d11582
|
||||
# class Skill15(ActiveSkill):
|
||||
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
|
||||
# class Skill16(ActiveSkill):
|
||||
# """
|
||||
# 增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
# 效果持续期间内,再次按技能键可以结束。\n
|
||||
# """
|
||||
|
||||
# name = '跃翔'
|
||||
# cellPos = (6,0)
|
||||
# name = "跃翔"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (6,0)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 5
|
||||
# mp = [13, 13]
|
||||
# uuid = '1fea5a626f15230237946a11a9d11582'
|
||||
# icon = '$common/$uuid'
|
||||
# uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 烟尘弹
|
||||
# gunner_female/mechanic_female/0dbdeaf846356f8b9380f8fbb8e97377
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/0dbdeaf846356f8b9380f8fbb8e97377
|
||||
# class Skill16(ActiveSkill):
|
||||
# MIGRATION: character 中没有同名技能“烟尘弹”,暂不启用
|
||||
# class Skill17(ActiveSkill):
|
||||
# """
|
||||
# 向敌人脚下的地面快速连续射击,溅起尘土,对敌人造成伤害。\n
|
||||
# """
|
||||
|
||||
# name = '烟尘弹'
|
||||
# cellPos = (0,3)
|
||||
# name = "烟尘弹"
|
||||
# learnLv = 10
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (0,3)
|
||||
# position = 0
|
||||
# rangeLv = 2
|
||||
# cd = 6
|
||||
# mp = [30, 322]
|
||||
# uuid = '0dbdeaf846356f8b9380f8fbb8e97377'
|
||||
# uuid = "0dbdeaf846356f8b9380f8fbb8e97377"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 连续射击攻击力 : {value0}% x {value1}
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# hit0 = 6
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # [范围信息]
|
||||
# # 范围比率 : {value2}%
|
||||
@@ -562,30 +539,29 @@ class Skill7(ActiveSkill):
|
||||
# 刺踢
|
||||
# gunner_female/mechanic_female/c9664191611af31142e052dfaef84530
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/c9664191611af31142e052dfaef84530
|
||||
# class Skill17(ActiveSkill):
|
||||
# MIGRATION: character 中没有同名技能“刺踢”,暂不启用
|
||||
# class Skill18(ActiveSkill):
|
||||
# """
|
||||
# 向前方敌人发出肉眼无法看清的快踢攻击。\n
|
||||
# 可以击退敌人并有一定几率使其进入眩晕状态。\n
|
||||
# 转职为协战师后,技能类型变为独立攻击力。\n
|
||||
# """
|
||||
|
||||
# name = '刺踢'
|
||||
# cellPos = (8,4)
|
||||
# name = "刺踢"
|
||||
# learnLv = 15
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (8,4)
|
||||
# position = 8
|
||||
# rangeLv = 2
|
||||
# cd = 4.4
|
||||
# mp = [20, 224]
|
||||
# uuid = 'c9664191611af31142e052dfaef84530'
|
||||
# uuid = "c9664191611af31142e052dfaef84530"
|
||||
# hasVP = False
|
||||
# hasUP = True
|
||||
# custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 踢击攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# hit0 = 1
|
||||
# # 发动速度增加率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 击退时间比率 : {value2}%
|
||||
@@ -601,34 +577,33 @@ class Skill7(ActiveSkill):
|
||||
# M-3喷火器
|
||||
# gunner_female/mechanic_female/8f73f243041c2d27739fe7696f02bf9b
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/8f73f243041c2d27739fe7696f02bf9b
|
||||
# class Skill18(ActiveSkill):
|
||||
# MIGRATION: character 中没有同名技能“M-3喷火器”,暂不启用
|
||||
# class Skill19(ActiveSkill):
|
||||
# """
|
||||
# 用M-3喷火器向敌人喷射火焰,使敌人受到火属性伤害。 可以不受障碍物的影响进行攻击和多段打击。\n
|
||||
# 按住攻击键的期间,会持续喷射火焰到持续时间结束,放开攻击键时,火焰也会停止。 喷射后有与喷射时间成比例的延迟。\n
|
||||
# 技能等级越高,被攻击对象的僵直时间就越长。\n
|
||||
# """
|
||||
|
||||
# name = 'M-3喷火器'
|
||||
# cellPos = (9,4)
|
||||
# name = "M-3喷火器"
|
||||
# learnLv = 15
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (9,4)
|
||||
# position = 9
|
||||
# rangeLv = 2
|
||||
# cd = 7
|
||||
# mp = [45, 392]
|
||||
# uuid = '8f73f243041c2d27739fe7696f02bf9b'
|
||||
# uuid = "8f73f243041c2d27739fe7696f02bf9b"
|
||||
# hasVP = False
|
||||
# hasUP = True
|
||||
# custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 喷火持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 喷火攻击次数 : {value1}次
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 喷火攻击力 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# hit2 = 15
|
||||
# # 敌人僵直时间增加率 : {value3}%
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# # 移动速度比率 : {value4}%
|
||||
@@ -674,25 +649,25 @@ class Skill19(ActiveSkill):
|
||||
# 空中射击
|
||||
# gunner_female/mechanic_female/bb34e8854a93fd250347a1c64119f7ab
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/bb34e8854a93fd250347a1c64119f7ab
|
||||
# class Skill20(ActiveSkill):
|
||||
# MIGRATION: character 中没有同名技能“空中射击”,暂不启用
|
||||
# class Skill21(ActiveSkill):
|
||||
# """
|
||||
# 增加跳跃攻击的空中停留时间以及跳跃射击的攻击力和射击次数上限,效果持续一定时间。\n
|
||||
# """
|
||||
|
||||
# name = '空中射击'
|
||||
# cellPos = (7,4)
|
||||
# name = "空中射击"
|
||||
# learnLv = 15
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (7,4)
|
||||
# position = 7
|
||||
# rangeLv = 3
|
||||
# cd = 40
|
||||
# mp = [40, 168]
|
||||
# uuid = 'bb34e8854a93fd250347a1c64119f7ab'
|
||||
# uuid = "bb34e8854a93fd250347a1c64119f7ab"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 空中射击攻击力增加率 : {value1}%
|
||||
@@ -911,7 +886,7 @@ class Skill26(ActiveSkill):
|
||||
ratio_g = 1.0
|
||||
|
||||
associate = [
|
||||
{'data': data6, 'type': '+ratio_g', 'skills': ['改装 : G-2旋雷者']},
|
||||
{'data': data6, 'type': '+ratio_g', 'skills': ['改装 : G-2旋雷者']},
|
||||
{'data': data7, 'type': '+ratio_g', 'skills': ['改装 : G-3捕食者']}
|
||||
]
|
||||
|
||||
@@ -925,47 +900,47 @@ class Skill26(ActiveSkill):
|
||||
# 暴击
|
||||
# gunner_female/mechanic_female/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# class Skill27(PassiveSkill):
|
||||
# MIGRATION: character 中没有同名技能“暴击”,暂不启用
|
||||
# class Skill28(PassiveSkill):
|
||||
# """
|
||||
# 集中精神,提升物理/魔法暴击率。\n
|
||||
# """
|
||||
|
||||
# name = '暴击'
|
||||
# cellPos = (5,0)
|
||||
# name = "暴击"
|
||||
# learnLv = 20
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (5,0)
|
||||
# position = 5
|
||||
# rangeLv = 3
|
||||
# uuid = 'fc1262c19f3d0477ee8eda47b8db8696'
|
||||
# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 物理/魔法暴击率增加 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 快速拔枪
|
||||
# gunner_female/mechanic_female/45442bbbe33540b4deeec29437dae70c
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/45442bbbe33540b4deeec29437dae70c
|
||||
# class Skill28(PassiveSkill):
|
||||
# MIGRATION: character 中没有同名技能“快速拔枪”,暂不启用
|
||||
# class Skill29(PassiveSkill):
|
||||
# """
|
||||
# 增加攻击速度和基本射击攻击力。\n
|
||||
# 转职为漫游枪手后,增加精通等级。\n
|
||||
# """
|
||||
|
||||
# name = '快速拔枪'
|
||||
# cellPos = (0,6)
|
||||
# name = "快速拔枪"
|
||||
# learnLv = 25
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (0,6)
|
||||
# position = 0
|
||||
# rangeLv = 3
|
||||
# uuid = '45442bbbe33540b4deeec29437dae70c'
|
||||
# uuid = "45442bbbe33540b4deeec29437dae70c"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 拔枪速度增加 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 基本射击攻击力增加率 : {value1}%
|
||||
@@ -1057,7 +1032,7 @@ class Skill30(ActiveSkill):
|
||||
data7 = get_data(f'{prefix}/{uuid}', 7)
|
||||
|
||||
associate = [
|
||||
{'data': data5, 'type': '+ratio_g', 'skills': ['G-1科罗纳']},
|
||||
{'data': data5, 'type': '+ratio_g', 'skills': ['G-1科罗纳']},
|
||||
{'data': data6, 'type': '+ratio_g', 'skills': ['改装 : G-3捕食者']}
|
||||
]
|
||||
|
||||
@@ -1075,7 +1050,7 @@ class Skill30(ActiveSkill):
|
||||
self.hit1 = 0 / 1.5
|
||||
|
||||
ratio_g = 1.0
|
||||
|
||||
|
||||
def getSkillData(self, lv: int = 0):
|
||||
data = super().getSkillData(lv)
|
||||
return data * self.ratio_g
|
||||
@@ -1193,11 +1168,11 @@ class Skill33(ActiveSkill):
|
||||
data7 = get_data(f'{prefix}/{uuid}', 7)
|
||||
|
||||
associate = [
|
||||
{'data': data5, 'type': '+ratio_g', 'skills': ['G-1科罗纳']},
|
||||
{'data': data5, 'type': '+ratio_g', 'skills': ['G-1科罗纳']},
|
||||
{'data': data6, 'type': '+ratio_g', 'skills': ['改装 : G-2旋雷者']}]
|
||||
|
||||
ratio_g = 1.0
|
||||
|
||||
|
||||
def getSkillData(self, lv: int = 0):
|
||||
data = super().getSkillData(lv)
|
||||
return data * self.ratio_g
|
||||
@@ -2025,6 +2000,7 @@ class Skill48(PassiveSkill):
|
||||
# 每蓄满1个旋雷者Y轴范围增加率 : 12.5%
|
||||
|
||||
associate = [{'data': data0}]
|
||||
# 每蓄满1个旋雷者Y轴范围增加率 : 12.5%
|
||||
|
||||
# 超时空光耀加农炮
|
||||
# gunner_female/mechanic_female/22158115cfe79a15c7369ced0b482646
|
||||
|
||||
@@ -168,7 +168,6 @@ class Skill5(PassiveSkill):
|
||||
# 防御力增加 : {value0}
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 1 99
|
||||
|
||||
# 技能连招
|
||||
# gunner_female/paramedic/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
@@ -506,7 +505,7 @@ class Skill14(PassiveBufferSkill):
|
||||
# [保护模件 (黄金复苏)]
|
||||
Spirit = data1
|
||||
associate = [{"data":data1,"type":"$+Spirit","ratio":1}]
|
||||
CarryRatio = [0]+ [(1.055 ** 3) * 100 - 100]*maxLv# noqa: E501
|
||||
CarryRatio = [0]+ [((1 + i / 100) ** 3) * 100 - 100 for i in data1]# noqa: E501
|
||||
# [激光炮击目标技能]
|
||||
# [保护模件 (缓冲)]
|
||||
# [保护模件 (净化)]
|
||||
@@ -638,7 +637,7 @@ class Skill18(ActiveBufferSkill):
|
||||
# 战服 · 机动打击
|
||||
# gunner_female/paramedic/9e86a1210874dc2b0c83a4a5a54a7222
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/9e86a1210874dc2b0c83a4a5a54a7222
|
||||
class Skill19(ActiveBufferSkill):
|
||||
class Skill19(ActiveSkill):
|
||||
"""
|
||||
快速突进至前方,施展上踢攻击。 成功命中敌人后追加攻击。\n
|
||||
"""
|
||||
|
||||
Reference in New Issue
Block a user