new:添加混沌魔灵
This commit is contained in:
@@ -8,72 +8,72 @@ prefix = "knight/chaos/cn/skillDetail"
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# 盾挑
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# 盾挑
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# knight/chaos/3c5604bdbb0240b8f130f59ab40509c3
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# knight/chaos/3c5604bdbb0240b8f130f59ab40509c3
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# 0ee8fa5dc525c1a1f23fc6911e921e4a/3c5604bdbb0240b8f130f59ab40509c3
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# 0ee8fa5dc525c1a1f23fc6911e921e4a/3c5604bdbb0240b8f130f59ab40509c3
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class Skill0(ActiveSkill):
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# class Skill0(ActiveSkill):
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"""
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# """
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用盾牌攻击敌人并使其浮空。\n
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# 用盾牌攻击敌人并使其浮空。\n
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转职为混沌魔灵或龙骑士后,技能类型变为独立攻击力。\n
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# 转职为混沌魔灵或龙骑士后,技能类型变为独立攻击力。\n
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[帝国骑士的基本技能。\n
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# [帝国骑士的基本技能。\n
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与敌人对战时,一边防守,一边寻找敌人的弱点,看准时机使用盾牌进行强力的攻击,让敌人防不胜防。\n
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# 与敌人对战时,一边防守,一边寻找敌人的弱点,看准时机使用盾牌进行强力的攻击,让敌人防不胜防。\n
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只有完全掌握盾挑的人才有资格当上骑士团团长,千万不要小看这个技能。]\n
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# 只有完全掌握盾挑的人才有资格当上骑士团团长,千万不要小看这个技能。]\n
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"""
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# """
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name = '盾挑'
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# name = '盾挑'
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cellPos = (3,1)
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# cellPos = (3,1)
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learnLv = 1
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# learnLv = 1
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masterLv = 10
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# masterLv = 10
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maxLv = 20
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# maxLv = 20
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position = 3
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# position = 3
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rangeLv = 3
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# rangeLv = 3
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cd = 2
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# cd = 2
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uuid = '3c5604bdbb0240b8f130f59ab40509c3'
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# uuid = '3c5604bdbb0240b8f130f59ab40509c3'
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hasVP = False
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# hasVP = False
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hasUP = False
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# hasUP = False
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custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# 盾牌挑击攻击力 : {value0}%
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# # 盾牌挑击攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# data0 = get_data(f'{prefix}/{uuid}', 0)
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hit0 = 1
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# hit0 = 1
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# 浮空力比率 : {value1}%
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# # 浮空力比率 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# data1 = get_data(f'{prefix}/{uuid}', 1)
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# 强踢
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# 强踢
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# knight/chaos/9dda3f4a849dba1a288dd65e116860f2
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# knight/chaos/9dda3f4a849dba1a288dd65e116860f2
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# 0ee8fa5dc525c1a1f23fc6911e921e4a/9dda3f4a849dba1a288dd65e116860f2
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# 0ee8fa5dc525c1a1f23fc6911e921e4a/9dda3f4a849dba1a288dd65e116860f2
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class Skill1(ActiveSkill):
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# class Skill1(ActiveSkill):
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"""
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# """
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使用脚踢攻击前方敌人,威势之大甚至能够激起地上的沙石。\n
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# 使用脚踢攻击前方敌人,威势之大甚至能够激起地上的沙石。\n
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沙石会使敌人进入失明和减速状态。 守护者在沙石的掩盖之下会增加回避率。\n
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# 沙石会使敌人进入失明和减速状态。 守护者在沙石的掩盖之下会增加回避率。\n
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[帝国的大竞技场中经常能够看到这个技能的身影。 虽然手段有些卑劣,但是因为它的实用性,即使是把名誉看的很重的骑士们也会使用。\n
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# [帝国的大竞技场中经常能够看到这个技能的身影。 虽然手段有些卑劣,但是因为它的实用性,即使是把名誉看的很重的骑士们也会使用。\n
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只有为了国家和君主愿意牺牲小我的人才是真正的骑士。]\n
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# 只有为了国家和君主愿意牺牲小我的人才是真正的骑士。]\n
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"""
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# """
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name = '强踢'
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# name = '强踢'
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cellPos = (5,1)
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# cellPos = (5,1)
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learnLv = 1
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# learnLv = 1
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masterLv = 60
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# masterLv = 60
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maxLv = 70
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# maxLv = 70
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position = 5
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# position = 5
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rangeLv = 2
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# rangeLv = 2
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cd = 5
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# cd = 5
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mp = [2, 350]
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# mp = [2, 350]
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uuid = '9dda3f4a849dba1a288dd65e116860f2'
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# uuid = '9dda3f4a849dba1a288dd65e116860f2'
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hasVP = False
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# hasVP = False
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hasUP = False
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# hasUP = False
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custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# 脚踢攻击力 : {value0}%
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# # 脚踢攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# data0 = get_data(f'{prefix}/{uuid}', 0)
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hit0 = 1
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# hit0 = 1
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# 减速几率 : {value1}%
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# # 减速几率 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# data1 = get_data(f'{prefix}/{uuid}', 1)
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# 敌人移动速度减少 : {value2}%
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# # 敌人移动速度减少 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# data2 = get_data(f'{prefix}/{uuid}', 2)
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# 失明几率 : {value3}%
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# # 失明几率 : {value3}%
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data3 = get_data(f'{prefix}/{uuid}', 3)
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# data3 = get_data(f'{prefix}/{uuid}', 3)
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# 失明持续时间 : {value4}秒
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# # 失明持续时间 : {value4}秒
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data4 = get_data(f'{prefix}/{uuid}', 4)
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# data4 = get_data(f'{prefix}/{uuid}', 4)
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# 回避率增加 : {value5}%
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# # 回避率增加 : {value5}%
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data5 = get_data(f'{prefix}/{uuid}', 5)
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# data5 = get_data(f'{prefix}/{uuid}', 5)
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# 盾牌转换
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# 盾牌转换
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# knight/chaos/8f73f243041c2d27739fe7696f02bf9b
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# knight/chaos/8f73f243041c2d27739fe7696f02bf9b
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@@ -197,53 +197,53 @@ class Skill5(PassiveSkill):
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# 后跳
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# 后跳
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# knight/chaos/7822d6d52e10964a6755f142c666b494
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# knight/chaos/7822d6d52e10964a6755f142c666b494
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# 0ee8fa5dc525c1a1f23fc6911e921e4a/7822d6d52e10964a6755f142c666b494
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# 0ee8fa5dc525c1a1f23fc6911e921e4a/7822d6d52e10964a6755f142c666b494
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class Skill6(ActiveSkill):
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# class Skill6(ActiveSkill):
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"""
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# """
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使自身向后方小跳并避开敌人的攻击。\n
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# 使自身向后方小跳并避开敌人的攻击。\n
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"""
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# """
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name = '后跳'
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# name = '后跳'
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cellPos = (3,0)
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# cellPos = (3,0)
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learnLv = 1
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# learnLv = 1
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masterLv = 1
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# masterLv = 1
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maxLv = 1
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# maxLv = 1
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position = 3
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# position = 3
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rangeLv = 1
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# rangeLv = 1
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mp = [1, 1]
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# mp = [1, 1]
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uuid = '7822d6d52e10964a6755f142c666b494'
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# uuid = '7822d6d52e10964a6755f142c666b494'
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hasVP = False
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# hasVP = False
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hasUP = False
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# hasUP = False
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custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# 基础精通
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# 基础精通
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# knight/chaos/5a56514f35cf0270ae8d6c65f8fefd78
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# knight/chaos/5a56514f35cf0270ae8d6c65f8fefd78
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# 0ee8fa5dc525c1a1f23fc6911e921e4a/5a56514f35cf0270ae8d6c65f8fefd78
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# 0ee8fa5dc525c1a1f23fc6911e921e4a/5a56514f35cf0270ae8d6c65f8fefd78
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class Skill7(PassiveSkill):
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# class Skill7(PassiveSkill):
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"""
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# """
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增加基本攻击、 前冲攻击、 跳跃攻击的攻击力。\n
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# 增加基本攻击、 前冲攻击、 跳跃攻击的攻击力。\n
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在决斗场中,增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。\n
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# 在决斗场中,增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。\n
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"""
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# """
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name = '基础精通'
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# name = '基础精通'
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cellPos = (1,0)
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# cellPos = (1,0)
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learnLv = 1
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# learnLv = 1
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masterLv = 115
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# masterLv = 115
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maxLv = 200
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# maxLv = 200
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position = 1
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# position = 1
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rangeLv = 1
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# rangeLv = 1
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uuid = '5a56514f35cf0270ae8d6c65f8fefd78'
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# uuid = '5a56514f35cf0270ae8d6c65f8fefd78'
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icon = '$common/$uuid'
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# icon = '$common/$uuid'
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hasVP = False
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# hasVP = False
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hasUP = False
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# hasUP = False
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custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# 基本攻击力变化率 : {value0}%
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# # 基本攻击力变化率 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# data0 = get_data(f'{prefix}/{uuid}', 0)
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# 前冲攻击力变化率 : {value1}%
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# # 前冲攻击力变化率 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# data1 = get_data(f'{prefix}/{uuid}', 1)
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# 跳跃攻击力变化率 : {value2}%
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# # 跳跃攻击力变化率 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# data2 = get_data(f'{prefix}/{uuid}', 2)
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# 受身蹲伏
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# 受身蹲伏
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# knight/chaos/ce26c6b69d02a440a81b552bec94f03b
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# knight/chaos/ce26c6b69d02a440a81b552bec94f03b
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@@ -368,44 +368,44 @@ class Skill10(ActiveSkill):
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# 命运之轮
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# 命运之轮
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# knight/chaos/4655101518604f874721b3cc249aae10
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# knight/chaos/4655101518604f874721b3cc249aae10
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# 0ee8fa5dc525c1a1f23fc6911e921e4a/4655101518604f874721b3cc249aae10
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# 0ee8fa5dc525c1a1f23fc6911e921e4a/4655101518604f874721b3cc249aae10
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class Skill11(ActiveSkill):
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# class Skill11(ActiveSkill):
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"""
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# """
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使用盾牌将敌人拉过来后,将其挑至空中禁锢在命运之轮中。\n
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# 使用盾牌将敌人拉过来后,将其挑至空中禁锢在命运之轮中。\n
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对无法抓取的敌人不适用控制效果。\n
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# 对无法抓取的敌人不适用控制效果。\n
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转职为混沌魔灵或龙骑士后,技能类型变为独立攻击力。\n
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# 转职为混沌魔灵或龙骑士后,技能类型变为独立攻击力。\n
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[命运之轮开始旋转了。]\n
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# [命运之轮开始旋转了。]\n
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"""
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# """
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name = '命运之轮'
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# name = '命运之轮'
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cellPos = (7,2)
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# cellPos = (7,2)
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learnLv = 5
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# learnLv = 5
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masterLv = 60
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# masterLv = 60
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maxLv = 70
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# maxLv = 70
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position = 7
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# position = 7
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rangeLv = 2
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# rangeLv = 2
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cd = 8
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# cd = 8
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mp = [5, 249]
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# mp = [5, 249]
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uuid = '4655101518604f874721b3cc249aae10'
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# uuid = '4655101518604f874721b3cc249aae10'
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hasVP = False
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# hasVP = False
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hasUP = False
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# hasUP = False
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custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# 拉扯攻击力 : {value0}%
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# # 拉扯攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# data0 = get_data(f'{prefix}/{uuid}', 0)
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# 挑飞攻击力 : {value1}%
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# # 挑飞攻击力 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# data1 = get_data(f'{prefix}/{uuid}', 1)
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# 命运之轮持续时间 : {value2}秒
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# # 命运之轮持续时间 : {value2}秒
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# data2 = get_data(f'{prefix}/{uuid}', 2)
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mode = ['不可抓取', '可抓取']
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# mode = ['不可抓取', '可抓取']
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def setMode(self, mode):
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# def setMode(self, mode):
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if mode == '不可抓取':
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# if mode == '不可抓取':
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self.hit0 = 1
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# self.hit0 = 1
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self.hit1 = 0
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# self.hit1 = 0
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elif mode == '可抓取':
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# elif mode == '可抓取':
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self.hit0 = 1
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# self.hit0 = 1
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self.hit1 = 1
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# self.hit1 = 1
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# 自动防御
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# 自动防御
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# knight/chaos/f2fb27162beb0b87a7cb9af7900e95f2
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# knight/chaos/f2fb27162beb0b87a7cb9af7900e95f2
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@@ -460,6 +460,7 @@ class Skill13(ActiveSkill):
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hasVP = False
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hasVP = False
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hasUP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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damage = False
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# 防御成功时伤害减少比率 : {value0}%
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# 防御成功时伤害减少比率 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -594,58 +595,58 @@ class Skill16(ActiveSkill):
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# 强化 - 后跳
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# 强化 - 后跳
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# knight/chaos/2b340542e776818b78f3212af184bd6b
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# knight/chaos/2b340542e776818b78f3212af184bd6b
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# 0ee8fa5dc525c1a1f23fc6911e921e4a/2b340542e776818b78f3212af184bd6b
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# 0ee8fa5dc525c1a1f23fc6911e921e4a/2b340542e776818b78f3212af184bd6b
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class Skill17(PassiveSkill):
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# class Skill17(PassiveSkill):
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"""
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# """
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施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
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# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
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该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
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# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
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根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
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# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
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||||||
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||||
"""
|
# """
|
||||||
|
|
||||||
name = '强化 - 后跳'
|
# name = '强化 - 后跳'
|
||||||
cellPos = (4,0)
|
# cellPos = (4,0)
|
||||||
learnLv = 10
|
# learnLv = 10
|
||||||
masterLv = 1
|
# masterLv = 1
|
||||||
maxLv = 1
|
# maxLv = 1
|
||||||
position = 4
|
# position = 4
|
||||||
rangeLv = 1
|
# rangeLv = 1
|
||||||
cd = 30
|
# cd = 30
|
||||||
uuid = '2b340542e776818b78f3212af184bd6b'
|
# uuid = '2b340542e776818b78f3212af184bd6b'
|
||||||
hasVP = False
|
# hasVP = False
|
||||||
hasUP = False
|
# hasUP = False
|
||||||
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
# custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||||
|
|
||||||
# 强制中断技能时的冷却时间 : {value0}秒
|
# # 强制中断技能时的冷却时间 : {value0}秒
|
||||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||||
# 被击或倒地期间施放时的冷却时间 : {value1}秒
|
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||||
|
|
||||||
# 跃翔
|
# 跃翔
|
||||||
# knight/chaos/1fea5a626f15230237946a11a9d11582
|
# knight/chaos/1fea5a626f15230237946a11a9d11582
|
||||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/1fea5a626f15230237946a11a9d11582
|
# 0ee8fa5dc525c1a1f23fc6911e921e4a/1fea5a626f15230237946a11a9d11582
|
||||||
class Skill18(ActiveSkill):
|
# class Skill18(ActiveSkill):
|
||||||
"""
|
# """
|
||||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
# 增加自身20%的跳跃力,效果持续一定时间。\n
|
||||||
效果持续期间内,再次按技能键可以结束。\n
|
# 效果持续期间内,再次按技能键可以结束。\n
|
||||||
"""
|
# """
|
||||||
|
|
||||||
name = '跃翔'
|
# name = '跃翔'
|
||||||
cellPos = (6,0)
|
# cellPos = (6,0)
|
||||||
learnLv = 10
|
# learnLv = 10
|
||||||
masterLv = 1
|
# masterLv = 1
|
||||||
maxLv = 1
|
# maxLv = 1
|
||||||
position = 6
|
# position = 6
|
||||||
rangeLv = 3
|
# rangeLv = 3
|
||||||
cd = 5
|
# cd = 5
|
||||||
mp = [13, 13]
|
# mp = [13, 13]
|
||||||
uuid = '1fea5a626f15230237946a11a9d11582'
|
# uuid = '1fea5a626f15230237946a11a9d11582'
|
||||||
icon = '$common/$uuid'
|
# icon = '$common/$uuid'
|
||||||
hasVP = False
|
# hasVP = False
|
||||||
hasUP = False
|
# hasUP = False
|
||||||
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
# custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
||||||
|
|
||||||
# 持续时间 : {value0}秒
|
# # 持续时间 : {value0}秒
|
||||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||||
|
|
||||||
# 防御姿态
|
# 防御姿态
|
||||||
# knight/chaos/45442bbbe33540b4deeec29437dae70c
|
# knight/chaos/45442bbbe33540b4deeec29437dae70c
|
||||||
|
|||||||
@@ -161,7 +161,7 @@ adv = [
|
|||||||
'title': '守护者',
|
'title': '守护者',
|
||||||
'children': [
|
'children': [
|
||||||
{'id': 0, 'name': 'elven_knight', 'title': '皓曦·精灵骑士', 'open': True, 'class': 'GF.knight.elven_knight'},
|
{'id': 0, 'name': 'elven_knight', 'title': '皓曦·精灵骑士', 'open': True, 'class': 'GF.knight.elven_knight'},
|
||||||
{'id': 1, 'name': 'chaos', 'title': '皓曦·混沌魔灵', 'open': False},
|
{'id': 1, 'name': 'chaos', 'title': '皓曦·混沌魔灵', 'open': True, 'class': 'GF.knight.chaos'},
|
||||||
{'id': 2, 'name': 'paladin', 'title': '皓曦·帕拉丁', 'open': True, 'class': 'GF.knight.paladin'},
|
{'id': 2, 'name': 'paladin', 'title': '皓曦·帕拉丁', 'open': True, 'class': 'GF.knight.paladin'},
|
||||||
{'id': 3, 'name': 'dragon_knight', 'title': '皓曦·龙骑士', 'open': True, 'class': 'GF.knight.dragon_knight'},
|
{'id': 3, 'name': 'dragon_knight', 'title': '皓曦·龙骑士', 'open': True, 'class': 'GF.knight.dragon_knight'},
|
||||||
{'id': 4, 'name': 'empty', 'title': ''},
|
{'id': 4, 'name': 'empty', 'title': ''},
|
||||||
|
|||||||
Reference in New Issue
Block a user