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@@ -470,7 +470,7 @@ class Skill22(PassiveSkill):
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# 物理暴击率增加 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1)
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associate = [ {"data":data0,"type":"*skillRation"}]
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associate = [ {"data":data0,"type":"*skillDamage"}]
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# 潜行射击
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# gunblader/hitman/6e33d47e6622ce03b6defdd912140270
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@@ -827,7 +827,7 @@ class Skill30(PassiveSkill):
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# 基本攻击力和技能攻击力增加率 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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associate = [ {"data":data0,"type":"*skillRation"}]
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associate = [ {"data":data0,"type":"*skillDamage"}]
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# 电光飞掠
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# gunblader/hitman/669f1428193f61f9d92c743b72438c4d
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@@ -1025,7 +1025,7 @@ class Skill34(PassiveSkill):
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# 基本攻击力和技能攻击力增加率 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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associate = [ {"data":data0,"type":"*skillRation"}]
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associate = [ {"data":data0,"type":"*skillDamage"}]
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# 致命焰火
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# gunblader/hitman/6a1d1f08a6572be420bb3a256c44c015
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@@ -1244,7 +1244,7 @@ class Skill38(PassiveSkill):
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data3 = get_data(f'{prefix}/{uuid}', 3)
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associate = [
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{"data":data0,"type":"*skillRation"},
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{"data":data0,"type":"*skillDamage"},
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{"data":data1,"type":"=hit2","skills":["轮盘连射"],"ratio":1},
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{"data":[i - 100 if i >0 else 0 for i in data2],"type":"*power2","skills":["轮盘连射"]}
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]
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@@ -393,7 +393,7 @@ class Skill21(PassiveSkill):
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# 基本攻击力和技能攻击力增加率 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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associate = [ {"data":data0,"type":"*skillRation"}]
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associate = [ {"data":data0,"type":"*skillDamage"}]
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# 源能波刃
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# gunblader/specialist/8572675ec6a1f50b6eff6a867376c2de
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@@ -803,7 +803,7 @@ class Skill30(PassiveSkill):
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# [源能提炼]累积数上限增加 : {value1}个
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data1 = get_data(f'{prefix}/{uuid}', 1)
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associate = [ {"data":data0,"type":"*skillRation"}]
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associate = [ {"data":data0,"type":"*skillDamage"}]
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# 超能场域
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# gunblader/specialist/fc458e449ee00b01dbf88d09aae65462
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@@ -1005,7 +1005,7 @@ class Skill34(PassiveSkill):
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# [源能应用]物理/魔法防御力额外增加 : {value3}
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data3 = get_data(f'{prefix}/{uuid}', 3)
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associate = [ {"data":data0,"type":"*skillRation"}]
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associate = [ {"data":data0,"type":"*skillDamage"}]
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# 绝望圆舞
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# gunblader/specialist/2c9d9a36c8401bddff6cdb80fab8dc24
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@@ -1192,7 +1192,7 @@ class Skill38(PassiveSkill):
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# [源能提炼]能量获得额外增加 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1)
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associate = [ {"data":data0,"type":"*skillRation"}]
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associate = [ {"data":data0,"type":"*skillDamage"}]
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# 临界源能弹
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# gunblader/specialist/d429147c372b549c3dadcabcba50787f
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@@ -1064,7 +1064,7 @@ class Skill33(PassiveSkill):
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# 基本攻击力和技能攻击力增加率 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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associate = [ {"data":data0,"type":"*skillRation"}]
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associate = [ {"data":data0,"type":"*skillDamage"}]
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# 爆弹华尔兹
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# gunblader/trouble_shooter/762c4e6d030eaf0abbfe1fec2b298574
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@@ -1247,7 +1247,7 @@ class Skill37(PassiveSkill):
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# [广域散射]射击范围增加率 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1)
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associate = [ {"data":data0,"type":"*skillRation"}]
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associate = [ {"data":data0,"type":"*skillDamage"}]
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# 铁腕爆弹
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# gunblader/trouble_shooter/9dc8438e4572d39243c97da31c113acc
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