diff --git a/backend/core/basic/character.py b/backend/core/basic/character.py index 556a7b03..2fc6717d 100644 --- a/backend/core/basic/character.py +++ b/backend/core/basic/character.py @@ -413,9 +413,9 @@ class Character(CharacterProperty): """获取武器类型""" weapon = self.charEquipInfo["武器"].equInfo if weapon is None: - return None + return None,None else: - return (weapon.itemDetailType,weapon.categorize) + return weapon.itemDetailType,weapon.categorize # endregion # region 计算相关 diff --git a/backend/core/character/GF/swordman_male/weapon_master.py b/backend/core/character/GF/swordman_male/weapon_master.py index 98ba39d2..fe7b2bd8 100644 --- a/backend/core/character/GF/swordman_male/weapon_master.py +++ b/backend/core/character/GF/swordman_male/weapon_master.py @@ -1106,7 +1106,7 @@ class classChange(Character): self.防具精通属性 = ['力量'] self.武器类型 = '光剑' self.防具类型 = '轻甲' - self.buff = 1.76 + self.buff = 1.86 self.角色 = '鬼剑士(男)'