diff --git a/backend/config/main.py b/backend/config/main.py index b2307f35..0ae393a4 100644 --- a/backend/config/main.py +++ b/backend/config/main.py @@ -8,7 +8,7 @@ BACKEND_DIR = Path(__file__).resolve().parents[1] class Config(BaseSettings): DEBUG_MODE: bool = True WORKERS: int = 1 - PORT: int = 27173 + PORT: int = 47173 MCPPORT: int = 27174 REDIS_URL: str = 'redis://localhost:6379/1' COLG_TOKEN: str = '' diff --git a/backend/core/equipment/version_0/equ.py b/backend/core/equipment/version_0/equ.py index 40f8d170..b2894fc2 100644 --- a/backend/core/equipment/version_0/equ.py +++ b/backend/core/equipment/version_0/equ.py @@ -7893,7 +7893,7 @@ def equ_349(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_349 - 通宝 - 灭妖者的意志腰带 物品栏负重上限 +3kg - [强化 -后跳]技能冷冷却时间 -3秒 + [强化 -后跳]技能冷却时间 -3秒 rarity: 神器 """ if char.buffer: @@ -7907,7 +7907,7 @@ def equ_350(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_350 - 通宝 - 灭妖者的迷失腰带 物品栏负重上限 +3kg - [强化 -后跳]技能冷冷却时间 -5秒 + [强化 -后跳]技能冷却时间 -5秒 rarity: 传说 """ if char.buffer: @@ -7921,7 +7921,7 @@ def equ_351(char: CharacterProperty,effectDamage: list[float] = []): """ DCALC_REMOVE: equ_351 - 通宝 - 灭妖者的愤怒腰带 物品栏负重上限 +3kg - [强化 -后跳]技能冷冷却时间 -10秒 + [强化 -后跳]技能冷却时间 -10秒 rarity: 史诗 """ if char.buffer: @@ -8290,7 +8290,7 @@ def equ_372(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_984(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_984 - 侵蚀:通宝 - 铁面的哭泣胸甲 + DCALC_REMOVE: equ_984 - 侵蚀 : 通宝 - 铁面的哭泣胸甲 所受物理/魔法伤害 -20% rarity: 史诗 """ @@ -8301,7 +8301,7 @@ def equ_984(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_985(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_985 - 侵蚀:通宝 - 清海的坚不可摧腿甲 + DCALC_REMOVE: equ_985 - 侵蚀 : 通宝 - 清海的坚不可摧腿甲 维持前冲状态1秒后,进入无敌状态1秒 rarity: 史诗 """ @@ -8312,7 +8312,7 @@ def equ_985(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_986(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_986 - 侵蚀:通宝 - 蔓生之妖气头肩 + DCALC_REMOVE: equ_986 - 侵蚀 : 通宝 - 蔓生之妖气头肩 攻击速度+20% 释放速度+20% 攻击时,生成雾珠,聚集400px范围内敌人。(冷却10秒) rarity: 史诗 @@ -8324,9 +8324,9 @@ def equ_986(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_987(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_987 - 侵蚀:通宝 - 灭妖者的愤怒腰带 + DCALC_REMOVE: equ_987 - 侵蚀 : 通宝 - 灭妖者的愤怒腰带 物品栏负重上限 +3kg - [强化 -后跳]技能冷冷却时间 -10秒 + [强化 -后跳]技能冷却时间 -10秒 rarity: 史诗 """ equ_351(char, effectDamage) @@ -8336,7 +8336,7 @@ def equ_987(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_988(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_988 - 侵蚀:通宝 - 悲痛的猎月者鞋子 + DCALC_REMOVE: equ_988 - 侵蚀 : 通宝 - 悲痛的猎月者鞋子 移动速度 +29% 所有速度 +50% rarity: 史诗 @@ -8344,6 +8344,62 @@ def equ_988(char: CharacterProperty,effectDamage: list[float] = []): equ_354(char, effectDamage) pass +@register +def equ_1059(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1059 - 启圣 : 通宝 - 铁面的哭泣胸甲 + 所受物理/魔法伤害 -20% + rarity: 史诗 + """ + equ_342(char, effectDamage) + pass + + +@register +def equ_1060(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1060 - 启圣 : 通宝 - 清海的坚不可摧腿甲 + 维持前冲状态1秒后,进入无敌状态1秒 + rarity: 史诗 + """ + equ_345(char, effectDamage) + pass + + +@register +def equ_1061(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1061 - 启圣 : 通宝 - 蔓生之妖气头肩 + 攻击速度+20% 释放速度+20% + 攻击时,生成雾珠,聚集400px范围内敌人。(冷却10秒) + rarity: 史诗 + """ + equ_348(char, effectDamage) + pass + + +@register +def equ_1062(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1062 - 启圣 : 通宝 - 灭妖者的愤怒腰带 + 物品栏负重上限 +3kg + [强化 -后跳]技能冷却时间 -10秒 + rarity: 史诗 + """ + equ_351(char, effectDamage) + pass + + +@register +def equ_1063(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1063 - 启圣 : 通宝 - 悲痛的猎月者鞋子 + 移动速度 +29% + 所有速度 +50% + rarity: 史诗 + """ + equ_354(char, effectDamage) + pass # endregion # region 潜影暗袭 套装 @@ -8900,7 +8956,7 @@ def equ_414(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_989(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_989 - 侵蚀:浓郁的潜影暗袭上衣 + DCALC_REMOVE: equ_989 - 侵蚀 : 浓郁的潜影暗袭上衣 生命值最大值 +15% 魔法值最大值 +15% rarity: 史诗 @@ -8912,7 +8968,7 @@ def equ_989(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_990(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_990 - 侵蚀:浓郁的潜影融化下装 + DCALC_REMOVE: equ_990 - 侵蚀 : 浓郁的潜影融化下装 攻击速度 +40% 施放速度 +40% rarity: 史诗 @@ -8924,7 +8980,7 @@ def equ_990(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_991(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_991 - 侵蚀:浓郁的潜影抹除之容貌 + DCALC_REMOVE: equ_991 - 侵蚀 : 浓郁的潜影抹除之容貌 所受物理/魔法伤害 -10% rarity: 史诗 """ @@ -8935,7 +8991,7 @@ def equ_991(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_992(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_992 - 侵蚀:浓郁的潜影缔造之腰带 + DCALC_REMOVE: equ_992 - 侵蚀 : 浓郁的潜影缔造之腰带 物品栏负重上限 +3kg 所有异常状态抗性 +30.5% rarity: 史诗 @@ -8947,7 +9003,64 @@ def equ_992(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_993(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_993 - 侵蚀:浓郁的潜影之步伐 + DCALC_REMOVE: equ_993 - 侵蚀 : 浓郁的潜影之步伐 + 移动速度 +44% + rarity: 史诗 + """ + equ_387(char, effectDamage) + pass + +@register +def equ_1064(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1064 - 启圣 : 浓郁的潜影暗袭上衣 + 生命值最大值 +15% + 魔法值最大值 +15% + rarity: 史诗 + """ + equ_375(char, effectDamage) + pass + + +@register +def equ_1065(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1065 - 启圣 : 浓郁的潜影融化下装 + 攻击速度 +40% + 施放速度 +40% + rarity: 史诗 + """ + equ_378(char, effectDamage) + pass + + +@register +def equ_1066(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1066 - 启圣 : 浓郁的潜影抹除之容貌 + 所受物理/魔法伤害 -10% + rarity: 史诗 + """ + equ_381(char, effectDamage) + pass + + +@register +def equ_1067(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1067 - 启圣 : 浓郁的潜影缔造之腰带 + 物品栏负重上限 +3kg + 所有异常状态抗性 +30.5% + rarity: 史诗 + """ + equ_384(char, effectDamage) + pass + + +@register +def equ_1068(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1068 - 启圣 : 浓郁的潜影之步伐 移动速度 +44% rarity: 史诗 """ @@ -9434,7 +9547,7 @@ def equ_456(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_994(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_994 - 侵蚀:贵族精灵上衣 + DCALC_REMOVE: equ_994 - 侵蚀 : 贵族精灵上衣 生命值最大值 +15% 魔法值最大值 +15% rarity: 史诗 @@ -9446,7 +9559,7 @@ def equ_994(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_995(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_995 - 侵蚀:贵族精灵下装 + DCALC_REMOVE: equ_995 - 侵蚀 : 贵族精灵下装 攻击速度 +40% 施放速度 +40% rarity: 史诗 @@ -9458,7 +9571,7 @@ def equ_995(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_996(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_996 - 侵蚀:贵族精灵头肩 + DCALC_REMOVE: equ_996 - 侵蚀 : 贵族精灵头肩 所受物理/魔法伤害 -10% rarity: 史诗 """ @@ -9469,7 +9582,7 @@ def equ_996(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_997(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_997 - 侵蚀:贵族精灵腰带 + DCALC_REMOVE: equ_997 - 侵蚀 : 贵族精灵腰带 物品栏负重上限 +3kg 所有异常状态抗性 +30.5% rarity: 史诗 @@ -9481,7 +9594,64 @@ def equ_997(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_998(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_998 - 侵蚀:贵族精灵鞋子 + DCALC_REMOVE: equ_998 - 侵蚀 : 贵族精灵鞋子 + 移动速度 +44% + rarity: 史诗 + """ + equ_387(char, effectDamage) + pass + +@register +def equ_1069(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1069 - 启圣 : 贵族精灵上衣 + 生命值最大值 +15% + 魔法值最大值 +15% + rarity: 史诗 + """ + equ_375(char, effectDamage) + pass + + +@register +def equ_1070(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1070 - 启圣 : 贵族精灵下装 + 攻击速度 +40% + 施放速度 +40% + rarity: 史诗 + """ + equ_378(char, effectDamage) + pass + + +@register +def equ_1071(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1071 - 启圣 : 贵族精灵头肩 + 所受物理/魔法伤害 -10% + rarity: 史诗 + """ + equ_381(char, effectDamage) + pass + + +@register +def equ_1072(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1072 - 启圣 : 贵族精灵腰带 + 物品栏负重上限 +3kg + 所有异常状态抗性 +30.5% + rarity: 史诗 + """ + equ_384(char, effectDamage) + pass + + +@register +def equ_1073(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1073 - 启圣 : 贵族精灵鞋子 移动速度 +44% rarity: 史诗 """ @@ -9968,7 +10138,7 @@ def equ_498(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_999(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_999 - 侵蚀:灿烂的黄金乡胸甲 + DCALC_REMOVE: equ_999 - 侵蚀 : 灿烂的黄金乡胸甲 生命值最大值 +15% 魔法值最大值 +15% rarity: 史诗 @@ -9980,7 +10150,7 @@ def equ_999(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1000(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_1000 - 侵蚀:灿烂的黄金乡腿甲 + DCALC_REMOVE: equ_1000 - 侵蚀 : 灿烂的黄金乡腿甲 攻击速度 +40% 施放速度 +40% rarity: 史诗 @@ -9992,7 +10162,7 @@ def equ_1000(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1001(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_1001 - 侵蚀:灿烂的黄金乡肩甲 + DCALC_REMOVE: equ_1001 - 侵蚀 : 灿烂的黄金乡肩甲 所受物理/魔法伤害 -10% rarity: 史诗 """ @@ -10003,7 +10173,7 @@ def equ_1001(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1002(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_1002 - 侵蚀:灿烂的黄金乡腰带 + DCALC_REMOVE: equ_1002 - 侵蚀 : 灿烂的黄金乡腰带 物品栏负重上限 +3kg 所有异常状态抗性 +30.5% rarity: 史诗 @@ -10015,7 +10185,64 @@ def equ_1002(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1003(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_1003 - 侵蚀:灿烂的黄金乡靴子 + DCALC_REMOVE: equ_1003 - 侵蚀 : 灿烂的黄金乡靴子 + 移动速度 +44% + rarity: 史诗 + """ + equ_387(char, effectDamage) + pass + +@register +def equ_1074(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1074 - 启圣 : 灿烂的黄金乡胸甲 + 生命值最大值 +15% + 魔法值最大值 +15% + rarity: 史诗 + """ + equ_375(char, effectDamage) + pass + + +@register +def equ_1075(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1075 - 启圣 : 灿烂的黄金乡腿甲 + 攻击速度 +40% + 施放速度 +40% + rarity: 史诗 + """ + equ_378(char, effectDamage) + pass + + +@register +def equ_1076(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1076 - 启圣 : 灿烂的黄金乡肩甲 + 所受物理/魔法伤害 -10% + rarity: 史诗 + """ + equ_381(char, effectDamage) + pass + + +@register +def equ_1077(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1077 - 启圣 : 灿烂的黄金乡腰带 + 物品栏负重上限 +3kg + 所有异常状态抗性 +30.5% + rarity: 史诗 + """ + equ_384(char, effectDamage) + pass + + +@register +def equ_1078(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1078 - 启圣 : 灿烂的黄金乡靴子 移动速度 +44% rarity: 史诗 """ @@ -10502,7 +10729,7 @@ def equ_540(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1004(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_1004 - 侵蚀:烛龙的喷火甲胄 + DCALC_REMOVE: equ_1004 - 侵蚀 : 烛龙的喷火甲胄 生命值最大值 +15% 魔法值最大值 +15% rarity: 史诗 @@ -10514,7 +10741,7 @@ def equ_1004(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1005(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_1005 - 侵蚀:烛龙的惊雷绑腿 + DCALC_REMOVE: equ_1005 - 侵蚀 : 烛龙的惊雷绑腿 攻击速度 +40% 施放速度 +40% rarity: 史诗 @@ -10526,7 +10753,7 @@ def equ_1005(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1006(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_1006 - 侵蚀:烛龙的逐风肩甲 + DCALC_REMOVE: equ_1006 - 侵蚀 : 烛龙的逐风肩甲 所受物理/魔法伤害 -10% rarity: 史诗 """ @@ -10537,7 +10764,7 @@ def equ_1006(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1007(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_1007 - 侵蚀:烛龙的辟地腰带 + DCALC_REMOVE: equ_1007 - 侵蚀 : 烛龙的辟地腰带 物品栏负重上限 +3kg 所有异常状态抗性 +30.5% rarity: 史诗 @@ -10549,7 +10776,64 @@ def equ_1007(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1008(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_1008 - 侵蚀:烛龙的开天利爪 + DCALC_REMOVE: equ_1008 - 侵蚀 : 烛龙的开天利爪 + 移动速度 +44% + rarity: 史诗 + """ + equ_387(char, effectDamage) + pass + +@register +def equ_1079(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1079 - 启圣 : 烛龙的喷火甲胄 + 生命值最大值 +15% + 魔法值最大值 +15% + rarity: 史诗 + """ + equ_375(char, effectDamage) + pass + + +@register +def equ_1080(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1080 - 启圣 : 烛龙的惊雷绑腿 + 攻击速度 +40% + 施放速度 +40% + rarity: 史诗 + """ + equ_378(char, effectDamage) + pass + + +@register +def equ_1081(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1081 - 启圣 : 烛龙的逐风肩甲 + 所受物理/魔法伤害 -10% + rarity: 史诗 + """ + equ_381(char, effectDamage) + pass + + +@register +def equ_1082(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1082 - 启圣 : 烛龙的辟地腰带 + 物品栏负重上限 +3kg + 所有异常状态抗性 +30.5% + rarity: 史诗 + """ + equ_384(char, effectDamage) + pass + + +@register +def equ_1083(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1083 - 启圣 : 烛龙的开天利爪 移动速度 +44% rarity: 史诗 """ @@ -11036,7 +11320,7 @@ def equ_582(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1009(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_1009 - 侵蚀:澄澈净化上衣 + DCALC_REMOVE: equ_1009 - 侵蚀 : 澄澈净化上衣 生命值最大值 +15% 魔法值最大值 +15% rarity: 史诗 @@ -11048,7 +11332,7 @@ def equ_1009(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1010(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_1010 - 侵蚀:澄澈净化下装 + DCALC_REMOVE: equ_1010 - 侵蚀 : 澄澈净化下装 攻击速度 +40% 施放速度 +40% rarity: 史诗 @@ -11060,7 +11344,7 @@ def equ_1010(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1011(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_1011 - 侵蚀:澄澈净化护肩 + DCALC_REMOVE: equ_1011 - 侵蚀 : 澄澈净化护肩 所受物理/魔法伤害 -10% rarity: 史诗 """ @@ -11071,7 +11355,7 @@ def equ_1011(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1012(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_1012 - 侵蚀:澄澈净化腰带 + DCALC_REMOVE: equ_1012 - 侵蚀 : 澄澈净化腰带 物品栏负重上限 +3kg 所有异常状态抗性 +30.5% rarity: 史诗 @@ -11083,7 +11367,64 @@ def equ_1012(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1013(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_1013 - 侵蚀:澄澈净化鞋子 + DCALC_REMOVE: equ_1013 - 侵蚀 : 澄澈净化鞋子 + 移动速度 +44% + rarity: 史诗 + """ + equ_387(char, effectDamage) + pass + +@register +def equ_1084(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1084 - 启圣 : 澄澈净化上衣 + 生命值最大值 +15% + 魔法值最大值 +15% + rarity: 史诗 + """ + equ_375(char, effectDamage) + pass + + +@register +def equ_1085(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1085 - 启圣 : 澄澈净化下装 + 攻击速度 +40% + 施放速度 +40% + rarity: 史诗 + """ + equ_378(char, effectDamage) + pass + + +@register +def equ_1086(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1086 - 启圣 : 澄澈净化头肩 + 所受物理/魔法伤害 -10% + rarity: 史诗 + """ + equ_381(char, effectDamage) + pass + + +@register +def equ_1087(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1087 - 启圣 : 澄澈净化腰带 + 物品栏负重上限 +3kg + 所有异常状态抗性 +30.5% + rarity: 史诗 + """ + equ_384(char, effectDamage) + pass + + +@register +def equ_1088(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1088 - 启圣 : 澄澈净化鞋子 移动速度 +44% rarity: 史诗 """ @@ -11570,7 +11911,7 @@ def equ_624(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1014(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_1014 - 侵蚀:坚实之天命气运夹克 + DCALC_REMOVE: equ_1014 - 侵蚀 : 坚实之天命气运夹克 生命值最大值 +15% 魔法值最大值 +15% rarity: 史诗 @@ -11582,7 +11923,7 @@ def equ_1014(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1015(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_1015 - 侵蚀:坚实之天命气运裤子 + DCALC_REMOVE: equ_1015 - 侵蚀 : 坚实之天命气运裤子 攻击速度 +40% 施放速度 +40% rarity: 史诗 @@ -11594,7 +11935,7 @@ def equ_1015(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1016(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_1016 - 侵蚀:坚实之天命气运肩章 + DCALC_REMOVE: equ_1016 - 侵蚀 : 坚实之天命气运肩章 所受物理/魔法伤害 -10% rarity: 史诗 """ @@ -11605,7 +11946,7 @@ def equ_1016(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1017(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_1017 - 侵蚀:坚实之天命气运腰带 + DCALC_REMOVE: equ_1017 - 侵蚀 : 坚实之天命气运腰带 物品栏负重上限 +3kg 所有异常状态抗性 +30.5% rarity: 史诗 @@ -11617,7 +11958,64 @@ def equ_1017(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1018(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_1018 - 侵蚀:坚实之天命气运靴子 + DCALC_REMOVE: equ_1018 - 侵蚀 : 坚实之天命气运靴子 + 移动速度 +44% + rarity: 史诗 + """ + equ_387(char, effectDamage) + pass + +@register +def equ_1089(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1089 - 启圣 : 坚实之天命气运夹克 + 生命值最大值 +15% + 魔法值最大值 +15% + rarity: 史诗 + """ + equ_375(char, effectDamage) + pass + + +@register +def equ_1090(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1090 - 启圣 : 坚实之天命气运裤子 + 攻击速度 +40% + 施放速度 +40% + rarity: 史诗 + """ + equ_378(char, effectDamage) + pass + + +@register +def equ_1091(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1091 - 启圣 : 坚实之天命气运肩章 + 所受物理/魔法伤害 -10% + rarity: 史诗 + """ + equ_381(char, effectDamage) + pass + + +@register +def equ_1092(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1092 - 启圣 : 坚实之天命气运腰带 + 物品栏负重上限 +3kg + 所有异常状态抗性 +30.5% + rarity: 史诗 + """ + equ_384(char, effectDamage) + pass + + +@register +def equ_1093(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1093 - 启圣 : 坚实之天命气运靴子 移动速度 +44% rarity: 史诗 """ @@ -12104,7 +12502,7 @@ def equ_666(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1019(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_1019 - 侵蚀:充能 - 打破极限之力 + DCALC_REMOVE: equ_1019 - 侵蚀 : 充能 - 打破极限之力 生命值最大值 +15% 魔法值最大值 +15% rarity: 史诗 @@ -12116,7 +12514,7 @@ def equ_1019(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1020(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_1020 - 侵蚀:充能 - 击倒极限之腿 + DCALC_REMOVE: equ_1020 - 侵蚀 : 充能 - 击倒极限之腿 攻击速度 +40% 施放速度 +40% rarity: 史诗 @@ -12128,7 +12526,7 @@ def equ_1020(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1021(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_1021 - 侵蚀:充能 - 粉碎极限之肩 + DCALC_REMOVE: equ_1021 - 侵蚀 : 充能 - 粉碎极限之肩 所受物理/魔法伤害 -10% rarity: 史诗 """ @@ -12139,7 +12537,7 @@ def equ_1021(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1022(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_1022 - 侵蚀:充能 - 摧毁极限之腰 + DCALC_REMOVE: equ_1022 - 侵蚀 : 充能 - 摧毁极限之腰 物品栏负重上限 +3kg 所有异常状态抗性 +30.5% rarity: 史诗 @@ -12151,7 +12549,64 @@ def equ_1022(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1023(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_1023 - 侵蚀:充能 - 碾压极限之足 + DCALC_REMOVE: equ_1023 - 侵蚀 : 充能 - 碾压极限之足 + 移动速度 +44% + rarity: 史诗 + """ + equ_387(char, effectDamage) + pass + +@register +def equ_1094(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1094 - 启圣 : 充能 - 打破极限之力 + 生命值最大值 +15% + 魔法值最大值 +15% + rarity: 史诗 + """ + equ_375(char, effectDamage) + pass + + +@register +def equ_1095(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1095 - 启圣 : 充能 - 击倒极限之腿 + 攻击速度 +40% + 施放速度 +40% + rarity: 史诗 + """ + equ_378(char, effectDamage) + pass + + +@register +def equ_1096(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1096 - 启圣 : 充能 - 粉碎极限之肩 + 所受物理/魔法伤害 -10% + rarity: 史诗 + """ + equ_381(char, effectDamage) + pass + + +@register +def equ_1097(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1097 - 启圣 : 充能 - 摧毁极限之腰 + 物品栏负重上限 +3kg + 所有异常状态抗性 +30.5% + rarity: 史诗 + """ + equ_384(char, effectDamage) + pass + + +@register +def equ_1098(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1098 - 启圣 : 充能 - 碾压极限之足 移动速度 +44% rarity: 史诗 """ @@ -12638,7 +13093,7 @@ def equ_708(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1024(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_1024 - 侵蚀:自然的制裁上衣 + DCALC_REMOVE: equ_1024 - 侵蚀 : 自然的制裁上衣 生命值最大值 +15% 魔法值最大值 +15% rarity: 史诗 @@ -12650,7 +13105,7 @@ def equ_1024(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1025(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_1025 - 侵蚀:自然的制裁下装 + DCALC_REMOVE: equ_1025 - 侵蚀 : 自然的制裁下装 攻击速度 +40% 施放速度 +40% rarity: 史诗 @@ -12662,7 +13117,7 @@ def equ_1025(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1026(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_1026 - 侵蚀:自然的制裁头肩 + DCALC_REMOVE: equ_1026 - 侵蚀 : 自然的制裁头肩 所受物理/魔法伤害 -10% rarity: 史诗 """ @@ -12673,7 +13128,7 @@ def equ_1026(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1027(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_1027 - 侵蚀:自然的制裁腰带 + DCALC_REMOVE: equ_1027 - 侵蚀 : 自然的制裁腰带 物品栏负重上限 +3kg 所有异常状态抗性 +30.5% rarity: 史诗 @@ -12685,7 +13140,64 @@ def equ_1027(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1028(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_1028 - 侵蚀:自然的制裁鞋子 + DCALC_REMOVE: equ_1028 - 侵蚀 : 自然的制裁鞋子 + 移动速度 +44% + rarity: 史诗 + """ + equ_387(char, effectDamage) + pass + +@register +def equ_1099(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1099 - 启圣 : 自然的制裁上衣 + 生命值最大值 +15% + 魔法值最大值 +15% + rarity: 史诗 + """ + equ_375(char, effectDamage) + pass + + +@register +def equ_1100(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1100 - 启圣 : 自然的制裁下装 + 攻击速度 +40% + 施放速度 +40% + rarity: 史诗 + """ + equ_378(char, effectDamage) + pass + + +@register +def equ_1101(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1101 - 启圣 : 自然的制裁头肩 + 所受物理/魔法伤害 -10% + rarity: 史诗 + """ + equ_381(char, effectDamage) + pass + + +@register +def equ_1102(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1102 - 启圣 : 自然的制裁腰带 + 物品栏负重上限 +3kg + 所有异常状态抗性 +30.5% + rarity: 史诗 + """ + equ_384(char, effectDamage) + pass + + +@register +def equ_1103(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1103 - 启圣 : 自然的制裁鞋子 移动速度 +44% rarity: 史诗 """ @@ -13172,7 +13684,7 @@ def equ_750(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1029(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_1029 - 侵蚀:不灭之女武神铠甲 + DCALC_REMOVE: equ_1029 - 侵蚀 : 不灭之女武神铠甲 生命值最大值 +15% 魔法值最大值 +15% rarity: 史诗 @@ -13184,7 +13696,7 @@ def equ_1029(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1030(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_1030 - 侵蚀:不灭之女武神长裙 + DCALC_REMOVE: equ_1030 - 侵蚀 : 不灭之女武神长裙 攻击速度 +40% 施放速度 +40% rarity: 史诗 @@ -13196,7 +13708,7 @@ def equ_1030(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1031(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_1031 - 侵蚀:不灭之女武神肩甲 + DCALC_REMOVE: equ_1031 - 侵蚀 : 不灭之女武神肩甲 所受物理/魔法伤害 -10% rarity: 史诗 """ @@ -13207,7 +13719,7 @@ def equ_1031(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1032(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_1032 - 侵蚀:不灭之女武神腰甲 + DCALC_REMOVE: equ_1032 - 侵蚀 : 不灭之女武神腰甲 物品栏负重上限 +3kg 所有异常状态抗性 +30.5% rarity: 史诗 @@ -13219,7 +13731,64 @@ def equ_1032(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1033(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_1033 - 侵蚀:不灭之女武神战靴 + DCALC_REMOVE: equ_1033 - 侵蚀 : 不灭之女武神战靴 + 移动速度 +44% + rarity: 史诗 + """ + equ_387(char, effectDamage) + pass + +@register +def equ_1104(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1104 - 启圣 : 不灭之女武神铠甲 + 生命值最大值 +15% + 魔法值最大值 +15% + rarity: 史诗 + """ + equ_375(char, effectDamage) + pass + + +@register +def equ_1105(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1105 - 启圣 : 不灭之女武神长裙 + 攻击速度 +40% + 施放速度 +40% + rarity: 史诗 + """ + equ_378(char, effectDamage) + pass + + +@register +def equ_1106(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1106 - 启圣 : 不灭之女武神肩甲 + 所受物理/魔法伤害 -10% + rarity: 史诗 + """ + equ_381(char, effectDamage) + pass + + +@register +def equ_1107(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1107 - 启圣 : 不灭之女武神腰甲 + 物品栏负重上限 +3kg + 所有异常状态抗性 +30.5% + rarity: 史诗 + """ + equ_384(char, effectDamage) + pass + + +@register +def equ_1108(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1108 - 启圣 : 不灭之女武神战靴 移动速度 +44% rarity: 史诗 """ @@ -13706,7 +14275,7 @@ def equ_792(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1034(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_1034 - 侵蚀:高阶狐仙的丝绸斗篷 + DCALC_REMOVE: equ_1034 - 侵蚀 : 高阶狐仙的丝绸斗篷 生命值最大值 +15% 魔法值最大值 +15% rarity: 史诗 @@ -13718,7 +14287,7 @@ def equ_1034(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1035(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_1035 - 侵蚀:高阶狐仙的暗影下装 + DCALC_REMOVE: equ_1035 - 侵蚀 : 高阶狐仙的暗影下装 攻击速度 +40% 施放速度 +40% rarity: 史诗 @@ -13730,7 +14299,7 @@ def equ_1035(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1036(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_1036 - 侵蚀:高阶狐仙的护佑头肩 + DCALC_REMOVE: equ_1036 - 侵蚀 : 高阶狐仙的护佑头肩 所受物理/魔法伤害 -10% rarity: 史诗 """ @@ -13741,7 +14310,7 @@ def equ_1036(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1037(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_1037 - 侵蚀:高阶狐仙的秘藏腰带 + DCALC_REMOVE: equ_1037 - 侵蚀 : 高阶狐仙的秘藏腰带 物品栏负重上限 +3kg 所有异常状态抗性 +30.5% rarity: 史诗 @@ -13753,7 +14322,64 @@ def equ_1037(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1038(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_1038 - 侵蚀:高阶狐仙的银色鞋子 + DCALC_REMOVE: equ_1038 - 侵蚀 : 高阶狐仙的银色鞋子 + 移动速度 +44% + rarity: 史诗 + """ + equ_387(char, effectDamage) + pass + +@register +def equ_1109(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1109 - 启圣 : 高阶狐仙的丝绸斗篷 + 生命值最大值 +15% + 魔法值最大值 +15% + rarity: 史诗 + """ + equ_375(char, effectDamage) + pass + + +@register +def equ_1110(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1110 - 启圣 : 高阶狐仙的暗影下装 + 攻击速度 +40% + 施放速度 +40% + rarity: 史诗 + """ + equ_378(char, effectDamage) + pass + + +@register +def equ_1111(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1111 - 启圣 : 高阶狐仙的护佑头肩 + 所受物理/魔法伤害 -10% + rarity: 史诗 + """ + equ_381(char, effectDamage) + pass + + +@register +def equ_1112(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1112 - 启圣 : 高阶狐仙的秘藏腰带 + 物品栏负重上限 +3kg + 所有异常状态抗性 +30.5% + rarity: 史诗 + """ + equ_384(char, effectDamage) + pass + + +@register +def equ_1113(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1113 - 启圣 : 高阶狐仙的银色鞋子 移动速度 +44% rarity: 史诗 """ @@ -14240,7 +14866,7 @@ def equ_834(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1039(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_1039 - 侵蚀:群猎之星上衣 + DCALC_REMOVE: equ_1039 - 侵蚀 : 群猎之星上衣 生命值最大值 +15% 魔法值最大值 +15% rarity: 史诗 @@ -14252,7 +14878,7 @@ def equ_1039(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1040(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_1040 - 侵蚀:群猎之星下装 + DCALC_REMOVE: equ_1040 - 侵蚀 : 群猎之星下装 攻击速度 +40% 施放速度 +40% rarity: 史诗 @@ -14264,7 +14890,7 @@ def equ_1040(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1041(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_1041 - 侵蚀:群猎之星头盔 + DCALC_REMOVE: equ_1041 - 侵蚀 : 群猎之星头盔 所受物理/魔法伤害 -10% rarity: 史诗 """ @@ -14275,7 +14901,7 @@ def equ_1041(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1042(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_1042 - 侵蚀:群猎之星腰带 + DCALC_REMOVE: equ_1042 - 侵蚀 : 群猎之星腰带 物品栏负重上限 +3kg 所有异常状态抗性 +30.5% rarity: 史诗 @@ -14287,7 +14913,64 @@ def equ_1042(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1043(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_1043 - 侵蚀:群猎之星鞋子 + DCALC_REMOVE: equ_1043 - 侵蚀 : 群猎之星鞋子 + 移动速度 +44% + rarity: 史诗 + """ + equ_387(char, effectDamage) + pass + +@register +def equ_1114(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1114 - 启圣 : 群猎之星上衣 + 生命值最大值 +15% + 魔法值最大值 +15% + rarity: 史诗 + """ + equ_375(char, effectDamage) + pass + + +@register +def equ_1115(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1115 - 启圣 : 群猎之星下装 + 攻击速度 +40% + 施放速度 +40% + rarity: 史诗 + """ + equ_378(char, effectDamage) + pass + + +@register +def equ_1116(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1116 - 启圣 : 群猎之星头盔 + 所受物理/魔法伤害 -10% + rarity: 史诗 + """ + equ_381(char, effectDamage) + pass + + +@register +def equ_1117(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1117 - 启圣 : 群猎之星腰带 + 物品栏负重上限 +3kg + 所有异常状态抗性 +30.5% + rarity: 史诗 + """ + equ_384(char, effectDamage) + pass + + +@register +def equ_1118(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1118 - 启圣 : 群猎之星鞋子 移动速度 +44% rarity: 史诗 """ @@ -14774,7 +15457,7 @@ def equ_876(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1044(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_1044 - 侵蚀:魔力领域 - 入定上衣 + DCALC_REMOVE: equ_1044 - 侵蚀 : 魔力领域 - 入定上衣 生命值最大值 +15% 魔法值最大值 +15% rarity: 史诗 @@ -14786,7 +15469,7 @@ def equ_1044(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1045(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_1045 - 侵蚀:魔力领域 - 入定下装 + DCALC_REMOVE: equ_1045 - 侵蚀 : 魔力领域 - 入定下装 攻击速度 +40% 施放速度 +40% rarity: 史诗 @@ -14798,7 +15481,7 @@ def equ_1045(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1046(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_1046 - 侵蚀:魔力领域 - 入定头肩 + DCALC_REMOVE: equ_1046 - 侵蚀 : 魔力领域 - 入定头肩 所受物理/魔法伤害 -10% rarity: 史诗 """ @@ -14809,7 +15492,7 @@ def equ_1046(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1047(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_1047 - 侵蚀:魔力领域 - 入定腰带 + DCALC_REMOVE: equ_1047 - 侵蚀 : 魔力领域 - 入定腰带 物品栏负重上限 +3kg 所有异常状态抗性 +30.5% rarity: 史诗 @@ -14821,7 +15504,64 @@ def equ_1047(char: CharacterProperty,effectDamage: list[float] = []): @register def equ_1048(char: CharacterProperty,effectDamage: list[float] = []): """ - DCALC_REMOVE: equ_1048 - 侵蚀:魔力领域 - 入定鞋子 + DCALC_REMOVE: equ_1048 - 侵蚀 : 魔力领域 - 入定鞋子 + 移动速度 +44% + rarity: 史诗 + """ + equ_387(char, effectDamage) + pass + +@register +def equ_1119(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1119 - 启圣 : 魔力领域 - 入定上衣 + 生命值最大值 +15% + 魔法值最大值 +15% + rarity: 史诗 + """ + equ_375(char, effectDamage) + pass + + +@register +def equ_1120(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1120 - 启圣 : 魔力领域 - 入定下装 + 攻击速度 +40% + 施放速度 +40% + rarity: 史诗 + """ + equ_378(char, effectDamage) + pass + + +@register +def equ_1121(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1121 - 启圣 : 魔力领域 - 入定头肩 + 所受物理/魔法伤害 -10% + rarity: 史诗 + """ + equ_381(char, effectDamage) + pass + + +@register +def equ_1122(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1122 - 启圣 : 魔力领域 - 入定腰带 + 物品栏负重上限 +3kg + 所有异常状态抗性 +30.5% + rarity: 史诗 + """ + equ_384(char, effectDamage) + pass + + +@register +def equ_1123(char: CharacterProperty,effectDamage: list[float] = []): + """ + DCALC_REMOVE: equ_1123 - 启圣 : 魔力领域 - 入定鞋子 移动速度 +44% rarity: 史诗 """ diff --git a/backend/core/equipment/version_0/oathSuitSkill.py b/backend/core/equipment/version_0/oathSuitSkill.py index 2aba0e78..ba24c971 100644 --- a/backend/core/equipment/version_0/oathSuitSkill.py +++ b/backend/core/equipment/version_0/oathSuitSkill.py @@ -1049,14 +1049,14 @@ def oath_skill_2040202(char: CharacterProperty, oathEffectDamage: list[float] = char.equ_effect.append(EquEffect(name='龙王降世', icon='/equipment/suit/125.png', cd=60, data=effect_damage(oathEffectDamage, 0, 510300))) for skill in char.skills: if skill.cube > 0: - skill.skillDamage *= 1.07 + skill.skillDamage *= 1.06 pass @register def oath_skill_2040203(char: CharacterProperty, oathEffectDamage: list[float] = [], suitEffectDamage: list[float] = []): char.SetStatus(SpeedA=0.3, SpeedM=0.3, SpeedR=0.3) - char.SetStatus(SkillAttack=0.015 * 10) + char.SetStatus(SkillAttack=0.015 * 10 + 0.01) pass @@ -1089,14 +1089,14 @@ def oath_skill_2040302(char: CharacterProperty, oathEffectDamage: list[float] = char.equ_effect.append(EquEffect(name='龙王降世', icon='/equipment/suit/125.png', cd=60, data=effect_damage(oathEffectDamage, 0, 510300))) for skill in char.skills: if skill.cube > 0: - skill.skillDamage *= 1.1 + skill.skillDamage *= 1.06 pass @register def oath_skill_2040303(char: CharacterProperty, oathEffectDamage: list[float] = [], suitEffectDamage: list[float] = []): char.SetStatus(SpeedA=0.3, SpeedM=0.3, SpeedR=0.3) - char.SetStatus(SkillAttack=0.025 * 7) + char.SetStatus(SkillAttack=0.025 * 7 + 0.01) pass @@ -1135,7 +1135,7 @@ def oath_skill_2040402(char: CharacterProperty, oathEffectDamage: list[float] = @register def oath_skill_2040403(char: CharacterProperty, oathEffectDamage: list[float] = [], suitEffectDamage: list[float] = []): char.SetStatus(SpeedA=0.3, SpeedM=0.3, SpeedR=0.3) - char.SetStatus(SkillAttack=0.035 * 7) + char.SetStatus(SkillAttack=0.035 * 7 + 0.01) pass @@ -1174,7 +1174,7 @@ def oath_skill_2040502(char: CharacterProperty, oathEffectDamage: list[float] = @register def oath_skill_2040503(char: CharacterProperty, oathEffectDamage: list[float] = [], suitEffectDamage: list[float] = []): char.SetStatus(SpeedA=0.3, SpeedM=0.3, SpeedR=0.3) - char.SetStatus(SkillAttack=0.06 * 5) + char.SetStatus(SkillAttack=0.06 * 5 + 0.01) pass @@ -1245,7 +1245,7 @@ def oath_skill_2050202(char: CharacterProperty, oathEffectDamage: list[float] = @register def oath_skill_2050203(char: CharacterProperty, oathEffectDamage: list[float] = [], suitEffectDamage: list[float] = []): char.SetSkillCD(cd=-0.1) - char.SetStatus(EquEffectRatio=-0.15, SkillAttack=0.42) + char.SetStatus(EquEffectRatio=-0.15, SkillAttack=0.49) pass @@ -1275,7 +1275,7 @@ def oath_skill_2050302(char: CharacterProperty, oathEffectDamage: list[float] = @register def oath_skill_2050303(char: CharacterProperty, oathEffectDamage: list[float] = [], suitEffectDamage: list[float] = []): char.SetSkillCD(cd=-0.1) - char.SetStatus(EquEffectRatio=-0.15, SkillAttack=0.42) + char.SetStatus(EquEffectRatio=-0.15, SkillAttack=0.49) pass @@ -1305,7 +1305,7 @@ def oath_skill_2050402(char: CharacterProperty, oathEffectDamage: list[float] = @register def oath_skill_2050403(char: CharacterProperty, oathEffectDamage: list[float] = [], suitEffectDamage: list[float] = []): char.SetSkillCD(cd=-0.1) - char.SetStatus(EquEffectRatio=-0.15, SkillAttack=0.42) + char.SetStatus(EquEffectRatio=-0.15, SkillAttack=0.49) pass @@ -1335,7 +1335,7 @@ def oath_skill_2050502(char: CharacterProperty, oathEffectDamage: list[float] = @register def oath_skill_2050503(char: CharacterProperty, oathEffectDamage: list[float] = [], suitEffectDamage: list[float] = []): char.SetSkillCD(cd=-0.1) - char.SetStatus(EquEffectRatio=-0.15, SkillAttack=0.42) + char.SetStatus(EquEffectRatio=-0.15, SkillAttack=0.49) pass @@ -1645,6 +1645,8 @@ def oath_skill_2070203(char: CharacterProperty, oathEffectDamage: list[float] = @register def oath_skill_2070301(char: CharacterProperty, oathEffectDamage: list[float] = [], suitEffectDamage: list[float] = []): + if not char.buffer: + char.SetSkillCD(50, 50, 0.5, []) char.SetSkillRation(100, 100, 0.1) char.SetSkillRation(85, 85, 0.1) char.SetStatus(SpeedA=0.1, SpeedM=0.1, SpeedR=0.1) @@ -1709,7 +1711,7 @@ def oath_skill_2070303(char: CharacterProperty, oathEffectDamage: list[float] = @register def oath_skill_2070401(char: CharacterProperty, oathEffectDamage: list[float] = [], suitEffectDamage: list[float] = []): if not char.buffer: - char.SetSkillCD(50, 50, 0.1, []) + char.SetSkillCD(50, 50, 0.6, []) char.SetSkillCD(85, 85, 0.2, []) char.SetSkillRation(100, 100, 0.15) char.SetSkillRation(85, 85, 0.1) @@ -1777,7 +1779,7 @@ def oath_skill_2070403(char: CharacterProperty, oathEffectDamage: list[float] = @register def oath_skill_2070501(char: CharacterProperty, oathEffectDamage: list[float] = [], suitEffectDamage: list[float] = []): if not char.buffer: - char.SetSkillCD(50, 50, 0.1, []) + char.SetSkillCD(50, 50, 0.7, []) char.SetSkillCD(85, 85, 0.2, []) char.SetSkillRation(100, 100, 0.20) char.SetSkillRation(85, 85, 0.15) @@ -1893,7 +1895,8 @@ def oath_skill_2080201(char: CharacterProperty, oathEffectDamage: list[float] = @register def oath_skill_2080202(char: CharacterProperty, oathEffectDamage: list[float] = [], suitEffectDamage: list[float] = []): - char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=effect_damage(suitEffectDamage, 1, 305500))) + char.equ_effect.append(EquEffect(name='暴风雪', icon='/equipment/suit/6.png', cd=5, data=effect_damage(suitEffectDamage, 0, 98350))) + char.SetStatus(SkillAttack=0.03) pass @@ -1920,7 +1923,8 @@ def oath_skill_2080301(char: CharacterProperty, oathEffectDamage: list[float] = @register def oath_skill_2080302(char: CharacterProperty, oathEffectDamage: list[float] = [], suitEffectDamage: list[float] = []): - char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=effect_damage(suitEffectDamage, 1, 305500))) + char.equ_effect.append(EquEffect(name='暴风雪', icon='/equipment/suit/6.png', cd=5, data=effect_damage(suitEffectDamage, 0, 98350))) + char.SetStatus(SkillAttack=0.03) pass @@ -1947,7 +1951,8 @@ def oath_skill_2080401(char: CharacterProperty, oathEffectDamage: list[float] = @register def oath_skill_2080402(char: CharacterProperty, oathEffectDamage: list[float] = [], suitEffectDamage: list[float] = []): - char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=effect_damage(suitEffectDamage, 1, 305500))) + char.equ_effect.append(EquEffect(name='暴风雪', icon='/equipment/suit/6.png', cd=5, data=effect_damage(suitEffectDamage, 0, 98350))) + char.SetStatus(SkillAttack=0.03) pass @@ -1975,8 +1980,9 @@ def oath_skill_2080501(char: CharacterProperty, oathEffectDamage: list[float] = @register def oath_skill_2080502(char: CharacterProperty, oathEffectDamage: list[float] = [], suitEffectDamage: list[float] = []): # 原套装效果 - char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=effect_damage(suitEffectDamage, 1, 305500))) + char.equ_effect.append(EquEffect(name='暴风雪', icon='/equipment/suit/6.png', cd=5, data=effect_damage(suitEffectDamage, 0, 98350))) char.SetStatus(SpeedM=0.1 + 0.1, SpeedA=0.1 + 0.1, SpeedR=0.1 + 0.1) + char.SetStatus(SkillAttack=0.03) pass diff --git a/backend/dataFiles/dcalc_0.db b/backend/dataFiles/dcalc_0.db index c6e21200..02adacc1 100644 Binary files a/backend/dataFiles/dcalc_0.db and b/backend/dataFiles/dcalc_0.db differ diff --git a/frontend/src/pages/Character/EquipmentDictionary/formatData.ts b/frontend/src/pages/Character/EquipmentDictionary/formatData.ts index 5ab2e651..903a1320 100644 --- a/frontend/src/pages/Character/EquipmentDictionary/formatData.ts +++ b/frontend/src/pages/Character/EquipmentDictionary/formatData.ts @@ -95,7 +95,7 @@ export const formatEqu = (total: IEquipment[], subweapons?: string[], curSuit?: ) raritiyList.forEach((rarity) => { const armor = item_suits.filter( - (item) => item.rarity === rarity && item.itemType === '防具' && !item.name.includes('侵蚀'), + (item) => item.rarity === rarity && item.itemType === '防具' && !item.name.includes('侵蚀') && !item.name.includes('启圣'), ) if (armor.length > 0) { suits.push(...armor, undefined) @@ -125,16 +125,17 @@ export const formatEqu = (total: IEquipment[], subweapons?: string[], curSuit?: suits.push(...Array(rowCount - (suits.length % rowCount)).fill(undefined)) } - const armorUpgrade = item_suits.filter( - (item) => item.rarity === rarity && item.itemType === '防具' && item.name.includes('侵蚀'), - ) - if (armorUpgrade.length > 0) { - suits.push(...armorUpgrade) - } - - if (suits.length % rowCount > 0) { - suits.push(...Array(rowCount - (suits.length % rowCount)).fill(undefined)) - } + ['侵蚀', '启圣'].forEach((upgradeType) => { + const upgradeItems = item_suits.filter( + (item) => item.rarity === rarity && item.itemType === '防具' && item.name.includes(upgradeType), + ) + if (upgradeItems.length > 0) { + suits.push(...upgradeItems) + } + if (suits.length % rowCount > 0) { + suits.push(...Array(rowCount - (suits.length % rowCount)).fill(undefined)) + } + }) }) // 称号 const item_title = total.filter((equip) => equip.itemDetailType == '称号')