This commit is contained in:
2025-06-04 09:56:12 +08:00
parent 6eb057efde
commit b8a50df8b1
5 changed files with 399 additions and 2 deletions
+89
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@@ -648,6 +648,19 @@ class Skill28(ActiveSkill):
cube = 1
cd = 18
uuid = "dac8d8207618150c162e4c6f9e168527"
vps = [
{
"name": "威严",
"desc": "范围增加<br/>所受伤害减少<br/>生命值恢复量增加",
"explain": "[绯红之狱]<br/>不再召唤猩红屏障, 而是展开血腥地狱攻击更大的范围<br/><br/>在展开血腥地狱期间阻挡所受伤害, 并从接触血腥地狱的敌人身上汲取体力<br/>- 攻击时间增加<br/>- 攻击过程中所受伤害 -70%<br/>- 每次攻击敌人时, 恢复体力 (最多10%)"
},
{
"name": "召唤家族",
"desc": "攻击力/冷却时间减少<br/>施放时间减少<br/>同时施放[血蝠之舞]",
"explain": "[绯红之狱]<br/>冷却时间变更为6秒<br/>总攻击力 -66.6%<br/>- 猩红气息消耗量 -66.6%<br/><br/>固定在前方生成猩红气息<br/>- 施放技能后可以移动<br/><br/>召唤猩红气息时, 同时召唤蝙蝠群<br/>- [血蝠之舞]技能不在冷却时间时, 施放该技能会同时施放[血蝠之舞]"
}
]
# TODO:变更伤害
data0 = [0, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30]# noqa: E501
hit0 = 1 #TODO
@@ -677,6 +690,19 @@ class Skill29(ActiveSkill):
cd = 20
mp = [192, 1920]
uuid = "8e358ecf99ac9df31a6132aeafe378a9"
vps = [
{
"name": "深渊泥沼",
"desc": "范围增加<br/>施放时间减少<br/>附加减速效果",
"explain": "[噬魂囚笼]<br/>通过进一步强化的力量施放技能<br/>- 攻击范围 50%<br/>- 放置僵直减少<br/>- 吸附力增加<br/><br/>怨魂抓住敌人, 附加减速效果<br/>- 攻击速度和移动速度 -50%"
},
{
"name": "血魂汲取",
"desc": "附在吸收血气目标<br/>变更为单次攻击<br/>可以连接使用[猩红狩猎]",
"explain": "[噬魂囚笼]<br/>改为存在正在吸收猩红气息的敌人时可以施放<br/>- 将对方的灵魂抽出变成铃铛<br/>- 将抽出的灵魂附着在敌人身上<br/><br/>删除向上攻击<br/>- 5秒后铃铛破碎, 对灵魂被抽出的敌人造成单次伤害<br/><br/>存在铃铛的状态下施放[猩红狩猎]技能时, 召唤猩红之枪穿透铃铛<br/>- 铃铛立即破碎, 适用[猩红狩猎]技能和该技能的伤害<br/>- 总攻击力相同"
}
]
# TODO:变更伤害
data0 = [0, 1421, 1565, 1709, 1856, 2000, 2142, 2286, 2430, 2576, 2720, 2865, 3006, 3152, 3299, 3440, 3585, 3726, 3870, 4017, 4163, 4305, 4451, 4592, 4737, 4883, 5028, 5171, 5313, 5459, 5603, 5747, 5894, 6035, 6180, 6324, 6465, 6612, 6756, 6902, 7046, 7190, 7332, 7478, 7622, 7766, 7911, 8055, 8198, 8345, 8487, 8630, 8772, 8918, 9065, 9207, 9353, 9495, 9639, 9785, 9927, 10073, 10218, 10359, 10506, 10650, 10791, 10937, 11079, 11228, 11370]# noqa: E501
hit0 = 1 #TODO
@@ -705,6 +731,19 @@ class Skill30(ActiveSkill):
cube = 2
cd = 40
uuid = "78b86e64fbb74c1db1b71c50a5ac21cd"
vps = [
{
"name": "黑血之噬",
"desc": "无敌强化<br/>追踪",
"explain": "[隐行之噬]<br/>不存在对象的情况下无法使用<br/><br/>不再向敌人突进, 而是融入黑暗进行攻击<br/>- 追踪前方一定范围内的敌人"
},
{
"name": "以汝之痛注满此杯",
"desc": "施放时间减少<br/>生命值恢复量增加<br/>赋予速度增益效果",
"explain": "[隐行之噬]<br/>更加残忍地从敌人体内夺取体力<br/>不再撕咬敌人, 而是用猩红之爪迅速进行更大范围的攻击<br/>- 恢复所消耗体力的20%<br/><br/>吸收猩红气息, 一段时间内增加活力<br/>- 30秒内移动速度 +10%"
}
]
# TODO:变更伤害
data0 = [0, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40]# noqa: E501
hit0 = 1 #TODO
@@ -788,6 +827,19 @@ class Skill33(ActiveSkill):
cd = 25
mp = [640, 1920]
uuid = "2e2b7efe778656690f9c8cb6e47c3932"
vps = [
{
"name": "狱犬突袭",
"desc": "范围增加<br/>施放时间减少",
"explain": "[魔仆召唤 : 狱犬]<br/>召唤覆盖更大范围的狱犬<br/><br/>四只狱犬冲向沼泽中央, 将敌人聚集到中心位置<br/>- 随后血口出现在沼泽中央, 吞噬敌人<br/>- 总攻击力相同"
},
{
"name": "无尽噬咬",
"desc": "可多次发动<br/>追踪",
"explain": "[魔仆召唤 : 狱犬]<br/>变更为可填充2次的技能<br/>- 每次填充冷却时间 : 12.5秒<br/>- 单次攻击力 -50%<br/><br/>召唤准备时间 -50%<br/><br/>在前方一定范围内最强敌人下方召唤沼泽, 追踪目标<br/>- 沼泽可以追踪敌人到一定高度"
}
]
# TODO:变更伤害
data0 = [0, 2849, 3138, 3426, 3716, 4004, 4295, 4584, 4871, 5160, 5448, 5736, 6026, 6315, 6602, 6893, 7179, 7470, 7758, 8049, 8337, 8624, 8915, 9201, 9492, 9780, 10071, 10359, 10647, 10937, 11226, 11516, 11804, 12093, 12383, 12669, 12959, 13250, 13535, 13824, 14114, 14402, 14690, 14982, 15270, 15558, 15846, 16137, 16425, 16712, 17003]# noqa: E501
hit0 = 1 #TODO
@@ -813,6 +865,18 @@ class Skill34(ActiveSkill):
cube = 2
cd = 50
uuid = "902a016f6978f13740f237e4740a5646"
vps = [
{
"name": "血腥绽放",
"desc": "增加蓄气功能<br/>无敌强化<br/>范围增加",
"explain": "[血翼绽放]<br/>瞬移前, 可以按住技能键蓄气<br/>- 最大蓄气时间 : 0.35秒<br/>- 蓄气过程中无敌<br/><br/>根据蓄气时间增加攻击范围<br/>- 最大蓄气时增加40%"
},
{
"name": "血色开幕",
"desc": "可以在空中施放<br/>取消僵直",
"explain": "[血翼绽放]<br/>可以在空中施放技能<br/><br/>瞬移后, 可以强制中断僵直并施放其他转职技能"
}
]
data0 = [0, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40]# noqa: E501
hit0 = 1 #TODO
@@ -839,6 +903,19 @@ class Skill35(ActiveSkill):
cd = 30
mp = [1066, 2133]
uuid = "4c5271b0ecce120d7fc113f377fae76f"
vps = [
{
"name": "地狱犬",
"desc": "施放时间减少<br/>范围增加",
"explain": "[地狱冥犬]<br/>删除撕咬攻击, 改为攻击更大的范围<br/>- 删除撕咬攻击<br/>- 总攻击力相同<br/>- 冲向地面攻击范围增加"
},
{
"name": "第二重纱",
"desc": "攻击力和冷却时间增加<br/>范围增加",
"explain": "[地狱冥犬]<br/>基本冷却时间变更为60秒<br/>总攻击力 + 100%<br/><br/>在第一只冥犬的对面额外召唤一只冥犬, 同时进行攻击<br/>- 猩红气息吸收量 +100%"
}
]
# TODO:变更伤害
data0 = [0, 2241, 2468, 2695, 2923, 3150, 3377, 3605, 3832, 4059, 4287, 4514, 4741, 4968, 5196, 5423, 5650, 5878, 6105, 6332, 6560, 6787, 7014, 7242, 7469, 7696, 7924, 8151, 8378, 8606, 8833, 9060, 9287, 9515, 9742, 9969, 10197, 10424, 10651, 10879, 11106, 11333, 11561, 11788, 12015, 12243, 12470, 12697, 12925, 13152, 13379]# noqa: E501
hit0 = 1 #TODO
@@ -887,6 +964,18 @@ class Skill37(ActiveSkill):
cube = 5
cd = 50
uuid = "dd32a9825ec1af42a91f2223be6658e5"
vps = [
{
"name": "死亡深湖",
"desc": "范围增加<br/>无敌强化",
"explain": "[死亡之握]<br/>攻击范围变更为猩红湖水的范围<br/>- 删除聚集敌人功能<br/>- 攻击接触到猩红湖水的所有敌人"
},
{
"name": "无尽之主",
"desc": "部分技能可以同时使用",
"explain": "[死亡之握]<br/>删除按住技能键后调整攻击时机的功能<br/>- 攻击准备时间 +0.5秒<br/><br/>攻击准备时, 可以施放部分技能, 将力量储存在湖泊中<br/>- 拔出精气时, 同时适用所储存各技能的伤害<br/><br/>[可储存的技能] (6种)<br/>- [血蝠之袭]、 [鲜血长枪]、 [血蝠之舞]、[猩红狩猎]、 [狱血之犬]、 [狱血之牙]"
}
]
data0 = [0, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60]# noqa: E501
hit0 = 1 #TODO
+97
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@@ -744,6 +744,18 @@ class Skill33(ActiveSkill):
cd = 16
mp = [185, 1526]
uuid = "7cf17936a039b418660424125dc968d7"
vps = [
{
"name": "边界之限",
"desc": "次元石消耗移除<br/>全程发动[次元边界]效果<br/>范围增加",
"explain": "[次元 : 粒子风暴]<br/>在前方快速连续生成多次次元爆炸<br/>- 不消耗次元石, 全程以次元边界效果发动<br/>- 爆炸速度和冲击波大小增加<br/>- 总攻击力相同<br/><br/>[有的时候, 不集中反而更好。]"
},
{
"name": "噪声旋律",
"desc": "可以在其他动作中施放。<br/>追踪",
"explain": "[次元 : 粒子风暴]<br/>使用次元系列技能时可以施放<br/><br/>若存在被[乖离 : 迷雾]附身的敌人, 则扭曲该位置<br/><br/>[可以说是省略了坐标系。]"
}
]
data0 = [0, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60]# noqa: E501
hit0 = 1 #TODO
@@ -782,6 +794,18 @@ class Skill34(ActiveSkill):
cd = 14
mp = [160, 1344]
uuid = "3fb8395ae3b81bd608e0c4223a8eb534"
vps = [
{
"name": "相位转移",
"desc": "附着<br/>增加移动功能<br/>所受伤害减少",
"explain": "[次元 : 时空磁场]<br/>若奈雅丽已经被召唤, 则以奈雅丽的位置为中心展开次元场<br/><br/>再次按技能键时, 与奈雅丽调换位置并回收次元场<br/>- 不移动敌人<br/>- 移动后3秒内所受伤害 -90%<br/><br/>[替换坐标意味着可以互换位置。 当然, 根据对象, 可能需要征得对方的同意。]"
},
{
"name": "相位调制",
"desc": "删除追加输入功能<br/>范围增加",
"explain": "[次元 : 时空磁场]<br/>无法再次按技能键<br/><br/>生成次元场时, 以被击中的敌人为中心, 次元场会再次展开, 造成相同伤害<br/><br/>发动[次元边界]时的效果变更<br/>- 范围 + 15%<br/>- 次元场命中的同时, 使敌人进入束缚状态<br/><br/>[如果不逃避, 就只会重复。]"
}
]
data0 = [0, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50]# noqa: E501
hit0 = 1 #TODO
@@ -817,6 +841,18 @@ class Skill35(ActiveSkill):
cd = 20
mp = [350, 3080]
uuid = "c5a2956d8ed3af1746ed2f76ca971a09"
vps = [
{
"name": "苦痛引导",
"desc": "可以在其他动作中施放。<br/>生命值恢复量增加",
"explain": "[乖离 : 异界蜂群]<br/>奈雅丽在地图上时, 奈雅丽代替施放者发动技能 (不消耗生命值)<br/><br/>虫群登场时间 -0.5秒<br/><br/>每次生命值恢复时, 额外恢复当前生命值的2%<br/><br/>[偶尔交给奈雅丽来处理也不错呢。]"
},
{
"name": "圣洁诞生",
"desc": "攻击时间减少<br/>追踪",
"explain": "[乖离 : 异界蜂群]<br/>若没有被[乖离 : 迷雾]附身的敌人, 则无法施放。<br/><br/>召唤异界蜂群撕裂被[乖离 : 迷雾]附身的敌人身体登场<br/>- 蜂群登场间隔 -50%<br/>- 蜂群突进距离 -50%<br/>- 蜂群大小 -25%<br/><br/>[既然奈雅丽执意要介绍, 那就按他们的方式来发出邀请, 修改仪式术式。 远处似乎已传来阵阵欢呼声。]"
}
]
data0 = [0, 100, 130, 160, 190, 220, 250, 280, 310, 340, 370, 400, 430, 460, 490, 520, 550, 580, 610, 640, 670, 700, 730, 760, 790, 820, 850, 880, 910, 940, 970, 1000, 1030, 1060, 1090, 1120, 1150, 1180, 1210, 1240, 1270, 1300, 1330, 1360, 1390, 1420, 1450, 1480, 1510, 1540, 1570, 1600, 1630, 1660, 1690, 1720, 1750, 1780, 1810, 1840, 1870, 1900, 1930, 1960, 1990, 2020, 2050, 2080, 2110, 2140, 2170]# noqa: E501
hit0 = 1 #TODO
@@ -855,6 +891,18 @@ class Skill36(ActiveSkill):
cd = 40
mp = [350, 3080]
uuid = "e0a072e8cef2d77893aad5f68aeed56a"
vps = [
{
"name": "重力爆炸",
"desc": "[粒子风暴]可以同时使用<br/>聚集敌人强化",
"explain": "[次元 : 粒子波]<br/>施放时, 若[次元 : 粒子风暴]为可施放的状态, 则在中心位置设置重力场<br/>- 同时消耗[次元 : 粒子风暴]的冷却时间 (不额外消耗次元石)<br/>- 将周围敌人吸附到中心位置<br/>- 粒子炮结束时爆炸<br/>- 攻击力 : [次元 : 粒子风暴]次元边界效果攻击力的100%<br/><br/>[开启多个次元之缝时, 中心位置容易出现强大的扭曲现象。 只要利用那一点点缝隙……]"
},
{
"name": "多重宇宙",
"desc": "攻击时间减少<br/>范围增加<br/>取消僵直",
"explain": "[次元 : 粒子波]<br/>拥有实体的分身从各个次元的裂缝中发射压缩的粒子炮<br/>- 多段攻击次数 -50%<br/>- 中心位置多段攻击结束后发生强力爆炸<br/>- 总攻击力相同<br/>- 普通施放时, 可强制中断施放后僵直并施放次元系列技能<br/><br/>次元边界能量条恢复量变更为100<br/><br/>[如果多人各自只打开一个次元裂缝会怎么样? 当然, 这是在另一个次元的我也同意的情况下。]"
}
]
data0 = [0, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40]# noqa: E501
hit0 = 1 #TODO
@@ -945,6 +993,18 @@ class Skill39(ActiveSkill):
cd = 30
mp = [400, 1120]
uuid = "e0daa922b19cdc35de879e938361464e"
vps = [
{
"name": "次元扭曲学说",
"desc": "下调施放条件<br/>范围增加",
"explain": "[次元 : 思维聚爆]<br/>没有敌人被[乖离 : 迷雾]附身的状态下也可以施放该技能 (在前方250px处发动)<br/><br/>施放过程中可以发动[次元边界]效果, 且不消耗次元石<br/><br/>次元崩溃在最后变得更加强烈<br/>- 总攻击力相同<br/>- 最终爆炸范围 + 40%<br/><br/>[哪怕稍微大胆触碰一下就会破碎。]"
},
{
"name": "事件的视界",
"desc": "施放时间减少<br/>追加聚集敌人<br/>所受伤害减少",
"explain": "[次元 : 思维聚爆]<br/>次元崩坏, 持续吸附次元附近的敌人<br/>- 普通施放时, 大幅度强化吸附范围, 施放过程中所受伤害 -90%<br/><br/>发动[次元边界]效果时, 次元崩坏开始后角色可以行动<br/>- 次元崩坏自行持续后爆炸<br/>- 无法通过按跳跃键来延迟终结攻击时机<br/><br/>[相反地, 只是打开就会有完全不同的结果。当然, 如果适当打开就必须记得关上。]"
}
]
data0 = [0, 100, 103, 106, 109, 112, 115, 118, 121, 124, 127, 130, 133, 136, 139, 142, 145, 148, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150]# noqa: E501
hit0 = 1 #TODO
@@ -974,6 +1034,18 @@ class Skill40(ActiveSkill):
cd = 50
mp = [900, 1820]
uuid = "5806440d21e7546d50007a5ba11f8024"
vps = [
{
"name": "妥善安置",
"desc": "初始化[乖离 : 魅魔之舞]的冷却时间<br/>施放时间减少",
"explain": "[乖离 : 禁锢]<br/>[乖离 : 禁锢]命中时初始化[乖离 : 魅魔之舞]的冷却时间。<br/><br/>技能命中后强制中断并施放其他奈雅丽技能时, 束缚效果不消失。<br/><br/>[乖离 : 魅魔之舞]<br/>攻击力 -14%<br/><br/>分身代替奈雅丽施放[乖离 : 魅魔之舞]<br/><br/>[光是本尊一个还不够, 连分身都要一起乱舞, 看到这种场面, 实在令人百感交集。]"
},
{
"name": "暗影混沌",
"desc": "范围增加<br/>恢复边界能量条",
"explain": "[乖离 : 禁锢]<br/>奈雅丽瞬间显现自身的部分力量攻击敌人。<br/><br/>施放后, 奈雅丽将回收的力量变换为不规则多面体送给次元行者。<br/>- 次元石 + 1个<br/>- 边界能量条的波动数变更为最大值<br/><br/>[曾经问过奈雅丽关于她真身的事情……但她只是一直笑着, 没有回答。]"
}
]
data0 = [0, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5]# noqa: E501
hit0 = 1 #TODO
@@ -1026,6 +1098,18 @@ class Skill42(ActiveSkill):
cd = 40
mp = [580, 4500]
uuid = "4402c6977bf5c9b0d2febe14dc81de6c"
vps = [
{
"name": "刻印咏唱",
"desc": "施放时间减少<br/>范围增加",
"explain": "[次元 : 奇点]<br/>无施放动作, 立即施放<br/><br/>普通施放时, 即使不存在敌人, 也会在能量领域生成次元水晶<br/>- 控制范围内无法抓取的敌人2秒<br/><br/>技能范围 + 30%<br/><br/>[好不容易改良了部分术式。 虽然奈雅丽有点失望, 但这个程度已经是最好的办法了……不会吧, 你们不会还期待着别的结果吧?]"
},
{
"name": "时间悖论",
"desc": "变更普通/次元边界流程<br/>赋予无敌状态",
"explain": "[次元 : 奇点]<br/>普通施放时, 对无法抓取的敌人也进行相同的流程<br/>- 第1击和第2击变更为不移动敌人, 而是通过次元力进行打击<br/><br/>首次能量地带大小 +40%<br/><br/>发动[次元边界]效果时, 效果变更如下<br/>- 不生成水晶地带, 而是生成能量地带<br/>- 生成能量地带时进入无敌状态<br/>- 即使能量地带范围内没有敌人, 仍继续进行流程<br/><br/>[看起来复杂, 但意外地可能是简单的答案。虽然尼阿拉仍然露出那种不是那样的表情……]"
}
]
data0 = [0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]# noqa: E501
hit0 = 1 #TODO
@@ -1070,6 +1154,19 @@ class Skill43(ActiveSkill):
cd = 45
mp = [800, 6000]
uuid = "96bd070daacc6c1b81d9f24e6d77f48a"
vps = [
{
"name": "终末沉沦",
"desc": "攻击时间减少<br/>范围增加",
"explain": "[乖离 : 沉沦]<br/>彼端的存在引发爆炸后, 造成1次伤害<br/>- 总攻击力相同<br/><br/>召唤媒介时, 向媒介对象刻下印章, 即使脱离爆炸范围, 也会造成伤害<br/><br/>攻击范围 50%<br/><br/>[在异次元彼端, 连这样的话语似乎都被称作摇篮曲。虽然很难同意。]"
},
{
"name": "能安静点吗?",
"desc": "攻击时间减少<br/>下调攻击力条件<br/>强化奈雅丽",
"explain": "[乖离 : 沉沦]<br/>出现外形发生变化的异次元彼端的怪物<br/>- 登场后尖叫, 造成相当于变更前[媒介召唤]总攻击力100%的伤害<br/>- 奈雅丽看到超乎想象的存在后有些慌张, 移动到附近后通过有效方法压制对方<br/><br/>压制过程中, 异次元彼端的怪物拼命挣扎<br/>- 对周围敌人造成相当于奈雅丽近身攻击力100%的伤害 (最多攻击10次)<br/>- 如果有被[乖离 : 迷雾]附身的敌人, 攻击该敌人<br/><br/>[平时没见过的家伙……怎么感觉这么困。奈雅丽为什么那么慌张?]"
}
]
# TODO:变更伤害
data0 = [0, 4314, 4751, 5186, 5626, 6063, 6502, 6939, 7376, 7814, 8251, 8690, 9126, 9564, 10001, 10440, 10879, 11314, 11753, 12190, 12628, 13065, 13503, 13941, 14379, 14817, 15253, 15690, 16129, 16567, 17004, 17442, 17879, 18318, 18755, 19192, 19629, 20067, 20505, 20942, 21381, 21818, 22256, 22693, 23131, 23569, 24006, 24443, 24882, 25318, 25757]# noqa: E501
hit0 = 1 #TODO
+111
View File
@@ -628,6 +628,19 @@ class Skill29(ActiveSkill):
cd = 20
mp = [150, 1148]
uuid = "45442bbbe33540b4deeec29437dae70c"
vps = [
{
"name": "火焰种子",
"desc": "更改为附着型技能<br/>攻击时间减少",
"explain": "[旋炎破]<br/>对周围一定范围内最强的敌人生成旋炎破<br/>- 对敌人生成的旋炎破会跟随敌人旋转并爆炸<br/>- 不受方向键的影响, 以相同方式施放<br/>- 若寻敌范围内没有敌人, 则无法施放<br/><br/>旋转速度 + 30%"
},
{
"name": "回旋烈焰射击",
"desc": "变更为向前方投掷<br/>攻击时间减少<br/>范围增加",
"explain": "[旋炎破]<br/>向前方发射旋转的旋炎破<br/>- 多段攻击次数减少为3次<br/>- 删除爆炸攻击<br/>- 总攻击力相同<br/><br/>旋转半径 + 50%"
}
]
data0 = [0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]# noqa: E501
hit0 = 1 #TODO
@@ -665,6 +678,19 @@ class Skill30(ActiveSkill):
cd = 9
mp = [150, 1148]
uuid = "8c2379737c5acc935c1731f67f607655"
vps = [
{
"name": "巨型冰雹打击",
"desc": "变更为单次攻击<br/>追加聚集敌人",
"explain": "[冰晶之浴]<br/>在前方空中生成巨大的冰块并使其坠落<br/>- 删除魔法阵<br/>- 坠落期间, 周围敌人会被拉向降落点<br/><br/>冰块碰撞地面后会破碎, 并对周围造成1次伤害<br/>- 删除对敌人附加冰冻的功能<br/>- 总攻击力相同"
},
{
"name": "周期性水晶雨",
"desc": "可多次发动<br/>范围增加<br/>攻击时间减少",
"explain": "[冰晶之浴]<br/>变更为可填充2次的技能<br/>- 每次填充冷却时间 : 4.5秒<br/>- 魔法阵持续时间 -50%<br/>- 冰柱多段攻击次数 -50%<br/><br/>魔法阵大小 20%"
}
]
# TODO:变更伤害
data0 = [0, 775, 853, 935, 1012, 1091, 1170, 1251, 1328, 1407, 1487, 1565, 1645, 1724, 1801, 1882, 1961, 2038, 2117, 2197, 2275, 2353, 2433, 2512, 2592, 2670, 2752, 2830, 2907, 2985, 3067, 3145, 3225, 3302, 3382, 3461, 3538, 3618, 3698, 3774, 3855, 3934, 4013, 4092, 4170, 4252, 4329, 4407, 4486, 4564, 4646, 4723, 4804, 4882, 4959, 5039, 5117, 5198, 5275, 5356, 5435, 5512, 5592, 5671, 5750, 5830, 5908, 5986, 6066, 6146, 6223]# noqa: E501
hit0 = 1 #TODO
@@ -697,6 +723,19 @@ class Skill31(ActiveSkill):
cd = 20
mp = [300, 2520]
uuid = "506e7ed77d517419a6e1c437a2cedb17"
"SP_Name": "黑暗禁域",
vps = [
{
"name": "即刻黑暗",
"desc": "攻击时间减少<br/>删除强制控制功能<br/>范围增加",
"explain": "[黑暗禁域]<br/>球体吸附敌人后立即爆炸<br/>- 不会强制控制敌人<br/><br/>吸附敌人的范围 + 40%"
},
{
"name": "独立",
"desc": "变更为附着周围敌人的技能<br/>删除聚集敌人<br/>攻击时间减少<br/>范围增加",
"explain": "[黑暗禁域]<br/>以自身为中心展开黑暗气息, 随后在黑暗气息范围内的所有敌人身上生成黑暗球体<br/>- 球体不再吸附敌人<br/>- 黑暗气息范围 + 50%<br/>- 暗黑球体爆炸攻击变更为1:1攻击<br/><br/>暗黑球体生成速度 + 100%"
}
]
data0 = [0, 19932, 21954, 23975, 26000, 28017, 30044, 32066, 34088, 36111, 38130, 40155, 42179, 44199, 46221, 48240, 50264, 52289, 54309, 56333, 58355, 60378, 62400, 64425, 66444, 68465, 70488, 72513, 74534, 76556, 78579, 80603, 82625, 84644, 86672, 88689, 90714, 92736, 94757, 96782, 98805, 100827, 102846, 104870, 106893, 108917, 110936, 112962, 114980, 117006, 119030, 121046, 123074, 125090, 127118, 129138, 131160, 133184, 135204, 137228, 139248, 141272, 143295, 145316, 147336, 149364, 151382, 153408, 155429, 157451, 159474]# noqa: E501
hit0 = 1 #TODO
@@ -723,6 +762,18 @@ class Skill32(ActiveSkill):
cd = 20
mp = [350, 3080]
uuid = "da6e37c1e3f0e8867f70007d89c239ff"
vps = [
{
"name": "无法逾越的墙",
"desc": "施放时间减少<br/>范围增加",
"explain": "[雷光屏障]<br/>在两侧额外生成2道屏障并发射<br/>- 最多仅造成1次攻击<br/><br/>屏障生成速度 + 50%<br/><br/>屏障移动速度 + 30%"
},
{
"name": "四面楚歌",
"desc": "追加聚集敌人",
"explain": "[雷光屏障]<br/>在前方一定范围内生成方形的屏障围栏<br/><br/>生成的围栏会在短暂延迟后向中心收缩, 聚集敌人并爆炸。"
}
]
data0 = [0, 21101, 23241, 25383, 27527, 29664, 31808, 33948, 36089, 38229, 40373, 42512, 44649, 46791, 48933, 51074, 53214, 55359, 57497, 59637, 61778, 63921, 66062, 68201, 70344, 72483, 74625, 76766, 78903, 81050, 83189, 85332, 87471, 89613, 91755, 93893, 96035, 98175, 100319, 102458, 104600, 106739, 108885, 111024, 113168, 115310, 117447, 119589, 121727, 123869, 126011, 128150, 130289, 132432, 134576, 136718, 138857, 140997, 143136, 145280, 147420, 149561, 151700, 153845, 155984, 158124, 160266, 162408, 164550, 166688, 168831]# noqa: E501
hit0 = 1 #TODO
@@ -743,6 +794,18 @@ class Skill33(ActiveSkill):
cd = 40
mp = [360, 3149]
uuid = "a6c8f69107f8c4f5d1a0c7a57d000290"
vps = [
{
"name": "元素倾泻",
"desc": "取消僵直",
"explain": "[元素轰炸]<br/>在空中生成魔法球后使其逐渐变大, 然后向地面发射后引爆<br/>- 删除小魔法球攻击<br/>- 总攻击力相同<br/><br/>可以利用[元素禁断]强制中断"
},
{
"name": "天翻地覆",
"desc": "范围增加<br/>施放时间减少",
"explain": "[元素轰炸]<br/>使前方大范围的地面分裂, 从裂缝中涌出大量的元素球后爆炸<br/>- 总攻击力相同"
}
]
data0 = [0, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40]# noqa: E501
hit0 = 1 #TODO
@@ -815,6 +878,18 @@ class Skill36(ActiveSkill):
cd = 30
mp = [450, 1260]
uuid = "faf9cd66281078b51be2ee0b0f6c5530"
vps = [
{
"name": "双岩崩坠",
"desc": "攻击时间减少<br/>变更为单次攻击<br/>范围增加",
"explain": "[元素浓缩球]<br/>抛出的魔法球触碰地面时立即爆炸<br/>- 总攻击力相同<br/><br/>爆炸攻击不会击飞敌人<br/><br/>爆炸范围 + 30%"
},
{
"name": "炉火纯青",
"desc": "追加聚集敌人<br/>范围增加",
"explain": "[元素浓缩球]<br/>魔法球可以弹跳7次<br/>- 对单个敌人最多造成2次攻击<br/>- 总攻击力相同<br/><br/>弹跳攻击范围 + 50%<br/><br/>被攻击的敌人不会被击飞, 而是被聚集到魔法球弹跳的位置"
}
]
data0 = [0, 12243, 13488, 14730, 15972, 17216, 18458, 19700, 20943, 22185, 23429, 24671, 25913, 27155, 28400, 29642, 30884, 32124, 33368, 34613, 35856, 37097, 38340, 39581, 40826, 42069, 43310, 44552, 45798, 47037, 48282, 49523, 50765, 52010, 53250, 54492, 55736, 56978, 58223, 59463, 60705, 61947, 63194, 64434, 65676, 66918, 68160, 69405, 70647, 71889, 73133]# noqa: E501
hit0 = 1 #TODO
@@ -838,6 +913,18 @@ class Skill37(ActiveSkill):
cd = 50
mp = [935, 1960]
uuid = "1721e94897e9961d5c98130a13392f17"
vps = [
{
"name": "元素汇集",
"desc": "追加聚集敌人<br/>范围增加<br/>攻击时间减少",
"explain": "[元素幻灭]<br/>魔法阵汇聚时将敌人向中心聚拢<br/><br/>魔法球及魔法阵大小 + 45%<br/><br/>[元素幻灭]攻击速度 + 30%"
},
{
"name": "骤雨突袭",
"desc": "可以在其他动作中施放。<br/>变更为单次攻击",
"explain": "[元素幻灭]<br/>删除魔法球生成过程, 立即发生爆炸<br/>- 总攻击力相同<br/><br/>在其他技能施放过程中施放[元素幻灭]时, 无施放动作直接施放"
}
]
data0 = [0, 3378, 3722, 4065, 4412, 4749, 5090, 5436, 5780, 6123, 6465, 6812, 7152, 7496, 7836, 8183, 8523, 8867, 9215, 9554, 9896, 10238, 10584, 10928, 11268, 11613, 11958, 12299, 12636, 12984, 13328, 13671, 14015, 14358, 14700, 15045, 15389, 15728, 16073, 16415, 16761, 17100, 17445, 17789, 18134, 18474, 18815, 19158, 19505, 19847, 20190]# noqa: E501
hit0 = 1 #TODO
@@ -893,6 +980,18 @@ class Skill39(ActiveSkill):
cd = 40
mp = [800, 6000]
uuid = "f0cc2c950f3bdf4103c75fa496bcac34"
vps = [
{
"name": "元素风暴",
"desc": "可以在其他动作中施放。<br/>所受伤害减少<br/>赋予速度增益效果<br/>范围增加",
"explain": "[元素禁域]<br/>施放其他技能过程中施放[元素禁域]时, 可以取消施放动作, 立即施放。<br/><br/>禁域范围 + 10%<br/><br/>在禁域内赋予以下效果<br/>- 所有速度 20%<br/>- 所受伤害 -50%"
},
{
"name": "元素幻影",
"desc": "增加连接使用[瞬移]的功能<br/>增加施加霸体护甲的功能<br/>范围增加",
"explain": "[元素禁域]<br/>在禁域内使用瞬移技能可以连接元素禁断<br/>- 瞬移前后攻击技能可强制中断连接<br/>- 强制中断连接时可根据方向键输入调整技能使用方向<br/><br/>禁域持续时间 + 5秒<br/><br/>禁域范围 + 20%<br/><br/>在禁域内进入霸体状态<br/><br/>[瞬移]<br/>- 在元素禁域内移动距离 -30%<br/><br/>- 在元素禁域内冷却时间 -50%"
}
]
data0 = [0, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5]# noqa: E501
hit0 = 1 #TODO
@@ -919,6 +1018,18 @@ class Skill40(ActiveSkill):
cd = 45
mp = [580, 4500]
uuid = "28b583c75a49103a1d8aabf799c000a4"
vps = [
{
"name": "致命魔炮",
"desc": "赋予无敌状态<br/>范围增加",
"explain": "[聚能魔炮]<br/>更加频繁的发射强大的浓缩元素球<br/><br/>强化后的元素球体施放时不爆炸, 攻击范围内的敌人后, 贯穿并经过敌人<br/><br/>元素球体大小 +20%<br/><br/>施放技能时进入无敌状态"
},
{
"name": "融合魔炮",
"desc": "取消僵直<br/>范围增加",
"explain": "[聚能魔炮]<br/>不发射元素球, 在生成的位置引发爆炸<br/>- 角色不会因反作用力向后移动<br/><br/>爆炸范围 + 30%<br/><br/>可以利用[元素禁断]强制中断"
}
]
data0 = [0, 88200, 97148, 106098, 115046, 123992, 132942, 141890, 150838, 159786, 168734, 177682, 186629, 195577, 204526, 213474, 222423, 231371, 240319, 249268, 258215, 267162, 276112, 285060, 294007, 302957, 311905, 320853, 329800, 338747, 347695, 356644, 365593, 374540, 383487, 392440, 401387, 410335, 419282, 428230, 437178, 446127, 455074, 464022, 472970, 481919, 490866, 499815, 508763, 517709, 526657]# noqa: E501
hit0 = 1 #TODO
+100
View File
@@ -583,6 +583,19 @@ class Skill27(ActiveSkill):
cd = 18
mp = [132, 1108]
uuid = "128b9ddef2262f40723deae4407bdb42"
vps = [
{
"name": "刀刃疾驰",
"desc": "赋予无敌状态<br/>追踪范围增加",
"explain": "[刃风]<br/>抓取过程中进入无敌状态<br/><br/>追踪范围 + 20%"
},
{
"name": "风暴分裂",
"desc": "可以在其他动作中施放。<br/>可多次发动<br/>初始化[狂风冲刺]冷却时间",
"explain": "[刃风]<br/>- 施放后命中敌人时, 对目标发动刃风剑气<br/>- 发动刃风剑气时, 初始化[狂风冲刺]冷却时间<br/>- 总攻击力相同<br/><br/>变更为可填充3次的技能<br/>- 攻击力 -67%"
}
]
# TODO:变更伤害
data0 = [0, 6556, 7220, 7888, 8552, 9220, 9885, 10550, 11217, 11880, 12542, 13212, 13876, 14542, 15208, 15872, 16539, 17202, 17872, 18534, 19200, 19864, 20529, 21198, 21862, 22527, 23194, 23859, 24524, 25190, 25852, 26520, 27184, 27848, 28516, 29181, 29847, 30512, 31178, 31842, 32508, 33174, 33838, 34503, 35170, 35835, 36501, 37168, 37832, 38494, 39162, 39830, 40492, 41158, 41823, 42490, 43155, 43821, 44486, 45153, 45818, 46482, 47146, 47814, 48480, 49143, 49810, 50474, 51140, 51806, 52470]# noqa: E501
hit0 = 1 #TODO
@@ -612,6 +625,19 @@ class Skill28(ActiveSkill):
cd = 16
mp = [128, 766]
uuid = "ecc23c980ea71450c0ad0c3fd232f329"
vps = [
{
"name": "冷酷风暴",
"desc": "施放时间减少<br/>攻击力和冷却时间增加",
"explain": "[风暴之眼]<br/>直接爆发风暴的力量<br/><br/>冷却时间及攻击力 + 100%"
},
{
"name": "残留风暴",
"desc": "范围增加<br/>聚集敌人强化",
"explain": "[风暴之眼]<br/>大小 + 50%<br/><br/>结束后生成持续吸附敌人的风暴"
}
]
# TODO:变更伤害
data0 = [0, 18568, 20446, 22335, 24218, 26102, 27984, 29866, 31750, 33633, 35514, 37402, 39285, 41170, 43052, 44934, 46822, 48704, 50589, 52472, 54351, 56242, 58122, 60009, 61888, 63774, 65656, 67542, 69422, 71306, 73186, 75076, 76953, 78843, 80724, 82610, 84490, 86376, 88260, 90144, 92030, 93910, 95796, 97677, 99564, 101444, 103329, 105210, 107094, 108978, 110860, 112746, 114632, 116512, 118400, 120279, 122166, 124046, 125934, 127816, 129699, 131583, 133467, 135351, 137234, 139118, 141002, 142884, 144770, 146654, 148536]# noqa: E501
hit0 = 1 #TODO
@@ -632,6 +658,18 @@ class Skill29(ActiveSkill):
cd = 25
mp = [164, 983]
uuid = "1b1cfab062e0768bcc889e33e1f30dbf"
vps = [
{
"name": "巨型龙卷",
"desc": "施放时间减少<br/>范围增加",
"explain": "[真空旋风破]<br/>施放技能后可以移动<br/><br/>攻击时间 -30%<br/><br/>大小 + 30%"
},
{
"name": "龙卷追猎",
"desc": "追踪",
"explain": "[真空旋风破]<br/>在前方范围内最强敌人的位置生成龙卷风<br/>- 龙卷风持续追踪敌人<br/>- 删除强制控制和聚集敌人的功能"
}
]
data0 = [0, 1664, 1834, 2002, 2172, 2342, 2511, 2678, 2847, 3016, 3188, 3358, 3526, 3696, 3864, 4032, 4200, 4370, 4536, 4710, 4880, 5048, 5217, 5380, 5553, 5722, 5894, 6063, 6230, 6399, 6567, 6740, 6908, 7076, 7244, 7412, 7582, 7749, 7922, 8090, 8262, 8432, 8601, 8766, 8934, 9104, 9270, 9441, 9610, 9784, 9951, 10120, 10288, 10460, 10629, 10798, 10964, 11130, 11301, 11469, 11640, 11811, 11978, 12150, 12320, 12486, 12654, 12824, 12993, 13162, 13332]# noqa: E501
hit0 = 1 #TODO
@@ -655,6 +693,18 @@ class Skill30(ActiveSkill):
cd = 45
mp = [311, 1866]
uuid = "c77a417c43de80c4ce32c1ed405d174a"
vps = [
{
"name": "风暴聚集",
"desc": "追加聚集敌人<br/>范围增加<br/>攻击时间减少",
"explain": "[风暴之拳]<br/>聚集前方的敌人后施展重拳<br/><br/>删除风暴攻击<br/>- 总攻击力相同<br/><br/>大小 + 30%"
},
{
"name": "风暴重拳",
"desc": "范围增加<br/>部分技能可以同时使用",
"explain": "[风暴之拳]<br/>在原地施放<br/><br/>删除重拳攻击伤害<br/>- 总攻击力相同<br/><br/>在准备重拳时再次按部分技能键, 将触发强化风暴<br/>- 目标技能 : [风卷残云]、 [游龙惊风破]、 [九霄风雷]<br/>- 并入再次按下的技能伤害量"
}
]
data0 = [0, 41086, 45254, 49420, 53589, 57762, 61928, 66098, 70262, 74430, 78602, 82767, 86936, 91101, 95272, 99440, 103610, 107770, 111948, 116110, 120282, 124450, 128612, 132789, 136956, 141122, 145287, 149462, 153627, 157796, 161962, 166134, 170301, 174466, 178636, 182799, 186972, 191146, 195304, 199480, 203648, 207819, 211983, 216150, 220320, 224486, 228654, 232824, 236988, 241156, 245330, 249496, 253664, 257832, 261999, 266168, 270334, 274504, 278674, 282842, 287010, 291178, 295346, 299514, 303682, 307850, 312018, 316188, 320355, 324522, 328692]# noqa: E501
hit0 = 1 #TODO
@@ -715,6 +765,19 @@ class Skill33(ActiveSkill):
cd = 30
mp = [220, 1320]
uuid = "dcb31a63ef58954f44ff2070c42a9a98"
vps = [
{
"name": "回溯之流",
"desc": "原地施放<br/>施放时间减少",
"explain": "[疾风瞬影闪]<br/>原地生成疾风<br/>- 总攻击力相同<br/><br/>生成疾风后可以移动"
},
{
"name": "狂风怒号",
"desc": "移动功能强化<br/>施放时间减少<br/>范围增加",
"explain": "[疾风瞬影闪]<br/>按向前方向键, 移动距离 + 100%<br/><br/>施放时间 -20%<br/><br/>大小 + 50%"
}
]
# TODO:变更伤害
data0 = [0, 6054, 6669, 7282, 7900, 8510, 9120, 9740, 10352, 10970, 11583, 12196, 12812, 13424, 14040, 14652, 15272, 15884, 16498, 17109, 17727, 18342, 18956, 19569, 20182, 20798, 21414, 22023, 22640, 23253, 23871, 24482, 25095, 25713, 26325, 26937, 27556, 28167, 28782, 29397, 30012, 30624, 31240, 31852, 32468, 33080, 33696, 34310, 34924, 35536, 36154]# noqa: E501
hit0 = 1 #TODO
@@ -738,6 +801,19 @@ class Skill34(ActiveSkill):
cd = 50
mp = [551, 3305]
uuid = "8572675ec6a1f50b6eff6a867376c2de"
vps = [
{
"name": "超能风暴",
"desc": "范围增加<br/>施放时间减少",
"explain": "[风卷残云]<br/>删除强控敌人效果<br/><br/>大小 + 50%<br/><br/>攻击时间 -30%"
},
{
"name": "以太飓风",
"desc": "魔法值恢复量增加",
"explain": "[风卷残云]<br/>旋转风暴持续时间增加<br/><br/>每次打攻击恢复2%的魔法值"
}
]
# TODO:变更伤害
data0 = [0, 5751, 6333, 6918, 7500, 8082, 8667, 9249, 9834, 10416, 11000, 11583, 12166, 12750, 13335, 13917, 14504, 15084, 15668, 16252, 16836, 17420, 18004, 18585, 19172, 19754, 20336, 20920, 21504, 22086, 22671, 23253, 23840, 24420, 25005, 25588, 26172, 26756, 27339, 27921, 28506, 29090, 29673, 30256, 30838, 31422, 32006, 32589, 33172, 33756, 34338]# noqa: E501
hit0 = 1 #TODO
@@ -775,6 +851,18 @@ class Skill36(ActiveSkill):
cd = 40
mp = [580, 4500]
uuid = "d110449993fb973f1a62c62c695003db"
vps = [
{
"name": "惊风击",
"desc": "追踪<br/>施放时间减少",
"explain": "[游龙惊风破]<br/>通过浓缩的风暴之力卷起最强的敌人后直接下降<br/>- 一定范围内存在追踪目标时, 激活技能施放<br/>- 可以在空中施放<br/>- 总攻击力相同"
},
{
"name": "风暴漂流",
"desc": "施放时间减少<br/>范围增加<br/>取消僵直",
"explain": "[游龙惊风破]<br/>投掷自动旋转的风暴<br/><br/>可以发动风暴旋转的距离 + 25%<br/><br/>可以中断施放动作后施放[狂风冲刺]"
}
]
data0 = [0, 3262, 3592, 3924, 4254, 4584, 4914, 5248, 5577, 5907, 6238, 6569, 6901, 7232, 7562, 7890, 8224, 8555, 8884, 9215, 9547, 9878, 10208, 10539, 10871, 11202, 11532, 11864, 12196, 12523, 12855, 13184, 13518, 13849, 14179, 14510, 14841, 15172, 15502, 15833, 16164, 16495, 16826, 17156, 17488, 17818, 18151, 18482, 18809, 19143, 19473]# noqa: E501
hit0 = 1 #TODO
@@ -798,6 +886,18 @@ class Skill37(ActiveSkill):
cd = 45
mp = [800, 6000]
uuid = "b799700ee73e99e0ac27aaa307492033"
vps = [
{
"name": "巨蛇风雷",
"desc": "施放时间减少",
"explain": "[九霄风雷]<br/>可以在风暴降临后移动<br/><br/>攻击时间 -30%"
},
{
"name": "风暴精髓",
"desc": "取消僵直<br/>所受伤害转为魔法值消耗",
"explain": "[九霄风雷]<br/>可以取消部分技能的僵直后施放[九霄风雷]<br/><br/>强制中断后技能结束时, 所消耗生命值的25%以魔法值代替, 持续15秒"
}
]
data0 = [0, 3180, 3501, 3829, 4149, 4473, 4794, 5118, 5441, 5766, 6086, 6410, 6731, 7054, 7378, 7698, 8023, 8346, 8667, 8991, 9314, 9635, 9958, 10283, 10603, 10926, 11248, 11573, 11896, 12218, 12542, 12864, 13186, 13510, 13833, 14154, 14477, 14799, 15123, 15447, 15769, 16092, 16414, 16735, 17059, 17383, 17706, 18027, 18349, 18672, 18997]# noqa: E501
hit0 = 1 #TODO
+2 -2
View File
@@ -570,8 +570,8 @@ class Skill38(ActiveSkill):
data0 = [0, 686, 795, 904, 1014, 1123, 1232, 1342, 1451, 1560, 1670, 1779, 1888, 1998, 2107, 2216, 2326, 2435, 2544, 2654, 2763, 2872, 2982, 3091, 3200, 3310, 3419, 3528, 3638, 3747, 3856, 3966, 4075, 4184, 4294, 4403, 4512, 4622, 4731, 4840, 4950, 5059, 5168, 5278, 5387, 5496, 5606, 5715, 5824, 5934, 6043, 6152, 6262, 6371, 6480, 6590, 6699, 6808, 6918, 7027, 7136, 7245, 7355, 7464, 7573, 7683, 7792, 7901, 8011, 8120, 8229]# noqa: E501
hit0 = 30
def getSkillCD(self) -> float:
return self.char.GetSkillByName("剑刃风暴").getSkillCD()
def getSkillCD(self,mode=None) -> float:
return self.char.GetSkillByName("剑刃风暴").getSkillCD(mode)
# 绝境瞬狱袭 엑셀 스트라이크