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@@ -74,7 +74,7 @@ class Skill2(PassiveSkill):
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# 跳跃攻击力变化率 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2)
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associate = [{"type":"*skillRation","data":[i-100 if i>0 else 0 for i in data0],"skills":["华丽回收"]}]
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associate = [{"type":"*skillDamage","data":[i-100 if i>0 else 0 for i in data0],"skills":["华丽回收"]}]
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# 肃静!
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# archer/chimera/e2cfb515fe293cf121a649fcc4bab84b
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@@ -337,8 +337,8 @@ class Skill16(ActiveSkill):
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data2 = get_data(f'{prefix}/{uuid}', 2)
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associate = [
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{"type":"*skillRation","data":data0},
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{"type":"*skillRation","data":data1,"exceptSkills":["华丽回收"]},
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{"type":"*skillDamage","data":data0},
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{"type":"*skillDamage","data":data1,"exceptSkills":["华丽回收"]},
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]
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# 空翻刃袭
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@@ -484,7 +484,7 @@ class Skill21(PassiveSkill):
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# 移动速度增加率 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2)
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associate = [ {"type":"*skillRation","data":data0} ]
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associate = [ {"type":"*skillDamage","data":data0} ]
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# 土星环
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# archer/chimera/e862146efac2fce3de3a12f038f4116b
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@@ -790,7 +790,7 @@ class Skill27(PassiveSkill):
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# 物理防御力增加 : {value1}
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data1 = get_data(f'{prefix}/{uuid}', 1)
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associate = [ {"type":"*skillRation","data":data0} ]
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associate = [ {"type":"*skillDamage","data":data0} ]
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# 重力加速度
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# archer/chimera/94c450d6214cafdc673f763badceeaf1
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@@ -946,7 +946,7 @@ class Skill31(PassiveSkill):
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# 物理暴击率增加率 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1)
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associate = [ {"type":"*skillRation","data":data0} ]
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associate = [ {"type":"*skillDamage","data":data0} ]
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# 巨镰斯诺克
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# archer/chimera/0dbdeaf846356f8b9380f8fbb8e97377
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@@ -1172,7 +1172,7 @@ class Skill35(PassiveSkill):
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# 基本攻击力和技能攻击力增加率 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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associate = [ {"type":"*skillRation","data":data0} ]
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associate = [ {"type":"*skillDamage","data":data0} ]
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# 颠倒之浩劫
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# archer/chimera/bbc15561bec24f9c1e79e23d715b1dd2
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@@ -213,7 +213,7 @@ class Skill6(PassiveSkill):
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# 跳跃攻击力变化率 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2)
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associate = [{"type":"*skillRation","data":[i-100 if i>0 else 0 for i in data0],"skills":["急速扳机"]}]
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associate = [{"type":"*skillDamage","data":[i-100 if i>0 else 0 for i in data0],"skills":["急速扳机"]}]
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# 全力挥击
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@@ -711,8 +711,8 @@ class Skill26(PassiveSkill):
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# [重型穿甲箭]攻击力增加率 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# [重型穿甲箭]弩箭速度增加量 : 25%
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associate = [ {"type":"*skillRation","data":data0,"skills":["重型穿甲箭"]}, ]
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associate = [ {"type":"*skillDamage","data":data0,"skills":["重型穿甲箭"]}, ]
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# 光爆箭
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@@ -994,7 +994,7 @@ class Skill31(PassiveSkill):
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# 暴击伤害增加率 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2)
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associate = [ {"data":data2,"type":"*skillRation"}]
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associate = [ {"data":data2,"type":"*skillDamage"}]
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# 联合作战 : 围猎
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# archer/hunter/1812a1ece67bb37b6b44b54766450064
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@@ -1192,7 +1192,7 @@ class Skill35(PassiveSkill):
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# 基本攻击力和转职技能攻击力增加率 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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associate = [ {"data":data0,"type":"*skillRation"}]
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associate = [ {"data":data0,"type":"*skillDamage"}]
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# 终结穿刺
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# archer/hunter/b89c9ab317bc0a443f6497b7cca2f6a8
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@@ -1384,7 +1384,7 @@ class Skill39(PassiveSkill):
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# 基本攻击力和转职技能攻击力增加率 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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associate = [ {"data":data0,"type":"*skillRation"}]
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associate = [ {"data":data0,"type":"*skillDamage"}]
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# 联合作战 : 扭转战局
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# archer/hunter/e0daa922b19cdc35de879e938361464e
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@@ -145,7 +145,7 @@ class Skill4(PassiveSkill):
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# 跳跃攻击力变化率 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2)
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associate = [{"type":"*skillRation","data":[i-100 if i>0 else 0 for i in data0],"skills":["迷雾箭雨"]}]
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associate = [{"type":"*skillDamage","data":[i-100 if i>0 else 0 for i in data0],"skills":["迷雾箭雨"]}]
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# 受身蹲伏
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# archer/traveler/ce26c6b69d02a440a81b552bec94f03b
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@@ -682,8 +682,8 @@ class Skill22(ActiveSkill):
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# 暴击伤害增加率 : {value3}%
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data3 = get_data(f'{prefix}/{uuid}', 3)
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associate = [ {"data":data3,"type":"*skillRation"}]
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associate = [ {"data":data3,"type":"*skillDamage"}]
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# 高原雾花
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# archer/traveler/42c82812f86ff6704ae9952a2e6093a4
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@@ -978,7 +978,7 @@ class Skill28(PassiveSkill):
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# 技能和消耗品生命值、 魔法值恢复效果增加率 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1)
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associate = [ {"data":data0,"type":"*skillRation"}]
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associate = [ {"data":data0,"type":"*skillDamage"}]
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# 旷野火炎
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# archer/traveler/506e7ed77d517419a6e1c437a2cedb17
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@@ -1198,7 +1198,7 @@ class Skill33(PassiveSkill):
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# [神雾兵仗·流星]冷却时间减少率 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1)
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associate = [ {"data":data0,"type":"*skillRation"}]
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associate = [ {"data":data0,"type":"*skillDamage"}]
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# 流雾疾风
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# archer/traveler/da6e37c1e3f0e8867f70007d89c239ff
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@@ -1329,7 +1329,7 @@ class Skill36(ActiveSkill):
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- [装置驱动]攻击力 -26.6%\n
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- [装置驱动]爆炸时追加小型烟花漫天
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"""
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def effect(self, old, new):
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if self.vp == 2:
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self.associate = [{"type":"*skillRation","data":[0] + [-26.6]*self.maxLv,"skills":["装置驱动"]}]
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@@ -1407,7 +1407,7 @@ class Skill38(PassiveSkill):
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# 基本攻击力和转职技能攻击力增加率 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2)
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associate = [ {"data":data2,"type":"*skillRation"}]
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associate = [ {"data":data2,"type":"*skillDamage"}]
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# 装置驱动 : 星云
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# archer/traveler/03bb5314ffd41e9458d67ef924fef38f
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@@ -177,7 +177,7 @@ class Skill5(PassiveSkill):
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# 跳跃攻击力变化率 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2)
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associate = [{"type":"*skillRation","data":[i-100 if i>0 else 0 for i in data0],"skills":["妖爪"]}]
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associate = [{"type":"*skillDamage","data":[i-100 if i>0 else 0 for i in data0],"skills":["妖爪"]}]
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# 受身蹲伏
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# archer/vigilante/ce26c6b69d02a440a81b552bec94f03b
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@@ -575,7 +575,7 @@ class Skill18(PassiveSkill):
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# 妖兽形物理/魔法防御力增加 : {value2}
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data2 = get_data(f'{prefix}/{uuid}', 2)
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associate = [ {"data":data0,"type":"*skillRation"}]
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associate = [ {"data":data0,"type":"*skillDamage"}]
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# 暴击
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# archer/vigilante/fc1262c19f3d0477ee8eda47b8db8696
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@@ -916,7 +916,7 @@ class Skill27(PassiveSkill):
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# 命中率增加 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2)
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associate = [ {"data":data0,"type":"*skillRation"}]
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associate = [ {"data":data0,"type":"*skillDamage"}]
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# 狂妖风暴
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# archer/vigilante/8e358ecf99ac9df31a6132aeafe378a9
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@@ -1079,8 +1079,8 @@ class Skill30(PassiveSkill):
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# [鲜活宴场]生命值恢复量增加率 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2)
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associate = [ {"data":data0,"type":"*skillRation"}]
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associate = [ {"data":data0,"type":"*skillDamage"}]
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# 鲜活宴场
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# archer/vigilante/0e409ac3e1c1f3976b3ef2bfe4c13069
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@@ -1260,8 +1260,8 @@ class Skill34(PassiveSkill):
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# 基本攻击力和转职技能攻击力增加率 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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associate = [ {"data":data0,"type":"*skillRation"}]
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associate = [ {"data":data0,"type":"*skillDamage"}]
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# 卸骨
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# archer/vigilante/527cdc3ecca985e18ef819d456532b26
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@@ -1450,7 +1450,7 @@ class Skill38(PassiveSkill):
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# 基本攻击力和转职技能攻击力增加率 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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associate = [ {"data":data0,"type":"*skillRation"}]
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associate = [ {"data":data0,"type":"*skillDamage"}]
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# 神妖之爪
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# archer/vigilante/dd32a9825ec1af42a91f2223be6658e5
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@@ -1504,7 +1504,7 @@ class Skill39(ActiveSkill):
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# 攻击力增加最大值 : {value7}%
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data7 = get_data(f'{prefix}/{uuid}', 7)
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# 妖气能量消耗 : 全部
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mode = ["人","妖兽(满强化)","妖兽(无强化)"]
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def setMode(self, mode):
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