feat:优化职业技能关联实现
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@@ -1,6 +1,12 @@
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# b9cb48777665de22c006fabaf9a560b3
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from core.basic.skill import PassiveSkill, ActiveSkill, get_data
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from core.basic.character import Character
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from core.basic.skill_effect_types import (
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LevelTable,
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Percent,
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SkillAttribute,
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SkillEffect,
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)
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prefix = "archer/vigilante/cn/skillDetail"
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@@ -192,7 +198,11 @@ class Skill5(PassiveSkill):
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# 跳跃攻击力变化率 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2)
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associate = [{'type': '*skillDamage', 'data': [i - 100 if i > 0 else 0 for i in data0], 'skills': ['妖爪']}]
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# 迁移前实现(保留对照):
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# associate = [{'type': '*skillDamage', 'data': [i - 100 if i > 0 else 0 for i in data0], 'skills': ['妖爪']}]
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associate = [
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SkillEffect(attribute=SkillAttribute.DAMAGE, value=1 + Percent(LevelTable([i - 100 if i > 0 else 0 for i in data0])), skills=['妖爪']),
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]
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# 受身蹲伏
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# archer/vigilante/ce26c6b69d02a440a81b552bec94f03b
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@@ -653,7 +663,11 @@ class Skill19(PassiveSkill):
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# 妖兽形物理/魔法防御力增加 : {value2}
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data2 = get_data(f'{prefix}/{uuid}', 2)
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associate = [{'data': data0, 'type': '*skillDamage'}]
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# 迁移前实现(保留对照):
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# associate = [{'data': data0, 'type': '*skillDamage'}]
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associate = [
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SkillEffect(attribute=SkillAttribute.DAMAGE, value=1 + Percent(LevelTable(data0))),
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]
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# 暴击
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# archer/vigilante/fc1262c19f3d0477ee8eda47b8db8696
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@@ -1015,7 +1029,11 @@ class Skill28(PassiveSkill):
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# 命中率增加 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2)
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associate = [{'data': data0, 'type': '*skillDamage'}]
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# 迁移前实现(保留对照):
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# associate = [{'data': data0, 'type': '*skillDamage'}]
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associate = [
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SkillEffect(attribute=SkillAttribute.DAMAGE, value=1 + Percent(LevelTable(data0))),
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]
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# 狂妖风暴
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# archer/vigilante/8e358ecf99ac9df31a6132aeafe378a9
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@@ -1191,7 +1209,11 @@ class Skill31(PassiveSkill):
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# [鲜活宴场]生命值恢复量增加率 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2)
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associate = [{'data': data0, 'type': '*skillDamage'}]
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# 迁移前实现(保留对照):
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# associate = [{'data': data0, 'type': '*skillDamage'}]
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associate = [
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SkillEffect(attribute=SkillAttribute.DAMAGE, value=1 + Percent(LevelTable(data0))),
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]
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# 鲜活宴场
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# archer/vigilante/0e409ac3e1c1f3976b3ef2bfe4c13069
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@@ -1380,7 +1402,11 @@ class Skill35(PassiveSkill):
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# 基本攻击力和转职技能攻击力增加率 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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associate = [{'data': data0, 'type': '*skillDamage'}]
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# 迁移前实现(保留对照):
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# associate = [{'data': data0, 'type': '*skillDamage'}]
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associate = [
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SkillEffect(attribute=SkillAttribute.DAMAGE, value=1 + Percent(LevelTable(data0))),
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]
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# 卸骨
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# archer/vigilante/527cdc3ecca985e18ef819d456532b26
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@@ -1581,7 +1607,11 @@ class Skill39(PassiveSkill):
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# 基本攻击力和转职技能攻击力增加率 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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associate = [{'data': data0, 'type': '*skillDamage'}]
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# 迁移前实现(保留对照):
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# associate = [{'data': data0, 'type': '*skillDamage'}]
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associate = [
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SkillEffect(attribute=SkillAttribute.DAMAGE, value=1 + Percent(LevelTable(data0))),
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]
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# 神妖之爪
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# archer/vigilante/dd32a9825ec1af42a91f2223be6658e5
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