feat:优化职业技能关联实现
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@@ -1,6 +1,23 @@
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#0ee8fa5dc525c1a1f23fc6911e921e4a
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from core.basic.skill import PassiveSkill, ActiveSkill, get_data
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from core.basic.character import Character
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from core.basic.skill_effect_types import (
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CharacterAttribute,
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CharacterEffect,
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LevelTable,
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Operation,
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Percent,
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ProfessionAttribute,
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SkillAttribute,
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SkillEffect,
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)
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class PaladinAttribute(ProfessionAttribute):
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"""本职业专用的最终效果属性;字段含义与技能实现保持一致。"""
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LITTLE_POWER = 'powerLittle'
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"""帕拉丁:神光喷涌特殊形态倍率。"""
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prefix = "knight/paladin/cn/skillDetail"
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@@ -519,7 +536,11 @@ class Skill16(PassiveSkill):
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 霸体持续时间 : {value2}秒
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data2 = get_data(f'{prefix}/{uuid}', 2)
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associate = [{"data":data1,"type":"$*PAtkP"}]
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# 迁移前实现(保留对照):
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# associate = [{"data":data1,"type":"$*PAtkP"}]
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associate = [
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CharacterEffect(attribute=CharacterAttribute.P_ATK_P, value=1 + Percent(LevelTable(data1))),
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]
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# 天使光翼
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# knight/paladin/9dc8438e4572d39243c97da31c113acc
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@@ -632,7 +653,12 @@ class Skill17(PassiveSkill):
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# 拥有7个天使光翼时 : 5%
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# 拥有8个天使光翼时 : 10%
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associate = [{"data":data0,"type":"$*PAtkP"},{"data":data1,"type":"*cdReduce"}]
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# 迁移前实现(保留对照):
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# associate = [{"data":data0,"type":"$*PAtkP"},{"data":data1,"type":"*cdReduce"}]
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associate = [
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CharacterEffect(attribute=CharacterAttribute.P_ATK_P, value=1 + Percent(LevelTable(data0))),
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SkillEffect(attribute=SkillAttribute.CD_REDUCE, value=1 - Percent(LevelTable(data1))),
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]
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# 神光冲击
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# knight/paladin/3fb8395ae3b81bd608e0c4223a8eb534
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@@ -1166,7 +1192,11 @@ class Skill31(PassiveSkill):
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# 物理攻击力增加率 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 天使光翼获得量 : 2个
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associate = [{"data":data0,"type":"$*PAtkP"}]
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# 迁移前实现(保留对照):
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# associate = [{"data":data0,"type":"$*PAtkP"}]
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associate = [
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CharacterEffect(attribute=CharacterAttribute.P_ATK_P, value=1 + Percent(LevelTable(data0))),
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]
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# 天使光翼获得量 : 2个
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# 信仰聚合 : 神光惩戒
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@@ -1386,7 +1416,11 @@ class Skill36(PassiveSkill):
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# 天使光翼获得量 : {value1}个
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data1 = get_data(f'{prefix}/{uuid}', 1)
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associate = [{"data":data0}]
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# 迁移前实现(保留对照):
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# associate = [{"data":data0}]
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associate = [
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SkillEffect(attribute=SkillAttribute.DAMAGE, value=1 + Percent(LevelTable(data0))),
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]
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# 神光回旋斩
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# knight/paladin/0e3da11226dd30c2aaef52e36eff7f3f
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@@ -1554,7 +1588,12 @@ class Skill40(PassiveSkill):
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# 天使光翼获得量 : {value4}个
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data4 = get_data(f'{prefix}/{uuid}', 4)
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associate = [{"data":data0},{"data":data1,"type":"+powerLittle","skills":["神光喷涌"]}]
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# 迁移前实现(保留对照):
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# associate = [{"data":data0},{"data":data1,"type":"+powerLittle","skills":["神光喷涌"]}]
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associate = [
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SkillEffect(attribute=SkillAttribute.DAMAGE, value=1 + Percent(LevelTable(data0))),
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SkillEffect(attribute=PaladinAttribute.LITTLE_POWER, operation=Operation.ADD, value=Percent(LevelTable(data1)), skills=['神光喷涌']),
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]
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# 神光耀世
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# knight/paladin/481348575c1e141925c836b59c5db3ca
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