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This commit is contained in:
@@ -124,6 +124,8 @@ class Character:
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"""装备打造信息"""
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equ_effect: list['EquEffect'] = []
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"""装备效果列表"""
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equ_options: dict[str, int] = {}
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"""装备选项列表"""
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EquEffectRatio = 1
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"""装备效果倍率"""
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@@ -152,9 +154,10 @@ class Character:
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self.INT = 0
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self.Spirit = 0
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self.Vitality = 0
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self.AtkP = 0
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self.AtkM = 0
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self.AtkI = 0
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# 唤醒的情况下的基础数据
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self.AtkP = 0 + 65
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self.AtkM = 0 + 65
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self.AtkI = 1116 + 65
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self.PAtkP = 1.0
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self.PAtkM = 1.0
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self.PAtkI = 1.0
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@@ -165,10 +168,10 @@ class Character:
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'暗': False,
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}
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self.ElementDB = {
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'火': 0,
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'冰': 0,
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'光': 0,
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'暗': 0,
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'火': 13,
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'冰': 13,
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'光': 13,
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'暗': 13,
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}
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self.ElementR = {
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'火': 0,
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@@ -206,6 +209,7 @@ class Character:
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self.equs = {}
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self.jade_effect = Jade()
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self.equ_effect = []
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self.equ_options = {}
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pass
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# region 角色属性设置
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@@ -433,12 +437,16 @@ class Character:
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equInfos = get_equipment(self.equVersion)
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equs = []
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suits = []
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stones = []
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for i in equInfos.equs:
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equs.append(i.__dict__)
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for i in equInfos.suits:
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suits.append(i.__dict__)
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for i in equInfos.stones:
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stones.append(i.__dict__)
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info['equips'] = equs
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info['suits'] = suits
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info['stones'] = stones
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info['enchants'] = equInfos.enchants
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emblems = []
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return info
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@@ -504,17 +512,31 @@ class Character:
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# 设置装备和获取对应的套装属性
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for item in filter(lambda x: x.equInfo is not None, self.charEquipInfo.values()):
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partEqu = item.equInfo
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partFusion = item.fusionInfo
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# 套装属性设置
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for suit in partEqu.suit:
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if suitInfo.get(suit, None) is None:
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suitInfo[suit] = {
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'point': 0,
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'count': 0,
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}
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if partEqu.Point == 0:
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suitInfo[suit]['count'] += 1
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else:
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suitInfo[suit]['point'] += partEqu.Point
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if partEqu is not None:
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for suit in partEqu.suit:
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if suitInfo.get(suit, None) is None:
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suitInfo[suit] = {
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'point': 0,
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'count': 0,
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}
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if partEqu.Point == 0:
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suitInfo[suit]['count'] += 1
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else:
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suitInfo[suit]['point'] += partEqu.Point
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if partFusion is not None:
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for suit in partFusion.suit:
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if suitInfo.get(suit, None) is None:
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suitInfo[suit] = {
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'point': 0,
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'count': 0,
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}
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if partFusion.Point == 0:
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suitInfo[suit]['count'] += 1
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else:
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suitInfo[suit]['point'] += partFusion.Point
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print(suitInfo)
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# 取得点数最高的套装
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max_point_suit = max((suit for suit in suitInfo if suitInfo[suit]['point'] > 0), key=lambda suit: suitInfo[suit]['point'], default=None)
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# 处理没有点数的老套装
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@@ -1,5 +1,5 @@
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import importlib
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from database.models import Session, EquData, SuitData, EnchantData
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from database.models import Session, EquData, StoneData, SuitData, EnchantData
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from database.connect import get_db_engine as get_engine
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from functools import cache
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@@ -70,14 +70,17 @@ class Equipments:
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self.version = version
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self.engine = get_engine(version)
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self.equs: list[Equ] = []
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self.stones: list[Equ] = []
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self.funs = self.init_func()
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self.equ_dict: dict[str, Equ] = {}
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self.stone_dict: dict[str, Equ] = {}
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self.enchants = []
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self.suits: list[Suit] = []
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self.suit_dict: dict[str, Suit] = {}
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self.init_equs()
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self.init_suits()
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self.init_enchants()
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self.init_stones()
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self.engine.dispose()
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def init_equs(self):
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@@ -102,6 +105,28 @@ class Equipments:
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self.equs.append(equ)
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self.equ_dict[equ.id] = equ
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def init_stones(self):
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"""从数据库中获取所有装备信息"""
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with Session(self.engine) as session:
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db_list = session.query(StoneData).all()
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keys = [key for key in StoneData.__dict__.keys() if key[0].isupper()] + ['suit']
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for item in db_list:
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max_adaptation = 0
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item.id = str(item.id)
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for attr in keys:
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if attr == 'suit':
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value = parse_to_number_list(getattr(item, attr), [])
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value = [str(int(i)) for i in value]
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else:
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value = parse_to_number_list(getattr(item, attr))
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max_adaptation = max(max_adaptation, len(value) - 1)
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setattr(item, attr, value)
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stone_dict = {k: v for k, v in item.__dict__.items() if not k.startswith('_')}
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stone_dict['max_adaptation'] = max_adaptation
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stone = Equ(**stone_dict)
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self.stones.append(stone)
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self.stone_dict[stone.id] = stone
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def init_suits(self):
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"""从数据库中获取所有套装信息"""
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with Session(self.engine) as session:
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@@ -29,14 +29,21 @@ class CharacterEquipInfo:
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"""装备信息"""
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fusionInfo: Union['Equ', None]
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"""贴膜信息"""
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fusionInfo: Union['Equ', None]
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"""贴膜信息"""
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def __init__(self, info={}, equVerison=0, part='') -> None:
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self.__dict__.update(info)
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equ = get_equipment(equVerison).equ_dict.get(self.id, None)
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fusion = get_equipment(equVerison).stone_dict.get(self.fusion, None)
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if equ is not None and (equ.itemType == part or equ.itemDetailType == part):
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self.equInfo = equ.adapt(self.adaptation)
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else:
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self.equInfo = None
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if fusion is not None and (fusion.itemType == part or fusion.itemDetailType == part):
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self.fusionInfo = fusion.adapt(self.adaptation)
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else:
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self.fusionInfo = None
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class CharacterWeaponInfo(CharacterEquipInfo):
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@@ -3,7 +3,8 @@ from .jade import jade_func_list
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from .equ import equ_func_list
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options = [
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{'id': 1, 'name': '龙战八荒,', 'options': ['BUFF OFF', 'BUFF ON', '期望']},
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{'id': 2, 'name': '混沌净化', 'options': ['净化', '堕落']},
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]
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{'id': 1, 'name': '龙战八荒,', 'options': ['BUFF OFF', 'BUFF ON', '期望']},
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{'id': 2, 'name': '混沌净化', 'options': ['净化', '堕落']},
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{'id': 3, 'name': '群猎美学', 'options': ['单刷', '组队']},
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{'id': 4, 'name': '魔攻核', 'options': ['普通', '追击']},
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]
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@@ -2380,8 +2380,9 @@ def suit_142(char: Character):
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char.SetSkillRation(100,100,0.6)
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char.SetSkillRation(85,85,0.5)
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char.SetSkillRation(50,50,0.1)
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cd = 0
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for item in char.skills:
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if item.lv == 100:
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if item.learnLv == 100:
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cd = item.getSkillCD()
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char.equ_effect.append(EquEffect(name='能量释放', icon='/equipment/suit/4.png', cd=cd, data=240000))
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pass
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@@ -2507,8 +2508,9 @@ def suit_147(char: Character):
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char.SetSkillRation(100,100,0.76)
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char.SetSkillRation(85,85,0.6)
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char.SetSkillRation(50,50,0.15)
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cd = 0
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for item in char.skills:
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if item.lv == 100:
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if item.learnLv == 100:
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cd = item.getSkillCD()
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char.equ_effect.append(EquEffect(name='能量释放', icon='/equipment/suit/4.png', cd=cd, data=360000))
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pass
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@@ -2568,6 +2570,7 @@ def suit_154(char: Character):
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攻击时引发自然爆炸攻击敌人。 (冷却时间5秒)
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- 自然燃烧伤害8,640%
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"""
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char.equ_effect.append(EquEffect(name='自燃爆炸', icon='/equipment/suit/6.png', cd=5, data=8640))
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pass
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@@ -2577,6 +2580,7 @@ def suit_155(char: Character):
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攻击时引发自然爆炸攻击敌人。 (冷却时间5秒)
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- 自然燃烧伤害8,640%
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"""
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suit_154(char)
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pass
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@@ -2586,6 +2590,7 @@ def suit_156(char: Character):
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攻击时引发自然爆炸攻击敌人。 (冷却时间5秒)
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- 自然燃烧伤害8,640%
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"""
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suit_154(char)
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pass
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@@ -2595,6 +2600,7 @@ def suit_157(char: Character):
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攻击时引发自然爆炸攻击敌人。 (冷却时间5秒)
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- 自然燃烧伤害8,640%
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"""
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suit_154(char)
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pass
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@@ -2604,6 +2610,7 @@ def suit_158(char: Character):
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攻击时产生小型旋风, 攻击小范围的敌人, 并吸附敌人。 (冷却时间5秒)
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- 小型旋风伤害25920%
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"""
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char.equ_effect.append(EquEffect(name='小型旋风', icon='/equipment/suit/6.png', cd=5, data=25920))
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pass
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@@ -2613,6 +2620,7 @@ def suit_159(char: Character):
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攻击时产生小型旋风, 攻击小范围的敌人, 并吸附敌人。 (冷却时间5秒)
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- 小型旋风伤害25920%
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"""
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suit_158(char)
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pass
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@@ -2622,6 +2630,7 @@ def suit_160(char: Character):
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攻击时产生小型旋风, 攻击小范围的敌人, 并吸附敌人。 (冷却时间5秒)
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- 小型旋风伤害25920%
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"""
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suit_158(char)
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pass
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@@ -2631,6 +2640,7 @@ def suit_161(char: Character):
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攻击时产生小型旋风, 攻击小范围的敌人, 并吸附敌人。 (冷却时间5秒)
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- 小型旋风伤害25920%
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"""
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suit_158(char)
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pass
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@@ -2640,6 +2650,7 @@ def suit_162(char: Character):
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攻击时产生小型旋风, 攻击小范围的敌人, 并吸附敌人。 (冷却时间5秒)
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- 小型旋风伤害25920%
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"""
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suit_158(char)
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pass
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@@ -2649,6 +2660,7 @@ def suit_163(char: Character):
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攻击时引发落雷, 攻击大范围敌人。 (冷却时间5秒)
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- 落雷伤害43,200%
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"""
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char.equ_effect.append(EquEffect(name='落雷', icon='/equipment/suit/6.png', cd=5, data=43200))
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pass
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@@ -2658,6 +2670,7 @@ def suit_164(char: Character):
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攻击时引发落雷, 攻击大范围敌人。 (冷却时间5秒)
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- 落雷伤害43,200%
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"""
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suit_163(char)
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pass
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@@ -2667,6 +2680,7 @@ def suit_165(char: Character):
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攻击时引发落雷, 攻击大范围敌人。 (冷却时间5秒)
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- 落雷伤害43,200%
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"""
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suit_163(char)
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pass
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@@ -2676,6 +2690,7 @@ def suit_166(char: Character):
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攻击时引发落雷, 攻击大范围敌人。 (冷却时间5秒)
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- 落雷伤害43,200%
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"""
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suit_163(char)
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pass
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@@ -2685,6 +2700,7 @@ def suit_167(char: Character):
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攻击时引发落雷, 攻击大范围敌人。 (冷却时间5秒)
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- 落雷伤害43,200%
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"""
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suit_163(char)
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pass
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@@ -2696,6 +2712,8 @@ def suit_168(char: Character):
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- 狂澜怒涛伤害量104,400%
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- 冷却时间:60秒
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"""
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char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=104400))
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char.equ_effect.append(EquEffect(name='暴风雪', icon='/equipment/suit/6.png', cd=5, data=60480))
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pass
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@@ -2747,6 +2765,7 @@ def suit_174(char: Character):
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- 正面突破伤害 : 6,360%
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- 冷却时间8秒
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"""
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char.equ_effect.append(EquEffect(name='突破', icon='/equipment/skill/0.png', cd=8, data=6360))
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pass
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@@ -2759,6 +2778,7 @@ def suit_175(char: Character):
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- 正面突破伤害 : 6,360%
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- 冷却时间9秒
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"""
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suit_174(char)
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pass
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@@ -2771,6 +2791,7 @@ def suit_176(char: Character):
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- 正面突破伤害 : 6,360%
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- 冷却时间10秒
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"""
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suit_174(char)
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pass
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@@ -2783,6 +2804,7 @@ def suit_177(char: Character):
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- 正面突破伤害 : 6,360%
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- 冷却时间11秒
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"""
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suit_174(char)
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pass
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@@ -2795,6 +2817,7 @@ def suit_178(char: Character):
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- 正面突破伤害 : 6,360%
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- 冷却时间12秒
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"""
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suit_174(char)
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pass
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@@ -2812,6 +2835,8 @@ def suit_179(char: Character):
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- 审判伤害 : 9,300%
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- 冷却时间15秒
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"""
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char.equ_effect.append(EquEffect(name='突破', icon='/equipment/skill/0.png', cd=8, data=6360))
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char.equ_effect.append(EquEffect(name='审判', icon='/equipment/skill/1.png', cd=15, data=9300))
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pass
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@@ -2829,6 +2854,7 @@ def suit_180(char: Character):
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- 审判伤害 : 9,300%
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- 冷却时间16秒
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"""
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suit_179(char)
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pass
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@@ -2846,6 +2872,7 @@ def suit_181(char: Character):
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- 审判伤害 : 9,300%
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- 冷却时间17秒
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"""
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suit_179(char)
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pass
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@@ -2863,6 +2890,7 @@ def suit_182(char: Character):
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- 审判伤害 : 9,300%
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- 冷却时间18秒
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"""
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suit_179(char)
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pass
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@@ -2880,6 +2908,7 @@ def suit_183(char: Character):
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- 审判伤害 : 9,300%
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- 冷却时间19秒
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"""
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suit_179(char)
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pass
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@@ -2904,6 +2933,9 @@ def suit_184(char: Character):
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召唤女武神, 对四周敌人施以天罚。
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- 天罚伤害 : 136800%
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"""
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char.equ_effect.append(EquEffect(name='突破', icon='/equipment/skill/0.png', cd=8, data=6360))
|
||||
char.equ_effect.append(EquEffect(name='审判', icon='/equipment/skill/1.png', cd=15, data=9300))
|
||||
char.equ_effect.append(EquEffect(name='天罚', icon='/equipment/suit/7.png', cd=20, data=136800))
|
||||
pass
|
||||
|
||||
|
||||
@@ -2928,6 +2960,7 @@ def suit_185(char: Character):
|
||||
召唤女武神, 对四周敌人施以天罚。
|
||||
- 天罚伤害 : 136800%
|
||||
"""
|
||||
suit_184(char)
|
||||
pass
|
||||
|
||||
|
||||
@@ -2952,9 +2985,9 @@ def suit_186(char: Character):
|
||||
召唤女武神, 对四周敌人施以天罚。
|
||||
- 天罚伤害 : 136800%
|
||||
"""
|
||||
suit_184(char)
|
||||
pass
|
||||
|
||||
|
||||
def suit_187(char: Character):
|
||||
"""
|
||||
借用女武神的一部分神秘力量。
|
||||
@@ -2976,6 +3009,7 @@ def suit_187(char: Character):
|
||||
召唤女武神, 对四周敌人施以天罚。
|
||||
- 天罚伤害 : 136800%
|
||||
"""
|
||||
suit_184(char)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3000,6 +3034,7 @@ def suit_188(char: Character):
|
||||
召唤女武神, 对四周敌人施以天罚。
|
||||
- 天罚伤害 : 136800%
|
||||
"""
|
||||
suit_184(char)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3028,6 +3063,10 @@ def suit_189(char: Character):
|
||||
召唤女武神, 对四周敌人施以天罚。
|
||||
- 天罚伤害 : 136800%
|
||||
"""
|
||||
char.equ_effect.append(EquEffect(name='突破', icon='/equipment/skill/0.png', cd=8, data=6360))
|
||||
char.equ_effect.append(EquEffect(name='审判', icon='/equipment/skill/1.png', cd=15, data=9300))
|
||||
char.equ_effect.append(EquEffect(name='降临', icon='/equipment/skill/3.png', cd=140, data=329400))
|
||||
char.equ_effect.append(EquEffect(name='天罚', icon='/equipment/suit/7.png', cd=20, data=136800))
|
||||
pass
|
||||
|
||||
|
||||
@@ -3083,6 +3122,7 @@ def suit_195(char: Character):
|
||||
- 增益效果持续时间30秒
|
||||
- 冷却时间30秒
|
||||
"""
|
||||
char.SetStatus(SkillAttack=0.1)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3099,6 +3139,7 @@ def suit_196(char: Character):
|
||||
- 增益效果持续时间30秒
|
||||
- 冷却时间30秒
|
||||
"""
|
||||
suit_195(char)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3115,6 +3156,7 @@ def suit_197(char: Character):
|
||||
- 增益效果持续时间30秒
|
||||
- 冷却时间30秒
|
||||
"""
|
||||
suit_195(char)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3131,6 +3173,7 @@ def suit_198(char: Character):
|
||||
- 增益效果持续时间30秒
|
||||
- 冷却时间30秒
|
||||
"""
|
||||
suit_195(char)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3147,6 +3190,7 @@ def suit_199(char: Character):
|
||||
- 增益效果持续时间30秒
|
||||
- 冷却时间30秒
|
||||
"""
|
||||
suit_195(char)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3164,6 +3208,7 @@ def suit_200(char: Character):
|
||||
- 增益效果持续时间30秒
|
||||
- 冷却时间30秒
|
||||
"""
|
||||
char.SetStatus(SkillAttack=0.2)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3181,6 +3226,7 @@ def suit_201(char: Character):
|
||||
- 增益效果持续时间30秒
|
||||
- 冷却时间30秒
|
||||
"""
|
||||
suit_200(char)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3198,6 +3244,7 @@ def suit_202(char: Character):
|
||||
- 增益效果持续时间30秒
|
||||
- 冷却时间30秒
|
||||
"""
|
||||
suit_200(char)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3215,6 +3262,7 @@ def suit_203(char: Character):
|
||||
- 增益效果持续时间30秒
|
||||
- 冷却时间30秒
|
||||
"""
|
||||
suit_200(char)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3232,6 +3280,7 @@ def suit_204(char: Character):
|
||||
- 增益效果持续时间30秒
|
||||
- 冷却时间30秒
|
||||
"""
|
||||
suit_200(char)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3251,6 +3300,7 @@ def suit_205(char: Character):
|
||||
[青丘灵珠开关][装备主动技能]- 灵珠全部填满时,自动使用青丘灵珠增益效果(冷却时间1秒)
|
||||
- 再次使用时,关闭自动使用功能
|
||||
"""
|
||||
char.SetStatus(SkillAttack=0.3)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3270,6 +3320,7 @@ def suit_206(char: Character):
|
||||
[青丘灵珠开关][装备主动技能]- 灵珠全部填满时,自动使用青丘灵珠增益效果(冷却时间1秒)
|
||||
- 再次使用时,关闭自动使用功能
|
||||
"""
|
||||
suit_205(char)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3289,6 +3340,7 @@ def suit_207(char: Character):
|
||||
[青丘灵珠开关][装备主动技能]- 灵珠全部填满时,自动使用青丘灵珠增益效果(冷却时间1秒)
|
||||
- 再次使用时,关闭自动使用功能
|
||||
"""
|
||||
suit_205(char)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3308,6 +3360,7 @@ def suit_208(char: Character):
|
||||
[青丘灵珠开关][装备主动技能]- 灵珠全部填满时,自动使用青丘灵珠增益效果(冷却时间1秒)
|
||||
- 再次使用时,关闭自动使用功能
|
||||
"""
|
||||
suit_205(char)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3346,6 +3399,7 @@ def suit_210(char: Character):
|
||||
[青丘灵珠开关][装备主动技能]- 灵珠全部填满时,自动使用青丘灵珠增益效果(冷却时间1秒)
|
||||
- 再次使用时,关闭自动使用功能
|
||||
"""
|
||||
char.SetStatus(SkillAttack=0.3)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3409,6 +3463,11 @@ def suit_216(char: Character):
|
||||
- 适用[群猎之力]效果
|
||||
- 不适用[酣畅狩猎]效果
|
||||
"""
|
||||
if char.equ_options.get('3',0) == 0:
|
||||
char.SetStatus(SkillAttack=0.106)
|
||||
else:
|
||||
char.SetStatus(SkillAttack=0.08,SpeedA=0.1,SpeedM=0.1,SpeedR=0.1)
|
||||
char.equ_effect.append(EquEffect(name='酣畅狩猎', icon='/equipment/skill/15.png', cd=30, data=3825))
|
||||
pass
|
||||
|
||||
|
||||
@@ -3433,6 +3492,7 @@ def suit_217(char: Character):
|
||||
- 适用[群猎之力]效果
|
||||
- 不适用[酣畅狩猎]效果
|
||||
"""
|
||||
suit_216(char)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3457,6 +3517,7 @@ def suit_218(char: Character):
|
||||
- 适用[群猎之力]效果
|
||||
- 不适用[酣畅狩猎]效果
|
||||
"""
|
||||
suit_216(char)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3481,6 +3542,7 @@ def suit_219(char: Character):
|
||||
- 适用[群猎之力]效果
|
||||
- 不适用[酣畅狩猎]效果
|
||||
"""
|
||||
suit_216(char)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3505,6 +3567,7 @@ def suit_220(char: Character):
|
||||
- 适用[群猎之力]效果
|
||||
- 不适用[酣畅狩猎]效果
|
||||
"""
|
||||
suit_216(char)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3528,6 +3591,11 @@ def suit_221(char: Character):
|
||||
- 适用[群猎之力]效果
|
||||
- 不适用[酣畅狩猎]效果
|
||||
"""
|
||||
if char.equ_options.get('3',0) == 0:
|
||||
char.SetStatus(SkillAttack=0.178)
|
||||
else:
|
||||
char.SetStatus(SkillAttack=0.08,SpeedA=0.15,SpeedM=0.15,SpeedR=0.15)
|
||||
char.equ_effect.append(EquEffect(name='酣畅狩猎', icon='/equipment/skill/15.png', cd=30, data=5738))
|
||||
pass
|
||||
|
||||
|
||||
@@ -3551,6 +3619,7 @@ def suit_222(char: Character):
|
||||
- 适用[群猎之力]效果
|
||||
- 不适用[酣畅狩猎]效果
|
||||
"""
|
||||
suit_221(char)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3574,6 +3643,7 @@ def suit_223(char: Character):
|
||||
- 适用[群猎之力]效果
|
||||
- 不适用[酣畅狩猎]效果
|
||||
"""
|
||||
suit_221(char)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3597,6 +3667,7 @@ def suit_224(char: Character):
|
||||
- 适用[群猎之力]效果
|
||||
- 不适用[酣畅狩猎]效果
|
||||
"""
|
||||
suit_221(char)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3620,6 +3691,7 @@ def suit_225(char: Character):
|
||||
- 适用[群猎之力]效果
|
||||
- 不适用[酣畅狩猎]效果
|
||||
"""
|
||||
suit_221(char)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3645,6 +3717,11 @@ def suit_226(char: Character):
|
||||
- 适用[群猎之力]效果
|
||||
- 不适用[酣畅狩猎]效果
|
||||
"""
|
||||
if char.equ_options.get('3',0) == 0:
|
||||
char.SetStatus(SkillAttack=0.178)
|
||||
else:
|
||||
char.SetStatus(SkillAttack=0.08,SpeedA=0.2,SpeedM=0.0,SpeedR=0.0)
|
||||
char.equ_effect.append(EquEffect(name='酣畅狩猎', icon='/equipment/skill/15.png', cd=30, data=6750))
|
||||
pass
|
||||
|
||||
|
||||
@@ -3670,6 +3747,7 @@ def suit_227(char: Character):
|
||||
- 适用[群猎之力]效果
|
||||
- 不适用[酣畅狩猎]效果
|
||||
"""
|
||||
suit_226(char)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3695,6 +3773,7 @@ def suit_228(char: Character):
|
||||
- 适用[群猎之力]效果
|
||||
- 不适用[酣畅狩猎]效果
|
||||
"""
|
||||
suit_226(char)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3720,6 +3799,7 @@ def suit_229(char: Character):
|
||||
- 适用[群猎之力]效果
|
||||
- 不适用[酣畅狩猎]效果
|
||||
"""
|
||||
suit_226(char)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3745,6 +3825,7 @@ def suit_230(char: Character):
|
||||
- 适用[群猎之力]效果
|
||||
- 不适用[酣畅狩猎]效果
|
||||
"""
|
||||
suit_226(char)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3769,6 +3850,11 @@ def suit_231(char: Character):
|
||||
- 技能伤害 +21.6%
|
||||
- 适用[群猎之力]效果
|
||||
"""
|
||||
if char.equ_options.get('3',0) == 0:
|
||||
char.SetStatus(SkillAttack=0.216)
|
||||
else:
|
||||
char.SetStatus(SkillAttack=0.08,SpeedA=0.3,SpeedM=0.3,SpeedR=0.3)
|
||||
char.equ_effect.append(EquEffect(name='酣畅狩猎', icon='/equipment/skill/15.png', cd=30, data=9563))
|
||||
pass
|
||||
|
||||
|
||||
@@ -3828,6 +3914,10 @@ def suit_237(char: Character):
|
||||
- 魔力波动伤害量:13.714%
|
||||
- 魔力波动范围:150px
|
||||
"""
|
||||
if char.equ_options.get('4',0) == 0:
|
||||
char.equ_effect.append(EquEffect(name='普通模式', icon='/equipment/skill/57.png', cd=1, data=19200))
|
||||
else:
|
||||
char.equ_effect.append(EquEffect(name='追击模式', icon='/equipment/skill/57.png', cd=1, data=13714))
|
||||
pass
|
||||
|
||||
|
||||
@@ -3848,6 +3938,7 @@ def suit_238(char: Character):
|
||||
- 魔力波动伤害量:13.714%
|
||||
- 魔力波动范围:150px
|
||||
"""
|
||||
suit_237(char)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3868,6 +3959,7 @@ def suit_239(char: Character):
|
||||
- 魔力波动伤害量:13.714%
|
||||
- 魔力波动范围:150px
|
||||
"""
|
||||
suit_237(char)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3888,6 +3980,7 @@ def suit_240(char: Character):
|
||||
- 魔力波动伤害量:13.714%
|
||||
- 魔力波动范围:150px
|
||||
"""
|
||||
suit_237(char)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3908,6 +4001,7 @@ def suit_241(char: Character):
|
||||
- 魔力波动伤害量:13.714%
|
||||
- 魔力波动范围:150px
|
||||
"""
|
||||
suit_237(char)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3930,6 +4024,11 @@ def suit_242(char: Character):
|
||||
- 魔力波动伤害量:20,571%
|
||||
- 魔力波动范围:150px
|
||||
"""
|
||||
if char.equ_options.get('4',0) == 0:
|
||||
char.equ_effect.append(EquEffect(name='普通模式', icon='/equipment/skill/57.png', cd=1, data=31680))
|
||||
char.SetStatus(SpeedM=0.25)
|
||||
else:
|
||||
char.equ_effect.append(EquEffect(name='追击模式', icon='/equipment/skill/57.png', cd=1, data=20571))
|
||||
pass
|
||||
|
||||
|
||||
@@ -3952,6 +4051,7 @@ def suit_243(char: Character):
|
||||
- 魔力波动伤害量:20,571%
|
||||
- 魔力波动范围:150px
|
||||
"""
|
||||
suit_242(char)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3974,6 +4074,7 @@ def suit_244(char: Character):
|
||||
- 魔力波动伤害量:20,571%
|
||||
- 魔力波动范围:150px
|
||||
"""
|
||||
suit_242(char)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3996,6 +4097,7 @@ def suit_245(char: Character):
|
||||
- 魔力波动伤害量:20,571%
|
||||
- 魔力波动范围:150px
|
||||
"""
|
||||
suit_242(char)
|
||||
pass
|
||||
|
||||
|
||||
@@ -4018,6 +4120,7 @@ def suit_246(char: Character):
|
||||
- 魔力波动伤害量:20,571%
|
||||
- 魔力波动范围:150px
|
||||
"""
|
||||
suit_242(char)
|
||||
pass
|
||||
|
||||
|
||||
@@ -4040,6 +4143,11 @@ def suit_247(char: Character):
|
||||
- 魔力波动伤害量:30,857%
|
||||
- 魔力波动范围:200px
|
||||
"""
|
||||
if char.equ_options.get('4',0) == 0:
|
||||
char.equ_effect.append(EquEffect(name='普通模式', icon='/equipment/skill/57.png', cd=1, data=47520))
|
||||
char.SetStatus(SpeedM=0.25)
|
||||
else:
|
||||
char.equ_effect.append(EquEffect(name='追击模式', icon='/equipment/skill/57.png', cd=1, data=30857))
|
||||
pass
|
||||
|
||||
|
||||
@@ -4062,6 +4170,7 @@ def suit_248(char: Character):
|
||||
- 魔力波动伤害量:30,857%
|
||||
- 魔力波动范围:200px
|
||||
"""
|
||||
suit_247(char)
|
||||
pass
|
||||
|
||||
|
||||
@@ -4084,6 +4193,7 @@ def suit_249(char: Character):
|
||||
- 魔力波动伤害量:30,857%
|
||||
- 魔力波动范围:200px
|
||||
"""
|
||||
suit_247(char)
|
||||
pass
|
||||
|
||||
|
||||
@@ -4106,6 +4216,7 @@ def suit_250(char: Character):
|
||||
- 魔力波动伤害量:30,857%
|
||||
- 魔力波动范围:200px
|
||||
"""
|
||||
suit_247(char)
|
||||
pass
|
||||
|
||||
|
||||
@@ -4128,6 +4239,7 @@ def suit_251(char: Character):
|
||||
- 魔力波动伤害量:30,857%
|
||||
- 魔力波动范围:200px
|
||||
"""
|
||||
suit_247(char)
|
||||
pass
|
||||
|
||||
|
||||
@@ -4151,6 +4263,11 @@ def suit_252(char: Character):
|
||||
- 魔力波动伤害量 :39,428%
|
||||
- 魔力波动范围:200px
|
||||
"""
|
||||
if char.equ_options.get('4',0) == 0:
|
||||
char.equ_effect.append(EquEffect(name='普通模式', icon='/equipment/skill/57.png', cd=1, data=60720))
|
||||
char.SetStatus(SpeedM=0.25)
|
||||
else:
|
||||
char.equ_effect.append(EquEffect(name='追击模式', icon='/equipment/skill/57.png', cd=1, data=39428))
|
||||
pass
|
||||
|
||||
|
||||
|
||||
Binary file not shown.
@@ -56,6 +56,36 @@ class EquData(Base):
|
||||
Buffer = Column(Text)
|
||||
suit = Column(Text)
|
||||
|
||||
class StoneData(Base):
|
||||
"""
|
||||
装备属性映射
|
||||
首字母大写的属性为调适可能会影响到的属性
|
||||
"""
|
||||
|
||||
__tablename__ = 'stone'
|
||||
|
||||
id = Column(Integer, primary_key=True)
|
||||
name = Column(Text)
|
||||
rarity = Column(Text)
|
||||
itemType = Column(Text)
|
||||
itemDetailType = Column(Text)
|
||||
Point = Column(Text)
|
||||
categorize = Column(Text)
|
||||
imageUrl = Column(Text)
|
||||
detail = Column(Text)
|
||||
bufferDetail = Column(Text)
|
||||
STR = Column(Text)
|
||||
INT = Column(Text)
|
||||
Vitality = Column(Text)
|
||||
Spirit = Column(Text)
|
||||
AtkP = Column(Text)
|
||||
AtkM = Column(Text)
|
||||
AtkI = Column(Text)
|
||||
SkillAttack = Column(Text)
|
||||
Attack = Column(Text)
|
||||
Buffer = Column(Text)
|
||||
suit = Column(Text)
|
||||
|
||||
class EnchantData(Base):
|
||||
__tablename__ = 'enchant'
|
||||
|
||||
|
||||
Reference in New Issue
Block a user