feat:优化职业技能关联实现
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@@ -1,6 +1,15 @@
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# 986c2b3d72ee0e4a0b7fcfbe786d4e02
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from core.basic.skill import PassiveSkill, ActiveSkill, get_data
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from core.basic.character import Character
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from core.basic.skill_effect_types import (
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CharacterAttribute,
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CharacterEffect,
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LevelTable,
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Operation,
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Percent,
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SkillAttribute,
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SkillEffect,
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)
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prefix = "gunblader/agent/cn/skillDetail"
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@@ -120,7 +129,11 @@ class Skill3(PassiveSkill):
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# 跳跃攻击力变化率 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2)
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associate = [{'type': '*skillDamage', 'data': [i - 100 if i > 0 else 0 for i in data0], 'skills': ['斩射']}]
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# 迁移前实现(保留对照):
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# associate = [{'type': '*skillDamage', 'data': [i - 100 if i > 0 else 0 for i in data0], 'skills': ['斩射']}]
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associate = [
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SkillEffect(attribute=SkillAttribute.DAMAGE, value=1 + Percent(LevelTable([i - 100 if i > 0 else 0 for i in data0])), skills=['斩射']),
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]
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# 受身蹲伏
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# gunblader/agent/ce26c6b69d02a440a81b552bec94f03b
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@@ -511,7 +524,11 @@ class Skill16(PassiveSkill):
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# 暴击伤害增加率 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2)
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associate = [{'type': '*skillDamage', 'data': data2}]
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# 迁移前实现(保留对照):
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# associate = [{'type': '*skillDamage', 'data': data2}]
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associate = [
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SkillEffect(attribute=SkillAttribute.DAMAGE, value=1 + Percent(LevelTable(data2))),
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]
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# 源能护盾
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# gunblader/agent/0232c151ef3731c2dede51931a374723
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@@ -689,7 +706,11 @@ class Skill21(PassiveSkill):
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# 命中率增加 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1)
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associate = [{'type': '$*PAtkP', 'data': data0}]
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# 迁移前实现(保留对照):
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# associate = [{'type': '$*PAtkP', 'data': data0}]
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associate = [
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CharacterEffect(attribute=CharacterAttribute.P_ATK_P, value=1 + Percent(LevelTable(data0))),
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]
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# 暴击
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# gunblader/agent/fc1262c19f3d0477ee8eda47b8db8696
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@@ -1108,7 +1129,11 @@ class Skill31(PassiveSkill):
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# 寻敌范围增加 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1)
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associate = [{'data': data0, 'type': '*skillDamage'}]
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# 迁移前实现(保留对照):
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# associate = [{'data': data0, 'type': '*skillDamage'}]
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associate = [
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SkillEffect(attribute=SkillAttribute.DAMAGE, value=1 + Percent(LevelTable(data0))),
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]
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# 毁灭绝击
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# gunblader/agent/01c3a2fb793d293a25ed8dc7a0d70c1a
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@@ -1287,9 +1312,14 @@ class Skill35(PassiveSkill):
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# 迅步突袭冷却时间缩短 : {value2}秒
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# 迁移前实现(保留对照):
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# associate = [
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# {'type': '*skillDamage', 'data': data1},
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# {'type': '+cd', 'data': [0] + [-1] * maxLv, 'skills': ['迅步突袭'], 'ratio': 1},
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# ]
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associate = [
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{'type': '*skillDamage', 'data': data1},
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{'type': '+cd', 'data': [0] + [-1] * maxLv, 'skills': ['迅步突袭'], 'ratio': 1},
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SkillEffect(attribute=SkillAttribute.DAMAGE, value=1 + Percent(LevelTable(data1))),
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SkillEffect(attribute=SkillAttribute.CD, operation=Operation.ADD, value=LevelTable([0] + [-1] * maxLv), skills=['迅步突袭']),
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]
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# 月光镇魂曲
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@@ -1481,7 +1511,11 @@ class Skill39(PassiveSkill):
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# 基本攻击力和转职技能攻击力增加率 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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associate = [{'type': '*skillDamage', 'data': data0}]
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# 迁移前实现(保留对照):
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# associate = [{'type': '*skillDamage', 'data': data0}]
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associate = [
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SkillEffect(attribute=SkillAttribute.DAMAGE, value=1 + Percent(LevelTable(data0))),
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]
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# 夜影迷踪
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# gunblader/agent/c5a2956d8ed3af1746ed2f76ca971a09
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