diff --git a/backend/core/basic/equipment.py b/backend/core/basic/equipment.py index 383c5743..c7bf8567 100644 --- a/backend/core/basic/equipment.py +++ b/backend/core/basic/equipment.py @@ -1,6 +1,7 @@ import importlib from collections.abc import Sequence from functools import cache +import re from sqlalchemy.orm import Session from database.models import EmblemData, OathData, OathSuitData, OathSuitSkillData, PrimerData, EquData, SuitData, EnchantData, JadeData from database.connect import get_db_engine as get_engine @@ -42,6 +43,7 @@ class Equ: Attack: list[float] | float Buffer: list[float] | float max_adaptation: int + effectDamage: list[float] def __init__(self, **kwargs): self.__dict__.update(kwargs) @@ -128,6 +130,8 @@ class Equipments: setattr(item, attr, value) equ_dict = {k: v for k, v in item.__dict__.items() if not k.startswith('_')} equ_dict['max_adaptation'] = max_adaptation + effect_damage = re.findall(r'(?:伤害量|攻击力) : ([\d,]+)%', equ_dict.get('detail', '') if equ_dict.get('detail', '') else '') + equ_dict['effectDamage'] = [float(i.replace(',', '')) for i in effect_damage] if effect_damage else [] equ = Equ(**equ_dict) self.equs.append(equ) self.equ_dict[equ.id] = equ @@ -171,6 +175,8 @@ class Equipments: suit['Attack'] = 0 if i - 1 >= len(attacks) else attacks[i - 1] buffers = parse_to_number_list(suit['Buffer'], [0]) suit['Buffer'] = 0 if i - 1 >= len(buffers) else buffers[i - 1] + effect_damage = re.findall(r'(?:伤害量|攻击力) : ([\d,]+)%', suit.get('value', '') if suit.get('value', '') else '') + suit['effectDamage'] = [float(i.replace(',', '')) for i in effect_damage] if effect_damage else [] suit_obj = Suit(**suit) self.suits.append(suit_obj) self.suit_dict.setdefault(str(suit['suitId']), []).append(suit_obj) @@ -256,8 +262,11 @@ class Equipments: buffers = parse_to_number_list(skill['Buffer'], [0]) skill['Buffer'] = 0 if i - 1 >= len(buffers) else buffers[i - 1] skill['level'] = i + effect_damage = re.findall(r'(?:伤害量|攻击力) : ([\d,]+)%', skill.get('value', '') if skill.get('value', '') else '') + skill['effectDamage'] = [float(i.replace(',', '')) for i in effect_damage] if effect_damage else [] skill_obj = OathSuitSkill(**skill) skill_list.append(skill_obj) + for item in db_list: lvs = len(item.point.split(',')) suits = {k: v for k, v in item.__dict__.items() if not k.startswith('_')} @@ -365,6 +374,7 @@ class Oath: max_adaptation: int itemType: str itemDetailType: str + effectDamage: list[float] def __init__(self, **kwargs): self.__dict__.update(kwargs) @@ -399,6 +409,7 @@ class OathSuitSkill: value: str bufferValue: str level: int + effectDamage: list[float] def __init__(self, **kwargs): for key in ['SkillAttack', 'Attack', 'Buffer']: @@ -421,6 +432,7 @@ class OathSuit: imageUrl: str SkillAttack: float Attack: float + Buffer: float skills: list[OathSuitSkill] def __init__(self, **kwargs): diff --git a/backend/core/equipment/version_0/equ.py b/backend/core/equipment/version_0/equ.py index d5ff695f..84a59540 100644 --- a/backend/core/equipment/version_0/equ.py +++ b/backend/core/equipment/version_0/equ.py @@ -5,7 +5,7 @@ from .register import register @register -def equ_1(char: CharacterProperty): +def equ_1(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1 - 百里挑一短剑 魔法百分比技能 @@ -18,7 +18,7 @@ def equ_1(char: CharacterProperty): @register -def equ_2(char: CharacterProperty): +def equ_2(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_2 - 独一无二短剑 魔法百分比技能 @@ -31,7 +31,7 @@ def equ_2(char: CharacterProperty): @register -def equ_3(char: CharacterProperty): +def equ_3(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_3 - 传说承继 - 短剑 魔法百分比技能 @@ -44,7 +44,7 @@ def equ_3(char: CharacterProperty): @register -def equ_4(char: CharacterProperty): +def equ_4(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_4 - 英雄叙事诗 - 短剑 魔法百分比技能 @@ -57,7 +57,7 @@ def equ_4(char: CharacterProperty): @register -def equ_5(char: CharacterProperty): +def equ_5(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_5 - 太初之星 - 短剑 魔法百分比技能 @@ -70,7 +70,7 @@ def equ_5(char: CharacterProperty): @register -def equ_6(char: CharacterProperty): +def equ_6(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_6 - 无影剑 - 摘叶飞花 光属性攻击 @@ -94,7 +94,7 @@ def equ_6(char: CharacterProperty): @register -def equ_7(char: CharacterProperty): +def equ_7(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_7 - 无影剑 - 问道顶峰 光属性攻击 @@ -118,7 +118,7 @@ def equ_7(char: CharacterProperty): @register -def equ_8(char: CharacterProperty): +def equ_8(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_8 - 无影剑 - 缘生劫灭 光属性攻击 @@ -142,7 +142,7 @@ def equ_8(char: CharacterProperty): @register -def equ_9(char: CharacterProperty): +def equ_9(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_9 - 百里挑一太刀 物理百分比技能 @@ -158,7 +158,7 @@ def equ_9(char: CharacterProperty): @register -def equ_10(char: CharacterProperty): +def equ_10(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_10 - 独一无二太刀 物理百分比技能 @@ -174,7 +174,7 @@ def equ_10(char: CharacterProperty): @register -def equ_11(char: CharacterProperty): +def equ_11(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_11 - 传说承继 - 太刀 物理百分比技能 @@ -190,7 +190,7 @@ def equ_11(char: CharacterProperty): @register -def equ_12(char: CharacterProperty): +def equ_12(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_12 - 英雄叙事诗 - 太刀 物理百分比技能 @@ -206,7 +206,7 @@ def equ_12(char: CharacterProperty): @register -def equ_13(char: CharacterProperty): +def equ_13(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_13 - 太初之星 - 太刀 物理百分比技能 @@ -222,7 +222,7 @@ def equ_13(char: CharacterProperty): @register -def equ_14(char: CharacterProperty): +def equ_14(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_14 - 凡作 - 金印刀 [寒光掠影][装备主动技能] @@ -237,7 +237,7 @@ def equ_14(char: CharacterProperty): @register -def equ_15(char: CharacterProperty): +def equ_15(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_15 - 名作 - 金印锐刀 [寒光掠影][装备主动技能] @@ -252,7 +252,7 @@ def equ_15(char: CharacterProperty): @register -def equ_16(char: CharacterProperty): +def equ_16(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_16 - 杰作 - 金印绝刀 [寒光掠影][装备主动技能] @@ -267,7 +267,7 @@ def equ_16(char: CharacterProperty): @register -def equ_17(char: CharacterProperty): +def equ_17(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_17 - 百里挑一钝器 物理百分比技能 @@ -281,7 +281,7 @@ def equ_17(char: CharacterProperty): @register -def equ_18(char: CharacterProperty): +def equ_18(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_18 - 独一无二钝器 物理百分比技能 @@ -295,7 +295,7 @@ def equ_18(char: CharacterProperty): @register -def equ_19(char: CharacterProperty): +def equ_19(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_19 - 传说承继 - 钝器 物理百分比技能 @@ -309,7 +309,7 @@ def equ_19(char: CharacterProperty): @register -def equ_20(char: CharacterProperty): +def equ_20(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_20 - 英雄叙事诗 - 钝器 物理百分比技能 @@ -323,7 +323,7 @@ def equ_20(char: CharacterProperty): @register -def equ_21(char: CharacterProperty): +def equ_21(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_21 - 太初之星 - 钝器 物理百分比技能 @@ -337,7 +337,7 @@ def equ_21(char: CharacterProperty): @register -def equ_22(char: CharacterProperty): +def equ_22(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_22 - 梁月的钝剑 : 形 技能冷却时间20%减少(觉醒技能除外) @@ -352,7 +352,7 @@ def equ_22(char: CharacterProperty): @register -def equ_23(char: CharacterProperty): +def equ_23(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_23 - 梁月的钝剑 : 意 技能冷却时间20%减少(觉醒技能除外) @@ -372,7 +372,7 @@ def equ_23(char: CharacterProperty): @register -def equ_24(char: CharacterProperty): +def equ_24(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_24 - 梁月的钝剑 : 神 技能冷却时间20%减少(觉醒技能除外) @@ -392,7 +392,7 @@ def equ_24(char: CharacterProperty): @register -def equ_25(char: CharacterProperty): +def equ_25(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_25 - 百里挑一巨剑 物理百分比技能 @@ -406,7 +406,7 @@ def equ_25(char: CharacterProperty): @register -def equ_26(char: CharacterProperty): +def equ_26(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_26 - 独一无二巨剑 物理百分比技能 @@ -420,7 +420,7 @@ def equ_26(char: CharacterProperty): @register -def equ_27(char: CharacterProperty): +def equ_27(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_27 - 传说承继 - 巨剑 物理百分比技能 @@ -434,7 +434,7 @@ def equ_27(char: CharacterProperty): @register -def equ_28(char: CharacterProperty): +def equ_28(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_28 - 英雄叙事诗 - 巨剑 物理百分比技能 @@ -448,7 +448,7 @@ def equ_28(char: CharacterProperty): @register -def equ_29(char: CharacterProperty): +def equ_29(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_29 - 太初之星 - 巨剑 物理百分比技能 @@ -462,7 +462,7 @@ def equ_29(char: CharacterProperty): @register -def equ_30(char: CharacterProperty): +def equ_30(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_30 - 第1型 - 攻式·行云剑 命中率 +10% @@ -479,7 +479,7 @@ def equ_30(char: CharacterProperty): @register -def equ_31(char: CharacterProperty): +def equ_31(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_31 - 第2型 - 守式·停云剑 命中率 +15% @@ -502,7 +502,7 @@ def equ_31(char: CharacterProperty): @register -def equ_32(char: CharacterProperty): +def equ_32(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_32 - 特型 - 武神凌云剑 命中率 +20% @@ -525,7 +525,7 @@ def equ_32(char: CharacterProperty): @register -def equ_33(char: CharacterProperty): +def equ_33(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_33 - 百里挑一光剑 需要[光剑掌握]技能 @@ -538,7 +538,7 @@ def equ_33(char: CharacterProperty): @register -def equ_34(char: CharacterProperty): +def equ_34(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_34 - 独一无二光剑 需要[光剑掌握]技能 @@ -551,7 +551,7 @@ def equ_34(char: CharacterProperty): @register -def equ_35(char: CharacterProperty): +def equ_35(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_35 - 传说承继 - 光剑 需要[光剑掌握]技能 @@ -564,7 +564,7 @@ def equ_35(char: CharacterProperty): @register -def equ_36(char: CharacterProperty): +def equ_36(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_36 - 英雄叙事诗 - 光剑 需要[光剑掌握]技能 @@ -577,7 +577,7 @@ def equ_36(char: CharacterProperty): @register -def equ_37(char: CharacterProperty): +def equ_37(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_37 - 太初之星 - 光剑 需要[光剑掌握]技能 @@ -590,7 +590,7 @@ def equ_37(char: CharacterProperty): @register -def equ_38(char: CharacterProperty): +def equ_38(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_38 - 敌龙剑巴鲁姆克 需要[光剑掌握]技能 @@ -604,7 +604,7 @@ def equ_38(char: CharacterProperty): @register -def equ_39(char: CharacterProperty): +def equ_39(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_39 - 降龙剑巴鲁姆克 需要[光剑掌握]技能 @@ -619,7 +619,7 @@ def equ_39(char: CharacterProperty): @register -def equ_40(char: CharacterProperty): +def equ_40(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_40 - 灭龙剑巴鲁姆克 需要[光剑掌握]技能 @@ -635,7 +635,7 @@ def equ_40(char: CharacterProperty): @register -def equ_41(char: CharacterProperty): +def equ_41(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_41 - 百里挑一手套 物理百分比技能 @@ -650,7 +650,7 @@ def equ_41(char: CharacterProperty): @register -def equ_42(char: CharacterProperty): +def equ_42(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_42 - 独一无二手套 物理百分比技能 @@ -665,7 +665,7 @@ def equ_42(char: CharacterProperty): @register -def equ_43(char: CharacterProperty): +def equ_43(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_43 - 传说承继 - 手套 物理百分比技能 @@ -680,7 +680,7 @@ def equ_43(char: CharacterProperty): @register -def equ_44(char: CharacterProperty): +def equ_44(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_44 - 英雄叙事诗 - 手套 物理百分比技能 @@ -695,7 +695,7 @@ def equ_44(char: CharacterProperty): @register -def equ_45(char: CharacterProperty): +def equ_45(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_45 - 太初之星 - 手套 物理百分比技能 @@ -710,7 +710,7 @@ def equ_45(char: CharacterProperty): @register -def equ_46(char: CharacterProperty): +def equ_46(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_46 - 念气之星点 技能冷却时间20%减少(觉醒技能除外) @@ -726,7 +726,7 @@ def equ_46(char: CharacterProperty): @register -def equ_47(char: CharacterProperty): +def equ_47(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_47 - 念气之星群 技能冷却时间20%减少(觉醒技能除外) @@ -743,7 +743,7 @@ def equ_47(char: CharacterProperty): @register -def equ_48(char: CharacterProperty): +def equ_48(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_48 - 念气之星河 技能冷却时间20%减少(觉醒技能除外) @@ -761,7 +761,7 @@ def equ_48(char: CharacterProperty): @register -def equ_49(char: CharacterProperty): +def equ_49(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_49 - 百里挑一臂铠 物理百分比技能 @@ -776,7 +776,7 @@ def equ_49(char: CharacterProperty): @register -def equ_50(char: CharacterProperty): +def equ_50(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_50 - 独一无二臂铠 物理百分比技能 @@ -791,7 +791,7 @@ def equ_50(char: CharacterProperty): @register -def equ_51(char: CharacterProperty): +def equ_51(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_51 - 传说承继 - 臂铠 物理百分比技能 @@ -806,7 +806,7 @@ def equ_51(char: CharacterProperty): @register -def equ_52(char: CharacterProperty): +def equ_52(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_52 - 英雄叙事诗 - 臂铠 物理百分比技能 @@ -821,7 +821,7 @@ def equ_52(char: CharacterProperty): @register -def equ_53(char: CharacterProperty): +def equ_53(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_53 - 太初之星 - 臂铠 物理百分比技能 @@ -836,7 +836,7 @@ def equ_53(char: CharacterProperty): @register -def equ_54(char: CharacterProperty): +def equ_54(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_54 - 未完成的行星臂铠 进入地下城时,生命值上限锁定为80% @@ -848,7 +848,7 @@ def equ_54(char: CharacterProperty): @register -def equ_55(char: CharacterProperty): +def equ_55(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_55 - 未完成的恒星臂铠 进入地下城时,生命值上限锁定为80% @@ -871,7 +871,7 @@ def equ_55(char: CharacterProperty): @register -def equ_56(char: CharacterProperty): +def equ_56(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_56 - 未完成的宇宙臂铠 进入地下城时,生命值上限锁定为80% @@ -895,7 +895,7 @@ def equ_56(char: CharacterProperty): @register -def equ_57(char: CharacterProperty): +def equ_57(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_57 - 百里挑一爪 物理暴击率 +3% @@ -905,7 +905,7 @@ def equ_57(char: CharacterProperty): @register -def equ_58(char: CharacterProperty): +def equ_58(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_58 - 独一无二爪 物理暴击率 +3% @@ -915,7 +915,7 @@ def equ_58(char: CharacterProperty): @register -def equ_59(char: CharacterProperty): +def equ_59(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_59 - 传说承继 - 爪 物理暴击率 +3% @@ -925,7 +925,7 @@ def equ_59(char: CharacterProperty): @register -def equ_60(char: CharacterProperty): +def equ_60(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_60 - 英雄叙事诗 - 爪 物理暴击率 +3% @@ -935,7 +935,7 @@ def equ_60(char: CharacterProperty): @register -def equ_61(char: CharacterProperty): +def equ_61(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_61 - 太初之星 - 爪 物理暴击率 +3% @@ -945,7 +945,7 @@ def equ_61(char: CharacterProperty): @register -def equ_62(char: CharacterProperty): +def equ_62(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_62 - 魔女的悲伤 暗属性攻击 @@ -963,7 +963,7 @@ def equ_62(char: CharacterProperty): @register -def equ_63(char: CharacterProperty): +def equ_63(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_63 - 魔女的恨意 穿戴时,发动悲伤残影,并适用以下增益效果 @@ -982,7 +982,7 @@ def equ_63(char: CharacterProperty): @register -def equ_64(char: CharacterProperty): +def equ_64(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_64 - 魔女的堕落 穿戴时,发动悲伤残影,并适用以下增益效果 @@ -1016,7 +1016,7 @@ def equ_64(char: CharacterProperty): @register -def equ_65(char: CharacterProperty): +def equ_65(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_65 - 百里挑一拳套 需要[拳套掌握]技能 @@ -1031,7 +1031,7 @@ def equ_65(char: CharacterProperty): @register -def equ_66(char: CharacterProperty): +def equ_66(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_66 - 独一无二拳套 需要[拳套掌握]技能 @@ -1046,7 +1046,7 @@ def equ_66(char: CharacterProperty): @register -def equ_67(char: CharacterProperty): +def equ_67(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_67 - 传说承继 - 拳套 需要[拳套掌握]技能 @@ -1061,7 +1061,7 @@ def equ_67(char: CharacterProperty): @register -def equ_68(char: CharacterProperty): +def equ_68(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_68 - 英雄叙事诗 - 拳套 需要[拳套掌握]技能 @@ -1076,7 +1076,7 @@ def equ_68(char: CharacterProperty): @register -def equ_69(char: CharacterProperty): +def equ_69(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_69 - 太初之星 - 拳套 需要[拳套掌握]技能 @@ -1091,7 +1091,7 @@ def equ_69(char: CharacterProperty): @register -def equ_70(char: CharacterProperty): +def equ_70(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_70 - 贝兹公爵的强力之拳 需要[拳套掌握]技能 @@ -1102,7 +1102,7 @@ def equ_70(char: CharacterProperty): @register -def equ_71(char: CharacterProperty): +def equ_71(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_71 - 贝兹伯爵的英勇之拳 需要[拳套掌握]技能 @@ -1123,7 +1123,7 @@ def equ_71(char: CharacterProperty): @register -def equ_72(char: CharacterProperty): +def equ_72(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_72 - 贝兹女王的辉煌之拳 需要[拳套掌握]技能 @@ -1145,7 +1145,7 @@ def equ_72(char: CharacterProperty): @register -def equ_73(char: CharacterProperty): +def equ_73(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_73 - 百里挑一东方棍 物理百分比技能 @@ -1159,7 +1159,7 @@ def equ_73(char: CharacterProperty): @register -def equ_74(char: CharacterProperty): +def equ_74(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_74 - 独一无二东方棍 物理百分比技能 @@ -1173,7 +1173,7 @@ def equ_74(char: CharacterProperty): @register -def equ_75(char: CharacterProperty): +def equ_75(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_75 - 传说承继 - 东方棍 物理百分比技能 @@ -1187,7 +1187,7 @@ def equ_75(char: CharacterProperty): @register -def equ_76(char: CharacterProperty): +def equ_76(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_76 - 英雄叙事诗 - 东方棍 物理百分比技能 @@ -1201,7 +1201,7 @@ def equ_76(char: CharacterProperty): @register -def equ_77(char: CharacterProperty): +def equ_77(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_77 - 太初之星 - 东方棍 物理百分比技能 @@ -1215,7 +1215,7 @@ def equ_77(char: CharacterProperty): @register -def equ_78(char: CharacterProperty): +def equ_78(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_78 - 魔力供给器 所有速度 +10% @@ -1227,7 +1227,7 @@ def equ_78(char: CharacterProperty): @register -def equ_79(char: CharacterProperty): +def equ_79(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_79 - 魔力激活器 所有速度 +10% @@ -1247,7 +1247,7 @@ def equ_79(char: CharacterProperty): @register -def equ_80(char: CharacterProperty): +def equ_80(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_80 - 魔力先觉者 所有速度 +10% @@ -1267,7 +1267,7 @@ def equ_80(char: CharacterProperty): @register -def equ_81(char: CharacterProperty): +def equ_81(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_81 - 百里挑一左轮枪 物理百分比技能 @@ -1286,7 +1286,7 @@ def equ_81(char: CharacterProperty): @register -def equ_82(char: CharacterProperty): +def equ_82(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_82 - 独一无二左轮枪 物理百分比技能 @@ -1305,7 +1305,7 @@ def equ_82(char: CharacterProperty): @register -def equ_83(char: CharacterProperty): +def equ_83(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_83 - 传说承继 - 左轮枪 物理百分比技能 @@ -1324,7 +1324,7 @@ def equ_83(char: CharacterProperty): @register -def equ_84(char: CharacterProperty): +def equ_84(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_84 - 英雄叙事诗 - 左轮枪 物理百分比技能 @@ -1343,7 +1343,7 @@ def equ_84(char: CharacterProperty): @register -def equ_85(char: CharacterProperty): +def equ_85(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_85 - 太初之星 - 左轮枪 物理百分比技能 @@ -1362,7 +1362,7 @@ def equ_85(char: CharacterProperty): @register -def equ_86(char: CharacterProperty): +def equ_86(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_86 - 漫游枪手的道路 [道路独行者] @@ -1381,7 +1381,7 @@ def equ_86(char: CharacterProperty): @register -def equ_87(char: CharacterProperty): +def equ_87(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_87 - 漫游枪手的宿命 [子弹的宿命] @@ -1401,7 +1401,7 @@ def equ_87(char: CharacterProperty): @register -def equ_88(char: CharacterProperty): +def equ_88(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_88 - 漫游枪手的威权 [帝王的眼界] @@ -1422,7 +1422,7 @@ def equ_88(char: CharacterProperty): @register -def equ_89(char: CharacterProperty): +def equ_89(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_89 - 百里挑一手弩 物理百分比技能 @@ -1436,7 +1436,7 @@ def equ_89(char: CharacterProperty): @register -def equ_90(char: CharacterProperty): +def equ_90(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_90 - 独一无二手弩 物理百分比技能 @@ -1450,7 +1450,7 @@ def equ_90(char: CharacterProperty): @register -def equ_91(char: CharacterProperty): +def equ_91(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_91 - 传说承继 - 手弩 物理百分比技能 @@ -1464,7 +1464,7 @@ def equ_91(char: CharacterProperty): @register -def equ_92(char: CharacterProperty): +def equ_92(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_92 - 英雄叙事诗 - 手弩 物理百分比技能 @@ -1478,7 +1478,7 @@ def equ_92(char: CharacterProperty): @register -def equ_93(char: CharacterProperty): +def equ_93(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_93 - 太初之星 - 手弩 物理百分比技能 @@ -1492,7 +1492,7 @@ def equ_93(char: CharacterProperty): @register -def equ_94(char: CharacterProperty): +def equ_94(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_94 - 冰封的火焰之躯 攻击时放置冰弩,持续30秒。(冷却时间30秒) @@ -1515,7 +1515,7 @@ def equ_94(char: CharacterProperty): @register -def equ_95(char: CharacterProperty): +def equ_95(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_95 - 燃烧的霜冻之躯 攻击时放置冰弩,持续30秒。(冷却时间30秒) @@ -1541,7 +1541,7 @@ def equ_95(char: CharacterProperty): @register -def equ_96(char: CharacterProperty): +def equ_96(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_96 - 冰火的淬炼之躯 攻击时放置冰弩,持续30秒。(冷却时间30秒) @@ -1570,7 +1570,7 @@ def equ_96(char: CharacterProperty): @register -def equ_97(char: CharacterProperty): +def equ_97(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_97 - 百里挑一步枪 物理百分比技能 @@ -1583,7 +1583,7 @@ def equ_97(char: CharacterProperty): @register -def equ_98(char: CharacterProperty): +def equ_98(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_98 - 独一无二步枪 物理百分比技能 @@ -1596,7 +1596,7 @@ def equ_98(char: CharacterProperty): @register -def equ_99(char: CharacterProperty): +def equ_99(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_99 - 传说承继 - 步枪 物理百分比技能 @@ -1609,7 +1609,7 @@ def equ_99(char: CharacterProperty): @register -def equ_100(char: CharacterProperty): +def equ_100(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_100 - 英雄叙事诗 - 步枪 物理百分比技能 @@ -1622,7 +1622,7 @@ def equ_100(char: CharacterProperty): @register -def equ_101(char: CharacterProperty): +def equ_101(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_101 - 太初之星 - 步枪 物理百分比技能 @@ -1635,7 +1635,7 @@ def equ_101(char: CharacterProperty): @register -def equ_102(char: CharacterProperty): +def equ_102(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_102 - 归来之火花狙击者 火属性攻击 @@ -1661,7 +1661,7 @@ def equ_102(char: CharacterProperty): @register -def equ_103(char: CharacterProperty): +def equ_103(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_103 - 归来之烈焰狙击者 火属性攻击 @@ -1690,7 +1690,7 @@ def equ_103(char: CharacterProperty): @register -def equ_104(char: CharacterProperty): +def equ_104(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_104 - 归来之黑玫瑰狙击者 火属性攻击 @@ -1729,7 +1729,7 @@ def equ_104(char: CharacterProperty): @register -def equ_105(char: CharacterProperty): +def equ_105(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_105 - 百里挑一自动手枪 物理百分比技能 @@ -1742,7 +1742,7 @@ def equ_105(char: CharacterProperty): @register -def equ_106(char: CharacterProperty): +def equ_106(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_106 - 独一无二自动手枪 物理百分比技能 @@ -1755,7 +1755,7 @@ def equ_106(char: CharacterProperty): @register -def equ_107(char: CharacterProperty): +def equ_107(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_107 - 传说承继 - 自动手枪 物理百分比技能 @@ -1768,7 +1768,7 @@ def equ_107(char: CharacterProperty): @register -def equ_108(char: CharacterProperty): +def equ_108(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_108 - 英雄叙事诗 - 自动手枪 物理百分比技能 @@ -1781,7 +1781,7 @@ def equ_108(char: CharacterProperty): @register -def equ_109(char: CharacterProperty): +def equ_109(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_109 - 太初之星 - 自动手枪 物理百分比技能 @@ -1794,7 +1794,7 @@ def equ_109(char: CharacterProperty): @register -def equ_110(char: CharacterProperty): +def equ_110(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_110 - 创新式自动手枪 [斗志机器人] @@ -1814,7 +1814,7 @@ def equ_110(char: CharacterProperty): @register -def equ_111(char: CharacterProperty): +def equ_111(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_111 - 变革式自动手枪 [斗志机器人] @@ -1840,7 +1840,7 @@ def equ_111(char: CharacterProperty): @register -def equ_112(char: CharacterProperty): +def equ_112(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_112 - 进化式自动手枪 [斗志机器人] @@ -1866,7 +1866,7 @@ def equ_112(char: CharacterProperty): @register -def equ_113(char: CharacterProperty): +def equ_113(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_113 - 百里挑一手炮 物理百分比技能 @@ -1879,7 +1879,7 @@ def equ_113(char: CharacterProperty): @register -def equ_114(char: CharacterProperty): +def equ_114(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_114 - 独一无二手炮 物理百分比技能 @@ -1892,7 +1892,7 @@ def equ_114(char: CharacterProperty): @register -def equ_115(char: CharacterProperty): +def equ_115(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_115 - 传说承继 - 手炮 物理百分比技能 @@ -1905,7 +1905,7 @@ def equ_115(char: CharacterProperty): @register -def equ_116(char: CharacterProperty): +def equ_116(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_116 - 英雄叙事诗 - 手炮 物理百分比技能 @@ -1918,7 +1918,7 @@ def equ_116(char: CharacterProperty): @register -def equ_117(char: CharacterProperty): +def equ_117(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_117 - 太初之星 - 手炮 物理百分比技能 @@ -1931,7 +1931,7 @@ def equ_117(char: CharacterProperty): @register -def equ_118(char: CharacterProperty): +def equ_118(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_118 - 少年乌尔班的创意 技能范围 +20% @@ -1951,7 +1951,7 @@ def equ_118(char: CharacterProperty): @register -def equ_119(char: CharacterProperty): +def equ_119(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_119 - 乌尔班巨炮雏形 技能范围 +25% @@ -1972,7 +1972,7 @@ def equ_119(char: CharacterProperty): @register -def equ_120(char: CharacterProperty): +def equ_120(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_120 - 乌尔班毕生杰作 技能范围 +30% @@ -1993,7 +1993,7 @@ def equ_120(char: CharacterProperty): @register -def equ_121(char: CharacterProperty): +def equ_121(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_121 - 百里挑一法杖 魔法百分比技能 @@ -2005,7 +2005,7 @@ def equ_121(char: CharacterProperty): @register -def equ_122(char: CharacterProperty): +def equ_122(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_122 - 独一无二法杖 魔法百分比技能 @@ -2017,7 +2017,7 @@ def equ_122(char: CharacterProperty): @register -def equ_123(char: CharacterProperty): +def equ_123(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_123 - 传说承继 - 法杖 魔法百分比技能 @@ -2029,7 +2029,7 @@ def equ_123(char: CharacterProperty): @register -def equ_124(char: CharacterProperty): +def equ_124(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_124 - 英雄叙事诗 - 法杖 魔法百分比技能 @@ -2041,7 +2041,7 @@ def equ_124(char: CharacterProperty): @register -def equ_125(char: CharacterProperty): +def equ_125(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_125 - 太初之星 - 法杖 魔法百分比技能 @@ -2053,7 +2053,7 @@ def equ_125(char: CharacterProperty): @register -def equ_126(char: CharacterProperty): +def equ_126(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_126 - 尘封的知识 每存在1个冷却中的技能,技能冷却时间恢复速度 +6%(最多叠加5次,觉醒技能除外) @@ -2072,7 +2072,7 @@ def equ_126(char: CharacterProperty): @register -def equ_127(char: CharacterProperty): +def equ_127(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_127 - 禁忌的知识 每存在1个冷却中的技能,技能冷却时间恢复速度 +6%(最多叠加5次,觉醒技能除外) @@ -2091,7 +2091,7 @@ def equ_127(char: CharacterProperty): @register -def equ_128(char: CharacterProperty): +def equ_128(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_128 - 解禁的知识 每存在1个冷却中的技能,技能冷却时间恢复速度 +6%(最多叠加5次,觉醒技能除外) @@ -2110,7 +2110,7 @@ def equ_128(char: CharacterProperty): @register -def equ_129(char: CharacterProperty): +def equ_129(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_129 - 百里挑一法杖 魔法百分比技能 @@ -2122,7 +2122,7 @@ def equ_129(char: CharacterProperty): @register -def equ_130(char: CharacterProperty): +def equ_130(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_130 - 独一无二法杖 魔法百分比技能 @@ -2134,7 +2134,7 @@ def equ_130(char: CharacterProperty): @register -def equ_131(char: CharacterProperty): +def equ_131(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_131 - 传说承继 - 法杖 魔法百分比技能 @@ -2146,7 +2146,7 @@ def equ_131(char: CharacterProperty): @register -def equ_132(char: CharacterProperty): +def equ_132(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_132 - 英雄叙事诗 - 法杖 魔法百分比技能 @@ -2158,7 +2158,7 @@ def equ_132(char: CharacterProperty): @register -def equ_133(char: CharacterProperty): +def equ_133(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_133 - 太初之星 - 魔杖 物理百分比技能 @@ -2171,7 +2171,7 @@ def equ_133(char: CharacterProperty): @register -def equ_134(char: CharacterProperty): +def equ_134(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_134 - 牧羊人的第一道谎言 [羊群] @@ -2199,7 +2199,7 @@ def equ_134(char: CharacterProperty): @register -def equ_135(char: CharacterProperty): +def equ_135(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_135 - 牧羊人的第二道谎言 [羊群] @@ -2228,7 +2228,7 @@ def equ_135(char: CharacterProperty): @register -def equ_136(char: CharacterProperty): +def equ_136(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_136 - 牧羊人最后的谎言 [羊群] @@ -2257,7 +2257,7 @@ def equ_136(char: CharacterProperty): @register -def equ_137(char: CharacterProperty): +def equ_137(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_137 - 百里挑一棍棒 物理百分比技能 @@ -2270,7 +2270,7 @@ def equ_137(char: CharacterProperty): @register -def equ_138(char: CharacterProperty): +def equ_138(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_138 - 独一无二棍棒 物理百分比技能 @@ -2283,7 +2283,7 @@ def equ_138(char: CharacterProperty): @register -def equ_139(char: CharacterProperty): +def equ_139(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_139 - 传说承继 - 棍棒 物理百分比技能 @@ -2296,7 +2296,7 @@ def equ_139(char: CharacterProperty): @register -def equ_140(char: CharacterProperty): +def equ_140(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_140 - 英雄叙事诗 - 棍棒 物理百分比技能 @@ -2309,7 +2309,7 @@ def equ_140(char: CharacterProperty): @register -def equ_141(char: CharacterProperty): +def equ_141(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_141 - 太初之星 - 棍棒 物理百分比技能 @@ -2322,7 +2322,7 @@ def equ_141(char: CharacterProperty): @register -def equ_142(char: CharacterProperty): +def equ_142(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_142 - 时来运转 : 莫强求 进入地下城时,获得1个幸运硬币。 @@ -2346,7 +2346,7 @@ def equ_142(char: CharacterProperty): @register -def equ_143(char: CharacterProperty): +def equ_143(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_143 - 卡匹迪恩 : 莫追悔 所有速度 +10% @@ -2369,7 +2369,7 @@ def equ_143(char: CharacterProperty): @register -def equ_144(char: CharacterProperty): +def equ_144(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_144 - 哈库纳玛塔塔 : 莫烦忧 所有速度+30% @@ -2396,7 +2396,7 @@ def equ_144(char: CharacterProperty): @register -def equ_145(char: CharacterProperty): +def equ_145(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_145 - 百里挑一矛 物理百分比技能 @@ -2412,7 +2412,7 @@ def equ_145(char: CharacterProperty): @register -def equ_146(char: CharacterProperty): +def equ_146(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_146 - 独一无二矛 物理百分比技能 @@ -2428,7 +2428,7 @@ def equ_146(char: CharacterProperty): @register -def equ_147(char: CharacterProperty): +def equ_147(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_147 - 传说承继 - 矛 物理百分比技能 @@ -2444,7 +2444,7 @@ def equ_147(char: CharacterProperty): @register -def equ_148(char: CharacterProperty): +def equ_148(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_148 - 英雄叙事诗 - 矛 物理百分比技能 @@ -2460,7 +2460,7 @@ def equ_148(char: CharacterProperty): @register -def equ_149(char: CharacterProperty): +def equ_149(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_149 - 太初之星 - 矛 物理百分比技能 @@ -2476,7 +2476,7 @@ def equ_149(char: CharacterProperty): @register -def equ_150(char: CharacterProperty): +def equ_150(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_150 - 终结者 [绝对零度][装备主动技能] @@ -2496,7 +2496,7 @@ def equ_150(char: CharacterProperty): @register -def equ_151(char: CharacterProperty): +def equ_151(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_151 - 凛冬终结者 [绝对零度][装备主动技能] @@ -2516,7 +2516,7 @@ def equ_151(char: CharacterProperty): @register -def equ_152(char: CharacterProperty): +def equ_152(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_152 - 绝对零度终结者 [绝对零度][装备主动技能] @@ -2536,7 +2536,7 @@ def equ_152(char: CharacterProperty): @register -def equ_153(char: CharacterProperty): +def equ_153(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_153 - 百里挑一扫把 需要[扫把掌握]技能 @@ -2552,7 +2552,7 @@ def equ_153(char: CharacterProperty): @register -def equ_154(char: CharacterProperty): +def equ_154(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_154 - 独一无二扫把 需要[扫把掌握]技能 @@ -2569,7 +2569,7 @@ def equ_154(char: CharacterProperty): @register -def equ_155(char: CharacterProperty): +def equ_155(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_155 - 传说承继 - 扫把 需要[扫把掌握]技能 @@ -2586,7 +2586,7 @@ def equ_155(char: CharacterProperty): @register -def equ_156(char: CharacterProperty): +def equ_156(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_156 - 英雄叙事诗 - 扫把 需要[扫把掌握]技能 @@ -2603,7 +2603,7 @@ def equ_156(char: CharacterProperty): @register -def equ_157(char: CharacterProperty): +def equ_157(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_157 - 太初之星 - 扫把 需要[扫把掌握]技能 @@ -2620,7 +2620,7 @@ def equ_157(char: CharacterProperty): @register -def equ_158(char: CharacterProperty): +def equ_158(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_158 - 暗黑祈祷 需要[扫把掌握]技能 @@ -2640,7 +2640,7 @@ def equ_158(char: CharacterProperty): @register -def equ_159(char: CharacterProperty): +def equ_159(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_159 - 暗黑祈愿 需要[扫把掌握]技能 @@ -2661,7 +2661,7 @@ def equ_159(char: CharacterProperty): @register -def equ_160(char: CharacterProperty): +def equ_160(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_160 - 暗黑诅咒 需要[扫把掌握]技能 @@ -2682,7 +2682,7 @@ def equ_160(char: CharacterProperty): @register -def equ_161(char: CharacterProperty): +def equ_161(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_161 - 百里挑一光杖 魔法百分比技能 @@ -2698,7 +2698,7 @@ def equ_161(char: CharacterProperty): @register -def equ_162(char: CharacterProperty): +def equ_162(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_162 - 独一无二光杖 魔法百分比技能 @@ -2715,7 +2715,7 @@ def equ_162(char: CharacterProperty): @register -def equ_163(char: CharacterProperty): +def equ_163(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_163 - 传说承继 - 光杖 魔法百分比技能 @@ -2732,7 +2732,7 @@ def equ_163(char: CharacterProperty): @register -def equ_164(char: CharacterProperty): +def equ_164(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_164 - 英雄叙事诗 - 光杖 魔法百分比技能 @@ -2749,7 +2749,7 @@ def equ_164(char: CharacterProperty): @register -def equ_165(char: CharacterProperty): +def equ_165(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_165 - 太初之星 - 光杖 魔法百分比技能 @@ -2766,7 +2766,7 @@ def equ_165(char: CharacterProperty): @register -def equ_166(char: CharacterProperty): +def equ_166(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_166 - 荣耀之神木光杖 获得最大生命值10%数值的[填充型保护罩]。 @@ -2786,7 +2786,7 @@ def equ_166(char: CharacterProperty): @register -def equ_167(char: CharacterProperty): +def equ_167(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_167 - 救赎之神木光杖 获得最大生命值15%数值的[填充型保护罩]。 @@ -2806,7 +2806,7 @@ def equ_167(char: CharacterProperty): @register -def equ_168(char: CharacterProperty): +def equ_168(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_168 - 永恒之神木光杖 获得最大生命值20%数值的[填充型保护罩]。 @@ -2826,7 +2826,7 @@ def equ_168(char: CharacterProperty): @register -def equ_169(char: CharacterProperty): +def equ_169(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_169 - 百里挑一镰刀 物理百分比技能 @@ -2842,7 +2842,7 @@ def equ_169(char: CharacterProperty): @register -def equ_170(char: CharacterProperty): +def equ_170(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_170 - 独一无二镰刀 物理百分比技能 @@ -2858,7 +2858,7 @@ def equ_170(char: CharacterProperty): @register -def equ_171(char: CharacterProperty): +def equ_171(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_171 - 传说承继 - 镰刀 物理百分比技能 @@ -2874,7 +2874,7 @@ def equ_171(char: CharacterProperty): @register -def equ_172(char: CharacterProperty): +def equ_172(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_172 - 英雄叙事诗 - 镰刀 物理百分比技能 @@ -2890,7 +2890,7 @@ def equ_172(char: CharacterProperty): @register -def equ_173(char: CharacterProperty): +def equ_173(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_173 - 太初之星 - 镰刀 物理百分比技能 @@ -2906,7 +2906,7 @@ def equ_173(char: CharacterProperty): @register -def equ_174(char: CharacterProperty): +def equ_174(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_174 - 灵魂追踪者 [灵魂进献] @@ -2927,7 +2927,7 @@ def equ_174(char: CharacterProperty): @register -def equ_175(char: CharacterProperty): +def equ_175(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_175 - 灵魂狩猎者 [灵魂交易] @@ -2948,7 +2948,7 @@ def equ_175(char: CharacterProperty): @register -def equ_176(char: CharacterProperty): +def equ_176(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_176 - 灵魂掠夺者 [灵魂支配] @@ -2968,7 +2968,7 @@ def equ_176(char: CharacterProperty): @register -def equ_177(char: CharacterProperty): +def equ_177(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_177 - 百里挑一念珠 物理百分比技能 @@ -2984,7 +2984,7 @@ def equ_177(char: CharacterProperty): @register -def equ_178(char: CharacterProperty): +def equ_178(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_178 - 独一无二念珠 物理百分比技能 @@ -3000,7 +3000,7 @@ def equ_178(char: CharacterProperty): @register -def equ_179(char: CharacterProperty): +def equ_179(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_179 - 传说承继 - 念珠 物理百分比技能 @@ -3016,7 +3016,7 @@ def equ_179(char: CharacterProperty): @register -def equ_180(char: CharacterProperty): +def equ_180(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_180 - 英雄叙事诗 - 念珠 物理百分比技能 @@ -3032,7 +3032,7 @@ def equ_180(char: CharacterProperty): @register -def equ_181(char: CharacterProperty): +def equ_181(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_181 - 太初之星 - 念珠 物理百分比技能 @@ -3048,7 +3048,7 @@ def equ_181(char: CharacterProperty): @register -def equ_182(char: CharacterProperty): +def equ_182(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_182 - 彗星念珠 施放技能后,有15%的几率掉落流星。 @@ -3075,7 +3075,7 @@ def equ_182(char: CharacterProperty): @register -def equ_183(char: CharacterProperty): +def equ_183(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_183 - 飞星念珠 施放技能后,有25%的几率掉落流星。 @@ -3102,7 +3102,7 @@ def equ_183(char: CharacterProperty): @register -def equ_184(char: CharacterProperty): +def equ_184(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_184 - 流星念珠 施放技能后,掉落蕴含宇宙力量的流星,效果持续5秒。 @@ -3128,7 +3128,7 @@ def equ_184(char: CharacterProperty): @register -def equ_185(char: CharacterProperty): +def equ_185(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_185 - 百里挑一战斧 物理百分比技能 @@ -3143,7 +3143,7 @@ def equ_185(char: CharacterProperty): @register -def equ_186(char: CharacterProperty): +def equ_186(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_186 - 独一无二战斧 物理百分比技能 @@ -3158,7 +3158,7 @@ def equ_186(char: CharacterProperty): @register -def equ_187(char: CharacterProperty): +def equ_187(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_187 - 传说承继 - 战斧 物理百分比技能 @@ -3173,7 +3173,7 @@ def equ_187(char: CharacterProperty): @register -def equ_188(char: CharacterProperty): +def equ_188(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_188 - 英雄叙事诗 - 战斧 物理百分比技能 @@ -3188,7 +3188,7 @@ def equ_188(char: CharacterProperty): @register -def equ_189(char: CharacterProperty): +def equ_189(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_189 - 太初之星 - 战斧 物理百分比技能 @@ -3203,7 +3203,7 @@ def equ_189(char: CharacterProperty): @register -def equ_190(char: CharacterProperty): +def equ_190(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_190 - 大地破坏者 技能范围 +20% @@ -3224,7 +3224,7 @@ def equ_190(char: CharacterProperty): @register -def equ_191(char: CharacterProperty): +def equ_191(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_191 - 行星粉碎者 技能范围 +25% @@ -3245,7 +3245,7 @@ def equ_191(char: CharacterProperty): @register -def equ_192(char: CharacterProperty): +def equ_192(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_192 - 灭亡之根源 技能范围 +30% @@ -3266,7 +3266,7 @@ def equ_192(char: CharacterProperty): @register -def equ_193(char: CharacterProperty): +def equ_193(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_193 - 百里挑一图腾 物理百分比技能 @@ -3280,7 +3280,7 @@ def equ_193(char: CharacterProperty): @register -def equ_194(char: CharacterProperty): +def equ_194(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_194 - 独一无二图腾 物理百分比技能 @@ -3294,7 +3294,7 @@ def equ_194(char: CharacterProperty): @register -def equ_195(char: CharacterProperty): +def equ_195(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_195 - 传说承继 - 图腾 物理百分比技能 @@ -3308,7 +3308,7 @@ def equ_195(char: CharacterProperty): @register -def equ_196(char: CharacterProperty): +def equ_196(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_196 - 英雄叙事诗 - 图腾 物理百分比技能 @@ -3322,7 +3322,7 @@ def equ_196(char: CharacterProperty): @register -def equ_197(char: CharacterProperty): +def equ_197(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_197 - 太初之星 - 图腾 物理百分比技能 @@ -3336,7 +3336,7 @@ def equ_197(char: CharacterProperty): @register -def equ_198(char: CharacterProperty): +def equ_198(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_198 - 天道之亲和 技能冷却时间20%减少(觉醒技能除外) @@ -3365,7 +3365,7 @@ def equ_198(char: CharacterProperty): @register -def equ_199(char: CharacterProperty): +def equ_199(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_199 - 天道之慈悲 技能冷却时间20%减少(觉醒技能除外) @@ -3405,7 +3405,7 @@ def equ_199(char: CharacterProperty): @register -def equ_200(char: CharacterProperty): +def equ_200(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_200 - 天道之威严 技能冷却时间20%减少(觉醒技能除外) @@ -3456,7 +3456,7 @@ def equ_200(char: CharacterProperty): @register -def equ_201(char: CharacterProperty): +def equ_201(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_201 - 百里挑一匕首 物理百分比技能 @@ -3471,7 +3471,7 @@ def equ_201(char: CharacterProperty): @register -def equ_202(char: CharacterProperty): +def equ_202(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_202 - 独一无二匕首 物理百分比技能 @@ -3486,7 +3486,7 @@ def equ_202(char: CharacterProperty): @register -def equ_203(char: CharacterProperty): +def equ_203(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_203 - 传说承继 - 匕首 物理百分比技能 @@ -3501,7 +3501,7 @@ def equ_203(char: CharacterProperty): @register -def equ_204(char: CharacterProperty): +def equ_204(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_204 - 英雄叙事诗 - 匕首 物理百分比技能 @@ -3516,7 +3516,7 @@ def equ_204(char: CharacterProperty): @register -def equ_205(char: CharacterProperty): +def equ_205(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_205 - 太初之星 - 匕首 物理百分比技能 @@ -3531,7 +3531,7 @@ def equ_205(char: CharacterProperty): @register -def equ_206(char: CharacterProperty): +def equ_206(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_206 - 女帝的华丽银妆刀 [女帝的威严] @@ -3544,7 +3544,7 @@ def equ_206(char: CharacterProperty): @register -def equ_207(char: CharacterProperty): +def equ_207(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_207 - 女帝的灿烂银妆刀 [女帝的威严] @@ -3558,7 +3558,7 @@ def equ_207(char: CharacterProperty): @register -def equ_208(char: CharacterProperty): +def equ_208(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_208 - 女帝的玲珑银妆刀 [女帝的威严] @@ -3573,7 +3573,7 @@ def equ_208(char: CharacterProperty): @register -def equ_209(char: CharacterProperty): +def equ_209(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_209 - 百里挑一双剑 物理百分比技能 @@ -3588,7 +3588,7 @@ def equ_209(char: CharacterProperty): @register -def equ_210(char: CharacterProperty): +def equ_210(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_210 - 独一无二双剑 物理百分比技能 @@ -3603,7 +3603,7 @@ def equ_210(char: CharacterProperty): @register -def equ_211(char: CharacterProperty): +def equ_211(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_211 - 传说承继 - 双剑 物理百分比技能 @@ -3618,7 +3618,7 @@ def equ_211(char: CharacterProperty): @register -def equ_212(char: CharacterProperty): +def equ_212(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_212 - 英雄叙事诗 - 双剑 物理百分比技能 @@ -3633,7 +3633,7 @@ def equ_212(char: CharacterProperty): @register -def equ_213(char: CharacterProperty): +def equ_213(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_213 - 太初之星 - 双剑 物理百分比技能 @@ -3648,7 +3648,7 @@ def equ_213(char: CharacterProperty): @register -def equ_214(char: CharacterProperty): +def equ_214(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_214 - 摇曳之地狱火 [永劫地狱火] @@ -3673,7 +3673,7 @@ def equ_214(char: CharacterProperty): @register -def equ_215(char: CharacterProperty): +def equ_215(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_215 - 闪耀之地狱火 [永劫地狱火] @@ -3700,7 +3700,7 @@ def equ_215(char: CharacterProperty): @register -def equ_216(char: CharacterProperty): +def equ_216(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_216 - 璀璨之地狱火 [永劫地狱火] @@ -3736,7 +3736,7 @@ def equ_216(char: CharacterProperty): @register -def equ_217(char: CharacterProperty): +def equ_217(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_217 - 百里挑一手杖 物理百分比技能 @@ -3751,7 +3751,7 @@ def equ_217(char: CharacterProperty): @register -def equ_218(char: CharacterProperty): +def equ_218(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_218 - 独一无二手杖 物理百分比技能 @@ -3766,7 +3766,7 @@ def equ_218(char: CharacterProperty): @register -def equ_219(char: CharacterProperty): +def equ_219(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_219 - 传说承继 - 手杖 物理百分比技能 @@ -3781,7 +3781,7 @@ def equ_219(char: CharacterProperty): @register -def equ_220(char: CharacterProperty): +def equ_220(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_220 - 英雄叙事诗 - 手杖 物理百分比技能 @@ -3796,7 +3796,7 @@ def equ_220(char: CharacterProperty): @register -def equ_221(char: CharacterProperty): +def equ_221(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_221 - 太初之星 - 手杖 物理百分比技能 @@ -3811,7 +3811,7 @@ def equ_221(char: CharacterProperty): @register -def equ_222(char: CharacterProperty): +def equ_222(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_222 - 畏惧之主宰 攻击时,被恐惧压制的敌人受到伤害。(冷却时间0.2秒) @@ -3830,7 +3830,7 @@ def equ_222(char: CharacterProperty): @register -def equ_223(char: CharacterProperty): +def equ_223(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_223 - 恐惧之主宰 攻击时,被恐惧压制的敌人受到伤害。(冷却时间0.2秒) @@ -3857,7 +3857,7 @@ def equ_223(char: CharacterProperty): @register -def equ_224(char: CharacterProperty): +def equ_224(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_224 - 恐怖之主宰 攻击时,被恐惧压制的敌人受到伤害。(冷却时间0.2秒) @@ -3887,7 +3887,7 @@ def equ_224(char: CharacterProperty): @register -def equ_225(char: CharacterProperty): +def equ_225(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_225 - 百里挑一苦无 需要[苦无掌握]技能 @@ -3901,7 +3901,7 @@ def equ_225(char: CharacterProperty): @register -def equ_226(char: CharacterProperty): +def equ_226(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_226 - 独一无二苦无 需要[苦无掌握]技能 @@ -3915,7 +3915,7 @@ def equ_226(char: CharacterProperty): @register -def equ_227(char: CharacterProperty): +def equ_227(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_227 - 传说承继 - 苦无 需要[苦无掌握]技能 @@ -3929,7 +3929,7 @@ def equ_227(char: CharacterProperty): @register -def equ_228(char: CharacterProperty): +def equ_228(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_228 - 英雄叙事诗 - 苦无 需要[苦无掌握]技能 @@ -3943,7 +3943,7 @@ def equ_228(char: CharacterProperty): @register -def equ_229(char: CharacterProperty): +def equ_229(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_229 - 太初之星 - 苦无 需要[苦无掌握]技能 @@ -3957,7 +3957,7 @@ def equ_229(char: CharacterProperty): @register -def equ_230(char: CharacterProperty): +def equ_230(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_230 - 恶道之因果轮回 需要[苦无掌握]技能 @@ -3972,7 +3972,7 @@ def equ_230(char: CharacterProperty): @register -def equ_231(char: CharacterProperty): +def equ_231(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_231 - 善道之因果轮回 需要[苦无掌握]技能 @@ -3987,7 +3987,7 @@ def equ_231(char: CharacterProperty): @register -def equ_232(char: CharacterProperty): +def equ_232(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_232 - 六道之因果轮回 需要[苦无掌握]技能 @@ -4003,7 +4003,7 @@ def equ_232(char: CharacterProperty): @register -def equ_233(char: CharacterProperty): +def equ_233(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_233 - 百里挑一长枪 物理百分比技能 @@ -4016,7 +4016,7 @@ def equ_233(char: CharacterProperty): @register -def equ_234(char: CharacterProperty): +def equ_234(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_234 - 独一无二长枪 物理百分比技能 @@ -4029,7 +4029,7 @@ def equ_234(char: CharacterProperty): @register -def equ_235(char: CharacterProperty): +def equ_235(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_235 - 传说承继 - 长枪 物理百分比技能 @@ -4042,7 +4042,7 @@ def equ_235(char: CharacterProperty): @register -def equ_236(char: CharacterProperty): +def equ_236(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_236 - 英雄叙事诗 - 长枪 物理百分比技能 @@ -4055,7 +4055,7 @@ def equ_236(char: CharacterProperty): @register -def equ_237(char: CharacterProperty): +def equ_237(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_237 - 太初之星 - 长枪 物理百分比技能 @@ -4068,7 +4068,7 @@ def equ_237(char: CharacterProperty): @register -def equ_238(char: CharacterProperty): +def equ_238(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_238 - 战场支配者 15级技能冷却时间 -20% @@ -4081,7 +4081,7 @@ def equ_238(char: CharacterProperty): @register -def equ_239(char: CharacterProperty): +def equ_239(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_239 - 战场至尊 15级技能冷却时间 -30% @@ -4094,7 +4094,7 @@ def equ_239(char: CharacterProperty): @register -def equ_240(char: CharacterProperty): +def equ_240(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_240 - 战场斗神 15级技能冷却时间 -40% @@ -4107,7 +4107,7 @@ def equ_240(char: CharacterProperty): @register -def equ_241(char: CharacterProperty): +def equ_241(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_241 - 百里挑一战戟 物理百分比技能 @@ -4122,7 +4122,7 @@ def equ_241(char: CharacterProperty): @register -def equ_242(char: CharacterProperty): +def equ_242(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_242 - 独一无二战戟 物理百分比技能 @@ -4137,7 +4137,7 @@ def equ_242(char: CharacterProperty): @register -def equ_243(char: CharacterProperty): +def equ_243(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_243 - 传说承继 - 战戟 物理百分比技能 @@ -4152,7 +4152,7 @@ def equ_243(char: CharacterProperty): @register -def equ_244(char: CharacterProperty): +def equ_244(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_244 - 英雄叙事诗 - 战戟 物理百分比技能 @@ -4167,7 +4167,7 @@ def equ_244(char: CharacterProperty): @register -def equ_245(char: CharacterProperty): +def equ_245(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_245 - 太初之星 - 战戟 物理百分比技能 @@ -4182,7 +4182,7 @@ def equ_245(char: CharacterProperty): @register -def equ_246(char: CharacterProperty): +def equ_246(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_246 - 墨龙偃月刀 [墨龙偃月斩][装备主动技能] @@ -4197,7 +4197,7 @@ def equ_246(char: CharacterProperty): @register -def equ_247(char: CharacterProperty): +def equ_247(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_247 - 精 · 墨龙偃月刀 [墨龙偃月斩][装备主动技能] @@ -4212,7 +4212,7 @@ def equ_247(char: CharacterProperty): @register -def equ_248(char: CharacterProperty): +def equ_248(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_248 - 真 · 墨龙偃月刀 [墨龙偃月斩][装备主动技能] @@ -4227,7 +4227,7 @@ def equ_248(char: CharacterProperty): @register -def equ_249(char: CharacterProperty): +def equ_249(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_249 - 百里挑一光枪 魔法百分比技能 @@ -4240,7 +4240,7 @@ def equ_249(char: CharacterProperty): @register -def equ_250(char: CharacterProperty): +def equ_250(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_250 - 独一无二光枪 魔法百分比技能 @@ -4253,7 +4253,7 @@ def equ_250(char: CharacterProperty): @register -def equ_251(char: CharacterProperty): +def equ_251(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_251 - 传说承继 - 光枪 魔法百分比技能 @@ -4266,7 +4266,7 @@ def equ_251(char: CharacterProperty): @register -def equ_252(char: CharacterProperty): +def equ_252(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_252 - 英雄叙事诗 - 光枪 魔法百分比技能 @@ -4279,7 +4279,7 @@ def equ_252(char: CharacterProperty): @register -def equ_253(char: CharacterProperty): +def equ_253(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_253 - 太初之星 - 光枪 魔法百分比技能 @@ -4292,7 +4292,7 @@ def equ_253(char: CharacterProperty): @register -def equ_254(char: CharacterProperty): +def equ_254(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_254 - 将星 : 流陨星光 技能冷却时间20%减少(觉醒技能除外) @@ -4320,7 +4320,7 @@ def equ_254(char: CharacterProperty): @register -def equ_255(char: CharacterProperty): +def equ_255(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_255 - 将星 : 流陨星雨 技能冷却时间20%减少(觉醒技能除外) @@ -4349,7 +4349,7 @@ def equ_255(char: CharacterProperty): @register -def equ_256(char: CharacterProperty): +def equ_256(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_256 - 将星 : 流陨星河 技能冷却时间20%减少(觉醒技能除外) @@ -4378,7 +4378,7 @@ def equ_256(char: CharacterProperty): @register -def equ_257(char: CharacterProperty): +def equ_257(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_257 - 百里挑一暗矛 物理百分比技能 @@ -4394,7 +4394,7 @@ def equ_257(char: CharacterProperty): @register -def equ_258(char: CharacterProperty): +def equ_258(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_258 - 独一无二暗矛 物理百分比技能 @@ -4410,7 +4410,7 @@ def equ_258(char: CharacterProperty): @register -def equ_259(char: CharacterProperty): +def equ_259(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_259 - 传说承继 - 暗矛 物理百分比技能 @@ -4426,7 +4426,7 @@ def equ_259(char: CharacterProperty): @register -def equ_260(char: CharacterProperty): +def equ_260(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_260 - 英雄叙事诗 - 暗矛 物理百分比技能 @@ -4442,7 +4442,7 @@ def equ_260(char: CharacterProperty): @register -def equ_261(char: CharacterProperty): +def equ_261(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_261 - 太初之星 - 暗矛 物理百分比技能 @@ -4458,7 +4458,7 @@ def equ_261(char: CharacterProperty): @register -def equ_262(char: CharacterProperty): +def equ_262(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_262 - 无影暗寂灭 所有速度 +5% @@ -4473,7 +4473,7 @@ def equ_262(char: CharacterProperty): @register -def equ_263(char: CharacterProperty): +def equ_263(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_263 - 无影暗诛灭 所有速度 +15% @@ -4500,7 +4500,7 @@ def equ_263(char: CharacterProperty): @register -def equ_264(char: CharacterProperty): +def equ_264(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_264 - 无影暗断灭 所有速度 +15% @@ -4529,7 +4529,7 @@ def equ_264(char: CharacterProperty): @register -def equ_265(char: CharacterProperty): +def equ_265(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_265 - 百里挑一小太刀 物理百分比技能 @@ -4542,7 +4542,7 @@ def equ_265(char: CharacterProperty): @register -def equ_266(char: CharacterProperty): +def equ_266(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_266 - 独一无二小太刀 物理百分比技能 @@ -4555,7 +4555,7 @@ def equ_266(char: CharacterProperty): @register -def equ_267(char: CharacterProperty): +def equ_267(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_267 - 传说承继 - 小太刀 物理百分比技能 @@ -4568,7 +4568,7 @@ def equ_267(char: CharacterProperty): @register -def equ_268(char: CharacterProperty): +def equ_268(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_268 - 英雄叙事诗 - 小太刀 物理百分比技能 @@ -4581,7 +4581,7 @@ def equ_268(char: CharacterProperty): @register -def equ_269(char: CharacterProperty): +def equ_269(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_269 - 太初之星 - 小太刀 物理百分比技能 @@ -4594,7 +4594,7 @@ def equ_269(char: CharacterProperty): @register -def equ_270(char: CharacterProperty): +def equ_270(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_270 - 纳斯卡 : 灵魂低语 [魂器][装备主动技能] @@ -4608,7 +4608,7 @@ def equ_270(char: CharacterProperty): @register -def equ_271(char: CharacterProperty): +def equ_271(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_271 - 纳斯卡 : 灵魂悲鸣 [魂器][装备主动技能] @@ -4622,7 +4622,7 @@ def equ_271(char: CharacterProperty): @register -def equ_272(char: CharacterProperty): +def equ_272(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_272 - 纳斯卡 : 灵魂审判 [魂器][装备主动技能] @@ -4635,7 +4635,7 @@ def equ_272(char: CharacterProperty): @register -def equ_273(char: CharacterProperty): +def equ_273(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_273 - 百里挑一长刀 物理百分比技能 @@ -4648,7 +4648,7 @@ def equ_273(char: CharacterProperty): @register -def equ_274(char: CharacterProperty): +def equ_274(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_274 - 独一无二长刀 物理百分比技能 @@ -4661,7 +4661,7 @@ def equ_274(char: CharacterProperty): @register -def equ_275(char: CharacterProperty): +def equ_275(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_275 - 传说承继 - 长刀 物理百分比技能 @@ -4674,7 +4674,7 @@ def equ_275(char: CharacterProperty): @register -def equ_276(char: CharacterProperty): +def equ_276(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_276 - 英雄叙事诗 - 长刀 物理百分比技能 @@ -4687,7 +4687,7 @@ def equ_276(char: CharacterProperty): @register -def equ_277(char: CharacterProperty): +def equ_277(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_277 - 太初之星 - 长刀 物理百分比技能 @@ -4700,7 +4700,7 @@ def equ_277(char: CharacterProperty): @register -def equ_278(char: CharacterProperty): +def equ_278(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_278 - 新月夜天刀 [满月] @@ -4723,7 +4723,7 @@ def equ_278(char: CharacterProperty): @register -def equ_279(char: CharacterProperty): +def equ_279(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_279 - 弦月夜天刀 [满月] @@ -4746,7 +4746,7 @@ def equ_279(char: CharacterProperty): @register -def equ_280(char: CharacterProperty): +def equ_280(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_280 - 满月 : 辉光夜天刀 [满月] @@ -4770,7 +4770,7 @@ def equ_280(char: CharacterProperty): @register -def equ_281(char: CharacterProperty): +def equ_281(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_281 - 百里挑一重剑 物理百分比技能 @@ -4784,7 +4784,7 @@ def equ_281(char: CharacterProperty): @register -def equ_282(char: CharacterProperty): +def equ_282(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_282 - 独一无二重剑 物理百分比技能 @@ -4798,7 +4798,7 @@ def equ_282(char: CharacterProperty): @register -def equ_283(char: CharacterProperty): +def equ_283(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_283 - 传说承继 - 重剑 物理百分比技能 @@ -4812,7 +4812,7 @@ def equ_283(char: CharacterProperty): @register -def equ_284(char: CharacterProperty): +def equ_284(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_284 - 英雄叙事诗 - 重剑 物理百分比技能 @@ -4826,7 +4826,7 @@ def equ_284(char: CharacterProperty): @register -def equ_285(char: CharacterProperty): +def equ_285(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_285 - 太初之星 - 重剑 物理百分比技能 @@ -4840,7 +4840,7 @@ def equ_285(char: CharacterProperty): @register -def equ_286(char: CharacterProperty): +def equ_286(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_286 - 爆裂之锯 技能冷却时间20%减少(觉醒技能除外) @@ -4868,7 +4868,7 @@ def equ_286(char: CharacterProperty): @register -def equ_287(char: CharacterProperty): +def equ_287(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_287 - 凶残之锯 技能冷却时间20%减少(觉醒技能除外) @@ -4897,7 +4897,7 @@ def equ_287(char: CharacterProperty): @register -def equ_288(char: CharacterProperty): +def equ_288(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_288 - 惊魂之锯 技能冷却时间20%减少(觉醒技能除外) @@ -4926,7 +4926,7 @@ def equ_288(char: CharacterProperty): @register -def equ_289(char: CharacterProperty): +def equ_289(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_289 - 百里挑一源力剑 魔法百分比技能 @@ -4938,7 +4938,7 @@ def equ_289(char: CharacterProperty): @register -def equ_290(char: CharacterProperty): +def equ_290(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_290 - 独一无二源力剑 魔法百分比技能 @@ -4950,7 +4950,7 @@ def equ_290(char: CharacterProperty): @register -def equ_291(char: CharacterProperty): +def equ_291(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_291 - 传说承继 - 源力剑 魔法百分比技能 @@ -4962,7 +4962,7 @@ def equ_291(char: CharacterProperty): @register -def equ_292(char: CharacterProperty): +def equ_292(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_292 - 英雄叙事诗 - 源力剑 魔法百分比技能 @@ -4974,7 +4974,7 @@ def equ_292(char: CharacterProperty): @register -def equ_293(char: CharacterProperty): +def equ_293(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_293 - 太初之星 - 源力剑 魔法百分比技能 @@ -4986,7 +4986,7 @@ def equ_293(char: CharacterProperty): @register -def equ_294(char: CharacterProperty): +def equ_294(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_294 - 超频之心 [超频源力] @@ -5011,7 +5011,7 @@ def equ_294(char: CharacterProperty): @register -def equ_295(char: CharacterProperty): +def equ_295(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_295 - 超频之核 [超频源力] @@ -5046,7 +5046,7 @@ def equ_295(char: CharacterProperty): @register -def equ_296(char: CharacterProperty): +def equ_296(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_296 - 核心源力 [超频源力] @@ -5090,7 +5090,7 @@ def equ_296(char: CharacterProperty): @register -def equ_297(char: CharacterProperty): +def equ_297(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_297 - 百里挑一玄机弓 物理百分比技能 @@ -5102,7 +5102,7 @@ def equ_297(char: CharacterProperty): @register -def equ_298(char: CharacterProperty): +def equ_298(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_298 - 独一无二玄机弓 物理百分比技能 @@ -5114,7 +5114,7 @@ def equ_298(char: CharacterProperty): @register -def equ_299(char: CharacterProperty): +def equ_299(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_299 - 传说承继 - 玄机弓 物理百分比技能 @@ -5126,7 +5126,7 @@ def equ_299(char: CharacterProperty): @register -def equ_300(char: CharacterProperty): +def equ_300(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_300 - 英雄叙事诗 - 玄机弓 物理百分比技能 @@ -5138,7 +5138,7 @@ def equ_300(char: CharacterProperty): @register -def equ_301(char: CharacterProperty): +def equ_301(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_301 - 太初之星 - 玄机弓 物理百分比技能 @@ -5150,7 +5150,7 @@ def equ_301(char: CharacterProperty): @register -def equ_302(char: CharacterProperty): +def equ_302(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_302 - 迷雾旅行者 [引路者][装备主动技能] @@ -5173,7 +5173,7 @@ def equ_302(char: CharacterProperty): @register -def equ_303(char: CharacterProperty): +def equ_303(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_303 - 迷雾探险者 [引路者][装备主动技能] @@ -5196,7 +5196,7 @@ def equ_303(char: CharacterProperty): @register -def equ_304(char: CharacterProperty): +def equ_304(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_304 - 迷雾拓荒者 [引路者][装备主动技能] @@ -5219,7 +5219,7 @@ def equ_304(char: CharacterProperty): @register -def equ_305(char: CharacterProperty): +def equ_305(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_305 - 百里挑一神弦弓 需要[悦耳音律]技能 @@ -5231,7 +5231,7 @@ def equ_305(char: CharacterProperty): @register -def equ_306(char: CharacterProperty): +def equ_306(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_306 - 独一无二神弦弓 需要[悦耳音律]技能 @@ -5243,7 +5243,7 @@ def equ_306(char: CharacterProperty): @register -def equ_307(char: CharacterProperty): +def equ_307(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_307 - 传说承继 - 神弦弓 需要[悦耳音律]技能 @@ -5255,7 +5255,7 @@ def equ_307(char: CharacterProperty): @register -def equ_308(char: CharacterProperty): +def equ_308(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_308 - 英雄叙事诗 - 神弦弓 需要[悦耳音律]技能 @@ -5267,7 +5267,7 @@ def equ_308(char: CharacterProperty): @register -def equ_309(char: CharacterProperty): +def equ_309(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_309 - 太初之星 - 神弦弓 需要[悦耳音律]技能 @@ -5279,7 +5279,7 @@ def equ_309(char: CharacterProperty): @register -def equ_310(char: CharacterProperty): +def equ_310(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_310 - 私语独奏 需要[悦耳音律]技能 @@ -5303,7 +5303,7 @@ def equ_310(char: CharacterProperty): @register -def equ_311(char: CharacterProperty): +def equ_311(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_311 - 私语双重奏 需要[悦耳音律]技能 @@ -5327,7 +5327,7 @@ def equ_311(char: CharacterProperty): @register -def equ_312(char: CharacterProperty): +def equ_312(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_312 - 私语音乐会 需要[悦耳音律]技能 @@ -5351,7 +5351,7 @@ def equ_312(char: CharacterProperty): @register -def equ_313(char: CharacterProperty): +def equ_313(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_313 - 百里挑一强攻弩 需要[强弓弩掌握]技能 @@ -5366,7 +5366,7 @@ def equ_313(char: CharacterProperty): @register -def equ_314(char: CharacterProperty): +def equ_314(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_314 - 独一无二强攻弩 需要[强弓弩掌握]技能 @@ -5381,7 +5381,7 @@ def equ_314(char: CharacterProperty): @register -def equ_315(char: CharacterProperty): +def equ_315(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_315 - 传说承继 - 强攻弩 需要[强弓弩掌握]技能 @@ -5396,7 +5396,7 @@ def equ_315(char: CharacterProperty): @register -def equ_316(char: CharacterProperty): +def equ_316(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_316 - 英雄叙事诗 - 强攻弩 需要[强弓弩掌握]技能 @@ -5411,7 +5411,7 @@ def equ_316(char: CharacterProperty): @register -def equ_317(char: CharacterProperty): +def equ_317(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_317 - 太初之星 - 强攻弩 需要[强弓弩掌握]技能 @@ -5426,7 +5426,7 @@ def equ_317(char: CharacterProperty): @register -def equ_318(char: CharacterProperty): +def equ_318(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_318 - 伙伴帕伊卡 需要[强弓弩掌握]技能 @@ -5450,7 +5450,7 @@ def equ_318(char: CharacterProperty): @register -def equ_319(char: CharacterProperty): +def equ_319(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_319 - 挚友帕伊卡 需要[强弓弩掌握]技能 @@ -5474,7 +5474,7 @@ def equ_319(char: CharacterProperty): @register -def equ_320(char: CharacterProperty): +def equ_320(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_320 - 亲眷帕伊卡 [战略调整][装备主动技能] @@ -5497,7 +5497,7 @@ def equ_320(char: CharacterProperty): @register -def equ_321(char: CharacterProperty): +def equ_321(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_321 - 百里挑一妖影弓 需要[超越两界]技能 @@ -5514,7 +5514,7 @@ def equ_321(char: CharacterProperty): @register -def equ_322(char: CharacterProperty): +def equ_322(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_322 - 独一无二妖影弓 需要[超越两界]技能 @@ -5531,7 +5531,7 @@ def equ_322(char: CharacterProperty): @register -def equ_323(char: CharacterProperty): +def equ_323(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_323 - 传说承继 - 妖影弓 需要[超越两界]技能 @@ -5548,7 +5548,7 @@ def equ_323(char: CharacterProperty): @register -def equ_324(char: CharacterProperty): +def equ_324(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_324 - 英雄叙事诗 - 妖影弓 需要[超越两界]技能 @@ -5565,7 +5565,7 @@ def equ_324(char: CharacterProperty): @register -def equ_325(char: CharacterProperty): +def equ_325(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_325 - 太初之星 - 妖影弓 需要[超越两界]技能 @@ -5582,7 +5582,7 @@ def equ_325(char: CharacterProperty): @register -def equ_326(char: CharacterProperty): +def equ_326(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_326 - 妖语子夜 需要[超越两界]技能 @@ -5606,7 +5606,7 @@ def equ_326(char: CharacterProperty): @register -def equ_327(char: CharacterProperty): +def equ_327(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_327 - 妖语黎明 需要[超越两界]技能 @@ -5630,7 +5630,7 @@ def equ_327(char: CharacterProperty): @register -def equ_328(char: CharacterProperty): +def equ_328(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_328 - 妖语黄昏 需要[超越两界]技能 @@ -5654,7 +5654,7 @@ def equ_328(char: CharacterProperty): @register -def equ_877(char: CharacterProperty): +def equ_877(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_877 - 百里挑一嵌合弓 物理百分比技能 @@ -5673,7 +5673,7 @@ def equ_877(char: CharacterProperty): @register -def equ_878(char: CharacterProperty): +def equ_878(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_878 - 独一无二嵌合弓 物理百分比技能 @@ -5692,7 +5692,7 @@ def equ_878(char: CharacterProperty): @register -def equ_879(char: CharacterProperty): +def equ_879(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_879 - 传说承继 - 嵌合弓 物理百分比技能 @@ -5711,7 +5711,7 @@ def equ_879(char: CharacterProperty): @register -def equ_880(char: CharacterProperty): +def equ_880(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_880 - 英雄叙事诗 - 嵌合弓 物理百分比技能 @@ -5730,7 +5730,7 @@ def equ_880(char: CharacterProperty): @register -def equ_881(char: CharacterProperty): +def equ_881(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_881 - 太初之星 - 嵌合弓 物理百分比技能 @@ -5749,7 +5749,7 @@ def equ_881(char: CharacterProperty): @register -def equ_882(char: CharacterProperty): +def equ_882(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_882 - 黯辉之翼·伊卡洛斯 [轨道飞行实验开启][装备主动技能] @@ -5771,7 +5771,7 @@ def equ_882(char: CharacterProperty): @register -def equ_883(char: CharacterProperty): +def equ_883(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_883 - 流彩之翼·伊卡洛斯 [轨道飞行实验开启][装备主动技能] @@ -5793,7 +5793,7 @@ def equ_883(char: CharacterProperty): @register -def equ_884(char: CharacterProperty): +def equ_884(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_884 - 光铸之翼·伊卡洛斯 [轨道飞行实验开启][装备主动技能] @@ -5815,7 +5815,7 @@ def equ_884(char: CharacterProperty): @register -def equ_900(char: CharacterProperty): +def equ_900(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_900 - 灾厄之无影剑 - 缘生劫灭 光属性攻击 @@ -5831,7 +5831,7 @@ def equ_900(char: CharacterProperty): pass -def weapon_point(char: CharacterProperty): +def weapon_point(char: CharacterProperty,effectDamage: list[float] = []): point = char.charEquipInfo['武器'].precision skillAttack = 0.1 * point + (0.6 if point >= 25 else 0) + (0.6 if point >= 50 else 0) + (0.6 if point >= 75 else 0) + (1.9 if point >= 100 else 0) buffer = 40 * point + (120 if point >= 25 else 0) + (120 if point >= 50 else 0) + (120 if point >= 75 else 0) + (340 if point >= 100 else 0) @@ -5840,7 +5840,7 @@ def weapon_point(char: CharacterProperty): @register -def equ_901(char: CharacterProperty): +def equ_901(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_901 - 威压 - 短剑 [污染地带] @@ -5855,7 +5855,7 @@ def equ_901(char: CharacterProperty): @register -def equ_902(char: CharacterProperty): +def equ_902(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_902 - 灾厄之杰作 - 金印绝刀 [寒光掠影][装备主动技能] @@ -5870,7 +5870,7 @@ def equ_902(char: CharacterProperty): @register -def equ_903(char: CharacterProperty): +def equ_903(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_903 - 威压 - 太刀 技能冷却时间-30%(觉醒技能除外) @@ -5897,7 +5897,7 @@ def equ_903(char: CharacterProperty): @register -def equ_904(char: CharacterProperty): +def equ_904(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_904 - 灾厄之梁月的钝剑 : 神 技能冷却时间20%减少(觉醒技能除外) @@ -5914,7 +5914,7 @@ def equ_904(char: CharacterProperty): @register -def equ_905(char: CharacterProperty): +def equ_905(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_905 - 威压 - 钝器 技能范围20% @@ -5936,7 +5936,7 @@ def equ_905(char: CharacterProperty): @register -def equ_906(char: CharacterProperty): +def equ_906(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_906 - 灾厄之特型 - 武神凌云剑 命中率 +20% @@ -5960,7 +5960,7 @@ def equ_906(char: CharacterProperty): @register -def equ_907(char: CharacterProperty): +def equ_907(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_907 - 威压 - 巨剑 [撕裂的悲鸣] @@ -5984,7 +5984,7 @@ def equ_907(char: CharacterProperty): @register -def equ_908(char: CharacterProperty): +def equ_908(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_908 - 灾厄之灭龙剑巴鲁姆克 需要[光剑掌握]技能 @@ -6000,7 +6000,7 @@ def equ_908(char: CharacterProperty): @register -def equ_909(char: CharacterProperty): +def equ_909(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_909 - 威压 - 光剑 [次元斩][装备主动技能] @@ -6023,7 +6023,7 @@ def equ_909(char: CharacterProperty): @register -def equ_910(char: CharacterProperty): +def equ_910(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_910 - 灾厄之念气之星河 技能冷却时间20%减少(觉醒技能除外) @@ -6040,7 +6040,7 @@ def equ_910(char: CharacterProperty): @register -def equ_911(char: CharacterProperty): +def equ_911(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_911 - 威压 - 手套 [切割][装备主动技能] @@ -6063,7 +6063,7 @@ def equ_911(char: CharacterProperty): @register -def equ_912(char: CharacterProperty): +def equ_912(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_912 - 灾厄之未完成的宇宙臂铠 进入地下城时,生命值上限锁定为80% @@ -6080,7 +6080,7 @@ def equ_912(char: CharacterProperty): @register -def equ_913(char: CharacterProperty): +def equ_913(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_913 - 威压 - 臂铠 [狂暴乱舞] @@ -6104,7 +6104,7 @@ def equ_913(char: CharacterProperty): @register -def equ_914(char: CharacterProperty): +def equ_914(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_914 - 灾厄之魔女的堕落 穿戴时,发动悲伤残影,并适用以下增益效果 @@ -6129,7 +6129,7 @@ def equ_914(char: CharacterProperty): @register -def equ_915(char: CharacterProperty): +def equ_915(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_915 - 威压 - 爪 技能范围+20% @@ -6147,7 +6147,7 @@ def equ_915(char: CharacterProperty): @register -def equ_916(char: CharacterProperty): +def equ_916(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_916 - 灾厄之贝兹女王的辉煌之拳 需要[拳套掌握]技能 @@ -6162,7 +6162,7 @@ def equ_916(char: CharacterProperty): @register -def equ_917(char: CharacterProperty): +def equ_917(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_917 - 威压 - 拳套 [永不愈合的伤疤] @@ -6189,7 +6189,7 @@ def equ_917(char: CharacterProperty): @register -def equ_918(char: CharacterProperty): +def equ_918(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_918 - 灾厄之魔力先觉者 所有速度 +10% @@ -6209,7 +6209,7 @@ def equ_918(char: CharacterProperty): @register -def equ_919(char: CharacterProperty): +def equ_919(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_919 - 威压 - 东方棍 技能冷却时间-30%(觉醒技能除外) @@ -6236,7 +6236,7 @@ def equ_919(char: CharacterProperty): @register -def equ_920(char: CharacterProperty): +def equ_920(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_920 - 灾厄之漫游枪手的威权 [帝王的眼界] @@ -6252,7 +6252,7 @@ def equ_920(char: CharacterProperty): @register -def equ_921(char: CharacterProperty): +def equ_921(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_921 - 威压 - 左轮枪 [污秽之血] @@ -6276,7 +6276,7 @@ def equ_921(char: CharacterProperty): @register -def equ_922(char: CharacterProperty): +def equ_922(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_922 - 灾厄之冰火的淬炼之躯 攻击时放置冰弩,持续30秒。(冷却时间30秒) @@ -6298,7 +6298,7 @@ def equ_922(char: CharacterProperty): @register -def equ_923(char: CharacterProperty): +def equ_923(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_923 - 威压 - 手弩 特效伤害+26.5% @@ -6320,7 +6320,7 @@ def equ_923(char: CharacterProperty): @register -def equ_924(char: CharacterProperty): +def equ_924(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_924 - 灾厄之归来之黑玫瑰狙击者 火属性攻击 @@ -6339,7 +6339,7 @@ def equ_924(char: CharacterProperty): @register -def equ_925(char: CharacterProperty): +def equ_925(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_925 - 威压 - 步枪 技能冷却时间-30%(觉醒技能除外) @@ -6366,7 +6366,7 @@ def equ_925(char: CharacterProperty): @register -def equ_926(char: CharacterProperty): +def equ_926(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_926 - 灾厄之进化式自动手枪 [斗志机器人] @@ -6385,7 +6385,7 @@ def equ_926(char: CharacterProperty): @register -def equ_927(char: CharacterProperty): +def equ_927(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_927 - 威压 - 自动手枪 自身所受伤害-20% @@ -6401,7 +6401,7 @@ def equ_927(char: CharacterProperty): @register -def equ_928(char: CharacterProperty): +def equ_928(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_928 - 灾厄之乌尔班毕生杰作 技能范围 +30% @@ -6417,7 +6417,7 @@ def equ_928(char: CharacterProperty): @register -def equ_929(char: CharacterProperty): +def equ_929(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_929 - 威压 - 手炮 赋予生命值20%的填充型保护罩 @@ -6440,7 +6440,7 @@ def equ_929(char: CharacterProperty): @register -def equ_930(char: CharacterProperty): +def equ_930(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_930 - 灾厄之解禁的知识 每存在1个冷却中的技能,技能冷却时间恢复速度 +6%(最多叠加5次,觉醒技能除外) @@ -6453,7 +6453,7 @@ def equ_930(char: CharacterProperty): @register -def equ_931(char: CharacterProperty): +def equ_931(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_931 - 威压 - 法杖 [沸腾之怒] @@ -6477,7 +6477,7 @@ def equ_931(char: CharacterProperty): @register -def equ_932(char: CharacterProperty): +def equ_932(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_932 - 灾厄之牧羊人最后的谎言 [羊群] @@ -6494,7 +6494,7 @@ def equ_932(char: CharacterProperty): @register -def equ_933(char: CharacterProperty): +def equ_933(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_933 - 威压 - 魔杖 [开吃] @@ -6519,7 +6519,7 @@ def equ_933(char: CharacterProperty): @register -def equ_934(char: CharacterProperty): +def equ_934(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_934 - 灾厄之哈库纳玛塔塔 : 莫烦忧 所有速度+30% @@ -6540,7 +6540,7 @@ def equ_934(char: CharacterProperty): @register -def equ_935(char: CharacterProperty): +def equ_935(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_935 - 威压 - 棍棒 所受物理/魔法伤害-15% @@ -6557,7 +6557,7 @@ def equ_935(char: CharacterProperty): @register -def equ_936(char: CharacterProperty): +def equ_936(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_936 - 灾厄之绝对零度终结者 [绝对零度][装备主动技能] @@ -6572,7 +6572,7 @@ def equ_936(char: CharacterProperty): @register -def equ_937(char: CharacterProperty): +def equ_937(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_937 - 威压 - 矛 技能冷却时间-30%(觉醒技能除外) @@ -6599,7 +6599,7 @@ def equ_937(char: CharacterProperty): @register -def equ_938(char: CharacterProperty): +def equ_938(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_938 - 灾厄之暗黑诅咒 需要[扫把掌握]技能 @@ -6616,7 +6616,7 @@ def equ_938(char: CharacterProperty): @register -def equ_939(char: CharacterProperty): +def equ_939(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_939 - 威压 - 扫把 所有速度+25% @@ -6631,7 +6631,7 @@ def equ_939(char: CharacterProperty): @register -def equ_940(char: CharacterProperty): +def equ_940(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_940 - 灾厄之永恒之神木光杖 获得最大生命值20%数值的[填充型保护罩]。 @@ -6646,7 +6646,7 @@ def equ_940(char: CharacterProperty): @register -def equ_941(char: CharacterProperty): +def equ_941(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_941 - 威压 - 十字架 [污秽行星][装备主动技能] @@ -6663,7 +6663,7 @@ def equ_941(char: CharacterProperty): @register -def equ_942(char: CharacterProperty): +def equ_942(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_942 - 灾厄之灵魂掠夺者 [灵魂支配] @@ -6678,7 +6678,7 @@ def equ_942(char: CharacterProperty): @register -def equ_943(char: CharacterProperty): +def equ_943(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_943 - 威压 - 镰刀 [尖牙的恩惠] @@ -6700,7 +6700,7 @@ def equ_943(char: CharacterProperty): @register -def equ_944(char: CharacterProperty): +def equ_944(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_944 - 灾厄之流星念珠 施放技能后,掉落蕴含宇宙力量的流星,效果持续5秒。 @@ -6714,7 +6714,7 @@ def equ_944(char: CharacterProperty): @register -def equ_945(char: CharacterProperty): +def equ_945(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_945 - 威压 - 念珠 技能冷却时间-30%(觉醒技能除外) @@ -6741,7 +6741,7 @@ def equ_945(char: CharacterProperty): @register -def equ_946(char: CharacterProperty): +def equ_946(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_946 - 灾厄之灭亡之根源 技能范围 +30% @@ -6757,7 +6757,7 @@ def equ_946(char: CharacterProperty): @register -def equ_947(char: CharacterProperty): +def equ_947(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_947 - 威压 - 战斧 [污秽之血] @@ -6781,7 +6781,7 @@ def equ_947(char: CharacterProperty): @register -def equ_948(char: CharacterProperty): +def equ_948(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_948 - 灾厄之天道之威严 技能冷却时间20%减少(觉醒技能除外) @@ -6802,7 +6802,7 @@ def equ_948(char: CharacterProperty): @register -def equ_949(char: CharacterProperty): +def equ_949(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_949 - 威压 - 图腾 所有速度+25% @@ -6820,7 +6820,7 @@ def equ_949(char: CharacterProperty): @register -def equ_950(char: CharacterProperty): +def equ_950(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_950 - 灾厄之女帝的玲珑银妆刀 [女帝的威严] @@ -6835,7 +6835,7 @@ def equ_950(char: CharacterProperty): @register -def equ_951(char: CharacterProperty): +def equ_951(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_951 - 威压 - 匕首 [充满怨恨的獠牙][装备主动技能] @@ -6858,7 +6858,7 @@ def equ_951(char: CharacterProperty): @register -def equ_952(char: CharacterProperty): +def equ_952(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_952 - 灾厄之璀璨之地狱火 [永劫地狱火] @@ -6877,7 +6877,7 @@ def equ_952(char: CharacterProperty): @register -def equ_953(char: CharacterProperty): +def equ_953(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_953 - 威压 - 双剑 [食腐] @@ -6901,7 +6901,7 @@ def equ_953(char: CharacterProperty): @register -def equ_954(char: CharacterProperty): +def equ_954(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_954 - 灾厄之恐怖之主宰 攻击时,被恐惧压制的敌人受到伤害。(冷却时间0.2秒) @@ -6919,7 +6919,7 @@ def equ_954(char: CharacterProperty): @register -def equ_955(char: CharacterProperty): +def equ_955(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_955 - 威压 - 手杖 技能冷却时间-30%(觉醒技能除外) @@ -6946,7 +6946,7 @@ def equ_955(char: CharacterProperty): @register -def equ_956(char: CharacterProperty): +def equ_956(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_956 - 灾厄之六道之因果轮回 需要[苦无掌握]技能 @@ -6962,7 +6962,7 @@ def equ_956(char: CharacterProperty): @register -def equ_957(char: CharacterProperty): +def equ_957(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_957 - 威压 - 苦无 [刀刃旋风] @@ -6991,7 +6991,7 @@ def equ_957(char: CharacterProperty): @register -def equ_958(char: CharacterProperty): +def equ_958(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_958 - 灾厄之战场斗神 15级技能冷却时间 -40% @@ -7004,7 +7004,7 @@ def equ_958(char: CharacterProperty): @register -def equ_959(char: CharacterProperty): +def equ_959(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_959 - 威压 - 长枪 技能范围+15% @@ -7021,7 +7021,7 @@ def equ_959(char: CharacterProperty): @register -def equ_960(char: CharacterProperty): +def equ_960(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_960 - 灾厄之真 · 墨龙偃月刀 [墨龙偃月斩][装备主动技能] @@ -7036,7 +7036,7 @@ def equ_960(char: CharacterProperty): @register -def equ_961(char: CharacterProperty): +def equ_961(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_961 - 威压 - 战戟 [狂暴乱舞] @@ -7060,7 +7060,7 @@ def equ_961(char: CharacterProperty): @register -def equ_962(char: CharacterProperty): +def equ_962(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_962 - 灾厄之将星 : 流陨星河 技能冷却时间20%减少(觉醒技能除外) @@ -7079,7 +7079,7 @@ def equ_962(char: CharacterProperty): @register -def equ_963(char: CharacterProperty): +def equ_963(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_963 - 威压 - 光枪 [束缚之链] @@ -7101,7 +7101,7 @@ def equ_963(char: CharacterProperty): @register -def equ_964(char: CharacterProperty): +def equ_964(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_964 - 灾厄之无影暗断灭 所有速度 +15% @@ -7121,7 +7121,7 @@ def equ_964(char: CharacterProperty): @register -def equ_965(char: CharacterProperty): +def equ_965(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_965 - 威压 - 暗矛 技能冷却时间-30%(觉醒技能除外) @@ -7148,7 +7148,7 @@ def equ_965(char: CharacterProperty): @register -def equ_966(char: CharacterProperty): +def equ_966(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_966 - 灾厄之纳斯卡 : 灵魂审判 [魂器][装备主动技能] @@ -7162,7 +7162,7 @@ def equ_966(char: CharacterProperty): @register -def equ_967(char: CharacterProperty): +def equ_967(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_967 - 威压 - 小太刀 [斩破次元][装备主动技能] @@ -7185,7 +7185,7 @@ def equ_967(char: CharacterProperty): @register -def equ_968(char: CharacterProperty): +def equ_968(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_968 - 灾厄之满月 : 辉光夜天刀 [满月] @@ -7202,7 +7202,7 @@ def equ_968(char: CharacterProperty): @register -def equ_969(char: CharacterProperty): +def equ_969(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_969 - 威压 - 长刀 [你要去哪儿?][装备主动技能] @@ -7224,7 +7224,7 @@ def equ_969(char: CharacterProperty): @register -def equ_970(char: CharacterProperty): +def equ_970(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_970 - 灾厄之惊魂之锯 技能冷却时间20%减少(觉醒技能除外) @@ -7249,7 +7249,7 @@ def equ_970(char: CharacterProperty): @register -def equ_971(char: CharacterProperty): +def equ_971(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_971 - 威压 - 重剑 技能冷却时间-30%(觉醒技能除外) @@ -7276,7 +7276,7 @@ def equ_971(char: CharacterProperty): @register -def equ_972(char: CharacterProperty): +def equ_972(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_972 - 灾厄之核心源力 [超频源力] @@ -7297,7 +7297,7 @@ def equ_972(char: CharacterProperty): @register -def equ_973(char: CharacterProperty): +def equ_973(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_973 - 威压 - 源力剑 [撕裂的悲鸣] @@ -7321,7 +7321,7 @@ def equ_973(char: CharacterProperty): @register -def equ_974(char: CharacterProperty): +def equ_974(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_974 - 灾厄之迷雾拓荒者 [引路者][装备主动技能] @@ -7340,7 +7340,7 @@ def equ_974(char: CharacterProperty): @register -def equ_975(char: CharacterProperty): +def equ_975(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_975 - 威压 - 玄机弓 [污染之息][装备主动技能] @@ -7363,7 +7363,7 @@ def equ_975(char: CharacterProperty): @register -def equ_976(char: CharacterProperty): +def equ_976(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_976 - 灾厄之私语音乐会 需要[悦耳音律]技能 @@ -7383,7 +7383,7 @@ def equ_976(char: CharacterProperty): @register -def equ_977(char: CharacterProperty): +def equ_977(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_977 - 威压 - 神弦弓 [死亡旋律][装备主动技能] @@ -7406,7 +7406,7 @@ def equ_977(char: CharacterProperty): @register -def equ_978(char: CharacterProperty): +def equ_978(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_978 - 灾厄之亲眷帕伊卡 [战略调整][装备主动技能] @@ -7425,7 +7425,7 @@ def equ_978(char: CharacterProperty): @register -def equ_979(char: CharacterProperty): +def equ_979(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_979 - 威压 - 强攻弩 [孤独的狙击手][装备主动技能] @@ -7448,7 +7448,7 @@ def equ_979(char: CharacterProperty): @register -def equ_980(char: CharacterProperty): +def equ_980(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_980 - 灾厄之妖语黄昏 需要[超越两界]技能 @@ -7468,7 +7468,7 @@ def equ_980(char: CharacterProperty): @register -def equ_981(char: CharacterProperty): +def equ_981(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_981 - 威压 - 妖影弓 [扭曲][装备主动技能] @@ -7491,7 +7491,7 @@ def equ_981(char: CharacterProperty): @register -def equ_982(char: CharacterProperty): +def equ_982(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_982 - 灾厄之光铸之翼·伊卡洛斯 [轨道飞行实验开启][装备主动技能] @@ -7509,7 +7509,7 @@ def equ_982(char: CharacterProperty): @register -def equ_983(char: CharacterProperty): +def equ_983(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_983 - 威压 - 嵌合弓 [亵渎之羽][装备主动技能] @@ -7532,56 +7532,56 @@ def equ_983(char: CharacterProperty): @register -def equ_1049(char: CharacterProperty): +def equ_1049(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def equ_1050(char: CharacterProperty): +def equ_1050(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def equ_1051(char: CharacterProperty): +def equ_1051(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def equ_1052(char: CharacterProperty): +def equ_1052(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def equ_1053(char: CharacterProperty): +def equ_1053(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def equ_1054(char: CharacterProperty): +def equ_1054(char: CharacterProperty,effectDamage: list[float] = []): equ_884(char) pass @register -def equ_1055(char: CharacterProperty): +def equ_1055(char: CharacterProperty,effectDamage: list[float] = []): equ_884(char) pass @register -def equ_1056(char: CharacterProperty): +def equ_1056(char: CharacterProperty,effectDamage: list[float] = []): equ_884(char) pass @register -def equ_1057(char: CharacterProperty): +def equ_1057(char: CharacterProperty,effectDamage: list[float] = []): equ_884(char) pass @register -def equ_1058(char: CharacterProperty): +def equ_1058(char: CharacterProperty,effectDamage: list[float] = []): weapon_point(char) char.equ_effect.append( EquEffect( @@ -7599,7 +7599,7 @@ def equ_1058(char: CharacterProperty): @register -def equ_329(char: CharacterProperty): +def equ_329(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_329 - 起始之忍上衣 - @@ -7612,7 +7612,7 @@ def equ_329(char: CharacterProperty): @register -def equ_330(char: CharacterProperty): +def equ_330(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_330 - 起始之忍下装 - @@ -7625,7 +7625,7 @@ def equ_330(char: CharacterProperty): @register -def equ_331(char: CharacterProperty): +def equ_331(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_331 - 起始之志长袍 攻击速度 +35% @@ -7640,7 +7640,7 @@ def equ_331(char: CharacterProperty): @register -def equ_332(char: CharacterProperty): +def equ_332(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_332 - 起始之典腰带 物品栏负重上限 +3kg @@ -7653,7 +7653,7 @@ def equ_332(char: CharacterProperty): @register -def equ_333(char: CharacterProperty): +def equ_333(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_333 - 起始之源鞋子 移动速度 +39% @@ -7667,7 +7667,7 @@ def equ_333(char: CharacterProperty): @register -def equ_334(char: CharacterProperty): +def equ_334(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_334 - 起始之勉项链 所有属性强化 +40 @@ -7684,7 +7684,7 @@ def equ_334(char: CharacterProperty): @register -def equ_335(char: CharacterProperty): +def equ_335(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_335 - 起始之鸣手镯 所有属性强化 +50 @@ -7701,7 +7701,7 @@ def equ_335(char: CharacterProperty): @register -def equ_336(char: CharacterProperty): +def equ_336(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_336 - 起始之瞬戒指 所有属性强化 +40 @@ -7718,7 +7718,7 @@ def equ_336(char: CharacterProperty): @register -def equ_337(char: CharacterProperty): +def equ_337(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_337 - 起始之备辅助装备 物理暴击率 +20% @@ -7732,7 +7732,7 @@ def equ_337(char: CharacterProperty): @register -def equ_338(char: CharacterProperty): +def equ_338(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_338 - 起始之恒魔法石 技能冷却时间15%减少(觉醒技能除外) @@ -7746,7 +7746,7 @@ def equ_338(char: CharacterProperty): @register -def equ_339(char: CharacterProperty): +def equ_339(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_339 - 起始之声耳环 - @@ -7764,7 +7764,7 @@ def equ_339(char: CharacterProperty): @register -def equ_340(char: CharacterProperty): +def equ_340(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_340 - 通宝 - 铁面的爆笑胸甲 所受物理/魔法伤害 -10% @@ -7777,7 +7777,7 @@ def equ_340(char: CharacterProperty): @register -def equ_341(char: CharacterProperty): +def equ_341(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_341 - 通宝 - 铁面的谑笑胸甲 所受物理/魔法伤害 -15% @@ -7790,7 +7790,7 @@ def equ_341(char: CharacterProperty): @register -def equ_342(char: CharacterProperty): +def equ_342(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_342 - 通宝 - 铁面的哭泣胸甲 所受物理/魔法伤害 -20% @@ -7803,7 +7803,7 @@ def equ_342(char: CharacterProperty): @register -def equ_343(char: CharacterProperty): +def equ_343(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_343 - 通宝 - 清海的坚硬腿甲 维持前冲状态1秒后,进入无敌状态0.3秒 @@ -7816,7 +7816,7 @@ def equ_343(char: CharacterProperty): @register -def equ_344(char: CharacterProperty): +def equ_344(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_344 - 通宝 - 清海的坚韧腿甲 维持前冲状态1秒后,进入无敌状态0.5秒 @@ -7829,7 +7829,7 @@ def equ_344(char: CharacterProperty): @register -def equ_345(char: CharacterProperty): +def equ_345(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_345 - 通宝 - 清海的坚不可摧腿甲 维持前冲状态1秒后,进入无敌状态1秒 @@ -7842,7 +7842,7 @@ def equ_345(char: CharacterProperty): @register -def equ_346(char: CharacterProperty): +def equ_346(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_346 - 通宝 - 萌生的不安气息头肩 攻击速度+17% 释放速度+17% @@ -7857,7 +7857,7 @@ def equ_346(char: CharacterProperty): @register -def equ_347(char: CharacterProperty): +def equ_347(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_347 - 通宝 - 滋生的不祥气息头肩 攻击速度+20% 释放速度+20% @@ -7872,7 +7872,7 @@ def equ_347(char: CharacterProperty): @register -def equ_348(char: CharacterProperty): +def equ_348(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_348 - 通宝 - 蔓生之妖气头肩 攻击速度+20% 释放速度+20% @@ -7887,7 +7887,7 @@ def equ_348(char: CharacterProperty): @register -def equ_349(char: CharacterProperty): +def equ_349(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_349 - 通宝 - 灭妖者的意志腰带 物品栏负重上限 +3kg @@ -7901,7 +7901,7 @@ def equ_349(char: CharacterProperty): @register -def equ_350(char: CharacterProperty): +def equ_350(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_350 - 通宝 - 灭妖者的迷失腰带 物品栏负重上限 +3kg @@ -7915,7 +7915,7 @@ def equ_350(char: CharacterProperty): @register -def equ_351(char: CharacterProperty): +def equ_351(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_351 - 通宝 - 灭妖者的愤怒腰带 物品栏负重上限 +3kg @@ -7929,7 +7929,7 @@ def equ_351(char: CharacterProperty): @register -def equ_352(char: CharacterProperty): +def equ_352(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_352 - 通宝 - 慈爱的猎月者鞋子 移动速度 +24% @@ -7947,7 +7947,7 @@ def equ_352(char: CharacterProperty): @register -def equ_353(char: CharacterProperty): +def equ_353(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_353 - 通宝 - 决绝的猎月者鞋子 移动速度 +29% @@ -7965,7 +7965,7 @@ def equ_353(char: CharacterProperty): @register -def equ_354(char: CharacterProperty): +def equ_354(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_354 - 通宝 - 悲痛的猎月者鞋子 移动速度 +29% @@ -7983,7 +7983,7 @@ def equ_354(char: CharacterProperty): @register -def equ_355(char: CharacterProperty): +def equ_355(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_355 - 通宝 - 无瑕冥语的记忆项链 所有属性强化 +40 @@ -8003,7 +8003,7 @@ def equ_355(char: CharacterProperty): @register -def equ_356(char: CharacterProperty): +def equ_356(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_356 - 通宝 - 无瑕冥语的希望项链 所有属性强化 +40 @@ -8023,7 +8023,7 @@ def equ_356(char: CharacterProperty): @register -def equ_357(char: CharacterProperty): +def equ_357(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_357 - 通宝 - 无瑕冥语的多情项链 所有属性强化 +40 @@ -8043,7 +8043,7 @@ def equ_357(char: CharacterProperty): @register -def equ_358(char: CharacterProperty): +def equ_358(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_358 - 通宝 - 亵渎者的取向手镯 所有属性强化 +50 @@ -8062,7 +8062,7 @@ def equ_358(char: CharacterProperty): @register -def equ_359(char: CharacterProperty): +def equ_359(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_359 - 通宝 - 亵渎者的计划手镯 所有属性强化 +50 @@ -8081,7 +8081,7 @@ def equ_359(char: CharacterProperty): @register -def equ_360(char: CharacterProperty): +def equ_360(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_360 - 通宝 - 亵渎者的愚弄手镯 所有属性强化 +50 @@ -8100,7 +8100,7 @@ def equ_360(char: CharacterProperty): @register -def equ_361(char: CharacterProperty): +def equ_361(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_361 - 通宝 - 亵渎者的诱惑戒指 所有属性强化 +40 @@ -8118,7 +8118,7 @@ def equ_361(char: CharacterProperty): @register -def equ_362(char: CharacterProperty): +def equ_362(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_362 - 通宝 - 亵渎者的魅惑戒指 所有属性强化 +40 @@ -8136,7 +8136,7 @@ def equ_362(char: CharacterProperty): @register -def equ_363(char: CharacterProperty): +def equ_363(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_363 - 通宝 - 亵渎者的蛊惑戒指 所有属性强化 +40 @@ -8154,7 +8154,7 @@ def equ_363(char: CharacterProperty): @register -def equ_364(char: CharacterProperty): +def equ_364(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_364 - 通宝 - 浑浊的甲板长迷雾装置 物理暴击率 +20% @@ -8168,7 +8168,7 @@ def equ_364(char: CharacterProperty): @register -def equ_365(char: CharacterProperty): +def equ_365(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_365 - 通宝 - 侵蚀的甲板长迷雾装置 物理暴击率 +25% @@ -8182,7 +8182,7 @@ def equ_365(char: CharacterProperty): @register -def equ_366(char: CharacterProperty): +def equ_366(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_366 - 通宝 - 蚕食的甲板长迷雾装置 物理暴击率 +30% @@ -8196,7 +8196,7 @@ def equ_366(char: CharacterProperty): @register -def equ_367(char: CharacterProperty): +def equ_367(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_367 - 通宝 - 唤醒自我的咆哮 技能冷却时间25%减少(觉醒技能除外) @@ -8212,7 +8212,7 @@ def equ_367(char: CharacterProperty): @register -def equ_368(char: CharacterProperty): +def equ_368(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_368 - 通宝 - 淹没自我的咆哮 技能冷却时间25%减少(觉醒技能除外) @@ -8228,7 +8228,7 @@ def equ_368(char: CharacterProperty): @register -def equ_369(char: CharacterProperty): +def equ_369(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_369 - 通宝 - 混淆自我的咆哮 技能冷却时间25%减少(觉醒技能除外) @@ -8244,7 +8244,7 @@ def equ_369(char: CharacterProperty): @register -def equ_370(char: CharacterProperty): +def equ_370(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_370 - 通宝 - 终音弥漫之礼 技能范围 +10% @@ -8258,7 +8258,7 @@ def equ_370(char: CharacterProperty): @register -def equ_371(char: CharacterProperty): +def equ_371(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_371 - 通宝 - 恸哭弥漫之礼 技能范围 +20% @@ -8272,7 +8272,7 @@ def equ_371(char: CharacterProperty): @register -def equ_372(char: CharacterProperty): +def equ_372(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_372 - 通宝 - 肃寂弥漫之礼 技能范围 +30% @@ -8286,7 +8286,7 @@ def equ_372(char: CharacterProperty): @register -def equ_984(char: CharacterProperty): +def equ_984(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_984 - 侵蚀:通宝 - 铁面的哭泣胸甲 所受物理/魔法伤害 -20% @@ -8297,7 +8297,7 @@ def equ_984(char: CharacterProperty): @register -def equ_985(char: CharacterProperty): +def equ_985(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_985 - 侵蚀:通宝 - 清海的坚不可摧腿甲 维持前冲状态1秒后,进入无敌状态1秒 @@ -8308,7 +8308,7 @@ def equ_985(char: CharacterProperty): @register -def equ_986(char: CharacterProperty): +def equ_986(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_986 - 侵蚀:通宝 - 蔓生之妖气头肩 攻击速度+20% 释放速度+20% @@ -8320,7 +8320,7 @@ def equ_986(char: CharacterProperty): @register -def equ_987(char: CharacterProperty): +def equ_987(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_987 - 侵蚀:通宝 - 灭妖者的愤怒腰带 物品栏负重上限 +3kg @@ -8332,7 +8332,7 @@ def equ_987(char: CharacterProperty): @register -def equ_988(char: CharacterProperty): +def equ_988(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_988 - 侵蚀:通宝 - 悲痛的猎月者鞋子 移动速度 +29% @@ -8348,7 +8348,7 @@ def equ_988(char: CharacterProperty): @register -def equ_373(char: CharacterProperty): +def equ_373(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_373 - 浅淡的潜影暗袭上衣 - @@ -8361,7 +8361,7 @@ def equ_373(char: CharacterProperty): @register -def equ_374(char: CharacterProperty): +def equ_374(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_374 - 灰暗的潜影暗袭上衣 生命值最大值 +5% @@ -8375,7 +8375,7 @@ def equ_374(char: CharacterProperty): @register -def equ_375(char: CharacterProperty): +def equ_375(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_375 - 浓郁的潜影暗袭上衣 生命值最大值 +15% @@ -8389,7 +8389,7 @@ def equ_375(char: CharacterProperty): @register -def equ_376(char: CharacterProperty): +def equ_376(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_376 - 浅淡的潜影融化下装 - @@ -8402,7 +8402,7 @@ def equ_376(char: CharacterProperty): @register -def equ_377(char: CharacterProperty): +def equ_377(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_377 - 灰暗的潜影融化下装 所受物理/魔法伤害 -5% @@ -8413,7 +8413,7 @@ def equ_377(char: CharacterProperty): @register -def equ_378(char: CharacterProperty): +def equ_378(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_378 - 浓郁的潜影融化下装 攻击速度 +40% @@ -8428,7 +8428,7 @@ def equ_378(char: CharacterProperty): @register -def equ_379(char: CharacterProperty): +def equ_379(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_379 - 浅淡的潜影抹除之容貌 攻击速度 +35% @@ -8443,7 +8443,7 @@ def equ_379(char: CharacterProperty): @register -def equ_380(char: CharacterProperty): +def equ_380(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_380 - 灰暗的潜影抹除之容貌 攻击速度 +40% @@ -8458,7 +8458,7 @@ def equ_380(char: CharacterProperty): @register -def equ_381(char: CharacterProperty): +def equ_381(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_381 - 浓郁的潜影抹除之容貌 所受物理/魔法伤害 -10% @@ -8471,7 +8471,7 @@ def equ_381(char: CharacterProperty): @register -def equ_382(char: CharacterProperty): +def equ_382(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_382 - 浅淡的潜影缔造之腰带 物品栏负重上限 +3kg @@ -8484,7 +8484,7 @@ def equ_382(char: CharacterProperty): @register -def equ_383(char: CharacterProperty): +def equ_383(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_383 - 灰暗的潜影缔造之腰带 物品栏负重上限 +3kg @@ -8498,7 +8498,7 @@ def equ_383(char: CharacterProperty): @register -def equ_384(char: CharacterProperty): +def equ_384(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_384 - 浓郁的潜影缔造之腰带 物品栏负重上限 +3kg @@ -8512,7 +8512,7 @@ def equ_384(char: CharacterProperty): @register -def equ_385(char: CharacterProperty): +def equ_385(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_385 - 浅淡的潜影之步伐 移动速度 +39% @@ -8526,7 +8526,7 @@ def equ_385(char: CharacterProperty): @register -def equ_386(char: CharacterProperty): +def equ_386(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_386 - 灰暗的潜影之步伐 移动速度 +44% @@ -8540,7 +8540,7 @@ def equ_386(char: CharacterProperty): @register -def equ_387(char: CharacterProperty): +def equ_387(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_387 - 浓郁的潜影之步伐 移动速度 +44% @@ -8554,7 +8554,7 @@ def equ_387(char: CharacterProperty): @register -def equ_388(char: CharacterProperty): +def equ_388(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_388 - 浅淡的潜影项链 - 绯 所有属性强化 +40 @@ -8571,7 +8571,7 @@ def equ_388(char: CharacterProperty): @register -def equ_389(char: CharacterProperty): +def equ_389(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_389 - 灰暗的潜影项链 - 绯 所有属性强化 +40 @@ -8582,7 +8582,7 @@ def equ_389(char: CharacterProperty): @register -def equ_390(char: CharacterProperty): +def equ_390(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_390 - 浓郁的潜影项链 - 绯 所有属性强化 +40 @@ -8593,7 +8593,7 @@ def equ_390(char: CharacterProperty): @register -def equ_391(char: CharacterProperty): +def equ_391(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_391 - 深邃的潜影项链 - 绯 所有属性强化 +40 @@ -8604,7 +8604,7 @@ def equ_391(char: CharacterProperty): @register -def equ_392(char: CharacterProperty): +def equ_392(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_392 - 黑牙 : 浓郁的潜影项链 - 绯 所有属性强化 +40 @@ -8615,7 +8615,7 @@ def equ_392(char: CharacterProperty): @register -def equ_393(char: CharacterProperty): +def equ_393(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_393 - 黑牙 : 深邃的潜影项链 - 绯 所有属性强化 +40 @@ -8626,7 +8626,7 @@ def equ_393(char: CharacterProperty): @register -def equ_394(char: CharacterProperty): +def equ_394(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_394 - 浅淡的潜影手镯 - 火 所有属性强化 +50 @@ -8643,7 +8643,7 @@ def equ_394(char: CharacterProperty): @register -def equ_395(char: CharacterProperty): +def equ_395(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_395 - 灰暗的潜影手镯 - 火 所有属性强化 +50 @@ -8654,7 +8654,7 @@ def equ_395(char: CharacterProperty): @register -def equ_396(char: CharacterProperty): +def equ_396(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_396 - 浓郁的潜影手镯 - 火 所有属性强化 +50 @@ -8665,7 +8665,7 @@ def equ_396(char: CharacterProperty): @register -def equ_397(char: CharacterProperty): +def equ_397(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_397 - 深邃的潜影手镯 - 火 所有属性强化 +50 @@ -8676,7 +8676,7 @@ def equ_397(char: CharacterProperty): @register -def equ_398(char: CharacterProperty): +def equ_398(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_398 - 黑牙 : 浓郁的潜影手镯 - 火 所有属性强化 +50 @@ -8687,7 +8687,7 @@ def equ_398(char: CharacterProperty): @register -def equ_399(char: CharacterProperty): +def equ_399(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_399 - 黑牙 : 深邃的潜影手镯 - 火 所有属性强化 +50 @@ -8698,7 +8698,7 @@ def equ_399(char: CharacterProperty): @register -def equ_400(char: CharacterProperty): +def equ_400(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_400 - 浅淡的潜影戒指 - 毒 所有属性强化 +40 @@ -8715,7 +8715,7 @@ def equ_400(char: CharacterProperty): @register -def equ_401(char: CharacterProperty): +def equ_401(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_401 - 灰暗的潜影戒指 - 毒 所有属性强化 +40 @@ -8726,7 +8726,7 @@ def equ_401(char: CharacterProperty): @register -def equ_402(char: CharacterProperty): +def equ_402(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_402 - 浓郁的潜影戒指 - 毒 所有属性强化 +40 @@ -8737,7 +8737,7 @@ def equ_402(char: CharacterProperty): @register -def equ_403(char: CharacterProperty): +def equ_403(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_403 - 深邃的潜影戒指 - 毒 所有属性强化 +40 @@ -8748,7 +8748,7 @@ def equ_403(char: CharacterProperty): @register -def equ_404(char: CharacterProperty): +def equ_404(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_404 - 黑牙 : 浓郁的潜影戒指 - 毒 所有属性强化 +40 @@ -8759,7 +8759,7 @@ def equ_404(char: CharacterProperty): @register -def equ_405(char: CharacterProperty): +def equ_405(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_405 - 黑牙 : 深邃的潜影戒指 - 毒 所有属性强化 +40 @@ -8770,7 +8770,7 @@ def equ_405(char: CharacterProperty): @register -def equ_406(char: CharacterProperty): +def equ_406(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_406 - 浅淡的潜影辅助装备 - 锋 物理暴击率 +20% @@ -8784,7 +8784,7 @@ def equ_406(char: CharacterProperty): @register -def equ_407(char: CharacterProperty): +def equ_407(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_407 - 灰暗的潜影辅助装备 - 锋 物理暴击率 +25% @@ -8798,7 +8798,7 @@ def equ_407(char: CharacterProperty): @register -def equ_408(char: CharacterProperty): +def equ_408(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_408 - 浓郁的潜影辅助装备 - 锋 物理暴击率 +30% @@ -8812,7 +8812,7 @@ def equ_408(char: CharacterProperty): @register -def equ_409(char: CharacterProperty): +def equ_409(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_409 - 浅淡的潜影魔法石 - 爆 技能冷却时间15%减少(觉醒技能除外) @@ -8826,7 +8826,7 @@ def equ_409(char: CharacterProperty): @register -def equ_410(char: CharacterProperty): +def equ_410(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_410 - 灰暗的潜影魔法石 - 爆 技能冷却时间15%减少(觉醒技能除外) @@ -8840,7 +8840,7 @@ def equ_410(char: CharacterProperty): @register -def equ_411(char: CharacterProperty): +def equ_411(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_411 - 浓郁的潜影魔法石 - 爆 技能冷却时间15%减少(觉醒技能除外) @@ -8854,7 +8854,7 @@ def equ_411(char: CharacterProperty): @register -def equ_412(char: CharacterProperty): +def equ_412(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_412 - 浅淡的潜影耳环 - 电 - @@ -8868,7 +8868,7 @@ def equ_412(char: CharacterProperty): @register -def equ_413(char: CharacterProperty): +def equ_413(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_413 - 灰暗的潜影耳环 - 电 - @@ -8882,7 +8882,7 @@ def equ_413(char: CharacterProperty): @register -def equ_414(char: CharacterProperty): +def equ_414(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_414 - 浓郁的潜影耳环 - 电 - @@ -8896,7 +8896,7 @@ def equ_414(char: CharacterProperty): @register -def equ_989(char: CharacterProperty): +def equ_989(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_989 - 侵蚀:浓郁的潜影暗袭上衣 生命值最大值 +15% @@ -8908,7 +8908,7 @@ def equ_989(char: CharacterProperty): @register -def equ_990(char: CharacterProperty): +def equ_990(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_990 - 侵蚀:浓郁的潜影融化下装 攻击速度 +40% @@ -8920,7 +8920,7 @@ def equ_990(char: CharacterProperty): @register -def equ_991(char: CharacterProperty): +def equ_991(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_991 - 侵蚀:浓郁的潜影抹除之容貌 所受物理/魔法伤害 -10% @@ -8931,7 +8931,7 @@ def equ_991(char: CharacterProperty): @register -def equ_992(char: CharacterProperty): +def equ_992(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_992 - 侵蚀:浓郁的潜影缔造之腰带 物品栏负重上限 +3kg @@ -8943,7 +8943,7 @@ def equ_992(char: CharacterProperty): @register -def equ_993(char: CharacterProperty): +def equ_993(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_993 - 侵蚀:浓郁的潜影之步伐 移动速度 +44% @@ -8958,7 +8958,7 @@ def equ_993(char: CharacterProperty): @register -def equ_415(char: CharacterProperty): +def equ_415(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_415 - 初阶精灵上衣 - @@ -8969,7 +8969,7 @@ def equ_415(char: CharacterProperty): @register -def equ_416(char: CharacterProperty): +def equ_416(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_416 - 高阶精灵上衣 生命值最大值 +5% @@ -8981,7 +8981,7 @@ def equ_416(char: CharacterProperty): @register -def equ_417(char: CharacterProperty): +def equ_417(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_417 - 贵族精灵上衣 生命值最大值 +15% @@ -8993,7 +8993,7 @@ def equ_417(char: CharacterProperty): @register -def equ_418(char: CharacterProperty): +def equ_418(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_418 - 低阶精灵下装 - @@ -9004,7 +9004,7 @@ def equ_418(char: CharacterProperty): @register -def equ_419(char: CharacterProperty): +def equ_419(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_419 - 高阶精灵下装 所受物理/魔法伤害 -5% @@ -9015,7 +9015,7 @@ def equ_419(char: CharacterProperty): @register -def equ_420(char: CharacterProperty): +def equ_420(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_420 - 贵族精灵下装 攻击速度 +40% @@ -9027,7 +9027,7 @@ def equ_420(char: CharacterProperty): @register -def equ_421(char: CharacterProperty): +def equ_421(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_421 - 低阶精灵头肩 攻击速度 +35% @@ -9039,7 +9039,7 @@ def equ_421(char: CharacterProperty): @register -def equ_422(char: CharacterProperty): +def equ_422(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_422 - 高阶精灵头肩 攻击速度 +40% @@ -9051,7 +9051,7 @@ def equ_422(char: CharacterProperty): @register -def equ_423(char: CharacterProperty): +def equ_423(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_423 - 贵族精灵头肩 所受物理/魔法伤害 -10% @@ -9062,7 +9062,7 @@ def equ_423(char: CharacterProperty): @register -def equ_424(char: CharacterProperty): +def equ_424(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_424 - 低阶精灵腰带 物品栏负重上限 +3kg @@ -9073,7 +9073,7 @@ def equ_424(char: CharacterProperty): @register -def equ_425(char: CharacterProperty): +def equ_425(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_425 - 高阶精灵腰带 物品栏负重上限 +3kg @@ -9085,7 +9085,7 @@ def equ_425(char: CharacterProperty): @register -def equ_426(char: CharacterProperty): +def equ_426(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_426 - 贵族精灵腰带 物品栏负重上限 +3kg @@ -9097,7 +9097,7 @@ def equ_426(char: CharacterProperty): @register -def equ_427(char: CharacterProperty): +def equ_427(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_427 - 低阶精灵鞋子 移动速度 +39% @@ -9108,7 +9108,7 @@ def equ_427(char: CharacterProperty): @register -def equ_428(char: CharacterProperty): +def equ_428(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_428 - 高阶精灵鞋子 移动速度 +44% @@ -9119,7 +9119,7 @@ def equ_428(char: CharacterProperty): @register -def equ_429(char: CharacterProperty): +def equ_429(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_429 - 贵族精灵鞋子 移动速度 +44% @@ -9130,7 +9130,7 @@ def equ_429(char: CharacterProperty): @register -def equ_430(char: CharacterProperty): +def equ_430(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_430 - 低阶精灵项链 所有属性强化 +40 @@ -9141,7 +9141,7 @@ def equ_430(char: CharacterProperty): @register -def equ_431(char: CharacterProperty): +def equ_431(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_431 - 高阶精灵项链 所有属性强化 +40 @@ -9152,7 +9152,7 @@ def equ_431(char: CharacterProperty): @register -def equ_432(char: CharacterProperty): +def equ_432(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_432 - 贵族精灵项链 所有属性强化 +40 @@ -9163,7 +9163,7 @@ def equ_432(char: CharacterProperty): @register -def equ_433(char: CharacterProperty): +def equ_433(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_433 - 皇室精灵项链 所有属性强化 +40 @@ -9174,7 +9174,7 @@ def equ_433(char: CharacterProperty): @register -def equ_434(char: CharacterProperty): +def equ_434(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_434 - 黑牙 : 贵族精灵项链 所有属性强化 +40 @@ -9185,7 +9185,7 @@ def equ_434(char: CharacterProperty): @register -def equ_435(char: CharacterProperty): +def equ_435(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_435 - 黑牙 : 皇室精灵项链 所有属性强化 +40 @@ -9196,7 +9196,7 @@ def equ_435(char: CharacterProperty): @register -def equ_436(char: CharacterProperty): +def equ_436(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_436 - 低阶精灵手镯 所有属性强化 +50 @@ -9207,7 +9207,7 @@ def equ_436(char: CharacterProperty): @register -def equ_437(char: CharacterProperty): +def equ_437(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_437 - 高阶精灵手镯 所有属性强化 +50 @@ -9218,7 +9218,7 @@ def equ_437(char: CharacterProperty): @register -def equ_438(char: CharacterProperty): +def equ_438(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_438 - 贵族精灵手镯 所有属性强化 +50 @@ -9229,7 +9229,7 @@ def equ_438(char: CharacterProperty): @register -def equ_439(char: CharacterProperty): +def equ_439(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_439 - 皇室精灵手镯 所有属性强化 +50 @@ -9240,7 +9240,7 @@ def equ_439(char: CharacterProperty): @register -def equ_440(char: CharacterProperty): +def equ_440(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_440 - 黑牙 : 贵族精灵手镯 所有属性强化 +50 @@ -9251,7 +9251,7 @@ def equ_440(char: CharacterProperty): @register -def equ_441(char: CharacterProperty): +def equ_441(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_441 - 黑牙 : 皇室精灵手镯 所有属性强化 +50 @@ -9262,7 +9262,7 @@ def equ_441(char: CharacterProperty): @register -def equ_442(char: CharacterProperty): +def equ_442(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_442 - 低阶精灵戒指 所有属性强化 +40 @@ -9273,7 +9273,7 @@ def equ_442(char: CharacterProperty): @register -def equ_443(char: CharacterProperty): +def equ_443(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_443 - 高阶精灵戒指 所有属性强化 +40 @@ -9284,7 +9284,7 @@ def equ_443(char: CharacterProperty): @register -def equ_444(char: CharacterProperty): +def equ_444(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_444 - 贵族精灵戒指 所有属性强化 +40 @@ -9295,7 +9295,7 @@ def equ_444(char: CharacterProperty): @register -def equ_445(char: CharacterProperty): +def equ_445(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_445 - 皇室精灵戒指 所有属性强化 +40 @@ -9306,7 +9306,7 @@ def equ_445(char: CharacterProperty): @register -def equ_446(char: CharacterProperty): +def equ_446(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_446 - 黑牙 : 贵族精灵戒指 所有属性强化 +40 @@ -9317,7 +9317,7 @@ def equ_446(char: CharacterProperty): @register -def equ_447(char: CharacterProperty): +def equ_447(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_447 - 黑牙 : 皇室精灵戒指 所有属性强化 +40 @@ -9328,7 +9328,7 @@ def equ_447(char: CharacterProperty): @register -def equ_448(char: CharacterProperty): +def equ_448(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_448 - 低阶精灵辅助装备 物理暴击率 +20% @@ -9340,7 +9340,7 @@ def equ_448(char: CharacterProperty): @register -def equ_449(char: CharacterProperty): +def equ_449(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_449 - 高阶精灵辅助装备 物理暴击率 +25% @@ -9352,7 +9352,7 @@ def equ_449(char: CharacterProperty): @register -def equ_450(char: CharacterProperty): +def equ_450(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_450 - 贵族精灵辅助装备 物理暴击率 +30% @@ -9364,7 +9364,7 @@ def equ_450(char: CharacterProperty): @register -def equ_451(char: CharacterProperty): +def equ_451(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_451 - 低阶精灵魔法石 技能冷却时间15%减少(觉醒技能除外) @@ -9375,7 +9375,7 @@ def equ_451(char: CharacterProperty): @register -def equ_452(char: CharacterProperty): +def equ_452(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_452 - 高阶精灵魔法石 技能冷却时间15%减少(觉醒技能除外) @@ -9386,7 +9386,7 @@ def equ_452(char: CharacterProperty): @register -def equ_453(char: CharacterProperty): +def equ_453(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_453 - 贵族精灵魔法石 技能冷却时间15%减少(觉醒技能除外) @@ -9397,7 +9397,7 @@ def equ_453(char: CharacterProperty): @register -def equ_454(char: CharacterProperty): +def equ_454(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_454 - 低阶精灵耳环 - @@ -9408,7 +9408,7 @@ def equ_454(char: CharacterProperty): @register -def equ_455(char: CharacterProperty): +def equ_455(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_455 - 高阶精灵耳环 - @@ -9419,7 +9419,7 @@ def equ_455(char: CharacterProperty): @register -def equ_456(char: CharacterProperty): +def equ_456(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_456 - 贵族精灵耳环 - @@ -9430,7 +9430,7 @@ def equ_456(char: CharacterProperty): @register -def equ_994(char: CharacterProperty): +def equ_994(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_994 - 侵蚀:贵族精灵上衣 生命值最大值 +15% @@ -9442,7 +9442,7 @@ def equ_994(char: CharacterProperty): @register -def equ_995(char: CharacterProperty): +def equ_995(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_995 - 侵蚀:贵族精灵下装 攻击速度 +40% @@ -9454,7 +9454,7 @@ def equ_995(char: CharacterProperty): @register -def equ_996(char: CharacterProperty): +def equ_996(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_996 - 侵蚀:贵族精灵头肩 所受物理/魔法伤害 -10% @@ -9465,7 +9465,7 @@ def equ_996(char: CharacterProperty): @register -def equ_997(char: CharacterProperty): +def equ_997(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_997 - 侵蚀:贵族精灵腰带 物品栏负重上限 +3kg @@ -9477,7 +9477,7 @@ def equ_997(char: CharacterProperty): @register -def equ_998(char: CharacterProperty): +def equ_998(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_998 - 侵蚀:贵族精灵鞋子 移动速度 +44% @@ -9492,7 +9492,7 @@ def equ_998(char: CharacterProperty): @register -def equ_457(char: CharacterProperty): +def equ_457(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_457 - 闪耀的黄金乡胸甲 - @@ -9503,7 +9503,7 @@ def equ_457(char: CharacterProperty): @register -def equ_458(char: CharacterProperty): +def equ_458(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_458 - 华丽的黄金乡胸甲 生命值最大值 +5% @@ -9515,7 +9515,7 @@ def equ_458(char: CharacterProperty): @register -def equ_459(char: CharacterProperty): +def equ_459(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_459 - 灿烂的黄金乡胸甲 生命值最大值 +15% @@ -9527,7 +9527,7 @@ def equ_459(char: CharacterProperty): @register -def equ_460(char: CharacterProperty): +def equ_460(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_460 - 闪耀的黄金乡腿甲 - @@ -9538,7 +9538,7 @@ def equ_460(char: CharacterProperty): @register -def equ_461(char: CharacterProperty): +def equ_461(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_461 - 华丽的黄金乡腿甲 所受物理/魔法伤害 -5% @@ -9549,7 +9549,7 @@ def equ_461(char: CharacterProperty): @register -def equ_462(char: CharacterProperty): +def equ_462(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_462 - 灿烂的黄金乡腿甲 攻击速度 +40% @@ -9561,7 +9561,7 @@ def equ_462(char: CharacterProperty): @register -def equ_463(char: CharacterProperty): +def equ_463(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_463 - 闪耀的黄金乡肩甲 攻击速度 +35% @@ -9573,7 +9573,7 @@ def equ_463(char: CharacterProperty): @register -def equ_464(char: CharacterProperty): +def equ_464(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_464 - 华丽的黄金乡肩甲 攻击速度 +40% @@ -9585,7 +9585,7 @@ def equ_464(char: CharacterProperty): @register -def equ_465(char: CharacterProperty): +def equ_465(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_465 - 灿烂的黄金乡肩甲 所受物理/魔法伤害 -10% @@ -9596,7 +9596,7 @@ def equ_465(char: CharacterProperty): @register -def equ_466(char: CharacterProperty): +def equ_466(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_466 - 闪耀的黄金乡腰带 物品栏负重上限 +3kg @@ -9607,7 +9607,7 @@ def equ_466(char: CharacterProperty): @register -def equ_467(char: CharacterProperty): +def equ_467(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_467 - 华丽的黄金乡腰带 物品栏负重上限 +3kg @@ -9619,7 +9619,7 @@ def equ_467(char: CharacterProperty): @register -def equ_468(char: CharacterProperty): +def equ_468(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_468 - 灿烂的黄金乡腰带 物品栏负重上限 +3kg @@ -9631,7 +9631,7 @@ def equ_468(char: CharacterProperty): @register -def equ_469(char: CharacterProperty): +def equ_469(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_469 - 闪耀的黄金乡靴子 移动速度 +39% @@ -9642,7 +9642,7 @@ def equ_469(char: CharacterProperty): @register -def equ_470(char: CharacterProperty): +def equ_470(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_470 - 华丽的黄金乡靴子 移动速度 +44% @@ -9653,7 +9653,7 @@ def equ_470(char: CharacterProperty): @register -def equ_471(char: CharacterProperty): +def equ_471(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_471 - 灿烂的黄金乡靴子 移动速度 +44% @@ -9664,7 +9664,7 @@ def equ_471(char: CharacterProperty): @register -def equ_472(char: CharacterProperty): +def equ_472(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_472 - 闪耀的黄金乡祝福 - 项链 所有属性强化 +40 @@ -9675,7 +9675,7 @@ def equ_472(char: CharacterProperty): @register -def equ_473(char: CharacterProperty): +def equ_473(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_473 - 华丽的黄金乡祝福 - 项链 所有属性强化 +40 @@ -9686,7 +9686,7 @@ def equ_473(char: CharacterProperty): @register -def equ_474(char: CharacterProperty): +def equ_474(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_474 - 灿烂的黄金乡祝福 - 项链 所有属性强化 +40 @@ -9697,7 +9697,7 @@ def equ_474(char: CharacterProperty): @register -def equ_475(char: CharacterProperty): +def equ_475(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_475 - 玲珑的黄金乡祝福 - 项链 所有属性强化 +40 @@ -9708,7 +9708,7 @@ def equ_475(char: CharacterProperty): @register -def equ_476(char: CharacterProperty): +def equ_476(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_476 - 黑牙 : 灿烂的黄金乡祝福 - 项链 所有属性强化 +40 @@ -9719,7 +9719,7 @@ def equ_476(char: CharacterProperty): @register -def equ_477(char: CharacterProperty): +def equ_477(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_477 - 黑牙 : 玲珑的黄金乡祝福 - 项链 所有属性强化 +40 @@ -9730,7 +9730,7 @@ def equ_477(char: CharacterProperty): @register -def equ_478(char: CharacterProperty): +def equ_478(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_478 - 闪耀的黄金乡荣耀 - 手镯 所有属性强化 +50 @@ -9741,7 +9741,7 @@ def equ_478(char: CharacterProperty): @register -def equ_479(char: CharacterProperty): +def equ_479(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_479 - 华丽的黄金乡荣耀 - 手镯 所有属性强化 +50 @@ -9752,7 +9752,7 @@ def equ_479(char: CharacterProperty): @register -def equ_480(char: CharacterProperty): +def equ_480(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_480 - 灿烂的黄金乡荣耀 - 手镯 所有属性强化 +50 @@ -9763,7 +9763,7 @@ def equ_480(char: CharacterProperty): @register -def equ_481(char: CharacterProperty): +def equ_481(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_481 - 玲珑的黄金乡荣耀 - 手镯 所有属性强化 +50 @@ -9774,7 +9774,7 @@ def equ_481(char: CharacterProperty): @register -def equ_482(char: CharacterProperty): +def equ_482(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_482 - 黑牙 : 灿烂的黄金乡荣耀 - 手镯 所有属性强化 +50 @@ -9785,7 +9785,7 @@ def equ_482(char: CharacterProperty): @register -def equ_483(char: CharacterProperty): +def equ_483(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_483 - 黑牙 : 玲珑的黄金乡荣耀 - 手镯 所有属性强化 +50 @@ -9796,7 +9796,7 @@ def equ_483(char: CharacterProperty): @register -def equ_484(char: CharacterProperty): +def equ_484(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_484 - 闪耀的黄金乡之梦 - 戒指 所有属性强化 +40 @@ -9807,7 +9807,7 @@ def equ_484(char: CharacterProperty): @register -def equ_485(char: CharacterProperty): +def equ_485(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_485 - 华丽的黄金乡之梦 - 戒指 所有属性强化 +40 @@ -9818,7 +9818,7 @@ def equ_485(char: CharacterProperty): @register -def equ_486(char: CharacterProperty): +def equ_486(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_486 - 灿烂的黄金乡之梦 - 戒指 所有属性强化 +40 @@ -9829,7 +9829,7 @@ def equ_486(char: CharacterProperty): @register -def equ_487(char: CharacterProperty): +def equ_487(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_487 - 玲珑的黄金乡之梦 - 戒指 所有属性强化 +40 @@ -9840,7 +9840,7 @@ def equ_487(char: CharacterProperty): @register -def equ_488(char: CharacterProperty): +def equ_488(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_488 - 黑牙 : 灿烂的黄金乡之梦 - 戒指 所有属性强化 +40 @@ -9851,7 +9851,7 @@ def equ_488(char: CharacterProperty): @register -def equ_489(char: CharacterProperty): +def equ_489(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_489 - 黑牙 : 玲珑的黄金乡之梦 - 戒指 所有属性强化 +40 @@ -9862,7 +9862,7 @@ def equ_489(char: CharacterProperty): @register -def equ_490(char: CharacterProperty): +def equ_490(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_490 - 闪耀的黄金乡执念 - 辅助装备 物理暴击率 +20% @@ -9874,7 +9874,7 @@ def equ_490(char: CharacterProperty): @register -def equ_491(char: CharacterProperty): +def equ_491(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_491 - 华丽的黄金乡执念 - 辅助装备 物理暴击率 +25% @@ -9886,7 +9886,7 @@ def equ_491(char: CharacterProperty): @register -def equ_492(char: CharacterProperty): +def equ_492(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_492 - 灿烂的黄金乡执念 - 辅助装备 物理暴击率 +30% @@ -9898,7 +9898,7 @@ def equ_492(char: CharacterProperty): @register -def equ_493(char: CharacterProperty): +def equ_493(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_493 - 闪耀的黄金乡诅咒 - 魔法石 技能冷却时间15%减少(觉醒技能除外) @@ -9909,7 +9909,7 @@ def equ_493(char: CharacterProperty): @register -def equ_494(char: CharacterProperty): +def equ_494(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_494 - 华丽的黄金乡诅咒 - 魔法石 技能冷却时间15%减少(觉醒技能除外) @@ -9920,7 +9920,7 @@ def equ_494(char: CharacterProperty): @register -def equ_495(char: CharacterProperty): +def equ_495(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_495 - 灿烂的黄金乡诅咒 - 魔法石 技能冷却时间15%减少(觉醒技能除外) @@ -9931,7 +9931,7 @@ def equ_495(char: CharacterProperty): @register -def equ_496(char: CharacterProperty): +def equ_496(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_496 - 闪耀的黄金乡异面 - 耳环 - @@ -9942,7 +9942,7 @@ def equ_496(char: CharacterProperty): @register -def equ_497(char: CharacterProperty): +def equ_497(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_497 - 华丽的黄金乡异面 - 耳环 - @@ -9953,7 +9953,7 @@ def equ_497(char: CharacterProperty): @register -def equ_498(char: CharacterProperty): +def equ_498(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_498 - 灿烂的黄金乡异面 - 耳环 - @@ -9964,7 +9964,7 @@ def equ_498(char: CharacterProperty): @register -def equ_999(char: CharacterProperty): +def equ_999(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_999 - 侵蚀:灿烂的黄金乡胸甲 生命值最大值 +15% @@ -9976,7 +9976,7 @@ def equ_999(char: CharacterProperty): @register -def equ_1000(char: CharacterProperty): +def equ_1000(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1000 - 侵蚀:灿烂的黄金乡腿甲 攻击速度 +40% @@ -9988,7 +9988,7 @@ def equ_1000(char: CharacterProperty): @register -def equ_1001(char: CharacterProperty): +def equ_1001(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1001 - 侵蚀:灿烂的黄金乡肩甲 所受物理/魔法伤害 -10% @@ -9999,7 +9999,7 @@ def equ_1001(char: CharacterProperty): @register -def equ_1002(char: CharacterProperty): +def equ_1002(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1002 - 侵蚀:灿烂的黄金乡腰带 物品栏负重上限 +3kg @@ -10011,7 +10011,7 @@ def equ_1002(char: CharacterProperty): @register -def equ_1003(char: CharacterProperty): +def equ_1003(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1003 - 侵蚀:灿烂的黄金乡靴子 移动速度 +44% @@ -10026,7 +10026,7 @@ def equ_1003(char: CharacterProperty): @register -def equ_499(char: CharacterProperty): +def equ_499(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_499 - 虬龙的喷火甲胄 - @@ -10037,7 +10037,7 @@ def equ_499(char: CharacterProperty): @register -def equ_500(char: CharacterProperty): +def equ_500(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_500 - 蛟龙的喷火甲胄 生命值最大值 +5% @@ -10049,7 +10049,7 @@ def equ_500(char: CharacterProperty): @register -def equ_501(char: CharacterProperty): +def equ_501(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_501 - 烛龙的喷火甲胄 生命值最大值 +15% @@ -10061,7 +10061,7 @@ def equ_501(char: CharacterProperty): @register -def equ_502(char: CharacterProperty): +def equ_502(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_502 - 虬龙的惊雷绑腿 - @@ -10072,7 +10072,7 @@ def equ_502(char: CharacterProperty): @register -def equ_503(char: CharacterProperty): +def equ_503(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_503 - 蛟龙的惊雷绑腿 所受物理/魔法伤害 -5% @@ -10083,7 +10083,7 @@ def equ_503(char: CharacterProperty): @register -def equ_504(char: CharacterProperty): +def equ_504(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_504 - 烛龙的惊雷绑腿 攻击速度 +40% @@ -10095,7 +10095,7 @@ def equ_504(char: CharacterProperty): @register -def equ_505(char: CharacterProperty): +def equ_505(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_505 - 虬龙的逐风肩甲 攻击速度 +35% @@ -10107,7 +10107,7 @@ def equ_505(char: CharacterProperty): @register -def equ_506(char: CharacterProperty): +def equ_506(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_506 - 蛟龙的逐风肩甲 攻击速度 +40% @@ -10119,7 +10119,7 @@ def equ_506(char: CharacterProperty): @register -def equ_507(char: CharacterProperty): +def equ_507(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_507 - 烛龙的逐风肩甲 所受物理/魔法伤害 -10% @@ -10130,7 +10130,7 @@ def equ_507(char: CharacterProperty): @register -def equ_508(char: CharacterProperty): +def equ_508(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_508 - 虬龙的辟地腰带 物品栏负重上限 +3kg @@ -10141,7 +10141,7 @@ def equ_508(char: CharacterProperty): @register -def equ_509(char: CharacterProperty): +def equ_509(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_509 - 蛟龙的辟地腰带 物品栏负重上限 +3kg @@ -10153,7 +10153,7 @@ def equ_509(char: CharacterProperty): @register -def equ_510(char: CharacterProperty): +def equ_510(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_510 - 烛龙的辟地腰带 物品栏负重上限 +3kg @@ -10165,7 +10165,7 @@ def equ_510(char: CharacterProperty): @register -def equ_511(char: CharacterProperty): +def equ_511(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_511 - 虬龙的开天利爪 移动速度 +39% @@ -10176,7 +10176,7 @@ def equ_511(char: CharacterProperty): @register -def equ_512(char: CharacterProperty): +def equ_512(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_512 - 蛟龙的开天利爪 移动速度 +44% @@ -10187,7 +10187,7 @@ def equ_512(char: CharacterProperty): @register -def equ_513(char: CharacterProperty): +def equ_513(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_513 - 烛龙的开天利爪 移动速度 +44% @@ -10198,7 +10198,7 @@ def equ_513(char: CharacterProperty): @register -def equ_514(char: CharacterProperty): +def equ_514(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_514 - 虬龙的威慑咆哮 所有属性强化 +40 @@ -10209,7 +10209,7 @@ def equ_514(char: CharacterProperty): @register -def equ_515(char: CharacterProperty): +def equ_515(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_515 - 蛟龙的威慑咆哮 所有属性强化 +40 @@ -10220,7 +10220,7 @@ def equ_515(char: CharacterProperty): @register -def equ_516(char: CharacterProperty): +def equ_516(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_516 - 烛龙的威慑咆哮 所有属性强化 +40 @@ -10231,7 +10231,7 @@ def equ_516(char: CharacterProperty): @register -def equ_517(char: CharacterProperty): +def equ_517(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_517 - 应龙的威慑咆哮 所有属性强化 +40 @@ -10242,7 +10242,7 @@ def equ_517(char: CharacterProperty): @register -def equ_518(char: CharacterProperty): +def equ_518(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_518 - 黑牙 : 烛龙的威慑咆哮 所有属性强化 +40 @@ -10253,7 +10253,7 @@ def equ_518(char: CharacterProperty): @register -def equ_519(char: CharacterProperty): +def equ_519(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_519 - 黑牙 : 应龙的威慑咆哮 所有属性强化 +40 @@ -10264,7 +10264,7 @@ def equ_519(char: CharacterProperty): @register -def equ_520(char: CharacterProperty): +def equ_520(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_520 - 虬龙的染痕凶牙 所有属性强化 +50 @@ -10275,7 +10275,7 @@ def equ_520(char: CharacterProperty): @register -def equ_521(char: CharacterProperty): +def equ_521(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_521 - 蛟龙的染痕凶牙 所有属性强化 +50 @@ -10286,7 +10286,7 @@ def equ_521(char: CharacterProperty): @register -def equ_522(char: CharacterProperty): +def equ_522(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_522 - 烛龙的染痕凶牙 所有属性强化 +50 @@ -10297,7 +10297,7 @@ def equ_522(char: CharacterProperty): @register -def equ_523(char: CharacterProperty): +def equ_523(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_523 - 应龙的染痕凶牙 所有属性强化 +50 @@ -10308,7 +10308,7 @@ def equ_523(char: CharacterProperty): @register -def equ_524(char: CharacterProperty): +def equ_524(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_524 - 黑牙 : 烛龙的染痕凶牙 所有属性强化 +50 @@ -10319,7 +10319,7 @@ def equ_524(char: CharacterProperty): @register -def equ_525(char: CharacterProperty): +def equ_525(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_525 - 黑牙 : 应龙的染痕凶牙 所有属性强化 +50 @@ -10330,7 +10330,7 @@ def equ_525(char: CharacterProperty): @register -def equ_526(char: CharacterProperty): +def equ_526(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_526 - 虬龙的避祸锐鳞 所有属性强化 +40 @@ -10341,7 +10341,7 @@ def equ_526(char: CharacterProperty): @register -def equ_527(char: CharacterProperty): +def equ_527(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_527 - 蛟龙的避祸锐鳞 所有属性强化 +40 @@ -10352,7 +10352,7 @@ def equ_527(char: CharacterProperty): @register -def equ_528(char: CharacterProperty): +def equ_528(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_528 - 烛龙的避祸锐鳞 所有属性强化 +40 @@ -10363,7 +10363,7 @@ def equ_528(char: CharacterProperty): @register -def equ_529(char: CharacterProperty): +def equ_529(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_529 - 应龙的避祸锐鳞 所有属性强化 +40 @@ -10374,7 +10374,7 @@ def equ_529(char: CharacterProperty): @register -def equ_530(char: CharacterProperty): +def equ_530(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_530 - 黑牙 : 烛龙的避祸锐鳞 所有属性强化 +40 @@ -10385,7 +10385,7 @@ def equ_530(char: CharacterProperty): @register -def equ_531(char: CharacterProperty): +def equ_531(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_531 - 黑牙 : 应龙的避祸锐鳞 所有属性强化 +40 @@ -10396,7 +10396,7 @@ def equ_531(char: CharacterProperty): @register -def equ_532(char: CharacterProperty): +def equ_532(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_532 - 虬龙的隐秘逆鳞 物理暴击率 +20% @@ -10408,7 +10408,7 @@ def equ_532(char: CharacterProperty): @register -def equ_533(char: CharacterProperty): +def equ_533(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_533 - 蛟龙的隐秘逆鳞 物理暴击率 +25% @@ -10420,7 +10420,7 @@ def equ_533(char: CharacterProperty): @register -def equ_534(char: CharacterProperty): +def equ_534(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_534 - 烛龙的隐秘逆鳞 物理暴击率 +30% @@ -10432,7 +10432,7 @@ def equ_534(char: CharacterProperty): @register -def equ_535(char: CharacterProperty): +def equ_535(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_535 - 虬龙的玲珑如意珠 技能冷却时间15%减少(觉醒技能除外) @@ -10443,7 +10443,7 @@ def equ_535(char: CharacterProperty): @register -def equ_536(char: CharacterProperty): +def equ_536(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_536 - 蛟龙的玲珑如意珠 技能冷却时间15%减少(觉醒技能除外) @@ -10454,7 +10454,7 @@ def equ_536(char: CharacterProperty): @register -def equ_537(char: CharacterProperty): +def equ_537(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_537 - 烛龙的玲珑如意珠 技能冷却时间15%减少(觉醒技能除外) @@ -10465,7 +10465,7 @@ def equ_537(char: CharacterProperty): @register -def equ_538(char: CharacterProperty): +def equ_538(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_538 - 虬龙的耸立威角 - @@ -10476,7 +10476,7 @@ def equ_538(char: CharacterProperty): @register -def equ_539(char: CharacterProperty): +def equ_539(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_539 - 蛟龙的耸立威角 - @@ -10487,7 +10487,7 @@ def equ_539(char: CharacterProperty): @register -def equ_540(char: CharacterProperty): +def equ_540(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_540 - 烛龙的耸立威角 - @@ -10498,7 +10498,7 @@ def equ_540(char: CharacterProperty): @register -def equ_1004(char: CharacterProperty): +def equ_1004(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1004 - 侵蚀:烛龙的喷火甲胄 生命值最大值 +15% @@ -10510,7 +10510,7 @@ def equ_1004(char: CharacterProperty): @register -def equ_1005(char: CharacterProperty): +def equ_1005(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1005 - 侵蚀:烛龙的惊雷绑腿 攻击速度 +40% @@ -10522,7 +10522,7 @@ def equ_1005(char: CharacterProperty): @register -def equ_1006(char: CharacterProperty): +def equ_1006(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1006 - 侵蚀:烛龙的逐风肩甲 所受物理/魔法伤害 -10% @@ -10533,7 +10533,7 @@ def equ_1006(char: CharacterProperty): @register -def equ_1007(char: CharacterProperty): +def equ_1007(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1007 - 侵蚀:烛龙的辟地腰带 物品栏负重上限 +3kg @@ -10545,7 +10545,7 @@ def equ_1007(char: CharacterProperty): @register -def equ_1008(char: CharacterProperty): +def equ_1008(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1008 - 侵蚀:烛龙的开天利爪 移动速度 +44% @@ -10560,7 +10560,7 @@ def equ_1008(char: CharacterProperty): @register -def equ_541(char: CharacterProperty): +def equ_541(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_541 - 纯洁净化上衣 - @@ -10571,7 +10571,7 @@ def equ_541(char: CharacterProperty): @register -def equ_542(char: CharacterProperty): +def equ_542(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_542 - 无瑕净化上衣 生命值最大值 +5% @@ -10583,7 +10583,7 @@ def equ_542(char: CharacterProperty): @register -def equ_543(char: CharacterProperty): +def equ_543(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_543 - 澄澈净化上衣 生命值最大值 +15% @@ -10595,7 +10595,7 @@ def equ_543(char: CharacterProperty): @register -def equ_544(char: CharacterProperty): +def equ_544(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_544 - 纯洁净化下装 - @@ -10606,7 +10606,7 @@ def equ_544(char: CharacterProperty): @register -def equ_545(char: CharacterProperty): +def equ_545(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_545 - 无瑕净化下装 所受物理/魔法伤害 -5% @@ -10617,7 +10617,7 @@ def equ_545(char: CharacterProperty): @register -def equ_546(char: CharacterProperty): +def equ_546(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_546 - 澄澈净化下装 攻击速度 +40% @@ -10629,7 +10629,7 @@ def equ_546(char: CharacterProperty): @register -def equ_547(char: CharacterProperty): +def equ_547(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_547 - 纯洁净化头肩 攻击速度 +35% @@ -10641,7 +10641,7 @@ def equ_547(char: CharacterProperty): @register -def equ_548(char: CharacterProperty): +def equ_548(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_548 - 无瑕净化头肩 攻击速度 +40% @@ -10653,7 +10653,7 @@ def equ_548(char: CharacterProperty): @register -def equ_549(char: CharacterProperty): +def equ_549(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_549 - 澄澈净化护肩 所受物理/魔法伤害 -10% @@ -10664,7 +10664,7 @@ def equ_549(char: CharacterProperty): @register -def equ_550(char: CharacterProperty): +def equ_550(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_550 - 纯洁净化腰带 物品栏负重上限 +3kg @@ -10675,7 +10675,7 @@ def equ_550(char: CharacterProperty): @register -def equ_551(char: CharacterProperty): +def equ_551(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_551 - 无瑕净化腰带 物品栏负重上限 +3kg @@ -10687,7 +10687,7 @@ def equ_551(char: CharacterProperty): @register -def equ_552(char: CharacterProperty): +def equ_552(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_552 - 澄澈净化腰带 物品栏负重上限 +3kg @@ -10699,7 +10699,7 @@ def equ_552(char: CharacterProperty): @register -def equ_553(char: CharacterProperty): +def equ_553(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_553 - 纯洁净化鞋子 移动速度 +39% @@ -10710,7 +10710,7 @@ def equ_553(char: CharacterProperty): @register -def equ_554(char: CharacterProperty): +def equ_554(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_554 - 无瑕净化鞋子 移动速度 +44% @@ -10721,7 +10721,7 @@ def equ_554(char: CharacterProperty): @register -def equ_555(char: CharacterProperty): +def equ_555(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_555 - 澄澈净化鞋子 移动速度 +44% @@ -10732,7 +10732,7 @@ def equ_555(char: CharacterProperty): @register -def equ_556(char: CharacterProperty): +def equ_556(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_556 - 淡黑净化项链 所有属性强化 +40 @@ -10743,7 +10743,7 @@ def equ_556(char: CharacterProperty): @register -def equ_557(char: CharacterProperty): +def equ_557(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_557 - 深黑净化项链 所有属性强化 +40 @@ -10754,7 +10754,7 @@ def equ_557(char: CharacterProperty): @register -def equ_558(char: CharacterProperty): +def equ_558(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_558 - 暗黑净化项链 所有属性强化 +40 @@ -10765,7 +10765,7 @@ def equ_558(char: CharacterProperty): @register -def equ_559(char: CharacterProperty): +def equ_559(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_559 - 混沌净化项链 所有属性强化 +40 @@ -10776,7 +10776,7 @@ def equ_559(char: CharacterProperty): @register -def equ_560(char: CharacterProperty): +def equ_560(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_560 - 黑牙 : 暗黑净化项链 所有属性强化 +40 @@ -10787,7 +10787,7 @@ def equ_560(char: CharacterProperty): @register -def equ_561(char: CharacterProperty): +def equ_561(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_561 - 黑牙 : 混沌净化项链 所有属性强化 +40 @@ -10798,7 +10798,7 @@ def equ_561(char: CharacterProperty): @register -def equ_562(char: CharacterProperty): +def equ_562(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_562 - 淡黑净化手镯 所有属性强化 +50 @@ -10809,7 +10809,7 @@ def equ_562(char: CharacterProperty): @register -def equ_563(char: CharacterProperty): +def equ_563(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_563 - 深黑净化手镯 所有属性强化 +50 @@ -10820,7 +10820,7 @@ def equ_563(char: CharacterProperty): @register -def equ_564(char: CharacterProperty): +def equ_564(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_564 - 暗黑净化手镯 所有属性强化 +50 @@ -10831,7 +10831,7 @@ def equ_564(char: CharacterProperty): @register -def equ_565(char: CharacterProperty): +def equ_565(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_565 - 混沌净化手镯 所有属性强化 +50 @@ -10842,7 +10842,7 @@ def equ_565(char: CharacterProperty): @register -def equ_566(char: CharacterProperty): +def equ_566(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_566 - 黑牙 : 暗黑净化手镯 所有属性强化 +50 @@ -10853,7 +10853,7 @@ def equ_566(char: CharacterProperty): @register -def equ_567(char: CharacterProperty): +def equ_567(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_567 - 黑牙 : 混沌净化手镯 所有属性强化 +50 @@ -10864,7 +10864,7 @@ def equ_567(char: CharacterProperty): @register -def equ_568(char: CharacterProperty): +def equ_568(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_568 - 淡黑净化戒指 所有属性强化 +40 @@ -10875,7 +10875,7 @@ def equ_568(char: CharacterProperty): @register -def equ_569(char: CharacterProperty): +def equ_569(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_569 - 深黑净化戒指 所有属性强化 +40 @@ -10886,7 +10886,7 @@ def equ_569(char: CharacterProperty): @register -def equ_570(char: CharacterProperty): +def equ_570(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_570 - 暗黑净化戒指 所有属性强化 +40 @@ -10897,7 +10897,7 @@ def equ_570(char: CharacterProperty): @register -def equ_571(char: CharacterProperty): +def equ_571(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_571 - 混沌净化戒指 所有属性强化 +40 @@ -10908,7 +10908,7 @@ def equ_571(char: CharacterProperty): @register -def equ_572(char: CharacterProperty): +def equ_572(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_572 - 黑牙 : 暗黑净化戒指 所有属性强化 +40 @@ -10919,7 +10919,7 @@ def equ_572(char: CharacterProperty): @register -def equ_573(char: CharacterProperty): +def equ_573(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_573 - 黑牙 : 混沌净化戒指 所有属性强化 +40 @@ -10930,7 +10930,7 @@ def equ_573(char: CharacterProperty): @register -def equ_574(char: CharacterProperty): +def equ_574(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_574 - 淡黑净化辅助装备 物理暴击率 +20% @@ -10942,7 +10942,7 @@ def equ_574(char: CharacterProperty): @register -def equ_575(char: CharacterProperty): +def equ_575(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_575 - 深黑净化辅助装备 物理暴击率 +25% @@ -10954,7 +10954,7 @@ def equ_575(char: CharacterProperty): @register -def equ_576(char: CharacterProperty): +def equ_576(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_576 - 暗黑净化辅助装备 物理暴击率 +30% @@ -10966,7 +10966,7 @@ def equ_576(char: CharacterProperty): @register -def equ_577(char: CharacterProperty): +def equ_577(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_577 - 淡黑净化魔法石 技能冷却时间15%减少(觉醒技能除外) @@ -10977,7 +10977,7 @@ def equ_577(char: CharacterProperty): @register -def equ_578(char: CharacterProperty): +def equ_578(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_578 - 深黑净化魔法石 技能冷却时间15%减少(觉醒技能除外) @@ -10988,7 +10988,7 @@ def equ_578(char: CharacterProperty): @register -def equ_579(char: CharacterProperty): +def equ_579(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_579 - 暗黑净化魔法石 技能冷却时间15%减少(觉醒技能除外) @@ -10999,7 +10999,7 @@ def equ_579(char: CharacterProperty): @register -def equ_580(char: CharacterProperty): +def equ_580(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_580 - 淡黑净化耳环 - @@ -11010,7 +11010,7 @@ def equ_580(char: CharacterProperty): @register -def equ_581(char: CharacterProperty): +def equ_581(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_581 - 深黑净化耳环 - @@ -11021,7 +11021,7 @@ def equ_581(char: CharacterProperty): @register -def equ_582(char: CharacterProperty): +def equ_582(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_582 - 暗黑净化耳环 - @@ -11032,7 +11032,7 @@ def equ_582(char: CharacterProperty): @register -def equ_1009(char: CharacterProperty): +def equ_1009(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1009 - 侵蚀:澄澈净化上衣 生命值最大值 +15% @@ -11044,7 +11044,7 @@ def equ_1009(char: CharacterProperty): @register -def equ_1010(char: CharacterProperty): +def equ_1010(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1010 - 侵蚀:澄澈净化下装 攻击速度 +40% @@ -11056,7 +11056,7 @@ def equ_1010(char: CharacterProperty): @register -def equ_1011(char: CharacterProperty): +def equ_1011(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1011 - 侵蚀:澄澈净化护肩 所受物理/魔法伤害 -10% @@ -11067,7 +11067,7 @@ def equ_1011(char: CharacterProperty): @register -def equ_1012(char: CharacterProperty): +def equ_1012(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1012 - 侵蚀:澄澈净化腰带 物品栏负重上限 +3kg @@ -11079,7 +11079,7 @@ def equ_1012(char: CharacterProperty): @register -def equ_1013(char: CharacterProperty): +def equ_1013(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1013 - 侵蚀:澄澈净化鞋子 移动速度 +44% @@ -11094,7 +11094,7 @@ def equ_1013(char: CharacterProperty): @register -def equ_583(char: CharacterProperty): +def equ_583(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_583 - 强固之天命气运夹克 - @@ -11105,7 +11105,7 @@ def equ_583(char: CharacterProperty): @register -def equ_584(char: CharacterProperty): +def equ_584(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_584 - 坚固之天命气运夹克 生命值最大值 +5% @@ -11117,7 +11117,7 @@ def equ_584(char: CharacterProperty): @register -def equ_585(char: CharacterProperty): +def equ_585(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_585 - 坚实之天命气运夹克 生命值最大值 +15% @@ -11129,7 +11129,7 @@ def equ_585(char: CharacterProperty): @register -def equ_586(char: CharacterProperty): +def equ_586(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_586 - 强固之天命气运裤子 - @@ -11140,7 +11140,7 @@ def equ_586(char: CharacterProperty): @register -def equ_587(char: CharacterProperty): +def equ_587(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_587 - 坚固之天命气运裤子 所受物理/魔法伤害 -5% @@ -11151,7 +11151,7 @@ def equ_587(char: CharacterProperty): @register -def equ_588(char: CharacterProperty): +def equ_588(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_588 - 坚实之天命气运裤子 攻击速度 +40% @@ -11163,7 +11163,7 @@ def equ_588(char: CharacterProperty): @register -def equ_589(char: CharacterProperty): +def equ_589(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_589 - 强固之天命气运肩章 攻击速度 +35% @@ -11175,7 +11175,7 @@ def equ_589(char: CharacterProperty): @register -def equ_590(char: CharacterProperty): +def equ_590(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_590 - 坚固之天命气运肩章 攻击速度 +40% @@ -11187,7 +11187,7 @@ def equ_590(char: CharacterProperty): @register -def equ_591(char: CharacterProperty): +def equ_591(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_591 - 坚实之天命气运肩章 所受物理/魔法伤害 -10% @@ -11198,7 +11198,7 @@ def equ_591(char: CharacterProperty): @register -def equ_592(char: CharacterProperty): +def equ_592(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_592 - 强固之天命气运腰带 物品栏负重上限 +3kg @@ -11209,7 +11209,7 @@ def equ_592(char: CharacterProperty): @register -def equ_593(char: CharacterProperty): +def equ_593(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_593 - 坚固之天命气运腰带 物品栏负重上限 +3kg @@ -11221,7 +11221,7 @@ def equ_593(char: CharacterProperty): @register -def equ_594(char: CharacterProperty): +def equ_594(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_594 - 坚实之天命气运腰带 物品栏负重上限 +3kg @@ -11233,7 +11233,7 @@ def equ_594(char: CharacterProperty): @register -def equ_595(char: CharacterProperty): +def equ_595(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_595 - 强固之天命气运靴子 移动速度 +39% @@ -11244,7 +11244,7 @@ def equ_595(char: CharacterProperty): @register -def equ_596(char: CharacterProperty): +def equ_596(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_596 - 坚固之天命气运靴子 移动速度 +44% @@ -11255,7 +11255,7 @@ def equ_596(char: CharacterProperty): @register -def equ_597(char: CharacterProperty): +def equ_597(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_597 - 坚实之天命气运靴子 移动速度 +44% @@ -11266,7 +11266,7 @@ def equ_597(char: CharacterProperty): @register -def equ_598(char: CharacterProperty): +def equ_598(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_598 - 强固之鸿运当头项链 所有属性强化 +40 @@ -11277,7 +11277,7 @@ def equ_598(char: CharacterProperty): @register -def equ_599(char: CharacterProperty): +def equ_599(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_599 - 坚固之鸿运当头项链 所有属性强化 +40 @@ -11288,7 +11288,7 @@ def equ_599(char: CharacterProperty): @register -def equ_600(char: CharacterProperty): +def equ_600(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_600 - 坚实之鸿运当头项链 所有属性强化 +40 @@ -11299,7 +11299,7 @@ def equ_600(char: CharacterProperty): @register -def equ_601(char: CharacterProperty): +def equ_601(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_601 - 坚韧之鸿运当头项链 所有属性强化 +40 @@ -11310,7 +11310,7 @@ def equ_601(char: CharacterProperty): @register -def equ_602(char: CharacterProperty): +def equ_602(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_602 - 黑牙 : 坚实之鸿运当头项链 所有属性强化 +40 @@ -11321,7 +11321,7 @@ def equ_602(char: CharacterProperty): @register -def equ_603(char: CharacterProperty): +def equ_603(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_603 - 黑牙 : 坚韧之鸿运当头项链 所有属性强化 +40 @@ -11332,7 +11332,7 @@ def equ_603(char: CharacterProperty): @register -def equ_604(char: CharacterProperty): +def equ_604(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_604 - 强固之鸿运当头手镯 所有属性强化 +50 @@ -11343,7 +11343,7 @@ def equ_604(char: CharacterProperty): @register -def equ_605(char: CharacterProperty): +def equ_605(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_605 - 坚固之鸿运当头手镯 所有属性强化 +50 @@ -11354,7 +11354,7 @@ def equ_605(char: CharacterProperty): @register -def equ_606(char: CharacterProperty): +def equ_606(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_606 - 坚实之鸿运当头手镯 所有属性强化 +50 @@ -11365,7 +11365,7 @@ def equ_606(char: CharacterProperty): @register -def equ_607(char: CharacterProperty): +def equ_607(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_607 - 坚韧之鸿运当头手镯 所有属性强化 +50 @@ -11376,7 +11376,7 @@ def equ_607(char: CharacterProperty): @register -def equ_608(char: CharacterProperty): +def equ_608(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_608 - 黑牙 : 坚实之鸿运当头手镯 所有属性强化 +50 @@ -11387,7 +11387,7 @@ def equ_608(char: CharacterProperty): @register -def equ_609(char: CharacterProperty): +def equ_609(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_609 - 黑牙 : 坚韧之鸿运当头手镯 所有属性强化 +50 @@ -11398,7 +11398,7 @@ def equ_609(char: CharacterProperty): @register -def equ_610(char: CharacterProperty): +def equ_610(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_610 - 强固之鸿运当头戒指 所有属性强化 +40 @@ -11409,7 +11409,7 @@ def equ_610(char: CharacterProperty): @register -def equ_611(char: CharacterProperty): +def equ_611(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_611 - 坚固之鸿运当头戒指 所有属性强化 +40 @@ -11420,7 +11420,7 @@ def equ_611(char: CharacterProperty): @register -def equ_612(char: CharacterProperty): +def equ_612(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_612 - 坚实之鸿运当头戒指 所有属性强化 +40 @@ -11431,7 +11431,7 @@ def equ_612(char: CharacterProperty): @register -def equ_613(char: CharacterProperty): +def equ_613(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_613 - 坚韧之鸿运当头戒指 所有属性强化 +40 @@ -11442,7 +11442,7 @@ def equ_613(char: CharacterProperty): @register -def equ_614(char: CharacterProperty): +def equ_614(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_614 - 黑牙 : 坚实之鸿运当头戒指 所有属性强化 +40 @@ -11453,7 +11453,7 @@ def equ_614(char: CharacterProperty): @register -def equ_615(char: CharacterProperty): +def equ_615(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_615 - 黑牙 : 坚韧之鸿运当头戒指 所有属性强化 +40 @@ -11464,7 +11464,7 @@ def equ_615(char: CharacterProperty): @register -def equ_616(char: CharacterProperty): +def equ_616(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_616 - 强固之吉人天相面具 物理暴击率 +20% @@ -11476,7 +11476,7 @@ def equ_616(char: CharacterProperty): @register -def equ_617(char: CharacterProperty): +def equ_617(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_617 - 坚固之吉人天相面具 物理暴击率 +25% @@ -11488,7 +11488,7 @@ def equ_617(char: CharacterProperty): @register -def equ_618(char: CharacterProperty): +def equ_618(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_618 - 坚实之吉人天相面具 物理暴击率 +30% @@ -11500,7 +11500,7 @@ def equ_618(char: CharacterProperty): @register -def equ_619(char: CharacterProperty): +def equ_619(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_619 - 强固之吉人天相宝石 技能冷却时间15%减少(觉醒技能除外) @@ -11511,7 +11511,7 @@ def equ_619(char: CharacterProperty): @register -def equ_620(char: CharacterProperty): +def equ_620(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_620 - 坚固之吉人天相宝石 技能冷却时间15%减少(觉醒技能除外) @@ -11522,7 +11522,7 @@ def equ_620(char: CharacterProperty): @register -def equ_621(char: CharacterProperty): +def equ_621(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_621 - 坚实之吉人天相宝石 技能冷却时间15%减少(觉醒技能除外) @@ -11533,7 +11533,7 @@ def equ_621(char: CharacterProperty): @register -def equ_622(char: CharacterProperty): +def equ_622(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_622 - 强固之吉人天相耳环 - @@ -11544,7 +11544,7 @@ def equ_622(char: CharacterProperty): @register -def equ_623(char: CharacterProperty): +def equ_623(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_623 - 坚固之吉人天相耳环 - @@ -11555,7 +11555,7 @@ def equ_623(char: CharacterProperty): @register -def equ_624(char: CharacterProperty): +def equ_624(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_624 - 坚实之吉人天相耳环 - @@ -11566,7 +11566,7 @@ def equ_624(char: CharacterProperty): @register -def equ_1014(char: CharacterProperty): +def equ_1014(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1014 - 侵蚀:坚实之天命气运夹克 生命值最大值 +15% @@ -11578,7 +11578,7 @@ def equ_1014(char: CharacterProperty): @register -def equ_1015(char: CharacterProperty): +def equ_1015(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1015 - 侵蚀:坚实之天命气运裤子 攻击速度 +40% @@ -11590,7 +11590,7 @@ def equ_1015(char: CharacterProperty): @register -def equ_1016(char: CharacterProperty): +def equ_1016(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1016 - 侵蚀:坚实之天命气运肩章 所受物理/魔法伤害 -10% @@ -11601,7 +11601,7 @@ def equ_1016(char: CharacterProperty): @register -def equ_1017(char: CharacterProperty): +def equ_1017(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1017 - 侵蚀:坚实之天命气运腰带 物品栏负重上限 +3kg @@ -11613,7 +11613,7 @@ def equ_1017(char: CharacterProperty): @register -def equ_1018(char: CharacterProperty): +def equ_1018(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1018 - 侵蚀:坚实之天命气运靴子 移动速度 +44% @@ -11628,7 +11628,7 @@ def equ_1018(char: CharacterProperty): @register -def equ_625(char: CharacterProperty): +def equ_625(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_625 - 释能 - 打破极限之力 - @@ -11639,7 +11639,7 @@ def equ_625(char: CharacterProperty): @register -def equ_626(char: CharacterProperty): +def equ_626(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_626 - 节能 - 打破极限之力 生命值最大值 +5% @@ -11651,7 +11651,7 @@ def equ_626(char: CharacterProperty): @register -def equ_627(char: CharacterProperty): +def equ_627(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_627 - 充能 - 打破极限之力 生命值最大值 +15% @@ -11663,7 +11663,7 @@ def equ_627(char: CharacterProperty): @register -def equ_628(char: CharacterProperty): +def equ_628(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_628 - 释能 - 击倒极限之腿 - @@ -11674,7 +11674,7 @@ def equ_628(char: CharacterProperty): @register -def equ_629(char: CharacterProperty): +def equ_629(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_629 - 节能 - 击倒极限之腿 所受物理/魔法伤害 -5% @@ -11685,7 +11685,7 @@ def equ_629(char: CharacterProperty): @register -def equ_630(char: CharacterProperty): +def equ_630(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_630 - 充能 - 击倒极限之腿 攻击速度 +40% @@ -11697,7 +11697,7 @@ def equ_630(char: CharacterProperty): @register -def equ_631(char: CharacterProperty): +def equ_631(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_631 - 释能 - 粉碎极限之肩 攻击速度 +35% @@ -11709,7 +11709,7 @@ def equ_631(char: CharacterProperty): @register -def equ_632(char: CharacterProperty): +def equ_632(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_632 - 节能 - 粉碎极限之肩 攻击速度 +40% @@ -11721,7 +11721,7 @@ def equ_632(char: CharacterProperty): @register -def equ_633(char: CharacterProperty): +def equ_633(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_633 - 充能 - 粉碎极限之肩 所受物理/魔法伤害 -10% @@ -11732,7 +11732,7 @@ def equ_633(char: CharacterProperty): @register -def equ_634(char: CharacterProperty): +def equ_634(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_634 - 释能 - 摧毁极限之腰 物品栏负重上限 +3kg @@ -11743,7 +11743,7 @@ def equ_634(char: CharacterProperty): @register -def equ_635(char: CharacterProperty): +def equ_635(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_635 - 节能 - 摧毁极限之腰 物品栏负重上限 +3kg @@ -11755,7 +11755,7 @@ def equ_635(char: CharacterProperty): @register -def equ_636(char: CharacterProperty): +def equ_636(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_636 - 充能 - 摧毁极限之腰 物品栏负重上限 +3kg @@ -11767,7 +11767,7 @@ def equ_636(char: CharacterProperty): @register -def equ_637(char: CharacterProperty): +def equ_637(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_637 - 释能 - 碾压极限之足 移动速度 +39% @@ -11778,7 +11778,7 @@ def equ_637(char: CharacterProperty): @register -def equ_638(char: CharacterProperty): +def equ_638(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_638 - 节能 - 碾压极限之足 移动速度 +44% @@ -11789,7 +11789,7 @@ def equ_638(char: CharacterProperty): @register -def equ_639(char: CharacterProperty): +def equ_639(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_639 - 充能 - 碾压极限之足 移动速度 +44% @@ -11800,7 +11800,7 @@ def equ_639(char: CharacterProperty): @register -def equ_640(char: CharacterProperty): +def equ_640(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_640 - 释能 - 开启极限之钥项链 所有属性强化 +40 @@ -11811,7 +11811,7 @@ def equ_640(char: CharacterProperty): @register -def equ_641(char: CharacterProperty): +def equ_641(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_641 - 节能 - 开启极限之钥项链 所有属性强化 +40 @@ -11822,7 +11822,7 @@ def equ_641(char: CharacterProperty): @register -def equ_642(char: CharacterProperty): +def equ_642(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_642 - 充能 - 开启极限之钥项链 所有属性强化 +40 @@ -11833,7 +11833,7 @@ def equ_642(char: CharacterProperty): @register -def equ_643(char: CharacterProperty): +def equ_643(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_643 - 过载 - 开启极限之钥项链 所有属性强化 +40 @@ -11844,7 +11844,7 @@ def equ_643(char: CharacterProperty): @register -def equ_644(char: CharacterProperty): +def equ_644(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_644 - 黑牙 : 充能 - 开启极限之钥项链 所有属性强化 +40 @@ -11855,7 +11855,7 @@ def equ_644(char: CharacterProperty): @register -def equ_645(char: CharacterProperty): +def equ_645(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_645 - 黑牙 : 过载 - 开启极限之钥项链 所有属性强化 +40 @@ -11866,7 +11866,7 @@ def equ_645(char: CharacterProperty): @register -def equ_646(char: CharacterProperty): +def equ_646(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_646 - 释能 - 导引极限之航手镯 所有属性强化 +50 @@ -11877,7 +11877,7 @@ def equ_646(char: CharacterProperty): @register -def equ_647(char: CharacterProperty): +def equ_647(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_647 - 节能 - 导引极限之航手镯 所有属性强化 +50 @@ -11888,7 +11888,7 @@ def equ_647(char: CharacterProperty): @register -def equ_648(char: CharacterProperty): +def equ_648(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_648 - 充能 - 导引极限之航手镯 所有属性强化 +50 @@ -11899,7 +11899,7 @@ def equ_648(char: CharacterProperty): @register -def equ_649(char: CharacterProperty): +def equ_649(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_649 - 过载 - 导引极限之航手镯 所有属性强化 +50 @@ -11910,7 +11910,7 @@ def equ_649(char: CharacterProperty): @register -def equ_650(char: CharacterProperty): +def equ_650(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_650 - 黑牙 : 充能 - 导引极限之航手镯 所有属性强化 +50 @@ -11921,7 +11921,7 @@ def equ_650(char: CharacterProperty): @register -def equ_651(char: CharacterProperty): +def equ_651(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_651 - 黑牙 : 过载 - 导引极限之航手镯 所有属性强化 +50 @@ -11932,7 +11932,7 @@ def equ_651(char: CharacterProperty): @register -def equ_652(char: CharacterProperty): +def equ_652(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_652 - 释能 - 突破极限之隙戒指 所有属性强化 +40 @@ -11943,7 +11943,7 @@ def equ_652(char: CharacterProperty): @register -def equ_653(char: CharacterProperty): +def equ_653(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_653 - 节能 - 突破极限之隙戒指 所有属性强化 +40 @@ -11954,7 +11954,7 @@ def equ_653(char: CharacterProperty): @register -def equ_654(char: CharacterProperty): +def equ_654(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_654 - 充能 - 突破极限之隙戒指 所有属性强化 +40 @@ -11965,7 +11965,7 @@ def equ_654(char: CharacterProperty): @register -def equ_655(char: CharacterProperty): +def equ_655(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_655 - 过载 - 突破极限之隙戒指 所有属性强化 +40 @@ -11976,7 +11976,7 @@ def equ_655(char: CharacterProperty): @register -def equ_656(char: CharacterProperty): +def equ_656(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_656 - 黑牙 : 充能 - 突破极限之隙戒指 所有属性强化 +40 @@ -11987,7 +11987,7 @@ def equ_656(char: CharacterProperty): @register -def equ_657(char: CharacterProperty): +def equ_657(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_657 - 黑牙 : 过载 - 突破极限之隙戒指 所有属性强化 +40 @@ -11998,7 +11998,7 @@ def equ_657(char: CharacterProperty): @register -def equ_658(char: CharacterProperty): +def equ_658(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_658 - 释能 - 跨越极限之境辅助装备 物理暴击率 +20% @@ -12010,7 +12010,7 @@ def equ_658(char: CharacterProperty): @register -def equ_659(char: CharacterProperty): +def equ_659(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_659 - 节能 - 跨越极限之境辅助装备 物理暴击率 +25% @@ -12022,7 +12022,7 @@ def equ_659(char: CharacterProperty): @register -def equ_660(char: CharacterProperty): +def equ_660(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_660 - 充能 - 跨越极限之境辅助装备 物理暴击率 +30% @@ -12034,7 +12034,7 @@ def equ_660(char: CharacterProperty): @register -def equ_661(char: CharacterProperty): +def equ_661(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_661 - 释能 - 超越极限之证魔法石 技能冷却时间15%减少(觉醒技能除外) @@ -12045,7 +12045,7 @@ def equ_661(char: CharacterProperty): @register -def equ_662(char: CharacterProperty): +def equ_662(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_662 - 节能 - 超越极限之证魔法石 技能冷却时间15%减少(觉醒技能除外) @@ -12056,7 +12056,7 @@ def equ_662(char: CharacterProperty): @register -def equ_663(char: CharacterProperty): +def equ_663(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_663 - 充能 - 超越极限之证魔法石 技能冷却时间15%减少(觉醒技能除外) @@ -12067,7 +12067,7 @@ def equ_663(char: CharacterProperty): @register -def equ_664(char: CharacterProperty): +def equ_664(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_664 - 释能 - 动摇极限之讯耳环 - @@ -12078,7 +12078,7 @@ def equ_664(char: CharacterProperty): @register -def equ_665(char: CharacterProperty): +def equ_665(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_665 - 节能 - 动摇极限之讯耳环 - @@ -12089,7 +12089,7 @@ def equ_665(char: CharacterProperty): @register -def equ_666(char: CharacterProperty): +def equ_666(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_666 - 充能 - 动摇极限之讯耳环 - @@ -12100,7 +12100,7 @@ def equ_666(char: CharacterProperty): @register -def equ_1019(char: CharacterProperty): +def equ_1019(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1019 - 侵蚀:充能 - 打破极限之力 生命值最大值 +15% @@ -12112,7 +12112,7 @@ def equ_1019(char: CharacterProperty): @register -def equ_1020(char: CharacterProperty): +def equ_1020(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1020 - 侵蚀:充能 - 击倒极限之腿 攻击速度 +40% @@ -12124,7 +12124,7 @@ def equ_1020(char: CharacterProperty): @register -def equ_1021(char: CharacterProperty): +def equ_1021(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1021 - 侵蚀:充能 - 粉碎极限之肩 所受物理/魔法伤害 -10% @@ -12135,7 +12135,7 @@ def equ_1021(char: CharacterProperty): @register -def equ_1022(char: CharacterProperty): +def equ_1022(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1022 - 侵蚀:充能 - 摧毁极限之腰 物品栏负重上限 +3kg @@ -12147,7 +12147,7 @@ def equ_1022(char: CharacterProperty): @register -def equ_1023(char: CharacterProperty): +def equ_1023(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1023 - 侵蚀:充能 - 碾压极限之足 移动速度 +44% @@ -12162,7 +12162,7 @@ def equ_1023(char: CharacterProperty): @register -def equ_667(char: CharacterProperty): +def equ_667(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_667 - 自然的干预上衣 - @@ -12173,7 +12173,7 @@ def equ_667(char: CharacterProperty): @register -def equ_668(char: CharacterProperty): +def equ_668(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_668 - 自然的震怒上衣 生命值最大值 +5% @@ -12185,7 +12185,7 @@ def equ_668(char: CharacterProperty): @register -def equ_669(char: CharacterProperty): +def equ_669(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_669 - 自然的制裁上衣 生命值最大值 +15% @@ -12197,7 +12197,7 @@ def equ_669(char: CharacterProperty): @register -def equ_670(char: CharacterProperty): +def equ_670(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_670 - 自然的干预下装 - @@ -12208,7 +12208,7 @@ def equ_670(char: CharacterProperty): @register -def equ_671(char: CharacterProperty): +def equ_671(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_671 - 自然的震怒下装 所受物理/魔法伤害 -5% @@ -12219,7 +12219,7 @@ def equ_671(char: CharacterProperty): @register -def equ_672(char: CharacterProperty): +def equ_672(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_672 - 自然的制裁下装 攻击速度 +40% @@ -12231,7 +12231,7 @@ def equ_672(char: CharacterProperty): @register -def equ_673(char: CharacterProperty): +def equ_673(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_673 - 自然的干预头肩 攻击速度 +35% @@ -12243,7 +12243,7 @@ def equ_673(char: CharacterProperty): @register -def equ_674(char: CharacterProperty): +def equ_674(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_674 - 自然的震怒头肩 攻击速度 +40% @@ -12255,7 +12255,7 @@ def equ_674(char: CharacterProperty): @register -def equ_675(char: CharacterProperty): +def equ_675(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_675 - 自然的制裁头肩 所受物理/魔法伤害 -10% @@ -12266,7 +12266,7 @@ def equ_675(char: CharacterProperty): @register -def equ_676(char: CharacterProperty): +def equ_676(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_676 - 自然的干预腰带 物品栏负重上限 +3kg @@ -12277,7 +12277,7 @@ def equ_676(char: CharacterProperty): @register -def equ_677(char: CharacterProperty): +def equ_677(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_677 - 自然的震怒腰带 物品栏负重上限 +3kg @@ -12289,7 +12289,7 @@ def equ_677(char: CharacterProperty): @register -def equ_678(char: CharacterProperty): +def equ_678(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_678 - 自然的制裁腰带 物品栏负重上限 +3kg @@ -12301,7 +12301,7 @@ def equ_678(char: CharacterProperty): @register -def equ_679(char: CharacterProperty): +def equ_679(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_679 - 自然的干预鞋子 移动速度 +39% @@ -12312,7 +12312,7 @@ def equ_679(char: CharacterProperty): @register -def equ_680(char: CharacterProperty): +def equ_680(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_680 - 自然的震怒鞋子 移动速度 +44% @@ -12323,7 +12323,7 @@ def equ_680(char: CharacterProperty): @register -def equ_681(char: CharacterProperty): +def equ_681(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_681 - 自然的制裁鞋子 移动速度 +44% @@ -12334,7 +12334,7 @@ def equ_681(char: CharacterProperty): @register -def equ_682(char: CharacterProperty): +def equ_682(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_682 - 自然的干预项链 所有属性强化 +40 @@ -12345,7 +12345,7 @@ def equ_682(char: CharacterProperty): @register -def equ_683(char: CharacterProperty): +def equ_683(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_683 - 自然的震怒项链 所有属性强化 +40 @@ -12356,7 +12356,7 @@ def equ_683(char: CharacterProperty): @register -def equ_684(char: CharacterProperty): +def equ_684(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_684 - 自然的制裁项链 所有属性强化 +40 @@ -12367,7 +12367,7 @@ def equ_684(char: CharacterProperty): @register -def equ_685(char: CharacterProperty): +def equ_685(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_685 - 自然的灾变项链 所有属性强化 +40 @@ -12378,7 +12378,7 @@ def equ_685(char: CharacterProperty): @register -def equ_686(char: CharacterProperty): +def equ_686(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_686 - 黑牙 : 自然的制裁项链 所有属性强化 +40 @@ -12389,7 +12389,7 @@ def equ_686(char: CharacterProperty): @register -def equ_687(char: CharacterProperty): +def equ_687(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_687 - 黑牙 : 自然的灾变项链 所有属性强化 +40 @@ -12400,7 +12400,7 @@ def equ_687(char: CharacterProperty): @register -def equ_688(char: CharacterProperty): +def equ_688(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_688 - 自然的干预手镯 所有属性强化 +50 @@ -12411,7 +12411,7 @@ def equ_688(char: CharacterProperty): @register -def equ_689(char: CharacterProperty): +def equ_689(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_689 - 自然的震怒手镯 所有属性强化 +50 @@ -12422,7 +12422,7 @@ def equ_689(char: CharacterProperty): @register -def equ_690(char: CharacterProperty): +def equ_690(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_690 - 自然的制裁手镯 所有属性强化 +50 @@ -12433,7 +12433,7 @@ def equ_690(char: CharacterProperty): @register -def equ_691(char: CharacterProperty): +def equ_691(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_691 - 自然的灾变手镯 所有属性强化 +50 @@ -12444,7 +12444,7 @@ def equ_691(char: CharacterProperty): @register -def equ_692(char: CharacterProperty): +def equ_692(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_692 - 黑牙 : 自然的制裁手镯 所有属性强化 +50 @@ -12455,7 +12455,7 @@ def equ_692(char: CharacterProperty): @register -def equ_693(char: CharacterProperty): +def equ_693(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_693 - 黑牙 : 自然的灾变手镯 所有属性强化 +50 @@ -12466,7 +12466,7 @@ def equ_693(char: CharacterProperty): @register -def equ_694(char: CharacterProperty): +def equ_694(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_694 - 自然的干预戒指 所有属性强化 +40 @@ -12477,7 +12477,7 @@ def equ_694(char: CharacterProperty): @register -def equ_695(char: CharacterProperty): +def equ_695(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_695 - 自然的震怒戒指 所有属性强化 +40 @@ -12488,7 +12488,7 @@ def equ_695(char: CharacterProperty): @register -def equ_696(char: CharacterProperty): +def equ_696(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_696 - 自然的制裁戒指 所有属性强化 +40 @@ -12499,7 +12499,7 @@ def equ_696(char: CharacterProperty): @register -def equ_697(char: CharacterProperty): +def equ_697(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_697 - 自然的灾变戒指 所有属性强化 +40 @@ -12510,7 +12510,7 @@ def equ_697(char: CharacterProperty): @register -def equ_698(char: CharacterProperty): +def equ_698(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_698 - 黑牙 : 自然的制裁戒指 所有属性强化 +40 @@ -12521,7 +12521,7 @@ def equ_698(char: CharacterProperty): @register -def equ_699(char: CharacterProperty): +def equ_699(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_699 - 黑牙 : 自然的灾变戒指 所有属性强化 +40 @@ -12532,7 +12532,7 @@ def equ_699(char: CharacterProperty): @register -def equ_700(char: CharacterProperty): +def equ_700(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_700 - 自然的干预辅助装备 物理暴击率 +20% @@ -12544,7 +12544,7 @@ def equ_700(char: CharacterProperty): @register -def equ_701(char: CharacterProperty): +def equ_701(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_701 - 自然的愤怒辅助装备 物理暴击率 +25% @@ -12556,7 +12556,7 @@ def equ_701(char: CharacterProperty): @register -def equ_702(char: CharacterProperty): +def equ_702(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_702 - 自然的制裁辅助装备 物理暴击率 +30% @@ -12568,7 +12568,7 @@ def equ_702(char: CharacterProperty): @register -def equ_703(char: CharacterProperty): +def equ_703(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_703 - 自然的干预魔法石 技能冷却时间15%减少(觉醒技能除外) @@ -12579,7 +12579,7 @@ def equ_703(char: CharacterProperty): @register -def equ_704(char: CharacterProperty): +def equ_704(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_704 - 自然的震怒魔法石 技能冷却时间15%减少(觉醒技能除外) @@ -12590,7 +12590,7 @@ def equ_704(char: CharacterProperty): @register -def equ_705(char: CharacterProperty): +def equ_705(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_705 - 自然的制裁魔法石 技能冷却时间15%减少(觉醒技能除外) @@ -12601,7 +12601,7 @@ def equ_705(char: CharacterProperty): @register -def equ_706(char: CharacterProperty): +def equ_706(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_706 - 自然的干预耳环 - @@ -12612,7 +12612,7 @@ def equ_706(char: CharacterProperty): @register -def equ_707(char: CharacterProperty): +def equ_707(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_707 - 自然的震怒耳环 - @@ -12623,7 +12623,7 @@ def equ_707(char: CharacterProperty): @register -def equ_708(char: CharacterProperty): +def equ_708(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_708 - 自然的制裁耳环 - @@ -12634,7 +12634,7 @@ def equ_708(char: CharacterProperty): @register -def equ_1024(char: CharacterProperty): +def equ_1024(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1024 - 侵蚀:自然的制裁上衣 生命值最大值 +15% @@ -12646,7 +12646,7 @@ def equ_1024(char: CharacterProperty): @register -def equ_1025(char: CharacterProperty): +def equ_1025(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1025 - 侵蚀:自然的制裁下装 攻击速度 +40% @@ -12658,7 +12658,7 @@ def equ_1025(char: CharacterProperty): @register -def equ_1026(char: CharacterProperty): +def equ_1026(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1026 - 侵蚀:自然的制裁头肩 所受物理/魔法伤害 -10% @@ -12669,7 +12669,7 @@ def equ_1026(char: CharacterProperty): @register -def equ_1027(char: CharacterProperty): +def equ_1027(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1027 - 侵蚀:自然的制裁腰带 物品栏负重上限 +3kg @@ -12681,7 +12681,7 @@ def equ_1027(char: CharacterProperty): @register -def equ_1028(char: CharacterProperty): +def equ_1028(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1028 - 侵蚀:自然的制裁鞋子 移动速度 +44% @@ -12696,7 +12696,7 @@ def equ_1028(char: CharacterProperty): @register -def equ_709(char: CharacterProperty): +def equ_709(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_709 - 先锋之女武神铠甲 - @@ -12707,7 +12707,7 @@ def equ_709(char: CharacterProperty): @register -def equ_710(char: CharacterProperty): +def equ_710(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_710 - 逆袭之女武神铠甲 生命值最大值 +5% @@ -12719,7 +12719,7 @@ def equ_710(char: CharacterProperty): @register -def equ_711(char: CharacterProperty): +def equ_711(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_711 - 不灭之女武神铠甲 生命值最大值 +15% @@ -12731,7 +12731,7 @@ def equ_711(char: CharacterProperty): @register -def equ_712(char: CharacterProperty): +def equ_712(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_712 - 先锋之女武神长裙 - @@ -12742,7 +12742,7 @@ def equ_712(char: CharacterProperty): @register -def equ_713(char: CharacterProperty): +def equ_713(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_713 - 逆袭之女武神长裙 所受物理/魔法伤害 -5% @@ -12753,7 +12753,7 @@ def equ_713(char: CharacterProperty): @register -def equ_714(char: CharacterProperty): +def equ_714(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_714 - 不灭之女武神长裙 攻击速度 +40% @@ -12765,7 +12765,7 @@ def equ_714(char: CharacterProperty): @register -def equ_715(char: CharacterProperty): +def equ_715(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_715 - 先锋之女武神肩甲 攻击速度 +35% @@ -12777,7 +12777,7 @@ def equ_715(char: CharacterProperty): @register -def equ_716(char: CharacterProperty): +def equ_716(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_716 - 逆袭之女武神肩甲 攻击速度 +40% @@ -12789,7 +12789,7 @@ def equ_716(char: CharacterProperty): @register -def equ_717(char: CharacterProperty): +def equ_717(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_717 - 不灭之女武神肩甲 所受物理/魔法伤害 -10% @@ -12800,7 +12800,7 @@ def equ_717(char: CharacterProperty): @register -def equ_718(char: CharacterProperty): +def equ_718(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_718 - 先锋之女武神腰甲 物品栏负重上限 +3kg @@ -12811,7 +12811,7 @@ def equ_718(char: CharacterProperty): @register -def equ_719(char: CharacterProperty): +def equ_719(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_719 - 逆袭之女武神腰甲 物品栏负重上限 +3kg @@ -12823,7 +12823,7 @@ def equ_719(char: CharacterProperty): @register -def equ_720(char: CharacterProperty): +def equ_720(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_720 - 不灭之女武神腰甲 物品栏负重上限 +3kg @@ -12835,7 +12835,7 @@ def equ_720(char: CharacterProperty): @register -def equ_721(char: CharacterProperty): +def equ_721(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_721 - 先锋之女武神战靴 移动速度 +39% @@ -12846,7 +12846,7 @@ def equ_721(char: CharacterProperty): @register -def equ_722(char: CharacterProperty): +def equ_722(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_722 - 逆袭之女武神战靴 移动速度 +44% @@ -12857,7 +12857,7 @@ def equ_722(char: CharacterProperty): @register -def equ_723(char: CharacterProperty): +def equ_723(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_723 - 不灭之女武神战靴 移动速度 +44% @@ -12868,7 +12868,7 @@ def equ_723(char: CharacterProperty): @register -def equ_724(char: CharacterProperty): +def equ_724(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_724 - 先锋之女武神苍穹项链 所有属性强化 +40 @@ -12879,7 +12879,7 @@ def equ_724(char: CharacterProperty): @register -def equ_725(char: CharacterProperty): +def equ_725(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_725 - 逆袭之女武神苍穹项链 所有属性强化 +40 @@ -12890,7 +12890,7 @@ def equ_725(char: CharacterProperty): @register -def equ_726(char: CharacterProperty): +def equ_726(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_726 - 不灭之女武神苍穹项链 所有属性强化 +40 @@ -12901,7 +12901,7 @@ def equ_726(char: CharacterProperty): @register -def equ_727(char: CharacterProperty): +def equ_727(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_727 - 英灵殿之女武神苍穹项链 所有属性强化 +40 @@ -12912,7 +12912,7 @@ def equ_727(char: CharacterProperty): @register -def equ_728(char: CharacterProperty): +def equ_728(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_728 - 黑牙 : 不灭之女武神苍穹项链 所有属性强化 +40 @@ -12923,7 +12923,7 @@ def equ_728(char: CharacterProperty): @register -def equ_729(char: CharacterProperty): +def equ_729(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_729 - 黑牙 : 英灵殿之女武神苍穹项链 所有属性强化 +40 @@ -12934,7 +12934,7 @@ def equ_729(char: CharacterProperty): @register -def equ_730(char: CharacterProperty): +def equ_730(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_730 - 先锋之女武神守护手镯 所有属性强化 +50 @@ -12945,7 +12945,7 @@ def equ_730(char: CharacterProperty): @register -def equ_731(char: CharacterProperty): +def equ_731(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_731 - 逆袭之女武神守护手镯 所有属性强化 +50 @@ -12956,7 +12956,7 @@ def equ_731(char: CharacterProperty): @register -def equ_732(char: CharacterProperty): +def equ_732(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_732 - 不灭之女武神守护手镯 所有属性强化 +50 @@ -12967,7 +12967,7 @@ def equ_732(char: CharacterProperty): @register -def equ_733(char: CharacterProperty): +def equ_733(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_733 - 英灵殿之女武神守护手镯 所有属性强化 +50 @@ -12978,7 +12978,7 @@ def equ_733(char: CharacterProperty): @register -def equ_734(char: CharacterProperty): +def equ_734(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_734 - 黑牙 : 不灭之女武神守护手镯 所有属性强化 +50 @@ -12989,7 +12989,7 @@ def equ_734(char: CharacterProperty): @register -def equ_735(char: CharacterProperty): +def equ_735(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_735 - 黑牙 : 英灵殿之女武神守护手镯 所有属性强化 +50 @@ -13000,7 +13000,7 @@ def equ_735(char: CharacterProperty): @register -def equ_736(char: CharacterProperty): +def equ_736(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_736 - 先锋之女武神祝福戒指 所有属性强化 +40 @@ -13011,7 +13011,7 @@ def equ_736(char: CharacterProperty): @register -def equ_737(char: CharacterProperty): +def equ_737(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_737 - 逆袭之女武神祝福戒指 所有属性强化 +40 @@ -13022,7 +13022,7 @@ def equ_737(char: CharacterProperty): @register -def equ_738(char: CharacterProperty): +def equ_738(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_738 - 不灭之女武神祝福戒指 所有属性强化 +40 @@ -13033,7 +13033,7 @@ def equ_738(char: CharacterProperty): @register -def equ_739(char: CharacterProperty): +def equ_739(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_739 - 英灵殿之女武神祝福戒指 所有属性强化 +40 @@ -13044,7 +13044,7 @@ def equ_739(char: CharacterProperty): @register -def equ_740(char: CharacterProperty): +def equ_740(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_740 - 黑牙 : 不灭之女武神祝福戒指 所有属性强化 +40 @@ -13055,7 +13055,7 @@ def equ_740(char: CharacterProperty): @register -def equ_741(char: CharacterProperty): +def equ_741(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_741 - 黑牙 : 英灵殿之女武神祝福戒指 所有属性强化 +40 @@ -13066,7 +13066,7 @@ def equ_741(char: CharacterProperty): @register -def equ_742(char: CharacterProperty): +def equ_742(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_742 - 先锋之女武神战斗头盔 物理暴击率 +20% @@ -13078,7 +13078,7 @@ def equ_742(char: CharacterProperty): @register -def equ_743(char: CharacterProperty): +def equ_743(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_743 - 逆袭之女武神战斗头盔 物理暴击率 +25% @@ -13090,7 +13090,7 @@ def equ_743(char: CharacterProperty): @register -def equ_744(char: CharacterProperty): +def equ_744(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_744 - 不灭之女武神战斗头盔 物理暴击率 +30% @@ -13102,7 +13102,7 @@ def equ_744(char: CharacterProperty): @register -def equ_745(char: CharacterProperty): +def equ_745(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_745 - 先锋之女武神苍穹宝玉 技能冷却时间15%减少(觉醒技能除外) @@ -13113,7 +13113,7 @@ def equ_745(char: CharacterProperty): @register -def equ_746(char: CharacterProperty): +def equ_746(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_746 - 逆袭之女武神苍穹宝玉 技能冷却时间15%减少(觉醒技能除外) @@ -13124,7 +13124,7 @@ def equ_746(char: CharacterProperty): @register -def equ_747(char: CharacterProperty): +def equ_747(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_747 - 不灭之女武神苍穹宝玉 技能冷却时间15%减少(觉醒技能除外) @@ -13135,7 +13135,7 @@ def equ_747(char: CharacterProperty): @register -def equ_748(char: CharacterProperty): +def equ_748(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_748 - 先锋之女武神耳环 - @@ -13146,7 +13146,7 @@ def equ_748(char: CharacterProperty): @register -def equ_749(char: CharacterProperty): +def equ_749(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_749 - 逆袭之女武神耳环 - @@ -13157,7 +13157,7 @@ def equ_749(char: CharacterProperty): @register -def equ_750(char: CharacterProperty): +def equ_750(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_750 - 不灭之女武神耳环 - @@ -13168,7 +13168,7 @@ def equ_750(char: CharacterProperty): @register -def equ_1029(char: CharacterProperty): +def equ_1029(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1029 - 侵蚀:不灭之女武神铠甲 生命值最大值 +15% @@ -13180,7 +13180,7 @@ def equ_1029(char: CharacterProperty): @register -def equ_1030(char: CharacterProperty): +def equ_1030(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1030 - 侵蚀:不灭之女武神长裙 攻击速度 +40% @@ -13192,7 +13192,7 @@ def equ_1030(char: CharacterProperty): @register -def equ_1031(char: CharacterProperty): +def equ_1031(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1031 - 侵蚀:不灭之女武神肩甲 所受物理/魔法伤害 -10% @@ -13203,7 +13203,7 @@ def equ_1031(char: CharacterProperty): @register -def equ_1032(char: CharacterProperty): +def equ_1032(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1032 - 侵蚀:不灭之女武神腰甲 物品栏负重上限 +3kg @@ -13215,7 +13215,7 @@ def equ_1032(char: CharacterProperty): @register -def equ_1033(char: CharacterProperty): +def equ_1033(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1033 - 侵蚀:不灭之女武神战靴 移动速度 +44% @@ -13230,7 +13230,7 @@ def equ_1033(char: CharacterProperty): @register -def equ_751(char: CharacterProperty): +def equ_751(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_751 - 见习狐仙的丝绸斗篷 - @@ -13241,7 +13241,7 @@ def equ_751(char: CharacterProperty): @register -def equ_752(char: CharacterProperty): +def equ_752(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_752 - 低阶狐仙的丝绸斗篷 生命值最大值 +5% @@ -13253,7 +13253,7 @@ def equ_752(char: CharacterProperty): @register -def equ_753(char: CharacterProperty): +def equ_753(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_753 - 高阶狐仙的丝绸斗篷 生命值最大值 +15% @@ -13265,7 +13265,7 @@ def equ_753(char: CharacterProperty): @register -def equ_754(char: CharacterProperty): +def equ_754(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_754 - 见习狐仙的暗影下装 - @@ -13276,7 +13276,7 @@ def equ_754(char: CharacterProperty): @register -def equ_755(char: CharacterProperty): +def equ_755(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_755 - 低阶狐仙的暗影下装 所受物理/魔法伤害 -5% @@ -13287,7 +13287,7 @@ def equ_755(char: CharacterProperty): @register -def equ_756(char: CharacterProperty): +def equ_756(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_756 - 高阶狐仙的暗影下装 攻击速度 +40% @@ -13299,7 +13299,7 @@ def equ_756(char: CharacterProperty): @register -def equ_757(char: CharacterProperty): +def equ_757(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_757 - 见习狐仙的护佑头肩 攻击速度 +35% @@ -13311,7 +13311,7 @@ def equ_757(char: CharacterProperty): @register -def equ_758(char: CharacterProperty): +def equ_758(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_758 - 低阶狐仙的护佑头肩 攻击速度 +40% @@ -13323,7 +13323,7 @@ def equ_758(char: CharacterProperty): @register -def equ_759(char: CharacterProperty): +def equ_759(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_759 - 高阶狐仙的护佑头肩 所受物理/魔法伤害 -10% @@ -13334,7 +13334,7 @@ def equ_759(char: CharacterProperty): @register -def equ_760(char: CharacterProperty): +def equ_760(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_760 - 见习狐仙的秘藏腰带 物品栏负重上限 +3kg @@ -13345,7 +13345,7 @@ def equ_760(char: CharacterProperty): @register -def equ_761(char: CharacterProperty): +def equ_761(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_761 - 低阶狐仙的秘藏腰带 物品栏负重上限 +3kg @@ -13357,7 +13357,7 @@ def equ_761(char: CharacterProperty): @register -def equ_762(char: CharacterProperty): +def equ_762(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_762 - 高阶狐仙的秘藏腰带 物品栏负重上限 +3kg @@ -13369,7 +13369,7 @@ def equ_762(char: CharacterProperty): @register -def equ_763(char: CharacterProperty): +def equ_763(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_763 - 见习狐仙的银色鞋子 移动速度 +39% @@ -13380,7 +13380,7 @@ def equ_763(char: CharacterProperty): @register -def equ_764(char: CharacterProperty): +def equ_764(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_764 - 低阶狐仙的银色鞋子 移动速度 +44% @@ -13391,7 +13391,7 @@ def equ_764(char: CharacterProperty): @register -def equ_765(char: CharacterProperty): +def equ_765(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_765 - 高阶狐仙的银色鞋子 移动速度 +44% @@ -13402,7 +13402,7 @@ def equ_765(char: CharacterProperty): @register -def equ_766(char: CharacterProperty): +def equ_766(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_766 - 见习狐仙的灵魂项链 所有属性强化 +40 @@ -13413,7 +13413,7 @@ def equ_766(char: CharacterProperty): @register -def equ_767(char: CharacterProperty): +def equ_767(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_767 - 低阶狐仙的灵魂项链 所有属性强化 +40 @@ -13424,7 +13424,7 @@ def equ_767(char: CharacterProperty): @register -def equ_768(char: CharacterProperty): +def equ_768(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_768 - 高阶狐仙的灵魂项链 所有属性强化 +40 @@ -13435,7 +13435,7 @@ def equ_768(char: CharacterProperty): @register -def equ_769(char: CharacterProperty): +def equ_769(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_769 - 青丘天狐的灵魂项链 所有属性强化 +40 @@ -13446,7 +13446,7 @@ def equ_769(char: CharacterProperty): @register -def equ_770(char: CharacterProperty): +def equ_770(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_770 - 黑牙 : 高阶狐仙的灵魂项链 所有属性强化 +40 @@ -13457,7 +13457,7 @@ def equ_770(char: CharacterProperty): @register -def equ_771(char: CharacterProperty): +def equ_771(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_771 - 黑牙 : 青丘天狐的灵魂项链 所有属性强化 +40 @@ -13468,7 +13468,7 @@ def equ_771(char: CharacterProperty): @register -def equ_772(char: CharacterProperty): +def equ_772(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_772 - 见习狐仙的智慧手镯 所有属性强化 +50 @@ -13479,7 +13479,7 @@ def equ_772(char: CharacterProperty): @register -def equ_773(char: CharacterProperty): +def equ_773(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_773 - 低阶狐仙的智慧手镯 所有属性强化 +50 @@ -13490,7 +13490,7 @@ def equ_773(char: CharacterProperty): @register -def equ_774(char: CharacterProperty): +def equ_774(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_774 - 高阶狐仙的智慧手镯 所有属性强化 +50 @@ -13501,7 +13501,7 @@ def equ_774(char: CharacterProperty): @register -def equ_775(char: CharacterProperty): +def equ_775(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_775 - 青丘天狐的智慧手镯 所有属性强化 +50 @@ -13512,7 +13512,7 @@ def equ_775(char: CharacterProperty): @register -def equ_776(char: CharacterProperty): +def equ_776(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_776 - 黑牙 : 高阶狐仙的智慧手镯 所有属性强化 +50 @@ -13523,7 +13523,7 @@ def equ_776(char: CharacterProperty): @register -def equ_777(char: CharacterProperty): +def equ_777(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_777 - 黑牙 : 青丘天狐的智慧手镯 所有属性强化 +50 @@ -13534,7 +13534,7 @@ def equ_777(char: CharacterProperty): @register -def equ_778(char: CharacterProperty): +def equ_778(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_778 - 见习狐仙的魅惑戒指 所有属性强化 +40 @@ -13545,7 +13545,7 @@ def equ_778(char: CharacterProperty): @register -def equ_779(char: CharacterProperty): +def equ_779(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_779 - 低阶狐仙的魅惑戒指 所有属性强化 +40 @@ -13556,7 +13556,7 @@ def equ_779(char: CharacterProperty): @register -def equ_780(char: CharacterProperty): +def equ_780(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_780 - 高阶狐仙的魅惑戒指 所有属性强化 +40 @@ -13567,7 +13567,7 @@ def equ_780(char: CharacterProperty): @register -def equ_781(char: CharacterProperty): +def equ_781(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_781 - 青丘天狐的魅惑戒指 所有属性强化 +40 @@ -13578,7 +13578,7 @@ def equ_781(char: CharacterProperty): @register -def equ_782(char: CharacterProperty): +def equ_782(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_782 - 黑牙 : 高阶狐仙的魅惑戒指 所有属性强化 +40 @@ -13589,7 +13589,7 @@ def equ_782(char: CharacterProperty): @register -def equ_783(char: CharacterProperty): +def equ_783(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_783 - 黑牙 : 青丘天狐的魅惑戒指 所有属性强化 +40 @@ -13600,7 +13600,7 @@ def equ_783(char: CharacterProperty): @register -def equ_784(char: CharacterProperty): +def equ_784(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_784 - 见习狐仙的符咒辅助装备 物理暴击率 +20% @@ -13612,7 +13612,7 @@ def equ_784(char: CharacterProperty): @register -def equ_785(char: CharacterProperty): +def equ_785(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_785 - 低阶狐仙的符咒辅助装备 物理暴击率 +25% @@ -13624,7 +13624,7 @@ def equ_785(char: CharacterProperty): @register -def equ_786(char: CharacterProperty): +def equ_786(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_786 - 高阶狐仙的符咒辅助装备 物理暴击率 +30% @@ -13636,7 +13636,7 @@ def equ_786(char: CharacterProperty): @register -def equ_787(char: CharacterProperty): +def equ_787(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_787 - 见习狐仙的灵韵魔法石 技能冷却时间15%减少(觉醒技能除外) @@ -13647,7 +13647,7 @@ def equ_787(char: CharacterProperty): @register -def equ_788(char: CharacterProperty): +def equ_788(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_788 - 低阶狐仙的灵韵魔法石 技能冷却时间15%减少(觉醒技能除外) @@ -13658,7 +13658,7 @@ def equ_788(char: CharacterProperty): @register -def equ_789(char: CharacterProperty): +def equ_789(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_789 - 高阶狐仙的灵韵魔法石 技能冷却时间15%减少(觉醒技能除外) @@ -13669,7 +13669,7 @@ def equ_789(char: CharacterProperty): @register -def equ_790(char: CharacterProperty): +def equ_790(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_790 - 见习狐仙的低语耳环 - @@ -13680,7 +13680,7 @@ def equ_790(char: CharacterProperty): @register -def equ_791(char: CharacterProperty): +def equ_791(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_791 - 低阶狐仙的低语耳环 - @@ -13691,7 +13691,7 @@ def equ_791(char: CharacterProperty): @register -def equ_792(char: CharacterProperty): +def equ_792(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_792 - 高阶狐仙的低语耳环 - @@ -13702,7 +13702,7 @@ def equ_792(char: CharacterProperty): @register -def equ_1034(char: CharacterProperty): +def equ_1034(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1034 - 侵蚀:高阶狐仙的丝绸斗篷 生命值最大值 +15% @@ -13714,7 +13714,7 @@ def equ_1034(char: CharacterProperty): @register -def equ_1035(char: CharacterProperty): +def equ_1035(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1035 - 侵蚀:高阶狐仙的暗影下装 攻击速度 +40% @@ -13726,7 +13726,7 @@ def equ_1035(char: CharacterProperty): @register -def equ_1036(char: CharacterProperty): +def equ_1036(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1036 - 侵蚀:高阶狐仙的护佑头肩 所受物理/魔法伤害 -10% @@ -13737,7 +13737,7 @@ def equ_1036(char: CharacterProperty): @register -def equ_1037(char: CharacterProperty): +def equ_1037(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1037 - 侵蚀:高阶狐仙的秘藏腰带 物品栏负重上限 +3kg @@ -13749,7 +13749,7 @@ def equ_1037(char: CharacterProperty): @register -def equ_1038(char: CharacterProperty): +def equ_1038(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1038 - 侵蚀:高阶狐仙的银色鞋子 移动速度 +44% @@ -13764,7 +13764,7 @@ def equ_1038(char: CharacterProperty): @register -def equ_793(char: CharacterProperty): +def equ_793(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_793 - 群猎之林上衣 - @@ -13775,7 +13775,7 @@ def equ_793(char: CharacterProperty): @register -def equ_794(char: CharacterProperty): +def equ_794(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_794 - 群猎之光上衣 生命值最大值 +5% @@ -13787,7 +13787,7 @@ def equ_794(char: CharacterProperty): @register -def equ_795(char: CharacterProperty): +def equ_795(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_795 - 群猎之星上衣 生命值最大值 +15% @@ -13799,7 +13799,7 @@ def equ_795(char: CharacterProperty): @register -def equ_796(char: CharacterProperty): +def equ_796(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_796 - 群猎之林下装 - @@ -13810,7 +13810,7 @@ def equ_796(char: CharacterProperty): @register -def equ_797(char: CharacterProperty): +def equ_797(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_797 - 群猎之光下装 所受物理/魔法伤害 -5% @@ -13821,7 +13821,7 @@ def equ_797(char: CharacterProperty): @register -def equ_798(char: CharacterProperty): +def equ_798(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_798 - 群猎之星下装 攻击速度 +40% @@ -13833,7 +13833,7 @@ def equ_798(char: CharacterProperty): @register -def equ_799(char: CharacterProperty): +def equ_799(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_799 - 群猎之林头盔 攻击速度 +35% @@ -13845,7 +13845,7 @@ def equ_799(char: CharacterProperty): @register -def equ_800(char: CharacterProperty): +def equ_800(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_800 - 群猎之光头盔 攻击速度 +40% @@ -13857,7 +13857,7 @@ def equ_800(char: CharacterProperty): @register -def equ_801(char: CharacterProperty): +def equ_801(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_801 - 群猎之星头盔 所受物理/魔法伤害 -10% @@ -13868,7 +13868,7 @@ def equ_801(char: CharacterProperty): @register -def equ_802(char: CharacterProperty): +def equ_802(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_802 - 群猎之林腰带 物品栏负重上限 +3kg @@ -13879,7 +13879,7 @@ def equ_802(char: CharacterProperty): @register -def equ_803(char: CharacterProperty): +def equ_803(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_803 - 群猎之光腰带 物品栏负重上限 +3kg @@ -13891,7 +13891,7 @@ def equ_803(char: CharacterProperty): @register -def equ_804(char: CharacterProperty): +def equ_804(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_804 - 群猎之星腰带 物品栏负重上限 +3kg @@ -13903,7 +13903,7 @@ def equ_804(char: CharacterProperty): @register -def equ_805(char: CharacterProperty): +def equ_805(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_805 - 群猎之林鞋子 移动速度 +39% @@ -13914,7 +13914,7 @@ def equ_805(char: CharacterProperty): @register -def equ_806(char: CharacterProperty): +def equ_806(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_806 - 群猎之光鞋子 移动速度 +44% @@ -13925,7 +13925,7 @@ def equ_806(char: CharacterProperty): @register -def equ_807(char: CharacterProperty): +def equ_807(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_807 - 群猎之星鞋子 移动速度 +44% @@ -13936,7 +13936,7 @@ def equ_807(char: CharacterProperty): @register -def equ_808(char: CharacterProperty): +def equ_808(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_808 - 群猎之林项链 所有属性强化 +40 @@ -13947,7 +13947,7 @@ def equ_808(char: CharacterProperty): @register -def equ_809(char: CharacterProperty): +def equ_809(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_809 - 群猎之光项链 所有属性强化 +40 @@ -13958,7 +13958,7 @@ def equ_809(char: CharacterProperty): @register -def equ_810(char: CharacterProperty): +def equ_810(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_810 - 群猎之星项链 所有属性强化 +40 @@ -13969,7 +13969,7 @@ def equ_810(char: CharacterProperty): @register -def equ_811(char: CharacterProperty): +def equ_811(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_811 - 群猎之神项链 所有属性强化 +40 @@ -13980,7 +13980,7 @@ def equ_811(char: CharacterProperty): @register -def equ_812(char: CharacterProperty): +def equ_812(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_812 - 黑牙 : 群猎之星项链 所有属性强化 +40 @@ -13991,7 +13991,7 @@ def equ_812(char: CharacterProperty): @register -def equ_813(char: CharacterProperty): +def equ_813(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_813 - 黑牙 : 群猎之神项链 所有属性强化 +40 @@ -14002,7 +14002,7 @@ def equ_813(char: CharacterProperty): @register -def equ_814(char: CharacterProperty): +def equ_814(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_814 - 群猎之林护腕 所有属性强化 +50 @@ -14013,7 +14013,7 @@ def equ_814(char: CharacterProperty): @register -def equ_815(char: CharacterProperty): +def equ_815(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_815 - 群猎之光护腕 所有属性强化 +50 @@ -14024,7 +14024,7 @@ def equ_815(char: CharacterProperty): @register -def equ_816(char: CharacterProperty): +def equ_816(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_816 - 群猎之星护腕 所有属性强化 +50 @@ -14035,7 +14035,7 @@ def equ_816(char: CharacterProperty): @register -def equ_817(char: CharacterProperty): +def equ_817(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_817 - 群猎之神护腕 所有属性强化 +50 @@ -14046,7 +14046,7 @@ def equ_817(char: CharacterProperty): @register -def equ_818(char: CharacterProperty): +def equ_818(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_818 - 黑牙 : 群猎之星护腕 所有属性强化 +50 @@ -14057,7 +14057,7 @@ def equ_818(char: CharacterProperty): @register -def equ_819(char: CharacterProperty): +def equ_819(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_819 - 黑牙 : 群猎之神护腕 所有属性强化 +50 @@ -14068,7 +14068,7 @@ def equ_819(char: CharacterProperty): @register -def equ_820(char: CharacterProperty): +def equ_820(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_820 - 群猎之林戒指 所有属性强化 +40 @@ -14079,7 +14079,7 @@ def equ_820(char: CharacterProperty): @register -def equ_821(char: CharacterProperty): +def equ_821(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_821 - 群猎之光戒指 所有属性强化 +40 @@ -14090,7 +14090,7 @@ def equ_821(char: CharacterProperty): @register -def equ_822(char: CharacterProperty): +def equ_822(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_822 - 群猎之星戒指 所有属性强化 +40 @@ -14101,7 +14101,7 @@ def equ_822(char: CharacterProperty): @register -def equ_823(char: CharacterProperty): +def equ_823(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_823 - 群猎之神戒指 所有属性强化 +40 @@ -14112,7 +14112,7 @@ def equ_823(char: CharacterProperty): @register -def equ_824(char: CharacterProperty): +def equ_824(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_824 - 黑牙 : 群猎之星戒指 所有属性强化 +40 @@ -14123,7 +14123,7 @@ def equ_824(char: CharacterProperty): @register -def equ_825(char: CharacterProperty): +def equ_825(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_825 - 黑牙 : 群猎之神戒指 所有属性强化 +40 @@ -14134,7 +14134,7 @@ def equ_825(char: CharacterProperty): @register -def equ_826(char: CharacterProperty): +def equ_826(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_826 - 群猎之林手斧 物理暴击率 +20% @@ -14146,7 +14146,7 @@ def equ_826(char: CharacterProperty): @register -def equ_827(char: CharacterProperty): +def equ_827(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_827 - 群猎之光手斧 物理暴击率 +25% @@ -14158,7 +14158,7 @@ def equ_827(char: CharacterProperty): @register -def equ_828(char: CharacterProperty): +def equ_828(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_828 - 群猎之星手斧 物理暴击率 +30% @@ -14170,7 +14170,7 @@ def equ_828(char: CharacterProperty): @register -def equ_829(char: CharacterProperty): +def equ_829(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_829 - 群猎之林魔法石 技能冷却时间15%减少(觉醒技能除外) @@ -14181,7 +14181,7 @@ def equ_829(char: CharacterProperty): @register -def equ_830(char: CharacterProperty): +def equ_830(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_830 - 群猎之光魔法石 技能冷却时间15%减少(觉醒技能除外) @@ -14192,7 +14192,7 @@ def equ_830(char: CharacterProperty): @register -def equ_831(char: CharacterProperty): +def equ_831(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_831 - 群猎之星魔法石 技能冷却时间15%减少(觉醒技能除外) @@ -14203,7 +14203,7 @@ def equ_831(char: CharacterProperty): @register -def equ_832(char: CharacterProperty): +def equ_832(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_832 - 群猎之林耳环 - @@ -14214,7 +14214,7 @@ def equ_832(char: CharacterProperty): @register -def equ_833(char: CharacterProperty): +def equ_833(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_833 - 群猎之光耳环 - @@ -14225,7 +14225,7 @@ def equ_833(char: CharacterProperty): @register -def equ_834(char: CharacterProperty): +def equ_834(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_834 - 群猎之星耳环 - @@ -14236,7 +14236,7 @@ def equ_834(char: CharacterProperty): @register -def equ_1039(char: CharacterProperty): +def equ_1039(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1039 - 侵蚀:群猎之星上衣 生命值最大值 +15% @@ -14248,7 +14248,7 @@ def equ_1039(char: CharacterProperty): @register -def equ_1040(char: CharacterProperty): +def equ_1040(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1040 - 侵蚀:群猎之星下装 攻击速度 +40% @@ -14260,7 +14260,7 @@ def equ_1040(char: CharacterProperty): @register -def equ_1041(char: CharacterProperty): +def equ_1041(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1041 - 侵蚀:群猎之星头盔 所受物理/魔法伤害 -10% @@ -14271,7 +14271,7 @@ def equ_1041(char: CharacterProperty): @register -def equ_1042(char: CharacterProperty): +def equ_1042(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1042 - 侵蚀:群猎之星腰带 物品栏负重上限 +3kg @@ -14283,7 +14283,7 @@ def equ_1042(char: CharacterProperty): @register -def equ_1043(char: CharacterProperty): +def equ_1043(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1043 - 侵蚀:群猎之星鞋子 移动速度 +44% @@ -14298,7 +14298,7 @@ def equ_1043(char: CharacterProperty): @register -def equ_835(char: CharacterProperty): +def equ_835(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_835 - 魔力领域 - 入静上衣 - @@ -14309,7 +14309,7 @@ def equ_835(char: CharacterProperty): @register -def equ_836(char: CharacterProperty): +def equ_836(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_836 - 魔力领域 - 入真上衣 生命值最大值 +5% @@ -14321,7 +14321,7 @@ def equ_836(char: CharacterProperty): @register -def equ_837(char: CharacterProperty): +def equ_837(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_837 - 魔力领域 - 入定上衣 生命值最大值 +15% @@ -14333,7 +14333,7 @@ def equ_837(char: CharacterProperty): @register -def equ_838(char: CharacterProperty): +def equ_838(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_838 - 魔力领域 - 入静下装 - @@ -14344,7 +14344,7 @@ def equ_838(char: CharacterProperty): @register -def equ_839(char: CharacterProperty): +def equ_839(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_839 - 魔力领域 - 入真下装 所受物理/魔法伤害 -5% @@ -14355,7 +14355,7 @@ def equ_839(char: CharacterProperty): @register -def equ_840(char: CharacterProperty): +def equ_840(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_840 - 魔力领域 - 入定下装 攻击速度 +40% @@ -14367,7 +14367,7 @@ def equ_840(char: CharacterProperty): @register -def equ_841(char: CharacterProperty): +def equ_841(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_841 - 魔力领域 - 入静头肩 攻击速度 +35% @@ -14379,7 +14379,7 @@ def equ_841(char: CharacterProperty): @register -def equ_842(char: CharacterProperty): +def equ_842(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_842 - 魔力领域 - 入真头肩 攻击速度 +40% @@ -14391,7 +14391,7 @@ def equ_842(char: CharacterProperty): @register -def equ_843(char: CharacterProperty): +def equ_843(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_843 - 魔力领域 - 入定头肩 所受物理/魔法伤害 -10% @@ -14402,7 +14402,7 @@ def equ_843(char: CharacterProperty): @register -def equ_844(char: CharacterProperty): +def equ_844(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_844 - 魔力领域 - 入静腰带 物品栏负重上限 +3kg @@ -14413,7 +14413,7 @@ def equ_844(char: CharacterProperty): @register -def equ_845(char: CharacterProperty): +def equ_845(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_845 - 魔力领域 - 入真腰带 物品栏负重上限 +3kg @@ -14425,7 +14425,7 @@ def equ_845(char: CharacterProperty): @register -def equ_846(char: CharacterProperty): +def equ_846(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_846 - 魔力领域 - 入定腰带 物品栏负重上限 +3kg @@ -14437,7 +14437,7 @@ def equ_846(char: CharacterProperty): @register -def equ_847(char: CharacterProperty): +def equ_847(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_847 - 魔力领域 - 入静鞋子 移动速度 +39% @@ -14448,7 +14448,7 @@ def equ_847(char: CharacterProperty): @register -def equ_848(char: CharacterProperty): +def equ_848(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_848 - 魔力领域 - 入真鞋子 移动速度 +44% @@ -14459,7 +14459,7 @@ def equ_848(char: CharacterProperty): @register -def equ_849(char: CharacterProperty): +def equ_849(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_849 - 魔力领域 - 入定鞋子 移动速度 +44% @@ -14470,7 +14470,7 @@ def equ_849(char: CharacterProperty): @register -def equ_850(char: CharacterProperty): +def equ_850(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_850 - 魔力领域 - 入静项链 所有属性强化 +40 @@ -14481,7 +14481,7 @@ def equ_850(char: CharacterProperty): @register -def equ_851(char: CharacterProperty): +def equ_851(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_851 - 魔力领域 - 入真项链 所有属性强化 +40 @@ -14492,7 +14492,7 @@ def equ_851(char: CharacterProperty): @register -def equ_852(char: CharacterProperty): +def equ_852(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_852 - 魔力领域 - 入定项链 所有属性强化 +40 @@ -14503,7 +14503,7 @@ def equ_852(char: CharacterProperty): @register -def equ_853(char: CharacterProperty): +def equ_853(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_853 - 魔力领域 - 入神项链 所有属性强化 +40 @@ -14514,7 +14514,7 @@ def equ_853(char: CharacterProperty): @register -def equ_854(char: CharacterProperty): +def equ_854(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_854 - 黑牙 : 魔力领域 - 入定项链 所有属性强化 +40 @@ -14525,7 +14525,7 @@ def equ_854(char: CharacterProperty): @register -def equ_855(char: CharacterProperty): +def equ_855(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_855 - 黑牙 : 魔力领域 - 入神项链 所有属性强化 +40 @@ -14536,7 +14536,7 @@ def equ_855(char: CharacterProperty): @register -def equ_856(char: CharacterProperty): +def equ_856(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_856 - 魔力领域 - 入静手镯 所有属性强化 +50 @@ -14547,7 +14547,7 @@ def equ_856(char: CharacterProperty): @register -def equ_857(char: CharacterProperty): +def equ_857(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_857 - 魔力领域 - 入真手镯 所有属性强化 +50 @@ -14558,7 +14558,7 @@ def equ_857(char: CharacterProperty): @register -def equ_858(char: CharacterProperty): +def equ_858(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_858 - 魔力领域 - 入定手镯 所有属性强化 +50 @@ -14569,7 +14569,7 @@ def equ_858(char: CharacterProperty): @register -def equ_859(char: CharacterProperty): +def equ_859(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_859 - 魔力领域 - 入神手镯 所有属性强化 +50 @@ -14580,7 +14580,7 @@ def equ_859(char: CharacterProperty): @register -def equ_860(char: CharacterProperty): +def equ_860(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_860 - 黑牙 : 魔力领域 - 入定手镯 所有属性强化 +50 @@ -14591,7 +14591,7 @@ def equ_860(char: CharacterProperty): @register -def equ_861(char: CharacterProperty): +def equ_861(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_861 - 黑牙 : 魔力领域 - 入神手镯 所有属性强化 +50 @@ -14602,7 +14602,7 @@ def equ_861(char: CharacterProperty): @register -def equ_862(char: CharacterProperty): +def equ_862(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_862 - 魔力领域 - 入静戒指 所有属性强化 +40 @@ -14613,7 +14613,7 @@ def equ_862(char: CharacterProperty): @register -def equ_863(char: CharacterProperty): +def equ_863(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_863 - 魔力领域 - 入真戒指 所有属性强化 +40 @@ -14624,7 +14624,7 @@ def equ_863(char: CharacterProperty): @register -def equ_864(char: CharacterProperty): +def equ_864(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_864 - 魔力领域 - 入定戒指 所有属性强化 +40 @@ -14635,7 +14635,7 @@ def equ_864(char: CharacterProperty): @register -def equ_865(char: CharacterProperty): +def equ_865(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_865 - 魔力领域 - 入神戒指 所有属性强化 +40 @@ -14646,7 +14646,7 @@ def equ_865(char: CharacterProperty): @register -def equ_866(char: CharacterProperty): +def equ_866(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_866 - 黑牙 : 魔力领域 - 入定戒指 所有属性强化 +40 @@ -14657,7 +14657,7 @@ def equ_866(char: CharacterProperty): @register -def equ_867(char: CharacterProperty): +def equ_867(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_867 - 黑牙 : 魔力领域 - 入神戒指 所有属性强化 +40 @@ -14668,7 +14668,7 @@ def equ_867(char: CharacterProperty): @register -def equ_868(char: CharacterProperty): +def equ_868(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_868 - 魔力领域 - 入静辅助装备 物理暴击率 +20% @@ -14680,7 +14680,7 @@ def equ_868(char: CharacterProperty): @register -def equ_869(char: CharacterProperty): +def equ_869(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_869 - 魔力领域 - 入真辅助装备 物理暴击率 +25% @@ -14692,7 +14692,7 @@ def equ_869(char: CharacterProperty): @register -def equ_870(char: CharacterProperty): +def equ_870(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_870 - 魔力领域 - 入定辅助装备 物理暴击率 +30% @@ -14704,7 +14704,7 @@ def equ_870(char: CharacterProperty): @register -def equ_871(char: CharacterProperty): +def equ_871(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_871 - 魔力领域 - 入静魔法石 技能冷却时间15%减少(觉醒技能除外) @@ -14715,7 +14715,7 @@ def equ_871(char: CharacterProperty): @register -def equ_872(char: CharacterProperty): +def equ_872(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_872 - 魔力领域 - 入真魔法石 技能冷却时间15%减少(觉醒技能除外) @@ -14726,7 +14726,7 @@ def equ_872(char: CharacterProperty): @register -def equ_873(char: CharacterProperty): +def equ_873(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_873 - 魔力领域 - 入定魔法石 技能冷却时间15%减少(觉醒技能除外) @@ -14737,7 +14737,7 @@ def equ_873(char: CharacterProperty): @register -def equ_874(char: CharacterProperty): +def equ_874(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_874 - 魔力领域 - 入静耳环 - @@ -14748,7 +14748,7 @@ def equ_874(char: CharacterProperty): @register -def equ_875(char: CharacterProperty): +def equ_875(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_875 - 魔力领域 - 入真耳环 - @@ -14759,7 +14759,7 @@ def equ_875(char: CharacterProperty): @register -def equ_876(char: CharacterProperty): +def equ_876(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_876 - 魔力领域 - 入定耳环 - @@ -14770,7 +14770,7 @@ def equ_876(char: CharacterProperty): @register -def equ_1044(char: CharacterProperty): +def equ_1044(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1044 - 侵蚀:魔力领域 - 入定上衣 生命值最大值 +15% @@ -14782,7 +14782,7 @@ def equ_1044(char: CharacterProperty): @register -def equ_1045(char: CharacterProperty): +def equ_1045(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1045 - 侵蚀:魔力领域 - 入定下装 攻击速度 +40% @@ -14794,7 +14794,7 @@ def equ_1045(char: CharacterProperty): @register -def equ_1046(char: CharacterProperty): +def equ_1046(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1046 - 侵蚀:魔力领域 - 入定头肩 所受物理/魔法伤害 -10% @@ -14805,7 +14805,7 @@ def equ_1046(char: CharacterProperty): @register -def equ_1047(char: CharacterProperty): +def equ_1047(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1047 - 侵蚀:魔力领域 - 入定腰带 物品栏负重上限 +3kg @@ -14817,7 +14817,7 @@ def equ_1047(char: CharacterProperty): @register -def equ_1048(char: CharacterProperty): +def equ_1048(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_1048 - 侵蚀:魔力领域 - 入定鞋子 移动速度 +44% @@ -14832,7 +14832,7 @@ def equ_1048(char: CharacterProperty): # region 秘宝装备 @register -def equ_2000(char: CharacterProperty): +def equ_2000(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_2000 - 馥郁袭人的香氛 <维纳斯的恩宠> @@ -14880,7 +14880,7 @@ def equ_2000(char: CharacterProperty): @register -def equ_2001(char: CharacterProperty): +def equ_2001(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_2001 - 玲珑的秘宝气候晶体 <纳波尔的记忆> @@ -14923,7 +14923,7 @@ def equ_2001(char: CharacterProperty): @register -def equ_2002(char: CharacterProperty): +def equ_2002(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_2002 - 孕育百病的瘟疫之心 物理暴击率 +30% @@ -14973,7 +14973,7 @@ def equ_2002(char: CharacterProperty): @register -def equ_3000(char: CharacterProperty): +def equ_3000(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_3000 - 穿越星空的祈愿 所有属性强化 +22 @@ -14991,7 +14991,7 @@ def equ_3000(char: CharacterProperty): @register -def equ_3001(char: CharacterProperty): +def equ_3001(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_3001 - 永恒追猎 所有属性强化 +15 @@ -15009,7 +15009,7 @@ def equ_3001(char: CharacterProperty): @register -def equ_3002(char: CharacterProperty): +def equ_3002(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_3002 - 时空超越者 所有属性强化 +25 @@ -15027,7 +15027,7 @@ def equ_3002(char: CharacterProperty): @register -def equ_3003(char: CharacterProperty): +def equ_3003(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_3003 - 时空旅人 所有属性强化 +20 @@ -15045,7 +15045,7 @@ def equ_3003(char: CharacterProperty): @register -def equ_3004(char: CharacterProperty): +def equ_3004(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_3004 - 破茧·三次觉醒 三觉被动Lv +1 @@ -15065,7 +15065,7 @@ def equ_3004(char: CharacterProperty): @register -def equ_3005(char: CharacterProperty): +def equ_3005(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_3005 - 悟·一次觉醒 三觉被动Lv +1 @@ -15085,7 +15085,7 @@ def equ_3005(char: CharacterProperty): @register -def equ_3006(char: CharacterProperty): +def equ_3006(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_3006 - 千年之守望 三觉被动Lv +1 @@ -15105,7 +15105,7 @@ def equ_3006(char: CharacterProperty): @register -def equ_3007(char: CharacterProperty): +def equ_3007(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_3007 - 白云监视者 三觉被动Lv +1 @@ -15125,7 +15125,7 @@ def equ_3007(char: CharacterProperty): @register -def equ_3008(char: CharacterProperty): +def equ_3008(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_3008 - 万壑松风之凌云志 三觉被动Lv +1 @@ -15145,7 +15145,7 @@ def equ_3008(char: CharacterProperty): @register -def equ_3009(char: CharacterProperty): +def equ_3009(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_3009 - 踏雪寻梅之冷香 三觉被动Lv +1 @@ -15165,7 +15165,7 @@ def equ_3009(char: CharacterProperty): @register -def equ_3017(char: CharacterProperty): +def equ_3017(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_3017 - 大奥秘库之主宰 三觉被动Lv +1 @@ -15185,7 +15185,7 @@ def equ_3017(char: CharacterProperty): @register -def equ_3018(char: CharacterProperty): +def equ_3018(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_3018 - 宿命天定者 三觉被动Lv +1 @@ -15209,7 +15209,7 @@ def equ_3018(char: CharacterProperty): @register -def equ_3010(char: CharacterProperty): +def equ_3010(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_3010 - 骑士之誓[光] Lv15~35所有技能 +1 @@ -15222,7 +15222,7 @@ def equ_3010(char: CharacterProperty): @register -def equ_3011(char: CharacterProperty): +def equ_3011(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_3011 - 精灵的思乡夜曲 Lv15~35所有技能 +1 @@ -15235,7 +15235,7 @@ def equ_3011(char: CharacterProperty): @register -def equ_3012(char: CharacterProperty): +def equ_3012(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_3012 - 永恒挚爱 Lv15~35所有技能 +1 @@ -15253,7 +15253,7 @@ def equ_3012(char: CharacterProperty): @register -def equ_3013(char: CharacterProperty): +def equ_3013(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_3013 - 地下城与勇士 X SNK联动:拳皇 Lv15~35所有技能 +1 @@ -15272,7 +15272,7 @@ def equ_3013(char: CharacterProperty): @register -def equ_3015(char: CharacterProperty): +def equ_3015(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_3015 - 夙世今生的缘分 Lv15~35所有技能 +1 @@ -15291,7 +15291,7 @@ def equ_3015(char: CharacterProperty): @register -def equ_3016(char: CharacterProperty): +def equ_3016(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_3016 - 铁碎牙 三觉被动Lv +1 @@ -15315,7 +15315,7 @@ def equ_3016(char: CharacterProperty): @register -def equ_3014(char: CharacterProperty): +def equ_3014(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_3014 - 海岸椰影 暴击率 +3% @@ -15331,7 +15331,7 @@ def equ_3014(char: CharacterProperty): @register -def equ_4000(char: CharacterProperty): +def equ_4000(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_4000 - 火神的化身 蕾切尔 Lv1~80所有技能 +1 @@ -15353,7 +15353,7 @@ def equ_4000(char: CharacterProperty): @register -def equ_4001(char: CharacterProperty): +def equ_4001(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_4001 - 骑士 蕾切尔 Lv1~80所有技能 +1 @@ -15375,7 +15375,7 @@ def equ_4001(char: CharacterProperty): @register -def equ_4002(char: CharacterProperty): +def equ_4002(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_4002 - 超越时空 厄俄斯 Lv1~95所有技能 +1 @@ -15397,7 +15397,7 @@ def equ_4002(char: CharacterProperty): @register -def equ_4003(char: CharacterProperty): +def equ_4003(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_4003 - 次元探险家 厄俄斯 Lv1~95所有技能 +1 @@ -15419,7 +15419,7 @@ def equ_4003(char: CharacterProperty): @register -def equ_4004(char: CharacterProperty): +def equ_4004(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_4004 - 太初之赛丽亚 Lv1~95所有技能 +1 @@ -15441,7 +15441,7 @@ def equ_4004(char: CharacterProperty): @register -def equ_4005(char: CharacterProperty): +def equ_4005(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_4005 - 神剑梁月 Lv1~95所有技能 +1 @@ -15463,7 +15463,7 @@ def equ_4005(char: CharacterProperty): @register -def equ_4006(char: CharacterProperty): +def equ_4006(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_4006 - 迷你地界镇护者舒茉 Lv1~95所有技能 +1 @@ -15485,7 +15485,7 @@ def equ_4006(char: CharacterProperty): @register -def equ_4007(char: CharacterProperty): +def equ_4007(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_4007 - 迷你溪谷守望者鲁加鲁 Lv1~95所有技能 +1 @@ -15507,7 +15507,7 @@ def equ_4007(char: CharacterProperty): @register -def equ_4008(char: CharacterProperty): +def equ_4008(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_4008 - 菩提龙女 Lv1~95所有技能 +1 @@ -15529,7 +15529,7 @@ def equ_4008(char: CharacterProperty): @register -def equ_4009(char: CharacterProperty): +def equ_4009(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_4009 - 妙笔麒麟 Lv1~95所有技能 +1 @@ -15551,7 +15551,7 @@ def equ_4009(char: CharacterProperty): @register -def equ_4020(char: CharacterProperty): +def equ_4020(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_4020 - 命运之裁剪师 Lv1~95所有技能 +1 @@ -15573,7 +15573,7 @@ def equ_4020(char: CharacterProperty): @register -def equ_4021(char: CharacterProperty): +def equ_4021(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_4021 - 迷你裁剪师 Lv1~95所有技能 +1 @@ -15595,7 +15595,7 @@ def equ_4021(char: CharacterProperty): @register -def equ_4022(char: CharacterProperty): +def equ_4022(char: CharacterProperty,effectDamage: list[float] = []): """ """ equ_4020(char) pass @@ -15606,7 +15606,7 @@ def equ_4022(char: CharacterProperty): @register -def equ_4010(char: CharacterProperty): +def equ_4010(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_4010 - 九霄守卫者雅娜 Lv1~50所有技能 +1 @@ -15622,7 +15622,7 @@ def equ_4010(char: CharacterProperty): @register -def equ_4011(char: CharacterProperty): +def equ_4011(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_4011 - 日光守卫者克利 Lv1~50所有技能 +1 @@ -15638,7 +15638,7 @@ def equ_4011(char: CharacterProperty): @register -def equ_4012(char: CharacterProperty): +def equ_4012(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_4012 - 卓越的精灵礼官 Lv1~50所有技能 +1 @@ -15654,7 +15654,7 @@ def equ_4012(char: CharacterProperty): @register -def equ_4013(char: CharacterProperty): +def equ_4013(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_4013 - 精灵礼官 Lv1~50所有技能 +1 @@ -15670,7 +15670,7 @@ def equ_4013(char: CharacterProperty): @register -def equ_4014(char: CharacterProperty): +def equ_4014(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_4014 - 迷你婚纱礼服赛丽亚 Lv1~75所有技能 +1 @@ -15691,7 +15691,7 @@ def equ_4014(char: CharacterProperty): @register -def equ_4015(char: CharacterProperty): +def equ_4015(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_4015 - 迷你礼服赛丽亚 Lv1~50所有技能 +1 @@ -15712,7 +15712,7 @@ def equ_4015(char: CharacterProperty): @register -def equ_4016(char: CharacterProperty): +def equ_4016(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_4016 - 迷你不知火舞 Lv1~75所有技能 +1 @@ -15733,7 +15733,7 @@ def equ_4016(char: CharacterProperty): @register -def equ_4017(char: CharacterProperty): +def equ_4017(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_4017 - 迷你麻宫雅典娜 Lv1~50所有技能 +1 @@ -15754,7 +15754,7 @@ def equ_4017(char: CharacterProperty): @register -def equ_4018(char: CharacterProperty): +def equ_4018(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_4018 - 迷你云母 Lv1~75所有技能 +1 @@ -15775,7 +15775,7 @@ def equ_4018(char: CharacterProperty): @register -def equ_4019(char: CharacterProperty): +def equ_4019(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_4019 - 迷你铃 Lv1~50所有技能 +1 diff --git a/backend/core/equipment/version_0/oath.py b/backend/core/equipment/version_0/oath.py index 6b424b43..5135d2f3 100644 --- a/backend/core/equipment/version_0/oath.py +++ b/backend/core/equipment/version_0/oath.py @@ -3,547 +3,547 @@ from .register import register @register -def oath_2000500(char: CharacterProperty): +def oath_2000500(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2010100(char: CharacterProperty): +def oath_2010100(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2010200(char: CharacterProperty): +def oath_2010200(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2010201(char: CharacterProperty): +def oath_2010201(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2010300(char: CharacterProperty): +def oath_2010300(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2010301(char: CharacterProperty): +def oath_2010301(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2010400(char: CharacterProperty): +def oath_2010400(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2010401(char: CharacterProperty): +def oath_2010401(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2010500(char: CharacterProperty): +def oath_2010500(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2010501(char: CharacterProperty): +def oath_2010501(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2020100(char: CharacterProperty): +def oath_2020100(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2020200(char: CharacterProperty): +def oath_2020200(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2020201(char: CharacterProperty): +def oath_2020201(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2020300(char: CharacterProperty): +def oath_2020300(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2020301(char: CharacterProperty): +def oath_2020301(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2020400(char: CharacterProperty): +def oath_2020400(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2020401(char: CharacterProperty): +def oath_2020401(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2020500(char: CharacterProperty): +def oath_2020500(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2020501(char: CharacterProperty): +def oath_2020501(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2030100(char: CharacterProperty): +def oath_2030100(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2030200(char: CharacterProperty): +def oath_2030200(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2030201(char: CharacterProperty): +def oath_2030201(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2030300(char: CharacterProperty): +def oath_2030300(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2030301(char: CharacterProperty): +def oath_2030301(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2030400(char: CharacterProperty): +def oath_2030400(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2030401(char: CharacterProperty): +def oath_2030401(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2030500(char: CharacterProperty): +def oath_2030500(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2030501(char: CharacterProperty): +def oath_2030501(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2040100(char: CharacterProperty): +def oath_2040100(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2040200(char: CharacterProperty): +def oath_2040200(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2040201(char: CharacterProperty): +def oath_2040201(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2040300(char: CharacterProperty): +def oath_2040300(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2040301(char: CharacterProperty): +def oath_2040301(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2040400(char: CharacterProperty): +def oath_2040400(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2040401(char: CharacterProperty): +def oath_2040401(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2040500(char: CharacterProperty): +def oath_2040500(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2040501(char: CharacterProperty): +def oath_2040501(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2050100(char: CharacterProperty): +def oath_2050100(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2050200(char: CharacterProperty): +def oath_2050200(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2050201(char: CharacterProperty): +def oath_2050201(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2050300(char: CharacterProperty): +def oath_2050300(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2050301(char: CharacterProperty): +def oath_2050301(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2050400(char: CharacterProperty): +def oath_2050400(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2050401(char: CharacterProperty): +def oath_2050401(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2050500(char: CharacterProperty): +def oath_2050500(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2050501(char: CharacterProperty): +def oath_2050501(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2060100(char: CharacterProperty): +def oath_2060100(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2060200(char: CharacterProperty): +def oath_2060200(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2060201(char: CharacterProperty): +def oath_2060201(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2060300(char: CharacterProperty): +def oath_2060300(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2060301(char: CharacterProperty): +def oath_2060301(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2060400(char: CharacterProperty): +def oath_2060400(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2060401(char: CharacterProperty): +def oath_2060401(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2060500(char: CharacterProperty): +def oath_2060500(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2060501(char: CharacterProperty): +def oath_2060501(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2070100(char: CharacterProperty): +def oath_2070100(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2070200(char: CharacterProperty): +def oath_2070200(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2070201(char: CharacterProperty): +def oath_2070201(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2070300(char: CharacterProperty): +def oath_2070300(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2070301(char: CharacterProperty): +def oath_2070301(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2070400(char: CharacterProperty): +def oath_2070400(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2070401(char: CharacterProperty): +def oath_2070401(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2070500(char: CharacterProperty): +def oath_2070500(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2070501(char: CharacterProperty): +def oath_2070501(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2080100(char: CharacterProperty): +def oath_2080100(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2080200(char: CharacterProperty): +def oath_2080200(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2080201(char: CharacterProperty): +def oath_2080201(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2080300(char: CharacterProperty): +def oath_2080300(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2080301(char: CharacterProperty): +def oath_2080301(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2080400(char: CharacterProperty): +def oath_2080400(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2080401(char: CharacterProperty): +def oath_2080401(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2080500(char: CharacterProperty): +def oath_2080500(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2080501(char: CharacterProperty): +def oath_2080501(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2090100(char: CharacterProperty): +def oath_2090100(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2090200(char: CharacterProperty): +def oath_2090200(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2090201(char: CharacterProperty): +def oath_2090201(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2090300(char: CharacterProperty): +def oath_2090300(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2090301(char: CharacterProperty): +def oath_2090301(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2090400(char: CharacterProperty): +def oath_2090400(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2090401(char: CharacterProperty): +def oath_2090401(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2090500(char: CharacterProperty): +def oath_2090500(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2090501(char: CharacterProperty): +def oath_2090501(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2100100(char: CharacterProperty): +def oath_2100100(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2100200(char: CharacterProperty): +def oath_2100200(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2100201(char: CharacterProperty): +def oath_2100201(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2100300(char: CharacterProperty): +def oath_2100300(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2100301(char: CharacterProperty): +def oath_2100301(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2100400(char: CharacterProperty): +def oath_2100400(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2100401(char: CharacterProperty): +def oath_2100401(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2100500(char: CharacterProperty): +def oath_2100500(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2100501(char: CharacterProperty): +def oath_2100501(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2110100(char: CharacterProperty): +def oath_2110100(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2110200(char: CharacterProperty): +def oath_2110200(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2110201(char: CharacterProperty): +def oath_2110201(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2110300(char: CharacterProperty): +def oath_2110300(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2110301(char: CharacterProperty): +def oath_2110301(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2110400(char: CharacterProperty): +def oath_2110400(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2110401(char: CharacterProperty): +def oath_2110401(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2110500(char: CharacterProperty): +def oath_2110500(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2110501(char: CharacterProperty): +def oath_2110501(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2120100(char: CharacterProperty): +def oath_2120100(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2120200(char: CharacterProperty): +def oath_2120200(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2120201(char: CharacterProperty): +def oath_2120201(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2120300(char: CharacterProperty): +def oath_2120300(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2120301(char: CharacterProperty): +def oath_2120301(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2120400(char: CharacterProperty): +def oath_2120400(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2120401(char: CharacterProperty): +def oath_2120401(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2120500(char: CharacterProperty): +def oath_2120500(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_2120501(char: CharacterProperty): +def oath_2120501(char: CharacterProperty,effectDamage: list[float] = []): pass diff --git a/backend/core/equipment/version_0/oathSuitSkill.py b/backend/core/equipment/version_0/oathSuitSkill.py index 9044158d..e6760957 100644 --- a/backend/core/equipment/version_0/oathSuitSkill.py +++ b/backend/core/equipment/version_0/oathSuitSkill.py @@ -311,7 +311,7 @@ def oathPointEffect(point): @register -def oath_skill_2010101(char: CharacterProperty): +def oath_skill_2010101(char: CharacterProperty,effectDamage: list[float] = []): if check_suit(char): # 原套装效果 char.SetStatus(SpeedA=0.15, SpeedM=0.15, SpeedR=0.15) @@ -319,7 +319,7 @@ def oath_skill_2010101(char: CharacterProperty): @register -def oath_skill_2010102(char: CharacterProperty): +def oath_skill_2010102(char: CharacterProperty,effectDamage: list[float] = []): if check_suit(char): # 原套装效果 char.SetStatus(SpeedA=0.15, SpeedM=0.15, SpeedR=0.15) @@ -327,7 +327,7 @@ def oath_skill_2010102(char: CharacterProperty): @register -def oath_skill_2010103(char: CharacterProperty): +def oath_skill_2010103(char: CharacterProperty,effectDamage: list[float] = []): if check_suit(char): # 原套装效果 char.SetStatus(SpeedA=0.15, SpeedM=0.15, SpeedR=0.15) @@ -335,7 +335,7 @@ def oath_skill_2010103(char: CharacterProperty): @register -def oath_skill_2010201(char: CharacterProperty): +def oath_skill_2010201(char: CharacterProperty,effectDamage: list[float] = []): if check_suit(char): # 原套装效果 char.SetStatus(SpeedA=0.15, SpeedM=0.15, SpeedR=0.15) @@ -345,7 +345,7 @@ def oath_skill_2010201(char: CharacterProperty): @register -def oath_skill_2010202(char: CharacterProperty): +def oath_skill_2010202(char: CharacterProperty,effectDamage: list[float] = []): char.SetStatus(SkillAttack=0.04) # 原套装效果 char.SetStatus(SpeedA=0.15, SpeedM=0.15, SpeedR=0.15) @@ -353,7 +353,7 @@ def oath_skill_2010202(char: CharacterProperty): @register -def oath_skill_2010203(char: CharacterProperty): +def oath_skill_2010203(char: CharacterProperty,effectDamage: list[float] = []): char.SetStatus(SpeedA=0.05, SpeedM=0.05, SpeedR=0.05) # 原套装效果 char.SetStatus(SpeedA=0.15, SpeedM=0.15, SpeedR=0.15) @@ -361,7 +361,7 @@ def oath_skill_2010203(char: CharacterProperty): @register -def oath_skill_2010301(char: CharacterProperty): +def oath_skill_2010301(char: CharacterProperty,effectDamage: list[float] = []): if check_suit(char): # 原套装效果 char.SetStatus(SpeedA=0.15, SpeedM=0.15, SpeedR=0.15) @@ -371,7 +371,7 @@ def oath_skill_2010301(char: CharacterProperty): @register -def oath_skill_2010302(char: CharacterProperty): +def oath_skill_2010302(char: CharacterProperty,effectDamage: list[float] = []): char.SetStatus(SkillAttack=0.06) # 原套装效果 char.SetStatus(SpeedA=0.15, SpeedM=0.15, SpeedR=0.15) @@ -379,7 +379,7 @@ def oath_skill_2010302(char: CharacterProperty): @register -def oath_skill_2010303(char: CharacterProperty): +def oath_skill_2010303(char: CharacterProperty,effectDamage: list[float] = []): char.SetStatus(SpeedA=0.1, SpeedM=0.1, SpeedR=0.1) # 原套装效果 char.SetStatus(SpeedA=0.15, SpeedM=0.15, SpeedR=0.15) @@ -387,7 +387,7 @@ def oath_skill_2010303(char: CharacterProperty): @register -def oath_skill_2010401(char: CharacterProperty): +def oath_skill_2010401(char: CharacterProperty,effectDamage: list[float] = []): if check_suit(char): # 原套装效果 char.SetStatus(SpeedA=0.15, SpeedM=0.15, SpeedR=0.15) @@ -397,7 +397,7 @@ def oath_skill_2010401(char: CharacterProperty): @register -def oath_skill_2010402(char: CharacterProperty): +def oath_skill_2010402(char: CharacterProperty,effectDamage: list[float] = []): char.SetStatus(SkillAttack=0.08) # 原套装效果 char.SetStatus(SpeedA=0.15, SpeedM=0.15, SpeedR=0.15) @@ -405,7 +405,7 @@ def oath_skill_2010402(char: CharacterProperty): @register -def oath_skill_2010403(char: CharacterProperty): +def oath_skill_2010403(char: CharacterProperty,effectDamage: list[float] = []): char.SetStatus(SpeedA=0.1, SpeedM=0.1, SpeedR=0.1) # 原套装效果 char.SetStatus(SpeedA=0.15, SpeedM=0.15, SpeedR=0.15) @@ -413,7 +413,7 @@ def oath_skill_2010403(char: CharacterProperty): @register -def oath_skill_2010501(char: CharacterProperty): +def oath_skill_2010501(char: CharacterProperty,effectDamage: list[float] = []): if check_suit(char): # 原套装效果 char.SetStatus(SpeedA=0.15, SpeedM=0.15, SpeedR=0.15) @@ -424,7 +424,7 @@ def oath_skill_2010501(char: CharacterProperty): @register -def oath_skill_2010502(char: CharacterProperty): +def oath_skill_2010502(char: CharacterProperty,effectDamage: list[float] = []): char.SetStatus(SkillAttack=0.1) # 原套装效果 char.SetStatus(SpeedA=0.15, SpeedM=0.15, SpeedR=0.15) @@ -432,7 +432,7 @@ def oath_skill_2010502(char: CharacterProperty): @register -def oath_skill_2010503(char: CharacterProperty): +def oath_skill_2010503(char: CharacterProperty,effectDamage: list[float] = []): char.SetStatus(SpeedA=0.1, SpeedM=0.1, SpeedR=0.1) # 原套装效果 char.SetStatus(SpeedA=0.15, SpeedM=0.15, SpeedR=0.15) @@ -444,7 +444,7 @@ def oath_skill_2010503(char: CharacterProperty): # region 精灵国度 @register -def oath_skill_2020101(char: CharacterProperty): +def oath_skill_2020101(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='火灵安珀', icon='/equipment/skill/29.png', cd=2, data=27560)) char.equ_effect.append(EquEffect(name='水灵阿库娅', icon='/equipment/skill/29.png', cd=3, data=34320)) char.equ_effect.append(EquEffect(name='风灵希尔珂', icon='/equipment/skill/29.png', cd=2, data=29380)) @@ -454,7 +454,7 @@ def oath_skill_2020101(char: CharacterProperty): @register -def oath_skill_2020102(char: CharacterProperty): +def oath_skill_2020102(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='火灵安珀', icon='/equipment/skill/29.png', cd=2, data=27560)) char.equ_effect.append(EquEffect(name='水灵阿库娅', icon='/equipment/skill/29.png', cd=3, data=34320)) char.equ_effect.append(EquEffect(name='风灵希尔珂', icon='/equipment/skill/29.png', cd=2, data=29380)) @@ -464,7 +464,7 @@ def oath_skill_2020102(char: CharacterProperty): @register -def oath_skill_2020103(char: CharacterProperty): +def oath_skill_2020103(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='火灵安珀', icon='/equipment/skill/29.png', cd=2, data=27560)) char.equ_effect.append(EquEffect(name='水灵阿库娅', icon='/equipment/skill/29.png', cd=3, data=34320)) char.equ_effect.append(EquEffect(name='风灵希尔珂', icon='/equipment/skill/29.png', cd=2, data=29380)) @@ -474,7 +474,7 @@ def oath_skill_2020103(char: CharacterProperty): @register -def oath_skill_2020201(char: CharacterProperty): +def oath_skill_2020201(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='精灵战士奥伯龙', icon='/equipment/skill/29.png', cd=3, data=37800)) if check_suit(char): # 原套装效果 @@ -491,7 +491,7 @@ def oath_skill_2020201(char: CharacterProperty): @register -def oath_skill_2020202(char: CharacterProperty): +def oath_skill_2020202(char: CharacterProperty,effectDamage: list[float] = []): # 原套装效果 char.SetStatus(SpeedM=0.15) char.equ_effect.append(EquEffect(name='三位一体提泰妮娅', icon='/equipment/skill/29.png', cd=5, data=146318)) @@ -502,7 +502,7 @@ def oath_skill_2020202(char: CharacterProperty): @register -def oath_skill_2020203(char: CharacterProperty): +def oath_skill_2020203(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='火灵安珀', icon='/equipment/skill/29.png', cd=2, data=27560)) char.equ_effect.append(EquEffect(name='水灵阿库娅', icon='/equipment/skill/29.png', cd=3, data=34320)) char.equ_effect.append(EquEffect(name='风灵希尔珂', icon='/equipment/skill/29.png', cd=2, data=29380)) @@ -514,7 +514,7 @@ def oath_skill_2020203(char: CharacterProperty): @register -def oath_skill_2020301(char: CharacterProperty): +def oath_skill_2020301(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='精灵战士奥伯龙', icon='/equipment/skill/29.png', cd=3, data=37800)) if check_suit(char): # 原套装效果 @@ -531,7 +531,7 @@ def oath_skill_2020301(char: CharacterProperty): @register -def oath_skill_2020302(char: CharacterProperty): +def oath_skill_2020302(char: CharacterProperty,effectDamage: list[float] = []): # 原套装效果 char.SetStatus(SpeedM=0.15) # 誓约效果 @@ -542,7 +542,7 @@ def oath_skill_2020302(char: CharacterProperty): @register -def oath_skill_2020303(char: CharacterProperty): +def oath_skill_2020303(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='火灵安珀', icon='/equipment/skill/29.png', cd=2, data=27560)) char.equ_effect.append(EquEffect(name='水灵阿库娅', icon='/equipment/skill/29.png', cd=3, data=34320)) char.equ_effect.append(EquEffect(name='风灵希尔珂', icon='/equipment/skill/29.png', cd=2, data=29380)) @@ -555,7 +555,7 @@ def oath_skill_2020303(char: CharacterProperty): @register -def oath_skill_2020401(char: CharacterProperty): +def oath_skill_2020401(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='精灵战士奥伯龙', icon='/equipment/skill/29.png', cd=3, data=37800)) if check_suit(char): # 原套装效果 @@ -572,7 +572,7 @@ def oath_skill_2020401(char: CharacterProperty): @register -def oath_skill_2020402(char: CharacterProperty): +def oath_skill_2020402(char: CharacterProperty,effectDamage: list[float] = []): # 原套装效果 char.SetStatus(SpeedM=0.15) # 誓约效果 @@ -582,7 +582,7 @@ def oath_skill_2020402(char: CharacterProperty): @register -def oath_skill_2020403(char: CharacterProperty): +def oath_skill_2020403(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='火灵安珀', icon='/equipment/skill/29.png', cd=2, data=27560)) char.equ_effect.append(EquEffect(name='水灵阿库娅', icon='/equipment/skill/29.png', cd=3, data=34320)) char.equ_effect.append(EquEffect(name='风灵希尔珂', icon='/equipment/skill/29.png', cd=2, data=29380)) @@ -596,7 +596,7 @@ def oath_skill_2020403(char: CharacterProperty): @register -def oath_skill_2020501(char: CharacterProperty): +def oath_skill_2020501(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='精灵战士奥伯龙', icon='/equipment/skill/29.png', cd=3, data=37800)) if check_suit(char): # 原套装效果 @@ -613,7 +613,7 @@ def oath_skill_2020501(char: CharacterProperty): @register -def oath_skill_2020502(char: CharacterProperty): +def oath_skill_2020502(char: CharacterProperty,effectDamage: list[float] = []): # 原套装效果 char.SetStatus(SpeedM=0.15) # 誓约效果 @@ -623,7 +623,7 @@ def oath_skill_2020502(char: CharacterProperty): @register -def oath_skill_2020503(char: CharacterProperty): +def oath_skill_2020503(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='火灵安珀', icon='/equipment/skill/29.png', cd=2, data=27560)) char.equ_effect.append(EquEffect(name='水灵阿库娅', icon='/equipment/skill/29.png', cd=3, data=34320)) char.equ_effect.append(EquEffect(name='风灵希尔珂', icon='/equipment/skill/29.png', cd=2, data=29380)) @@ -642,7 +642,7 @@ def oath_skill_2020503(char: CharacterProperty): # region 理想之黄金乡 @register -def oath_skill_2030101(char: CharacterProperty): +def oath_skill_2030101(char: CharacterProperty,effectDamage: list[float] = []): reinforce, reinforce_0, reinforce_1, reinforce_2 = char.GetReinforceSum() char.SetStatus(SkillRange=0.02 * min(reinforce // 11, 12)) # char.SetStatus(DamageReduce=0.01 * min(reinforce_0 // 5, 7)) @@ -672,7 +672,7 @@ def oath_skill_2030101(char: CharacterProperty): @register -def oath_skill_2030102(char: CharacterProperty): +def oath_skill_2030102(char: CharacterProperty,effectDamage: list[float] = []): reinforce, reinforce_0, reinforce_1, reinforce_2 = char.GetReinforceSum() char.SetStatus(SkillRange=0.02 * min(reinforce // 11, 12)) # char.SetStatus(DamageReduce=0.01 * min(reinforce_0 // 5, 7)) @@ -702,7 +702,7 @@ def oath_skill_2030102(char: CharacterProperty): @register -def oath_skill_2030103(char: CharacterProperty): +def oath_skill_2030103(char: CharacterProperty,effectDamage: list[float] = []): reinforce, reinforce_0, reinforce_1, reinforce_2 = char.GetReinforceSum() char.SetStatus(SkillRange=0.02 * min(reinforce // 11, 12)) # char.SetStatus(DamageReduce=0.01 * min(reinforce_0 // 5, 7)) @@ -732,7 +732,7 @@ def oath_skill_2030103(char: CharacterProperty): @register -def oath_skill_2030201(char: CharacterProperty): +def oath_skill_2030201(char: CharacterProperty,effectDamage: list[float] = []): char.SetStatus(SpeedA=0.07, SpeedM=0.07, SpeedR=0.07) reinforce, reinforce_0, reinforce_1, reinforce_2 = char.GetReinforceSum() char.SetStatus(SkillAttack=0.005 * min(reinforce // 11, 8)) @@ -776,13 +776,13 @@ def oath_skill_2030201(char: CharacterProperty): @register -def oath_skill_2030202(char: CharacterProperty): +def oath_skill_2030202(char: CharacterProperty,effectDamage: list[float] = []): char.SetStatus(SkillAttack=0.132, SpeedA=0.16, SpeedM=0.16, SpeedR=0.16) pass @register -def oath_skill_2030203(char: CharacterProperty): +def oath_skill_2030203(char: CharacterProperty,effectDamage: list[float] = []): reinforce, reinforce_0, reinforce_1, reinforce_2 = char.GetReinforceSum() if reinforce >= 121: char.SetStatus(SkillAttack=0.1, SpeedA=0.2, SpeedM=0.2, SpeedR=0.2) @@ -790,7 +790,7 @@ def oath_skill_2030203(char: CharacterProperty): @register -def oath_skill_2030301(char: CharacterProperty): +def oath_skill_2030301(char: CharacterProperty,effectDamage: list[float] = []): char.SetStatus(SpeedA=0.07, SpeedM=0.07, SpeedR=0.07) reinforce, reinforce_0, reinforce_1, reinforce_2 = char.GetReinforceSum() char.SetStatus(SkillAttack=0.005 * min(reinforce // 11, 10)) @@ -834,13 +834,13 @@ def oath_skill_2030301(char: CharacterProperty): @register -def oath_skill_2030302(char: CharacterProperty): +def oath_skill_2030302(char: CharacterProperty,effectDamage: list[float] = []): char.SetStatus(SkillAttack=0.132, SpeedA=0.18, SpeedM=0.18, SpeedR=0.18) pass @register -def oath_skill_2030303(char: CharacterProperty): +def oath_skill_2030303(char: CharacterProperty,effectDamage: list[float] = []): reinforce, reinforce_0, reinforce_1, reinforce_2 = char.GetReinforceSum() if reinforce >= 121: char.SetStatus(SkillAttack=0.1, SpeedA=0.23, SpeedM=0.23, SpeedR=0.23) @@ -850,7 +850,7 @@ def oath_skill_2030303(char: CharacterProperty): @register -def oath_skill_2030401(char: CharacterProperty): +def oath_skill_2030401(char: CharacterProperty,effectDamage: list[float] = []): char.SetStatus(SpeedA=0.07, SpeedM=0.07, SpeedR=0.07) reinforce, reinforce_0, reinforce_1, reinforce_2 = char.GetReinforceSum() char.SetStatus(SkillAttack=0.005 * min(reinforce // 11, 11)) @@ -894,13 +894,13 @@ def oath_skill_2030401(char: CharacterProperty): @register -def oath_skill_2030402(char: CharacterProperty): +def oath_skill_2030402(char: CharacterProperty,effectDamage: list[float] = []): char.SetStatus(SkillAttack=0.132, SpeedA=0.20, SpeedM=0.20, SpeedR=0.20) pass @register -def oath_skill_2030403(char: CharacterProperty): +def oath_skill_2030403(char: CharacterProperty,effectDamage: list[float] = []): reinforce, reinforce_0, reinforce_1, reinforce_2 = char.GetReinforceSum() if reinforce >= 121: char.SetStatus(SkillAttack=0.1, SpeedA=0.25, SpeedM=0.25, SpeedR=0.25) @@ -912,7 +912,7 @@ def oath_skill_2030403(char: CharacterProperty): @register -def oath_skill_2030501(char: CharacterProperty): +def oath_skill_2030501(char: CharacterProperty,effectDamage: list[float] = []): char.SetStatus(SpeedA=0.07, SpeedM=0.07, SpeedR=0.07) reinforce, reinforce_0, reinforce_1, reinforce_2 = char.GetReinforceSum() char.SetStatus(SkillAttack=0.005 * min(reinforce // 11, 12)) @@ -955,13 +955,13 @@ def oath_skill_2030501(char: CharacterProperty): @register -def oath_skill_2030502(char: CharacterProperty): +def oath_skill_2030502(char: CharacterProperty,effectDamage: list[float] = []): char.SetStatus(SkillAttack=0.132, SpeedA=0.22, SpeedM=0.22, SpeedR=0.22) pass @register -def oath_skill_2030503(char: CharacterProperty): +def oath_skill_2030503(char: CharacterProperty,effectDamage: list[float] = []): reinforce, reinforce_0, reinforce_1, reinforce_2 = char.GetReinforceSum() if reinforce >= 121: char.SetStatus(SkillAttack=0.1, SpeedA=0.3, SpeedM=0.3, SpeedR=0.3) @@ -978,7 +978,7 @@ def oath_skill_2030503(char: CharacterProperty): @register -def oath_skill_2040101(char: CharacterProperty): +def oath_skill_2040101(char: CharacterProperty,effectDamage: list[float] = []): if char.equ_options.get('1', 0) == 1: char.SetStatus(SpeedA=0.1, SpeedM=0.1, SpeedR=0.1) char.equ_effect.append(EquEffect(name='应龙腾霄', icon='/equipment/suit/1.png', cd=10, data=18250)) @@ -992,7 +992,7 @@ def oath_skill_2040101(char: CharacterProperty): @register -def oath_skill_2040102(char: CharacterProperty): +def oath_skill_2040102(char: CharacterProperty,effectDamage: list[float] = []): if char.equ_options.get('1', 0) == 1: char.SetStatus(SpeedA=0.1, SpeedM=0.1, SpeedR=0.1) char.equ_effect.append(EquEffect(name='应龙腾霄', icon='/equipment/suit/1.png', cd=10, data=18250)) @@ -1006,7 +1006,7 @@ def oath_skill_2040102(char: CharacterProperty): @register -def oath_skill_2040103(char: CharacterProperty): +def oath_skill_2040103(char: CharacterProperty,effectDamage: list[float] = []): if char.equ_options.get('1', 0) == 1: char.SetStatus(SpeedA=0.1, SpeedM=0.1, SpeedR=0.1) char.equ_effect.append(EquEffect(name='应龙腾霄', icon='/equipment/suit/1.png', cd=10, data=18250)) @@ -1020,7 +1020,7 @@ def oath_skill_2040103(char: CharacterProperty): @register -def oath_skill_2040201(char: CharacterProperty): +def oath_skill_2040201(char: CharacterProperty,effectDamage: list[float] = []): char.SetStatus(SpeedA=0.1, SpeedM=0.1, SpeedR=0.1) if check_suit(char): if char.equ_options.get('1', 0) == 1: @@ -1039,7 +1039,7 @@ def oath_skill_2040201(char: CharacterProperty): @register -def oath_skill_2040202(char: CharacterProperty): +def oath_skill_2040202(char: CharacterProperty,effectDamage: list[float] = []): char.SetStatus(SpeedA=0.3, SpeedM=0.3, SpeedR=0.3) char.SetStatus(SkillAttack=0.03) char.equ_effect.append(EquEffect(name='白龙强袭', icon='/equipment/suit/1.png', cd=3, data=13900)) @@ -1053,14 +1053,14 @@ def oath_skill_2040202(char: CharacterProperty): @register -def oath_skill_2040203(char: CharacterProperty): +def oath_skill_2040203(char: CharacterProperty,effectDamage: list[float] = []): char.SetStatus(SpeedA=0.3, SpeedM=0.3, SpeedR=0.3) char.SetStatus(SkillAttack=0.015 * 10) pass @register -def oath_skill_2040301(char: CharacterProperty): +def oath_skill_2040301(char: CharacterProperty,effectDamage: list[float] = []): char.SetStatus(SpeedA=0.1, SpeedM=0.1, SpeedR=0.1) if check_suit(char): if char.equ_options.get('1', 0) == 1: @@ -1079,7 +1079,7 @@ def oath_skill_2040301(char: CharacterProperty): @register -def oath_skill_2040302(char: CharacterProperty): +def oath_skill_2040302(char: CharacterProperty,effectDamage: list[float] = []): char.SetStatus(SpeedA=0.3, SpeedM=0.3, SpeedR=0.3) char.SetStatus(SkillAttack=0.03) char.equ_effect.append(EquEffect(name='白龙强袭', icon='/equipment/suit/1.png', cd=3, data=13900)) @@ -1093,14 +1093,14 @@ def oath_skill_2040302(char: CharacterProperty): @register -def oath_skill_2040303(char: CharacterProperty): +def oath_skill_2040303(char: CharacterProperty,effectDamage: list[float] = []): char.SetStatus(SpeedA=0.3, SpeedM=0.3, SpeedR=0.3) char.SetStatus(SkillAttack=0.025 * 7) pass @register -def oath_skill_2040401(char: CharacterProperty): +def oath_skill_2040401(char: CharacterProperty,effectDamage: list[float] = []): char.SetStatus(SpeedA=0.15, SpeedM=0.15, SpeedR=0.15) if check_suit(char): if char.equ_options.get('1', 0) == 1: @@ -1119,7 +1119,7 @@ def oath_skill_2040401(char: CharacterProperty): @register -def oath_skill_2040402(char: CharacterProperty): +def oath_skill_2040402(char: CharacterProperty,effectDamage: list[float] = []): char.SetStatus(SpeedA=0.3, SpeedM=0.3, SpeedR=0.3) char.SetStatus(SkillAttack=0.03) char.equ_effect.append(EquEffect(name='白龙强袭', icon='/equipment/suit/1.png', cd=3, data=13900)) @@ -1132,14 +1132,14 @@ def oath_skill_2040402(char: CharacterProperty): @register -def oath_skill_2040403(char: CharacterProperty): +def oath_skill_2040403(char: CharacterProperty,effectDamage: list[float] = []): char.SetStatus(SpeedA=0.3, SpeedM=0.3, SpeedR=0.3) char.SetStatus(SkillAttack=0.035 * 7) pass @register -def oath_skill_2040501(char: CharacterProperty): +def oath_skill_2040501(char: CharacterProperty,effectDamage: list[float] = []): char.SetStatus(SpeedA=0.2, SpeedM=0.2, SpeedR=0.2) if check_suit(char): if char.equ_options.get('1', 0) == 1: @@ -1158,7 +1158,7 @@ def oath_skill_2040501(char: CharacterProperty): @register -def oath_skill_2040502(char: CharacterProperty): +def oath_skill_2040502(char: CharacterProperty,effectDamage: list[float] = []): char.SetStatus(SpeedA=0.3, SpeedM=0.3, SpeedR=0.3) char.SetStatus(SkillAttack=0.03) char.equ_effect.append(EquEffect(name='白龙强袭', icon='/equipment/suit/1.png', cd=3, data=13900)) @@ -1171,7 +1171,7 @@ def oath_skill_2040502(char: CharacterProperty): @register -def oath_skill_2040503(char: CharacterProperty): +def oath_skill_2040503(char: CharacterProperty,effectDamage: list[float] = []): char.SetStatus(SpeedA=0.3, SpeedM=0.3, SpeedR=0.3) char.SetStatus(SkillAttack=0.06 * 5) pass @@ -1183,7 +1183,7 @@ def oath_skill_2040503(char: CharacterProperty): @register -def oath_skill_2050101(char: CharacterProperty): +def oath_skill_2050101(char: CharacterProperty,effectDamage: list[float] = []): if char.equ_options.get('2', 0) == 0: char.SetStatus(SkillAttack=0.175) char.SetSkillCD(cd=0.3) @@ -1195,7 +1195,7 @@ def oath_skill_2050101(char: CharacterProperty): @register -def oath_skill_2050102(char: CharacterProperty): +def oath_skill_2050102(char: CharacterProperty,effectDamage: list[float] = []): if char.equ_options.get('2', 0) == 0: char.SetStatus(SkillAttack=0.175) char.SetSkillCD(cd=0.3) @@ -1207,7 +1207,7 @@ def oath_skill_2050102(char: CharacterProperty): @register -def oath_skill_2050103(char: CharacterProperty): +def oath_skill_2050103(char: CharacterProperty,effectDamage: list[float] = []): if char.equ_options.get('2', 0) == 0: char.SetStatus(SkillAttack=0.175) char.SetSkillCD(cd=0.3) @@ -1219,7 +1219,7 @@ def oath_skill_2050103(char: CharacterProperty): @register -def oath_skill_2050201(char: CharacterProperty): +def oath_skill_2050201(char: CharacterProperty,effectDamage: list[float] = []): char.SetSkillCD(cd=0.1) char.SetStatus(EquEffectRatio=0.05) # 特效? @@ -1235,21 +1235,21 @@ def oath_skill_2050201(char: CharacterProperty): @register -def oath_skill_2050202(char: CharacterProperty): +def oath_skill_2050202(char: CharacterProperty,effectDamage: list[float] = []): char.SetSkillCD(cd=0.7) char.SetStatus(EquEffectRatio=0.195) pass @register -def oath_skill_2050203(char: CharacterProperty): +def oath_skill_2050203(char: CharacterProperty,effectDamage: list[float] = []): char.SetSkillCD(cd=-0.1) char.SetStatus(EquEffectRatio=-0.15, SkillAttack=0.42) pass @register -def oath_skill_2050301(char: CharacterProperty): +def oath_skill_2050301(char: CharacterProperty,effectDamage: list[float] = []): char.SetSkillCD(cd=0.1) char.SetStatus(EquEffectRatio=0.05) # 特效? @@ -1265,21 +1265,21 @@ def oath_skill_2050301(char: CharacterProperty): @register -def oath_skill_2050302(char: CharacterProperty): +def oath_skill_2050302(char: CharacterProperty,effectDamage: list[float] = []): char.SetSkillCD(cd=0.7) char.SetStatus(EquEffectRatio=0.195) pass @register -def oath_skill_2050303(char: CharacterProperty): +def oath_skill_2050303(char: CharacterProperty,effectDamage: list[float] = []): char.SetSkillCD(cd=-0.1) char.SetStatus(EquEffectRatio=-0.15, SkillAttack=0.42) pass @register -def oath_skill_2050401(char: CharacterProperty): +def oath_skill_2050401(char: CharacterProperty,effectDamage: list[float] = []): char.SetSkillCD(cd=0.1) char.SetStatus(EquEffectRatio=0.05) # 特效? @@ -1295,21 +1295,21 @@ def oath_skill_2050401(char: CharacterProperty): @register -def oath_skill_2050402(char: CharacterProperty): +def oath_skill_2050402(char: CharacterProperty,effectDamage: list[float] = []): char.SetSkillCD(cd=0.7) char.SetStatus(EquEffectRatio=0.195) pass @register -def oath_skill_2050403(char: CharacterProperty): +def oath_skill_2050403(char: CharacterProperty,effectDamage: list[float] = []): char.SetSkillCD(cd=-0.1) char.SetStatus(EquEffectRatio=-0.15, SkillAttack=0.42) pass @register -def oath_skill_2050501(char: CharacterProperty): +def oath_skill_2050501(char: CharacterProperty,effectDamage: list[float] = []): char.SetSkillCD(cd=0.1) char.SetStatus(EquEffectRatio=0.05) # 特效? @@ -1325,14 +1325,14 @@ def oath_skill_2050501(char: CharacterProperty): @register -def oath_skill_2050502(char: CharacterProperty): +def oath_skill_2050502(char: CharacterProperty,effectDamage: list[float] = []): char.SetSkillCD(cd=0.7) char.SetStatus(EquEffectRatio=0.195) pass @register -def oath_skill_2050503(char: CharacterProperty): +def oath_skill_2050503(char: CharacterProperty,effectDamage: list[float] = []): char.SetSkillCD(cd=-0.1) char.SetStatus(EquEffectRatio=-0.15, SkillAttack=0.42) pass @@ -1344,7 +1344,7 @@ def oath_skill_2050503(char: CharacterProperty): @register -def oath_skill_2060101(char: CharacterProperty): +def oath_skill_2060101(char: CharacterProperty,effectDamage: list[float] = []): char.SetStatus(SkillAttack=0.03) char.AddElementDB('火', 33, 1) char.AddElementDB('冰', 33, 1) @@ -1355,7 +1355,7 @@ def oath_skill_2060101(char: CharacterProperty): @register -def oath_skill_2060102(char: CharacterProperty): +def oath_skill_2060102(char: CharacterProperty,effectDamage: list[float] = []): char.SetStatus(SkillAttack=0.03) char.AddElementDB('火', 33, 1) char.AddElementDB('冰', 33, 1) @@ -1366,7 +1366,7 @@ def oath_skill_2060102(char: CharacterProperty): @register -def oath_skill_2060103(char: CharacterProperty): +def oath_skill_2060103(char: CharacterProperty,effectDamage: list[float] = []): char.SetStatus(SkillAttack=0.03) char.AddElementDB('火', 33, 1) char.AddElementDB('冰', 33, 1) @@ -1377,7 +1377,7 @@ def oath_skill_2060103(char: CharacterProperty): @register -def oath_skill_2060201(char: CharacterProperty): +def oath_skill_2060201(char: CharacterProperty,effectDamage: list[float] = []): char.SetStatus(EquEffectRatio=0.01) if check_suit(char): # 原套装效果 @@ -1389,7 +1389,7 @@ def oath_skill_2060201(char: CharacterProperty): @register -def oath_skill_2060202(char: CharacterProperty): +def oath_skill_2060202(char: CharacterProperty,effectDamage: list[float] = []): char.SetStatus(EquEffectRatio=0.075) char.SetStatus(SkillAttack=0.03) char.AddElementDB('火', 33, 1) @@ -1401,7 +1401,7 @@ def oath_skill_2060202(char: CharacterProperty): @register -def oath_skill_2060203(char: CharacterProperty): +def oath_skill_2060203(char: CharacterProperty,effectDamage: list[float] = []): char.SetStatus(EquEffectRatio=0.075) char.SetStatus(SkillAttack=0.03) char.SetStatus(EquEffectRatio=0.19) @@ -1410,7 +1410,7 @@ def oath_skill_2060203(char: CharacterProperty): @register -def oath_skill_2060301(char: CharacterProperty): +def oath_skill_2060301(char: CharacterProperty,effectDamage: list[float] = []): char.AddElementDB('火', 33, 1) char.AddElementDB('冰', 33, 1) char.AddElementDB('光', 33, 1) @@ -1426,7 +1426,7 @@ def oath_skill_2060301(char: CharacterProperty): @register -def oath_skill_2060302(char: CharacterProperty): +def oath_skill_2060302(char: CharacterProperty,effectDamage: list[float] = []): char.SetStatus(EquEffectRatio=0.12) char.SetStatus(SkillAttack=0.03) char.AddElementDB('火', 33, 1) @@ -1438,7 +1438,7 @@ def oath_skill_2060302(char: CharacterProperty): @register -def oath_skill_2060303(char: CharacterProperty): +def oath_skill_2060303(char: CharacterProperty,effectDamage: list[float] = []): char.SetStatus(EquEffectRatio=0.12) char.SetStatus(SkillAttack=0.03) char.SetStatus(EquEffectRatio=0.19) @@ -1447,7 +1447,7 @@ def oath_skill_2060303(char: CharacterProperty): @register -def oath_skill_2060401(char: CharacterProperty): +def oath_skill_2060401(char: CharacterProperty,effectDamage: list[float] = []): char.AddElementDB('火', 33, 1) char.AddElementDB('冰', 33, 1) char.AddElementDB('光', 33, 1) @@ -1463,7 +1463,7 @@ def oath_skill_2060401(char: CharacterProperty): @register -def oath_skill_2060402(char: CharacterProperty): +def oath_skill_2060402(char: CharacterProperty,effectDamage: list[float] = []): char.SetStatus(EquEffectRatio=0.17) char.SetStatus(SkillAttack=0.03) char.AddElementDB('火', 33, 1) @@ -1475,7 +1475,7 @@ def oath_skill_2060402(char: CharacterProperty): @register -def oath_skill_2060403(char: CharacterProperty): +def oath_skill_2060403(char: CharacterProperty,effectDamage: list[float] = []): char.SetStatus(EquEffectRatio=0.17) char.SetStatus(SkillAttack=0.03) char.SetStatus(EquEffectRatio=0.19) @@ -1484,7 +1484,7 @@ def oath_skill_2060403(char: CharacterProperty): @register -def oath_skill_2060501(char: CharacterProperty): +def oath_skill_2060501(char: CharacterProperty,effectDamage: list[float] = []): char.AddElementDB('火', 33, 1) char.AddElementDB('冰', 33, 1) char.AddElementDB('光', 33, 1) @@ -1500,7 +1500,7 @@ def oath_skill_2060501(char: CharacterProperty): @register -def oath_skill_2060502(char: CharacterProperty): +def oath_skill_2060502(char: CharacterProperty,effectDamage: list[float] = []): char.SetStatus(SkillAttack=0.03) char.SetStatus(EquEffectRatio=0.205) char.AddElementDB('火', 33, 1) @@ -1512,7 +1512,7 @@ def oath_skill_2060502(char: CharacterProperty): @register -def oath_skill_2060503(char: CharacterProperty): +def oath_skill_2060503(char: CharacterProperty,effectDamage: list[float] = []): char.SetStatus(EquEffectRatio=0.205) char.SetStatus(SkillAttack=0.03) char.SetStatus(EquEffectRatio=0.19) @@ -1526,7 +1526,7 @@ def oath_skill_2060503(char: CharacterProperty): @register -def oath_skill_2070101(char: CharacterProperty): +def oath_skill_2070101(char: CharacterProperty,effectDamage: list[float] = []): if not char.buffer: char.SetSkillCD(50, 50, 0.7, []) char.SetSkillCD(85, 85, 0.6, []) @@ -1544,7 +1544,7 @@ def oath_skill_2070101(char: CharacterProperty): @register -def oath_skill_2070102(char: CharacterProperty): +def oath_skill_2070102(char: CharacterProperty,effectDamage: list[float] = []): if not char.buffer: char.SetSkillCD(50, 50, 0.7, []) char.SetSkillCD(85, 85, 0.6, []) @@ -1562,7 +1562,7 @@ def oath_skill_2070102(char: CharacterProperty): @register -def oath_skill_2070103(char: CharacterProperty): +def oath_skill_2070103(char: CharacterProperty,effectDamage: list[float] = []): if not char.buffer: char.SetSkillCD(50, 50, 0.7, []) char.SetSkillCD(85, 85, 0.6, []) @@ -1580,7 +1580,7 @@ def oath_skill_2070103(char: CharacterProperty): @register -def oath_skill_2070201(char: CharacterProperty): +def oath_skill_2070201(char: CharacterProperty,effectDamage: list[float] = []): char.SetSkillRation(100, 100, 0.1) char.SetSkillRation(85, 85, 0.1) char.SetStatus(SpeedA=0.1, SpeedM=0.1, SpeedR=0.1) @@ -1606,7 +1606,7 @@ def oath_skill_2070201(char: CharacterProperty): @register -def oath_skill_2070202(char: CharacterProperty): +def oath_skill_2070202(char: CharacterProperty,effectDamage: list[float] = []): if not char.buffer: char.SetSkillCD(50, 50, 0.7, []) char.SetSkillCD(85, 85, 0.6, []) @@ -1626,7 +1626,7 @@ def oath_skill_2070202(char: CharacterProperty): @register -def oath_skill_2070203(char: CharacterProperty): +def oath_skill_2070203(char: CharacterProperty,effectDamage: list[float] = []): if not char.buffer: char.SetSkillCD(50, 50, 0.7, []) char.SetSkillCD(85, 85, 0.6, []) @@ -1643,7 +1643,7 @@ def oath_skill_2070203(char: CharacterProperty): @register -def oath_skill_2070301(char: CharacterProperty): +def oath_skill_2070301(char: CharacterProperty,effectDamage: list[float] = []): char.SetSkillRation(100, 100, 0.1) char.SetSkillRation(85, 85, 0.1) char.SetStatus(SpeedA=0.1, SpeedM=0.1, SpeedR=0.1) @@ -1669,7 +1669,7 @@ def oath_skill_2070301(char: CharacterProperty): @register -def oath_skill_2070302(char: CharacterProperty): +def oath_skill_2070302(char: CharacterProperty,effectDamage: list[float] = []): if not char.buffer: char.SetSkillCD(50, 50, 0.7, []) char.SetSkillCD(85, 85, 0.6, []) @@ -1689,7 +1689,7 @@ def oath_skill_2070302(char: CharacterProperty): @register -def oath_skill_2070303(char: CharacterProperty): +def oath_skill_2070303(char: CharacterProperty,effectDamage: list[float] = []): if not char.buffer: char.SetSkillCD(50, 50, 0.7, []) char.SetSkillCD(85, 85, 0.7, []) @@ -1706,7 +1706,7 @@ def oath_skill_2070303(char: CharacterProperty): @register -def oath_skill_2070401(char: CharacterProperty): +def oath_skill_2070401(char: CharacterProperty,effectDamage: list[float] = []): if not char.buffer: char.SetSkillCD(50, 50, 0.1, []) char.SetSkillCD(85, 85, 0.2, []) @@ -1735,7 +1735,7 @@ def oath_skill_2070401(char: CharacterProperty): @register -def oath_skill_2070402(char: CharacterProperty): +def oath_skill_2070402(char: CharacterProperty,effectDamage: list[float] = []): if not char.buffer: char.SetSkillCD(50, 50, 0.7, []) char.SetSkillCD(85, 85, 0.6, []) @@ -1755,7 +1755,7 @@ def oath_skill_2070402(char: CharacterProperty): @register -def oath_skill_2070403(char: CharacterProperty): +def oath_skill_2070403(char: CharacterProperty,effectDamage: list[float] = []): if not char.buffer: char.SetSkillCD(50, 50, 0.7, []) char.SetSkillCD(85, 85, 0.7, []) @@ -1774,7 +1774,7 @@ def oath_skill_2070403(char: CharacterProperty): @register -def oath_skill_2070501(char: CharacterProperty): +def oath_skill_2070501(char: CharacterProperty,effectDamage: list[float] = []): if not char.buffer: char.SetSkillCD(50, 50, 0.1, []) char.SetSkillCD(85, 85, 0.2, []) @@ -1804,7 +1804,7 @@ def oath_skill_2070501(char: CharacterProperty): @register -def oath_skill_2070502(char: CharacterProperty): +def oath_skill_2070502(char: CharacterProperty,effectDamage: list[float] = []): if not char.buffer: char.SetSkillCD(50, 50, 0.7, []) char.SetSkillCD(85, 85, 0.6, []) @@ -1824,7 +1824,7 @@ def oath_skill_2070502(char: CharacterProperty): @register -def oath_skill_2070503(char: CharacterProperty): +def oath_skill_2070503(char: CharacterProperty,effectDamage: list[float] = []): if not char.buffer: char.SetSkillCD(50, 50, 0.7, []) char.SetSkillCD(85, 85, 0.7, []) @@ -1854,7 +1854,7 @@ def oath_skill_2070503(char: CharacterProperty): @register -def oath_skill_2080101(char: CharacterProperty): +def oath_skill_2080101(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=305500)) char.equ_effect.append(EquEffect(name='暴风雪', icon='/equipment/suit/6.png', cd=5, data=98350)) char.SetStatus(SpeedM=0.1, SpeedA=0.1, SpeedR=0.1) @@ -1862,7 +1862,7 @@ def oath_skill_2080101(char: CharacterProperty): @register -def oath_skill_2080102(char: CharacterProperty): +def oath_skill_2080102(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=305500)) char.equ_effect.append(EquEffect(name='暴风雪', icon='/equipment/suit/6.png', cd=5, data=98350)) char.SetStatus(SpeedM=0.1, SpeedA=0.1, SpeedR=0.1) @@ -1870,7 +1870,7 @@ def oath_skill_2080102(char: CharacterProperty): @register -def oath_skill_2080103(char: CharacterProperty): +def oath_skill_2080103(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=305500)) char.equ_effect.append(EquEffect(name='暴风雪', icon='/equipment/suit/6.png', cd=5, data=98350)) char.SetStatus(SpeedM=0.1, SpeedA=0.1, SpeedR=0.1) @@ -1878,7 +1878,7 @@ def oath_skill_2080103(char: CharacterProperty): @register -def oath_skill_2080201(char: CharacterProperty): +def oath_skill_2080201(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='灾害', icon='/equipment/suit/5.png', cd=3, data=17010)) if check_suit(char): # 原套装效果 @@ -1891,13 +1891,13 @@ def oath_skill_2080201(char: CharacterProperty): @register -def oath_skill_2080202(char: CharacterProperty): +def oath_skill_2080202(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=305500)) pass @register -def oath_skill_2080203(char: CharacterProperty): +def oath_skill_2080203(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='陨石冲击', icon='/equipment/skill/129.png', cd=120, data=170100)) char.equ_effect.append(EquEffect(name='地壳裂痕', icon='/equipment/suit/6.png', cd=30, data=132300)) char.SetStatus(SpeedM=0.1, SpeedA=0.1, SpeedR=0.1) @@ -1905,7 +1905,7 @@ def oath_skill_2080203(char: CharacterProperty): @register -def oath_skill_2080301(char: CharacterProperty): +def oath_skill_2080301(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='灾害', icon='/equipment/suit/5.png', cd=3, data=22680)) if check_suit(char): # 原套装效果 @@ -1918,13 +1918,13 @@ def oath_skill_2080301(char: CharacterProperty): @register -def oath_skill_2080302(char: CharacterProperty): +def oath_skill_2080302(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=305500)) pass @register -def oath_skill_2080303(char: CharacterProperty): +def oath_skill_2080303(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='陨石冲击', icon='/equipment/skill/129.png', cd=120, data=255150)) char.equ_effect.append(EquEffect(name='地壳爆裂', icon='/equipment/suit/6.png', cd=30, data=198450)) char.SetStatus(SpeedM=0.1, SpeedA=0.1, SpeedR=0.1) @@ -1932,7 +1932,7 @@ def oath_skill_2080303(char: CharacterProperty): @register -def oath_skill_2080401(char: CharacterProperty): +def oath_skill_2080401(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='灾害', icon='/equipment/suit/5.png', cd=3, data=28350)) if check_suit(char): # 原套装效果 @@ -1945,13 +1945,13 @@ def oath_skill_2080401(char: CharacterProperty): @register -def oath_skill_2080402(char: CharacterProperty): +def oath_skill_2080402(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=305500)) pass @register -def oath_skill_2080403(char: CharacterProperty): +def oath_skill_2080403(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='陨石冲击', icon='/equipment/skill/129.png', cd=120, data=340200)) char.equ_effect.append(EquEffect(name='大地震', icon='/equipment/suit/6.png', cd=30, data=264600)) char.SetStatus(SpeedM=0.1, SpeedA=0.1, SpeedR=0.1) @@ -1959,7 +1959,7 @@ def oath_skill_2080403(char: CharacterProperty): @register -def oath_skill_2080501(char: CharacterProperty): +def oath_skill_2080501(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='灾害', icon='/equipment/suit/5.png', cd=3, data=34020)) if check_suit(char): # 原套装效果 @@ -1972,7 +1972,7 @@ def oath_skill_2080501(char: CharacterProperty): @register -def oath_skill_2080502(char: CharacterProperty): +def oath_skill_2080502(char: CharacterProperty,effectDamage: list[float] = []): # 原套装效果 char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=305500)) char.SetStatus(SpeedM=0.1 + 0.1, SpeedA=0.1 + 0.1, SpeedR=0.1 + 0.1) @@ -1980,7 +1980,7 @@ def oath_skill_2080502(char: CharacterProperty): @register -def oath_skill_2080503(char: CharacterProperty): +def oath_skill_2080503(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='巨型陨石冲击', icon='/equipment/skill/129.png', cd=120, data=425250)) char.equ_effect.append(EquEffect(name='熔岩爆炸', icon='/equipment/suit/6.png', cd=30, data=330750)) char.SetStatus(SpeedM=0.1, SpeedA=0.1, SpeedR=0.1) @@ -1993,7 +1993,7 @@ def oath_skill_2080503(char: CharacterProperty): @register -def oath_skill_2090101(char: CharacterProperty): +def oath_skill_2090101(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='破阵', icon='/equipment/skill/0.png', cd=8, data=12900)) char.equ_effect.append(EquEffect(name='审判', icon='/equipment/skill/1.png', cd=15, data=24050)) char.equ_effect.append(EquEffect(name='降临', icon='/equipment/skill/3.png', cd=140, data=416700)) @@ -2002,7 +2002,7 @@ def oath_skill_2090101(char: CharacterProperty): @register -def oath_skill_2090102(char: CharacterProperty): +def oath_skill_2090102(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='破阵', icon='/equipment/skill/0.png', cd=8, data=12900)) char.equ_effect.append(EquEffect(name='审判', icon='/equipment/skill/1.png', cd=15, data=24050)) char.equ_effect.append(EquEffect(name='降临', icon='/equipment/skill/3.png', cd=140, data=416700)) @@ -2011,7 +2011,7 @@ def oath_skill_2090102(char: CharacterProperty): @register -def oath_skill_2090103(char: CharacterProperty): +def oath_skill_2090103(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='破阵', icon='/equipment/skill/0.png', cd=8, data=12900)) char.equ_effect.append(EquEffect(name='审判', icon='/equipment/skill/1.png', cd=15, data=24050)) char.equ_effect.append(EquEffect(name='降临', icon='/equipment/skill/3.png', cd=140, data=416700)) @@ -2020,7 +2020,7 @@ def oath_skill_2090103(char: CharacterProperty): @register -def oath_skill_2090201(char: CharacterProperty): +def oath_skill_2090201(char: CharacterProperty,effectDamage: list[float] = []): if check_suit(char): # 原套装效果 char.equ_effect.append(EquEffect(name='破阵', icon='/equipment/skill/0.png', cd=8, data=12900)) @@ -2033,7 +2033,7 @@ def oath_skill_2090201(char: CharacterProperty): @register -def oath_skill_2090202(char: CharacterProperty): +def oath_skill_2090202(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='破阵', icon='/equipment/skill/0.png', cd=8, data=12900)) char.equ_effect.append(EquEffect(name='审判', icon='/equipment/skill/1.png', cd=15, data=24050)) char.SetStatus(SpeedA=0.10, SpeedM=0.10, SpeedR=0.10) @@ -2042,7 +2042,7 @@ def oath_skill_2090202(char: CharacterProperty): @register -def oath_skill_2090203(char: CharacterProperty): +def oath_skill_2090203(char: CharacterProperty,effectDamage: list[float] = []): # 原套装效果 char.equ_effect.append(EquEffect(name='破阵', icon='/equipment/skill/0.png', cd=8, data=12900)) char.equ_effect.append(EquEffect(name='审判', icon='/equipment/skill/1.png', cd=15, data=24050)) @@ -2052,7 +2052,7 @@ def oath_skill_2090203(char: CharacterProperty): @register -def oath_skill_2090301(char: CharacterProperty): +def oath_skill_2090301(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='天罚', icon='/equipment/suit/7.png', cd=20, data=183330)) if check_suit(char): # 原套装效果 @@ -2066,7 +2066,7 @@ def oath_skill_2090301(char: CharacterProperty): @register -def oath_skill_2090302(char: CharacterProperty): +def oath_skill_2090302(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='破阵', icon='/equipment/skill/0.png', cd=8, data=12900)) char.equ_effect.append(EquEffect(name='审判', icon='/equipment/skill/1.png', cd=15, data=24050)) char.SetStatus(SpeedA=0.10, SpeedM=0.10, SpeedR=0.10) @@ -2075,7 +2075,7 @@ def oath_skill_2090302(char: CharacterProperty): @register -def oath_skill_2090303(char: CharacterProperty): +def oath_skill_2090303(char: CharacterProperty,effectDamage: list[float] = []): # 原套装效果 char.equ_effect.append(EquEffect(name='破阵', icon='/equipment/skill/0.png', cd=8, data=12900)) char.equ_effect.append(EquEffect(name='审判', icon='/equipment/skill/1.png', cd=15, data=24050)) @@ -2086,7 +2086,7 @@ def oath_skill_2090303(char: CharacterProperty): @register -def oath_skill_2090401(char: CharacterProperty): +def oath_skill_2090401(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='天罚', icon='/equipment/suit/7.png', cd=20, data=183330)) if check_suit(char): # 原套装效果 @@ -2100,7 +2100,7 @@ def oath_skill_2090401(char: CharacterProperty): @register -def oath_skill_2090402(char: CharacterProperty): +def oath_skill_2090402(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='破阵', icon='/equipment/skill/0.png', cd=8, data=12900)) char.equ_effect.append(EquEffect(name='审判', icon='/equipment/skill/1.png', cd=15, data=24050)) char.SetStatus(SpeedA=0.2, SpeedM=0.2, SpeedR=0.2) @@ -2109,7 +2109,7 @@ def oath_skill_2090402(char: CharacterProperty): @register -def oath_skill_2090403(char: CharacterProperty): +def oath_skill_2090403(char: CharacterProperty,effectDamage: list[float] = []): # 原套装效果 char.equ_effect.append(EquEffect(name='破阵', icon='/equipment/skill/0.png', cd=8, data=12900)) char.equ_effect.append(EquEffect(name='审判', icon='/equipment/skill/1.png', cd=15, data=24050)) @@ -2121,7 +2121,7 @@ def oath_skill_2090403(char: CharacterProperty): @register -def oath_skill_2090501(char: CharacterProperty): +def oath_skill_2090501(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='真:天罚', icon='/equipment/suit/7.png', cd=20, data=281100)) if check_suit(char): # 原套装效果 @@ -2135,7 +2135,7 @@ def oath_skill_2090501(char: CharacterProperty): @register -def oath_skill_2090502(char: CharacterProperty): +def oath_skill_2090502(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='破阵', icon='/equipment/skill/0.png', cd=8, data=12900)) char.equ_effect.append(EquEffect(name='审判', icon='/equipment/skill/1.png', cd=15, data=24050)) char.SetStatus(SpeedA=0.2, SpeedM=0.2, SpeedR=0.2) @@ -2144,7 +2144,7 @@ def oath_skill_2090502(char: CharacterProperty): @register -def oath_skill_2090503(char: CharacterProperty): +def oath_skill_2090503(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='破阵', icon='/equipment/skill/0.png', cd=8, data=12900)) char.equ_effect.append(EquEffect(name='审判', icon='/equipment/skill/1.png', cd=15, data=24050)) char.equ_effect.append(EquEffect(name='一击', icon='/equipment/suit/7.png', cd=1, data=25200)) @@ -2163,25 +2163,25 @@ def oath_skill_2090503(char: CharacterProperty): @register -def oath_skill_2100101(char: CharacterProperty): +def oath_skill_2100101(char: CharacterProperty,effectDamage: list[float] = []): char.SetStatus(SkillAttack=0.4) pass @register -def oath_skill_2100102(char: CharacterProperty): +def oath_skill_2100102(char: CharacterProperty,effectDamage: list[float] = []): char.SetStatus(SkillAttack=0.4) pass @register -def oath_skill_2100103(char: CharacterProperty): +def oath_skill_2100103(char: CharacterProperty,effectDamage: list[float] = []): char.SetStatus(SkillAttack=0.4) pass @register -def oath_skill_2100201(char: CharacterProperty): +def oath_skill_2100201(char: CharacterProperty,effectDamage: list[float] = []): if check_suit(char): # 原套装效果 char.SetStatus(SkillAttack=0.4 + 0.1) @@ -2194,19 +2194,19 @@ def oath_skill_2100201(char: CharacterProperty): @register -def oath_skill_2100202(char: CharacterProperty): +def oath_skill_2100202(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='幻影攻击', icon='/equipment/suit/8.png', cd=1, data=9188)) char.equ_effect.append(EquEffect(name='狐仙乱舞', icon='/equipment/suit/8.png', cd=6, data=55125)) pass @register -def oath_skill_2100203(char: CharacterProperty): +def oath_skill_2100203(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_skill_2100301(char: CharacterProperty): +def oath_skill_2100301(char: CharacterProperty,effectDamage: list[float] = []): if check_suit(char): # 原套装效果 char.SetStatus(SkillAttack=0.4+0.2) @@ -2219,19 +2219,19 @@ def oath_skill_2100301(char: CharacterProperty): @register -def oath_skill_2100302(char: CharacterProperty): +def oath_skill_2100302(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='幻影攻击', icon='/equipment/suit/8.png', cd=1, data=11025)) char.equ_effect.append(EquEffect(name='狐仙乱舞', icon='/equipment/suit/8.png', cd=6, data=66150)) pass @register -def oath_skill_2100303(char: CharacterProperty): +def oath_skill_2100303(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_skill_2100401(char: CharacterProperty): +def oath_skill_2100401(char: CharacterProperty,effectDamage: list[float] = []): if check_suit(char): # 原套装效果 char.SetStatus(SkillAttack=0.4+0.3) @@ -2244,19 +2244,19 @@ def oath_skill_2100401(char: CharacterProperty): @register -def oath_skill_2100402(char: CharacterProperty): +def oath_skill_2100402(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='幻影攻击', icon='/equipment/suit/8.png', cd=1, data=12863)) char.equ_effect.append(EquEffect(name='狐仙乱舞', icon='/equipment/suit/8.png', cd=6, data=77175)) pass @register -def oath_skill_2100403(char: CharacterProperty): +def oath_skill_2100403(char: CharacterProperty,effectDamage: list[float] = []): pass @register -def oath_skill_2100501(char: CharacterProperty): +def oath_skill_2100501(char: CharacterProperty,effectDamage: list[float] = []): if check_suit(char): # 原套装效果 char.SetStatus(SkillAttack=0.4+0.4) @@ -2269,7 +2269,7 @@ def oath_skill_2100501(char: CharacterProperty): @register -def oath_skill_2100502(char: CharacterProperty): +def oath_skill_2100502(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='幻影攻击', icon='/equipment/suit/8.png', cd=1, data=12863)) char.equ_effect.append(EquEffect(name='狐仙乱舞', icon='/equipment/suit/8.png', cd=6, data=154350)) char.equ_effect.append(EquEffect(name='爆破', icon='/equipment/suit/8.png', cd=7, data=12863)) @@ -2277,7 +2277,7 @@ def oath_skill_2100502(char: CharacterProperty): @register -def oath_skill_2100503(char: CharacterProperty): +def oath_skill_2100503(char: CharacterProperty,effectDamage: list[float] = []): pass @@ -2287,7 +2287,7 @@ def oath_skill_2100503(char: CharacterProperty): @register -def oath_skill_2110101(char: CharacterProperty): +def oath_skill_2110101(char: CharacterProperty,effectDamage: list[float] = []): if char.equ_options.get('3', 0) == 0: char.SetStatus(SkillAttack=0.181) else: @@ -2296,7 +2296,7 @@ def oath_skill_2110101(char: CharacterProperty): @register -def oath_skill_2110102(char: CharacterProperty): +def oath_skill_2110102(char: CharacterProperty,effectDamage: list[float] = []): if char.equ_options.get('3', 0) == 0: char.SetStatus(SkillAttack=0.181) else: @@ -2305,7 +2305,7 @@ def oath_skill_2110102(char: CharacterProperty): @register -def oath_skill_2110103(char: CharacterProperty): +def oath_skill_2110103(char: CharacterProperty,effectDamage: list[float] = []): if char.equ_options.get('3', 0) == 0: char.SetStatus(SkillAttack=0.181) else: @@ -2314,7 +2314,7 @@ def oath_skill_2110103(char: CharacterProperty): @register -def oath_skill_2110201(char: CharacterProperty): +def oath_skill_2110201(char: CharacterProperty,effectDamage: list[float] = []): if check_suit(char): if char.equ_options.get('3', 0) == 0: char.SetStatus(SkillAttack=0.181) @@ -2326,13 +2326,13 @@ def oath_skill_2110201(char: CharacterProperty): @register -def oath_skill_2110202(char: CharacterProperty): +def oath_skill_2110202(char: CharacterProperty,effectDamage: list[float] = []): char.SetStatus(SkillAttack=0.09, SpeedA=0.1, SpeedM=0.1, SpeedR=0.1) pass @register -def oath_skill_2110203(char: CharacterProperty): +def oath_skill_2110203(char: CharacterProperty,effectDamage: list[float] = []): if char.equ_options.get('3', 0) == 0: # char.SetStatus(SkillAttack=0.181) pass @@ -2342,7 +2342,7 @@ def oath_skill_2110203(char: CharacterProperty): @register -def oath_skill_2110301(char: CharacterProperty): +def oath_skill_2110301(char: CharacterProperty,effectDamage: list[float] = []): if check_suit(char): if char.equ_options.get('3', 0) == 0: char.SetStatus(SkillAttack=0.181) @@ -2353,13 +2353,13 @@ def oath_skill_2110301(char: CharacterProperty): @register -def oath_skill_2110302(char: CharacterProperty): +def oath_skill_2110302(char: CharacterProperty,effectDamage: list[float] = []): char.SetStatus(SkillAttack=0.11, SpeedA=0.3, SpeedM=0.3, SpeedR=0.3) pass @register -def oath_skill_2110303(char: CharacterProperty): +def oath_skill_2110303(char: CharacterProperty,effectDamage: list[float] = []): if char.equ_options.get('3', 0) == 0: # char.SetStatus(SkillAttack=0.181) pass @@ -2369,7 +2369,7 @@ def oath_skill_2110303(char: CharacterProperty): @register -def oath_skill_2110401(char: CharacterProperty): +def oath_skill_2110401(char: CharacterProperty,effectDamage: list[float] = []): char.SetStatus(SpeedA=0.1, SpeedM=0.1, SpeedR=0.1) if check_suit(char): if char.equ_options.get('3', 0) == 0: @@ -2381,13 +2381,13 @@ def oath_skill_2110401(char: CharacterProperty): @register -def oath_skill_2110402(char: CharacterProperty): +def oath_skill_2110402(char: CharacterProperty,effectDamage: list[float] = []): char.SetStatus(SkillAttack=0.13, SpeedA=0.3, SpeedM=0.3, SpeedR=0.3) pass @register -def oath_skill_2110403(char: CharacterProperty): +def oath_skill_2110403(char: CharacterProperty,effectDamage: list[float] = []): if char.equ_options.get('3', 0) == 0: # char.SetStatus(SkillAttack=0.181) pass @@ -2397,7 +2397,7 @@ def oath_skill_2110403(char: CharacterProperty): @register -def oath_skill_2110501(char: CharacterProperty): +def oath_skill_2110501(char: CharacterProperty,effectDamage: list[float] = []): char.SetStatus(SpeedA=0.1, SpeedM=0.1, SpeedR=0.1) if check_suit(char): if char.equ_options.get('3', 0) == 0: @@ -2409,13 +2409,13 @@ def oath_skill_2110501(char: CharacterProperty): @register -def oath_skill_2110502(char: CharacterProperty): +def oath_skill_2110502(char: CharacterProperty,effectDamage: list[float] = []): char.SetStatus(SkillAttack=0.2, SpeedA=0.3, SpeedM=0.3, SpeedR=0.3) pass @register -def oath_skill_2110503(char: CharacterProperty): +def oath_skill_2110503(char: CharacterProperty,effectDamage: list[float] = []): if char.equ_options.get('3', 0) == 0: # char.SetStatus(SkillAttack=0.181) pass @@ -2430,7 +2430,7 @@ def oath_skill_2110503(char: CharacterProperty): @register -def oath_skill_2120101(char: CharacterProperty): +def oath_skill_2120101(char: CharacterProperty,effectDamage: list[float] = []): if char.equ_options.get('4', 0) == 0: char.equ_effect.append(EquEffect(name='普通模式', icon='/equipment/skill/57.png', cd=1, data=92125)) char.SetStatus(SpeedM=0.25) @@ -2440,7 +2440,7 @@ def oath_skill_2120101(char: CharacterProperty): @register -def oath_skill_2120102(char: CharacterProperty): +def oath_skill_2120102(char: CharacterProperty,effectDamage: list[float] = []): if char.equ_options.get('4', 0) == 0: char.equ_effect.append(EquEffect(name='普通模式', icon='/equipment/skill/57.png', cd=1, data=92125)) char.SetStatus(SpeedM=0.25) @@ -2450,7 +2450,7 @@ def oath_skill_2120102(char: CharacterProperty): @register -def oath_skill_2120103(char: CharacterProperty): +def oath_skill_2120103(char: CharacterProperty,effectDamage: list[float] = []): if char.equ_options.get('4', 0) == 0: char.equ_effect.append(EquEffect(name='普通模式', icon='/equipment/skill/57.png', cd=1, data=92125)) char.SetStatus(SpeedM=0.25) @@ -2460,7 +2460,7 @@ def oath_skill_2120103(char: CharacterProperty): @register -def oath_skill_2120201(char: CharacterProperty): +def oath_skill_2120201(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='自爆模式', icon='/equipment/skill/57.png', cd=1, data=11340)) if check_suit(char): # 原套装效果 @@ -2475,20 +2475,20 @@ def oath_skill_2120201(char: CharacterProperty): @register -def oath_skill_2120202(char: CharacterProperty): +def oath_skill_2120202(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='暴走模式', icon='/equipment/skill/57.png', cd=30, data=756000)) char.SetStatus(SpeedA=0.25, SpeedM=0.25, SpeedR=0.25) pass @register -def oath_skill_2120203(char: CharacterProperty): +def oath_skill_2120203(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='火炮模式', icon='/equipment/skill/57.png', cd=1, data=31185)) pass @register -def oath_skill_2120301(char: CharacterProperty): +def oath_skill_2120301(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='自爆模式', icon='/equipment/skill/57.png', cd=1, data=15120)) if check_suit(char): # 原套装效果 @@ -2503,20 +2503,20 @@ def oath_skill_2120301(char: CharacterProperty): @register -def oath_skill_2120302(char: CharacterProperty): +def oath_skill_2120302(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='暴走模式', icon='/equipment/skill/57.png', cd=30, data=850500)) char.SetStatus(SpeedA=0.25, SpeedM=0.25, SpeedR=0.25) pass @register -def oath_skill_2120303(char: CharacterProperty): +def oath_skill_2120303(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='火炮模式', icon='/equipment/skill/57.png', cd=0.5, data=31185)) pass @register -def oath_skill_2120401(char: CharacterProperty): +def oath_skill_2120401(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='自爆模式', icon='/equipment/skill/57.png', cd=1, data=18900)) if check_suit(char): # 原套装效果 @@ -2531,20 +2531,20 @@ def oath_skill_2120401(char: CharacterProperty): @register -def oath_skill_2120402(char: CharacterProperty): +def oath_skill_2120402(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='暴走模式', icon='/equipment/skill/57.png', cd=30, data=945000)) char.SetStatus(SpeedA=0.25, SpeedM=0.25, SpeedR=0.25) pass @register -def oath_skill_2120403(char: CharacterProperty): +def oath_skill_2120403(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='火炮模式', icon='/equipment/skill/57.png', cd=0.5, data=33495)) pass @register -def oath_skill_2120501(char: CharacterProperty): +def oath_skill_2120501(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='自爆模式', icon='/equipment/skill/57.png', cd=1, data=22680)) if check_suit(char): # 原套装效果 @@ -2559,14 +2559,14 @@ def oath_skill_2120501(char: CharacterProperty): @register -def oath_skill_2120502(char: CharacterProperty): +def oath_skill_2120502(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='暴走模式', icon='/equipment/skill/57.png', cd=30, data=1134000)) char.SetStatus(SpeedA=0.25, SpeedM=0.25, SpeedR=0.25) pass @register -def oath_skill_2120503(char: CharacterProperty): +def oath_skill_2120503(char: CharacterProperty,effectDamage: list[float] = []): char.equ_effect.append(EquEffect(name='火炮模式', icon='/equipment/skill/57.png', cd=0.5, data=38115)) pass diff --git a/backend/core/equipment/version_0/suit.py b/backend/core/equipment/version_0/suit.py index ab34ccd0..a67c2722 100644 --- a/backend/core/equipment/version_0/suit.py +++ b/backend/core/equipment/version_0/suit.py @@ -6,7 +6,7 @@ from .register import register @register -def suit_1(char: CharacterProperty): +def suit_1(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_1 - 潜影之初心 # level: 1 # value: - @@ -15,7 +15,7 @@ def suit_1(char: CharacterProperty): @register -def suit_6(char: CharacterProperty): +def suit_6(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_6 - 潜影之藏锋 # level: 1 # value: 逆转与影子的因果关系,实现超乎寻常的动作。 [潜影藏锋][装备主动技能] - 强制中断角色动作(觉醒技能除外) - 冷却时间5秒 @@ -24,7 +24,7 @@ def suit_6(char: CharacterProperty): @register -def suit_11(char: CharacterProperty): +def suit_11(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_11 - 潜影之伏击 # level: 1 # value: 逆转与影子的因果关系,实现超乎寻常的动作。 施放技能时,获得[影子]层数。(最多叠加10次) 所有速度 +15% [潜影灭迹][装备主动技能]存在[影子]层数时,施放装备技能时发动以下效果。 - 消耗3个[影子]层数 - 强制中断角色动作(觉醒技能除外) @@ -34,7 +34,7 @@ def suit_11(char: CharacterProperty): @register -def suit_16(char: CharacterProperty): +def suit_16(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_16 - 潜影之灭迹 # level: 1 # value: 逆转与影子的因果关系,实现超乎寻常的动作。 施放技能时,获得[影子]层数。(最多叠加10次) 所有速度 +15% [潜影灭迹][装备主动技能] 存在[影子]层数时,施放装备技能时发动以下效果。 - 消耗2个[影子]层数 - 强制中断角色动作(觉醒技能除外) [追击替罪羊][装备主动技能] - 消耗7个[影子]层数 - 强制中断角色动作(觉醒技能除外) - 瞬移到最强大的敌人背后 - 追击范围:600px - 冷却时间:8秒 @@ -44,7 +44,7 @@ def suit_16(char: CharacterProperty): @register -def suit_21(char: CharacterProperty): +def suit_21(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_21 - 潜影之幽冥代理 # level: 1 # value: 逆转与影子的因果关系,实现超乎寻常的动作。 施放技能时,获得[影子]层数。(最多叠加10次) 所有速度 +15% [潜影灭迹][装备主动技能] 存在[影子]层数时,施放装备技能时发动以下效果。 - 消耗1个[影子]层数 - 强制中断角色动作(觉醒技能除外) [追击替罪羊][装备主动技能] - 消耗7个[影子]层数 - 强制中断角色动作(觉醒技能除外) - 瞬移到最强大的敌人背后 - 追击范围:800px - 冷却时间:8秒 [太初的记忆] 套装积分达到2550后, 每增加70点套装积分, 可以获得以下效果。 技能伤害 增加 1% 增益量 +100 @@ -58,7 +58,7 @@ def suit_21(char: CharacterProperty): @register -def suit_22(char: CharacterProperty): +def suit_22(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_22 - 精灵元气 # level: 1 # value: - @@ -67,7 +67,7 @@ def suit_22(char: CharacterProperty): @register -def suit_27(char: CharacterProperty): +def suit_27(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_27 - 初阶精灵 # level: 1 # value: 召唤精灵一起战斗。 [火灵安珀] 每2秒施放一次火花:伤害量19,200% 每3秒恢复1%的生命值 [停止攻击开关][装备主动技能] 控制精灵们的攻击。 - 攻击中止/继续攻击 - 冷却时间1秒 @@ -77,7 +77,7 @@ def suit_27(char: CharacterProperty): @register -def suit_32(char: CharacterProperty): +def suit_32(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_32 - 高阶精灵 # level: 1 # value: 召唤精灵一起战斗。 [火灵安珀] 每2秒施放一次火花:伤害量19,200% 每3秒恢复1%的生命值 [水灵阿库娅] 每3秒施放一次水弹:伤害量24,000% 每3秒恢复1%的魔法值 [停止攻击开关][装备主动技能]控制精灵们的攻击。 - 攻击中止/继续攻击 - 冷却时间1秒 [元素释放][装备主动技能] 对精灵下达协同攻击指令。 - 消耗150精灵之魂 - 攻击时,精灵之魂 +10(冷却时间1秒) - 被击时,精灵之魂 -5(冷却时间1秒) - 元素释放伤害量:102700% @@ -89,7 +89,7 @@ def suit_32(char: CharacterProperty): @register -def suit_37(char: CharacterProperty): +def suit_37(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_37 - 贵族精灵 # level: 1 # value: 召唤精灵一起战斗。 [火灵安珀] 每2秒施放一次火花:伤害量19,200% 每3秒恢复1%的生命值 [水灵阿库娅] 每3秒施放一次水弹:伤害量24,000% 每3秒恢复1%的魔法值 [风灵希尔珂] 每2秒施放一次刀风:伤害量20,500% 移动速度 +15% [停止攻击开关][装备主动技能] 控制精灵们的攻击。 - 攻击中止/继续攻击 - 冷却时间1秒 [元素释放][装备主动技能] 对精灵下达协同攻击指令。 - 消耗150精灵之魂 - 攻击时,精灵之魂 +10(冷却时间1秒) - 被击时,精灵之魂 -5(冷却时间1秒) - 元素释放伤害量:158200% @@ -103,7 +103,7 @@ def suit_37(char: CharacterProperty): @register -def suit_42(char: CharacterProperty): +def suit_42(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_42 - 皇室精灵 # level: 1 # value: 召唤精灵一起战斗。 [火灵安珀] 每2秒施放一次火花:伤害量19,200% 每3秒恢复1%的生命值 [水灵阿库娅] 每3秒施放一次水弹:伤害量24,000% 每3秒恢复1%的魔法值 [风灵希尔珂] 每2秒施放一次刀风:伤害量20500% 移动速度 +15% [精灵女王提泰妮娅] 每5秒发动毁灭弹或毁灭斩击。 - 伤害量67500% [停止攻击开关][装备主动技能] 控制精灵们的攻击。 - 攻击中止/继续攻击 - 冷却时间1秒 [元素释放][装备主动技能] 对精灵下达协同攻击指令。 - 消耗150精灵之魂 - 攻击时,精灵之魂 +10(冷却时间1秒) - 被击时,精灵之魂 -5(冷却时间1秒) - 元素释放伤害量:241700% [太初的记忆] 套装积分达到2550后,每增加70点套装积分,可以获得以下效果。 - 技能伤害 增加 1% - 增益量 +100 @@ -122,7 +122,7 @@ def suit_42(char: CharacterProperty): @register -def suit_43(char: CharacterProperty): +def suit_43(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_43 - 黄金乡 : 雏形 # level: 1 # value: - @@ -131,7 +131,7 @@ def suit_43(char: CharacterProperty): @register -def suit_48(char: CharacterProperty): +def suit_48(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_48 - 黄金乡 : 构想 # level: 1 # value: 根据装备的强化/增幅数值,发动额外的能力。 根据防具/首饰/特殊装备的强化/增幅数值总和,适用以下效果。 - 数值总和每达到+11时,技能范围 +2% (最多叠加7次) - 防具:数值每达到+5,所受物理/魔法伤害 -1% (最多叠加7次) - 首饰:数值每达到+3,技能伤害 +1% (最多叠加7次) - 特殊装备:数值每达到+3,所有速度 +2% (最多叠加7次) @@ -147,7 +147,7 @@ def suit_48(char: CharacterProperty): @register -def suit_53(char: CharacterProperty): +def suit_53(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_53 - 黄金乡 : 梦想成真 # level: 1 # value: 根据装备的强化/增幅数值,发动额外的能力。 根据防具/首饰/特殊装备的强化/增幅数值总和,适用以下效果。 - 数值总和每达到+11时,技能范围 +2% (最多叠加12次) - 防具:数值每达到+5,所受物理/魔法伤害 -1% (最多叠加12次) - 首饰:数值每达到+3,技能伤害 +1% (最多叠加12次) - 特殊装备:数值每达到+3,所有速度 +2% (最多叠加12次) @@ -166,7 +166,7 @@ def suit_53(char: CharacterProperty): @register -def suit_58(char: CharacterProperty): +def suit_58(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_58 - 黄金乡 : 璀璨理想 # level: 1 # value: 根据装备的强化/增幅数值,发动额外的能力。 根据防具/首饰/特殊装备的强化/增幅数值总和,适用以下效果。 - 超过110时,每11点,技能伤害 +2%(最多叠加2次) - 数值总和每达到+11时,技能范围 +2% (最多叠加12次) - 防具:数值每达到+5,所受物理/魔法伤害-1% (最多叠加12次) - 首饰:数值每达到+3,技能伤害 +1% (最多叠加12次) - 特殊装备:数值每达到+3,所有速度 +2% (最多叠加12次) [淘银热] 根据防具/首饰/特殊装备的强化/增幅数值总和,降落相应数量的银币进行攻击(冷却时间10秒) * 银币伤害量信息 - 低于88:17000% - 88~109:18700% - 110~131:21250% - 132以上:25500% @@ -200,7 +200,7 @@ def suit_58(char: CharacterProperty): @register -def suit_63(char: CharacterProperty): +def suit_63(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_63 - 黄金乡 : 永恒国度 # level: 1 # value: 根据装备的强化/增幅数值,发动额外的能力。 根据防具/首饰/特殊装备的强化/增幅数值总和,适用以下效果。 - 超过110时,每11点,技能伤害 +2%(最多叠加2次) - 数值总和每达到+11时,技能范围 +2% (最多叠加12次) - 防具:数值每达到+5,所受物理/魔法伤害 -1% (最多叠加12次) - 首饰:数值每达到+3,技能伤害 +1% (最多叠加12次) - 特殊装备:数值每达到+3,所有速度 +2%(最多叠加12次) [淘银热] 根据防具/首饰/特殊装备的强化/增幅数值总和,降落相应数量的银币进行攻击(冷却时间10秒) * 银币伤害量信息 - 低于88:17000% - 88~109:18700% - 110~131:21250% - 132以上:25500% [太初的记忆] 套装积分达到2550后,每增加70点套装积分,可以获得以下效果。 - 技能伤害 增加 1% - 增益量 +100 @@ -238,7 +238,7 @@ def suit_63(char: CharacterProperty): @register -def suit_64(char: CharacterProperty): +def suit_64(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_64 - 蒙昧未觉之螭龙 # level: 1 # value: - @@ -247,7 +247,7 @@ def suit_64(char: CharacterProperty): @register -def suit_69(char: CharacterProperty): +def suit_69(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_69 - 鸿蒙初开之虬龙 # level: 1 # value: 通过释放龙之力来增强自己。 [虬龙之火] 无色小晶块消耗量减少1个。 - 不会减少到少于1个 所有速度 +10% @@ -257,7 +257,7 @@ def suit_69(char: CharacterProperty): @register -def suit_74(char: CharacterProperty): +def suit_74(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_74 - 鸡鸣拂晓之蛟龙 # level: 1 # value: 通过释放龙之力来增强自己。 [虬龙之火] 无色小晶块消耗量减少2个。 - 不会减少到少于1个 所有速度 +10% [蛟龙腾霄] 攻击时,蛟龙腾霄。 (冷却时间10秒) * 蛟龙腾霄伤害量:14,400% @@ -268,7 +268,7 @@ def suit_74(char: CharacterProperty): @register -def suit_79(char: CharacterProperty): +def suit_79(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_79 - 朝露晨辉之烛龙 # level: 1 # value: 通过释放龙之力来增强自己。 [烛龙之火] 无色小晶块消耗量减少3个。 - 不会减少到少于1个 所有速度 +10% [烛龙腾霄] 攻击时,烛龙腾霄。(冷却时间10秒) * 烛龙腾霄伤害量:14,400% [荧惑如意珠][装备主动技能] 将[烛龙之火]变更为[烛龙的如意珠],效果持续30秒。 - 冷却时间60秒 [烛龙的如意珠] - 所有速度 +30% - 技能伤害 +3% - 无色小晶块技能的消耗量固定30个 - 施放消耗无色小晶块的技能时,发动白龙强袭(冷却时间3秒) * 白龙强袭伤害量:10980% @@ -289,7 +289,7 @@ def suit_79(char: CharacterProperty): @register -def suit_84(char: CharacterProperty): +def suit_84(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_84 - 明光耀世之应龙 # level: 1 # value: 通过释放龙之力来增强自己。 [应龙之火] 无色小晶块消耗量减少5个。 不会减少到少于1个 所有速度 +10% [应龙腾霄] 攻击时, 应龙腾霄。 (冷却时间10秒) * 应龙腾霄伤害量 : 14,400% [荧惑如意珠] [装备主动技能] 将[应龙之火]变更为[应龙的如意珠] - 再次使用, 解除效果 [应龙的如意珠] - 所有速度 +30% - 技能伤害 增加 3% - 无色小晶块技能的消耗量固定15个 - 施放消耗无色小晶块的技能时,白龙强袭 (冷却时间3秒) * 白龙强袭伤害量 : 10,980% [应龙之怒] [应龙的如意珠]效果生效状态下攻击时, 黑龙横扫敌人。 (冷却时间4秒) * 横扫伤害量 : 10,200% [太初的记忆] 套装积分达到2550后,每增加70点套装积分,可以获得以下效果。 - 技能伤害 增加 1% - 增益量 +100 @@ -311,7 +311,7 @@ def suit_84(char: CharacterProperty): @register -def suit_85(char: CharacterProperty): +def suit_85(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_85 - 混沌净化:初始 # level: 1 # value: - @@ -320,7 +320,7 @@ def suit_85(char: CharacterProperty): @register -def suit_90(char: CharacterProperty): +def suit_90(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_90 - 混沌净化:挣扎 # level: 1 # value: [净化] - 技能冷却时间 -30.0%(觉醒技能除外) - 特效伤害 +15% - 每秒恢复0.5%的生命值和魔法值 @@ -331,7 +331,7 @@ def suit_90(char: CharacterProperty): @register -def suit_95(char: CharacterProperty): +def suit_95(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_95 - 混沌净化:失衡 # level: 1 # value: [暗黑净化][装备主动技能] 根据使用者的意愿调整净化与堕落状态。 - 进入地下城时,净化状态自动生效 - 冷却时间:300秒 [净化] - 技能伤害 +17.5% - 技能冷却时间 -30%(觉醒技能除外) - 特效伤害 +15% - 每秒恢复0.5%的生命值和魔法值 [堕落] - 技能冷却时间 -55%(觉醒技能除外) - 特效伤害 +32.5% - 进入霸体状态 @@ -347,7 +347,7 @@ def suit_95(char: CharacterProperty): @register -def suit_100(char: CharacterProperty): +def suit_100(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_100 - 混沌净化:协调 # level: 1 # value: [暗黑净化][装备主动技能] 根据使用者的意愿调整净化与堕落状态。 - 进入地下城时,净化状态自动生效 - 冷却时间:300秒 [净化] - 技能伤害 +17.5% - 技能冷却时间 -30%(觉醒技能除外) - 特效伤害 +15% - 每秒恢复0.5%的生命值和魔法值 - 每10秒生成最大生命值10%的保护罩 [堕落] - 技能冷却时间 -55%(觉醒技能除外) - 特效伤害 +32.5% - 进入霸体状态 - 跳跃时可以再跳跃一次 @@ -357,7 +357,7 @@ def suit_100(char: CharacterProperty): @register -def suit_105(char: CharacterProperty): +def suit_105(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_105 - 混沌净化:均衡 # level: 1 # value: 净化与堕落达到协调后,进入均衡状态。 [均衡] - 每秒恢复0.5%的生命值和魔法值 - 每10秒生成最大生命值10%的保护罩 - 进入霸体状态 - 跳跃时可以再跳跃一次 [暗黑净化] [装备发动属性] 选择使用净化和堕落的力量。 进入地下城时,净化状态自动生效 - 冷却时间300秒 [净化] - 技能伤害 +17.5% - 技能冷却时间 -30.0%(觉醒技能除外) - 特效伤害 +15% [堕落] - 技能冷却时间 -55.0%(觉醒技能除外) - 特效伤害 +32.5% [太初的记忆] 套装积分达到2550后,每增加70点套装积分,可以获得以下效果。 - 技能伤害 增加 1% - 增益量 +100 @@ -371,7 +371,7 @@ def suit_105(char: CharacterProperty): @register -def suit_106(char: CharacterProperty): +def suit_106(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_106 - 天命者的微妙气运 # level: 1 # value: - @@ -380,7 +380,7 @@ def suit_106(char: CharacterProperty): @register -def suit_111(char: CharacterProperty): +def suit_111(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_111 - 天命者的华丽气运 # level: 1 # value: 幸运蝴蝶以一定几率初始化技能冷却时间,从而提供更多的技能使用机会。 [第一次幸运] - 技能伤害 +3% - 特效伤害 +3% [天命所归] - 攻击时,有1%几率发动以下效果。(发动机会冷却时间1秒) - 剩余冷却时间33秒以下的技能中,初始化剩余时间最长的1个技能(觉醒技能除外) @@ -391,7 +391,7 @@ def suit_111(char: CharacterProperty): @register -def suit_116(char: CharacterProperty): +def suit_116(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_116 - 天命者的华丽气运 # level: 1 # value: 幸运蝴蝶以一定几率初始化技能冷却时间,从而提供更多的技能使用机会。 [第一次幸运] - 技能伤害 +3% - 特效伤害 +4.5% [第二次幸运] - 攻击时,有3%的几率使所有属性强化 +33(持续时间33秒;发动机会冷却时间1秒) [天命所归] - 攻击时,有3%几率发动[天命所归]。(发动机会冷却时间1秒) - 剩余冷却时间33秒以下的技能中,初始化剩余时间最长的1个技能(觉醒技能除外) - 剩余冷却时间33秒以下的技能中,初始化剩余时间最短的1个技能(觉醒技能除外) - 立即发动[第二次幸运] @@ -406,7 +406,7 @@ def suit_116(char: CharacterProperty): @register -def suit_121(char: CharacterProperty): +def suit_121(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_121 - 天命者的璀璨气运 # level: 1 # value: 幸运蝴蝶以一定几率初始化技能冷却时间,从而提供更多的技能使用机会。 [第一次幸运] - 技能伤害 +3% - 特效伤害 +13.5% [第二次幸运] - 攻击时,有3%的几率使所有属性强化 +33(持续时间33秒;发动机会冷却时间1秒) [天命所归] - 攻击时,有3%几率发动[天命所归]。(发动机会冷却时间1秒) - 剩余冷却时间33秒以下的技能中,初始化剩余时间最长的1个技能(觉醒技能除外) - 剩余冷却时间33秒以下的技能中,初始化剩余时间最短的1个技能(觉醒技能除外) - 当技能冷却时间生效中的技能超过3个时,初始化剩余冷却时间超过33秒的所有技能(觉醒技能除外,冷却时间33秒) - 立即发动[第二次幸运] [幸运之翼][装备主动技能] - [第二次幸运]、[天命所归]发动几率提高3倍,效果持续33秒 - 立即发动[第二次幸运] - [幸运之翼]结束时发动[天命所归],33秒后可以再次使用 @@ -421,7 +421,7 @@ def suit_121(char: CharacterProperty): @register -def suit_126(char: CharacterProperty): +def suit_126(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_126 - 天命者的梦幻气运 # level: 1 # value: 幸运蝴蝶以一定几率初始化技能冷却时间,从而提供更多的技能使用机会。 [第一次幸运] - 技能伤害 +3% - 特效伤害 +19% [第二次幸运] - 攻击时,有3%的几率使所有属性强化 +33(持续时间33秒;发动机会冷却时间1秒) [天命所归] - 攻击时,有3%几率发动[天命所归]。(发动机会冷却时间1秒) - 剩余冷却时间33秒以下的技能中,初始化剩余时间最长的1个技能(觉醒技能除外) - 剩余冷却时间33秒以下的技能中,初始化剩余时间最短的1个技能(觉醒技能除外) - 存在3个以上冷却中的技能时,初始化剩余冷却时间超过33秒的所有技能(觉醒技能除外,冷却时间33秒) - 立即发动[第二次幸运] [幸运之翼][装备主动技能] - 立即发动[第二次幸运] - [第二次幸运]、[天命所归]发动几率提高3倍,效果持续33秒 - [幸运之翼]结束时,发动[天命所归],可33秒后可以再次施放。 [太初的记忆] 套装积分达到2550后,每增加70点套装积分,可以获得以下效果。 - 技能伤害 增加 1% - 增益量 +100 @@ -440,7 +440,7 @@ def suit_126(char: CharacterProperty): @register -def suit_127(char: CharacterProperty): +def suit_127(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_127 - 最初的能量 # level: 1 # value: - @@ -449,7 +449,7 @@ def suit_127(char: CharacterProperty): @register -def suit_132(char: CharacterProperty): +def suit_132(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_132 - 涌动的能量 # level: 1 # value: 觉醒技能发挥出超越极限的破坏力。 [限制器解除] - 解除觉醒技能关联 - 100级技能攻击力 +30% - 85级技能攻击力 +30% - 85级技能冷却时间 -30% - 50级技能冷却时间 -30% - 特效伤害 +13% * 组队时,辅助职业不适用解除觉醒技能关联、减少技能冷却时间的属性 @@ -464,7 +464,7 @@ def suit_132(char: CharacterProperty): @register -def suit_137(char: CharacterProperty): +def suit_137(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_137 - 满溢的能量 # level: 1 # value: 觉醒技能发挥出超越极限的破坏力。 [限制器解除] - 解除觉醒技能关联 - 100级技能攻击力 +40% - 85级技能攻击力 +40% - 100级技能冷却时间 -50% - 85级技能冷却时间 -40%- 50级技能冷却时间 -50% - 特效伤害 +16.5% * 组队时,辅助职业不适用解除觉醒技能关联、减少技能冷却时间的属性 [能量护盾] 施放50、85级技能时,发动以下效果。 - 获得生命值最大值5%的保护罩(最多10%),持续30秒 - 拥有保护罩时每秒恢复1%的魔法值 - 相同技能间存在30秒冷却时间 @@ -480,7 +480,7 @@ def suit_137(char: CharacterProperty): @register -def suit_142(char: CharacterProperty): +def suit_142(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_142 - 极限的能量 # level: 1 # value: 觉醒技能发挥出超越极限的破坏力。 [限制器解除] - 解除觉醒技能关联 - 100级技能攻击力 +60% - 85级技能攻击力 +50%- 50级技能攻击力 +10% - 100级技能冷却时间 -60% - 85级技能冷却时间 -50%- 50级技能冷却时间 -70% - 特效伤害 +23% * 组队时,辅助职业不适用解除觉醒技能关联、减少技能冷却时间的属性 [抵达极限的能量] 施放[三觉技能]时,合算[抵达极限的能量]。 - 能量释放伤害量:331000% - 该伤害量为特效伤害 [能量护盾] 施放50、85级技能时,发动以下效果。 - 获得生命值最大值10%的保护罩(最多20%),持续30秒 - 拥有保护罩时每秒恢复1%的魔法值 - 相同技能间存在30秒冷却时间 @@ -502,7 +502,7 @@ def suit_142(char: CharacterProperty): @register -def suit_147(char: CharacterProperty): +def suit_147(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_147 - 超越极限的能量 # level: 1 # value: 觉醒技能发挥出超越极限的破坏力。 [限制器解除] - 解除觉醒技能关联 - 100级技能攻击力 +76% - 85级技能攻击力 +60%- 50级技能攻击力 +15% - 100级技能冷却时间 -60% - 85级技能冷却时间 -60%- 50级技能冷却时间 -70% - 特效伤害 +27.5% * 组队时,辅助职业不适用解除觉醒技能关联、减少技能冷却时间的属性 [冲破极限] 施放[三觉技能]时,合算[冲破极限]。 - 能量释放伤害量:480000% - 该伤害量为特效伤害 [能量护盾] 施放50、85级技能时,发动以下效果。 - 获得生命值最大值15%的保护罩(最多30%),持续30秒 - 拥有保护罩时每秒恢复1%的魔法值 - 拥有保护罩时所有速度 +10% - 相同技能间存在30秒冷却时间 [太初的记忆] 套装积分达到2550后,每增加70点套装积分,可以获得以下效果。 - 技能伤害 增加 1% - 增益量 +100 @@ -528,7 +528,7 @@ def suit_147(char: CharacterProperty): @register -def suit_148(char: CharacterProperty): +def suit_148(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_148 - 自然的造化 # level: 1 # value: - @@ -537,7 +537,7 @@ def suit_148(char: CharacterProperty): @register -def suit_153(char: CharacterProperty): +def suit_153(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_153 - 自然的干预 # level: 1 # value: 利用无可违背的自然之力,对敌人造成巨大伤害。 [无可违背的自然 - 干预] 攻击时引发自然爆炸攻击敌人。 (冷却时间5秒) - 自然燃烧伤害12750% @@ -547,7 +547,7 @@ def suit_153(char: CharacterProperty): @register -def suit_158(char: CharacterProperty): +def suit_158(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_158 - 自然的震怒 # level: 1 # value: 利用无可违背的自然之力,对敌人造成巨大伤害。 所有速度 +5% [无可违背的自然 - 干预] 攻击时产生小型旋风,攻击小范围的敌人,并吸附敌人。 (冷却时间5秒) - 小型旋风伤害33300% @@ -557,7 +557,7 @@ def suit_158(char: CharacterProperty): @register -def suit_163(char: CharacterProperty): +def suit_163(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_163 - 自然的制裁 # level: 1 # value: 利用无可违背的自然之力,对敌人造成巨大伤害。 所有速度 +5% 所有技能范围 +5% [无可违背的自然 - 干预] 攻击时引发落雷,攻击并吸附大范围敌人。 (冷却时间5秒) - 落雷伤害55500% @@ -568,7 +568,7 @@ def suit_163(char: CharacterProperty): @register -def suit_168(char: CharacterProperty): +def suit_168(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_168 - 自然的灾变 # level: 1 # value: 利用无可违背的自然之力,对敌人造成巨大伤害。 所有速度 +10% 技能范围 +10% [无可违背的自然- 灾变] 攻击时引发暴风雪,攻击地图上的所有敌人。(冷却时间5秒) - 暴风雪伤害量 77700% [狂澜怒涛][装备主动技能] 发动狂澜怒涛,攻击地图上的所有敌人。 - 狂澜怒涛伤害量241500% - 冷却时间:60秒 [太初的记忆] 套装积分达到2550后,每增加70点套装积分,可以获得以下效果。 - 技能伤害 增加 1% - 增益量 +100 @@ -584,7 +584,7 @@ def suit_168(char: CharacterProperty): @register -def suit_169(char: CharacterProperty): +def suit_169(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_169 - 女武神 - 英勇的战士 # level: 1 # value: - @@ -593,7 +593,7 @@ def suit_169(char: CharacterProperty): @register -def suit_174(char: CharacterProperty): +def suit_174(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_174 - 女武神 - 战场的先锋 # level: 1 # value: 可以借用来自女武神的力量,获得全新的力量。 [破阵][装备发动属性] 与女武神融合,向前方突进。 - 正面突破伤害:10200% - 冷却时间8秒 @@ -603,7 +603,7 @@ def suit_174(char: CharacterProperty): @register -def suit_179(char: CharacterProperty): +def suit_179(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_179 - 女武神 - 逆袭的战魂 # level: 1 # value: 可以借用来自女武神的力量,获得全新的力量。 [突破][装备发动属性] 与女武神融合,向前方突进。 - 正面突破伤害:10200% - 冷却时间8秒 [审判][装备发动属性] 与女武神融合,移动到最强的敌人后方进行攻击。 - 审判伤害:19000% - 追击范围:800px - 冷却时间:15秒 @@ -614,7 +614,7 @@ def suit_179(char: CharacterProperty): @register -def suit_184(char: CharacterProperty): +def suit_184(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_184 - 女武神 - 不灭的英雄 # level: 1 # value: 可以借用来自女武神的力量,获得全新的力量。 [突破][装备发动属性] 与女武神融合,向前方突进。 - 正面突破伤害:10200% - 冷却时间8秒 [审判][装备发动属性] 与女武神融合,移动到最强的敌人后方进行攻击。 - 审判伤害:19000% - 追击范围:800px - 冷却时间:15秒 施放无色小晶块技能时,获得“女武神的意志”。(最多8个) [天罚] 充满“女武神意志”后发动攻击,可召唤女武神,对四周敌人施以天罚。 - 天罚伤害:200400% - 冷却时间20秒 @@ -626,7 +626,7 @@ def suit_184(char: CharacterProperty): @register -def suit_189(char: CharacterProperty): +def suit_189(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_189 - 女武神 - 英灵的引导者 # level: 1 # value: 可以借用来自女武神的力量,获得全新的力量。 [突破][装备发动属性] 与女武神融合,向前方突进。 - 正面突破伤害:10200% - 冷却时间8秒 [审判][装备发动属性] 与女武神融合,移动到最强的敌人后方进行攻击。 - 审判伤害:19000% - 追击范围:800px - 冷却时间:15秒 [降临][装备主动技能] 发挥女武神真正的力量,降临世间。 - 降临伤害量:329400% - 冷却时间:140秒 施放无色小晶块技能时,可以获得“女武神意志”。(最多8个) [天罚] 充满“女武神意志”后发动攻击,可召唤女武神,对四周敌人施以天罚。 - 天罚伤害:233500% - 冷却时间:20秒 [太初的记忆] 套装积分达到2550后,每增加70点套装积分,可以获得以下效果。 - 技能伤害 增加 1% - 增益量 +100 @@ -643,7 +643,7 @@ def suit_189(char: CharacterProperty): @register -def suit_190(char: CharacterProperty): +def suit_190(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_190 - 黯淡的青丘灵珠 # level: 1 # value: - @@ -652,7 +652,7 @@ def suit_190(char: CharacterProperty): @register -def suit_195(char: CharacterProperty): +def suit_195(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_195 - 微光的青丘灵珠 # level: 1 # value: 借用青丘狐的灵珠之力,瞬间变强。 [青丘灵珠]激活 - 攻击时,灵珠能量 +5(冷却时间1秒) - 灵珠最多可填充1个 - 青丘灵珠增益效果生效时,无法充能灵珠 - 进入地下城时,灵珠能量填充100 [青丘灵珠][装备主动技能] - 发动时,消耗能量充满的所有灵珠,激活增益效果 - 每消耗1个灵珠,技能伤害 +10% - 增益效果持续时间30秒 - 冷却时间30秒 @@ -662,7 +662,7 @@ def suit_195(char: CharacterProperty): @register -def suit_200(char: CharacterProperty): +def suit_200(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_200 - 清澈的青丘灵珠 # level: 1 # value: 借用青丘狐的灵珠之力,瞬间变强。 [青丘灵珠]激活 - 攻击时,灵珠能量 +6(冷却时间1秒) - 每秒灵珠能量 +1 - 灵珠最多可填充2个 - 青丘灵珠增益效果生效时,可以充能灵珠 - 进入地下城时,灵珠能量填充200 [青丘灵珠][装备主动技能] - 发动时,消耗能量充满的所有灵珠,激活增益效果 - 每消耗1个灵珠,技能伤害 +10% - 增益效果持续时间30秒 - 冷却时间30秒 @@ -672,7 +672,7 @@ def suit_200(char: CharacterProperty): @register -def suit_205(char: CharacterProperty): +def suit_205(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_205 - 耀眼的青丘灵珠 # level: 1 # value: 借用青丘狐的灵珠之力,瞬间变强。 [青丘灵珠]激活 - 攻击时,灵珠能量 +8(冷却时间1秒) - 每秒灵珠能量 +3 - 灵珠最多可填充3个 - 青丘灵珠增益效果生效时,也可以充能灵珠 - 进入地下城时,灵珠能量填充200 [青丘灵珠][装备主动技能] - 发动时,消耗能量充满的所有灵珠,激活增益效果 - 每消耗1个灵珠,技能伤害 +10% - 增益效果持续时间30秒 - 冷却时间30秒 [青丘灵珠开关][装备主动技能] - 灵珠全部填满时,自动使用青丘灵珠增益效果(冷却时间1秒) - 再次使用时,关闭自动使用功能 @@ -682,7 +682,7 @@ def suit_205(char: CharacterProperty): @register -def suit_210(char: CharacterProperty): +def suit_210(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_210 - 梦幻的青丘灵珠 # level: 1 # value: 借用青丘狐的灵珠之力,瞬间变强。 [青丘灵珠]激活 - 攻击时,灵珠能量 +11(冷却时间1秒) - 每秒灵珠能量 +6 - 灵珠最多可填充4个 - 青丘灵珠增益效果生效时,也可以充能灵珠 - 进入地下城时,灵珠能量填充400 [青丘灵珠][装备主动技能] - 发动时,消耗能量充满的所有灵珠,激活增益效果 - 每消耗1个灵珠,技能伤害 +10% - 增益效果持续时间30秒 - 冷却时间30秒 [青丘灵珠开关][装备主动技能] - 灵珠全部填满时,自动使用青丘灵珠增益效果(冷却时间1秒) - 再次使用时,关闭自动使用功能 [太初的记忆] 套装积分达到2550后,每增加70点套装积分,可以获得以下效果。 - 技能伤害 增加 1% - 增益量 +100 @@ -696,7 +696,7 @@ def suit_210(char: CharacterProperty): @register -def suit_211(char: CharacterProperty): +def suit_211(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_211 - 群猎之风 # level: 1 # value: - @@ -705,7 +705,7 @@ def suit_211(char: CharacterProperty): @register -def suit_216(char: CharacterProperty): +def suit_216(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_216 - 群猎之林 # level: 1 # value: 与同伴在一起时,会变得更强。 [组队挑战时适用] [群猎之力] 给队员赋予光环,获得以下效果。 (最多叠加1次) - 所有速度 +10% [酣畅狩猎][装备主动技能] 发出吼叫震慑敌人。 - 伤害量:3,825% - 使被命中的敌人进入崩裂状态,持续30秒 - 冷却时间10秒 (敌人进入崩裂状态时,所受伤害根据叠加层数(1/2/3)增加(5/7/8)%) ([群猎之力]、[酣畅狩猎]效果对辅助职业无效) [单人挑战时适用] - 技能伤害 +7.4% - 适用[群猎之力]效果 - 不适用[酣畅狩猎]效果 @@ -719,7 +719,7 @@ def suit_216(char: CharacterProperty): @register -def suit_221(char: CharacterProperty): +def suit_221(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_221 - 群猎之光 # level: 1 # value: 与同伴在一起时,会变得更强。 [组队挑战时适用] [群猎之力] 给队员赋予光环,获得以下效果。(最多叠加1次) - 所有速度 +15% - 每10秒恢复10000点的生命值和魔法值,持续10秒 [酣畅狩猎][装备主动技能] 发出吼叫震慑敌人。 - 伤害量:5,738% - 使被命中的敌人进入崩裂状态,持续45秒 - 冷却时间10秒 (敌人进入崩裂状态时,所受伤害根据叠加层数(1/2/3)增加(5/7/8)%) ([群猎之力]、[酣畅狩猎]效果对辅助职业无效) [单人挑战时适用] - 技能伤害 +14.4% - 适用[群猎之力]效果 - 不适用[酣畅狩猎]效果 @@ -733,7 +733,7 @@ def suit_221(char: CharacterProperty): @register -def suit_226(char: CharacterProperty): +def suit_226(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_226 - 群猎之星 # level: 1 # value: 与同伴在一起时,会变得更强。 [组队挑战时适用] [群猎之力] 给队员赋予光环,获得以下效果。(最多叠加1次) - 所有速度 +20% - 所受物理/魔法伤害- 10% - 每10秒恢复10000点的生命值和魔法值,持续10秒 [酣畅狩猎][装备主动技能] 发出吼叫震慑敌人。 - 伤害量:6,750% - 使被命中的敌人进入最大层数的崩裂状态,持续60秒 - 冷却时间30秒 (敌人进入崩裂状态时,所受伤害根据叠加层数(1/2/3)增加(5/7/8)%) ([群猎之力]、[酣畅狩猎]效果对辅助职业无效) [单人挑战时适用] - 技能伤害 +14.4% - 适用[群猎之力]效果 - 不适用[酣畅狩猎]效果 @@ -747,7 +747,7 @@ def suit_226(char: CharacterProperty): @register -def suit_231(char: CharacterProperty): +def suit_231(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_231 - 群猎之神 # level: 1 # value: 与同伴在一起时,会变得更强。 [组队挑战时适用] [群猎之力] 给队员赋予光环,获得以下效果。(最多叠加1次) - 所有速度 +30% - 所受物理/魔法伤害- 15% - 每10秒恢复10,000点的生命值和魔法值,持续10秒 [酣畅狩猎][装备主动技能] 散发出威慑敌人的气势。 - 施放时,每秒使500px范围内的敌人进入最大层数的崩裂状态,持续60秒 - 再次施放时,不再使敌人进入崩裂状态 - 冷却时间10秒 (敌人进入崩裂状态时,所受伤害根据叠加层数(1/2/3)增加(5/7/8)%) ([群猎之力]、[酣畅狩猎]效果对辅助职业无效) [单人挑战时适用] - 技能伤害 +18.1% - 适用[群猎之力]效果 - 不适用[酣畅狩猎]效果 [太初的记忆] 套装积分达到2550后,每增加70点套装积分,可以获得以下效果。 - 技能伤害 增加 1% - 增益量 +100 @@ -764,7 +764,7 @@ def suit_231(char: CharacterProperty): @register -def suit_232(char: CharacterProperty): +def suit_232(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_232 - 魔力领域 - 初始 # level: 1 # value: - @@ -773,7 +773,7 @@ def suit_232(char: CharacterProperty): @register -def suit_237(char: CharacterProperty): +def suit_237(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_237 - 魔力领域 - 入静 # level: 1 # value: 操控魔攻核攻击敌人。 [魔攻核] 进入地下城时,召唤普通模式魔攻核。 [命令:转换][装备主动技能] 转换魔攻核的攻击模式。 - 普通模式/追击模式 - 冷却时间:5秒 [魔攻核:普通模式] 每秒发射魔力波动。 - 魔力波动伤害量:19200% - 魔力波动范围:150px [魔攻核:追击模式] 追击最强的敌人,每秒发射魔力波动。 - 魔力波动伤害量:13714% - 魔力波动范围:150px @@ -786,7 +786,7 @@ def suit_237(char: CharacterProperty): @register -def suit_242(char: CharacterProperty): +def suit_242(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_242 - 魔力领域 - 入真 # level: 1 # value: 操控魔攻核攻击敌人。 [魔攻核] 进入地下城时, 召唤普通模式魔攻核。 [命令 : 转换] [装备主动技能] 转换魔攻核的攻击模式。 - 普通模式 / 追击模式 - 删除[追踪印记] - 冷却时间 : 5秒 [魔攻核 : 普通模式] 每秒发射魔力波动。 - 魔力波动伤害量 : 35000% - 魔力波动范围 : 150px - 移动速度 +25% - 进入霸体状态 [魔攻核 : 追击模式] 追击最强的敌人, 每秒发射魔力波动。 - 魔力波动伤害量 : 21000% - 魔力波动范围 : 150px - 对追踪目标赋予[追踪印记] [魔攻弹 : 追击模式] 攻击时, 对赋予[追踪印记]的敌人发射魔力飞弹。 - 魔力飞弹伤害量 : 7000% - 冷却时间 : 1秒 @@ -800,7 +800,7 @@ def suit_242(char: CharacterProperty): @register -def suit_247(char: CharacterProperty): +def suit_247(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_247 - 魔力领域 - 入定 # level: 1 # value: 操控魔攻核攻击敌人。 [魔攻核] 进入地下城时, 召唤普通模式魔攻核。 [命令 : 转换] [装备主动技能] 转换魔攻核的攻击模式。 - 普通模式 / 追击模式 - 删除[追踪印记] - 冷却时间 : 5秒 [魔攻核 : 普通模式] 每秒发射魔力波动。 - 魔力波动伤害量 : 52500% - 魔力波动范围 : 200px - 移动速度 +25% - 进入霸体状态 [魔攻核 : 追击模式] 追击最强的敌人, 每秒发射魔力波动。 - 魔力波动伤害量 : 31000% - 魔力波动范围 : 200px - 对追踪目标赋予[追踪印记] [魔攻弹 : 追击模式] 攻击时, 对赋予[追踪印记]的敌人发射魔力飞弹。 - 魔力飞弹伤害量 : 11000% - 冷却时间 : 1秒 @@ -814,7 +814,7 @@ def suit_247(char: CharacterProperty): @register -def suit_252(char: CharacterProperty): +def suit_252(char: CharacterProperty,effectDamage: list[float] = []): # DCALC_REMOVE: suit_252 - 魔力领域 - 入神 # level: 1 # value: 操控魔攻核攻击敌人。 [魔攻核] 进入地下城时, 召唤普通模式魔攻核。 [命令 : 转换] [装备主动技能] 转换魔攻核的攻击模式。 - 普通模式 / 追击模式 - 删除[追踪印记] - 冷却时间 : 5秒 [魔攻核 : 普通模式] 每秒发射魔力波动。 - 魔力波动伤害量 : 67000% - 魔力波动范围 : 300px - 移动速度 +25% - 进入霸体状态 - 所受物理/魔法伤害 -10% [魔攻核 : 追击模式] 追击最强的敌人, 每秒发射魔力波动。 - 魔力波动伤害量 : 40000% - 魔力波动范围 : 200px - 对追踪目标赋予[追踪印记] [魔攻弹 : 追击模式] 攻击时, 对赋予[追踪印记]的敌人发射魔力飞弹。 - 魔力飞弹伤害量 : 13600% - 冷却时间 : 1秒 [太初的记忆] 套装积分达到2550后,每增加70点套装积分,可以获得以下效果。 - 技能伤害 增加 1% - 增益量 +100 diff --git a/backend/openapi b/backend/openapi index 69106cbf..c25c9057 160000 --- a/backend/openapi +++ b/backend/openapi @@ -1 +1 @@ -Subproject commit 69106cbf500c63219f68b44376a1d4e017592380 +Subproject commit c25c905725c79ff86fc03e63eccb38099c6689ac