From a43b8defb8cf512e040c71a2d25cd7ef286dd966 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E8=A5=BF=E7=93=9C=C2=B0?= Date: Fri, 25 Apr 2025 00:12:56 +0800 Subject: [PATCH] dev --- backend/core/basic/character.py | 4 ++-- backend/core/character/GF/swordman_male/weapon_master.py | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/backend/core/basic/character.py b/backend/core/basic/character.py index 556a7b03..2fc6717d 100644 --- a/backend/core/basic/character.py +++ b/backend/core/basic/character.py @@ -413,9 +413,9 @@ class Character(CharacterProperty): """获取武器类型""" weapon = self.charEquipInfo["武器"].equInfo if weapon is None: - return None + return None,None else: - return (weapon.itemDetailType,weapon.categorize) + return weapon.itemDetailType,weapon.categorize # endregion # region 计算相关 diff --git a/backend/core/character/GF/swordman_male/weapon_master.py b/backend/core/character/GF/swordman_male/weapon_master.py index 98ba39d2..fe7b2bd8 100644 --- a/backend/core/character/GF/swordman_male/weapon_master.py +++ b/backend/core/character/GF/swordman_male/weapon_master.py @@ -1106,7 +1106,7 @@ class classChange(Character): self.防具精通属性 = ['力量'] self.武器类型 = '光剑' self.防具类型 = '轻甲' - self.buff = 1.76 + self.buff = 1.86 self.角色 = '鬼剑士(男)'