fix:修正鬼泣小墓碑 忍者部分技能异常
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@@ -798,6 +798,7 @@ class Skill36(ActiveSkill):
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data2 = get_data(f'{prefix}/{uuid}', 2)
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# 攻击力 : {value3}%
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# 攻击力 : {value3}%
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data3 = get_data(f'{prefix}/{uuid}', 3)
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data3 = get_data(f'{prefix}/{uuid}', 3)
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hit3 = 9
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# 诅咒几率 : {value4}%
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# 诅咒几率 : {value4}%
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data4 = get_data(f'{prefix}/{uuid}', 4)
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data4 = get_data(f'{prefix}/{uuid}', 4)
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# 诅咒持续时间 : {value5}秒
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# 诅咒持续时间 : {value5}秒
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@@ -1296,10 +1296,13 @@ class Skill44(ActiveSkill):
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data0 = get_data(f'{prefix}/{uuid}', 0)
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 召唤时, 爆炸攻击力 : {value1}%
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# 召唤时, 爆炸攻击力 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1)
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data1 = get_data(f'{prefix}/{uuid}', 1)
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hit1 = 1
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# 火焰吐息攻击力 : {value2}%
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# 火焰吐息攻击力 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2)
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data2 = get_data(f'{prefix}/{uuid}', 2)
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hit2 = 10
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# 毒雾攻击力 : {value3}%
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# 毒雾攻击力 : {value3}%
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data3 = get_data(f'{prefix}/{uuid}', 3)
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data3 = get_data(f'{prefix}/{uuid}', 3)
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hit3 = 23
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# 毒雾多段攻击次数 : {value4}次
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# 毒雾多段攻击次数 : {value4}次
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data4 = get_data(f'{prefix}/{uuid}', 4)
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data4 = get_data(f'{prefix}/{uuid}', 4)
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# 结印时毒雾多段攻击次数 : {value5}次
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# 结印时毒雾多段攻击次数 : {value5}次
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@@ -1396,8 +1399,10 @@ class Skill46(ActiveSkill):
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# 天照登场和消失时冲击波攻击力 : {value0}%
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# 天照登场和消失时冲击波攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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data0 = get_data(f'{prefix}/{uuid}', 0)
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hit0 = 2
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# 光焰弹攻击力 : {value1}%
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# 光焰弹攻击力 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1)
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data1 = get_data(f'{prefix}/{uuid}', 1)
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hit1 = 8
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# 光焰弹基本发射数量 : {value2}个
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# 光焰弹基本发射数量 : {value2}个
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data2 = get_data(f'{prefix}/{uuid}', 2)
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# [临兵斗]结印时攻击力增加率 : {value3}%
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# [临兵斗]结印时攻击力增加率 : {value3}%
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@@ -1408,6 +1413,8 @@ class Skill46(ActiveSkill):
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# 锁定敌人范围 : {value5}px
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# 锁定敌人范围 : {value5}px
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data5 = get_data(f'{prefix}/{uuid}', 5)
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data5 = get_data(f'{prefix}/{uuid}', 5)
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associate = [{"data":data4,"skills":["天照"]}]
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mode = ["普通","六道"]
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mode = ["普通","六道"]
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def setMode(self, mode):
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def setMode(self, mode):
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@@ -1496,6 +1503,18 @@ class Skill47(ActiveSkill):
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# 装备草雉剑后, 斩击命中时, [忍法 : 六道轮回]攻击力累积量 : {value14}%
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# 装备草雉剑后, 斩击命中时, [忍法 : 六道轮回]攻击力累积量 : {value14}%
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data14 = get_data(f'{prefix}/{uuid}', 14)
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data14 = get_data(f'{prefix}/{uuid}', 14)
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mode = ["终结","平x","跳x"]
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def setMode(self, mode):
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if mode == "终结":
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self.hit2 = 1
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self.hit3 = 3
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elif mode == "平x":
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self.hit4 = 1
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self.hit5 = 1
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elif mode == "跳x":
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self.hit6 = 2
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# 三元刹
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# 三元刹
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# thief/kunoichi/2ff50c35efcf0f287c4c418c8454da48
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# thief/kunoichi/2ff50c35efcf0f287c4c418c8454da48
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# ddc49e9ad1ff72a00b53c6cff5b1e920/2ff50c35efcf0f287c4c418c8454da48
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# ddc49e9ad1ff72a00b53c6cff5b1e920/2ff50c35efcf0f287c4c418c8454da48
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