fix:修正鬼泣小墓碑 忍者部分技能异常

This commit is contained in:
2025-08-09 20:32:32 +08:00
parent 27e51dc1cc
commit 97883cbb99
2 changed files with 20 additions and 0 deletions
@@ -798,6 +798,7 @@ class Skill36(ActiveSkill):
data2 = get_data(f'{prefix}/{uuid}', 2)
# 攻击力 : {value3}%
data3 = get_data(f'{prefix}/{uuid}', 3)
hit3 = 9
# 诅咒几率 : {value4}%
data4 = get_data(f'{prefix}/{uuid}', 4)
# 诅咒持续时间 : {value5}秒
@@ -1296,10 +1296,13 @@ class Skill44(ActiveSkill):
data0 = get_data(f'{prefix}/{uuid}', 0)
# 召唤时, 爆炸攻击力 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
hit1 = 1
# 火焰吐息攻击力 : {value2}%
data2 = get_data(f'{prefix}/{uuid}', 2)
hit2 = 10
# 毒雾攻击力 : {value3}%
data3 = get_data(f'{prefix}/{uuid}', 3)
hit3 = 23
# 毒雾多段攻击次数 : {value4}次
data4 = get_data(f'{prefix}/{uuid}', 4)
# 结印时毒雾多段攻击次数 : {value5}次
@@ -1396,8 +1399,10 @@ class Skill46(ActiveSkill):
# 天照登场和消失时冲击波攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
hit0 = 2
# 光焰弹攻击力 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
hit1 = 8
# 光焰弹基本发射数量 : {value2}个
data2 = get_data(f'{prefix}/{uuid}', 2)
# [临兵斗]结印时攻击力增加率 : {value3}%
@@ -1408,6 +1413,8 @@ class Skill46(ActiveSkill):
# 锁定敌人范围 : {value5}px
data5 = get_data(f'{prefix}/{uuid}', 5)
associate = [{"data":data4,"skills":["天照"]}]
mode = ["普通","六道"]
def setMode(self, mode):
@@ -1496,6 +1503,18 @@ class Skill47(ActiveSkill):
# 装备草雉剑后, 斩击命中时, [忍法 : 六道轮回]攻击力累积量 : {value14}%
data14 = get_data(f'{prefix}/{uuid}', 14)
mode = ["终结","平x","跳x"]
def setMode(self, mode):
if mode == "终结":
self.hit2 = 1
self.hit3 = 3
elif mode == "平x":
self.hit4 = 1
self.hit5 = 1
elif mode == "跳x":
self.hit6 = 2
# 三元刹
# thief/kunoichi/2ff50c35efcf0f287c4c418c8454da48
# ddc49e9ad1ff72a00b53c6cff5b1e920/2ff50c35efcf0f287c4c418c8454da48