This commit is contained in:
2026-02-12 16:49:41 +08:00
parent a0267bb784
commit cbbac67485
11 changed files with 66 additions and 177 deletions
@@ -470,7 +470,7 @@ class Skill22(PassiveSkill):
# 物理暴击率增加 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
associate = [ {"data":data0,"type":"*skillRation"}]
associate = [ {"data":data0,"type":"*skillDamage"}]
# 潜行射击
# gunblader/hitman/6e33d47e6622ce03b6defdd912140270
@@ -827,7 +827,7 @@ class Skill30(PassiveSkill):
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
associate = [ {"data":data0,"type":"*skillRation"}]
associate = [ {"data":data0,"type":"*skillDamage"}]
# 电光飞掠
# gunblader/hitman/669f1428193f61f9d92c743b72438c4d
@@ -1025,7 +1025,7 @@ class Skill34(PassiveSkill):
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
associate = [ {"data":data0,"type":"*skillRation"}]
associate = [ {"data":data0,"type":"*skillDamage"}]
# 致命焰火
# gunblader/hitman/6a1d1f08a6572be420bb3a256c44c015
@@ -1244,7 +1244,7 @@ class Skill38(PassiveSkill):
data3 = get_data(f'{prefix}/{uuid}', 3)
associate = [
{"data":data0,"type":"*skillRation"},
{"data":data0,"type":"*skillDamage"},
{"data":data1,"type":"=hit2","skills":["轮盘连射"],"ratio":1},
{"data":[i - 100 if i >0 else 0 for i in data2],"type":"*power2","skills":["轮盘连射"]}
]
@@ -393,7 +393,7 @@ class Skill21(PassiveSkill):
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
associate = [ {"data":data0,"type":"*skillRation"}]
associate = [ {"data":data0,"type":"*skillDamage"}]
# 源能波刃
# gunblader/specialist/8572675ec6a1f50b6eff6a867376c2de
@@ -803,7 +803,7 @@ class Skill30(PassiveSkill):
# [源能提炼]累积数上限增加 : {value1}个
data1 = get_data(f'{prefix}/{uuid}', 1)
associate = [ {"data":data0,"type":"*skillRation"}]
associate = [ {"data":data0,"type":"*skillDamage"}]
# 超能场域
# gunblader/specialist/fc458e449ee00b01dbf88d09aae65462
@@ -1005,7 +1005,7 @@ class Skill34(PassiveSkill):
# [源能应用]物理/魔法防御力额外增加 : {value3}
data3 = get_data(f'{prefix}/{uuid}', 3)
associate = [ {"data":data0,"type":"*skillRation"}]
associate = [ {"data":data0,"type":"*skillDamage"}]
# 绝望圆舞
# gunblader/specialist/2c9d9a36c8401bddff6cdb80fab8dc24
@@ -1192,7 +1192,7 @@ class Skill38(PassiveSkill):
# [源能提炼]能量获得额外增加 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
associate = [ {"data":data0,"type":"*skillRation"}]
associate = [ {"data":data0,"type":"*skillDamage"}]
# 临界源能弹
# gunblader/specialist/d429147c372b549c3dadcabcba50787f
@@ -1064,7 +1064,7 @@ class Skill33(PassiveSkill):
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
associate = [ {"data":data0,"type":"*skillRation"}]
associate = [ {"data":data0,"type":"*skillDamage"}]
# 爆弹华尔兹
# gunblader/trouble_shooter/762c4e6d030eaf0abbfe1fec2b298574
@@ -1247,7 +1247,7 @@ class Skill37(PassiveSkill):
# [广域散射]射击范围增加率 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
associate = [ {"data":data0,"type":"*skillRation"}]
associate = [ {"data":data0,"type":"*skillDamage"}]
# 铁腕爆弹
# gunblader/trouble_shooter/9dc8438e4572d39243c97da31c113acc