fix:修正外传觉醒技能判定
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@@ -347,7 +347,7 @@ def equ_22(char: CharacterProperty,effectDamage: list[float] = []):
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所有速度 +10%
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rarity: 传说
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"""
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char.SetSkillCD(1, 100, 0.2, [50, 85, 100])
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char.SetSkillCD(1, 100, 0.2)
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char.SetStatus(SpeedM=0.1, SpeedA=0.1, SpeedR=0.1)
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char.SetStatus(EquEffectRatio=0.1)
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pass
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@@ -366,9 +366,9 @@ def equ_23(char: CharacterProperty,effectDamage: list[float] = []):
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分身攻击命中时,技能冷却时间恢复速度 +3%,效果持续3秒。(觉醒技能除外;最多叠加1次)
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rarity: 史诗
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"""
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char.SetSkillCD(1, 100, 0.2, [50, 85, 100])
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char.SetSkillCD(1, 100, 0.2)
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char.SetStatus(SpeedM=0.125, SpeedA=0.125, SpeedR=0.125)
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char.SetSkillCDRecover(1, 100, 0.03, [50, 85, 100])
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char.SetSkillCDRecover(1, 100, 0.03)
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char.SetStatus(EquEffectRatio=0.1)
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pass
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@@ -386,9 +386,9 @@ def equ_24(char: CharacterProperty,effectDamage: list[float] = []):
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分身攻击命中时,技能冷却时间恢复速度 +3%,效果持续3秒。(觉醒技能除外;最多叠加1次)
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rarity: 太初
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"""
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char.SetSkillCD(1, 100, 0.2, [50, 85, 100])
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char.SetSkillCD(1, 100, 0.2)
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char.SetStatus(SpeedM=0.15, SpeedA=0.15, SpeedR=0.15)
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char.SetSkillCDRecover(1, 100, 0.03, [50, 85, 100])
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char.SetSkillCDRecover(1, 100, 0.03)
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char.SetStatus(EquEffectRatio=0.1)
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pass
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