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@@ -1534,61 +1534,106 @@ def oath_skill_2070503(char: CharacterProperty):
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@register
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def oath_skill_2080101(char: CharacterProperty):
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char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=241500))
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char.equ_effect.append(EquEffect(name='暴风雪', icon='/equipment/suit/6.png', cd=5, data=77700))
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char.SetStatus(SpeedM=0.1, SpeedA=0.1, SpeedR=0.1)
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pass
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@register
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def oath_skill_2080102(char: CharacterProperty):
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char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=241500))
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char.equ_effect.append(EquEffect(name='暴风雪', icon='/equipment/suit/6.png', cd=5, data=77700))
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char.SetStatus(SpeedM=0.1, SpeedA=0.1, SpeedR=0.1)
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pass
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@register
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def oath_skill_2080103(char: CharacterProperty):
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char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=241500))
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char.equ_effect.append(EquEffect(name='暴风雪', icon='/equipment/suit/6.png', cd=5, data=77700))
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char.SetStatus(SpeedM=0.1, SpeedA=0.1, SpeedR=0.1)
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pass
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@register
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def oath_skill_2080201(char: CharacterProperty):
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char.equ_effect.append(EquEffect(name='灾害', icon='/equipment/suit/5.png', cd=3, data=17010))
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if check_suit(char):
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# 原套装效果
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char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=241500))
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char.equ_effect.append(EquEffect(name='暴风雪', icon='/equipment/suit/6.png', cd=5, data=77700))
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char.SetStatus(SpeedM=0.1, SpeedA=0.1, SpeedR=0.1)
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# 誓约追加
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char.SetStatus(SkillAttack=0.035)
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pass
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@register
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def oath_skill_2080202(char: CharacterProperty):
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char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=241500))
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pass
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@register
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def oath_skill_2080203(char: CharacterProperty):
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char.equ_effect.append(EquEffect(name='陨石冲击', icon='/equipment/skill/129.png', cd=120, data=170100))
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char.equ_effect.append(EquEffect(name='地壳裂痕', icon='/equipment/suit/6.png', cd=30, data=132300))
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char.SetStatus(SpeedM=0.1, SpeedA=0.1, SpeedR=0.1)
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pass
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@register
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def oath_skill_2080301(char: CharacterProperty):
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char.equ_effect.append(EquEffect(name='灾害', icon='/equipment/suit/5.png', cd=3, data=22680))
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if check_suit(char):
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# 原套装效果
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char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=241500))
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char.equ_effect.append(EquEffect(name='暴风雪', icon='/equipment/suit/6.png', cd=5, data=77700))
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char.SetStatus(SpeedM=0.1, SpeedA=0.1, SpeedR=0.1)
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# 誓约追加
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char.SetStatus(SkillAttack=0.035)
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pass
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@register
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def oath_skill_2080302(char: CharacterProperty):
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char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=241500))
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pass
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@register
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def oath_skill_2080303(char: CharacterProperty):
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char.equ_effect.append(EquEffect(name='陨石冲击', icon='/equipment/skill/129.png', cd=120, data=255150))
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char.equ_effect.append(EquEffect(name='地壳爆裂', icon='/equipment/suit/6.png', cd=30, data=198450))
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char.SetStatus(SpeedM=0.1, SpeedA=0.1, SpeedR=0.1)
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pass
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@register
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def oath_skill_2080401(char: CharacterProperty):
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char.equ_effect.append(EquEffect(name='灾害', icon='/equipment/suit/5.png', cd=3, data=28350))
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if check_suit(char):
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# 原套装效果
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char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=241500))
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char.equ_effect.append(EquEffect(name='暴风雪', icon='/equipment/suit/6.png', cd=5, data=77700))
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char.SetStatus(SpeedM=0.1, SpeedA=0.1, SpeedR=0.1)
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# 誓约追加
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char.SetStatus(SkillAttack=0.035)
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pass
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@register
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def oath_skill_2080402(char: CharacterProperty):
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char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=241500))
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pass
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@register
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def oath_skill_2080403(char: CharacterProperty):
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char.equ_effect.append(EquEffect(name='陨石冲击', icon='/equipment/skill/129.png', cd=120, data=340200))
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char.equ_effect.append(EquEffect(name='大地震', icon='/equipment/suit/6.png', cd=30, data=264600))
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char.SetStatus(SpeedM=0.1, SpeedA=0.1, SpeedR=0.1)
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pass
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@@ -1628,16 +1673,28 @@ def oath_skill_2080503(char: CharacterProperty):
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@register
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def oath_skill_2090101(char: CharacterProperty):
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char.equ_effect.append(EquEffect(name='突破', icon='/equipment/skill/0.png', cd=8, data=10200))
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char.equ_effect.append(EquEffect(name='审判', icon='/equipment/skill/1.png', cd=15, data=19000))
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char.equ_effect.append(EquEffect(name='降临', icon='/equipment/skill/3.png', cd=140, data=329400))
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char.equ_effect.append(EquEffect(name='天罚', icon='/equipment/suit/7.png', cd=20, data=233500))
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pass
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@register
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def oath_skill_2090102(char: CharacterProperty):
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char.equ_effect.append(EquEffect(name='突破', icon='/equipment/skill/0.png', cd=8, data=10200))
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char.equ_effect.append(EquEffect(name='审判', icon='/equipment/skill/1.png', cd=15, data=19000))
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char.equ_effect.append(EquEffect(name='降临', icon='/equipment/skill/3.png', cd=140, data=329400))
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char.equ_effect.append(EquEffect(name='天罚', icon='/equipment/suit/7.png', cd=20, data=233500))
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pass
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@register
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def oath_skill_2090103(char: CharacterProperty):
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char.equ_effect.append(EquEffect(name='突破', icon='/equipment/skill/0.png', cd=8, data=10200))
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char.equ_effect.append(EquEffect(name='审判', icon='/equipment/skill/1.png', cd=15, data=19000))
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char.equ_effect.append(EquEffect(name='降临', icon='/equipment/skill/3.png', cd=140, data=329400))
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char.equ_effect.append(EquEffect(name='天罚', icon='/equipment/suit/7.png', cd=20, data=233500))
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pass
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