new:添加缪斯

This commit is contained in:
2026-08-09 21:58:03 +08:00
parent 699ce37147
commit 8e75e718aa
26 changed files with 2421 additions and 537 deletions
+77 -83
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@@ -8,6 +8,7 @@ prefix = "knight/chaos/cn/skillDetail"
# 盾挑
# knight/chaos/3c5604bdbb0240b8f130f59ab40509c3
# 0ee8fa5dc525c1a1f23fc6911e921e4a/3c5604bdbb0240b8f130f59ab40509c3
# MIGRATION: character 中没有同名技能“盾挑”,暂不启用
# class Skill0(ActiveSkill):
# """
# 用盾牌攻击敌人并使其浮空。\n
@@ -16,29 +17,29 @@ prefix = "knight/chaos/cn/skillDetail"
# 与敌人对战时,一边防守,一边寻找敌人的弱点,看准时机使用盾牌进行强力的攻击,让敌人防不胜防。\n
# 只有完全掌握盾挑的人才有资格当上骑士团团长,千万不要小看这个技能。]\n
# """
# name = '盾挑'
# cellPos = (3,1)
# name = "盾挑"
# learnLv = 1
# masterLv = 10
# maxLv = 20
# cellPos = (3,1)
# position = 3
# rangeLv = 3
# cd = 2
# uuid = '3c5604bdbb0240b8f130f59ab40509c3'
# mp = [0, 0]
# uuid = "3c5604bdbb0240b8f130f59ab40509c3"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 盾牌挑击攻击力 : {value0}%
# data0 = get_data(f'{prefix}/{uuid}', 0)
# hit0 = 1
# # 浮空力比率 : {value1}%
# data1 = get_data(f'{prefix}/{uuid}', 1)
# 强踢
# knight/chaos/9dda3f4a849dba1a288dd65e116860f2
# 0ee8fa5dc525c1a1f23fc6911e921e4a/9dda3f4a849dba1a288dd65e116860f2
# MIGRATION: character 中没有同名技能“强踢”,暂不启用
# class Skill1(ActiveSkill):
# """
# 使用脚踢攻击前方敌人,威势之大甚至能够激起地上的沙石。\n
@@ -46,24 +47,22 @@ prefix = "knight/chaos/cn/skillDetail"
# [帝国的大竞技场中经常能够看到这个技能的身影。 虽然手段有些卑劣,但是因为它的实用性,即使是把名誉看的很重的骑士们也会使用。\n
# 只有为了国家和君主愿意牺牲小我的人才是真正的骑士。]\n
# """
# name = '强踢'
# cellPos = (5,1)
# name = "强踢"
# learnLv = 1
# masterLv = 60
# maxLv = 70
# cellPos = (5,1)
# position = 5
# rangeLv = 2
# cd = 5
# mp = [2, 350]
# uuid = '9dda3f4a849dba1a288dd65e116860f2'
# uuid = "9dda3f4a849dba1a288dd65e116860f2"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 脚踢攻击力 : {value0}%
# data0 = get_data(f'{prefix}/{uuid}', 0)
# hit0 = 1
# # 减速几率 : {value1}%
# data1 = get_data(f'{prefix}/{uuid}', 1)
# # 敌人移动速度减少 : {value2}%
@@ -197,47 +196,48 @@ class Skill5(PassiveSkill):
# 后跳
# knight/chaos/7822d6d52e10964a6755f142c666b494
# 0ee8fa5dc525c1a1f23fc6911e921e4a/7822d6d52e10964a6755f142c666b494
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
# class Skill6(ActiveSkill):
# """
# 使自身向后方小跳并避开敌人的攻击。\n
# """
# name = '后跳'
# cellPos = (3,0)
# name = "后跳"
# learnLv = 1
# masterLv = 1
# maxLv = 1
# cellPos = (3,0)
# position = 3
# rangeLv = 1
# mp = [1, 1]
# uuid = '7822d6d52e10964a6755f142c666b494'
# rangeLv = None
# cd = []
# uuid = "7822d6d52e10964a6755f142c666b494"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基础精通
# knight/chaos/5a56514f35cf0270ae8d6c65f8fefd78
# 0ee8fa5dc525c1a1f23fc6911e921e4a/5a56514f35cf0270ae8d6c65f8fefd78
# MIGRATION: character 中没有同名技能“基础精通”,暂不启用
# class Skill7(PassiveSkill):
# """
# 增加基本攻击、 前冲攻击、 跳跃攻击的攻击力。\n
# 在决斗场中,增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。\n
# """
# name = '基础精通'
# cellPos = (1,0)
# name = "基础精通"
# learnLv = 1
# masterLv = 115
# maxLv = 200
# cellPos = (1,0)
# position = 1
# rangeLv = 1
# uuid = '5a56514f35cf0270ae8d6c65f8fefd78'
# icon = '$common/$uuid'
# uuid = "5a56514f35cf0270ae8d6c65f8fefd78"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 基本攻击力变化率 : {value0}%
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 前冲攻击力变化率 : {value1}%
@@ -248,25 +248,26 @@ class Skill5(PassiveSkill):
# 受身蹲伏
# knight/chaos/ce26c6b69d02a440a81b552bec94f03b
# 0ee8fa5dc525c1a1f23fc6911e921e4a/ce26c6b69d02a440a81b552bec94f03b
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
# class Skill8(ActiveSkill):
# """
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
# """
# name = '受身蹲伏'
# cellPos = (2,0)
# name = "受身蹲伏"
# learnLv = 1
# masterLv = 10
# maxLv = 20
# cellPos = (2,0)
# position = 2
# rangeLv = 1
# rangeLv = None
# cd = 5
# mp = [1, 1]
# uuid = 'ce26c6b69d02a440a81b552bec94f03b'
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 蹲伏姿势最短无敌时间 : {value0}秒
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 蹲伏姿势最长无敌时间 : {value1}秒
@@ -311,23 +312,25 @@ class Skill5(PassiveSkill):
# 防具精通
# knight/chaos/892ef624d8bf3d7fc045f84825fd6104
# 0ee8fa5dc525c1a1f23fc6911e921e4a/892ef624d8bf3d7fc045f84825fd6104
# class Skill9(PassiveSkill):
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
# class Skill10(PassiveSkill):
# """
# 穿戴防具时,可以增加各种属性。\n
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
# """
# name = '防具精通'
# cellPos = (0,1)
# name = "防具精通"
# learnLv = 1
# masterLv = 1
# maxLv = 1
# cellPos = (0,1)
# position = 0
# rangeLv = 1
# uuid = '892ef624d8bf3d7fc045f84825fd6104'
# rangeLv = None
# cd = []
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 盾击
@@ -368,28 +371,28 @@ class Skill10(ActiveSkill):
# 命运之轮
# knight/chaos/4655101518604f874721b3cc249aae10
# 0ee8fa5dc525c1a1f23fc6911e921e4a/4655101518604f874721b3cc249aae10
# class Skill11(ActiveSkill):
# MIGRATION: character 中没有同名技能“命运之轮”,暂不启用
# class Skill12(ActiveSkill):
# """
# 使用盾牌将敌人拉过来后,将其挑至空中禁锢在命运之轮中。\n
# 对无法抓取的敌人不适用控制效果。\n
# 转职为混沌魔灵或龙骑士后,技能类型变为独立攻击力。\n
# [命运之轮开始旋转了。]\n
# """
# name = '命运之轮'
# cellPos = (7,2)
# name = "命运之轮"
# learnLv = 5
# masterLv = 60
# maxLv = 70
# cellPos = (7,2)
# position = 7
# rangeLv = 2
# cd = 8
# mp = [5, 249]
# uuid = '4655101518604f874721b3cc249aae10'
# mp = [5, 250]
# uuid = "4655101518604f874721b3cc249aae10"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 拉扯攻击力 : {value0}%
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 挑飞攻击力 : {value1}%
@@ -397,16 +400,6 @@ class Skill10(ActiveSkill):
# # 命运之轮持续时间 : {value2}秒
# data2 = get_data(f'{prefix}/{uuid}', 2)
# mode = ['不可抓取', '可抓取']
# def setMode(self, mode):
# if mode == '不可抓取':
# self.hit0 = 1
# self.hit1 = 0
# elif mode == '可抓取':
# self.hit0 = 1
# self.hit1 = 1
# 自动防御
# knight/chaos/f2fb27162beb0b87a7cb9af7900e95f2
# 0ee8fa5dc525c1a1f23fc6911e921e4a/f2fb27162beb0b87a7cb9af7900e95f2
@@ -595,27 +588,28 @@ class Skill16(ActiveSkill):
# 强化 - 后跳
# knight/chaos/2b340542e776818b78f3212af184bd6b
# 0ee8fa5dc525c1a1f23fc6911e921e4a/2b340542e776818b78f3212af184bd6b
# class Skill17(PassiveSkill):
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
# class Skill18(PassiveSkill):
# """
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
# """
# name = '强化 - 后跳'
# cellPos = (4,0)
# name = "强化 - 后跳"
# learnLv = 10
# masterLv = 1
# maxLv = 1
# cellPos = (4,0)
# position = 4
# rangeLv = 1
# rangeLv = None
# cd = 30
# uuid = '2b340542e776818b78f3212af184bd6b'
# uuid = "2b340542e776818b78f3212af184bd6b"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 强制中断技能时的冷却时间 : {value0}秒
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
@@ -624,27 +618,27 @@ class Skill16(ActiveSkill):
# 跃翔
# knight/chaos/1fea5a626f15230237946a11a9d11582
# 0ee8fa5dc525c1a1f23fc6911e921e4a/1fea5a626f15230237946a11a9d11582
# class Skill18(ActiveSkill):
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
# class Skill19(ActiveSkill):
# """
# 增加自身20%的跳跃力,效果持续一定时间。\n
# 效果持续期间内,再次按技能键可以结束。\n
# """
# name = '跃翔'
# cellPos = (6,0)
# name = "跃翔"
# learnLv = 10
# masterLv = 1
# maxLv = 1
# cellPos = (6,0)
# position = 6
# rangeLv = 3
# cd = 5
# mp = [13, 13]
# uuid = '1fea5a626f15230237946a11a9d11582'
# icon = '$common/$uuid'
# uuid = "1fea5a626f15230237946a11a9d11582"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 持续时间 : {value0}秒
# data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1100,23 +1094,23 @@ class Skill30(ActiveSkill):
# 暴击
# knight/chaos/fc1262c19f3d0477ee8eda47b8db8696
# 0ee8fa5dc525c1a1f23fc6911e921e4a/fc1262c19f3d0477ee8eda47b8db8696
# class Skill31(PassiveSkill):
# MIGRATION: character 中没有同名技能“暴击”,暂不启用
# class Skill32(PassiveSkill):
# """
# 集中精神,提升物理/魔法暴击率。\n
# """
# name = '暴击'
# cellPos = (5,0)
# name = "暴击"
# learnLv = 20
# masterLv = 10
# maxLv = 20
# cellPos = (5,0)
# position = 5
# rangeLv = 3
# uuid = 'fc1262c19f3d0477ee8eda47b8db8696'
# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 物理/魔法暴击率增加 : {value0}%
# data0 = get_data(f'{prefix}/{uuid}', 0)